(set: $g1 to false)(set: $g2 to false)(set: $monsters to 0)(set: $keys to 0)(set: $rubygot to false)(set: $disarmed to false)(set: $visit1 to 0)(set: $visit2 to 0)You're in crunch time now. After the recent bounty turned out to be a fraud, you're left at the end of the month with not enough money to survive. You worriedly wait by an empty bounty board, picked clean by others trying to make ends meet, and are blessed by the posting of an exorbitant bounty for some idol in the Crypt of the Three Kings. It's been long since abandoned, and any sacred value the crypt once had has long since gone to ransackers - and any spirits there would understand if you were taking the idol to survive, right? You're left with the choice to [[take the bounty->Uneventful travel to crypt]] or [[continue to wait->wait confirm]]You use the last of your funds to buy provisions for the trip ahead of you. The crypt is fairly close, but you want to make sure you have provisions in case you get stuck in there for a while. You know of too many bounty hunters like yourself who have never returned over things like that.
As you walk along, you find yourself (link-reveal:"admiring")[= the lush greenery and snowcapped mountains. The pine trees extend skyward, trying to rip into the cotton-like clouds. The snowcapped mountains as well, have a beautiful veil of clouds that flows over them, and though the clouds seem agitated by their presence, the mountains don't mind the clouds. Before you know it, you've already (link-reveal:"missed the turn")[= off the path you were supposed to take to get to the crypt - you backtrack to get over to the turn. You keep pace, and eventually arrive at (link-reveal:"something")[= artfully crafted by man, yet after years of not being upkept has been reduced to a shadow of its former self, nature encroaching on the structure, to reclaim it, as though it were in a constant battle against Mankind's motions to upset its natural state. You enter the [[crypt->Crypt unease]]The crypt is surprisingly easy to navigate, despite stories of adventurers having disappeared in it. In fact, within minutes, you find the idol. You're skeptical - how have adventurers gone missing in here many times... yet this wonderful golden idol, with exquisite jade eyes, carved in the shape of a skull out of solid ivory.
You weigh your options - [[this is too convenient->Statue leave confirm]] but [[it would pay off your problems for quite a long time->The walls are shifting]]The [[idol->Ditch the idol confirm]] is hefty, and you feel dirty just touching it. You lift it up.
The entryway to the room is closed with a loud thud, and the player hears the sounds of things groaning to life elsewhere in the crypt, as well as the sound of the whole place moving.
The doorway opens, revealing a path different from the one you came through. In fact, a path to your left and right open as well. Not to mention behind you. The echoes of something slamming against a door in the crypt tell you that you are no longer alone in here.
[[You have to get out of here.->Hub 1]]The player considers the eerie statue - they wonder if the bounty is worth playing with fire
[[Take it->The walls are shifting]] or [[leave it->Ending 1: It aint worth it]](set: $aint to true)This idol aint worth the bounty. You're leaving this shit behind, and checking other bounty boards for something to scrape by with. You spent all your money on provisions already, so you'd better make them last.
You go back. You work out a deal with a bounty poster, and find some quick cash. You find yourself getting lost a lot easier, you think. It's that damn skull's fault that you hit your head on the way out of the crypt all those years ago. [[And it's the damn skull's fault that you had to work out all that money.->Endings hub]].(if: $monsters > 0)[(set: $monsters to (random:1, 100))](if: $monsters is 100)[(go-to:"Bad End: Eaten Alive")](else-if: $monsters > 79)[The creature stalking you sounds like its very close](else-if: $monsters > 59)[You hear the rumbly breathing of the creature. It's not far at all.](else-if: $monsters > 39)[You hear footsteps, not too far away](else-if: $monsters > 19)[You hear footsteps echoing, but they sound very far away](else-if: $monsters < 20)[The room is safe... for now](set:$visit1 to it + 1)
The barren pedestal in the center of the room, with a unique lack of dust on top of it from where the skull once sat, serves as your only real landmark now. A sense of inquisition comes over you as you realize you don't know how long you've been down here, nor where you haven't been yet.
