Your plane crashes into the ocean. You are seated at the emergency exit seat.
[[Grab lifejacket]]
(set: $hunger to 100) (set: $thirst to 60) (set: $exhaustion to 100)(set: $camp to "none")(set: $time to 8)(set: $day to 0)(set: $fireStarter to false)(set: $houseMaterials to false)(set: $sleep to false)(set: $rawMeat to "none")(set: $flint to false)(set: $weapon to "none")(set: $sickness to 0)(set: $fire to false)(set: $waterSearch to 0)(set: $sleepQuality to 5)(set: $waterFound to false)(set: $causeOfSickness to "sickness")(set: $axe to false)(set: $container to false)(set: $waterGathered to false)(set: $sinew to false)(set: $log to false)(set: $axeMat to false)(set: $sinew to false)You grab your lifejacket. You swim to the surface. You float for hours and begin to tire.
[[Close Your Eyes]]You stand up and survey your surroundings. You are on a tropical jungle island, and you see no people or signs of society. You know there will be a rescue team sent in a few days, there has to be. You just have to remian alive until they get here.
[[Continue]](if: $day > 3)[You hear a sound you haven't heard in a long time. A boat horn. Out on the horizon, you spot what looks like a ship, although you aren't totally confident that you're not hallucinating. As they get closer, you see a man on board shouting and waving. Finally, your salvation has arrived. You are rescued by a search and rescue team. //''You have survived.''//](else-if: $hunger < 1)[You collapse in desperate hunger. Your body is too weak to move. ''//You starve to death//''.](else-if: $thirst < 1)[Your head is splitting in pain, and your throat is so dry that its hard to breathe. You collapse and ''//die from dehydration//''.](else-if: $sickness > 4)[You vision blacks out, and you taste acid foam in your mouth. ''//You die from $causeOfSickness//''.](else:)[(display: "Time of Day")(display:"Sickness Level")(display:"Thirst Level")(display:"Hunger Level")(display:"Exhaustion Level")$fire[Your fire flickers with warmth. ]
[[Explore]](set: _camped to (cond: $camp is "BC", true, $camp is "JC", true, false))(if: _camped is false)[(if: $camp is "none")[
(link-goto: "Set up Camp")](else:)[
(link-goto: "Build Shelter")]]
(link-goto: "Craft")
(if: $fire is false)[[Build Fire]](if: $fire is true)[(link-goto: "Cook")(if: $waterGathered is true)[
(link-goto: "Boil Water")]]
[[Sleep]]
]
(if: $exhaustion < 10)[You are too exhausted to continue exploring.[[Continue]]](else-if: $hunger < 1)[You collapse in desperate hunger. Your body is too weak to move. ''//You starve to death//''.](else-if: $thirst < 1)[Your head is splitting in pain, and your throat is so dry that its hard to breathe. You collapse and ''//die from dehydration//''.](else-if: $sickness > 4)[You vision blacks out, and you taste acid foam in your mouth. ''//You die from $causeOfSickness//''.](else:)[(display: "Time of Day")(display:"Sickness Level")(display:"Thirst Level")(display:"Hunger Level")(display:"Exhaustion Level")
You Decide to: (set: _rand to (either:true, false, false))
Look for
_rand[(link-goto: "Freshwater", "Random Encounter")](else:)[[Freshwater->Water]]
_rand[(link-goto: "Food", "Random Encounter")
](else:)[(link-goto: "Food")
](if: $weapon is "none")[_rand[(link-goto: "Stuff to Build a Spear", "Random Encounter")
](else:)[(link-goto: "Stuff to Build a Spear")
]](else:)[(link-goto: "Game", "Boar")
](if: $houseMaterials is false)[_rand[(link-goto: "Stuff to Build a Shelter", "Random Encounter")
](else:)[(link-goto: "Stuff to Build a Shelter")
]](if: not $axeMat)[_rand[(link-goto: "Stuff to Build an Axe", "Random Encounter")
](else:)[(link-goto: "Stuff to Build an Axe")
]](if: $fireStarter is false)[_rand[(link-goto: "Fire Wood", "Random Encounter")
](else:)[(link-goto: "Fire Wood")
]](if: $axe is true)[(if: not $log)[_rand[(link-goto: "A Log for the Water Container", "Random Encounter")
](else:)[(link-goto: "A Log for the Water Container")
]]]
(link-goto: "Return To Camp", "Continue")](if: $camp is "none")[Some cover from the elements would be good. You decide to set up camp [[On the Beach]] or [[In the Woods]]
]
[[Continue]](if: $camp is "none")[You need to build a camp first!
