(set: $ink = 0)
(set: $spec = 0)
(set: $paint = 0)
(set: $cool = 0)
(set: $wine = 0)
(set: $toilet = 0)
(set: $prankd = 0)
(set: $bathroom = 0)
You pick up the device. Weirdly, it isn't very heavy, considering how powerful it is. You decide to name it.
[[the Portal Gun]]
[[The Vibrator]]
[[fluffy]]
[[Your own name]](set: $name to "the Portal Gun")
A sensible name! Shelly, the archivist, appreciates you for giving it a name that explains what it does.
[[Now, what to do with this...->Prank Start]] (set: $name to "The Vibrator")
Shelly's a bit miffed about the silliness of this one, but July thinks you're accurate AND hilarious, and rightly so! Peyton didn't deign to comment.
[[Now, what to do with this...->Prank Start]] (set: $name to "fluffy")
Peyton thinks this name is cute! They make you a sticker so you can give the device a name tag. Shelly's exasperated because the gun is made of hard metal and is not even remotely fluffy.
[[Now, what to do with this...->Prank Start]] Clearly the first thing you should do with $name is to mess with your crewmates! Sure, you can only make portals in liquids, but the prank potential of this thing is still off the charts!
Making a portal means you need to create two entrances, to make a tunnel in space time!
(if: $prankd is 0)(print: "Who to Prank first?:")
(if: $prankd > 0)(print: "Who should get lucky portal entrance number two?")
[[Shelly]]
[[July]]
[[Peyton]]Shelly's room is absolute organized chaos. Lots of papers everywhere, which is funny considering a lot of the archiving she does is digital. You wonder if it's just for the aesthetic, like the little fake lanterns she keeps above her desk, instead of just turning on the flourescent lights in the ceiling in the rest of the ship.
[[Prank Shelly!!->Prank Shelly]]
[[Prank someone else->Prank Start]]July's room is the neatest. He's in charge of maintaining the ships the crew hijacks, to the best of his ability at least, so he spends more time in the engine room than his own room. However, he does still hold interest in other things, like painting or listening to the newest songs from the latest Generic Space Concert recording.
[[Prank July!!->Prank July]]
[[Prank someone else->Prank Start]] Peyton's room is an absolute MESS of stuff. To be fair, most of it's valuable stuff, but it's still overwhelming. Peyton claims it's better to keep the goods close, so it's harder to steal than if it was in cargo.
They're also the lucky scamp that got the captian's quarters, even though the four of you run with a bit more equal of a power dynamic. Anyways, it's fitting considering just how much STUFF is in here.
[[Prank Peyton!!->Prank peyton]]
[[Visit the bathroom]]
[[Prank someone else ->Prank Start]] Choose to start a portal entrance in:
(if: $wine is 0)[[A fancy looking goblet full of wine->movable, big cup full of wine]]
(if: $bathroom > 0)[[the toilet]](set: $bathroom to it +1)
Suprise surprise! There's also a bunch of stuff in here, mostly things that need to be hydrated, like some weird glowy artifacts from the oceans of planets you've visited.
[[Prank Peyton here->Prank peyton]]
[[Prank someone else->Prank Start]] Choose to start a portal entrance in:
(if: $paint is 0)[[A cup full of paint water->movable, paint water]]
(if: $cool is 0)[[A heavy container full of engine coolant, according to the label->heavy, jug of engine coolant]](set: $prankd to it + 1)
(set: $wine to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]
(set: $prankd to it + 1)
(set: $toilet to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]
(set: $prankd to it + 1)
(set: $cool to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]
Yet another series of great pranks by you. After, you decide to give $name and yourself a bit of a wash, because you both just came into contact with a bunch of weird liquids. You really should have taken off all your weapons before you pulled these great pranks, but better late than never! Fresh and clean, you step into the hallway and head to the-
[[Hey did the ship just shake? -> tear]](set: $prankd to it + 1)
(set: $paint to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]
Choose to start a portal entrance in:
(if: $ink is 0)[[A shiny little inkpot->movable, ink pot]]
(if: $spec is 0)[[A big jar full of a weird creature suspended in some sort of liquid->heavy, big specimen jar]](set: $prankd to it + 1)
(set: $ink to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]
(set: $prankd to it + 1)
(set: $spec to it + 1)
(if: $prankd is 2)[[Another successful, great series of pranks by you!->Another great prank]]
(if: $prankd<2)[[Where else should a portal entrance be? ->Prank Start]]You accidentally trip and fall in the hangar, managing to catch the specimen jar but the other container breaks on the floor, and the force of the fall propels the dead thing out of your jar and into the depths of space, right into the voidworm's face.
