(css: "color: yellow;")[Hey you ... What are you do- ... WAKE THE HELL UP!]
[[Open your eyes.]]"What the hell is going on, who are you?"
|look)[You look around]
{(live: 2s)[
(show: ?look)
(stop:)
]}
(click-append: "look around")[ and see that nothing's there ... nothing but a pitch black void.](click: "void.")["Fuck, am I dreaming? Why the hell does it feel like I just woke up?"]
(click: "dreaming?")[
(css: "color: yellow;")[Hey asshole, you're not fucking dreaming.]]
(click: "not ")[
"God damnit, now I'm hearing things."]
(click: "hearing things.")[
(css: "color: yellow;")[You little shit ... just listen up. You aren't hearing things. You're here because you're dead. Get it, [[you're fucking dead.]] You had no job, you ate all day and finally passed away in your sleep.]]"I'm dead?! What do you mean? Wha-"
(click: "I'm dead?!")[(css: "color: yellow;")[Sorry kid, I don't feel like explaining much ... well, maybe I'll give you one piece of useful information. Your main objective is to defeat the Evil King and your arch-enemy. That's all I'm willing to tell you, but congrats on being the luckiest loser ever. You've been given another shot at life. Don't screw it up and goodluck motherfucker.]]
(click: "goodluck motherfucker.")["Wait, what the fuck? Don't just leave. What the hell am I supposed to do?"]
(click: "What the hell am I supposed to do?")[(css: "color: red;")[Welcome player. [[What is your name?]]]][(set: $name to (prompt: "What is your name?", ""))]
[[Name has been set, transferring subject to Project Exodus.]](css: "color: red;")[Transfer complete. Welcome to Project Exodus $name. I am your guide. If you have any questions, you can ask me mentally.]
(click: "mentally.")[
[[Where am I?]]
[[Did I really die?]]
[[What am I supposed to do?]]](css: "color: red;")[Yes $name, you did die. Do you have any other quesitons?]
[[Yes.]]
[[No.]](css: "color: red;")[You can do as you please. Your main objective is to defeat the Evil King and your arch-enemy. That is all the information that can be provided of your main objective. If you would like more information about yourself, you just have to think about your "status". Do you have any other questions?]
[[Yes.]]
[[No.]][[Where am I?]]
[[Did I really die?]]
[[What am I supposed to do?]](css: "color: red;")[Very well, if you have any more questions, you may ask me. Goodluck on your new adventure.]
(click: "adventure.")[Well, fuck me. Status.]
(click: "Status.")[(display: "StatusD")
A panel appears in front of your eyes.
Wow, this looks exactly like the video games I used to play. Looks like my stats are even across the board, with the exception of my [[luck.]]](css: "color: red;")[There are several differences in this world. For example, dragons exist in this world. Do you have any other questions?]
(click: "dragons")[Of course, why wouldn't there be dragons?]
(click: "why")[(css: "color: red;")[I'm not certain.]]
(click: "certain.")[Haha. I was being sarcastic.]
(click: "sarcastic.")[(css: "color: red;")[Very well then. Do you have any other questions?]
[[Yes.]]
[[No.]]](css: "color: red;")[You are in a world named "Project Exodus". This world is very different from where you're originally from. Do you have any other questions?]
[[Yes.]]
[[No.]]
[[How different?]](set: $level to 1)
(set: $title to (a:"Really Fuckin' Lucky"))
(set: $ability to (a:))
(set: $hp to 100)
(set: $strength to 10)
(set: $agility to 10)
(set: $intelligence to 10)
(set: $luck to 25)
(set: $loyalty to "Neutral")
(set: $inv to (a:))
(set: $gold to 0)
(set: $lastPassage to "")Status:
Name: $name
Level: $level
Title: $title
Ability: $ability
Gold: $gold
HP: $hp
Strength: $strength
Agility: $agility
Intelligence: $intelligence
Luck: $luck
Allegiance: $loyalty
(link-goto: "Return.", $lastPassage)
(click: "Really Fuckin' Lucky")[(go-to: "lucky")]
(click: "Goblin Slayer")[(go-to: "slayer1")]
(click: "Goblin Tamer")[(go-to: "tamer1")]
(click: "Squidward Slayer")[(go-to: "slayer2")]
(click: "Squidward Tamer")[(go-to: "tamer2")]
(click: "Sharingan")[(go-to: "d3")]Really fuckin' lucky, huh? At least I have that going for me.
|sound)[(text-style: "rumble")[(css: "color: green;")[MWROOOOAAARRR!!]]]
{(live: 3s)[
(show: ?sound)
(stop:)
]}
|cat)["WHAT THE FUCK WAS THAT?!!" You turn around and your jaw drops wide-open. You look up and towering over you is a motherfuckin' giant cat.]
{(live: 5s)[
(show: ?cat)
(stop:)
]}
(click: "giant cat.")[(css: "color: red;")[Warning. Warning. Dangerous species detected. Level 100 Big Cat. Player $name is advised to retreat.]]
(click: "retreat.")[The Big Cat lifts its paw as if it's getting ready to strike you, [[what will you do?]]]
You try getting your feet to move, but you are frozen in fear. As the Big Cat's paw comes crashing down, you think to yourself, "Really Fuckin' Lucky" my ass.
(click: "Really Fuckin' Lucky")[(css: "color: red;")[Title "Really Fuckin' Lucky" has been activated, luck has been increased for a short period of time.]](set: $luck to it + 75)
(click: "luck has been increased")[As you hear the familiar voice in your head, the Big Cat's paw comes crashing down ... and misses.]
(click: "misses.")[
[[No fucking way! Status.]]]You try getting your feet to move, but you are frozen in fear. As the Big Cat's paw comes crashing down, you think to yourself, "Really Fuckin' Lucky" my ass.
(click: "Really Fuckin' Lucky")[(css: "color: red;")[Title "Really Fuckin' Lucky" has been activated, luck has been increased for a short period of time.]](set: $luck to it + 75)
(click: "luck has been increased")[As you hear the familiar voice in your head, the Big Cat's paw comes crashing down ... and misses.]
(click: "misses.")[
[[No fucking way! Status.]]][[Evade to the left.]]
[[Evade to the right.]]
(live: 3s)[
(go-to: "Stand still.")
](display: "StatusD")
|run)["HOLY SHIT!! I'm OP as fuck. I guess it's time to make like a fetus and [[head out.]]"]
{(live: 2s)[
(show: ?run)
(stop:)
]}You are frozen in fear. As the Big Cat's paw comes crashing down, you think to yourself, "Really Fuckin' Lucky" my ass.
(click: "Really Fuckin' Lucky")[(css: "color: red;")[Title "Really Fuckin' Lucky" has been activated, luck has been increased for a short period of time.]](set: $luck to it + 75)
(click: "luck has been increased")[As you hear the familiar voice in your head, the Big Cat's paw comes crashing down ... and misses.]
(click: "misses.")[
[[No fucking way! Status.]]]You look around you and see three options:
[[Head to your left into the forest.]]
[[Run straight under Big Cat and head towards an open field.]]
[[Turn around and go towards the caverns.]]You run into the forest and eventually the Big Cat stops following you.
|speak1)[(css: "color: red;")[Title "Really Fuckin' Lucky" has been deactivated, luck has reverted to original state. 2 hour cooldown.]](set: $luck to it - 75)
{(live: 3s)[
(show: ?speak1)
(stop:)
]}
(click: "deactivated")[Hmm, seems like this title is my most important attribute. From what I can tell, It activates for a short period of time when I'm in danger and takes two hours of cooldown time to reactivate it. Is that the case system?]
(click: "system?")[(css: "color: red;")[Yes $name. The skill activates when you're faced with danger, but has a cooldown time associated with it.]]
(click: "Yes")[Just as I suspected. Damn, that chase has me exhausted. You sit down and take a long look at the surrounding forest and finally get to appreciate the beautiful [[scenery.]]]You charge towards the Big Cat and everything goes black.
(click: "black.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again.]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "head out.")]
(click: "End game.")[(reload:)]You turn around and enter the cavern. The Big Cat doesn't seem to want to enter the cavern and leaves.
|speak1)[(css: "color: red;")[Title "Really Fuckin' Lucky" has been deactivated, luck has reverted to original state. 2 hour cooldown.]](set: $luck to it - 75)
{(live: 3s)[
(show: ?speak1)
(stop:)
]}
(click: "deactivated")[Hmm, seems like this title is my most important attribute. From what I can tell, It activates for a short period of time when I'm in danger and takes two hours of cooldown time to reactivate it. Is that the case system?]
(click: "system?")[(css: "color: red;")[Yes $name. The skill activates when you're faced with danger, but has a cooldown time associated with it.]]
(click: "Yes")[Just as I suspected. Damn, that chase has me exhausted. You sit down and take a long look at the surroundings. The [[cave]] is dimly lit due to the light shining from outside.]Content Warning. Explicit Content.
Please refrain from using undo button. Also, your lucky number is 3.
[[Start Game.]][Around you there are huge trees with beautiful flowers, a stream running through the forest and ... a cemetery.]
(click: "cemetery.")[Well, you don't see that everyday. I'm too tired to deal with this shit. I'll just take a nap. You lay down against a tree and fall into a deep slumber.]
(click: "slumber.")[One hour later ...
Yaawwwwnnnn. Damn, that felt good. You get up and suddenly feel a chill running down your back.]
(click: "chill")[From what you can tell, this strange feeling is coming from the cemetery. You proceed to the cemetery and at the center of the cemetery is the dopest looking sword you have ever seen.
Do you [[retrieve the sword]] or [[move on?]]]Inventory:
$inv
(link-goto: "Return.", $lastPassage)
(click: "Blade of Häagen-Dazs")[(go-to: "d1")]
(click: "Goblin Token")[(go-to: "d2")]
(click: "Squidward Token")[(go-to: "d4")]
(click: "Default Sword of ???")[(go-to: "d5")]
(click: "???'s Book")[(go-to: "d6")]
(click: "Backward Sword of ???")[(go-to: "d7")]
(click: "Book of Knowledge")[(go-to: "d8")]
Status:
Name: $name
Level: $level
Title: $title
Ability: $ability
Gold: $gold
HP: $hp
Strength: $strength
Agility: $agility
Intelligence: $intelligence
Luck: $luck
Allegience: $loyalty(if: (passage:)'s tags contains "stats")[Check [[Status.]]]
(if: (passage:)'s tags contains "inv")[Check [[Inventory.]]
]You pull the sword from the ground and the surrounding area starts to become frosty.
|speak)[(css: "color: red;")[You have acquired Blade of Häagen-Dazs (Level ???).]]
