(font:"Uncial Antiqua")[Narrative of a Plain Character]
(set: $title to true)
[[Start->Chapter 1]]You slowly got out of your comfy bed.
Your wife, still half asleep, turned to you and asked where you were going.
(link: "No, no, don’t get up. I’m just going to check on the kids.")[(display: "getup")]
{(set: $wood = $wood - 25)
(set: $hindra = $hindra - 5)
(set: $cindera = $cindera - 5)
(set: $listery = $listery - 5)
}"It's probably just a lost rorabit. Nothing to worry at all."
You heard another crashing noise.
{(set: $wood = $wood - 25)
(set: $hindra = $hindra - 5)
(set: $cindera = $cindera - 5)
(set: $listery = $listery - 5)
(set: $money = $money - 5)}
[[Grab a knife and check it out]]
[[It's nothing, nothing]]You glanced at your broken table and chairs while waiting for a response.
The man finally gave you his reply, “Sorry, I got things to do.”
The man left your house and disappear into the night.
“I’m going back to bed.” You sigh.
You had a feeling that today will be a busy day.
[[Morning]] You glanced at your empty cabinet while waiting for a response.
The man finally gave you his reply, “Sorry, I got things to do.”
The man left your house and disappear into the night.
“I’m going back to bed.” You sigh.
You had a feeling that today will be a busy day.
[[Morning]] You patiently waiting for a response.
The man finally gave you his reply,
“I will slay the beast. Do you have any more information for me regarding the creature?”
“The vampire bear hunt at night and there have been a few sightings of the creature near the Fallen Tree, North-east of Bloodbound Mountain. I wish you luck adventurer.”
The man left your house and disappear into the night.
“I’m going back to bed.” You sigh.
You had a feeling that today will be a busy day.
[[Morning]] You are woken up by the sound of a cukroo.
"That damn bird, is it morning already?"
You woke up and walk down to the kitchen to prepare breakfast.
Your kitchen was a mess.
The table and chairs was completely destroyed.
The cabinets and drawers have been completely emptied out.
"Adventurer again?" Your wife asked while taking out some bread she hidden under our bed.
You let out a long sigh.
"Yeah..."
(set: $bread = $bread - 2)
You gave your bread to your two kids to split amoung themselves.
"Remeber to visit Old Man's Shop to get some bread, okay?" She gave you a piece of her bread.
[[Take the bread]]
[[Don't take the bread]]
You desperately trying to sleep as more clattering noise echoed through your house.
{(set: $wood = $wood - 25)
(set: $hindra = $hindra - 5)
(set: $cindera = $cindera - 5)
(set: $listery = $listery - 5)
(set: $money = $money - 5)}
[[Grab a knife and check it out]]
[["I don't hear anything"]]"Honey? What's with all the noise?" Your wife, still half asleep asked.
"It's probably just a lost rorabit, just ignore it."
The clattering noise just won't stop.
{(set: $wood = $wood - 25)
(set: $hindra = $hindra - 5)
(set: $cindera = $cindera - 5)
(set: $listery = $listery - 5)
(set: $money = $money - 5)}
[[Grab a knife and check it out]]
[["1 Beheepo, 2 Beheepo, 3 Beheepo, 4..."]]The noise finally stopped. You have successfully drowned it out.
"Now I can finally get some sleep." You thought.
A creaking noise echoed through your bedroom as though it was right next to you.
You slowly open your eye and standing there over your bed was a man clouded in darkness. A tall, muscular man covered in armor made from Dragon’s bones. His sword was so massive, you were surprised of how he could even get it through your door.
He stared at you with an emotionless expression.
You woken up from the nightmare, covered in sweats.
"It was just a dream, just a dream." You told yourself as you tried to go back to sleep.
{(set: $wood = $wood - 25)
(set: $hindra = $hindra - 5)
(set: $cindera = $cindera - 5)
(set: $listery = $listery - 5)
}
[[Morning]] "I will, thanks honey. I'll be back for dinner."
"You kids better behave, and don't wander past Redwood Forest."
[[Set up Shop]] "I'll try. I got to set up shop."
"You kids better behave, and don't wander past Redwood Forest."
You hurry out of the house.
[[Set up Shop]]
Alright before I let customer in I need to...