](else-if: $fireStarter is false)[You need to find something to get a fire going...
](else-if: $flint is false)[You decide to try and get a fire going with your dry wood and bark. [[Rub Sticks]]]
(else:)[You use your flint to start a fire. (set: $fire to true)]
[[Continue]](set: _success to (either: true, true, false))(display: "PassTime")
(if: _success is true)[After much frustration, you manage to get a small fire going. (set: $fire to true)]
(else:)[You rub the stick against dry bark for hours, but you just can't manage to get a fire going. You cry out in defeat.]
[[Continue]](set: $camp to "beach") You pick a nice spot on the beach.
[[Build Shelter]](set: $camp to "jungle") You pick a nice spot under the trees. It's much cooler here than out on the beach.
[[Build Shelter]](if: $time > 21)[(set: $time to 0)(set:$day to it + 1)(set: $thirst to it -20)](else:)[(set: $time to it + 2)](set: $hunger to it -2)(if: $sickness > 0)[(set: $sickness to it +1)](if: $thirst > 100)[(set: $thirst to 100)](if: $hunger > 100)[(set: $hunger to 100)](display: "PassTime")(set: $exhaustion to it - 10)$waterFound[You hike through the jungle to return to the murky freshwater pond.](else:)[Deep in the jungle, you find a freshwater pond with dark murky water. It does not look very drinkable, but maybe you could boil it.(set: $waterFound to true)]
<img src = "https://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Murky_pond_-_Fineshade_Woods_-_June_2009_-_panoramio.jpg/1600px-Murky_pond_-_Fineshade_Woods_-_June_2009_-_panoramio.jpg" width="400" height="300">
[[Drink Water]]
$container[(link-goto: "Gather Water")(set: $waterGathered to true)
](link-goto: "Continue Exploring", "Explore")(set: $exhaustion to it - 10)(set: $fireStarter to true)(display: "PassTime")You walk around, looking for dry wood. You know that if you grind a stick against bark, you can get a fire going. You gather a sturdy stick, dry bark, and plenty of fire wood.
[[Explore]](display: "PassTime")(set: $event to (either: 1, 2, 3, 4, 5))
(set: $exhaustion to it - 5)
(if: $event is 1)[You find a small tree that appears to be growing apples. There are a few bright red fruits that look ripe and ready to eat.
<img src = "https://www.vpr.org/sites/vpr/files/styles/x_large/public/201909/apples-on-tree-istock-Stanislav-Ostranitsa.jpg" height = "200" width = "300">
[[Eat Apples]]](else-if: $event is 2)[You find small white mushrooms growing at the base of a tree, growing in clusters.
<img src = "https://i.cbc.ca/1.3800396.1538592650!/fileImage/httpImage/image.JPG_gen/derivatives/16x9_780/amanita-phalloides-death-cap-cluster.JPG" height = "200" width = "300">
[[Eat Mushrooms]]](else-if: $event is 3)[You find bushes growing small blue-ish purple berries.
<img src = "https://www.vandrunenfarms.com/blog/wp-content/uploads/2017/10/blueberries-1024x517.jpg" height = "200" width = "300">
[[Eat Blue Berries]]](else-if: $event is 4)[You find some thick bushes growing small yellow spheres that you assume are berries.
<img src = "https://www.chop.edu/sites/default/files/styles/16_9_large/public/american-bittersweet-canonical.jpg?itok=H1UdudxD" height = "200" width = "300">
[[Eat Yellow Berries]]](else: )[You walk around the island looking high and low for food. You find nothing.]
(link-goto: "Keep Looking", "Explore")(display: "PassTime")(set: $weapon to "spear")You find a sharp jagged stone and a 6-foot long sturdy stick. Using the hemn of your pants, you attach the stone to the end of the stick to create a makeshift spear.
(set: $exhaustion to it - 15)
[[Explore]](display: "PassTime")Examining your environment, you realize you could build a teepee using large sticks and palm tree leaves. You gather the large leaves from the ground, and some fallen branches for support. (set: $houseMaterials to true)
(set: $exhaustion to it - 15)
[[Explore]]You wake up, washed ashore.