{(live: 2s)[
(show: ?speak)
(stop:)
]}
(click: "Blade of Häagen-Dazs")["Holy shit. Häagen-Dazs exists here too." You start walking away when suddenly...]
(click: "suddenly...")[(text-style: "rumble")[Rumble, Rumble, Rumble.] The ground starts shaking and something bursts through the ground in front of you.]
(click: "bursts")["Wow ... just wow. Never thought I'd see the day when a fucking [[castle]] comes out from underground."]You try walking past the sword, but for some reason it feels as if it's calling for you, like literally whispering to you. You try to making out what you're hearing and for some odd reason the whispers are just repeating the words "ice cream."(click: "ice cream.")[Fuck it, might as well take it. You pull the sword from the ground and the surrounding area starts to become frosty.]
(click: "ice cream.")[(css: "color: red;")[You have acquired Blade of Häagen-Dazs (Level ???).]]
(click: "Blade of Häagen-Dazs")["Holy shit. Häagen-Dazs exists here too." You start walking away when suddenly...]
(click: "suddenly...")[(text-style: "rumble")[Rumble, Rumble, Rumble.] The ground starts shaking and something bursts through the ground in front of you.]
(click: "bursts")["Wow ... just wow. Never thought I'd see the day when a fucking [[castle]] comes out from underground."]You stare at the castle in awe and take a while to realize that you've been completely surrounded by really short ugly green humanoids and ... a bunch of squidwards?!!.
|speak)[(css: "color: red;")[Warning. Warning. Dangerous species detected. Level 1 Goblins. Level 3 Baby Goblins. Level 10 Goblin King. Level 5 Squidwards. Player $name is advised to proceed with caution.]]
{(live: 3s)[
(show: ?speak)
(stop:)
]}
(click: "proceed with caution.")[Hehe. Last time it told me to retreat. Looks like I might be able to do something this time. You are about to say something when the goblin that looks like the king asks (css: "color: green;")["Who are you?"]]
(click: "Who are you?")["Oh shit, you're speaking English. Wow, that's unexpected. Well, uh, my name is $name. I'm just a travelling adventurer. If you don't mind, I'd [[like to leave]] here now."]Goblin King: (css: "color: green;")["HAHAHAHAHHA!! Leave? The only thing that's going to happen is you ending up dead."]
(click: "dead.")[As soon as he says that, the rest of the monsters charge towards you, which creates an opening.]
(click: "opening.")[Will you [[run for the opening]] or [[stay and fight?]]]You run for the opening, but your leg gets caught in a trap. The goblins jump on you one-by-one and tear you to shreds. You fade away into the endless abyss.
(click: "abyss.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again.]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "like to leave")]
(click: "End game.")[(reload:)]You face the monsters coming towards you and, with all your might, swing the blade at the closest monster ... and everything goes white.
|light)[(text-style: "emboss")[What the hell was that. You open your eyes and everything is blurry and you are barely standing with the support of the blade.] "What the fuck, I just swung the sword and some bright light appeared."]
{(live: 3s)[
(show: ?light)
(stop:)
]}
(click: "bright light")[Your vision slowly comes back and you stand in awe at the sight before you. All the goblins and squidwards that came at you are dead and half the castle has been sawed off. The forest is now covered in ice and snow. "Holy fuck."]
(click: "vision")[(css: "color: red;")[Warning. Player $name has taken severe damage from using [[Blade of Häagen-Dazs]]. 60 HP remaining.](set: $hp to it - 40)]Unbelievable. This weapon is insane. No wonder it comes at a huge cost.
(click: "Unbelievable.")[You look at the Goblin King and the remaining monsters, who are now trembling with fear. The Goblin King falls to his knees and begs for forgiveness.]
(click: "forgiveness.")[(css: "color: red;")[Emergency Task has been assigned. Level increase possible, additional rewards possible.]]
(click: "Emergency Task")[Hmm. I was wondering why there was no experience bar. Looks like I'll have to do these tasks to level up. Alright system, let's hear it.]
(click: "let's hear it.")[(css: "color: red;")[Player $name has two options:
[[Annihilate the goblins and squidwards.]]
[[Forgive the goblins and squidwards.]]]]You walk towards the monsters, blade in hand, and grin like a fucking maniac.
(click: "grin")[Taking one look at you, they can tell what's about to happen. They quickly try and retaliate ... but it's no use. Before they could get to you, everything was over.]
(click: "over.")[(css: "color: red;")[Warning. Player $name has taken severe damage from using Blade of Häagen-Dazs. 20 HP remaining.](set: $hp to it - 40)]
(click: "severe damage")[You feel dizzy due to the recoil and collapse. You close your eyes and before falling asleep, you hear ... (css: "color: red;")[
Emergency Task complete. Congratulations Player $name.
Player $name has leveled up. (x10)
Restoring health.(set: $hp to it + 80)
Acquired new ability ... Sharingan.
Acquired new titles ... [[Goblin and Squidward Slayer.]]]]
(set: $hp to it + 100)(set: $level to it + 10)(set: $title to it + (a: " Goblin Slayer", "Squidward Slayer"))(set: $strength to it + 10)(set: $agility to it + 10)(set: $intelligence to it + 10)(set: $luck to it + 10)(set: $loyalty to "Kinda Evil")(set: $ability to "Sharingan")You walk towards the monsters, without your blade, and decide to forgive them.
(click: "forgive")[The monsters all cry happily and the Goblin King expresses his gratitude by handing you two tokens and saying (css: "color: green;")["From now on, the goblins and squidwards swear their allegiance to you. If you ever run into one of us, show them these tokens and they will aid you."]]
(click: "allegiance")["Holy shit, that's great but I'm really tired. Do you have anywhere that I can rest?"]
(click: "rest?")[(css: "color: green;")["Of course. Follow me."]]
(click: "Follow")[You head into the remaining half of the castle and collapse in a really soft bed. As you fall asleep, you hear ... (css: "color: red;")[
Emergency Task complete. Congratulations Player $name.
Player $name has leveled up. (x5)
Restoring health.(set: $hp to it + 40)
Acquired new ability ... Sharingan.
Acquired new title ... [[Goblin and Squidward Tamer.]]]]
(set: $hp to it + 50)(set: $level to it + 5)(set: $title to it + (a: " Goblin Tamer", "Squidward Tamer"))(set: $strength to it + 5)(set: $agility to it + 5)(set: $intelligence to it + 5)(set: $luck to it + 5)(set: $loyalty to "Kinda Good")(set: $ability to "Sharingan")Five hours later ...
You wake up covered in snow and recall that overusing the Blade of Häagen-Dazs had caused you to collapse.
(click: "covered in snow")[You look at your surroundings and realize that the forest was no longer a forest. For as far as the eye could see, the forest had turned into ice and snow. Other than that, all there was left were the bodies of the monsters that you had massacred.]
(click: "bodies")[You go around to the goblins and loot the items on their bodies. They had some food, water, and gold.]
(click: "food, water, and gold.")["Damn it, how am I going to carry all this shit?"]
(click: "carry")[(css: "color: red;")[Congratulations Player $name, you have reached Level 11. You have unlocked the "Inventory" function. Similar to the "Status" function, you can mentally utilize the function.]]
(click: "mentally")[You think about the inventory and all your items automatically get [[stored]] inside.](set: $inv to it + (a: "Blade of Häagen-Dazs", "Beef Jerky", "Water"))(set: $gold to it + 666)Five hours later ...
You wake up feeling refreshed after finally being able to sleep in a bed.
(click: "refreshed")[You stroll around the castle and run into the Golbin King, who has prepared food, water, and gold for your journey.]
(click: "food, water, and gold")["Damn it, how am I going to carry all this shit?"]
(click: "carry")[(css: "color: red;")[Congratulations Player $name, you have reached Level 6. You have unlocked the "Inventory" function. Similar to the "Status" function, you can mentally utilize the function.]]
(click: "mentally")[You think about the inventory and all your items automatically get [[collected]] by the system.](set: $inv to it + (a: "Blade of Häagen-Dazs", "Goblin Token", "Squidward Token", "Beef Jerky", "Water"))(set: $gold to it + 555)Around and below you, there are giant chasms and stalagmites. What's even weirder is that there seems to be a red glowing light in the distance.
(click: "red glowing light")[Well, that sure is strange, but I'm too tired to deal with it right now. I'll just take a nap. You lay down against the wall and fall into a deep slumber.]
(click: "slumber.")[One hour later ...
Yaawwwwnnnn. Damn, that felt good. You get up and head towards the glowing light from earlier. Getting through the cave was pretty dangerous due to the giant chasms. You eventually get to the sight of the glowing light and suddenly started sweating profusely.]
(click: "sweating")[The searing red light seems to be coming from the bottom of a giant pit of water.
Do you [[dive down and see what it is]] or [[give up?]]]You dive down and keep going deeper and deeper until you see an opening. You follow the opening and suddently pop out of the water and hit the floor hard.
|speak)[(css: "color: red;")[Warning. Warning. Player $name has taken moderate damage from falling. 80 HP remaining.]](set: $hp to it - 20)
{(live: 3s)[
(show: ?speak)
(stop:)
]}
(click: "moderate damage")[You completely ignore the pain because you can't believe what's before your eyes. In front of you is what seems to be the remains of an old city that seems to have been burnt down by some huge fire or something.]
(click: "fire")[You look up for a moment and realize that you can see the water right above you, but for some reason it's not coming down on you. You head towards the remains of the city because you can still feel that the source of the [[red light]] is near.]You try walking away, but for some reason it feels as if it's calling for you, like literally whispering to you. You try to make out what you're hearing and for some odd reason the whispers are just repeating the word "Naruto."
(click: "Naruto.")[Fuck it, might as well explore. You dive down and keep going deeper and deeper until you see an opening. You follow the opening and suddently pop out of the water and hit the floor hard.]
(click: "hit the floor")[Warning. Warning. Player $name has taken moderate damage from falling. 80 HP remaining.](set: $hp to it - 20)
(click: "moderate damage")[You completely ignore the pain because you can't believe what's before your eyes. In front of you is what seems to be the remains of an old city that seems to have been burnt down by some huge fire or something.]
(click: "fire")[You look up for a moment and realize that you can see the water right above you, but for some reason it's not coming down on you. You head towards the remains of the city because you can still feel that the source of the [[red light]] is near.]You walk a few miles and finally reach the center of the city. Before you is a red beam of light. You reach for the light and everything around you becomes blood red.
|speak)[(css: "color: red;")[You have acquired Sharingan (Level ???).]](set: $ability to it + (a: "Sharingan"))
{(live: 5s)[
(show: ?speak)
(stop:)
]}
(click: "Sharingan")["What in the fuck is going on? Sharingan?! Is Itachi a real person in this world?"]