You can explore: (if:$visit1 is 1)[[[the door you came in through->Trapped Chest]] or [[the new passage->Goose chase]] or even [[a more ominous path->Link to hub 2]].](else-if:$visit1 <= 4)[[[that passage->Trapped Chest]] or [[that passage->Goose chase]] or [[that passage->Link to hub 2]]](else-if:$visit1 <= 6)[[[that passage->Goose chase]] or [[that passage->Link to hub 2]] or [[that passage->Goose chase]]](else-if:$visit1 <= 8)[[[that passage->Link to hub 2]] or [[that passage->Link to hub 2]] or [[that passage->Trapped Chest]]](else-if:$visit1 > 8)[[[that passage->Trapped Chest]] or [[that passage->Goose chase]] or [[that passage->Link to hub 2]]](if: $monsters > 0)[(set: $monsters to (random:1, 100))](if: $monsters is 100)[(go-to:"Bad End: Eaten Alive")](else-if: $monsters > 79)[The creature stalking you sounds like its very close](else-if: $monsters > 59)[You hear the rumbly breathing of the creature. It's not far at all.](else-if: $monsters > 39)[You hear footsteps, not too far away](else-if: $monsters > 19)[You hear footsteps echoing, but they sound very far away](else-if: $monsters < 20)[The room is safe... for now](set:$visit2 to it + 1)
This room is much larger than any of the others you've been in. Despite the braziers lighting things up, you can't see the ceiling, as it's too far away. You feel just as lost, regardless.
(if:$visit2 is 1)[[[the path you came through->Hub 1]] or [[the path to your right->Dead End]] or [[the path to your left->Ding Dong Ditch]] or even [[a more ominous path->Link to hub 3]].](else-if:$visit2 <= 4)[[[that passage->Dead End]] or [[that passage->Ding Dong Ditch]] or [[that passage->Link to hub 3]]](else-if:$visit2 <= 6)[[[that passage->Ding Dong Ditch]] or [[this path->Hub 1]] or [[that passage->Link to hub 3]] or [[that passage->Ding Dong Ditch]]](else-if:$visit2 <= 8)[[[that passage->Link to hub 3]] or [[that passage->Link to hub 2]] or [[that passage->Dead End]]](else-if:$visit2 > 8)[[[that passage->Dead End]] or [[that passage->Ding Dong Ditch]] or [[that passage->Link to hub 3]]] or [[that cooler path->Hub 1]](if: $monsters > 0)[(set: $monsters to (random:1, 100))](if: $monsters is 100)[(go-to:"Bad End: Eaten Alive")](else-if: $monsters > 79)[The creature stalking you sounds like its very close](else-if: $monsters > 59)[You hear the rumbly breathing of the creature. It's not far at all.](else-if: $monsters > 39)[You hear footsteps, not too far away](else-if: $monsters > 19)[You hear footsteps echoing, but they sound very far away](else-if: $monsters < 20)[The room is safe... for now]
(if:$monsters > 0)[This room is littered with the mangled corpses of robed people. Somehow you know they wanted to die this way. You get the feeling the exit is nearby. You should [[press on->Untitled Passage ]]]
(else:)[There's a full blown cult here. They swarm around you, with ceremonial daggers drawn - you notice their eyes looked over at the idol. You could [[return it to them->Bad end: Lost to the ages]] or [[destroy it->Link to ending 3]]](set:$free to true)You leave, at long last. You return to your home - funny, was it always this neatly arranged? Yet you find your way to scrape by. Despite this, you still get kicked out of your home. Damnit, if only you had (link-reveal:"gotten that skull")[ wait - you still think about that damn thing. You think about it a lot, even. When you get angry at someone, you can't help but connect it back to that skull somehow. What has happened to you? (link-reveal:"You need to go back and settle this.")[ You find yourself in the crypt once more. You didn't even admire the view on the way there. You're ready. You lay your head on the stone pedestal. That's better...(after:time + 10s)[(goto:"Endings hub")]]](set: $scrw to true)Fuck that thing. It's obviously cursed - just touching it fucked with your head. You're going back home.
