You are lying flat on your back. Above you is the faint flickering of a fluorescent blue light. Across from you is a clock above a steel door. Suddenly, two scientists attempting to cut you open come into your vision!(set: $addedTime to 0)(set: $evaporatorAmmo to 2)(set: $unlockedAll to false)
[[:kick->constraints]]
[[:push->constraints]]You struggle against their blue latex gloves, but there are belts around your body locking you to the table.
[[next->constraintsNext]]"Hold it down" says one, moving a scalpal towards your pale stomach.
[[:squirm free->stuck]]
[[:kick->stuck]]You struggle, but to no avail. Suddenly the door vaporizes in a flash of light and you see a friend! Lerp the Evaporator stands in the doorway with his evaporator ray. You recognize him from his short but slender gray body, large head, and enormous black eyes.
He blasts the scientists into oblivion. "We do not come in peace!" he says. He unfastens you from the table.
"That's the end of these earthlings, but more will be on the way. My evaporator ray has [[limited ammo->limitedAmmo]], so we'll have to be quick. Let's gout out of here!" he explains.
[[next->hallway]]You run through a long corridor. There is little light except for the electric blue fluorescent lights that line the ceiling and reflect onto the cold tiled floor.
[[next->hallwayTimer]]
Lerp disintigrates the keypad, but the door stays shut. "What a waste of ammo" you think to yourself. (display: "onUseEvaporator")(set: $addedTime to $addedTime + 1)
(set: $keypadExists to false)(set: $stairs to 4)(live: 1.0s)[(if: $time > 0)[(print: $time)(set: $time to $time - 1)](else:)[(stop:)(goto: "shotByMarines")]]
(if: $evaporatorAmmo > 0)[[[:evaporate marines->evaporateMarines]]]
[[:descend stairs->descendStairs]]You run down the stairs.
(if: $stairs > 0)[[[:don't look back->descendStairs]](set: $stairs = $stairs - 1)](else:)[[[finally, the bottom->bottomOfStairs]]](set: $addedTime to $addedTime + 1)Lerp evaporates the marines in a cloud of smoke! The path is now clear to the right, which you continue down.(display: "onUseEvaporator")
[[next->evaporateMarinesNext]]You were too slow! The marines shoot the both of you, killing you.
You died, sorry.
[[play again->operationTable]](if: (history:) contains "firstRoom")[You need a moment to catch your breath.](else:)[It appears that you passed the guards, but you need a moment to catch your breath.](set: $addedTime to $addedTime + 1)
At the base of the stairs is another hallway, which seems nearly identical to the last, except that this hallway is lined with doors. Each door is painted with a bright white paint, but you can tell that they are old, as dust lines the crevices around the thin windows.
[[next->bottomOfStairsNext]](set: $evaporatorAmmo to $evaporatorAmmo - 1)(if: $evaporatorAmmo <= 0)["The evaporator ray is out of ammo" says Lerp, sternly. "Guess we'll just have to make do" you reply.
]You are sure the aliens will be chasing after you, but you are tempted to explore more.
[[:check rooms->checkRooms]]
[[:run through hall->bottomOfStairsContinue]](set: $addedTime = $addedTime + 1)You approach the first door on the left. You pull the handle, and surprisingly, it opens. You walk into the room, which is completely vacant of light except for a small amount spilling in from the hallway. The room is lined with large vats of pale yellow liquid. Each vat is occupied by a member of your species!
"Oh my god!" says Lerp.
"I know," you reply.
[[:help them->helpFriends]]
[[:leave->exitToHall]]You continue through the hall to another door, leading you to an enormous room full of alien vehicles. You don't know what each vehicle does, but you are sure they are for war. You are jarred by the sound of air sirens going off and the flashing red lights that illuminate the complex. Three of the room's four walls have painted white doors. The fourth wall, which is in front of you, has two metallic doors leading into what appears to be a small room.