(click: "Itachi")[(css: "color: red;")[I am not sure what you are referring to, but in this world, the fictional in your world can be reality and the reality can be fictional.]]
(click: "reality")[Damn, what a crazy reality. You start to walk back towards where you came from, but you suddenly hear an ear-piercing laugh. (css: "color: green;")[(text-style: "rumble")[
[["HEHEHEHEHEHEHEHEHEHHEHEHEHEHEHE!!"]]]] One that you recognize.]Before you know it, you're surrounded by a bunch of Squidwards and some Goblins. "What in the fuck is going on in this world."
|speak)[(css: "color: red;")[Warning. Warning. Dangerous species detected. Level 3 Goblins. Level 5 Squidwards. Level 10 Flute-holding Squidward. Player $name is advised to proceed with caution.]]
{(live: 3s)[
(show: ?speak)
(stop:)
]}
(click: "proceed with caution.")[Hehe. Last time it told me to retreat. Looks like I might be able to do something this time. You are about to say something when the Flute-holding Squidward asks in his annoying ass voice (css: "color: green;")["Who are you?"]]
(click: "Who are you?")[My name is $name. I'm just a travelling adventurer. If you don't mind, I'd [[like to get going]] now."]Flute-holding Squidward: (css: "color: green;")["HEHEHEHEHEHEHEHE!! Leave? You can't leave here. You will die here."]
(click: "die")[As soon as he says that, the rest of the monsters charge towards you, which creates an opening.]
(click: "opening.")[Will you [[try and escape]] or [[fight them?]]]You run for the opening, but your leg gets caught by a squidward's tentacle. The squidwards jump on you one-by-one and choke you to death. You fade away into the endless abyss.
(click: "abyss.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again.]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "like to get going")]
(click: "End game.")[(reload:)](css: "color: red;")["Sharingan" has been activated.]
(click: '"Sharingan"')[As soon as you activated your Sharingan, you could see everything. You could see the movements of the monsters rushing towards you and every movement they were going to make. In the blink of an eye, the monsters coming towards you were dead.]
(click: "dead.")[(css: "color: red;")[Warning. Player $name has taken moderate damage from using Sharingan. 50 HP remaining.](set: $hp to it - 30)]
(click: "moderate damage")[Holy shit, this feels fucking amazing. My head hurts a little, but I can see everything so clearly.]
(click: "clearly.")[You look at the Flute-holding Squidward and the remaining monsters, who are now trembling with fear. The Flute-holding Squidward falls to his knees and begs for [[forgiveness.]]][(css: "color: red;")[Emergency Task has been assigned. Level increase possible, additional rewards possible.]]
(click: "Emergency Task")[Hmm. I was wondering why there was no experience bar. Looks like I'll have to do these tasks to level up. Alright system, let's hear it.]
(click: "let's hear it.")[(css: "color: red;")[Player $name has two options:
[[Massacre them.]]
[[Forgive them.]]]]You walk towards the monsters, with blood red eyes, and grin like a fucking maniac.
(click: "grin")[Taking one look at you, they can tell what's about to happen. They quickly try and retaliate ... but it's no use. Before they could get to you, they were no more.]
(click: "no more.")[(css: "color: red;")[Warning. Player $name has taken moderate damage from using Sharingan. 20 HP remaining.](set: $hp to it - 30)]
(click: "moderate damage")[You feel dizzy due to the recoil and collapse. You close your eyes and before falling asleep, you hear ... (css: "color: red;")[
Emergency Task complete. Congratulations Player $name.
Player $name has leveled up. (x10)
Restoring health.(set: $hp to it + 80)
Acquired new item ... Blade of Häagen-Dazs.
Acquired new title ... [[Squidward and Goblin Slayer.]]]]
(set: $hp to it + 100)(set: $level to it + 10)(set: $title to it + (a: " Squidward Slayer", "Goblin Slayer"))(set: $strength to it + 10)(set: $agility to it + 10)(set: $intelligence to it + 10)(set: $luck to it + 10)(set: $loyalty to "Kinda Evil")You walk towards the monsters and decide to forgive them.
(click: "forgive")[They all cry happily and the Flute-holding Squidward expresses his gratitude by handing you two tokens and saying (css: "color: green;")["From now on, the squidwards and Goblins will swear their allegiance to you. If you ever run into one of us, show them these tokens and they will aid you.]]
(click: "allegiance")["Holy shit, that's great but I'm really tired. Do you have anywhere that I can rest?"]
(click: "rest?")[(css: "color: green;")["Of course. The Monsters Alliance is nearby. Follow me."]]
(click: "Follow")[You head to the Monsters Alliance with them and collapse in a really soft bed. As you fall asleep, you hear ... (css: "color: red;")[
Emergency Task complete. Congratulations Player $name.
Player $name has leveled up. (x5)
Restoring health.(set: $hp to it + 50)
Acquired new item ... Blade of Häagen-Dazs.
Acquired new title ... [[Squidward and Goblin Tamer.]]]]
(set: $hp to it + 50)(set: $level to it + 5)(set: $title to it + (a: " Squidward Tamer", "Goblin Tamer"))(set: $strength to it + 5)(set: $agility to it + 5)(set: $intelligence to it + 5)(set: $luck to it + 5)(set: $loyalty to "Kinda Good")Five hours later ...
You wake up covered in ash and recall that overusing Sharingan had caused you to collapse.
(click: "covered in ash")[You look at your surroundings and realize that a fire had been accidentally spread while you were massacring the monsters. For as far as the eye could see, the city was surrounded by fumes and ash. Other than that, all there was left were the bodies of the monsters that you had massacred.]
(click: "bodies")[You go around to the monsters and loot the items on their bodies. They had some food, water, and gold.]
(click: "food, water, and gold.")["Damn it, how am I going to carry all this shit?"]
(click: "carry")[(css: "color: red;")[Congratulations Player $name, you have reached Level 11. You have unlocked the "Inventory" function. Similar to the "Status" function, you can mentally utilize the function.]]
(click: "mentally")[You think about the inventory and all your items automatically get [[placed]] inside.](set: $inv to it + (a: "Squid", "Water", "Blade of Häagen-Dazs"))(set: $gold to it + 666)Five hours later ...
You wake up feeling refreshed after finally being able to sleep in a bed.
(click: "refreshed")[You stroll around the Monster Alliance and run into the Flute-holding Squidward, who has prepared food, water, and gold for your journey.]
(click: "food, water, and gold")["Damn it, how am I going to carry all this shit?"]
(click: "carry")[(css: "color: red;")[Congratulations Player $name, you have reached Level 6. You have unlocked the "Inventory" function. Similar to the "Status" function, you can mentally utilize the function.]]
(click: "mentally")[You think about the inventory and all your items automatically get [[put]] into the system.](set: $inv to it + (a: "Squidward Token", "Squid", "Water", "Blade of Häagen-Dazs", "Goblin Token"))(set: $gold to it + 555)Continue.
(click: "Continue.")["Damn, this inventory is really useful. Also, looks like I've leveled a lot and acquired a new ability and useful titles." You finish up taking a look at your status screen and inventory and [[leave]] the lifeless wasteland that you'd just created.]Continue.
(click: "Continue.")["Damn, this inventory is really useful. Also, looks like I've leveled a lot and acquired a new ability and useful titles." You finish up taking a look at your status screen and inventory and [[wave goodbye]] to the monsters.](css: "color: red;")[Item Description:
A blade forged by the legendary warrior Häagen-Dazs. It is said that the legendary beast known as the "Klondike Bear" was slain with this very blade. This weapon freezes anything it hits and has the ability to cause massive destruction and change in weather.
Level ???: Due to player's low level, using the Blade of Häagen-Dazs cause recoil damage.]
(link-goto: "Return.", (history:)'s last)(if: not ((passage:)'s tags contains "skip"))[(set: $lastPassage to (passage:)'s name)](css: "color: red;")[Item Description:
A token given to you by the goblins. Goblins recongnize the token holder as one of them and do everything they can to aid the token holder.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Title Description:
You are a Goblin Slayer. Every goblin, no matter level or status, doesn't dare approach you. In their eyes, you are the Devil.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Title Description:
You are a Goblin Tamer. Every goblin, no matter level or status, respects you. In their eyes, you are a God.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Item Description:
A token given to you by the squidwards. Squidwards recongnize the token holder as one of them and do everything they can to aid the token holder.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Ability Description:
The users eyes turn blood red.
Eye of Insight: Precognition. Predict the movements of an opponent. So detailed that even the slightest muscle tensions are distinguished.
Eye of Hypnotism: Can control people and render them unconscious, as well as other specific techniques which can be used to paralyze people.
Level ???: Due to player's low level, using Sharingan cause recoil damage.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Title Description:
You are a Squidward Slayer. Every squidward, no matter level or status, doesn't dare approach you. In their eyes, you are the Devil.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Title Description:
You are a Squidward Tamer. Every squidward, no matter level or status, respects you. In their eyes, you are a God.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Title Description:
You are really fuckin' lucky. When you are in danger, this title activates and increased your luck four-fold. Effect lasts for a short period of time and has a 2 hour cooldown duration.]
(link-goto: "Return.", (history:)'s last)Continue.
(click: "Continue.")["Damn, this inventory is really useful. Also, looks like I've leveled a lot and received a new item and acquired useful titles." You finish up taking a look at your status screen and inventory and [[head out]] of the lifeless wasteland that you'd just created.]One week has passed by ...
(click: "One week")[Two weeks have passed by ...]
(click: "Two weeks")[Three weeks have passed by ...]
(set: $inv to it + (a: "Beef Jerky"))
(click: "Three weeks")[Four weeks have passed by ...]
(set: $hp to it + 337)(set: $level to it + 22)(set: $strength to it + 32)(set: $agility to it + 91)(set: $intelligence to it + 42)(set: $luck to it + 219)(set: $gold to it + 2743)(click: "Four weeks")[
[[One month]] has passed by ...]One week has passed by ...
(click: "One week")[Two weeks have passed by ...]
(click: "Two weeks")[Three weeks have passed by ...]
(set: $inv to it + (a: "Squid"))
(click: "Three weeks")[Four weeks have passed by ...]
(set: $hp to it + 337)(set: $level to it + 22)(set: $strength to it + 32)(set: $agility to it + 91)(set: $intelligence to it + 42)(set: $luck to it + 219)(set: $gold to it + 2743)(click: "Four weeks")[
[[One month]] has passed by ...]"Welcome to Red Tower" read the sign hanging above your head. You had been travelling throughout various lands over the past month and have finally reached human civilization.
