(set: $name to (prompt: "Tell me lost one what is your name?", ""))
(set: $overthink to 0)
(set: $endings to 0)
(enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
(if:$name is "")[
(transition: "dissolve")
[No answer I see... I guess I should have seen it since I didn't gave you mine. Sorry about that, My name is Vitta, a guide I guess you could say that will help you look at things in a simpler manner, (t8n:"dissolve")+(link-reveal:"what's yours?")
[(set: $nameagain to (prompt: "what's your name", ""))
(if:$nameagain is "")
[Still don't want to say it... well is it find if I call you Lost Soul if not would you tell me your name?
(t8n-depart:"blur")+(t8n-arrive:"dissolve")[[Lost Soul is fine->Lost Soul Name is chose]]
(t8n-depart:"blur")+(t8n-arrive:"dissolve")[[Fine I'll tell you my name->You gave your name after not saying it twice]]
](else:)[(set: $name to $nameagain)
Nice to meet you $name if that is truly your name, my name is Vitta, and I am what you could say a guide to make you see things in a simpler light. Now I have one (link-reveal:"last question for you")[(set: $LifeAim to (prompt: "What are you aiming for in your current life?", ""))
(if: $LifeAim is "")[(set: $LifeAim to "Nothing")Nothing, well I guess that's fine I am sure something will come over time with what you are about to deal (t8n:"dissolve")+(link-reveal:"with")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya around...]
]
(else: )[So $LifeAim is what you are aiming for. Glad to see you have a goal in life and I wish you luck on getting there, since I know of the many turns you are about to deal with when getting (t8n:"dissolve")+(link-reveal:"there")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya...]
]
]
]
]
]
]
(else: )[Nice to meet you $name if that is truly your name, my name is Vitta, and I am what you could say a guide to make you see things in a simpler light. Now I have one (link-reveal:"last question for you")[(set: $LifeAim to (prompt: "What are you aiming for in your current life?", ""))
(if: $LifeAim is "")[(set: $LifeAim to "Nothing")Nothing, well I guess that's fine I am sure something will come over time with what you are about to deal (t8n:"dissolve")+(link-reveal:"with")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya around...]
]
(else: )[So $LifeAim is what you are aiming for. Glad to see you have a goal in life and I wish you luck on getting there, since I know of the many turns you are about to deal with when getting (t8n:"dissolve")+(link-reveal:"there")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya...]
]
]
]
(enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
(set: $name to "Lost Soul")
Alright $name it is, I guess you want to keep your name a secret and I understand. Now is it possible if you can answer me one last question? (link-reveal:"one last question")[(set: $LifeAim to (prompt: "What are you aiming for in your current life?", ""))
(if: $LifeAim is "")[(set: $LifeAim to "Nothing")Nothing, well I guess that's fine I am sure something will come over time with what you are about to deal (t8n:"dissolve")+(link-reveal:"with")
[
Well look like where out of time and time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a alright conversation and don't worry I'll be watching you see ya around...]
]
(else: )[So $LifeAim is what you are aiming for. Glad to see you have a goal in life and I wish you luck on getting there, since I know of the many turns you are about to deal with when getting (t8n:"dissolve")+(link-reveal:"there")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya...]
]
](enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
(if: $name is "")[(set: $name2 to (prompt: "Wonderful alright go ahead tell me your name", ""))]
(if: $name2 is "")[(go-to: "No backsies")]
(else:)[(set: $name to $name2)$name I'll imagine you are telling me the truth. If not that's fine is better to not over think it much.
Anyways I have one (link-reveal:"last question for you")[(set: $LifeAim to (prompt: "What are you aiming for in your current life?", ""))
(if: $LifeAim is "")[(set: $LifeAim to "Nothing")Nothing, well I guess that's fine I am sure something will come over time with what you are about to deal (t8n:"dissolve")+(link-reveal:"with")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya around...]
]
(else: )[So $LifeAim is what you are aiming for. Glad to see you have a goal in life and I wish you luck on getting there, since I know of the many turns you are about to deal with when getting (t8n:"dissolve")+(link-reveal:"there")
[
Oh will you look at that is time for you to (t8n-depart:"dissolve")+(t8n-arrive:"dissolve")[[wake up->The Cell]] it was a fun conversation and don't worry I'll be watching you see ya...]
]
]
](set: $name2 to (prompt: "You had your chance already no backsies, so please tell me your name", ""))
(if:$name2 is "")[(go-to: "No backsies")]
(else: )[(set: $name to $name2)(go-to: "You gave your name after not saying it twice")](if:$endings is 0)[As you wake up from what seemed like a dream you check your surroundings and see that you are not in your house it seems like you are in a jail cell. It seems to be run down almost destroyed almost as it was never used. There's a leak right next to where you sleeping, and what seems like a (t8n-depart:"instant")+(t8n-arrive:"dissolve")[[notebook->The Notebook of endings]] other than that this room conist of a bed, a bathroom and a (link-reveal:"sink.")[=
(t8n-depart:"instant")[[try breaking the door lock->The janitor]]
(link-reveal:"Do nothing")[(set: $nothing to 1)(go-to: "Do nothing")](live: 5s)[(replace: "Do nothing")[]//Probably not the best idea to stay here but at the same time where will I go if can't get out//(set: $overthink to ($overthink + 1))(stop:)]
(live: 7s)[//The cell door seems a bit weak but at the same time it doesn't look as degraded as everything else in here hmm...//(set: $overthink to ($overthink + 1))]
(live: 9s)[(go-to: "The janitor")]
]
(if:$endings is 1)[
As you wake up you see that you are back in the jail cell where everything started even the notebook is in the same spot when you last woke up here.
//But how... How am I back here! I remember getting out of this cell. Was it all a dream... but it felt as if I just live my entire life.//
You decide to lay your head for a bit and feel something below it. Is the set of keys the Janitor gave you to get out of the cell and also (if: $wardenbadge is 1)[a warden badge](if: $guardclothes is 1)[a set of guard clothes](if: $taintedsword is 1)[a sword with red marks](if: $warmending is 1)[a jacket](if: $blanket is 1)[a blanket](if: $frozenclothes is 1)[a frozen shirt](if: $thievesecrets is 1)[a set of thieves clothes](if: $lillithpin is 1)[a red lillith pin](if: $dagger is 1)[a cloack and dagger].
//So it wasn't a dream after all. Than my life was reset to this point. Hmm... Although it might be for nothing I should write in the [[notebook->The Notebook of endings]] what happen in my past life. But what I should I do now? Should I try and breakout again or do nothing?//
[[Try to break out again->The janitor]]
(link-reveal:"Do nothing")[(set: $nothing to 1)(go-to: "Do nothing")]
]
(if:$endings is 2)[
As you start waking up you are greeted by the familiar sound of water droplets falling and hitting brick next to you.
//It happened again... I am back here once more, am I just stuck in limbo or something. Just let me rest already!//
As you put your head into the pillow you feel the set of keys again and a couple of new items:
(if: $wardenbadge is 1)[a warden badge]
(if: $guardclothes is 1)[a set of guard clothes]
(if: $taintedsword is 1)[a sword with red marks]
(if: $warmending is 1)[a jacket]
(if: $blanket is 1)[a blanket]
(if: $frozenclothes is 1)[a frozen shirt]
(if: $thievesecrets is 1)[a set of thieves clothes]
(if: $lillithpin is 1)[a red lillith pin]
(if: $dagger is 1)[a cloack and dagger].
//If I was to make a guess the [[notebook->The Notebook of endings]] should have what I wrote last time. AUGH! This is getting frustrating is there even at point on me trying again! But... is there maybe a reason this is happening. Maybe I can try something different.//
[[Try to break out again->The janitor]]
(link-reveal:"Do nothing")[(set: $nothing to 1)(go-to: "Do nothing")]
]
(if:$endings is 3)[
//I am back again am I//
As you look to the right you see the water droplets falling from the ceilling and your [[notebook->The Notebook of endings]] next to your items
//Had a feeling... wait is that the Janitor standing in front of my cell//
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Back once more?]
//Once more? does he know of what's happening to me//
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: What's with the weird look, I am just saying since the prisoners just came back from lunch, But I am just surprise you haven't escape with you having the key for it.]
(link-reveal:"//But through all the times I have escaped I haven't seen a single prisoner, and did he ask me why I haven't escape?//")[=
(link-reveal:"Question the Janitor")[(set: $truth to 1)(go-to: "True Ending")](live: 5s)[(replace: "Question the Janitor")[]//Maybe there are other prisoners or I porbably misheard him//(set: $overthink to ($overthink + 1))(stop:)]
(link-reveal:"Wait for him to leave and escape again.")[=
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Well is probably better I don't think too much about it or else the boss will get mad. See ya around hopefully you'll figure there is a pretty easy way out of here you are just deciding not to take it or maybe you have another reason what do I know.
]
As he leaves you open the door to the cell and head out to the [[stairs->the stairs]] once more.
]
(if:$endings >= 4 and ($endings < 9))[
//That sound... hello old friend good to see ya again... oh and you too [[past memories->The Notebook of endings]]. There he is again, just like last time.//
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Back once more?]