[[Look Around]](set: _camped to (cond: $camp is "BC", true, $camp is "JC", true, false))(set: _night to(cond: $time < 6, true, $time > 16, true, false))(set: $sleepQuality to 100)(if: _night is false)[(set: $time to it + 4)(set: $sleepQuality to it - 50) You found it hard to fall asleep in the daylight. ](else:)[(set: $time to it + 8)(if: not $fire)[(set: $sleepQuality to it -40)You were cold all night. ]](if: $hunger < 80)[(set: $sleepQuality to it -20)Your hunger made it difficult to nod off. ](if: _camped is false)[(set: $sleepQuality to it -30)You slept poorly without shelter. ](set: $exhaustion to it + $sleepQuality)(if: $exhaustion > 100)[(set: $exhaustion to 100)](if: $sleepQuality > 90)[You sleep like a baby. ](set: $fire to false)(if: $time > 21)[(set: $time to 0)(set:$day to $day + 1)(set: $thirst to it - 20)](set: $hunger to it -4)(if: $sickness > 0)[(set: $sickness to it +1)]
[[Continue]](if: $rawMeat is "none")[You have nothing to cook.](else:)[
You cook the $rawMeat over your fire and eat it.
(set: $hunger to 100)(set: $rawMeat to "none")]
[[Continue]](display: "PassTime")(display: "Animal Encounter")(set: $animal to (either: "Komodo Dragon", "Snake", "Crocodile", "Boar"))(set: _phrase to (either: "emerge from some thick bushes", "come around a cluster of trees", "climb to the top of a small hill"))(if: $animal is "Boar")[(display: "Boar")](else-if: $animal is "Komodo Dragon")[As you _phrase, you spot a giant 10-foot long $animal. It lifts its head off the ground and flicks its tounge out.
<img src= "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/Komodo_dragon_%28Varanus_komodoensis%29_on_Pulau_Rindja_-_Indonesia_20.jpg/1600px-Komodo_dragon_%28Varanus_komodoensis%29_on_Pulau_Rindja_-_Indonesia_20.jpg" width = "300" height = "200">
](else-if: $animal is "Snake")[As you _phrase, you notice a bright yellow snake just a few feet away.
<img src = "https://upload.wikimedia.org/wikipedia/commons/9/90/Bothriechis_schlegelii_%28La_Selva_Biological_Station%29.jpg" width = "300" height = "200">
](else-if: $animal is "Crocodile")[As you _phrase, you see a massive Crocodile. It looks hungry.
<img src = "https://upload.wikimedia.org/wikipedia/commons/f/f9/Saltwater_Crocodile_%28Crocodylus_porosus%29_%2810106344616%29.jpg" width = "300" height = "200">]
(if: $animal is not "Boar")[
(if: $weapon is "spear")[[Attack]]
[[Run]]
](set: _verb to (either: "stab", "thrust", "impale"))(set: _success to (either: true, false))_success[(if: $animal is "Komodo Dragon")[You _verb your spear deep into the head of the $animal. It makes a choked gurgling noise, twitches, and lays still. You skin it(if: not $sinew)[, harvest the bones for sinew,(set: $sinew to true)] and bring the raw meat with you. (set: $rawMeat to "Komodo Dragon")[[Explore]]](else-if: $animal is "Snake")[You _verb the spear into the $animal just as it prepares to lunge at you. It dies instantly, and you bring the carcass with you to cook later. [[Explore]](set: $rawMeat to "Snake")](else-if: $animal is "Crocodile")[The Crocodile charges at you. Stepping back, you jab your spear at the nose of the Crocodile. It ponders a second attack, then turns and retreats. You can feel your heart pounding in your head. [[Explore]]]](else:)[(if: $animal is "Komodo Dragon")[You jab your spear at the Komodo, and it glances off its face. It hisses, and runs away. [[Explore]]](else-if: $animal is "Snake")[You thrust your spear at the snake, but you miss by a hair. The snake slithers around your spear and strikes at your thigh. Searing pain shoots up your leg, and before you know it the snake retreats. [[Explore]](set: $causeOfSickness to "the venomous Snake Bite")(set: $sickness to it + 1)](else-if: $animal is "Crocodile")[The crocodile charges you down, simply ignoring your attempted attack. It bites onto your leg hard. You try to pull your leg free, but you feel its teeth ripping your leg apart. The pain is so intense that you pass out. ''//You were eaten by a Crocodile//''.]](set: _success to (either: true, false))(set: _night to(cond: $time < 6, true, $time > 20, true, false))(if: _night is true)[_success[You flee into the dark. You hear the $animal closing in, and you sprint as fast as you can. Suddenly, your foot strikes something hard and you are sent sprawling to the ground. The $animal catches up to you and attacks. //''You were killed by a $animal''//.](else:)[You flee from the $animal into the night. You keep running until you run out of breath. (set: $exhaustion to it - 40)