(click: "travelling")[Throughout your travels, you had visited various dungeons and cleared various tasks, which yielded lots of rewards. You have even [[leveled up]], with your proficient stats increasing more than others.]Continue.
(click: "Continue.")[You head into the Red Tower, which is much bigger than you anticipated. The bottom floor of the town was bustling with humans and several other species. There are weapon shops, strip clubs, and several other businesses. Where will you go?
[[To a magic weapon shop.]]
[[To the strip club.]]]Continue.
(click: "Continue.")["Damn, this inventory is really useful. Also, looks like I've leveled a lot and acquired a new item and useful titles." You finish up taking a look at your status screen and inventory and wave the monsters [[goodbye.]]]One week has passed by ...
(click: "One week")[Two weeks have passed by ...]
(click: "Two weeks")[Three weeks have passed by ...]
(click: "Three weeks")[Four weeks have passed by ...]
(set: $hp to it + 158)(set: $level to it + 11)(set: $strength to it + 16)(set: $agility to it + 45)(set: $intelligence to it + 21)(set: $luck to it + 123)(set: $gold to it + 2978)(click: "Four weeks")[
[[A month]] has passed by ...]One week has passed by ...
(click: "One week")[Two weeks have passed by ...]
(click: "Two weeks")[Three weeks have passed by ...]
(set: $inv to it + (a: "Beef Jerky"))
(click: "Three weeks")[Four weeks have passed by ...]
(set: $hp to it + 158)(set: $level to it + 11)(set: $strength to it + 16)(set: $agility to it + 45)(set: $intelligence to it + 21)(set: $luck to it + 123)(set: $gold to it + 2978)(click: "Four weeks")[
[[A month]] has passed by ...]"Welcome to Red Tower" read the sign hanging above your head. You had been travelling throughout various lands over the past month and have finally reached human civilization.
(click: "travelling")[Throughout your travels, you had visited various dungeons and cleared various tasks, which yielded lots of rewards. You have even leveled up, with your [[proficient stats]] increasing more than others.]Continue.
(click: "Continue.")[You head into the Red Tower, which is much bigger than you anticipated. The bottom floor of the town was bustling with humans and several other species. There are weapon shops, strip clubs, and several other businesses. Where will you go?
[[To the magic weapon shop.]]
[[To a strip club.]]]You walk into the bar and have a seat. A bartender named "Anna" comes over to you and asks (css: "color: orange;")["What'll you have sweetheart?"]
|ans)[
[["Whiskey neat."]]
[["Moscow Mule."]]
[["Surprise me."]]
]
{(live: 3s)[
(show: ?ans)
(stop:)
]}You head towards a weapon shop and you're geeted by a shopworker. (css: "color: orange;")["Welcome to the Red Tower Weapon Shop. My name is Ashley. How may I help you today?"]
|ans)[
[["I'd like to see the most powerful weapon and magic you have here."]]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}The author: Haha. Sike motherfucker. Now get your ass to a weapon shop.
[[To a magic weapon shop.]]Anna the bartender brings over your drink and you drink it. This is your first time drinking alcohol and you think to yourself, "what the fuck, this tastes like shit."
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in, you're absolutely blasted.]
(click: "blasted.")[You pick up the tab and throw a few gold coins on the counter.](set: $gold to it - 3)
(click: "few gold coins")[Anna the bartender is shocked and says (css: "color: orange;")["Holy shit. The bill is only 27 bronze coins."]]
(click: "27 bronze coins")[You can barely make out what she's saying and try [[stumbling out]] of the bar.]Anna the bartender brings over your drink and you drink it. You feel dizzy and fall to the floor and everything goes black.
(click: "black.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. You really died from drinking something you were allergic too. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "To the bar.")]
(click: "End game.")[(reload:)]
Anna the bartender brings over your drink and you drink it. This is your first time drinking alcohol and you think to yourself, "what the fuck, this tastes like shit."
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in, you're absolutely blasted.]
(click: "blasted.")[You pick up the tab and throw a few gold coins on the counter.](set: $gold to it - 3)
(click: "few gold coins")[Anna the bartender is shocked and says (css: "color: orange;")["Holy shit. The bill is only 27 bronze coins."]]
(click: "27 bronze coins")[You can barely make out what she's saying and try [[stumbling out]] of the bar.]Your run into something in front of you. You stumble around and look up to see a pretty beefy looking guy standing in front of you.
|ans)[(css: "color: orange;")["Hehehe. How you doing little shit. Seems like you're a pretty rich kid. How about you hand over your money and valuables before things get nasty."]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "hand over your money")[You respond:
[[Fuck off.]]
[[...]]](css: "color: orange;")["We have three very powerful swords here. No one knows where they're from or what they're called. All we know is that those who have tried to wield these weapons have all been repelled by them."]
|ans)[You walk over to the three swords. Hmmm. Very strange, these swords all look the same. System, analyze these swords for me.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "analyze")[(css: "color: red;")[Analyzing weapons (3).
The first weapon is named "Default Sword" (Common, Level 1). It's just an ordinary sword.
The second weapon is named "Default Sword" (Rare, Level 30). This is an old enhanced version of the first weapon.
The third weapon is named "Default Sword of ???" (Unknown, Level ???). Analysis failed.]]
(click: "Analysis failed.")[Hmm. Interesting. You turn to Ashley the shopworker and say:
[["Please show me the most powerful magic you have."]]
[["How much are the swords?"]]](css: "color: orange;")["What'd you say you little shit?" His hand turns into a fist and is coming towards your face.]
|ans)[(css: "color: red;")[Sharingan activated.]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Sharingan")[In the blink of an eye, the buff guy's head was rolling on the floor. You had cut his head clean off ... with your hand.]
(click: "head was rolling")[The bar suddenly went silent.](set: $hp to it - 50)
(click: "silent.")[(css: "color: red;")[Player $name has taken low damage due to the use of Sharingan. Player $name has taken low damage due to alcohol poisoning. $hp HP remaining.]]
(click: "alcohol poisoning.")[You suddenly [[pass out.]]](css: "color: red;")[Sharingan activated.]
|ans)[Before saying anything else, the buff guy's hands were on the floor. You had cut his hands clean off ... with a slight movement of your hand.]
{(live: 2s)[
(show: ?ans)
(stop:)
]}
(click: "hands were on the floor.")[The bar suddenly went silent.](set: $hp to it - 50)
(click: "silent.")[(css: "color: red;")[Warning. Warning. Player $name has taken low damage due to the use of Sharingan. Player $name has taken low damage due to alcohol poisoning. $hp HP remaining.]]
(click: "alcohol poisoning.")[You suddenly [[pass out.]]]Ashley the shopworker hands you a book. (css: "color: orange;")["This book holds a locked spell. No one knows how to unlock the spell, but it is said that the spell contained within this book is ancient."]
|ans)["Hehe. Everything's so mysterious here." Hey system, analyze this book for me.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "analyze")[(css: "color: red;")[Analyzing spellbook.
The spellbook is named "???'s Book" (???, Level ???). Analysis complete. No data on spellbook.]]
(click: "spellbook.")[Damn, not even the system knows about this. Must be pretty incredible. "How much for this book?"]
(click: "How much")[(css: "color: orange;")["This book is worth 4500 gold coins. You can also [[trade in]] any item you have to cover some of the cost."]](css: "color: orange;")["If you can somehow wield one of these sword, it costs 3000 gold per sword."]
|ans)["Holy shit. That's really expensive." Hmm, then I should probably take a look at the magic first.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}(click: "magic")[
[["Please show me the most powerful magic you have."]]]You turn around and pull out the Blade of Häagen-Dazs. "How much would this be worth?"
|ans)[The shopworker's eyes go wide-open. (css: "color: orange;")["Amazing!! Is that really the Blade of Häagen-Dazs!? That would be worth around 2500 Gold."]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Is that really")["Yeah, it's the real deal."
[["Alright then, I'll buy the sword." (Default Sword of ???)]]
[["Alright then, I'll sell my blade and buy the book." (???'s Book)]]](css: "color: orange;")["Alright. That'll be 3000 gold coins. Thank you and have a nice day."](set: $gold to it - 3000)
|ans)[(css: "color: red;")[You have acquired Default Sword of ???.]](set: $inv to it + (a: "Default Sword of ???"))
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Default Sword of ???.")[Damn, that was really fucking expensive. Time to find somewhere to drown my sorrows. [[To the bar.]]](css: "color: orange;")["Alright. That'll be 2000 gold coins after trading in the blade. Thank you and have a nice day."](set: $gold to it - 2000)
|ans)[(css: "color: red;")[You have acquired ???'s Book.]](set: $inv to it - (a: "Blade of Häagen-Dazs"))(set: $inv to it + (a: "???'s Book"))
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "???'s Book.")[Damn, that was really fucking expensive. Time to find somewhere to drown my sorrows. [[To the bar!]]](css: "color: red;")[Item Description:
Analysis error.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Item Description:
No data on spellbook.]
(link-goto: "Return.", (history:)'s last)You walk into the bar and have a seat. A bartender named "Anna" comes over to you and asks (css: "color: orange;")["What'll you have sweetheart?"]
|ans)[
[["I'll have Whiskey. Neat."]]
[["I'll have a Moscow Mule."]]
[["Anything."]]
]
{(live: 3s)[
(show: ?ans)
(stop:)
]}Anna the bartender brings over your drink and you drink it. This is your first time drinking alcohol and you think to yourself, "what the fuck, this tastes like shit."
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in, you're absolutely blasted.]
(click: "blasted.")[You pick up the tab and throw a few gold coins on the counter.](set: $gold to it - 3)
(click: "few gold coins")[Anna the bartender is shocked and says (css: "color: orange;")["Holy shit. The bill is only 27 bronze coins."]]
(click: "27 bronze coins")[You can barely make out what she's saying and try [[heading]] out the bar.]Anna the bartender brings over your drink and you drink it. This is your first time drinking alcohol and you think to yourself, "what the fuck, this tastes like shit."
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in, you're absolutely blasted.]
(click: "blasted.")[You pick up the tab and throw a few gold coins on the counter.](set: $gold to it - 3)
(click: "few gold coins")[Anna the bartender is shocked and says (css: "color: orange;")["Holy shit. The bill is only 27 bronze coins."]]
(click: "27 bronze coins")[You can barely make out what she's saying and try [[heading]] out the bar.]Anna the bartender brings over your drink and you drink it. You feel dizzy and fall to the floor and everything goes black.
(click: "black.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. You really died from drinking something you were allergic too. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "To the bar!")]