You nod to him
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: I gotta say I thought you would have left already after the other prisoners finished lunch but I can't really know what you are thinking all the time.]
//Why is it that the last few times he has talked to me he sounds he has seen me already. If everything loops to this point he shouldn't remember me. Yet he wonders why I haven't left yet, is it because he sees the keys hmm... Should I question him or just escape again?//
(link-reveal:"Question him")[(set: $truth to 1)(go-to: "True Ending")]
(link-reveal:"Wait for him to leave and escape again.")[=
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Well is probably better I don't think too much about it or else the boss will get mad. But if I was to make a guess you probably just want to figure out your choices in here. Anyways see ya around bud.]
As he leaves you open the door to the cell and head out to the [[stairs->the stairs]] once more.
]
(if: $endings >= 9)[
//Sigh... Once more I am back here, yet it feels like there's no other thing I can do...//
You take a look at your [[notebook->The Notebook of endings]] to see all you have done.
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: So okay I have no idea if you are just choosing to do all of this because you want to see every option or just because you really don't want see the end of this. But I have to say I admire your dedication not just on you but whoever is deciding your choices so I'll let you chose again between seeing the end and doing something else.]
[[See the end->True Ending]]
(link-reveal:"refuse and just keep going")[=
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Okay than I'll let you do your thing I am just promising that from here on there will be no different things until you chose to see the end. But what can I do, I don't chose what you do just have fun and if you just don't want to see the ending close the game, and get some rest because I am sure your eyes are probably tire from reading a lot. See ya bud.]
You give him a nod and start heading towards the [[stairs->the stairs]].
]
<!--This counters are for the different routes -->
(set: $wardencounter to 0)
(set: $defense to 0)
(set: $sneakcounter to 0)
(set: $friendship to 0)
(set: $friendcounter to 0)
(set: $truth to 0)
(set: $nothing to 0)(if:visits is 1)[//I wonder who put this here. It could serve me to note down somethings while being in this// (t8n-depart:"instant")+(t8n-arrive:"dissolve")[[//cell//->The Cell]]]
(if:$endings is 0 and visits is not 1)[//I don't have any ideas at the moment//
Notes:
"Locked in a (t8n-depart:"instant")+(t8n-arrive:"instant")[[cell->The Cell]] somehow"
](if: $endings > 0)
[[[Close Notebook->The Cell]]
Notes:
"Locked in a cell somehow"
(if: $wardenbadge is 1)[Defeated the warden and became the new warden giving me my freedom and his badge.]
(if: $guardclothes is 1)[Got the respect of the warden and became somewhat of an ally to keep my safety earning me the Guards Clothes and my freedom.]
(if: $taintedsword is 1)[Didn't gave mercy to the warden and his remains are left in the sword. I got out but felt as if someone or something was always trying to hunt me down.]
(if: $warmending is 1)[Got a warm jacket from a guard close to the exit of the prison. Escape was flawless and was able to get out without problem.]
(if: $blanket is 1)[Got a warm blanket from a villager that rescue me in the gates of the prison after passing out from the cold.]
(if: $frozenclothes is 1)[Got a frozen shirt that got frozen with me while attempting my escape from here.]
(if: $thievesecrets is 1)[Got a set of thieves clothes to remind me of the work I did with Mel and joining the thieves guild after getting out of the prison.]
(if: $lillithpin is 1)[Got a red lillith pin after helping Mel out and parting ways with our lives.]
(if: $dagger is 1)[Got a dagger and cloack after getting caught by the Warden and getting distracted.]
](if:$endings is 0)[
(if:$overthink >= 2)[You hear whistling coming down from the right side of your cell, before you can think the person behind the whistling stands with his mop on his right hand and his bucket on the other doing cleaning around the place.]
(else:)[As you tried opening the door you hear whistling and get a glimpse of a janitor with his mop and bucket hand to hand. You try looking for a place to hide but there is no where to hide.]
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Oh you must be the prisoner the boss was talking about. To be honest you don't look like you really belong here you know.]
(link-reveal:"Ask him to get you out")[=
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Hmm... Not gonna lie my boss doesn't really pay me enough for the amount of stuff I need to clean around so here's the key do whatever you want with it but with one condition that is that you use it wisely since all doors in here are different.]
The janitor hands you the keys for this place with no hesitation and starts heading towards what seems like the supply closet.
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Oh before I forget, don't waste your time overthinking things because you will regret it. Good luck and see ya around!]
You open your cell door and start heading towards some [[stairs->the stairs]].
]
(if: $endings is 1)[
As you try breaking out again you hear the Janitor coming from the stairs you went up last time. Before you can think to hide he notices you and the keys he gave you last time.
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Ah I was wondering where I left them. I also see you are already trying to use them. No judging, and to be honest they don't even pay me enough to care] (link-reveal:"much.")[=
(link-reveal:"Ask him why he is not mad or scare about you escaping")[
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: I mean I kinda saw it coming to be honest and like I said before this place really doesn't pay me enough to care, there's also apperently weird stuff going on but that's a bit minor to be honest.]]
(link-reveal:"Ask him if he remembers you")[
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Remember you? Well you look like a family member of mine does that count?]]
(link-reveal:"Wait for him to leave and get out")[=
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Well I'll let you to it. See ya around bud good luck and don't waste your time aight.]
As he leaves to the closet from last time you put the key into the cell and leave towards the [[stairs.->the stairs]]
]
(if: $endings is 2)[
As you attempt to escape once more to escape you get prepare for the Janitor this time. Yet he doesn't.
//Huh weird I was expecting him but maybe this means whenver I am back things are a little different//
Before you leave you notice a note sitting on the janitor closet.
(link-reveal:"Read it")[
(text-colour:(hsl:129,0.8018,0.7824,0.9))[Janitor: Hey buddy I was planning on cleaning the area but something came up please feel free to do whatever you want to do just don't waste your time thinking about things that seem odd or easy aight see ya around. Sincerely] (text-style:"blurrier")[~~~~v̴͍̇̆̈́͌ǐ̴̥t̸̹́̐̓̀ẗ̷̻à̶͎̣͕̺~~~~]
//Strange but okay thanks... uhh I can't even tell what his name is.//]
[[leave to the stairs->the stairs]]
](set: $button to 0)
(set: $check to 0)
(set: $swordwin to 0)
As you get close to the door in your left, you notice a label saying "Warden's Office" Oddly enough the door looks almost brand new compare to the doors around the prison downstairs, yet the walls around this door look really unstable like a brick could be pulled out (link-reveal:"easily.")[=
(t8n-depart:"instant")[[Grab something to defend yourself->The bricks]]
(if: $defense is 0 or ($defense is 1 and $wardencounter >= 2))[[[Open the door->Warden Route 2]]](if: $defense > 0 and $wardencounter < 2)[[[Open the door with the brick ready in your hand->Warden Route 2]]
]
(live: 5s)[(set: $wardencounter to ($wardencounter + 1))//Maybe I can take him on but what if he is expecting me already behind that door and knocks me out or worst kills me...//(stop:)]
(live: 7s)[(set: $wardencounter to ($wardencounter + 1))//This is such a stupid idea, maybe there is a good reason the warden locked me in here but at the same time I don't want to spend my life stuck in that jail cell when I have not done anything wrong I think...//(stop:)](set: $freezecounter to 0)(set: $explain to 0)(set: $lie to 0)(set: $karma to 1)
This Route is in abeta state this will change to a better coded/formatted story than what it is at the moment. Left and right paths are done)
As you head to the big doors in front of you you noticed that in the bottom of the door there seems to be snow piling up in the bottom of it.
//Crud if its snowing I am going to freeze to death with this clothes and there's nothing around here to keep me warm//
(link-reveal:"Open the Door a bit")[
//Is that what I think it is... It looks like a town on the other side of that metal gate... Brrr but is really cold and the gate looks really far from where I am. There has to be something around here to help me.//
[[Take a pick around the area of the door->Entrance of the Prison]]
[[Rush to the gate->Midway to the gate]]]
//Should I head back?//
//What if this isn't the exit?//
//Am I going to stay here forever!?//(set: $struggle to 0)
As you head to the door on the right you noticed that it is already is bit open and the door knob seems like it has been tinkered with, there's no sign on the door to tell you where it (link-reveal:"leads either.")[=
(link-reveal:"Enter Quitely")[(set: $sneakcounter to 1)(go-to: "Friend Route 2")]
[[Enter Normally->Friend Route 2]]
[[Knock on the door->Knocking]](live: 10s)[(if: $friendship is 0)[(replace: "Knock on the door")[]//This is a stupid idea isn't it//(set: $friendcounter to ($friendcounter + 1))](stop:)]
[(live: 9s)[(if: $friendship is 0)[(set: $friendcounter to ($friendcounter + 1))//The door is open and I haven't seen anyone around while I was coming here... yet why would the handle be damaged like that?//(stop:)]]]
(set: $stop to 0)(if:$defense is 0)[//Hmm... looks like I might be able to grab a brick from the wall to help me defend if things don't go well//
[[Grab Brick->Brick got]]
(t8n-depart:"instant")[[Don't grab the brick->Warden Route]]
]
(else: )[//I think one brick should be fine, and the wall already looks like it might collapse any second around the (t8n-depart:"instant")[[door->Warden Route]]//](set: $defense to 1)
//I got a brick, nice I should be able to (t8n-depart:"instant")[[defend myself->Warden Route]] now//(if: $defense is 1 and $wardencounter < 2)[
With your brick in hand you muster your courage and open the door to see that no one is in the office at the moment. Looking at the place it seems like is being maintain regularly with its desk in the middle and book shelves surrounding the office. As you walk in closer to the desk you notice a (t8n-depart:"instant")[[shiny object->Warden Badge or nothing]] reflecting from the light on the top of the room. Not only that but you can hear something like metal clashign with something from the bookshelve next to the right of the desk.