Startled, the voidworm seems pretty intimidated and immediately swims back into the the tear from whence it came.
Sherry's pretty dang pissed at you since that was an important specimen she was studying, but at least the voidworm isn't here, right Sherry? She's really not amused by the premise of ur prank, and gives you the cold shoulder, not bothering to help the rest of you repair the ship.
Nonetheless, you carefully drive over to the nearest satellite that has a repair center and use some bartering to trade a few of Peyton's artifacts for materials to fix up the ship, before you all go on your merry way!
The specimen jar and the other linked container are kept in Sherry's room, for a future rainy day.
[[The end ->The end?]]The paintbrush in the cup dropped out of the inkpot, giving July idea to have you hold the other inkpot while they shove one of Peyton's fancy javelins into the paint cup, and you poke the voidworm back into the tear
Luckily, neither Shelly nor July are particularly angry at you for that prank, considering that neither of the containers for the portal were very important, and Peyton's just glad you left their hoard alone. You all four commiserate over the state of the ship and work on repairing it together.
Carefully, you drive over to the nearest satellite that has a repair center and use some bartering to trade a few of Peyton's artifacts for materials to fix up the ship, before you all go on your merry way!
The linked ink and paint containers are carefully squirreled away in your room, for a future rainy day.
[[The end ->The end?]]The toilet shoots out the contents of the other container, and more importantly, itself at very high speeds and the voidworm flees the stench, so that's one problem very quickly and stinkily solved.
Peyton, however, is SO mad at you, considering they can't ever use that toilet again! Even though their room is the biggest, they absolutely refuse to share with you and you're forced to sleep outside the door of your old room, now a second exit off the ship.
[[The end ->The end?]]When you pick up the ink pot and start trying to decide what to do in the hangar, the voidworm seemed to be attracted towards the smell of the coolant. Quickly, you break open the ink bottle and shake the coolant jug, forcing the now inky black coolant to shoot out from the inside of the inkpot. The dark coolant floated out into space, and apparently it was too dark to see and was accidentally drunk by the curious worm. It started moving slower and slower till it lazily swam back into the void, seemingly content.
Shelly would have been more upset about the ink but as it happened, the lack of coolant was a bit more of a pressing concern, as was July's annoyance at you.
Since the coolant was pretty important for having the ship be run, it turns out that it doesnt seem like you'll all be able to steer the ship all the way to the next satellite to be repaired, so you're going to have to go on your own with the ink pot and refill the the coolant by pouring it into the ink pot.
So they coax as much as they can out of the ship, before you set out with a jetpack and inkpot and some barterable artifacts before setting out alone.
[[The end ->The end?]]Well.. you have a portal that goes through a small ink bottle and a great metal chalice. the concoction of ink and wine doesn't really do much except smell very strong, and while you're trying to decide what to do, the tear closes.
As it happens, Shelly and Peyton aren't too irritated at you, since they're a bit more occupied with the worm that's hanging around in the space around your ship. It doesn't seem to distressed, and it seems a little interested in the engine area of the ship, but otherwise apathetic.
In any case, it follows you as you all carefully steer towards a repair satellite at which point it decides to curl up around there and stay there.
After you repair the ship as quickly as you can, you leave the station, unsure about how the release of a big voidworm into your reality will affect things, but it's not your problem anymore!
[[The end ->The end?]]When you pick up the paint cup and start trying to decide what to do in the hangar, the voidworm seemed to be attracted towards the smell of the coolant. Quickly, you break open the cup and shake the coolant jug, forcing the now colorful coolant to shoot out from the inside of the cup. The bright coolant floated out into the tear, bright and alluring enough to convince curious worm to chase it back into the void.
July is extremely peeved at the fact that both of the things made into a portal were his, and the lack of coolant was a pressing concern.
Since the coolant was pretty important for having the ship be run, it turns out that it doesnt seem like you'll be able to steer the ship all the way to the next satellite to be repaired, so you're going to have to go on your own with the paint cup and refill the the coolant by pouring it into the paint cup.
So they coax as much as they can out of the ship, before you set out with a jetpack and paint cup and some barterable artifacts before setting out alone.
[[The end ->The end?]]Hanging around in the hangar, you try shaking both your containers before your grip on the paint cup slips and it shatters just as you were shaking the goblet, and a weird concoction of wine and paint water shoots out into space.