(if: $addedTime > 2)[[[next->arsenalSoldiers]]](else:)[[[next->arsenal]]](set: $addedTime = $addedTime + 1)(if: $evaporatorAmmo > 0)["There must be some way to open these," says Lerp, "maybe I should use my evaporator!" he says, clearly aggrivated by the grotesque scene. "There might be an easier way," you say, looking for a control panel in the dark room.
[[:continue looking->continueLooking]]
[[:use evaporator->evaporateTestTubes]]](else:)["There must be some way to let them out" you say, looking for a control panel. "No use, they're already dead," says Lerp as he examines a large gash in one of the bodies.
Out of the corner of your eye you notice what appears to be a small purple lantern lying on a desk in the corner. "Look!" you say, "a power cell for your evaporator ray!" Lerp places it in his weapon, bringing new life to it.(set: $evaporatorAmmo = $evaporatorAmmo + 1)
[[next->exitToHall]]]You approach one of the vats to look for some kind of locking mechanism. You notice a large gash in the stomach of the body it contains. "We need to leave," you say, "they're already dead."
"This wasn't totally a waste at least," says Lerp. "Look what I found," he says, holding up what appears to be a small purple lantern. "A power cell for the evaporator ray," he explains.(set: $evaporatorAmmo to $evaporatorAmmo + 1)
[[next->exitToHall]](set: $addedTime = $addedTime + 1)Lerp shoots one of the tubes, evaporating it into a noxious steam. The liquid from the vat crashes into the ground and pools around your feet. The body falls out, limp. Lerp checks it for life: "They're dead" he says, "we need to leave. Now."
(display: "onUseEvaporator")
[[next->exitToHall]]Suddenly several soldiers in black uniforms flood in from the doors around the room, surrounding you!
(if: $evaporatorAmmo > 0)[[[:evaporate them->arsenalEvaporate]]]
[[:run->arsenalRun]](set: $addedTime to $addedTime + 1)Lerp evaporates the soldiers with his evaporator ray in a flash of light. "Goodbye, moonman," he says. (display: "onUseEvaporator")
"More guards will be on the way," you say. "You're right," he says, "let's get out of here!" You run towards the doors.
[[next->elevator]]"Run!" you scream as you and Lerp break into a sprint.
But! The guards are too fast! You see them capture Lerp, you hear a thud, and everything goes blank.
You died, sorry.
[[play again->operationTable]]Also ahead of you are a tank, and a fighter jet.
"I think we could use some more firepower," says Lerp, "which of these should we take?"
[[:tank->takeTank]]
[[:fighterJet->fighterJet]]
[[:room->elevator]](set: $addedTime to $addedTime + 1)You approach the tank and attempt to hop inside, but it won't open. "How do you open this?" you ask Lerp. "I have no idea. It is probably locked," he says, "we should've known." He frowns. "Let's head to the doors!" he says.
(if: $addedTime > 4)[[[next->arsenalSoldiers]]](else:)[[[next->elevator]]](set: $addedTime to $addedTime + 1)You approach the fighter jet and hit the cockpit in an attempt to get inside, but it won't open. "How do you open this?" you ask Lerp. "I have no idea. It is probably locked," he says, "we should've known." He frowns. "Let's head to the doors!" he says.
(if: $addedTime > 4)[[[next->arsenalSoldiers]]](else:)[[[next->elevator]]]You approach the pair of metallic doors. Next to the doors are two buttons with arrows on them. "What is this?" you ask. "I think it lets you go up or down," says Lerp, "I saw a soldier use one once, I think it is called an 'elevator.' Which way should we go?"
[[:up->elevatorUp]]
[[:down->elevatorDown]]A group of soldiers approaches, but the doors haven't opened yet! Why won't they open!
[[next->elevatorUpNext]]You press the down button. Suddenly, a group of soldiers come into the room, but the elevator doors still won't open!
[[next->elevatorDownNext]]The marines get closer! But at the last second, the elevator doors open, and you and Lerp jump into the small room. You press the top button on the elevator wall, the doors close, and the elevator begins to rumble upwards.
[[next->elevatorUpNextNext]]Luckily, at the last second, you and Lerp jump into the elevator, narrowly escaping the bullets of the soldiers. You press the bottom button in the elevator, causing it to move. Finally, you are at the bottom of the elevator.