[[Inventory Check]]
[[Gather supplies]]
[[Done setting up]]
Wood: $wood
Hindra: $hindra
Cindera: $cindera
Listery: $listery
Apple: $apple
Bread: $bread
Ale: $ale
Quest: $quest
(if: $sword is true)[Iron Sword]
(if: $shield is true)[Iron Shield]
(if: $arrow is true)[Iron Arrow: 50]
(if: $bow is true)[Iron bow]
(if: $saddle is true)[Calvalry Saddle]
{
(if: $done is false)[
[[Set up Shop]]
]
(elseif: $chap2 is true)[
[[Knock, Knock]]
]
(elseif: $day1 is true)[
(set: $first to true)
[[Return->day1]]
]
(elseif: $day2 is true)[
[[Return->day2]]
]
(elseif: $day3 is true)[
[[Return->day3]]
]
(elseif: $day4 is true)[
[[Return->day4]]
]
(elseif: $day5 is true)[
[[Return->day5]]
]
(else:)[
[[Greet Customer]]
]
}(if: $time > 2) [
Where should I go to get more supplies?
[[Runith Castle]]
[[Redwood Forest]]
[[Kindred Canyon]]
[[Old Man's Shop]]
[[Set up Shop]]
]
(else:)[
I'm out of time, need to head back and open shop
[[Set up Shop]]
]
"Alright I'm ready for those Adventurer."
(set: $done to true)
[[Greet Customer]](set: $time = $time - 1)
Listery +5
[[Gather supplies]]
(set: $listery = $listery + 5)(set: $time = $time - 1)
Wood +10
Apple +10
[[Gather supplies]]
(set: $wood = $wood + 10)
(set: $apple = $apple + 10)(set: $time = $time - 1)
Hindra +5
Cindera +5
[[Gather supplies]]
(set: $hindra = $hindra + 5)
(set: $cindera = $cindera + 5){
(if: $quest > 1)[
(set: $randomCheck to (random:0,1))
]
(else:)[(set:$randomCheck to 1)]
}
[[Check Inventory->Inventory Check]]
(if: $time > 0)[
Adventurer came into your shop.
(if: $randomCheck is 1)[Adventurer want to look at your wares (link:
"Sell items")[(goto: "Sell items")]]
(else:)[Adventurer is looking for a quest (link: "Distribute QUest")
[(goto: "Distribute Quest")]]
]
{
(if: $emblem is false) [[Close Up Shop]]
(if: $emblem is true) [[Close Up Shop->Choices]]
}Chose a Quest to distribute
(if: $q1 is false)[
[[Quest->q1]] Bounty: There's a thief stealing your wares and you want an Adventurer to capture the thief and bring him to justice.
Recommend Lvl 30
]
(if: $q2 is false)[
[[Quest->q2]] Courier: You need someone to deliver a package to a duke in Runith Castle.
Recommend Lvl 45
]
(if: $q3 is false)[
[[Quest->q3]] Bounty: There's a powerful Wyverm up Bloodbound Mountain. You need someone to slay the beast and the village will reward them handsomely.
Recommend Lvl 60
]
(if: $narwolf is false)[
[[Quest->q4]] Bounty: Kill 20 Narwolf in Flaysure Woods.
Recommend Lvl 20
]
{
(set: $randomNumber to (random: 1,7))
(set: $randomAmount to (random: 2, 10))
(set: $woodCost to 2*$randomAmount)
(set: $hindraCost to 3*$randomAmount)
(set: $cinderaCost to 3*$randomAmount)
(set: $listeryCost to 3*$randomAmount)
(set: $appleCost to 2*$randomAmount)
(set: $breadCost to 4*$randomAmount)
(set: $aleCost to 15*$randomAmount)
(if: $randomNumber is 1)[
The customer want to buy $randomAmount Woods.
(if: $wood > $randAmount)[
(link: "Sell Woods")[Sold $randomAmount Woods (goto: "Sell")]
(set: $wood = $wood - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $woodCost)
]
(else:)[(link: "Not enough Wood")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 2)[
The customer want to buy $randomAmount Hindras.
(if: $hindra > $randAmount)[
(link: "Sell Hindras")[Sold $randomAmount Hindras(goto: "Sell")]
(set: $hindra = $hindra - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $hindraCost)
]
(else:)[(link: "Not enough Hindra")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 3)[
The customer want to buy $randomAmount Cinderas.
(if: $cindera > $randAmount)[
(link: "Sell Cinderas")[Sold $randomAmount Cinderas(goto: "Sell")]
(set: $cindera = $cindera - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $cinderaCost)
]
(else:)[(link: "Not enough Cindera")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 4)[
The customer want to buy $randomAmount Listeries.
(if: $listery > $randAmount)[
(link: "Sell Listeries")[Sold $randomAmount Listeries
(goto: "Sell")]
(set: $listery = $listery - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $listeryCost)
]
(else:)[(link: "Not enough Listery")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 5)[
The customer want to buy $randomAmount Apples.