(click: "End game.")[(reload:)]
Your run into something in front of you. You stumble around and look up to see a pretty beefy looking guy standing in front of you.
|ans)[(css: "color: orange;")["Hehehe. How you doing little shit. Seems like you're a pretty rich kid. How about you hand over your money and valuables before things get nasty."]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "hand over your money")[You respond:
[[Fuck off!]]
[[....]]](css: "color: orange;")["What'd you say you little shit?" His hand turns into a fist and is coming towards your face.]
|ans)[(css: "color: red;")[Sharingan activated.]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Sharingan")[In the blink of an eye, the buff guy's head was rolling on the floor. You had cut his head clean off ... with your hand.]
(click: "head was rolling")[The bar suddenly went silent.](set: $hp to it - 50)
(click: "silent.")[(css: "color: red;")[Warning. Warning. Player $name has taken low damage due to the use of Sharingan. Player $name has taken low damage due to alcohol poisoning. $hp HP remaining.]]
(click: "alcohol poisoning.")[You suddenly [[collapse.]]](css: "color: red;")[Sharingan activated.]
|ans)[Before saying anything else, the buff guy's hands were on the floor. You had cut his hands clean off ... with a slight movement of your hand.]
{(live: 2s)[
(show: ?ans)
(stop:)
]}
(click: "hands were on the floor.")[The bar suddenly went silent.](set: $hp to it - 50)
(click: "silent.")[(css: "color: red;")[Warning. Warning. Player $name has taken low damage due to the use of Sharingan. Player $name has taken moderate low due to alcohol poisoning. $hp HP remaining.]]
(click: "alcohol poisoning.")[You suddenly [[collapse.]]]"Shit, I feel like crap." You wake up with the a horrible hangover ... in a prison.(set: $hp to it + 50)
|ans)[(css: "color: orange;")["Hey pal, how you doing?" says the man sitting across from you in the same cell.]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "how you doing?")["I'm absolutely terrific. I just woke up with a hangover in a god damn prison."]
(click: "absolutely terrific.")[(css: "color: orange;")["Haha. Sorry, stupid question. So, what you in for?"]]
(click: "what you in for?")["Oh, you know, a little bit of this and little bit of that. Anyways, are we still on the first floor of the Red Tower?"]
(click: "first floor")[(css: "color: orange;")["Hehe. I wish that were the case. We are in a maximum security prison floating above the tower. And sitting on the top of the tower below us ... lies the Empire of the [[Evil King.]]"]]"Shit, I feel like crap." You wake up with the a horrible hangover ... in a prison.(set: $hp to it + 50)
|ans)[(css: "color: orange;")["Hey pal, how you doing?" says the man sitting across from you in the same cell.]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "how you doing?")["I'm absolutely terrific. I just woke up with a hangover in a god damn prison."]
(click: "absolutely terrific.")[(css: "color: orange;")["Haha. Sorry, stupid question. So, what you in for?"]]
(click: "what you in for?")["Oh, you know, a little bit of this and little bit of that. Anyways, are we still on the first floor of the Red Tower?"]
(click: "first floor")[(css: "color: orange;")["Hehe. I wish that were the case. We are in a maximum security prison floating above the tower. And sitting on the top of the tower below us ... lies the [[Evil King's Empire.]]"]](css: "color: red;")[Emergency Task. Main Objective has initiated. Failure to complete Main Objective will result in Player $name's death.
Main Objective: Slay the Evil King and defeat your arch-enemy.]
|ans)[You once again, start grinning like a fucking maniac. "Well well well. Looks like I've finally found you ... Evil King."]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "found you")[Your cellmate has a puzzled look on his face. (css: "color: orange;")["What ... what do you mean that you finally found him?"]]
(click: "What")["Hehehe. You don't need to worry about that." You take out the Default Sword of ??? from your inventory. "You might want to step behind me." Your cellmate scurries away and you swing your sword, ferociously, at the prison cell wall ...]
(click: "swing your sword")[(text-style: "rumble")[
[[BOOOOMMMMMM!!!]]] Your cell wall, along with everything that had been in front of it, had vanished into thin air.](css: "color: red;")[Emergency Task. Main Objective has initiated. Failure to complete Main Objective will result in Player $name's death.
Main Objective: Slay the Evil King and defeat your arch-enemy.]
|ans)[You once again, start grinning like a fucking maniac. "Well well well. Looks like I've finally found you ... Evil King."]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "found you")[Your cellmate has a puzzled look on his face. (css: "color: orange;")["What ... what do you mean that you finally found him?"]]
(click: "What")["Hehehe. You don't need to worry about that." As a guard is walking by, you start cursing at him. He approaches your cell and you grab him by the neck, and choke him until he passes out. You take the guard's keys and open up your cell.]
(click: "open")[Your cellmate freaks out. (css: "color: orange;")["What the hell are you doing!!?"]]
(click: "What the hell")["Sorry bud. I've got a bone to pick with the Evil King. I need to get the fuck out of here. Goodluck!" With those final words, you [[run out of the cell.]]](css: "color: red;")[Warning. Warning. Player $name has taken severe damage due to the use of Default Sword of ???. 213 HP remaining. Default Sword of ??? Bonus Effect activated. Player $name has restored HP.]
|ans)[Holy shit. It constantly heals me, how fucking amazing is that!!? You look at your cellmate and realize that he's freaking out.]
{(live: 6s)[
(show: ?ans)
(stop:)
]}
(click: "freaking out")[(css: "color: orange;")["What the hell are you doing!!? Who the fuck are you!!?"]]
(click: "What the hell")["Sorry bud. I've got a bone to pick with the Evil King. I need to hop the fuck out of here."]
(click: "hop")[You look down from prison cell and can make out the Evil King's Palace. Yo system, how much damage will I take if I jump out and smash through the palace?]
(click: "jump out")[(css: "color: red;")[Warning. Warning. Player $name is advised not to jump out of the prison. Jumping out will result in the loss of 98 percent of your HP.]]
(click: "98 percent")["98 percent. That's perfect" ... and with that you [[jump out of the prison.]]](set: $hp to it - 30)(css: "color: red;")[Sharingan activated. Player $name has taken low damage due to the use of Sharingan. $hp HP remaining.]
|ans)[With the use of Sharingan, you're able to pinpoint the movements of every guard and within no time at all, you've arrived at the edge of the floating prison.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "edge")[You look down from the edge and can make out the Evil King's Palace. Yo system, how much damage will I take if I jump out and smash through the palace?]
(click: "jump out")[(css: "color: red;")[Warning. Warning. Player $name is advised not to jump out of the prison. Jumping out will result in the loss of 98 percent of your HP.]]
(click: "98 percent")["98 percent. That's perfect" ... and with that [[you're falling from the sky.]]]You're falling from the sky at an incredible speed and as you get closer, you brace yourself for impact.
(click: "impact.")[(text-style: "rumble")[BOOOOMMMMMM!!!] You crash through the top of the palace and hit the ground really fucking hard.](set: $hp to it - 526)
(click: "hit the ground")[(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to reckless behavior. 11 HP remaining. Default Sword of ??? Bonus Effect activated. Player $name has restored HP.]]
(click: "Bonus Effect")[Fuck yeah. Thanks to this bonus effect, I can go ahead and go beat the shit out the king right now. "HEY EVIL KING, GET THE FUCK OUT HERE!!! I'M HERE TO FUCKING KILL YOU!!!]
(click: "KILL YOU!!!")[(css: "color: red;")[Part one of Main Objective complete. You have killed the Evil King. Congratulations Player $name.]]
(click: "killed the Evil King.")["What in the Fu-" ... you take a look at the ground and sure enough, there is blood splattered everywhere and a broken crown.]
(click: "broken crown.")["Oh my. This ... what a [[peculiar situation.]]"]You're falling from the sky at an incredible speed and as you get closer, you brace yourself for impact.
(click: "impact.")[(text-style: "rumble")[BOOOOMMMMMM!!!] You crash through the top of the palace and hit the ground really fucking hard.](set: $hp to it - 497)
(click: "hit the ground")[(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to reckless behavior. $hp HP remaining.]]
(click: "severe damage")[Fucking hell. I should probably go hide quickly before I'm found. I can't fight in this condition.]
(click: "can't fight")[(css: "color: red;")[Part one of Main Objective complete. You have killed the Evil King. Congratulations Player $name.]]
(click: "killed the Evil King.")["What in the Fu-" ... you take a look at the ground and sure enough, there is blood splattered everywhere and a broken crown.]
(click: "broken crown.")["Oh my. Everything is certainly going according to [[my plan.]]"][You hear footsteps approaching the room you are in and you book it.]
(click: "book it.")[You run into a hallway containing five doors. Which one will you take?
[[Door 1.]]
[[Door 2.]]
[[Door 3.]]
[[Door 4.]]
[[Door 5.]]][You hear footsteps approaching the room you are in and you book it.]
(click: "book it.")[You run into a hallway containing five paths. Which one will you take?
[[Path 1.]]
[[Path 2.]]
[[Path 3.]]
[[Path 4.]]
[[Path 5.]]]You go through the first door and fall to your death.
(click: "death.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "peculiar situation.")]
(click: "End game.")[(reload:)]You go through the second door and get burned alive.
(click: "alive.")[(css: "color: yellow;")[Nope, you're dead. HAHAHAHAHA!! What a fucking loser.]]
(click: "dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "peculiar situation.")]
(click: "End game.")[(reload:)]You go through the third door and arrive in the throne room. Where will you hide?
[[Behind the throne.]]
[[In a decorative suit of armor.]]You go through the fourth door and your head gets sliced off.
(click: "sliced off.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "peculiar situation.")]
(click: "End game.")[(reload:)]You go through the fifth door and die due to unnatural causes.
(click: "die")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "peculiar situation.")]
(click: "End game.")[(reload:)]You proceed to hide behind the throne. The guards check everywhere in the throne room, including the armor, and get ready to leave the room when a guard asks "What about behind the throne?"
(click: "behind the throne?")[(css: "color: orange;")["HAHAHAHAHA." The rest of the guards laugh out loud. "What kind of idiot would come into a throne room and hide behind the throne?" And with that, the guards left the throne room.]]
(click: "idiot")[Wow, that kind of hurt. You come out from behind the throne and take a seat on the throne. Damn, looks like the Default Sword of ??? [[has healed me up pretty good]] after that fall.]You get yourself in the armor and the guards come in the throne room. Suddenly, you feel a piecing pain in your chest. You have been discovered by the guards. You are dead.
(click: "dead.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "Door 3.")]