]
(if: $defense is 0 or ($defense is 1 and $wardencounter >= 2))[
As you open the door slowly with a bit of fear you stuble to see that no one is in the office at the moment. Looking at the place it seems like is being maintain regularly with its desk in the middle and book shelves surrounding the office. As you walk in closer to the (t8n-depart:"instant")[[desk->Warden Badge or nothing]] you don't notice anything eye catching in particular. Not only that but you can hear something like metal clashign from the bookshelve next to the right of the desk.
](set: $chance to (random:(1)))
(if: $defense is 1 and $wardencounter < 2)[As you get closer to the desk you see a really shiny badge and what seems like a button under the desk but it doesn't have a label as to what it does. You can't see anything else in there that looks like it could (link-reveal:"help.")[=
(t8n-depart:"instant")[[Grab the badge->Got Badge]]
[[Press the button->Battle against the warden]]
(live: 5s)[(set: $wardencounter to ($wardencounter + 1))//This feels way too off why would a badge that is so eye catching be sitting here, is like is telling someone to grab it from the desk without question. But it might help me somehow...//(stop:)]
]
(if: $defense is 0 or ($defense is 1 and $wardencounter >= 2))[
As you get closer to the desk you don't see much but a drawer that might have something and also a button under the desk but it doesn't have a label as to what it does. You can't see anything else in there that looks like it could (link-reveal:"help.")[=
(if: $check is 0)[(link-reveal:"Open the drawer")[(if: $chance is 0)[(go-to: "No Badge")] (if: $chance is 1)[(go-to: "Got Badge")]]](live: 8s)[(if: $check is 0)[(replace: "Open the drawer")[] Seems like the drawer is closed. Man maybe there was something useful there](stop:)]
(t8n-depart:"instant")[[Press the Button->Battle against the warden]]
(if: $check is 0)[(live: 5s)[(set: $wardencounter to ($wardencounter + 1))//This is odd... for being the warden office is strange that nobody is here maybe even a second hand or some security would make sense for them to stay here and guard the office but no...//(stop:)]
(live: 7s)[(set: $wardencounter to ($wardencounter + 1))//After hearing for a bit longer it sounds like swords clashing with each other. That doesn't sound good for me... Like at all... why am I doing this to myself!? Stay calm maybe I can talk myself out with whoever is in there and maybe get some answers I just need to find a way to get there...//(stop:)]
]
]
(set: $badge to 1)
(set: $check to 1)
//Well I am sure whoever left it (t8n-depart:"instant")[[here->Warden Badge or nothing]] won't mind if I burrow it for a bit might help me in the near future//(if: $defense is 1 and $wardencounter < 3 and $badge is 1)[
As you pressed the button the bookshelve next to the desk goes into the ground to reveal a passage and the sounds of clashing metal can be heard a lot more than before from there. (link-reveal:"You start heading down.")[=
You find yourself in a room filled with tons of people surrounding a platform. In that platform two man are fighting with swords in hands. You decide to put the brick in your back to prepare if things get bad but you get called by a (link-reveal:"raspy voice.")[=
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Prisoner #42 I had a feeling you would get out of that cell sooner or later, making me have to chase you again. But oddly enough you came to me instead. I shouldn't be complaining at all. HAHAHAH! Now why don't you stand there and let me do my job and] (link-reveal:"finish you off")[=
(t8n-depart:"instant")[[Throw your brick at him->Warden Path You are the warden]]
(t8n-depart:"instant")[[Throw the brick at the person next to the warden->Warden Normal Ending or bad ending]]
(live: 10s)[(set: $wardencounterlast to ($wardencounterlast + 1))//Seriosuly why did I kept going deeper I should of just gone thorugh a different and door and check if that was the exit... but if I can show them to not mess with me than getting out might actually be a lot easier.
//(stop:)]]
]
(if: $defense is 1 and $wardencounter >= 3 and $badge is 1)[
As you pressed the button the bookshelve next to the desk goes into the ground to reveal a passage and the sounds of clashing metal can be heard a lot more than before from there. (link-reveal:"You start heading down.")[=
You find yourself in a room filled with tons of people surrounding a platform. In that platform two man are fighting with swords in hands. You wonder if putting the brick behind your back is a good idea, but you prepare nonetheless if things get (link-reveal:"bad.")[=
As soon as you put the brick behind your back you hear one of the man standing in the platform with a raspy voice(link-reveal:"raspy voice.")[=
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Prisoner #42 I had a feeling you would get out of that cell sooner or later, making me have to chase you again. But oddly enough you came to me instead. But I shouldn't be complaining at all. HAHAHAH! Now why don't you stand there and let me do my warden job and finish you off or are you going to chicken out because that will make thinks a] (link-reveal:"lot more fun for me!")[=
(t8n-depart:"instant")[[Throw your brick at him->Warden Path You are the warden]]
(t8n-depart:"instant")[[Throw the brick at the person next to the warden->Warden Normal Ending or bad ending]]
(live: 8s)[(set: $wardencounterlast to ($wardencounterlast + 1))//Seriosuly why did I kept going deeper I should of just gone thorugh a different and door and check if that was the exit... but if I can show them to not mess with me than getting out might actually be a lot easier.
//(stop:)]]
(if: $defense is 0 or $wardencounter >= 3)[
As you pressed the button the bookshelve next to the desk goes into the ground to reveal a passage and the sounds of clashing metal can be heard a lot more than before from there. (link-reveal:"You start heading down.")[=
You find yourself in a room filled with tons of people surrounding a platform. In that platform two man are fighting with swords in hands. You get move slowly to not get the attention of crowd but as you keep moving through you hear one of the man standing in the platform with a (link-reveal:"raspy voice.")[=
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Prisoner #42 I had a feeling you would get out of that cell sooner or later, making me have to chase you again. But oddly enough you came to me instead. But I shouldn't be complaining at all. HAHAHAH! Now why don't you stand there and let me do my warden job and finish you off or are you going to chicken out because that will make things a] (link-reveal:"lot more fun for me!")[=
(t8n-depart:"instant")[[Point at the warden and challange him to a duel->Warden Normal Ending or bad ending]]
(live: 6s)[(set: $wardencounterlast to ($wardencounterlast + 1))//Seriosuly why did I kept going deeper I should of just gone thorugh a different and door and check if that was the exit... but if I can show them to not mess with me than getting out might actually be a lot easier.
//(stop:)]]
]
(set: $check to 1)
//I was to hopeful that maybe there was something in there but whoever's desk this is really keeps his things either really well hidden or on him the entire time...//(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Hah! you think a mere brick is going to knock me out. You are going to need something bigger if you want knock this nogging out. Bahahaha! ]
//He must be bluffing... I will end this right here and get my freedom!//
You throw your brick with a (link-reveal:"lot of force!")[=
It hit the ceiling...
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: BAHAHAHAH! OHOHOHO! Oh that is just funny, I am sure you were hyping yourself a lot weren't you before throwing that brick, I must say you have a lot of guts #42 I like that. But sadly I cannot let you leave this room alive, my higher ups gave me direct orders of me executing you if you tried to escape. Sorry but rules are rules.]
//Oh no this is bad! I have to get out of here!//
As you are about to get cut in half a small light from a crack made by the brick shines into the badge getting reflected into the Wardern's eye.
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: What the... UGH!]
As he stumbles the cracks grow bigger until finally a large chunk of debris falls on his head knowing him out unconscious.
//That was close...//
Guard 1: I can't believe it he did the impossible... #42 knocked the boss down.
Guard 2:He even has his badge!
//Oh this can't be good...//
Guard 3: I just got a call from the higher ups, they said that thye have seen the whole fight and think that #42 might be a better choice than the old boss!
Guard 1: Him!? but he doesn't look as tough
Guard 3: Maybe not but he has a strategic mindset that will help a lot more than brute force.
Guard 2: Well if the higher ups want him than we cannot complain everyone me the new boss!
// How did all of this made me the [[new Warden->You are the warden after math]]... You know what it doesn't matter I am here now and I got my freedom and at least some respect//(if: $defense is 1)[
(set: $swordchance to (random:(1)))
(set: $defeat to 0)
(set: $accept to 0)
(set: $refuse to 0)
You throw the brick with all your might and hit the guy standing next to the Warden. As the brick hits his head he lets out his sword flying towards you. You gave the Warden a look of challange.