This whole crypt, the wonderful view of nature - it's all been ruined by that skull. Nothing's changed - but just that little disgusting smear bothers you. You get back home. You stub your toe - it hurts like a bitch, and it wouldn't have happened if you weren't so preoccupied thinking about that damn skull. You decide to live your life, hating that [[damnable skull.->Endings hub]] You carve out the eyes of the skull with the ruby. All of your pain, hatred, and otherwise gets poured out into this damn skull. You empty it. It feels like a vortex is swallowing you, as a part of you dies with the skull. The you that you think you are. The you that worries about the future. The you that regrets the past. The you that does not live //right now//.
[[At long last, you escape your own mind->Special Thanks]] As you begin to meander down the new passage, you notice a Treasure chest sitting in a dead end
(link: "Open it")[(if:$disarmed is false)[(goto:"Bad End: Deathtrap")](else:)[You figure rearming the trap is outside of the scope of what you know how to do, nor are you particularly interested in dying]]
(if: $disarmed is false)[There are several carcophagi sitting in (link-reveal: "alcoves. ")[You get a bit of curiousity about what would happen if you (link-reveal: "look inside one.")[ Inside, is a dead body, yes, remarkably mummified - (link-reveal: "but to your surprise ")[there is also an array of (link-reveal: "strings and springs.")[ They tunnel downwards. Looking into other coffins confirms the same. You grow suspicious of the (link-reveal: "treasure chest.")[ You realize that an iron casting at the bottom of the chest has come loose enough to reveal some (link-reveal: "inner workings.")[ Having cautiously pulled away the loose panel, you realize that this chest must be trapped. You look around for (link-reveal: "something to disarm it with")[ - and you find just that. An embalming tool would allow you to make a cut along the cord that would pull open if the chest was opened, unleashing whatever hell the trap designer planned. (link: "Open it after disarming it")[- Having disarmed the veritable death trap, you find a solid stone cube. You suspect it is important, so you take it. (set: $keys to 1)(set: $disarmed to true)]]]]]]]]]
(else:)[(if: $g1 is false)[You peculiarly find the key in the opened, disarmed chest. Perhaps you set it down, and someone else put it back? (set: $keys to 1)](else:)[The chest is empty. You don't think the key has left that monolithic door.]]
[[Go back->Hub 1]] (if: $monsters > 0)[(set: $monsters to (random:1, 100))](if: $monsters is 100)[(go-to:"Bad End: Eaten Alive")](else-if: $monsters > 79)[The creature stalking you sounds like its very close](else-if: $monsters > 59)[You hear the rumbly breathing of the creature. It's not far at all.](else-if: $monsters > 39)[You hear footsteps, not too far away](else-if: $monsters > 19)[You hear footsteps echoing, but they sound very far away](else-if: $monsters <= 19)[The room is safe... for now]You notice a strange tiny creature that shimmers in the dark. It clutches a small ruby crystal, and as soon as it notices you, it scurries away - you could [[follow it->Hunting for useless item]] or [[go back->Hub 1]]You follow where the creature went through the crypt, and catch it turning corners, not having noticed you yet. [[You're closing the distance on it->Youve almost got it!]], carefullyThe moment you set the idol down, your sense of direction returns to you. You feel like you can make it out of here handily, as opposed to the anxiety you felt earlier.
[[Leave it->Ending 2: Screw this.]], or (link-reveal:"endure this?")[(if:$keys > 0)[(if:$rubygot is true)[ But you'd have to choose to leave behind either (link-reveal:"the ruby")[(set: $rubygot to false)(go-to:"Hub 1")] or (link-reveal:"the key")[(set: $keys to 0)(go-to:"Hub 1")]]](else:)[ However, as you pick up the ornate skull again, you lose your sense of direction, and eventually find yourself in a [[strangely familiar room->Hub 1]]]](if: $g1 is true)[(go-to: "Hub 2")]
You come before a monolithic stone door, with a single cubic indent. It seems carved out, and expectant of some item.
(if: $keys > 0)[The cube you have (link: "seems like it would fit right in.")[fits right in.(set: $keys to 0)(set: $g1 to true)
The monolith of stone slowly groans, as some unseen mechanism allows it to sink down, creating a solid stone pathway [[through the crypt.->Hub 2]]]]
[[Go back->Hub 1]]You wait
(after:15s)[You hear him.]
