You finally did it. You defeated the tyrant king. Though the king sent both man and monster to bring him your head, after months of fighting, your journey is finally at an end. Even utilizing some of the world's most twisted magic, the king ultimately falls like any other man. As you begin to leave, you hear the king let out a pained chuckle, still barely hanging onto life. "I may die here, but I'm taking you down with me" the king managed to say. The castle begins to rumble and bits of stone start raining from the ceiling. "THIS CASTLE WILL BECOME YOUR TOMB!" and with that the king collapsed. (text-style: 'bold')[You need to escape before time runs out and the castle collapses!] [[Leave the throne room]] [[Enter the king's chambers|Enter the kings chambers]] (set: $counter to 400) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ] (set: $inv to (a:)) (set: $switch to false) (set: $potion to false) (set: $potionfin to false) (set: $spices to false) (set: $checkedgate to false) (set: $rope to false) (set: $vines to false) (set: $climbed to false)(text-style: 'bold')[THRONE ROOM ENTRANCE] In front of you are the lavish doors to the throne room. Leading away from the doors is a long, winding staircase. [[Enter the throne room]] [[Continue down the stairs]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THRONE ROOM] The throne room is where you defeated the king. His body is on the ground in front of his throne. [[Enter the king's chambers|Enter the kings chambers]] [[Leave the throne room]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[BOTTOM OF THE STAIRS] As you reach the bottom of the stairs you see many different paths you could possibly take. [[Go up the stairs|Leave the throne room]] [[Enter the dining room]] [[Enter the dungeons]] [[Enter the great hall]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[DINING ROOM] A long, luxurious table is spread out in front of you. The remenants of what was surely a grand feast is still littering the table. In the corner of the room, almost out of sight, you can see the entrance to the kitchen. [[Enter the kitchen]] [[Leave the dining room|Continue down the stairs]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[GREAT HALL] A large golden hall. Blocking your path to the other side is a guard. [[Exit the great hall|Continue down the stairs]] [[Approach the guard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[KING'S CHAMBERS] You look around at the lavish room surrounding you. Various pricless artifacts litter the walls. In the center is a large bed covered in expensive silk. Behind a door on the far end of the room lies the king's laboratory. [[Enter the throne room]] [[Enter the king's laboratory|Enter the kings laboratory]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[KING'S LABORATORY] You can see a notebook and a potion laying on the king's desk, as well as an alchemy station up against the wall. [[Use the alchemy station]] [[Read the notebook]] [[Exit the laboratory|Enter the kings chambers]] (if: $potion is false)[[Pick up the potion]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[KITCHEN] The kitchen is relatively small for such a large and imposing castle. However, you can still clearly see that at one point in time it used to be a busy area. There are pots and pans throughout the entire area, some with the remains of food still inside them. The servants that once worked here likely fled once they heard your battle with the king begin. In the back, you can see the entry to the pantry. [[Enter the dining room]] [[Enter the pantry]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[GREAT HALL] The guard is walking towards you. What do you do? (if: ($potionfin is false) and ($potion is true))[[Drink the potion|F]] [[Confront the guard]] [[Try to sneak past the guard]] (if: $potionfin is true)[[Drink the completed potion|Drink the potion]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[KING'S NOTEBOOK] Most of the book is unreadable and seems to be in some form of code. The king was always notoriously paranoid of people stealing his research. However, at the very end of the notebook you can make out something about (text-style: 'bold')[INVISIBILITY POTIONS.] He nearly finished the potion; all he needed was to (text-style: 'bold')[ADD SOME COMMON SPICES TO THE BOTTLE WHICH WOULD FINISH THE PROCESS - ] something that could easily be done at his (text-style: 'bold')[ALCHEMY STATION.] It seems to have been scrawled down very quickly. Perhaps he didn't have time to encode it. [[You reach the end of the entry|Enter the kings laboratory]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[PANTRY] Not much of note here. The pantry is quite large due to the quantity of food and drink needed for the kitchen, but at the end of the day it's just a pantry. [[Examine hanging spices]] [[Examine the shelves]] [[Examine the barrels]] [[Examine the crates]] [[Exit the pantry|Enter the kitchen]] (if: $switch is true) [There is a passageway that has opened up. [[Do you enter?]]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]The shelves mostly have pickeled goods and dried out fruits and vegetables. There are also cooking instruments both on and hanging from the shelves. [[Stop looking|Enter the pantry]] (if: $switch is true) [There's a switch that has been flipped] (if: $switch is false)[You notice that behind one of the jars [[There's a switch?]]