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Oh now this is interesting, A duel it is than let me see how good you are with a sword.]
//I don't know how this might go but I have no other option but to fight him with this sword//
You get yourself on top of the platform and clash swords with the Warden
(link-reveal:"Strike to the left")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Strike to the right")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Downward strike")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Upward strike")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(if: $swordwin is 1)[
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: How is it possible... you look weak compare to me.]
[[Finish him off->Finish him off counter]]
(link-reveal:"Spare Him")[=
You shakingly point your sword towards him and ask him why he put you in here
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Heh... sparing me that is something I wasn't expecting. But sorry to say even I don't know I was just told by my higher ups to do it]
(link-reveal:"Higher ups?")[=
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: They just call me through a phone and give instructions and that's it. I might not be able to give you info but since you beat me I still want to rewards you by letting you free only thing is you might need to act like one of my guards and work with me for a while to not get the attention of them.] (link-reveal:"What do you say?")[=
[[Accept->Warden Normal Ending after math]]
[[Refuse->Refusal]]
]
]
(if: $defense is 0)[
(set: $swordchance to (random:(1)))
(set: $defeat to 0)
(set: $accept to 0)
(set: $refuse to 0)
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Oh now this is interesting, You! give #42 your sword.]
The guard that was fighting him approaches you and hands you his sword
Guard: Good luck you are going to need it. Haha!
//I don't know how this might go but I have no other option but to fight him with this sword//
You get yourself on top of the platform and clash swords with the Warden
(link-reveal:"Strike to the left")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Strike to the right")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Downward strike")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(link-reveal:"Upward strike")[(if: $swordchance is 0)[(go-to: "Clank")] (if: $swordchance is 1)[(go-to: "Breaking Sword")]]
(if: $swordwin is 1)[
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: How is it possible... you look weak compare to me.]
[[Finish him off->Finish him off counter]]
(link-reveal:"Spare Him")[=
You shakingly point your sword towards him and ask him why he put you in here
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Heh... sparing me that is something I wasn't expecting. But sorry to say even I don't know I was just told by my higher ups to do it]
(link-reveal:"Higher ups?")[=
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: They just call me through a phone and give instructions and that's it. I might not be able to give you info but since you beat me I still want to rewards you by letting you free only thing is you might need to act like one of my guards and work with me for a while to not get the attention of them.] (link-reveal:"What do you say?")[=
[[Accept->Warden Normal Ending after math]]
[[Refuse->Refusal]]
]
](set: $overthink to ($overthink + $wardencounter + $wardencounterlast))
(set: $endings to ($endings + 1))
(set: $wardenbadge to 1)
(link:"50 Years Later...")[=
//I still have no idea how I got into this position but I am not complaining. I was able to get an interesting job as a Warden and even got to see what's outside those wall. I really wanted to thank that Janitor for letting me out in the first place but I couldn't find him after that whole tangle with the old Warden. Well he probably got away knowing well what would have happen to him if I fail... I am getting really tired I should probably rest I am not as strong I use to so I should probably close my eyes and (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[sl...e...e...p->The Cell]]//Clank! (t8n-depart:"instant")[[Keep striking!->Warden Normal Ending or bad ending]](set: $swordwin to 1)
With a precise strike you hit the sword of the [[Warden->Warden Normal Ending or bad ending]] completely snapping it in two(set: $defeat to 1)
(go-to: "warden normal ending aftermath")(set: $endings to ($endings + 1))
(if: $defeat is 1)[
(set: $taintedsword to 1)
(set: $overthink to ($overthink + $wardencounter + $wardencounterlast))
You take a stab at him and strike his chest
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Augh! Heh... I guess you are a lot more heartless than you let on #42 a true image of a pri..so.ner...]
The Warden is (link-reveal:"defeated")[=
You take the sword with you and ask the guards where the exit is and they point you to the direction of it.
//This is not what I wanted... I didn't want to end his life... I guess I truly am a prisonor at heart huh...//
As you walked towards the exit, shivers run througn you when you start thinking that somebody might still be looking to finish you off so you go and live a life full of regret and paranoia with a tainted sword. Is this really the life you (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[wanted...->The Cell]]
](set: $refuse to 1)
(go-to: "Warden Normal Ending")(set: $endings to ($endings + 1))
(if: $refuse is 1)[
(set: $overthink to ($overthink + $wardencounter + $wardencounterlast))
(set: $guardclothes to 1)
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: So you refuse than... I understand, well at least grab a uniform to get out if you need stuff I can help you out if you need stuff. What's with the funny face I might be a brute but I at least have honor when it comes to a duel.]
You take the offer and change your clothes and get some resources. The Warden tells you the directions and tells you of a place you can stay to safety.
(link-reveal:"50 Years Later")[=
//That prison... Why exactly did I woke up in there. I tried getting answers from the Warden but all he said was that some higher ups told him to. Well whoever those higher ups are at least they have not bother me at all in this little cabin. And is kinda nice having a friend like the Warden he helps me stay undercover while I do a couple of jobs for him to get a bit more stuff to eat and live. Well I should probably rest now I have another job to take (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[tomorrow->The Cell]] morning...//
]
(if: $refuse is 0)[
(set: $overthink to ($overthink + $wardencounter + $wardencounterlast))
(set: $guardclothes to 1)
(text-colour:(hsl:8,0.885,0.4431,0.9))[Warden: Ah having you in the team will surely help a lot. And I promise #42 that those bosses of mine will not know you are working for me. Who knows maybe I can get you some info on why you were put here. Now there's some guards clothes back in my office. Go ahead and change and we can start training you for the job.]
You accept the offer and put on your new clothes.
(link-reveal:"50 Years Later")[=
//This prison... how exactly did I get here? That is the one question that I still have not being able to answer. I have been trying to find clues as to who this so call higher ups are over the years but nothing has come up. At least the Warden sticked to the end of his bargain and helped me stay undercover with the other guards and thanks to all that training I have never felt better and stronger. But at this rate I highly doubt I will find about those higher ups for now I should get some rest since (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[tomorrow->The Cell]] I have a night shift to take care of//
]
(set: $randomchance to (random:(1)))
(if: $sneakcounter is 1 and $friendship is 0 and $friendcounter < 1)[
As you walk into the room quietly the room is kinda dark, but looking around it seems like some kinda storage room, filled with weird looking stuff. In the corner of your eye you notice a silhouette of what seems like a person scavenging around the area. As you tried getting closer you accidentally step on a sheet of paper.
Suddenly the silhouette launches at you and (link-reveal:"pins you on the floor")[=
(if: $struggle is 0)[[[Struggle->Struggle chance]]]
(live: 5s)[(if: $stop is 0)[(set: $friendcounter to ($friendcounter + 1))//This person is probably holding a knife right on my back. But they are not attacking me right off. Maybe they're friendly, oh who am I kidding they are probably a guard waiting to call their boss...//](stop:)]
(link-reveal:"Do nothing")[= (set: $stop to 1)(set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: I am sorry but I cannot get myself caught aga... Wait it can't be is that you Sebastian...]
//[[Sebastian?->Friend Route 3]]//
]
(if: $sneakcounter is 1 and $friendship >= 1 and $friendcounter < 1)[
(set: $friendship to ($friendship + 1))
As you walk into the room quietly the room is kinda dark, but looking around it seems like some kinda storage room, filled with weird looking stuff and food. As you keep walking something pins you down.
Before you can act whatever has you pin starts talking.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: Sigh... I had a feeling I was going to see you here, but I didn't thought you were going to do it like that. But I guess I should be thankful you were the one knocing (link-reveal:"Sebastian.")[=
Sebastian.]
[[Ask the person how they been->Friendly startup]]
//[[Sebastian?->Friend Route 3]]//
]
(if: $sneakcounter is 0 or $friendcounter >= 1)[
As you walk into the room you see that its kinda dark, but looking around it seems like some kinda storage room, filled with weird looking stuff and food. You don't see anything until something jumps behind you and grabs you.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: You better not move if you know what's] (link-reveal:"good for you")[=
//[[Oh this is bad->Friend Route 3]]//
[[Move a little bit->Friendly Move]]
(live: 5s)[(set: $friendcounter to ($friendcounter + 1))//Maybe I could of seen them coming better but I probably wouldn't have been able to dodge. AUGH I am so screwed//(stop:)]
]
(set: $stop2 to 0)(set: $friendship to 1)
*Knock *Knock
//Hmm... why did I knock on the do... wait did I heard something moving on the other side of the [[door->Friend Route]]//(if: $randomchance is 0)[
(set: $struggle to 1)
You tried your best to escape but [[fail.->Friend Route 2]]
]
(if: $randomchance is 1)[
(set: $struggle to 1)
You get out of the pin and got yourself prepare to [[defend->Friend Route 3]] if needed.
](set: $clotheschance to (random:(1)))
(if: $struggle is 1)[
As you break free you notice that the person that pin you down was a women with dark clothes, a cloack, and what seems like an insignia
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: Gotta say you are a lot more agile than I expected... wait Sebestian is that you?]