(after:30s)[He is here. You (link-reveal:"Accept Death")[(set:$berep to true)(goto:"Endings hub")].] The cultists seem to be furious that you would even consider giving them such a terrible offering. They swarm you - you bat them away with your fists but, how many can you bat away? 1? 2? there's a whole religious sect of them. They swarm your body, and before long, darkness takes you.
By the time you can see again, it is through a jade film. You see an adventurer reach out to take you. He will be lost in this crypt, just as you were.
[[Link to->Endings hub]] The little thing hasn't noticed that you've followed it yet. You could [[snatch it->Useless item get!]] right now - or perhaps this is some sort of trap that you should just [[let be->Hub 1]].(set: _insanity to 0)Wandering around the crypt more, you encounter a dead end. It's peculiar, as you have yet to encounter a dead end with nothing in it. You wonder if there's some sort of (link-reveal:"secret passage.")[ You root around in the dead end, touching bricks, pulling blocks, testing anything that might be a secret lever. Nothing. (if:$rubygot is true)[The ruby you have seems to resonate with this area slightly. You wonder if (link-reveal:"there's something your ruby can do here...")[ You use the ruby around the room, pressing it against every suspicious brick, and every unsuspicious brick. You look around - but eventually you're convinced there's nothing here... not that you can access (link-rerun:"now")[(set: _insanity to it + 1)(if:_insanity > 1000)[(go-to:"Pathway that might be opened if you find a secret")](if:$monsters > 0)[(set: $monsters to (random:1,10000))(if:$monsters is 10000)[(goto:"Bad End: Eaten Alive")]], at least.]]]]
[[Go back->Hub 2]](set: $secret to true)After having maniacally broken character, and taken pleasure in the action as opposed to the reward, you manage to open a new pathway through life. Continue forth, through the rest of the [[crypt->Hub 3]](if: $monsters > 0)[(set: $catch to (random:1,100))](else:)[(set: $catch to 0)](set: $rubygot to false)(if:$catch is 100)[(if:$keys is 1)[(set: $rubygot to true)You could have caught the creature, but the key you're holding makes it a little too difficult to carry the idol, the key, and the ruby all at once. You decide to set down (link-reveal:"the idol")[(go-to:"Ditch the idol confirm")], the (link-reveal:"the key")[(set: $keys to it + -1)(go-to:"Hub 1")] and you snag yourself a ruby]
(else:)[(set: $rubygot to true)Your new acquisition stows away easily.]]
(else:)[You can't catch the little gremlin - (if:$catch < 19)[it totally leaves you in its dust](else-if:$catch < 39)[you get your hands close to it, but it gets away](else-if:$catch < 59)[You lightly graze it, but it gets away](else-if:$catch < 79)[You almost get your hands around the thing, but it slips away](if:$catch < 80)[The stars align for the little creature, as after a series of being caught and getting away, the little bastard finally gives you the slip] - and you [[return ruby-less->Hub 1]]... but you could try to get back to where you [[first saw the little bugger->Hunting for useless item]].](if: $monsters > 0)[(go-to:"Abomination room")]
(set: $boned to false)(set: $luck to (random:1, 20))(set: $rubl to false)The sounds you heard as you first picked up the skull must have been coming from this barred wooden door - it's seen better days, and most importantly, this room smells like death. In here is a sarcophagus, a large urn, and a small hole in the wall. If you were feeling daring, you could unbar the door - you'd probably have some time before the monster notices to go and hide, or maybe even flee. Or you could
(link-reveal:"let sleeping dragons lie")[(if: $rubl is false)[(goto: "Hub 2")](else:)[ - however, after fiddling with the rubble, you realize there's no way you're gonna be leaving this room. (link-rerun:"Dig at the rubble")[(set:$luck to $luck - 2)]]]
(link:"Unbar the door ")[(set: $boned to true)(set: $rubl to true)(set: $monsters to 1)(set: $boned to true)(set: $rubl to true)(set: $monsters to 1)You dont have much time to make up your mind. An impact against the wall causes some rubble to block the path out - running is no longer an option. You could [[hide in the sarcophagus->Sarcophagus]] - or maybe [[hide in the Urn->Urn]] would work better. There's even the [[small hole in the wall->Hole]] that you could hide in.