[[Explore]]]](else:)[You flee from the $animal. You keep running until you run out of breath. (set: $exhaustion to it - 40)
[[Explore]]]The apples are crisp and ripe. You eat your fill and satiate your hunger. No ripe apples remain on the tree.(set: $hunger to it + 40)
(link-goto: "Continue Exploring", "Explore")The mushrooms are soft and almost dissolve in your mouth. They don't quite tast like you expected, but you are hungry regardless. You eat all the mushrooms you can find. You start to feel a little queasy. (set: $hunger to it + 40)(set: $sickness to it + 1)(set: $causeOfSickness to "the poisonous Mushrooms you ate")
(link-goto: "Continue Exploring", "Explore")The berries are slightly sour, but delicious. You eat as many as you can find. If you want more, you'll have to find another cluster of bushes.(set: $hunger to it + 20)
(link-goto: "Continue Exploring", "Explore")The berries are hard and extremely bitter. Your hunger drives you to eat a few, but you can hardly manage to swallow them after you eat more than five. You feel like you might throw up. (set: $hunger to it + 40)(set: $sickness to it + 1)(set: $causeOfSickness to "the poisonous Yellow Berries you ate")
(link-goto: "Continue Exploring", "Explore")(if: $hunger < 20)[You grow weak and desperate with hunger. It’s hard to move. ](else-if: $hunger < 40)[All you can think about is eating something. You’ve never been this hungry in your life. ](else-if: $hunger < 60)[You would really like to eat something. ](else-if: $hunger < 80)[Your stomach is growling. ](if: $thirst < 40)[Your whole body aches from dehydration, and your throat is too dry to swallow. ](else-if: $thirst < 60)[Your head hurts from dehydration. ](else-if: $thirst < 80)[Your throat is dry. ](if: $exhaustion < 10)[You are utterly exhausted. You need to sleep. ](else-if: $exhaustion < 40)[It hurts to walk. You need to lay down soon. ](else-if: $exhaustion < 60)[Your calves and feet hurt. ](else-if: $exhaustion < 80)[Your legs are a little sore. ](if: $sickness is 1)[You feel a little light headed. ](else-if: $sickness is 2)[ You feel a little dizzy and nauseous. ](else-if: $sickness is 3)[You spontaneously vomit. You notice that you are sweating profusely. You’re probably ill. ](else-if: $sickness is 4)[You are shaking, sweating, and your chest is throbbing. You won’t make it much longer. ](if: $time < 5)[It is the middle of the night. ](else-if: $time < 7)[The sun is rising, and the whole sky is pink. ](else-if: $time < 9)[The sun is rising and bright. It’s cold. ](else-if: $time < 11)[The sun is high and bright. It’s starting to warm up. ](else-if: $time < 13)[The sun is directly overhead. It must be noon. ](else-if: $time < 15)[The sun is high, and the air is hot and humid. ](else-if: $time < 17)[The sun has begun its descent. It’s still bright out. ](else-if: $time < 19)[The sun is setting. The sky is a beautiful orange and purple gradient. ](else-if: $time < 21)[The sun has disappeared. Dusk provides a little more light. It's starting to get cold. ](else-if: $time < 23)[Night has fallen. The island is cold and dark but the stars are bright. The moonlight provides enough light to navigate your way around. ]As you enter a clearing, you see a herd of boar. Theres about 20 of them, and you notice that they are grazing.
<img src = "https://live.staticflickr.com/1444/23595539674_80f6b5662b_b.jpg" width = "300" height = "200">
(if: $weapon is not "none")[
(link-goto: "Attack", "Attack Boar")
[[Wait and Watch]]]
(link-goto: "Leave", "Explore")(display: "PassTime")(display: "Time of Day")(set: _rand to (either: true, false))
_rand[As you sit and observe, you notice a single boar wander into some nearby brush, alone.