(if: $apple > $randAmount)[
(link: "Sell Apples")[Sold $randomAmount Apples(goto: "Sell")]
(set: $apple = $apple - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $appleCost)
]
(else:)[(link: "Not enough Apples")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 6)[
The customer want to buy $randomAmount Bread.
(if: $bread > $randAmount)[
(link: "Sell Bread")[Sold $randomAmount Bread(goto: "Sell")]
(set: $bread = $bread - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $breadCost)
]
(else:)[(link: "Not enough Bread")[(goto: "Greet Customer")]]
]
(elseif: $randomNumber is 7)[
The customer want to buy $randomAmount Ales.
(if: $ale > $randAmount)[
(link: "Sell Ales")[Sold $randomAmount Ales(goto: "Sell")]
(set: $ale = $ale - $randomAmount)
(set: $time = $time - 1) (set: $money = $money + $aleCost)
]
(else:)[(link: "Not enough Ale")[(goto: "Greet Customer")]]
]
}
You are exhausted.
You felt like you should call it a day and close up your shop.
On the way back to your house you noticed an Adventurer looking lost.
He was around your height, well dressed with a bow strapped behind his back.
He was staring so intensely at the city map that you though he was trying to burn a hole through it.
[[Ask him if he need help]]
[[Ignore him, hurry back home->home]]
"Thank you come back again."
[[Next Customer->Greet Customer]] You walked up next to him and waited.
After a few seconds he finally noticed your presense.
The young man turned around and spoke to you.
"Excuse me, can you show me where I can find a Jeroblin? I've looked all over Fraysure Woods but I could not find."
"Fraysure woods? That would be the place past Redwood Forest, right? And a Jeroblin usually only comes out at noon when it's hungry in order to hunt children or small animals. Its a bit past noon right now so your best bet is to catch it coming back to it's home after hunting."
"It's home is rumored to be around this area." You pointed to a location on the map.
"Thank you very much. I will find this fiend." He said scurrying off.
"I wish you luck Adventurer." [[You make your way back home->home]].
(set: $help to true)
You made your way back home.
You are quite hungry and cannot wait to eat dinner with your family.
(link: "Unlock Door")[(display: "door")]You walked up to the knight pleading for his help.
"Sir please, may I have a moment of your time?"
The knight did not respond so you tried again.
"Sir please, may I have a moment of your time? My daughter she's-"
The knight just stood there, motionless as though he had the spirit sucked out of him.
[[You ran into Flaysure Woods by yourself.]]You walked up to the witch pleading for her help.
"Miss please, may I have a moment of your time?"
The witch stopped, turned around and talked to you.
"Can I help you with anything?"
"Miss, my daughter wandered off past Redwood Forest and haven't return home. She left around noon, the time where the infamous Jeroblin hunt for children. Please lend me your strength so we could slay this horrible beast and save my daughter."
You waited for a response.
Your heart was beating fast.
Every second passes was like an arrow shot through your heart.
After a few second, the witch finally responded.
“Sorry, I got things to do.”
[[You ran into Flaysure Woods by yourself.]]You walked up to the boy pleading for his help.
"Sir please, may I have a moment of your time?"
The boy stopped, turned around and talked to you.
"Can I help you with anything?"
"Sir, my daughter wandered off past Redwood Forest and haven't return home. She left around noon, the time where the infamous Jeroblin hunt for children. Please lend me your strength so we could slay this horrible beast and save my daughter."
You waited for a response.
Your heart was beating fast.
Every second passes was like an arrow shot through your heart.
After a few second, the boy finally responded.
“Sorry, I got things to do.”
[[You ran into Flaysure Woods by yourself.]]Passing the fairly peaceful Redwood Forest into Flaysure Woods, you found yourself in enemy territory. Unlike Redwood Forest, Flaysure Woods is the dark side of the forest. Coming into the woods from Redwood Forest was like coming into a whole different world. The woods was drain of lights. Every living creature in here can kill you. Monsters, undead, and killer plants lurks in these woods. The only people from the town who ever gone in here and make it out alive were the city knights and the Adventurers. Villagers like you who wandered into the wood are guarantee to become moneter food.
You make your way closer to the Jeroblin's home. Clenching your knife in your hand.