Lurid purple splats onto the voidworm's face, and it thrashes around a bit, seeming unable to see, before it runs back through to the void
July was a bit upset about the paint, and Peyton was kind of annoyed about the wine too.
Carefully, you drive over to the nearest satellite that has a repair center and use some bartering to trade a few of Peyton's more precious artifacts for materials to fix up the ship, which they are doubly annoyed about. In the end you don't get any weapons replenished.
The linked wine and paint containers are guiltily squirreled away in your room, for a future rainy day.
[[The end ->The end?]]When you pick up the goblet and start trying to decide what to do in the hangar, the voidworm seemed to be attracted towards the smell of the coolant. Quickly, you break the goblet and shake the coolant jug, forcing the now alcoholic coolant to shoot out from the other end of the goblet. The boozy coolant floated out into space, and apparently it was too dark to see and was accidentally drunk by the curious worm. It immediately stops moving, and you tentatively use the ship to prod it into the tear. Hopefully it's not dead?
Peyton would have been more upset about the wine but as it happened, the lack of coolant was a bit more of a pressing concern, as was July's annoyance at you.
Since the coolant was pretty important for having the ship be run, it turns out that it doesnt seem like you'll all be able to steer the ship all the way to the next satellite to be repaired, so you're going to have to go on your own with the wine goblet and refill the the coolant by pouring it into the goblet.
So they coax as much as they can out of the ship, before you set out with a jetpack and wine goblet and some barterable artifacts before setting out alone.
[[The end ->The end?]]You break open the specimen jar and flush the toilet. The specimen is launched at the worm at such ferocious speeds that it knocks the creature back into the void, and the speciment flies in too before it closes.
Sherry's pretty dang pissed at you since that was an important specimen she was studying, but at least the voidworm isn't here, right Sherry? She's really not amused by the premise of ur prank, and gives you the cold shoulder, not bothering to help the rest of you repair the ship. Peyton is even angrier, considering that they can't use their toilet anymore. Even though their room is the biggest, they absolutely refuse to share with you and you're forced to sleep outside the door of your old room, now a second exit off the ship.
Carefully, you drive over to the nearest satellite that has a repair center and use some bartering to trade a few of Peyton's artifacts for materials to fix up the ship, before you all go on your merry way!
The empty specimen jar is kept in Peyton's room, next to the now unfunctional toilet.
[[The end ->The end?]]Thanks for playing!
[[Start over->The Device (start)]] The ship shakes as a void rips itself through the fabric of space, taking the ship's guns and half your room with it! it's lucky you closed the door, or you would have been sucked in too but now you can only watch through the window as $name and your personal weapon stash get sucked through.
As it flies through the hole, the end of $name and the tear both spaz out and throw off some blue sparks, before the tear stops growing and slowly seems to shrink.
You run to the others, who felt the tear and have gathered on the bridge of the ship, and sheepishly admit that this might've been the fault of you making portals and thus creating a big rip in space-time.
Before any of them can do much except look at you in disbelief, another huge shake of the ship makes you all realize that there's a huge creature worming curiously out of that dark void visible from the tear.
As the worm comes crawling through, you also realize that the portal is slowly beginning to close, and that you should probably get it back in there as quickly as possible if you can.
The ships guns are shot, as is your personal weapons stash, so the only choice you have is to try and figure out a solution of getting the worm back in the void, with hardly anything except-
Oh yeah!! The portals!!
Wait, what did you connect again?
(if: $ink > 0 and $paint > 0)[[The ink pot and paint cup]]
(if: $ink > 0 and $cool >0)[[The ink pot and coolant jug]]
(if: $ink > 0 and $wine > 0)[[The ink pot and wine goblet]]
(if: $paint > 0 and $cool > 0)[[The paint cup and coolant jug]]
(if: $paint > 0 and $wine > 0)[[The paint cup and wine goblet]]
(if: $cool >0 and $wine >0)[[The coolant jug and wine goblet]]
(if: $toilet>0 and $spec>0)[[The specimen and the toilet...]]
(if: $toilet>0 and $spec is 0)[[The toilet...]]
(if: $spec>0 and $toilet is 0)[[That specimen jar...]]
Nah, that would be pretty lame. Besides, it might get pretty confusing! If one of the other crewmates would call out to you for help, you wouldn't be sure whether to just bring yourself and your regular arsenal of weapons, or this strange device!
[[Choose again->The Device (start)]]