(click: "End game.")[(reload:)][Welp, might as well take a nap while waiting for my arch-enemy ... whoever the fuck that may be. You get off the throne and go back behind the throne. Hopefully no one finds me here while I'm asleep. You proceed to drift off into a deep sleep.]
(click: "deep sleep.")[Five hours later ...
Damn, that felt really good. What the fuck is taking my [[arch-enemy]] so long?](set: $hp to 537)You go through the first path and fall to your death.
(click: "death.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "my plan.")]
(click: "End game.")[(reload:)]You go through the second path and get burned alive.
(click: "alive.")[(css: "color: yellow;")[Nope, you're dead. HAHAHAHAHA!! What a fucking loser.]]
(click: "dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "my plan.")]
(click: "End game.")[(reload:)]You go through the third door and arrive in the throne room. Where will you hide?
[[Behind the Evil King's throne.]]
[[In a propped up suit of armor.]]You go through the fourth path and your head gets sliced off.
(click: "sliced off.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "my plan.")]
(click: "End game.")[(reload:)]You go through the fifth path and die due to unnatural causes.
(click: "die")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "my plan.")]
(click: "End game.")[(reload:)]You proceed to hide behind the throne. The guards check everywhere in the throne room, including the armor, and get ready to leave the room when a guard asks "What about behind the throne?"
(click: "behind the throne?")[(css: "color: orange;")["HAHAHAHAHA." The rest of the guards laugh out loud. "What kind of idiot would come into a throne room and hide behind the throne?" And with that, the guards left the throne room.]]
(click: "idiot")[Wow, that kind of hurt. You come out from behind the throne and take a seat on the throne. Damn, I still [[feel really shitty]] after that fall.]You get yourself in the armor and the guards come in the throne room. Suddenly, you feel a piecing pain in your chest. You have been discovered by the guards. You are dead.
(click: "dead.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "Path 3.")]
(click: "End game.")[(reload:)][Welp, might as well take a nap while waiting for my arch-enemy ... whoever the fuck that may be. You get off the throne and go back behind the throne. Hopefully no one finds me here while I'm asleep. You proceed to drift off into a deep sleep.]
(click: "deep sleep.")[Five hours later ...
Damn, that felt really good. So, my [[enemy]] still hasn't arrived.](set: $hp to 161)You head towards a weapon shop and you're geeted by a shopworker. (css: "color: orange;")["Welcome to the Red Tower Weapon Shop. My name is Ashley. How may I help you today?"]
|ans)[
[["I'd like to see the most powerful magic and weapon you have here."]]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}The author: Haha. Sike motherfucker. Now get your ass to the weapon shop.
[[To the magic weapon shop.]](css: "color: orange;")["We have three very powerful swords here. No one knows where they're from or what they're called. All we know is that those who have tried to wield these weapons have all been repelled by them."]
|ans)[You walk over to the three swords. Hmmm. Very strange, these swords all look the same. System, analyze these swords for me.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "analyze")[(css: "color: red;")[Analyzing weapons (3).
The first weapon is named "Backward Sword" (Common, Level 1). It's just an ordinary sword.
The second weapon is named "Backward Sword" (Rare, Level 30). This is an old enhanced version of the first weapon.
The third weapon is named "Backward Sword of ???" (Unknown, Level ???). Analysis failed. Bonus Effect One identified. Absorbs shock damage.]]
(click: "Analysis failed.")[Hmm. Interesting. You turn to Ashley the shopworker and say:
[["Please show me the most powerful magic you have here."]]
[["How much for the swords?"]]]Ashley the shopworker hands you a book. (css: "color: orange;")["This book holds a locked spell. No one knows how to unlock the spell, but it is said that the spell contained within this book is ancient."]
|ans)["Hehe. Everything's so mysterious here." Hey system, analyze this book for me.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "analyze")[(css: "color: red;")[Analyzing spellbook.
The spellbook is named "Book of Knowledge" (???, Level ???). Analysis complete. No data on spellbook.]]
(click: "spellbook.")[Damn, not even the system knows about this. Must be pretty incredible. "How much for this book?"]
(click: "How much")[(css: "color: orange;")["This book is worth 4500 gold coins. You can also [[trade]] any item you have to cover some of the cost."]](css: "color: orange;")["If you can somehow wield one of these swords, it costs 3000 gold per sword."]
|ans)["Holy shit. That's really expensive." Hmm, then I should probably take a look at the magic first.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}(click: "magic")[
[["Please show me the most powerful magic you have here."]]]You turn around and pull out the Blade of Häagen-Dazs. "How much would this be worth?"
|ans)[The shopworker's eyes go wide-open. (css: "color: orange;")["Amazing!! Is that really the Blade of Häagen-Dazs!? That would be worth around 2500 Gold."]]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Is that really")["Yeah, it's the real deal."
[["Alright then, I'll buy this sword." (Backward Sword of ???)]]
[["Alright then, I'll sell my blade and buy this book." (Book of Knowledge)]]](css: "color: red;")[Item Description:
Analysis error.
Bonus Effect One: Absorbs shock damage for Player.]
(link-goto: "Return.", (history:)'s last)(css: "color: red;")[Item Description:
No data on spellbook.]
(link-goto: "Return.", (history:)'s last)(css: "color: orange;")["Alright. That'll be 3000 gold coins. Thank you and have a nice day."](set: $gold to it - 3000)
|ans)[(css: "color: red;")[You have acquired Backward Sword of ???.]](set: $inv to it + (a: "Backward Sword of ???"))
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Backward Sword of ???.")[Damn, that was really fucking expensive. Time to find somewhere to drown my sorrows. [[To the Red Tower Bar.]]](css: "color: orange;")["Alright. That'll be 2000 gold coins after trading in the blade. Thank you and have a nice day."](set: $gold to it - 2000)
|ans)[(css: "color: red;")[You have acquired Book of Knowledge.]](set: $inv to it - (a: "Blade of Häagen-Dazs"))(set: $inv to it + (a: "Book of Knowledge"))
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Book of Knowledge.")[Damn, that was really fucking expensive. Time to find somewhere to drown my sorrows. [[To the Red Tower Bar!]]]You walk into the bar and have a seat. A bartender named "Anna" comes over to you and asks (css: "color: orange;")["What'll you have sweetheart?"]
|ans)[
[["Whiskey neat"]]
[["Moscow Mule"]]
[["Surprise me"]]
]
{(live: 3s)[
(show: ?ans)
(stop:)
]}You walk into the bar and have a seat. A bartender named "Anna" comes over to you and asks (css: "color: orange;")["What'll you have sweetheart?"]
|ans)[
[["Whiskey"]]
[["A Moscow Mule"]]
[["Anything"]]
]
{(live: 3s)[
(show: ?ans)
(stop:)
]}Anna the bartender brings over your drink and you drink it. Unfortunately, you only have half the amount of taste buds a normal person has and don't taste much.
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in and your insanely high tolerance still won't allow you to get drunk.]
(click: "high tolerance")[You are constantly listening in on people's conversations, when something caught your attention. A man in business attire says (css: "color: orange;")["I can't believe they actually went and completed building that prison. I mean, it's floating right above the Evil King's Palace.]](set: $gold to it - 3)
(click: "Evil King's Palace")[Fuck yeah. I've finally found you Evil King. Now I just need to get [[arrested.]] You pay the tab and walk over to a shady looking guy.]Anna the bartender brings over your drink and you drink it. Unfortunately, you only have half the amount of taste buds a normal person has and don't taste much.
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in and your insanely high tolerance still won't allow you to get drunk.]
(click: "high tolerance")[You are constantly listening in on people's conversations, when something caught your attention. A man in business attire says (css: "color: orange;")["I can't believe they actually went and completed building that prison. I mean, it's floating right above the Evil King's Palace.]](set: $gold to it - 3)
(click: "Evil King's Palace")[Fuck yeah. I've finally found you Evil King. Now I just need to get [[arrested.]] You pay the tab and walk over to a shady looking guy.]Anna the bartender brings over your drink and you drink it. You feel dizzy and fall to the floor and everything goes black.
(click: "black.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. You really died from drinking something you were allergic too. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "To the Red Tower Bar.")]
(click: "End game.")[(reload:)]
What will you do to the shady looking guy?
[[Beat the shit out of him.]]
[[Beat the ever-living shit out of him.]]Anna the bartender brings over your drink and you drink it. Unfortunately, you only have half the amount of taste buds a normal person has and don't taste much.
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in and your insanely high tolerance still won't allow you to get drunk.]
(click: "high tolerance")[You are constantly listening in on people's conversations, when something caught your attention. A man in business attire says (css: "color: orange;")["I can't believe they actually went and completed building that prison. I mean, it's floating right above the Evil King's Palace.]](set: $gold to it - 3)
(click: "Evil King's Palace")[Fuck yeah. I've finally found you Evil King. Now I just need to get [[to the prison.]] You pay the tab and walk over to a shady looking guy.]Anna the bartender brings over your drink and you drink it. Unfortunately, you only have half the amount of taste buds a normal person has and don't taste much.
|ans)[(css: "color: orange;")["How is it?"] asks Anna the bartender.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "How is it?")[You put on a smile and give her a thumbs up. You order a couple more drinks because you want to see if there's anything you'd like. 15 drinks in and your insanely high tolerance still won't allow you to get drunk.]
(click: "high tolerance")[You are constantly listening in on people's conversations, when something caught your attention. A man in business attire says (css: "color: orange;")["I can't believe they actually went and completed building that prison. I mean, it's floating right above the Evil King's Palace.]](set: $gold to it - 3)
(click: "Evil King's Palace")[Fuck yeah. I've finally found you Evil King. Now I just need to get [[to the prison.]] You pay the tab and walk over to a shady looking guy.]Anna the bartender brings over your drink and you drink it. You feel dizzy and fall to the floor and everything goes black.
(click: "black.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. You really died from drinking something you were allergic too. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "To the Red Tower Bar!")]
(click: "End game.")[(reload:)]
What will you do to the shady looking guy?
[[Beat the fuck out of him.]]
[[Beat the ever-living fuck out of him.]]You sock the shady guy in the face and instantly knock him out. His thugs run at you and you beat the shit out of them too. By the time you're finished, everyone in the bar is either knoched out or ... well actully that's pretty much it.
(click: "finished")[(css: "color: orange;")["Freeze. Stay right there."] Guards come storming in and [[knock you out.]]]You sock the shady guy in the face and instantly knock him out. His thugs run at you and you beat the ever-living shit out of them too. By the time you're finished, everyone in the bar is either knoched out or ... well actully that's pretty much it.