{
(if: $narwolf is true)[
[[Continue forward]]
]
(else:)[
[[You felt a chill down your spine]]
]
}{
(set: $title to false)
(set: $money to 100)
(set: $time to 10)
(set: $wood to 100)
(set: $hindra to 20)
(set: $cindera to 20)
(set: $listery to 20)
(set: $apple to 10)
(set: $bread to 2)
(set: $ale to 2)
(set: $quest to 5)
(set: $narwolf to false)
(set: $randomNumber to 0)
(set: $randomAmount to 0)
(set: $randomCheck to 0)
(set: $weight to 10)
(set: $energy to 100)
(set: $q1 to false)
(set: $q2 to false)
(set: $q3 to false)
(set: $done to false)
(set: $help to false)
(set: $chap2 to false)
(set: $emblem to false)
(set: $sword to false)
(set: $shield to false)
(set: $bow to false)
(set: $arrow to false)
(set: $saddle to false)
(set: $day1 to false)
(set: $day2 to false)
(set: $day3 to false)
(set: $day4 to false)
(set: $day5 to false)
(set: $journey to false)
(set: $first to false)
(set: $woodCost to 0)
(set: $hindraCost to 0)
(set: $cinderaCost to 0)
(set: $listeryCost to 0)
(set: $appleCost to 0)
(set: $breadCost to 0)
(set: $aleCost to 0)
}Quest Given
[[Next Customer->Greet Customer]]
(set: $quest = $quest - 1)
(set: $time = $time - 1)
(set: $q1 to true)Quest Given
[[Next Customer->Greet Customer]]
(set: $quest = $quest - 1)
(set: $time = $time - 1)
(set: $q2 to true)Quest Given
[[Next Customer->Greet Customer]]
(set: $quest = $quest - 1)
(set: $time = $time - 1)
(set: $q3 to true)Quest Given
[[Next Customer->Greet Customer]]
(set: $quest = $quest - 1)
(set: $time = $time - 1)
(set: $narwolf = true)You walked around the dark woods.
Around you are sign of an epic battle.
Bodies of Narwolves scattered everywhere.
"Thank heaven for those Adventurer I guest."
You were glad you given them the Quest.
[[Keep on moving]] Your turned around still clenching your knife, you spotted a pair of blood red eyes.
(link: "The pair of eyes slowly aproaches you.")[(display: "closer")]
The beast got close enough for you to tell what it is.
(link: "A Narwolf!!")[(display: "attack")]THE BEAST ATTACK!!
(link: "Thrust you knife into it's neck")[(display: "Thrust you knife into it's neck")]The beast struggles and violently twist it's body while you desperately plunged the knife deeper into it's neck.
A few second felt like eternity but it was finally over.
The Narwolf lied motionless on the ground next to you.
(link: "Catch you breath")[(display: "run")]"Narwolves never travel alone. There will be more of them, I should keep moving." You though to yourself.
[[Keep on moving]] You finally reaches the Jeroblin's home.
You caught a glimpse of it through the entrance of the cave.
A tall ugly creature.
It's skin as dark as the swamp and the face of a trickster.
Their speed and ferocity makes a Narwolf looks like a rorabit.
(link: "Move forward")[(display: "forward")]As you move forward, you saw your daughter unconscious in a corner of the cave with some small animals.
Or you hope that she's unconscious.
(link: "Move forward")[(display: "forward again")]Your body started moving on its own.
Your mind is completely blank, no thoughts on what you would do if you gotten closer, or if the Jeroblin spotted you.
Your body just keep moving forward, clenching your knife.
(link: "Move forward")[(display: "stop")]You felt someone or something grabbed on to your shoulder.
[[Swing your knife]]
[[Turn around]]You closed your eyes and swing your knife behind you with no hesitation.
"Woah, watch it!" The man behind you caught the blade of your knife with his bare hand.
(link: "Open your eyes")[(display: "Turn around")]As you open your eyes, you saw a familiar face.
(if: $help is true)[It was the man you helped in front of the city map.]
(else:)[It was the man in front of the city map. What is he doing here?]
(link: "Ask him why he stoped you.")[(display: "answer")]"I'm here to kill the Jeroblin just like you are. But how about I'll make you a deal. I could either stand back and let you and that Lvl 30 Jeroblin duke it out, or you give me the quest and I'll take it out for you."
[[Quest]] Bounty: Slay the Jeroblin and save the villager's daughter.
Recommend Lvl 30
[[Refuse, you'll kill that thing yourself.]]Quest Given
(set: $quest = $quest - 1)
The man stood up and draw his bow.
He took a few second to steady his aim.
With one swift motion, it was as if time has stoped.
Because the moment you blinked, the Jeroblin was already dead.
[[Homecoming]]You refused the man request.
"This thing took my daughter, I'm going to take it's life."
You charge into the Jeroblin's cave with your knife in hand.
The Jeroblin appeared in front of you in a second and knock you to the ground.
The creature stood over you smirking as if your bloodlust was nothing.
(link: "With one swift motion, you thrust your knife at the creature thigh.")[(display: "no damage")]
Your knife was broken in two.
the only tools you have to kill this thing was ineffective.