(link:"//Sebestian?//")[=//Sebestian?//
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: You don't remember me?]
You nod your head to say no.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Its me Mel, we use to be part of a thieves guild not too far from here. I heard you were capture but I didn't though you would end up here.]
//Wait was I part of a thieves guild before I was put here//
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh I cannot wait to tell the guild that you are still alive and walking]
(link-reveal:"Ask her what she is doing here")[(set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh I heard that was some valueble treasure here that might help the guild. Not only that but apperently they want to take down some shady bussiness going on in here]]
(link-reveal:"Tell her that she might be mistaken you")[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh come on I know you are just lyign at this point. There is no mistaking, I mean just look at how you got out of my grapple without problem and your looks are the same]]
(link-reveal:"Tell her that you just want to get out of here")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh sure I guess I can help with that but can you help me get the stuff I need to get back to the guild. Looking at things it seems you don't want to stay with the guild no more huh? Well that is your choice once we get out with the stuff I can get you out and we can part ways from there. you will need to clothes to have an easier time getting out let me see if] (link-reveal:"I have some")[=
(live: 2s)[(if: $clotheschance is 0)[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Hmm sorry I don't think I have any clothes here with me sorry about that Sebestian]
You tell her is alright and [[get ready->Friend Heist]]
]](live: 2s)[(if: $clotheschance is 1)[ (set: $thieveclothes to 1)
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Perfect, it might be a little tight but it should help you blend a lot more with the dark]
You say thanks and start to [[get ready->Friend Heist]]
]]
]
(if: $friendship >= 2 and $friendcounter < 2)[
The figure seems to lose their grip giving you the chance to stand up. After getting up you notice that the figure holding you down was a women with dark clothes and a cloack
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: You don't remember me Sebestian... it's me Mel you're old partner back in the thieves guild close to here.]
You Nod your head to say no
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Hmm... I did heard you were capture while doing an expedition, maybe those jerks knocked you out harder than you suspected huh? No worries I am sure your memories will get back to you eventually.]
(link-reveal:"You ask what she is doing here")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh you are wondering what I am doing here. Well the guild ask me to get some treasures from this bucket heads and also some evidence. Apperently the guild actually wants to show that this is place is working on some shady bussiness and they asked me to help with that... I know you don't remember much but are you interested in helping me out to show those jerks that put you in here a] (link-reveal:"lesson?")[=
(live: 5s)[(if: $stop2 is 0)[(set: $friendcounter to ($friendcounter + 1))//I would really like to get back to whoever put me in here but is it really possible to escape that easily from here and more with treasures...//](stop:)]
(live: 7s)[(if: $stop2 is 0)[(set: $friendcounter to ($friendcounter + 1))//Was the reason I was put her was because I was a thief, I mean it make sense but apperently this place is being shady but should I really believe that// ](stop:)]
(link:"Tell her you are interested")[(go-to: "Saying you are interested")]
(link-reveal:"Tell her that you just want to get out of here")[=
(set: $stop2 to 1)
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh sure I guess I can help with that but can you help me get the stuff I need to get back to the guild. Looking at things it seems you don't want to stay with the guild no more huh? Well that is your choice once we get out with the stuff I can get you out and we can part ways from there. you will need to clothes to have an easier time getting out let me see if can] (link-reveal:"find some")[=
(live: 2s)[(if: $clotheschance is 0)[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Hmm sorry I don't think I have any clothes here with me sorry about that Sebestian]
You tell her is alright and [[get ready->Friend Heist]]
]](live: 2s)[(if: $clotheschance is 1)[ (set: $thieveclothes to 1)
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Perfect, it might be a little tight but it should help you blend a lot more with the dark]
You say thanks and start to [[get ready->Friend Heist]]
]]
]
(if: $friendcounter >= 2)[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: Hmm... wait those clothes are you a prisoner. Hmm maybe you can be of some help. You can call me Mel]
After letting you go you noticed that the one pinning you down was a woman with dark clothes and a cloack that looks really serious
(link-reveal:"You tell her nice to meet you you")[ (set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh nice to meet you as well, I didn't thought you would be that nice with how you look, it kinda makes me feel sorry for putting a knife behind your back]]
//[[Why is she trusting me?->Why is she trusting me?]]//
(link-reveal:"You ask her what she is doing here")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: I am trying to finish a job for a guild I work with, they just need me to collect some treasures and evidence from this place. They told me it was something to do with this place doing some shady bussiness but sadly I haven't found much of it. Hmm by your looks you seem like you want to get out is that right?]
You nod to her to say yes
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Alright than, I am only going to ask you to] [[help me->Friend Heist]] (text-colour:(hsl:250,0.8797,0.7392,0.9))[a little bit after finishing my job I'll get you out and we can part ways once we are outside]
](set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: I been doing fine thanks for asking [[Sebastian->Friend Route 3]] but I find it weird you are asking when I have my knife right next to your back.]
//I guess being friendly makes her talk a bit more//(set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[???: Are you trying to dance or something... You do know I have a knife on your back and there's chance you can stab yourself with it. Hmm could it be possible] [[you are...->Friend Route 3]]
//I wonder what they are wondering//(if: $thieveclothes is 1 or $friendship > 3)[
As you and Mel start grabbing artifacts and treasures from the storage you come across a cabinet that seems to hold some papers, you call Mel to come and see it. She grabs a couple of them with a face full of happiness even though you don't exactly know what they say but Mel seems to understand what's written on them.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Bingo! I see you still have your sharp eye after all this years.]
(link-reveal:"Give her a high five")[(set: $friendship to ($friendship + 1))
You raise your hand and give Mel a high five for the findings
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh I forgot how great it felt finding this rare stuff with you partner]]
(link-reveal:"Ask her if there is anything else that is needed")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: That should be everything I don't think my backpack can hold anymore. Now follow me we are getting out.]
As you are about to leave a raspy voice can be heard from where you enter.
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: Not so fast you two! You thought you were going to easily escape my prison that easily. Now why don't you both do me a favor and put that stuff where it belongs if you don't you might force my hand!]
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: This is bad! We might need to do evasive maneuvers partner. But don't worry I was prepared if this situation happened.]
Mel points at a hole in the wall
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: I'll make a distraction and the both of us can start runnig towards the hole. So in the count of three we book it!]
(link-reveal:"You nod to her.")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Alright get ready than in] (live: 2s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[1...](stop:)] (live: 4s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[2...](stop:)] (Live: 6s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[3!](stop:)]
(live: 6s)[
[[Book it!->Friend Normal and Secret ending tunnel]]
]
]
(if: $friendcounter >= 1 or $thieveclothes is 0)[
As you and Mel start grabbing artifacts and treasures from the storage you come across a cabinet that seems to hold some papers, you call Mel to come and see it. She grabs a couple of them with a face full of happiness even though you don't exactly know what they say but Mel seems to understand what's written on them.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Bingo! this is the evidence we need. Okay now is time get the heck out of here before nobody notices.]
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: I don't think that's going to happen lass!]
Through the door that you went through a raspy voice of a tall man holding a sword comes out.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Shoot! How did the Warden found us? I double check to see he was not around. This isn't good we have to think fast. Thankully I have an escape plan, behind to the right there is a hole that leads to an underground tunnel. I am going to count to 3 and we are going to book it there you ready?]
(link-reveal:"You shake your head to say yes")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Perfect alright in the the count of 3 we book it and don't get distracted one wrong step and we are good as] (link-reveal:"dead.")[(text-colour:(hsl:250,0.8797,0.7392,0.9))[ Alright in] (live: 2s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[1...](stop:)] (live: 4s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[2...](stop:)] (Live: 6s)[(text-colour:(hsl:250,0.8797,0.7392,0.9))[3!](stop:)]
(live: 2s)[
//[[Are we really going to make it out->Friend Bad Ending]]//
]
(live: 4s)[
//[[What if the idea doesn't work and we get capture->Friend Bad Ending]]//
]
(live: 6s)[
[[Book it!->Friend Normal and Secret ending tunnel]]
]]]
(set: $friendship to ($friendship + 1))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Awesome I had feeling that deep inside you're thief spirit will still be in there. Now you may want to put something on that will keep you more hidden than prison clothing, here put this on.]
(set: $thieveclothes to 1)
You change your clothes to a more dark yet warm and easy to move around with thieves clothes
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Alright let's get this] [[show on the road->Friend Heist]](set: $friendcounter to ($friendcounter + 1))
//I mean is nice to feel trusted but you just don't trust a person when you first meet, or maybe you do... this [[lady->Friend Route 3]] really is strange.//(set: $youwill to 1)
(set: $shewill to 1)
Mel throws a smoke bomb at the guards and both of you run towards the hole in the wall.
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: GAH! By all means do not let them leave you hear.]
Mel starts putting what looks like some of sort of blac paced that expands rapidly and covers the whole
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: That should give us time to get out. Come on!]