(if: $weapon is not "none")[[Attack the Lone Boar]]](else:)[You sit and watch, and the herd continues to graze.
(link-goto: "Attack", "Attack Boar")
(link-goto: "Continue waiting", "Wait and Watch")]
(link-goto: "Leave", "Explore")(set: _rand to (either: 1, 2, 3))You charge the boar herd, spear in hand. (if: _rand is 1)[A few of the boar look up at you, and dart away. The rest of the herd takes notice, and by the time you reach the center of the clearing, the rest of the boar have fled into the trees.
[[Explore]]](else-if: _rand is 2)[One of the larger boars sees you, and runs directly at you, horns first. You meet the boar in the center of the clearing and drive your spear through its head. Suddenly, you are struck in the back by another boar and searing pain contorts your body. You fall to one knee, and swipe your spear behind you, hitting nothing. You see 5 or 6 large boar charge at you from all sides. //''You were trampled and killed by a herd of boar.''//
](else:)[One of the larger boars sees you, and runs directly at you, horns first. You meet the boar in the center of the clearing and drive your spear through its head. The rest of the boar flee into the trees. You skin the boar(if: not $sinew)[, harvest the bones for sinew,(set: $sinew to true)] and bring the meat with you. (set: $rawMeat to "Boar")(set: $sinew to true)
[[Explore]]]You stalk the boar into the trees. You stab it, and it squeals and falls to the ground. You skin it(if: not $sinew)[, harvest the bones for sinew,(set: $sinew to true)] and take the meat. (set: $rawMeat to "Boar")
[[Explore]](if: $axe and $container)[Nothing to craft.](if: not $container)[You need to craft a water container. A hollowed out log would do the trick.](if: not $axe)[ You need something to cut wood with. It needs a stronger binding than anything you have on you. Sinew from an animal would do nicely.](if: $axe and $log)[(if: not $container)[
You carve out the center of the log for a couple hours, creating a bowl shape. You are ready to gather water. (set: $container to true)(display: "PassTime")]](else-if: $axeMat and $sinew)[(if: not $axe)[
You craft the axe by wrapping the sinew around the sharp rock and handle repeatedly, then letting it dry. Afterwards, you have a sturdy axe capable of chopping wood. (set: $axe to true)(display: "PassTime")]]
[[Continue]](display: "PassTime")You walk around the surrounding area, looking for a sharp wide rock. You find the perfect rock, and a short thick stick to use as a handle. $sinew[You have all you need to craft an axe.](else:)[All you need now is sinew from an animal for binding. (set: $axeMat to true)]
[[Explore]]You drink from the murky water, and you feel sludge trickle down your throat. You immediately want to throw up.
[[Throw Up]]
[[Hold it in]]You find a fallen tree, and hack at the base of it with your hatchet. After serious effort, you manage to chop off a solid log that will to the job. (set: $log to true)(display: "PassTime")(set: $exhaustion to it - 10)
[[Explore]]You bring your container to the pond, and fill it to the brim. Now all you need to do is bring the water back to camp and start a fire. (set: $waterGathered to true)
[[Explore]]You vomit. You need to boil this water before you should drink it. At least then you won't get sick.
[[Explore]]You resist the urge to vomit, but the weird feeling persists. (set: $sickness to it + 1)(set: $causeOfSickness to "something malignant in the unpurified water")(set: $thirst to 100)
[[Explore]](display: "PassTime")You gather small stones from the beach and place them in the fire. Once hot, you tranfer them into the makeshift bowl, causing a plume of steam to erupt. The water comes to a boil. You wait until it cools, and drink deeply. (set: $thirst to 100)(set: $waterGathered to false)
[[Continue]](if: $houseMaterials is false)[You need to gather some materials for your shelter.
](else-if: $camp is "beach")[You build a simple teepee, with palm tree leaves woven inbetween. It feels safe inside.(set: $camp to "BC")(set: $exhaustion to it - 5)(display: "PassTime")
](else-if: $camp is "jungle")[You build a simple teepee with palm tree leaves woven inbetween. It feels safe inside.(set: $camp to "JC")(set: $exhaustion to it - 5)(display: "PassTime")]
[[Continue]]