(after: time + 15s)[You see the towering abomination as he bursts out of the room. It's vaguely humanoid, but its arms are massive, and it has six humanoid legs, arranged in insect-like fashion along his unnaturally long torso. His face is even less human, having something like mandibles on it, with two huge solid black eyes taking up the majority of his skull. He looks something like a praying mantis. Fortunately, or unfortunately, you don't have to look at him for very long before he lunges forward and plucks your head off with his mouth. (set: $beeaten to true)(after: time + 12s)[(goto:"Endings hub")]]]After having destroyed the skull, the cult seems peculiarly appeased. Maybe the skull was sacrilige to them? One of them approaches you:
"We have been trying to rid the world of that thing for ages now. Thank you. Now, let us leave this crypt together.
[["I've seen enough of it for a lifetime. Let's go."->Ending 3: Freedom...?]]
[["I feel compelled to stay here."->Linger around the crypt]](set:$monsters to (random:1, 100))(if:$monsters > 60)[(goto:"Bad End: Eaten Alive")]As soon as you enter the now-uninhabited room, you recoil from the heavy scent of rotting flesh and death that hangs in the air. After retching once or twice, you steel yourself to investigate the room. Among the unrecognizable mess of entrails strewn about the room, you notice a single triangular stone. If that trapped chest taught you anything, it's that these are useful. (set: $keys to 1)(if: $rubygot is true)[However, you only have two hands to carry things with. You consider if you should set down the (link-reveal:"ornate skull")[(go-to:"Ditch the idol confirm")] or the (link-undo:"ruby")[(set:$rubygot to false). You set down the ruby, and it seems to vanish in the murky haze of your mind. You [[head back->Hub 2]]]](else:)[With this newfound key, you [[head back->Hub 2]]](if: $g2 is true)[(go-to: "Hub 2")]
You come before another monolithic stone door, with a single triangular indent. You already know what this thing is expecting you to give to it.
(if: $keys > 0)[The cube you have (link: "seems like it would fit right in.")[It does.(set: $keys to 0)(set: $g1 to true)
The monolith of stone slowly groans, as some unseen mechanism allows it to sink down, creating a solid stone pathway [[through the crypt.->Hub 3]]]]
[[Go back->Hub 2]](if:$rubygot is false)[You killed them. They died because you let that creature free. Tens of - no. Hundreds of lives lost, because you wanted to explore. You're a terrible person. You didn't think of the consequences of your actions. There's only one way out for you now.
[[Sit here and wait for the creature to kill you->Bad End: Repentance]]](else:)[(if:$beeat is true and $berep is true and $free is true)[No - this isnt your fault. It was never your fault. You made that decision then, and then is not now. Perhaps people will lose their lives for that. But they aren't going to lose them now. This crypt was never a problem - it was a problem you made. The pain you felt in life, a terrible murderous monster. Going back and forth, coming back for more pain. This whole crypt has been silly. Its about time you died - but not physically. [[You stop associating the skull with survival->True ending: Demise of the Ritual]]](else:)[You haven't suffered enough yet. You suddenly burn with an eagerness to suffer more - as suffering is the opposite of happiness. The deeper your suffering, the deeper you can feel happy. You decide to [[Stare deeply into the ruby, until death comes for you->Bad End: Repentance]]]]You wander around the crypt for a bit, aimlessly. You feel even more lost than you were before. Strange, usually putting the skull down made you feel better. You decide to put yours down. Your vision turns jade-green. You didn't destroy it - (link-reveal:"You have become the skull.")[(set:$free to true)(goto:"Endings hub")](if:$becold is true or $beage is true or $bedt is true or $beeat is true)[Life treated you poorly, how unfortunate. Perhaps the life of someone else will be more kind? If you died, perhaps you can consider life once more?]
(if: $spa is true)[Looks like you're good at clicking, and found a secret path.]
-------------------------------------------------------------------
Endings:
- (if:$becold is true)[Bad end: The cold streets](else:)[???]