She lights a small candle she had in her backpack and start walking through the tunnel
//We did it, we actually pulled it off//
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Haha! that was great I am gonna be honest I was not sure if that was going to work or not]
(link-reveal:"Ask her if she was serious")[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Hehe... Is being a while since I had to run out of a situation before]
//So you're telling me we could've gotten capture... sigh... at least we got out of it//
]
(link-reveal:"Tell her that was a rush")[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh you don't have to tell me twice. and we got a lot of stuff from them I cannot wait to get this jerks after what they did to you.]
]
(more:)[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh there's the exit. Alright we gotta do one last thing.]
Mel gets a stick of TNT from her backpack
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: let's blow this tunnel to delete our tracks you wanna do it or do you want me to do it.]
(link-reveal:"Tell her you will do it")[
(set: $youwill to 1)(go-to: "Friend tunnel exit")]
(link-reveal:"Tell her she can do it")[
(set: $shewill to 1)(go-to: "Friend tunnel exit")]
](text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Hey! are you putting attention!]
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: HAHAH! what do we have here a couple of thieves trying to get a quick buck eh? I am sorry friends but I cannot let you do that. Boys! take their belongings and get them ready. The higher ups are going to have field day with you two. BAHAHA!]
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: This is my fault! I am so sorry for putting you through this...]
(link-reveal:"Tell Mel to not feel sorry you were the one that screwed up")[(set: $sorry to 1)(go-to: "Friend Bad ending after math")]
(link-reveal:"Sacrifice yourself to help Mel escape")[(set: $sacrifice to 1)(go-to: "Friend Bad ending after math")]
(link-reveal:"Use Mel as a distraction to book it by youself")[(set: $whatthefudgedude to 1)(go-to: "Friend Bad ending after math")](set: $endings to ($endings + 1))
(set: $dagger to 1)
(set: $overthink to ($overthink + $friendcounter))
(if: $sorry is 1)[
As the both of you get captured by the Warden's man you say sorry to Mel to not feel bad because you were the one at fault for this sadly that only made her feel less better.
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: How sad... but this is what you get for messing with confidential stuff my friends.]
Guard: Boss we got word from the higher ups they say to silence them
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: I see so another pair getting the treatment... Sigh... I really hate this. Man take them away...]
As you get dragged to what seems death you noticed Mel silent with an almost lifeless look. As you tried to grab her hand to maybe comfort her you were only able to reach her cloack.
You don't know what is about to happen to you and Mel but you decide to (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[close your eyes->The Cell]] ... maybe like that you won't feel anything...
]
(if: $sacrifice is 1)[
You tell Mel to give you her claock
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Wait what are you thinking]
You tell her you are going to make a distraction once you are done book it and don't look back as she needs to get that info out.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Partner... I will!]
She gives you her cloack and quickly sprint to the Warden. You get the cloack around his neck and start choking him. While doing this you yell to Mel to run.
Mel: (text-colour:(hsl:250,0.8797,0.7392,0.9))[Thank you... I will not forget this]
With a soft smirk you see your distraction work and the Warden's man attack you instead.
As the sharp stabs cut through you a feeling tells you that Mel was able to get out she can handle it from here on. As for you the pain you felt through the first stabs gets lesser and lesser. Until you feel (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[nothing...->The Cell]]
]
(if: $whatthefudgedude is 1)[
In a desperate move you grab Mel's cloack and push her towards the guards giving you a window to escape. As you look back you can only see a face of shock and disbelief from not only Mel but the Warden.
(text-colour:(hsl:0,0.8051,0.3824,0.9))[Warden: Quickly don't let him escape!]
As you hear the order you make a cabinet full of different artifacts fall on top of the whole and you start your escape. You kept running through the tunne until you finally saw an exit. You got out.
(link-reveal:"1 Year Later")[=
Even though you were able to escape a horrible feeling ran through your spine as you cannot forget the betrayal you did. Each night you try sleeping but you can't until one sudden night you hear a (link-reveal:"familiar voice.")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Having a comfy night partner...]
A knife is suddensly place right on your face
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: I gotta say seeing your face really makes me have mixed feelings.]
You ask her how she found you
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh don't worry about that. But I will say that the prison members have a lot more knowledge than my old guild. Now what you should worry about is something a lot worse.]
A sharp pain hits your stomach as you see a knife going through it
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: That's a little present from the higher ups because if it wasn't for them I would have not hunted you down. Goodbye partner.]
As the pain increases you start losing conciousness. Everything looks blurry...
//(t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[What have I done->The Cell]]//
//(t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[I am sorry Mel->The Cell]]//
](if: $youwill is 1)[
You light up the fuse of the TNT and throw it finishing your time in this place once it for all
](if: $shecan is 1)[
Mel lights up the fuse of the TNT and throws it making the tunnel fall down leaving no mark behind
]
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Well that takes care of that. I just wanted to say thank you for helping me out so as part of my deal I got you out.]
(link-reveal:"you ask her what the prison was hiding")[
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Oh that's right here let me read you what it says.]
As the two of you keep walking she explains that the prison has been capturing people to do some experimentation once they are done with they got rid of that person and all their data to leave no mark behind
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: This is sickening! We really have to get this info as soon as I get this papers to the guild]
//Man I am thankful I got to know you in there if not I was dead meat//
]
(link-reveal:"Ask her what is she is doing next")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Me? Well I guess I am just going to keep working over at the guild and hope the info gets passed fast. How about you Sebastian I know that you mostly wanted to get out of there so I won't judge if this is the last time we will see each other again.]
(if: $friendship >= 4 or $thieveclothes is 1)[
[[Tell Mel you are going to the theive's guild->Friends Secret Ending aftermath]]
]
[[Part Ways->Friends Normal ending aftermath]](set: $thievesecrets to 1)
(set: $endings to ($endings + 1))
(set: $overthink to ($overthink + $friendcounter))
After deciding you were going to go back to the guild Mel's started jumping and celebrating. She grabs your sleeve and pulls you with speeds that you cannot even react to and starts draggin you through the snow to the guild.
//I might not be the same Sebastian she talked about but I can at least live a life as her right hand in the guild//
(link:"20 year later")[=
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Alright people we have a new job to do, we have to steal a couple of rare items from an extortionist that has been taking from the people of the town. We have to teach this man a lesson so who is with me.]
You raise your without question
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Is there a job you will never accept]
//Nope//
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: I guess with that look you give me no other option and I am coming with you to keep you from losing track okay]
You shake your head to say yes
//I thought the life of a thieve would be one of robbing all the people but I really enjoy it here we are more like robin hoods, its awesome! And with Mel as my partner it makes thinks a lot more fun and exciting. That reminds me I should get myself prepare and get some rest to be ready for the heist (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[tomorrow...->The Cell]]//(set: $lillithpin to 1)
(set: $endings to ($endings + 1))
(set: $overthink to ($overthink + $friendcounter))
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Well partner I guess this is goodbye than. It was a fun ride although it was short.]
You nod to her.
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: I at least want you to have this.]
Mel gives you a flower pin from her backpack
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: Think of it as a thank you gift for the help in there.]
//A red lillith pin interesting//
(text-colour:(hsl:250,0.8797,0.7392,0.9))[Mel: This was my good luck charm for a long time maybe it will help you like it did for me. Well goodbye and happy travels Sebastian.]
Mel gives you a hug and starts heading her own way.
//She is a good person I wish her the best of luck//
You stare the prison now far away from you
//That prison... just thinking about it makes me sick, but at least now I know why there was no one there... but I wonder if the Janitor knew as well hmm... if I ever see him I gotta thank him he pretty much safe my life and let me meet Mel.//
You head your own direction and pass the rest of your life calmly in small village leaving your past (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[behind...->The Cell]]As you look around you notice a guard sitting in a chair he hasn't noticed.