(link: "The Jeroblin hold you up by your neck and ready the killing blow")[(display: "death")]
You closes your eyes, as tears ran down your face.
For the last thing you saw was the monster's ugly swirk.
[[The End]]Thanks For playing
(set: $title to false)
(set: $emblem to false)
(set: $journey to false)"Thank you so much, how can I ever repay you Adventurer?" You said, holding your daughter.
"It was nothing, the EXP was all I came for anyway. Thanks for the quest."
He said once again, scurrying off.
[[Chapter 2]]
You are woken up by a loud crashing noise.
[[Check it out]]
[[Stay in bed->stay in bed again]]
{
(if: $wood > 0)[ (set: $wood = $wood - 1)]
(if: $hindra > 0)[ (set: $hindra = $hindra - 1)]
(if: $cindera > 0)[ (set: $cindera = $cindera - 1)]
(if: $listery > 0)[ (set: $listery = $listery - 1)]
(if: $apple > 0)[ (set: $apple = $apple - 1)]
(if: $money > 0)[ (set: $money = $money - 1)]
(set: $chap2 to true)
(set: $time = 10)
}{(if: $title is true)[
**Time:** (live: 1ms)[$time]<br>
**Money:** (live: 1ms)[$money]
(if: $emblem is true)[<br>**Weight:** (live: 1ms)[$weight]]
(if: $journey is true)[<br>**Energy:** (live: 1ms)[$energy]<br>]
]}
You walk down the stairs thinking to yourself, “Is it a vampire bear? A werewolf? Oh, I hope it’s not a spitcoon.”
You made it down the stairs. Another crashing noise followed by some clattering. It sounds like some creature was going through the kitchen looking for something.
(link: "It better not be what I think it is.")[(display: "the beast")]You peeked your head around the corner to catch a glimpse at the horrible creature.
Standing there, clouded in darkness, was a tall, muscular man. He was covered in armor made from Dragon’s bones. His sword was so massive, you were surprised of how he could even get it through your door.
(link: "The man spotted you and noticed your distress.")[(display: "the man")]Through the kitchen door that was smaller than him and his sword, he made his way towards you. To your surprise, the kitchen door was still intact, the massive sword just went right through as if it has no physical form at all.
[[He spoke]]“What’s wrong? You look like you need some help.” The man said staring right at you with an emotionless expression.
“What’s wrong?! You broke into my house at the dead of night, destroyed my table and chairs, took all the food and potion I kept in my drawers and you are asking me what’s wrong?!”
You thought to yourself. There was no way you could say that and expect to be alive by sunrise.
You looked at the man and put your distress face on.
“Oh thank heaven you’re here Adventurer…
[[Winter is coming soon and I have not gathered nearly enough wood. My wife has been nagging me about it for a while, but I hurt my arm recently and unable to gather the wood. Will you please go into //Redwood Forest//(Recommend Lvl 5) and get me 20 Wood Logs?”->Gather: Redwood Forest]]
[[Winter is coming soon and we need to stock up on some medicinal herbs. My wife has been nagging me about it for a while, but I hurt my arm recently and unable to make the trip. Will you please go into //Fraysure Woods//(Recommend Lvl 15) and get me 10 Hindra and 10 Cindera?”->Gathering: Flaysure Woods]]
[[Winter is coming soon and there have been sightings of a vampire bear feasting off people of the town before it goes into hibernation. I would hunt it down if I could but I hurt my arm recently and wouldn’t stand a chance in my condition. Will you please go into //Bloodbound Mountain//(Recommend Lvl 55) and kill it for me?”->Bounty: Bloodbound Mountain]] You walked inside the Old Man's Shop.
"What do you need today?" The shop keeper asked.
[[I want some bread]]
[[Give me some ale]]
{(if: $emblem is true)
<br>[[Show the emblem]]<br>}
[[Nevermind->Gather supplies]] Cost 3 piece each. How many do you want?
(set: $buy to 0)
(set: $buy to (prompt: "I'll take:", "Enter amount"))
{
(if: ($money - (3 * (num:$buy))) < 0)[
Not enough money for that amount.
(link: "Go back")[(goto: "Gather supplies")]
]
(else:)[
Bread +$buy
(set: $bread = $bread + (num: $buy))
Thank You, come again.
(link: "Go back")[(goto: "Old Man's Shop")]
(set: $money = ($money - (3 * (num:$buy))))
(set: $time = $time - 1)
]
}Cost 10 piece each. How many do you want?
(set: $buy to 0)
(set: $buy to (prompt: "I'll take:", "Enter amount"))
{
(if: ($money - (10 * (num:$buy))) < 0)[
Not enough money for that amount.
(link: "Go back")[(goto: "Gather supplies")]
]
(else:)[
Ale +$buy
Thank You, come again.