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ][[A hidden door opens behind you|Enter the pantry]] (set: $switch to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[END OF PASSAGE - PANTRY] You can see an exit to the passage that appears to lead into the pantry. You could also go down the passage. [[Move towards the other end of the passage|Passage 2]] [[Exit the passage into the pantry|Enter the pantry]] (set: $switch to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ][[you pick up the potion|Enter the kings laboratory]] (set: $potion to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[SIDE PASSAGE - MIDDLE] There are three paths that you could take. You can smell food coming from further down the passage which leads into the pantry. You could use the passage to enter the castle's catacombs. Or you could use the passage to move towards the end of the great hall [[Move towards the pantry|Do you enter?]] [[Enter the catacombs]] [[Move towards the end of the great hall|Move down the other end of the passage]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE DUNGEONS] Many poor souls have lost their lives in here. [[Exit the dungeon|Continue down the stairs]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]As weakened as you are from the final fight with the king you don't put up very much of a fight. "Hah what an idiot" the guard scoffs while [[Throwing you into a cell|throws you into a cell]] YOU LOSE 15 SECONDS You have |amount>[$counter] seconds left! (set: $counter to it - 15) (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]The guard spots you. "Hah what an idiot" the guard scoffs while [[Throwing you into a cell|throws you into a cell]] YOU LOSE 15 SECONDS You have |amount>[$counter] seconds left! (set: $counter to it - 15) (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE DUNGEONS] Luckily the guard seems to think he has beaten you thoroughly enough that he doesn't even lock the cell. Then again if he's stupid enough to stay inside this collapsing building that isn't exactly suprising. [[Exit the cell|Enter the dungeons]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[GREAT HALL] You are near the end of the Great Hall. There is a guard standing further inside. To the side you can see what was probably intended to be a hidden passage at some point. [[Enter the courtyard]] [[Approach the guard]] [[Enter the passageway|Move down the other end of the passage]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[COURTYARD] The wide open courtyard of the castle. You're close to escaping. [[Enter the gardens]] [[Enter the barracks]] (if: $checkedgate is false)[[Leave through the main gates]] (if: $checkedgate is true)[[Examine the main gates]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]Barrels of Wine and Ale. The king always did love to drink. [[Stop looking|Enter the pantry]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]Crates filled to the brim with produce. Much of it was most likely taken from the surrounding countryside. Hopefully the people will still be able to make it through the winter without the majority of their harvest. [[Stop looking|Enter the pantry]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE GARDEN] There are various things all around the garden [[Examine the fountain]] [[Examine the walls]] [[Examine the flowers]] [[Examine the tree]] [[Go back to the courtyard|Enter the courtyard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE BARRACKS] It's where the king's men sleep and store their weapons. [[Examine the weapon racks]] [[Examine the beds]] [[Go back to the courtyard|Enter the courtyard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]Just as you are about to leave through the gates, the walls collapse making it impossible to go any further. Looking at the rubble, you can see that it would be impossible to get through [[Look for another way out|Enter the courtyard]] (set: $checkedgate to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]Deadly swords and spears are lined up on the racks. They all seem suprisingly well cared for. Many weapons seem to be missing. They were most likely stolen or lost during the final battle. [[Look for another way out|Enter the barracks]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]The beds for the king's soldiers. None of them are particularaly well made. There doesn't appear to be much of note there. [[Look for another way out|Enter the barracks]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE FOUNTAIN] It's a fountain. The water seems extremely fresh and pure. [[Keep looking around|Enter the gardens]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE WALLS OF THE CASTLE] In front of you is the last main obstacle keeping you trapped in here. Vines litter the wall, maybe you could use them to climb the walls? [[Keep looking around|Enter the gardens]] [[Try to climb the vines]] (if: $vines is false and $climbed is true)[[Pick up some of the vines]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE FLOWERS] In front of you is a bed of roses. Hidden in