[[next->elevatorDownDie]]Three soldiers are outside the doors! They open fire! (if: $evaporatorAmmo > 0)[Thankfully, Lerp evaporates them(set: $evaporatorAmmo to $evaporatorAmmo - 1)(if: $evaporatorAmmo <= 0)[, using the last of its power]! You look down and see that Lerp is bleeding. "Goodbye, Slerp. You were a true friend," he says with his last breath of life. "Nooooo!" you scream. You press the top button on the elevator, which shutters and begins climbing upward.
[[next->elevatorDownDontDie]]](else:)[The bullets rip you to shreds. "Goodbye, Slerp. You were a true friend," Lerp says with his last breath of life.
You died, sorry.
[[play again->operationTable]]]You continue upward for what seems like hours. Finally, the elevator stops, the doors open, and you step outside into a small dark room. Only a small glimpse of light is visible at the top of the room, from what appears to be a port slightly ajar.
[[:open->openPort]]You climb up a small latter to the port, which you open, flooding the light with the hot sun. You step out into the desert. There is nothing in sight. "I guess we escaped," says Lerp. "What do we do now?" you ask. "I don't know," he says. "Survive," he adds.
[[play again->operationTable]]At the end of the passage is a door to another room. Next to the door is a ladder going upward.
[[:go into room->secondRoom]]
[[:go up ladder->upLadder]]
[[:go back->firstRoom]](set: $addedTime to $addedTime + 1)You climb up the ladder. The ladder goes through a duct, that seems to go on forever. At the end of the duct is a port.
[[:open port->openPort2]]
[[:climb back->evaporateMarinesNext]]To the left is a staircase going downwards. To the right is the hallway. In front of you is a large metal door(if: $keypadExists)[ with a keypad](else:)[ with a broken keypad].(set: $addedTime to $addedTime + 1)
[[:descend stairs->descendStairs]]
[[:go back->evaporateMarinesNext]]
(if: $keypadExists and $evaporatorAmmo > 0)[[[:evaporate keypad->evaporateKeypad2]]](set: $addedTime to $addedTime + 1)(set: $keypadExists to false)You evaporate the keypad, but the door doesn't open.
[[next->firstRoom]](set: $addedTime to $addedTime + 1)(if: (count: (history:), "secondRoom") is 0)[You enter the room. Mechanical buzzing fills your head. Around you are large machines with many lights and buttons on them. "These are called 'computers' I think," says Lerp, "I saw the aliens using them."](else:)[You enter the room. The familiar sound of mechanical buzzing pesters you.]
(if: (count: (history:), "secondRoomSearch") is 0)[[[:search->secondRoomSearch]]
][[:go back->evaporateMarinesNext]](set: $addedTime to $addedTime + 1)You search the room. You are able to read the aliens' language because your planet has been studying them for years. You find a display with lots of alien text on it. It says "master unlock key:". "That must unlock the doors," says Lerp. (if: $evaporatorAmmo > 0)["Luckily, my evaporator ray also has a password cracking device built in." he continues. You use the password cracking device, which takes what seems like hours to work, but eventually, the screen says a clear "All ports and doors unlocked."(set: $unlockedAll to true)
(display: "onUseEvaporator")
[[:go back->secondRoomSearchGoBack]]](else:)["My evaporator ray has a password cracking device built in, but it is out of ammo. There must be another way to get out of here," he continues.
[[:go back->secondRoomSearchGoBack]]](if: $unlockedAll)[The port is unlocked. You swing it open, revealing a large clean room, where several aliens wearing white suits are examining your spacecraft.
(if: $evaporatorAmmo > 0)[[[:evaporate aliens->evaporateAliens]]
][[:run to ship->runToShip]]](else:)[You try to open the port, but it is locked.