(link: "Go back")[(goto: "Old Man's Shop")]
(set: $money = ($money - (10*(num:$buy))))
(set: $time = $time - 1)
]
}As you open the door, you heard your wife crying.
Standing next to her was your son.
(link: "“Benny, where is your sister?”")[(display: "taken")]"She wanted to play with the rorabit and followed it into Redwood Forest."
"WHEN?! WHEN DID SHE GO?!"
(link: "“Around noon” he answered.")[(display: "noon")]You grabbed your knife and ran off into Redwood Forest.
On the way, you spotted [[three Adventurers]].
A fully armored man wielding a lance. His stead was white as snow and his cape was made of the most beautiful fabric you ever seen. He stood by the road with his snow white stead.
The next Adventurer appear to be a powerful witch. Her hair was blood red with nails as long as your finger. Her eyes was as sharp and menacing as her feline companion walking next to her.
The final Adventurer was a boy dressed as though he was a squire. Wieding a sword, you can guess never fought anything a day in his life. he was running quickly into Redwood Forest.
Who should you ask for help?
[[The Armored Knight]]
[[The Scarlet Witch]]
[[The Boy Squire]]You are woken up by a loud crashing noise. It was still dark and your wife was fast asleep next to you. You hope it was just a lost animal who made its way into your home. What should you do?
[[Grab a knife and check it out]]
[[Stay in bed]]
(set: $money = $money - 5)You make your way downstair and found yourself another Adventurer looting your house.
You let a sigh and went [[back to bed]]."It's another Adventurer I bet. I'll deal with it in the morning."
[[back to bed]] You went back to bed and tried to sleep.
[[Morning->Morning Again]] You are woken up by the sound of a cukroo.
{(if: $bread > 2)[
"You awake? I'm going to the market, make sure you watch the kids. Oh and I left breakfast on the table."
(set: $bread = $bread - 2)
]
(elseif: $bread is 2)[
"You awake? I'm going to the market, make sure you watch the kids. Oh and we're out of bread after breakfast, make sure you visit Old Man's Shop again."
(set: $bread = $bread - 2)
]
(elseif: $bread is 0)[
"You awake? We're out of bread so I'm about to head out to buy some. Make sure you watch the kids."
]}
[[Get out of bed]]
[[Just 5 more minutes]]
You went down to your kitchen and did an inventory check to see what was stolen this time.
(link: "Inventory Check")[(display: "Inventory Check")]"Just 5 more minutes. It's my day off."
Just as you were about to dosed off, you are woken up by someone at the door.
[[Knock, Knock]]Someone was at the door.
"Percival! Are you home? I need your help" A man shouted.
You were hesitant to open the door. In a world with powerful Adventurer who might accept any quest you offer, it was rare that you are the one people wanted help from.
[[Open the door]]
[[Pretend you're not home]]Coming throught your door was a late middle aged man dressed in a clean brown cloak covering his studded leather and is in decent physical shape. His white hair is greasy and uncared for. His violet eyes was focused as it stared right at you.
(link: "“Percival, I've been looking for you.”")[ (display: "journey")]"Maybe he'll go away if I just pretend I'm not home."
"Daddy, who's that at the door?" Your son asked, revealing your presence.
"Percival!! Please, this is urgent!"
[[Open the door]] "Kids, go play outside." You felt like this conversation will not be as pleasant as you hope.
"May I sit down?" The man pulled out a chair and sat down.
(link: "“You said you needed my help?”")[ (display: "help")]"I need your help smuggling something to the city." The man explained.
"Or rather, someone. She is my daughter and she is very sick. I need you to get her to the best doctor in the city of Glidvost. Anything you demand, I will pay."
"I think you are confusing me with someone else. I am not an Adventurer. I won't be able to guarentee your daughter's safety."
(link: "“Please Percival!” The man stood up.")[ (display: "please help")]
"I've tried hiring Adventurer for this quest. The route to the city isn't very dangerous, but for some reason, whenever I given someone the quest, they are guaranteed to be attacked by monsters."
(link: "He seems desperate.") [ (display: "reason") ]"My daughter had died whenever an Adventurer failed my quest, but even if they succeed, she wound up illed again when the next new Adventurer spoke to me. I've been at this for months now and I can't let her suffer any longer."
(link: "“So you need my help, a non-Adventurer to get your daughter to Glidvost?”")[ (goto: "decision")]
(set: $chap2 to false)
(set: $done to false)"Yes. You are the only one I could ask of this. A few month ago I heard your daughter's life was in danger as well. You are the only one who would understand." The man pleaded.