(click: "finished")[(css: "color: orange;")["Freeze. Stay right there."] Guards come storming in and [[knock you out.]]]"Shit, I feel like crap." You wake up in the prison after being knocked out.
|ans)[You look around to see that no one's around and pull out the Backward Sword of ???.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "Backward Sword of ???")[Well, hope this works. You swing your sword, ferociously, at the prison cell wall ...]
(click: "swing your sword")[(text-style: "rumble")[
[[BOOOOMMMMMMM!!!]]] Your cell wall, along with everything that had been in front of it, had vanished into thin air.](set: $hp to it - 97)You sock the shady guy in the face and instantly knock him out. His thugs run at you and you beat the fuck out of them too. By the time you're finished, everyone in the bar is either knoched out or ... well actully that's pretty much it.
(click: "finished")[(css: "color: orange;")["Freeze. Stay right there."] Guards come storming in and [[you're knocked out.]]]You sock the shady guy in the face and instantly knock him out. His thugs run at you and you beat the ever-living fuck out of them too. By the time you're finished, everyone in the bar is either knoched out or ... well actully that's pretty much it.
(click: "finished")[(css: "color: orange;")["Freeze. Stay right there."] Guards come storming in and [[you're knocked out.]]]"Shit, I feel like crap." You wake up in the prison after being knocked out.
|ans)[You look around to see that no one's around and wait for a guard.]
{(live: 3s)[
(show: ?ans)
(stop:)
]}
(click: "guard.")[A guard walks by and you pester him. He come close and tells you to keep quiet and when he turns around, you grab him by the neck and choke him until he passes out. You take the guard's keys and [[run out of your cell.]]](css: "color: red;")[Warning. Warning. Player $name has taken severe damage due to the use of Backward Sword of ???. 211 HP remaining. Backward Sword of ??? Bonus Effect Two activated. Player $name has taken further damage. 158 HP remaining.](set: $hp to it - 53)
|ans)[Holy shit. It damaged me even more, how fucking fantastic.]
{(live: 6s)[
(show: ?ans)
(stop:)
]}
(click: "fantastic.")[You look down from the prison cell and can make out the Evil King's Palace. Yo system, how much damage will I take if I jump out and smash through the palace?]
(click: "jump out")[(css: "color: red;")[Warning. Warning. Player $name is advised not to jump out of the prison. Jumping out will result in the loss of 123 percent of your current HP. Jumping out with Backward Sword of ??? to absorb shock will result in the loss of 98 percent of your current HP.]]
(click: "98 percent")["98 percent. That's perfect" ... and with that you [[start flying ... kind of.]]]You're falling from the sky at an incredible speed and as you get closer, you pull out the Backward Sword of ??? and brace yourself for impact.
(click: "impact.")[(text-style: "rumble")[BOOOOMMMMMM!!!] You crash through the top of the palace and hit the ground really fucking hard.](set: $hp to it - 155)
(click: "hit the ground")[(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to reckless behavior. Backward Sword of ??? has absorbed shock. $hp HP remaining.]]
(click: "severe damage")[Fucking hell. I should probably go hide quickly before I'm found. I can't fight in this condition.]
(click: "can't fight")[(css: "color: red;")[Part one of Main Objective complete. The Evil King has been slain by your arch-enemy.]]
(click: "arch-enemy")["Oh wow. Welp, [[I'm in the clear for now.]]"](set: $hp to it - 30)(css: "color: red;")[Sharingan activated. Player $name has taken low damage due to the use of Sharingan. $hp HP remaining.]
|ans)[With the use of Sharingan, you're able to pinpoint the movements of every guard and within no time at all, you've arrived at the edge of the floating prison.]
{(live: 4s)[
(show: ?ans)
(stop:)
]}
(click: "edge")[You look down from the edge and can make out the Evil King's Palace. Yo system, how much damage will I take if I jump out and smash through the palace?]
(click: "jump out")[(css: "color: red;")[Warning. Warning. Player $name is advised not to jump out of the prison. Jumping out will result in the loss of 98 percent of your current HP.]]
(click: "98 percent")["98 percent. That's perfect" ... and with that [[you're flying ... kind of.]]]You're falling from the sky at an incredible speed and as you get closer, you brace yourself for impact.
(click: "impact.")[(text-style: "rumble")[BOOOOMMMMMM!!!] You crash through the top of the palace and hit the ground really fucking hard.](set: $hp to it - 272)
(click: "hit the ground")[(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to reckless behavior. $hp HP remaining.]]
(click: "severe damage")[Fucking hell. I should probably go hide quickly before I'm found. I can't fight in this condition.]
(click: "can't fight")[(css: "color: red;")[Part one of Main Objective complete. The Evil King has been slain by your arch-enemy.]]
(click: "arch-enemy")["Oh wow. Welp, [[less work for me.]]"][You hear footsteps approaching the room you are in and you book it.]
(click: "book it.")[You run into a hallway containing five paths. Which one will you take?
[[Path 1]]
[[Path 2]]
[[Path 3]]
[[Path 4]]
[[Path 5]]][You hear footsteps approaching the room you are in and you book it.]
(click: "book it.")[You run into a hallway containing five doors. Which one will you take?
[[Door 1]]
[[Door 2]]
[[Door 3]]
[[Door 4]]
[[Door 5]]]You go through the first door and fall to your death.
(click: "death.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "I'm in the clear for now.")]
(click: "End game.")[(reload:)]You go through the second door and get burned alive.
(click: "alive.")[(css: "color: yellow;")[Nope, you're dead. HAHAHAHAHA!! What a fucking loser.]]
(click: "dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "I'm in the clear for now.")]
(click: "End game.")[(reload:)]You go through the third door and arrive in a huge bedroom. Where will you hide?
[[Under the bed]]
[[In a decorative suit of armor]]You go through the fourth door and your head gets sliced off.
(click: "sliced off.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "I'm in the clear for now.")]
(click: "End game.")[(reload:)]You go through the fifth door and die due to unnatural causes.
(click: "die")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "I'm in the clear for now.")]
(click: "End game.")[(reload:)]You proceed to hide under the bed. The guards check everywhere in the bedroom, including the armor, and get ready to leave the room when a guard asks "What about under the bed?"
(click: "under the bed?")[(css: "color: orange;")["HAHAHAHAHA." The rest of the guards laugh out loud. "What kind of idiot would come into a bedroom and hide under the bed?" And with that, the guards left the bedroom.]]
(click: "idiot")[Wow, that kind of hurt. You come out from under the bed and take a seat on the bed. Damn, looks like the Backward Sword of ??? [[barely kept me alive.]]]You get yourself in the armor and the guards come in the bedroom. Suddenly, you feel a piecing pain in your chest. You have been discovered by the guards. You are dead.
(click: "dead.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "Door 3")]
(click: "End game.")[(reload:)][Welp, might as well take a nap while waiting for my arch-enemy ... whoever the fuck that may be. You lay on the bed and pray that no one bothers you. You proceed to drift off into a deep sleep.](set: $hp to 216)
(click: "deep sleep.")[Five hours later ...
Damn, that [[felt pretty good.]] I don't see any sign of my arch-enemy anywhere.]You go through the first path and fall to your death.
(click: "death.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "less work for me.")]
(click: "End game.")[(reload:)]You go through the second path and get burned alive.
(click: "alive.")[(css: "color: yellow;")[Nope, you're dead. HAHAHAHAHA!! What a fucking loser.]]
(click: "dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "less work for me.")]
(click: "End game.")[(reload:)]You go through the third door and arrive in a huge bedroom. Where will you hide?
[[Under the bed.]]
[[In a suit of armor.]]You go through the fourth path and your head gets sliced off.
(click: "sliced off.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "less work for me.")]
(click: "End game.")[(reload:)]You go through the fifth path and die due to unnatural causes.
(click: "die")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "less work for me.")]
(click: "End game.")[(reload:)]You proceed to hide under the bed. The guards check everywhere in the bedroom, including the armor, and get ready to leave the room when a guard asks "What about under the bed?"
(click: "under the bed?")[(css: "color: orange;")["HAHAHAHAHA." The rest of the guards laugh out loud. "What kind of idiot would come into a bedroom and hide under the bed?" And with that, the guards left the bedroom.]]
(click: "idiot")[Wow, that kind of hurt. You come out from under the bed and take a seat on the bed. Damn, I still [[feel pretty shitty]] after that fall.]
You get yourself in the armor and the guards come in the throne room. Suddenly, you feel a piecing pain in your chest. You have been discovered by the guards. You are dead.
(click: "dead.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and done it again. Dead once again. HAHAHAHAHHA!!]]
(click: "Dead")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "Path 3")]
(click: "End game.")[(reload:)][Welp, might as well take a nap while waiting for my arch-enemy ... whoever the fuck that may be. You lay on the bed and pray that no one bothers you. You proceed to drift off into a deep sleep.](set: $hp to 216)
(click: "deep sleep.")[Five hours later ...
Damn, that [[felt really good.]] I don't see any sign of my arch-enemy anywhere.]Continue.
(click: "Continue.")[Sweet. Looks like I've restored 100 percent of my HP. Won't be any readier than this.]
(click: "readier")[You hear footsteps nearby and the doors to the throne room burst open. "Holy shit. What took you so long? I've been wai- ... What in the actual fuck am I looking at?"]
(click: "What in the actual fuck")[You look at the person standing before you ... your arch-enemy is you. "Who the fuck are you?"]
(click: "arch-enemy")[Arch-enemy: (css: "color: purple;")["I'm $name. Who the fuck are you and why the fuck do you look like me?"]]
(click: "look like me?")[You both seem very confused. "Fuck this, I'm just going to kill you!" You grab the Default Sword of ??? and [[lunge at yourself.]]]Continue.
(click: "Continue.")[Damn, I've only healed up about 30 percent of my HP. I am nowhere near ready to face my enemy.]
(click: "ready")[You hear footsteps nearby and the doors to the throne room burst open. "Damn it. Why appear now? I was just talk- ... What in the actual fuck am I looking at?"]
(click: "What in the actual fuck")[You look at the person standing before you ... your arch-enemy is you. "Who the fuck are you?"]
(click: "arch-enemy")[Arch-enemy: (css: "color: purple;")["I'm $name. Who the fuck are you and why the fuck do you look like me?"]]
(click: "look like me?")[You both seem very confused. "What the hell, I can't even begin to understand what's going on." Your arch-enemy takes advantage of you being dazed and [[closes in]] on you.]Continue.
(click: "Continue.")[Sweet. Looks like I've restored 70 percent of my HP. That should be good enough to take on any arch-enemy.]
(click: "good enough")[You're about to leave the bedroom when ...]
(click: "about to leave")[(css: "color: red;")[Book of Knowledge has been identified. Unlocking Udon's Book of Knowledge. Activating Skill ... Future Sight.]]
