,,,You awake, centered within what appears to be a [[Summoning Circle]].
(set: $health to 100)
(set: $points to 0)
(set: $coins to 0)You can [[look]] for keys to unlock the [[door]].you can look by the [[candles]], or by the [[dresser]].You check to see if the door is open, but it's locked. Will you search for the key by the [[candles]] or in the [[dresser]]?
(if: $keys > 0)[
(link:"You use the key to unlock the door, and enter.")[
(set: $keys to 0)
(goto: "Mystery Room")
]
]you check to see if the key is by the candles, but it doesnt look like it's there.
However, you notice that one of the [[floorboards]] is slightly bent.Doens't seem like there's anything in here.
(link: "Check elsewhere")[
(goto: "look")
]under the floorboards you find a key, which you can try on the locked [[door]].
(set: $keys to 1)You enter the Mystery Room, which has two long hallways sprouting off of it, one to the [[right]] and one [[center]], with a [[brown door]] to the left.You check the brown door but it's locked, so you must choose either the [[center]] hallway or the hallway to the [[right]]. You can look for the key later.
(if: $keys is 1)[
(link: "You use the key to unlock the brown door, and enter.")[
(goto: "Brown Door Room")
]
]As you walk down the right hallway, you notice a [[door to your left]], along with two doors on your right, [[one at the end of the hallway]], and [[one across]] the door to the left.
Would you like to keep going, or head back to the Mystery Room?While walking down the hallway, you notice a slew of artwork spread across the halls.
[[art 1]]
[[art 2]]
[[art 3]]
The first painting is of a houndish demon-like figure.
(set: $insight to 1)
(link: "View the next painting?")[
(goto: "art 2")
]
The second painting is of a pottery store, with the owner helping a customer pick out a new vase for their flowers. Seems pretty weird for this to be in a dungeon . . .
(if: $insight is 1)[
(set: $insight to 2)
]
(link: "View the next painting?")[
(goto: "art 3")
]The third painting looks to be depicting demons tending to their garden. Interesting . . .
(if: $insight is 2)[
(set: $insight to 3)
You've discovered a hidden secret! Would you like to view it?
(link: "YES")[
(goto: "Potted Plant")
]
(link: "NO")[
(goto: "center")
]
]
You enter the room, and decide to take a look around. Theres a [[cluttered desk]], as well as a [[dense bookshelf]].You dig in the potted plant and find a key!
(set: $keys to 1)
What would you like to do?
(link: "continue forward")[
(go-to: "continue forward")
]
(link: "head back")[
(go-to: "head back")
]
Looks like theres only a [[restroom]] up ahead, must be a dead end. Lets [[head back]]
Would you like to try the [[right]] hallway, or try the [[brown door]]?You can [[rummage through droors]] to find items of some value.play can look through 3 different books and gain knowledge of a fireball spell
[[book 1]]
[[book 2]]
[[book 3]]
Nothing to be found here, lets [[head back]]Everything is caked in dust. Should we look around?
(link: "Look around")[
(goto: "Dagger Acquired")
]
(link: "NO")[
(goto: "right")
]
This door leads to the [[grand hall]]Nothing seems out of the ordinary in this room, lets keep going or try another room, maybe the [[door to your left]] will have something of value.An unknown creature had appeared!
(link: "Fight !")[
(goto: "fight")
]
(set: $fireball to 1)
(link: "Read the next book?")[
(goto: "book 2")
]
(if: $fireball is 1)[
(set: $fireball to 2)
]
(link: "Read the next book?")[
(goto: "book 3")
]
(if: $fireball is 2)[
(set: $fireball to 3)
You've discovered a hidden secret! Would you like to view it?
(link: "YES")[
(goto: "Learn Fireball")
]
(link: "NO")[
(goto: "Brown Door Room")
]
]
Looks like there's some type of currency in these droors, might be useful for later.
(set: $randomCoins to (random:25,50))
(set: $coins to $coins + $randomCoins)
(link: "Check the rest of the room")[
(goto: "Brown Door Room")
]You've learned the skill spell, FIREBALL
(set: $FireBallSkill to 1)
Would you like to stay in the room, or exit?
(link: "Stay in the room")[
(goto: "Brown Door Room")
]
(link: "Go back to the halls")[
(goto: "Mystery Room")
](set: $enemyName to (either: "Giant Spider", "Zombie", "Ghost", "Pizza Rat"))
A $enemyName crawls out of the shadows!
(set: $enemyHealth to (random:20,40) + ($points * .1))
(set: $punch to (random:1,9))
(set: $kick to 10 - $punch)
(display: "Enemy Hits You")(if: $enemyHealth > 0)[
(set: $enemyHit to (random:1,3)+(random:1,3))
(color:red)[The $enemyName ATTACKS YOU! //-$enemyHit//]
(set: $health to $health - $enemyHit)
(set: $points to $points + $enemyHit)
You have (color:yellow)[$health health].
(if: $health > 0)[
(display: "Use Weapon")
]
(else:)[
(display: "You Died")
]
]
(else:)[
You have defeated the $enemyName. //+10 pts!//
(set: $points to $points + 10)
(set: $randomCoins to (random:25,50))
(set: $coins to $coins + $randomCoins)
//+$randomCoins coins!// You now have $coins coins.
You have (color:yellow)[$health health].
[[Continue]]
]Congratulations! You've defeated your first monster. While there are many more to come, your journey must end for now.
Safe travels, adventurer. [[Punch]]
[[Kick]]
(if: $FireBallSkill > 0)[ [[Use Fireball]] ]
(if: $dagger > 0)[ [[Use Dagger]] ](set: $hit to $kick + (random:1,6))
(if: (random:1,8) is 1)[
You tried to KICK it but you missed!
]
(else:)[
(set: $enemyHealth to $enemyHealth - $hit)
(set: $points to $points + $hit)
You PUNCH the $enemyName! (color:green)[-$hit]
]
(display: "Enemy Hits You")(set: $hit to $punch + (random:1,6))
(if: (random:1,8) is 1)[
You tried to PUNCH it but you missed!
]
(else:)[
(set: $enemyHealth to $enemyHealth - $hit)
(set: $points to $points + $hit)
You PUNCH the $enemyName! (color:green)[-$hit]
]
(display: "Enemy Hits You")(set: $hit to 10 + (random:1,6) + (random:1,6))
(if: (random:1,10) is 1)[
You tried to BLAST it with your FIREBALL but you missed!
]
(else:)[
(set: $enemyHealth to $enemyHealth - $hit)
(set: $points to $points + $hit)
You BLAST the $enemyName with your FIREBALL! (color:green)[-$hit]
]
(display: "Enemy Hits You")Looks like there's something shiny sticking out of that desk . . .
(link: "Check it out")[
(goto: "Dagger Acquired 2")
]You found a dagger! Looks like this might come in handy later on. Let's keep moving forward.
(set: $dagger to 1)
(link: "Keep exploring")[
(goto: "right")
](set: $hit to 10 + (random:1,6) + (random:1,6))
(if: (random:1,10) is 1)[
You tried to STAB it with your DAGGER but you missed!
]
(else:)[
(set: $enemyHealth to $enemyHealth - $hit)
(set: $points to $points + $hit)
You STAB the $enemyName with your DAGGER! (color:green)[-$hit]
]
(display: "Enemy Hits You")