(link: "He took a golden emblem out of his pocket and put it on the table.") [ (display: "emblem")]"It's a 5 days trip along the main road. If you accept, take this token to Old Man's Shop. It will let you take whatever supplies you need for your journey."
The man left.
(set: $emblem to true)
[[Put the emblem in your pocket and set up shop->Set up Shop]](if: $weight > 10)[
On your way back home, you ran into the man who gave you the emblem.
"I see you have gather supplies for the trip? Does this mean you've accepted my requested?"
[[Yes]]
[[No]]
]
(else:)[
On your way back home, you stared at the emblem the man gave you.
"There was no way someone like you could embark onto such a dangerous quest." You thought to yourself.
[[Continue Living->No]]
]You showed the Shop keeper the emblem.
You are then told to come to the back of the shop.
To your suprise, there was a whole room of Old Man's Shop you never seen before. It was a huge armory.
"Anything you want, it's on the house. But you can only carry so much" The shop keeper stated.
(link: "Iron Sword") [ (if: ($weight + 30) > 100)[Unable to Carry any more items](else:)[Iron Sword Obtain.(set: $sword to true)(set: $weight = $weight + 30)]]
(link: "Iron Shield") [ (if: ($weight + 50) > 100)[Unable to Carry any more items](else:)[Iron Shield Obtain.(set: $shield to true)(set: $weight = $weight + 50)]]
(link: "Iron Bow") [ (if: ($weight + 15) > 100)[Unable to Carry any more items](else:)[Iron Bow Obtain.(set: $bow to true)(set: $weight = $weight + 15)]]
(link: "50 Iron Arrows") [ (if: ($weight + 25) > 100)[Unable to Carry any more items](else:)[50 Iron Arrows Obtain.(set: $arrow to true)(set: $weight = $weight + 25)]]
(link: "Calvalry Saddle") [ (if: ($weight + 20) > 100)[Unable to Carry any more items](else:)[Calvalry Saddle Obtain.(set: $sword to true)(set: $weight = $weight + 20)]]
[[That's enough]]"Thank you very much. Goodluck on your journey."
[[Set up Shop]]
(set: $time = $time - 1)"That's right. I will rent out a carriage and pick her up at dawn."
The man was overjoyed. "Thank you so much. May the Goddess watch over you."
As you walked home you let out a sigh.
"My wife is going to kill me."
[[Dawn->the ride along]]
(set: $journey to true)
(set: $time to 120)You decided to return the emblem and decline the man's request.
"I am sorry for your daughter, but I am not the one to save her from this ordeal." You walked away as the man behind you weeped.
[[The End]] You picked up the man's daughter at dawn. She was very pale, wore a tattered pair of loose black pants and a matching torn shirt. Her right leg and arms appeared to be badly burned and she appeared to be extremely illed.
[["I'm Percival, nice to meet you."->day1]]Day 1 of the journey.
(set: $day1 to true)
It's been smooth sailing so far.
You pray for dangerous monster and the bad weather to take a break today.
{(if: $first is false)[
(set: $time = $time - 7)
(set: $energy = $energy - 35)]}
[[Inventory Check]]
[[Eat]]
[[Rest]]
[[Keep Going]]
(if: $time <= 0)[ (goto: "Game Over")]
(if: $energy <= 0)[ (goto: "Game Over")]Day 2 of the journey.
(set: $day2 to true)
Nothing much happen today either. There were some Adventurer who were curious and talked to you, but nothing note worthy.
{(if: $first is false)[
(set: $time = $time - 7)
(set: $energy = $energy - 35)]}
[[Inventory Check]]
[[Eat]]
[[Rest]]
[[Keep Going]]
(if: $time <= 0)[ (goto: "Game Over")]
(if: $energy <= 0)[ (goto: "Game Over")]Day 3 of the journey.
(set: $day3 to true)
It was raining hard so you decided to take shelter in a nearby inn.
{(if: $first is false)[
(set: $time = $time - 7)
(set: $energy = $energy - 5)]}
[[Inventory Check]]
[[Eat]]
[[Rest]]
[[Keep Going]]
(if: $time <= 0)[ (goto: "Game Over")]
(if: $energy <= 0)[ (goto: "Game Over")]Day 4 of the journey.
(set: $day4 to true)
You encounter a group of bandits.
What do you want to do?
(if: $sword is true)[[Use your sword]]
(if: $bow is true and $arrow is true)[[Use your bow]]
[[Run away]]
{(if: $first is false)[
(set: $time = $time - 7)
(set: $energy = $energy - 35)]}
[[Inventory Check]]
(if: $time <= 0)[ (goto: "Game Over")]
(if: $energy <= 0)[ (goto: "Game Over")]Day 5 of the journey.