(click: "Future Sight.")[You see several events ... but most importantly, you see your arch-enemy's identity. Your arch-enemy is you (fake you?).]
(click: "arch-enemy is you")[I have no idea what's going on, but all I have to do to fool the other me is to fuck with the mind. You kick open the door to the throne room and [[start your performance.]]]Continue.
(click: "Continue.")[Sweet. Looks like I've restored 70 percent of my HP. That should be good enough to take on any arch-enemy.]
(click: "good enough")[You leave the bedroom and look around for your arch-enemy. You've checked every other room and finally stand in front of the doors to the throne room. You can hear someone pacing back and forth inside the room. You kick open the door to the throne room and enter with your sword drawn.]
(click: "kick open")[Arch-enemy: (css: "color: purple;")["Holy shit. What took you so long? I've been wai- ... What in the actual fuck am I looking at?"]]
(click: "looking at?")[You're confused at what you're seeing ... you're arch-enemy is you. "I'm $name. Who the fuck are you and why the fuck do you look like me?"]
(click: "look like me?")[You both seem very confused.
Arch-enemy: (css: "color: purple;")["Fuck this, I'm just going to kill you!"] The other you (fake you?) grabs his sword and [[lunges at you.]]](set: $hp to it - 233)The other you (fake you?) pulls out a wide sword and counters your attack.
(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to unknown force. $hp HP remaining.]
(click: "severe damage")[Damn, what the hell. There's something [[strange]] about that weapon. It's cancelled out the healing effect and sends shock damage when I hit it.]The fake comes charging foward with the wide sword. What will you do?
[[Block the attack with your sword.]]
[[Evade the attack.]]
(live: 6s)[
(go-to: "Too Late.")
]You block the attack with your sword. Unfortunately, just like last time, you received severe damage, and this time, you faded away into the abyss.
(click: "abyss.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "strange")]
(click: "End game.")[(reload:)]You decide to evade the attack. The fake swings back around and comes back at you with another charge. What will you do?
[[Block the attack with your sword.]]
[[Evade the attack and go for a counter-attack.]]
(live: 8s)[
(go-to: "Too Late.")
]You didn't react in time. You have been killed by your fake.
(click: "killed")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "strange")]
(click: "End game.")[(reload:)]You evade the attack and find an opening to attack. What will you do?
[[Go for the arm with the sword.]]
[[Go for the kill.]]
(live: 6s)[
(go-to: "Too Late.")
]You let loose and move as quickly as possible. You slice right through the fake's arm with your sword. The fake drops the wide sword and you deal the final blow by stabbing the fake through the heart.
(click: "final blow")[(css: "color: red;")[Part two of Main Objective complete. You have killed the your arch-enemy. Congratulations Player $name. Exiting Project Exodus.]]
(click: "Exiting")["Wait, what the fuck" ... You're back in the pitch black void.]
(click: "void.")[(css: "color: yellow;")[Welcome back little shit. It's been a while.]]
(click: "little shit.")["What the fuck is happening? Why am I back here? Why the hell did I fight someone that looked exactly like me?"]
(click: "What")[(css: "color: yellow;")[You won the game, congrats. You're back here because you passed the test to be reborn. And as to your last question ... that wasn't a fake. You fought a version of yourself who had made different choices. In essence, you killed a [[version of yourself.]]]]You try and go in for the kill, but the fake has enough time to recover and blocks your attack. Unfortunately, just like last time, you received severe damage, and this time, you faded away into the abyss.
(click: "abyss.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "strange")]
(click: "End game.")[(reload:)]"But then, how abou-"
(click: "But then")[(css: "color: yellow;")[Remeber what I told you in the beginning. I don't feel like explaining much, but this time it's for real. Your shot at life number two. Goodluck motherfucker, [[you won.]]]]Congratulations. You have successfully reached the end. The path you took is one of the four possible successful paths.
End game.
(click: "End game.")[(reload:)]"Damn it!" You try getting away, but it's no use. The other you (fake you?) had already had the advantage necessary to take you out. You fade away into the darkness ... Damn, am I really going to die like this?
(click: "darkness ...")[Suddenly, everything turns red.]
(click: "red.")[(css: "color: red;")[???'s Book has been identified. Unlocking Devil's Book. Activating Skill ... Half-Life.]]
(click: "Half-Life")[Your eyes slowly open and you've come [[back to life once again.]]]The other you had just turned around and started walking away after claiming victory. What will you do?
[[Stab the fake in the back.]]
[[Taunt the fake and charge.]]You thrust your hand through the fake's back ... "Checkmate." You rip out deliver the final blow and rip the fake's heart out.
(click: "final blow")[(css: "color: red;")[Part two of Main Objective complete. You have killed the your arch-enemy. Congratulations Player $name. Exiting Project Exodus.]]
(click: "Exiting")["Wait, what the fuck" ... You're back in the pitch black void.]
(click: "void.")[(css: "color: yellow;")[Welcome back little shit. It's been a while.]]
(click: "little shit.")["What the fuck is happening? Why am I back here? Why the hell did I fight someone that looked exactly like me?"]
(click: "What")[(css: "color: yellow;")[You won the game, congrats. You're back here because you passed the test to be reborn. And as to your last question ... that wasn't a fake. You fought a version of yourself who had made different choices. In essence, you killed a [[version of yourself.]]]]"Hey motherfucker! I'm still alive!" You charge at the fake, but get stabbed once again.
(click: "stabbed")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died for the third time. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "back to life once again.")]
(click: "End game.")[(reload:)](set: $hp to it - 105)You block the attack and see that the recoil does tremendous damage to the fake, but you're still in danger.
(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to tremendous force. $hp HP remaining.]
(click: "severe damage")[Damn it. I can do lots of damage to the fake, but I can only take [[one more hit.]]]You decide to evade the attack, but the fake is too fast. You have been killed.
(click: "killed.")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "one more hit.")]
(click: "End game.")[(reload:)]The fake is closing in. What will you do?
[[Block.]]
[[Dodge.]]
(live: 4s)[
(go-to: "No Time.")
](set: $hp to it - 105)You block the attack again.
(css: "color: red;")[Warning. Warning. Player $name has suffered severe damage due to tremendous force. $hp HP remaining.]
(click: "severe damage")[This is it. I can't take anymore hits. [[All or nothing.]]]You didn't react in time. You have been killed by your fake.
(click: "killed")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "one more hit.")]
(click: "End game.")[(reload:)]The fake charges at you once again. What will you do?
[[Let your guard down and attack.]]
[[Evade and attack.]]
(live: 4s)[
(go-to: "No more time.")
]You drop to your knees and the fake starts smiling while rushing over to you. The is mere inches away when you suddenly grab your sword tight and deliver the final blow through the fake's chest.
(click: "final blow")[(css: "color: red;")[Part two of Main Objective complete. You have killed the your arch-enemy. Congratulations Player $name. Exiting Project Exodus.]]
(click: "Exiting")["Wait, what the fuck" ... You're back in the pitch black void.]
(click: "void.")[(css: "color: yellow;")[Welcome back little shit. It's been a while.]]
(click: "little shit.")["What the fuck is happening? Why am I back here? Why the hell did I fight someone that looked exactly like me?"]
(click: "What")[(css: "color: yellow;")[You won the game, congrats. You're back here because you passed the test to be reborn. And as to your last question ... that wasn't a fake. You fought a version of yourself who had made different choices. In essence, you killed a [[version of yourself.]]]]You dodge the attack and go for a final blow, but the fake recovers and beheads you.
(click: "beheads")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "All or nothing.")]
(click: "End game.")[(reload:)]You didn't react in time. You have been killed by your fake.
(click: "killed")[(css: "color: yellow;")[HAHAHAHAHA!! What a fucking loser. You've gone and died once again. Killed by your own two hands. HAHAHAHAHHA!!]]
(click: "Killed")[(css: "color: red;")[Game Over player $name.]]
(click: "Game Over")[Try again.
End game.]
(click: "Try again.")[(go-to: "All or nothing.")]
(click: "End game.")[(reload:)](css: "color: red;")[Sharingan Activated.]
|ans)[Sorry to keep you waiting $name. I've been a bit pre-occupied.]
{(live: 2s)[
(show: ?ans)
(stop:)
]}
(click: "pre-occupied.")[Arch-enemy: (css: "color: purple;")["What the hell is going on, [[who are you?]]"]]You can hear the fear in your fake's voice. What will you do?
[[Who am I you ask ... well I'm you. The real you.]]
[[I'm the real you. Who are you?]](css: "color: red;")[Sharingan: Eye of Hypnotism in effect. The subject is no longer in control.]
|ans)[With that one statement, you had already won. The fake had been paralyzed with fear and was drowning in the possibility of being a fake. You grab your fake's weapon and deliver the final blow.]
{(live: 2s)[
(show: ?ans)
(stop:)
]}
(click: "final blow")[(css: "color: red;")[Part two of Main Objective complete. You have killed the your arch-enemy. Congratulations Player $name. Exiting Project Exodus.]]
(click: "Exiting")["Wait, what the fuck" ... You're back in the pitch black void.]
(click: "void.")[(css: "color: yellow;")[Welcome back little shit. It's been a while.]]
(click: "little shit.")["What the fuck is happening? Why am I back here? Why the hell did I fight someone that looked exactly like me?"]
(click: "What")[(css: "color: yellow;")[You won the game, congrats. You're back here because you passed the test to be reborn. And as to your last question ... that wasn't a fake. You fought a version of yourself who had made different choices. In essence, you killed a [[version of yourself.]]]](set: $hp to it - 50)(css: "color: red;")[Sharingan: Eye of Hypnotism in effect. The subject is no longer in control.]
|ans)[With that one statement, you had already won. The fake had been paralyzed with fear and was drowning in the possibility of being a fake. You grab your fake's weapon and deliver the final blow.]
{(live: 2s)[
(show: ?ans)
(stop:)
]}
(click: "final blow")[(css: "color: red;")[Part two of Main Objective complete. You have killed the your arch-enemy. Congratulations Player $name. Exiting Project Exodus.]]
(click: "Exiting")["Wait, what the fuck" ... You're back in the pitch black void.]
(click: "void.")[(css: "color: yellow;")[Welcome back little shit. It's been a while.]]
(click: "little shit.")["What the fuck is happening? Why am I back here? Why the hell did I fight someone that looked exactly like me?"]
(click: "What")[(css: "color: yellow;")[You won the game, congrats. You're back here because you passed the test to be reborn. And as to your last question ... that wasn't a fake. You fought a version of yourself who had made different choices. In essence, you killed a [[version of yourself.]]]]