//Maybe I can take his clothes to keep me warm and make my escape easier//
(live: 5s)[//What if he wakes up?// (set: $freezecounter to ($freezecounter + 1))(stop:)]
[[Sneak and takes his clothes while sleeping->Taking the clothes by sneaking]](live: 7s)[(replace: "Sneak and takes his clothes while sleeping")[]//Crud he just woke up I need to knock him out quickly//(stop:)]
(live: 10s)[//With how cold it is I don't know if I have the strength to throw something at him//(set: $freezecounter to ($freezecounter + 1))(stop:)]
[[Knock him out->Knocking out the guard]](live: 12s)[(replace: "Knock him out")[]//Its too late I can't pull this off I just have to run for it.//(stop:)]
(live: 12.5s)[[[Run to the gate with all your might.->Midway to the gate]](stop:)](set: $warm to 0)(set: $su to 0)(set: $su2 to 0)(set: $su3 to 0)(set: $fl to 0)(set: $fl2 to 0)
(t8n: "dissolve")[//Screw it I need to get out of here fast//
You start running straight to the gate without thinking twice. you can feel some part of your body already getting affected by the (link-reveal:"cold.")[=
(link-reveal:"//I will make it there!//")[(set: $warm to ($warm + 2))(set: $su to 1)](live: 3s)[(if: $su is 0)[(replace: "I will make it there!")[]//Body feels too cold...//(set: $freezecounter to ($freezecounter + 1))](stop:)]
(live: 3.5s)[(link-reveal:"//There's my freedom!//")[(set: $warm to ($warm + 1))(set: $su2 to 1)](stop:)](live: 6s)[(if: $su2 is 0)[(replace: "There's my freedom!")[] //But it feels so far...//(set: $freezecounter to ($freezecounter + 1))](stop:)]
(live: 6.5s)[(link-reveal:"//Is getting hard to breath...//")[(set: $freeze to ($freeze + 2))(set: $fl to 1)](stop:)] (live: 9s)[(if: $fl is 0)[(replace: "Is getting hard to breath...")[]//No I can do this!//(set: $warm to ($warm + 1))](stop:)]
(live: 9.5s)[(link-reveal:"//My legs are failing...//")[(set: $freeze to ($freeze + 2))(set: $fl2 to 1)](stop:)] (live: 12s)[(if: $fl2 is 0)[(replace: "My legs are failing...")[]//Come on you can pull through!//(set: $warm to ($warm + 1))](stop:)]
(live: 12.5s)[(link-reveal:"//Stop thinking that you gotta keep moving//")[(set: $warm to ($warm + 1))(set: $su3 to 1)](stop:)](live: 15s)[(if: $su3 is 0)[(replace: "Stop thinking that you gotta keep moving")[] //I am losing conciousness...//(set: $freezecounter to ($freezecounter + 1))](stop:)]
(live: 16s)[(if: $warm > $freezecounter)[
(go-to: "try to open the gate")
]
]
(if: $warm < $freezecounter)[
(go-to: "Frozen")
]
]
]//My chest hurts so much... I can barely breath... but I did I just need one last push but can I even open this gate...//
[[Try to push the gate->chance to open gate]]
[[Give up->Frozen]](set: $overthink to ($overthink + $freezecounter))
(set: $endings to ($endings + 1))
(set: $frozenclothes 1)
//I can't... feel my body...//
As you look down you notice the horrific truth as to why you cannot feel your body, as it has been frozen yet your mind is still functioning.
(link-reveal:"Try Moving")[
You tried moving but it cause your frozen body to fall]
(link-reveal:"Stand and wait for help")[
//What would that do... even if they found me... they will put me back in that cell//]
(link-reveal:"Let go")[
You decide to let go of your body and just let yourself rest
//Maybe I could of made it with a bit more power but will the outcome be different... I prefer to just rest now maybe my (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[next life->The Cell]] will be better...//]As you step carefully go through the snow you are able to get close enough to the guard.
You safely remove his clothes
//Now what should I do with him...//
[[Leave him->The gate with warm clothes]]
[[Put him inside the prison->Putting the guard inside]]You look for something to throw at the guard and you find a fallen brick that can help knocking him out. You throw it at him knocking him out completely
//Sorry about that but I really need this clothes//
[[Do you leave him->The gate with warm clothes]]
[[Putting the guard inside->Putting the guard inside]]As you head towards the gate a weird feeling hits you, as you noticed there is not a single guard keeping check outside, just the one you took the clothes from.
//For being a prison, there really isn't much going on here which is a bit unsettling//
As you keep walking you can hear what sounds like whimpering. You look around to see what looks like a Wolf covered in snow not being able to (link-reveal:"move.")[=
[[Help Him->Helping the wolf]]
[[Keep Walking->Escape secret ending aftermath]]
(live: 5s)[//Why is there a wolf below a mountain of snow now that I have said there is no one around//(set: $freezecounter to ($freezecounter + 1))](set: $karma to 1)
You put the guard inside keeping him from freezing to death
//There at least you won't be staying [[out there->The gate with warm clothes]] the whole day//(set: $gatechance to (random: (1)))
(if: $gatechance is 0)[
You attempt to open the gate but it won't budge
//Do I even have a chance to get out... I have made it this far I can't give up!//
[[Try again->chance to open gate]]
[[Give up on opening->Frozen]]
](if: $gatechance is 1)[
As you push on the door you hear the sound of metal moving on the ground
//I di...d i...t//
As the gate opens your body starts giving up on you. Until finally the exhaustion and freezing temperatures of your body catch up and make you [[faint...->Escape normal ending]]
]//Ugh... my head... Uh! wait where am I!? Is this a blanket?//
As you start becoming conscious you hear a calm yet surprise voice
Villager: Oh thankgoodness you are awake! I was worried you wouldn't have survived when I carried you here from that abandon prison.
//Wait abandon?//
Villager: You seem surprise about it, but is true that place hasn't been used for porbably a century now. Which makes me wonder why you where there in the first place?
(if: $lie is 0)[(link-reveal:"Explain to him")[(set: $explain to 1)(go-to: "Escape normal ending aftermath")]]
(if: $explain is 0)[(link-reveal:"Lie to him")[(set: $lie to 1)(go-to: "Escape normal ending aftermath")
]]
e(set: $endings to ($endings + 1))
(set: $blanket to 1)
(set: $overthink to ($overthink + $freezecounter))
(if: $explain is 1)[=
You explain to the kind man how you woke there and have no recollection of how and when you got there.
Villager: Hmm... I gotta say that is some crazy stuff that I can kinda believe that place might be haunted for all I know so I want to say your story might not be too off.
//He actually beliefs me that's surprising//
Villager: Well body now that you are out of that cursed place do you have any plans?
//Now that he mentions it I really don't... I guess staying here could be nice although living close to that place really makes me a bit unsettled. You know what I'll stay but I will not set foot in that place ever again!//
As you set your mind you tell the villager you want to stay and live here. You thank the man and head out living a peaceful life for 50 years in the village not once setting foot in the (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[prison.->The Cell]]
(if: $lie is 1)[=
You tell the villager you were doing some exploration but got attacked by some wolves that took home in the prison.
Villager: Interesting I mean I guess that could happen since we kinda live close to a forest. But hey now that you are out I am guessing you have a home to go to right
You nod your head saying yes. Even though you really don't. So you head out and say thanks to the man for saving you and look for a place to stay in the village. Luckily there is a room in one of the house and find yourself staying in there for the rest of your life never once setting your foot back in that (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[prison.->The Cell]](set: $karma to ($karma + 1))
You start taking off the snow from the wolf thanks to the clothes the coldness doesn't bother you too much and you are able to help the wolf get free from the mountain of snow.
//There we go little body you are free now//
The wolf gets close to you and licks your hand, and runs off towards the gate and digging himself to the other side of the [[gate->Escape secret ending aftermath]](set: $endings to ($endings + 1))
(set: $warmending to 1)
(if: $karma is >= 1)[
As you get close to the gate you also start noticing small village on the other side of it.
//This is it! time to get out of here//
You push the gate with no effort and get out with no problems. As you keep walking you decide to look back and give one last glare to the prison and promise yourself to forget about it.
//Hopefully there is a place I can stay in this place to finally rest at least and get as far as I can from here//
As you keep walking you noticed an inn and stay there for the night. The next day as you are about to head out you noticed that the prison is gone, with no trace left of it.
//How it was there last night!? Was all of this just a nightmare? Because if it is I am glad is finally over//
With that final thought you leave the town to live a nice calm (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[life->The Cell]] in a village, 2 days away from where the prison was, with a nice family and a nice paying job.
]
(if: $karma is 0)[
As you get close to the gate you noticed that there is nothing on the other side just snow.
//Wait but I swear I saw a village from the door, was I just hallucinating this whole time...//
You open the gate and see nothing but snow.
//I guess have no other choice but hope a village isn't far from here//
You walk out into the unknown, you have no idea what to expect as you continue on. Luckily enough you end up in a village that 8 hours away from the prison. You decide to settle here and live a life trying to forget what you went through in that prison. But can you really forget something like (t8n-depart:"blur")+(t8n-arrive:"blur")+(t8n-time:2s)[[waking up there...->The Cell]]
]
(set: $overthink to ($overthink + $freezecounter))(set: $doorchance to (random: (2)))
As you approach the top of the stairs you are greeted with three doors one to your left, one on the right, and a big one in the middle.
//I should hurry up and chose one//
[[Go to the left one->Warden Route]]
[[Go to the middle one->Escaping by your own route]]
[[Go to the right one->Friend Route]]
(if:visits is 1)[(live: 5s)[//Why is there three doors only, I don't even think a single one leads to an exit//(set: $overthink to ($overthink + 1))(stop:)]
(live: 7s)[//Why is there no guards around? this is a prison right?//(set: $overthink to ($overthink + 1))(stop:)]
(live: 10s)[(if: $doorchance to 0)[(go-to: "Warden Route")](if: $doorchance to 1)[(go-to: "Escaping by your own route")](if: $doorchance to 2)[(go-to: "Friend Route")](stop:)]]You decide to fall asleep again thinking that this was just a weird dream. As you fall asleep a [[voice visits you.->True Ending]](enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
(if: $nothing is 1)[
Well, Well, Well. I gotta say I am surprise you actually decided to do nothing when place in a cell. In a way I am proud of you because you didn't thought it twice. But at the same time I think you just chose this option because it just goes with the opposite of what is being asked when put into a jail cell with no reason.