(set: $day5 to true)
You finally made it to your destination, the city of Glidvost.
The city was build on top of the remains of ancient dragons and is known for having powerful guilds.
You managed to get the girl to a famous doctor in the city in time and you were told she was going to recover in a week.
"I need a drink." You decided to go to the nearest bar.
[[End of Chapter 2->The End]]{
(set: $time = $time - 2)
(if: $bread > 0 or $apple > 0)[
You decided to stop and eat some food. The young girl seems to be hungry as well.<br>
(if: $bread > 1) [ Bread -2(set: $bread = $bread - 2)(set: $energy = $energy + 15)]
(if: $apple > 1) [ Apple -2(set: $apple = $apple - 2)(set: $energy = $energy + 15)]
(if: $bread is 1 and $apple is 1) [ You gave the apple and half the bread to the girl.<br>"I can survive on half a bread."<br><br>Bread -1<br>Apple -1<br> (set: $bread to 0) (set: $apple to 0)(set: $energy = $energy + 5)]
(if: $bread is 1 and $apple < 1) [ You don't have enough food for the both of you. You deicded to give the bread to the little girl.<br>
Bread -1 (set: $bread to 0) (set: $energy = $energy - 15)]
(if: $apple is 1 and $bread < 1) [ You don't have enough food for the both of you. You deicded to give the bread to the little girl.<br>
Bread -1 (set: $bread to 0) (set: $energy = $energy - 15)]
]
(else:)[You have no food to eat(set: $energy = $energy - 15)]
}
{
(if: $day1 is true and $day2 is false) [[Back on Track->day1]]
(if: $day2 is true and $day3 is false) [[Back on Track->day2]]
(if: $day3 is true and $day4 is false) [[Back on Track->day3]]
(if: $day4 is true and $day5 is false) [[Back on Track->day4]]
}You decide to take a break.
{
(set: $energy = $energy + 30)
(set: $time = $time - 20)
(set: $first to false)
}
"no point over working myself."
{
(if: $day1 is true and $day2 is false) [[Next Day->day2]]
(if: $day2 is true and $day3 is false) [[Next Day->day3]]
(if: $day3 is true and $day4 is false) [[Next Day->day4]]
(if: $day4 is true and $day5 is false) [[Next Day->day5]]
}"No time to rest, I must keep moving. Who knows what's lurking out there."
{
(if: $day1 is true and $day2 is false) [[Next Day->day2]]
(if: $day2 is true and $day3 is false) [[Next Day->day3]]
(if: $day3 is true and $day4 is false) [[Next Day->day4]]
(if: $day4 is true and $day5 is false) [[Next Day->day5]]
(set: $energy = $energy - 15)
(set: $first to false)
(set: $time = $time - 3)
}You took out the Iron Sword and began fighting through the group of bandits.
(if: $shield is true)[ As you were fending off the bandits, an arrow flew right at you. Instinctively, you deflected it with your shield.
After sometime, you managed to fight through the group of bandits and stay on track.
[[Inventory Check]]
[[Eat]]
[[Rest]]
[[Keep Going]]
]
(else:)[ As you were fending off the bandits, an arrow flew right at you hitting you on the shoulder.
(set: $energy = $energy - 30)
Even though you were injured, you managed to fight through the group of bandits and stay on track.
[[Inventory Check]]
[[Eat]]
[[Rest]]
[[Keep Going]]
]You took out the Iron Bow and Arrow and began firing waves of arrows through the group of bandits.
(if: $shield is true)[ As you were fending off the bandits, an arrow flew right at you. Instinctively, you deflected it with your shield.
After sometime, you managed to fight through the group of bandits and stay on track.
[[Inventory Check]]
[[Rest]]
[[Keep Going]]
]
(else:)[ As you were fending off the bandits, an arrow flew right at you hitting you on the shoulder.
(set: $energy = $energy - 30)
Even though you were injured, you managed to fight through the group of bandits and stay on track.
[[Inventory Check]]
[[Rest]]
[[Keep Going]]
]As you tried to run away from the bandits, you got shot in the back by an arrow. The bandit who shot you walked up to you.
You noticed the bandit wore a grey collared shirt and blue skirt. She had a green scarf around her waist and a bow wore diagonally across her shirt. She got golden hair, green eyes, and pointy ears.
Now that she got close enough to you, you noticed that she was an Adventurer. The same as the man who saved you and your daughter some time ago.
"The arrow that pierce the Jeroblin that day. Did it hurt this badly?"
[[The End]](if: $time <= 0) [Game Over - You ran out of time. The girl in your care died of illness.]
(if: $energy <= 0) [Game Over - You ran out of energy. You died of exhaustion.]