- (if:$beage is true)[Bad end: Lost to the ages](else:)[???]
- (if:$bedt is true)[Bad end: Deathtrap](else:)[???]
- (if:$beeat is true)[Bad end: Eaten alive](else:)[???]
- (if:$berep is true)[Bad end: Repentance](else:)[???]
- (if:$aint is true)[It aint worth it](else:)[???]
- (if:$scrw is true)[Screw this.](else:)[???](if:$dead is true)[
- Demise of the Ritual]
--------------------------------------------------------------------
(if:$becold is true and $beage is true and $bedt is true and $beeat is true and $berep is true and $aint is true and $scrw is true)[Perhaps, if you went back, you can escape the curse?
]
Answers may await you. But you must find them - telling them to you would be meaningless. [[Perhaps, if you checked the bounty board again?->Landing]]Hours pass. Your stomach growls. The lone bounty of some dubious cash mocks your poverty. You've never wanted anyone to suffer, but man it'd be nice if they had some problems for you to solve, so that you can get paid. You do have enough cash to survive a day or two on the streets, but being a beggar is a last resort - you're just as likely to die as a beggar, what with all the crime and robberies and muggings, as you are in some strange crypt.
[[The bounty, not even sentient, mocks your endeavor->Uneventful travel to crypt]] but you choose to [[remain strong->Hold Fast]] and hold out hope for another bounty.Its almost nightfall. No more jobs will be posted. If you pass up this job today, there's no way in hell it'll be up tomorrow, when the desperate people come out to pursue even the most dangerous of bounties empty handed. You're left with an ultimatum - [[Take the bounty->Uneventful travel to crypt]] or [[Hope for the best->Bad end: The cold streets]](set: $becold to true)Tomorrow doesn't remedy the problems you had. The same problems exist tomorrow. And the next day. You contest being evicted from your home with what little money you have, but they turn you down. You don't even have the luck to survive the first day - as you go to buy some fruits to prevent yourself from getting scurvy, you make it no more than three steps away from the crowd before the feeling of something whacking the back of your head makes your world go black.
[[You never wake up.->Endings hub]](set: $bedt to true)The chest is hardly halfway opened before the whole room seems to erupt into a flurry of sharpened steel. You don't even have time to scream.
[[This crypt can be your resting place too->Endings hub]](set: $beeat to true)You feel drool drip down between your shoulderblades,
(after:4s)[(text-style:"emboss","expand","shudder")[(text-colour:red)[Caught you]]]
(after:6s)[You feel it's massive, abomonation of a hand grab your torso before you can even run. You feel your ribs crack like twigs, and pierce your lungs.]
(after:8s)[(text-style:"emboss","expand","shudder")[(text-colour:red)[Time for a munch]]]
(after:10s)[You feel its hot breath on your skull as you vainly attempt to kick and squirm and scream, coughing up blood from your punctured lungs as you do, as you struggle for your life.]
(after:12s)[(text-style:"bold","italic","condense")[CRUNCH]]
(after:16s)[The halls of the crypt are filled with the sounds bones snapping and flesh ripping.]
(after:20s)[(go-to: "Endings hub")](set: $becold to false)(set: $beeat to false)(set: $beage to false)(set: $berep to false)(set: $bedt to false)(set: $aint to false)(set: $scrw to false)(set: $free to false)(set: $dead to false)(set: $secret to false)(set:$e3 to false)Note: This game contains graphic descriptions of death, and very peculiar psychological oddities, including the irrational way people think when they commit suicide. This game is very dark, and not for everyone. [[I'm okay with that.->Landing]]Howdy
You made it here
You're either me, or really persistent. Good job.
I wanted to give thanks to the things that inspired me to make this game. Or rather, give credit to the fractals that make up the greater whole.
(link-reveal:"\"The Uncle who Works at Nintendo\" by Ztul")[ was the inspiration behind me making this more... horror themed? I thought it was a satisfying and unobtrusive way to make the player dissatisfied with anything other than the true ending. By making them powerless in what feels like the final choice that leads to a bad end.]