(link-reveal:"Ask him why you were put into that place")[=
Well it was you who agree to it when you open this story. You wanted to learn and go through a story to choose your path without wasting your time overthinking your options. In a way you did made it by choosing to do nothing, yet I wonder if that satifies you. If you decide to go back I'll let you but be warn I will judge you later if you start overthinking stuff. So what will it be $name?
[[Tell them you want to go back->Very well]]
[[Tell them to let you wake up->Alright]]
](if: $truth is 1)[
I decided to take the form of the Janitor to keep an eye on you the whole time and I gotta say you did (if: $overthink is 0)[incredible you didn't overthink your options at all, I wasn't really expecting this outcome like at all.](if: $overthink > 0 and ($overthink <= 5))[alright, I was expecting you to mess up sometimes and that's fine.](if: $overthink > 5 and ($overthink <= 10))[not the best but not the worst either, you did your best and that's what counts.](if: $overthink > 10 and ($overthink <= 20))[poorly, I was expecting you might have learn to stop overthinking stuff after the couple of times but you really need to improve.](if: $overthink > 20)[uhh I... hmm... so I am just going to assume to assume you were sitting idle the whole time and just deciding to not choose anything.] Now to tell you the truth $name if that really is your name the reason you were in that cell and and wanted me to keep track of you is because you wanted me to do it, you wanted me to help you stop overthinking your life choices. So I made those other lifes to help out. I don't know if it helped you or not because that is up to you. Now if you want to continue doing this and keep getting better I can let you, but in the other hand I can let you choose to go with what you dream of or to one of the lifes you have done except for the bad ones you have a lot to live for bud. Anyways I will not time you but please choose what your heart desires.
(link-reveal:"Choose the life you want")[
(link-reveal:"Go towards $LifeAim")[(set: $destiny to 1)(go-to: "Choosing your life")]
(if: $wardenbadge is 1)[((link-reveal:"Stay as the warden for your new life?")[(set: $wardenbadge2 is 1)(set: $name to "#42")(go-to: "Choosing your life")]]
(if: $guardclothes is 1)[(link-reveal:"Stay as a guard for your new life?")[(set: $guardclothes2 is 1)(set: $name to "#42")(go-to: "Choosing your life")]]
(if: $warmending is 1)[(link-reveal:"Live your life as a villager with a nice family?")[(set: $warmending2 is 1)(go-to: "Choosing your life")]]
(if: $blanket is 1)[(link-reveal:"Live your life as a helping villager?")[(set: $blanket2 is 1)(go-to: "Choosing your life")]]
(if: $thievesecrets is 1)[(link-reveal:"Stay as the best friend of Mel on the thieves guild?")[(set: $thievesecrets2 is 1)(set: $name to "Sebastian")(go-to: "Choosing your life")]]
(if: $lillithpin is 1)[(link-reveal:"Stay as a retired thieve living a peaceful life in village far from your past?")[(set: $lillithpin2 is 1)(set: $name to "Sebastian")(go-to: "Choosing your life")]]
]
[[Return to the stairs and keep going->the stairs]]
]
(if: $endings is 9)[
I am speechless, I wasn't expecting you to live all those different lifes, even the worst ones, is some way I should judge but at the same time I really can't since you went all the way to go through everything I prepared. For that I congratulate you and the person behind the screen because you deserve it for going through everything. Now because of this I will let you chose any life of your desire $name without giving you a timer. So choose what path do you prefer or if you still remember your own dream goal you can choose that as well.
(link-reveal:"Choose the life you want")[
(link-reveal:"Go towards $LifeAim")[(set: $destiny to 1)(go-to: "Choosing your life")]
(if: $wardenbadge is 1)[(link-reveal:"Stay as the warden for your new life?")[(set: $wardenbadge2 to 1)(set: $name to "#42")(go-to: "Choosing your life")]]
(if: $guardclothes is 1)[(link-reveal:"Stay as a guard for your new life?")[(set: $guardclothes2 to 1)(set: $name to "#42")(go-to: "Choosing your life")]]
(if: $warmending is 1)[(link-reveal:"Live your life as a villager with a nice family?")[(set: $warmending2 to 1)(go-to: "Choosing your life")]]
(if: $blanket is 1)[(link-reveal:"Live your life as a helping villager?")[(set: $blanket2 to 1)(go-to: "Choosing your life")]]
(if: $thievesecrets is 1)[(link-reveal:"Stay as the best friend of Mel on the thieves guild?")[(set: $thievesecrets2 to 1)(set: $name to "Sebastian")(go-to: "Choosing your life")]]
(if: $lillithpin is 1)[(link-reveal:"Stay as a retired thieve living a peaceful life in village far from your past?")[(set: $lillithpin2 to 1)(set: $name to "Sebastian")(go-to: "Choosing your life")]]
]
]
(set: $wardenbadge2 to 0)
(set: $guardclothes2 to 0)
(set: $warmending2 to 0)
(set: $blanket2 to 0)
(set: $thievesecrets2 to 0)
(set: $lillithpin2 to 0)(enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
Very well, just close your eyes and you will be back in the cell. Good Luck Bud.
[[Close your eyes->The Cell]](enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
Very well $name, if this is what you desire close your eyes and count to three, you should wake up back in your own place.
(t8n:"dissolve")+(link-reveal:"close your eyes")[=
(live: 1s)[(t8n:"dissolve")[One...](stop:)]
(live: 2s)[(t8n:"dissolve")[Two...](stop:)]
(live: 3s)[(t8n:"dissolve")[Three...](stop:)]
(live: 3.5s)[(go-to: "Wake Up")(stop:)](if: $nothing is 1)[As you start waking up you (link-reveal:"see... ")[= your old room, the one you were before waking up in the cell. You've made it out of the loop and you are free to chose what your true dream is, if you can still (link-reveal:"remember it.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $destiny is 1)[As you start waking up you (link-reveal:"see... ")[= your old room, the one you were before waking up in the cell. You've made it out of the loop and you are free to (link-reveal:"follow your dream.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $wardenbadge2 is 1)[As you start waking up you (link-reveal:"see... ")[= the office full of archives of different prisoners inside the prison with one long sigh you get yourself ready to get your (link-reveal:"job done.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $guardclothes2 is 1)[As you start waking up you (link-reveal:"see... ")[= your guards clothes as you are preparing to finish a new job the Warden has (link-reveal:"given you.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $warmending2 is 1)[As you start waking up you (link-reveal:"see... ")[= your wife sleeping next to you telling you good morning before heading out to (link-reveal:"your job.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $blanket2 is 1)[As you start waking up you (link-reveal:"see... ")[= a blanket surrounding you as you are getting some coffee to (link-reveal:"work on the village.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $thievesecrets2 is 1)[As you start waking up you (link-reveal:"see... ")[= you have your thieves clothes ready and you hear Mel calling you to start heading (link-reveal:"towards the mission.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]
(if: $lillithpin2 is 1)[As you start waking up you (link-reveal:"see... ")[= you see a flower pin on your hand as you start getting out of bed to get (link-reveal:"yourself ready for another day.")[=
(live: 2s)[(t8n:"dissolve")[Thank you player for sitting down and playing my game!
Sincerely Juan A.
Finished in Februrary 1 2021
for CMPM 80K] (stop:)]
]You question the Janitor, by telling him that there has not being a single other prisoner other than you.
Janitor: I mean maybe not around here but you know there are other prison cells.
You tell him that's not possible since there are only a couple of doors, and not a single sound of a prisoner can be heard
Janitor: ...
//I think I got him//
Janitor: Hahaha. Man you are funny, it is true that there is no prisoners here but there are other buildings here you know.
//Crud he is right, but there has to be something he is hiding//
You decide to ask why he always sounds like he has known you, or why he is acting so carefree around you
Janitor: Sigh... (link-reveal:"Do you really want to know?")[=
(link-reveal:"Yes")[(set: $yescounter to 1)
I guess [[I should tell you the truth->True Ending]], you have lived and loop a good amount that you deserved to at least know now.](live: 3s)[(if: $yescounter is 0)[(replace: "Yes")[]//Do I really want to know though? The reason might not be what I want//(set: $overthink to ($overthink + 1))(stop:)]]
[[No->No]]
(set: $yescounter to 0)(enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
You overthinked it didn't you, sorry bud but you gotta stop doing that if you want to know the truth, but don't worry you don't have to live again you can just question me again. You have come this far that I won't punish you I'll just let you back into the [[cell->The Cell]] to try again.(enchant:?passage,(text-colour:(hsl:128,0.8431,0.5,0.9)))
Very well $name I hope you enjoy this new life and it was a pleasure on trying to help you. Now just close your eyes and count to three to go to your desired life.
(t8n:"dissolve")+(link-reveal:"close your eyes")[=
(live: 1s)[(t8n:"dissolve")[One...](stop:)]
(live: 2s)[(t8n:"dissolve")[Two...](stop:)]
(live: 3s)[(t8n:"dissolve")[Three...](stop:)]
(live: 3.5s)[(go-to: "Wake Up")(stop:)]