[[:go back->evaporateMarinesNext]]]Lerp shoots his evaporator at the aliens. They are vaporized instantly! "You're dust!" he says, confidently. (display: "onUseEvaporator")(set: $addedTime to $addedTime + 1)
[[:run to ship->runToShip2]]You run towards the ship. The aliens panic and begin to shoot at you! Luckily, you and Lerp are experts at dodging bullets, and climb into the cockpit. "Let's get out of here!" yells Lerp. He starts the ship, and you rocket through the ceiling of the facility, leaving the rubble behind you. The desert sun shines bright through the window, and you are forced to cover shield your eyes from the brightness.
[[next->aaGuns]]You run to the cockpit of the ship. Lerp starts the engine and says "Let's get out of here!" You fly through the ceiling of the facility.
[[next->aaGuns]]Suddenly, your ship rocks! The aliens are shooting at you with missiles from the ground! (if: $evaporatorAmmo > 0)["We can use the power cells from my evaporator ray to get a boost, but it's risky. Should we try it?" Lerp asks.
[[:use evaporator->useEvaporatorPower]]
[[:don't use evaporator->dontUseEvaporator]]](else:)[
[[next->aaGunsNext]]]"Let's try the evaporator!" you say. Lerp quickly plugs the evaporator ray into a power cell. (if: (random: 1, 3) is 1)[Suddenly, fire shoots out from the panel! It didn't work! Flames fill the cabin, killing you and Lerp!
You died, sorry.
[[play again->operationTable]]](else:)[It worked! The ship lurches forward, shooting you out of the planet's atmosphere! "We made it!" exclaims Lerp joyfully. "What now?" you ask. "Now, we start the long search for home," Lerp explains.
The end.
Thanks for playing!]"Let's not risk it! We can make it without it!" you say. (if: (random: 1, 64) < (pow: $addedTime, 2))[Suddenly, you hear a large thud, followed by an explosion. A missle struck the ship! Flames fill the cabin, killing you and Lerp!
You died, sorry.
[[play again->operationTable]]](else:)[You narrowly escape while bullets whiz by the outside of the ship!
After several minutes, the sky turns from blue to black. You are outside the planet's atmosphere. "We made it!" exclaims Lerp joyfully. "What now?" you ask. "Now, we start the long search for home," Lerp explains.
[[play again->operationTable]]]You return to the hallway.
[[next->evaporateMarinesNext]] (if: (random: 1, 64) < (pow: $addedTime, 2))[You hear a large thud, followed by an explosion. A missle struck the ship! Suddenly flames fill the cabin, killing you and Lerp!
You died, sorry.
[[play again->operationTable]]](else:)[You narrowly escape while bullets whiz by the outside of the ship! After several minutes you are outside the planet's atmosphere. "We made it!" exclaims Lerp joyfully. "What now?" you ask. "Now, we start the long search for home," Lerp explains.
[[play again->operationTable]]]You continue upward for what seems like hours. Finally, the elevator stops, the doors open, and you step outside into a small dark room. Only a glimpse of light is visible at the top of the room, from what appears to be a slightly ajar port with a ladder leading up to it.
[[:open->openPortDown]]You climb the ladder to the port, which you open, flooding the room with the warmth and light from the hot sun outside the room. You step out into the desert. There is nothing in sight. You made it out alive, but at the cost of a friend. Now, you are left alone to survive on the forbidden planet.
[[play again->operationTable]]"How much ammo?" you ask. "It has two energy cells in it right now. That means we can only use it twice," he explains. "Now, let's hurry, we don't have much time," he says frantically.
[[next->hallway]]You dart to a large metal door with a keypad at the end of the hallway. To the left is a staircase going downwards. To the right is another hallway from which several marines are running towards you.
(set: $keypadExists to true)(set: $time to 20)(set: $stairs to 4)(live: 1.0s)[(if: $time > 0)[(print: $time)(set: $time to $time - 1)](else:)[(stop:)(goto: "shotByMarines")]]
(if: $evaporatorAmmo > 0)[[[:evaporate keypad->evaporateKeypad]]
[[:evaporate marines->evaporateMarines]]]
[[:descend stairs->descendStairs]]
You exit the room and return to the hallway.
[[next->bottomOfStairsContinue]]