I saw a (link-reveal:"video of a praying mantis eating a wasp alive.")[ So i kinda wanted a monster that was creepy and looked like a praying mantis. Not to mention (link-reveal:"Mogeko castle's \"Meat Party\" ending")[, where the player character is eaten alive by a horde of bloodied, headless, angry little Mogekos. It was the only ending that unnerved me, because the player character is screaming the whole time - but it gets progressively weaker as they literally eat her alive with abrasive "CRUNCH" sounds. The two combined was the inspiration for the monster, which I named the "Abomination" because I wasn't feeling particularly creative with names on this one. You'll probably see the resemblance between the "meat party" ending of mogeko castle and the "Eaten alive" ending of this twine game.]]
Lastly is the whole premise upon which the game is based: (link-reveal:"\"The power of Now\" by Eckhart Tolle ")[is a book I read that really screwed with how i look at the world. He claims that you can only find enlightenment if you are truly fed up with suffering, which makes sense - if you see no reason to leave the frame of mind we live in now, then there's no reason to. But I feel like the book is tremendously impactful for anyone (like myself) who has genuinely considered suicide as an option.]
I'd like to leave one last little note here - I dislike that I've sorta painted myself in this last segment as "oh look at me, artist in strife oh wow look my works are so profound and deep" nah - I'm just trying to cobble together a set of emotions that i feel are a roller coaster to feel. I'm long since past the days where I considered suicide too - so don't worry about that one either. I've gotten waaay better at coping with things like anxiety and depression.
We all make our way in this world - I just hope my game helped you find yours. In some odd way. Or was, at least, fun.
[[You've probably seen every passage at this point, but if you wanted to see them again->Endings hub]](if:$luck > 8)[(set:$boned to false)You close the urn over yourself, somehow you were pretty quiet about it](else:)[(set:$boned to true)- The urn is a little noisy to close. You huddle down into it and hope for the best.](set:$luck to $luck - 6)
(after: time + 1s)[(if:$boned is true)[You feel the urn shatter around you, and the heavy lid conks you on the head to add insult to injury. Fuck.(after: time + 6s)[(goto: "Bad End: Eaten Alive")]](else:)[You hear the creature burst out of its den. It growls a bit, clicking even. It takes several strange sounding footsteps towards the rubble, and with a couple grunts, you hear the rubble getting cleared from the doorway out(set: $rubl to false). You decide to wait a bit for good measure.(after: time + 10s)[[[ You think he's probably gone now->Hub 2]]]]](if:$luck > 2)[(set:$boned to false)You close the lid over yourself. You feel like you were pretty slick, and lucky as hell that this thing wasnt occupied. ](else:)[(set:$boned to true)- You make a bit of noise closing the lid. You hope that creature didn't notice - you face away, in case he looks in here, maybe you'd be inconspicuous. ]
(set:$luck to $luck - 3)(after: time + 5s)[(if:$boned is true)[You feel the sarcophagus get opened. Fuck.(after: time + 6s)[(goto: "Bad End: Eaten Alive")]](else:)[You hear the creature burst out of its den. It growls a bit, clicking even. It takes several strange sounding footsteps towards the rubble, and with a couple grunts, you hear the rubble getting cleared from the doorway out(set: $rubl to false). You decide to wait a bit for good measure.(after: time + 10s)[[[ You think he's probably gone now->Hub 2]]]]](if:$luck > 12)[(set:$boned to false)You huddle into the hole in the wall silently. It's a risky hiding spot, but it won't ever make any noise - but you'd rather not be facing the monster in case it finds you. That way your death will be less scary.](else:)[(set:$boned to true)You slip into the hole in the wall, and face away from the room - you'd rather not make eye contact with whatever creature is locked away in there.]
(after: time + 1s)[(if:$boned is true)[(set: $luck to 0)You hear him approach your hidey hole. Fuck. (after: time + 6s)[(goto: "Bad End: Eaten Alive")]](else:)[You hear the creature burst out of its den. It growls a bit, clicking even. It takes several strange sounding footsteps towards the rubble, and with a couple grunts, you hear the rubble getting cleared from the doorway out(set: $rubl to false). You decide to wait a bit for good measure.(after: time + 10s)[[[ You think he's probably gone now->Hub 2]]]]]