the flowers you notice a few pieces of rope. [[Keep looking around|Enter the gardens]] [[Pick up the rope]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[TREE] A tall tree is reaching above the wall. [[Keep looking around|Enter the gardens]] (if: ($vines and $rope) is false)[[Try to climb the tree and jump over the wall|Jump over the wall]] (if: $vines is true)[[Use the vines to swing over the wall|Swing over the wall]] (if: $rope is true)[[Use the rope to swing over the wall|Swing over the wall]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]The walls have collapsed on top of the gates leaving them inaccessible. YOU LOSE 15 SECONDS looking for a way through the rubble! [[Look for another way out|Enter the courtyard]] You have |amount>[$counter] seconds left! (set: $counter to it - 15) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ][[You picked up the vines|Examine the walls]] (set: $vines to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ][[You pick up the rope|Examine the flowers]] (set: $rope to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]YOU DID IT! YOU'VE ESCAPED! [[Replay the game?|Start]]You can't quite make the jump and fall back into the gardens. Maybe if you had something to swing over the wall? [[You slowly struggle back to your feet.|Examine the tree]] YOU LOSE 15 SECONDS recovering from the fall (set: $counter to it - 15) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]You can't quite make it and fall back into the gardens. During your fall, you knock some of the vines loose. [[You slowly struggle back to your feet.|Examine the walls]] YOU LOSE 15 SECONDS recovering from the fall (set: $counter to it - 15) You have |amount>[$counter] seconds left! (set: $climbed to true) (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]GAME OVER! With one last rumble the castle collapses down on top of you. Buried and unable to escape the king has truly gotten the last laugh [[Try again?|Start]]You turn invisible as you drink the potion. The guard seems to give up on finding you after a little bit. [[Get out of there!|End of Great Hall]] [[Mess with the guard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]You start making noises around the guard. At first he looks startled, but then he begins to grow annoyed. After a few minutes of you tormenting him, the guard seems downright furious. Suddenly your invisibility fails [[Uh oh|Try to sneak past the guard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE CATACOMBS] An extensive network of tunnels that span across the entire castle. You may be able to find an exit among the many passages, but it is just as likely the you may get lost. [[Explore the catacombs]] [[Exit the catacombs|Passage 2]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[CASTLE ESCAPE] This game utilizes a timer that will cause a GAME OVER if it runs out. Press start only once you are ready. [[Start|Start room]]You drink the potion. You can almost feel some sort of tingling welling up from deep within your soul. You look up, ready to face the guard and...the potion does nothing [["Uh oh"|Try to sneak past the guard]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[ALCHEMY STATION] (if: $potion and $spices is true)[You can mix the spices and the potion together [[Mix the ingredients together]]] (if: ($potion is false) or ($spices is false))[You don't have enough materials to use.] [[Keep looking around|Enter the kings laboratory]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]As you mix the ingredients into the potion the bottle lights up before fading into a deep purple [[Keep looking around|Enter the kings laboratory]] YOU LOSE 15 SECONDS MIXING THE POTION You have |amount>[$counter] seconds left! (set: $counter to it - 15) (set: $potionfin to true) (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]You can see some deep red spices hanging next to the shelves. [[Pick up the spices]] [[Stop looking|Enter the pantry]] You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ][[You pick up the spices|Enter the pantry]] You have |amount>[$counter] seconds left! (set: $spices to true) (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[END OF PASSAGE - GREAT HALL] You can see an exit to the passage that appears to lead into the end of the Great Hall. You could also go towards the other end of the passage. [[Walk towards the other end of the passage|Passage 2]] [[Exit the passage|End of Great Hall]] (set: $switch to true) You have |amount>[$counter] seconds left! (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE CATACOMBS] You begin exploring the dark tunnels. You can hear your footsteps echoing all around you. You swear that you can feel eyes on the back of your head. Still, you have no choice. but to [[Keep moving]] You have |amount>[$counter] seconds left! (set: $wander to 3) (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE CATACOMBS] (if: $wander is 0) [You finally manage to stumble across an [[Exit]]] (else-if: $wander is 1) [and [[moving|Keep moving]]](else-if: $wander is 2) [and keep [[moving|Keep moving]]](else:)[You just have to [[Keep moving]]] You have |amount>[$counter] seconds left! (set: $wander to it - 1) (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ](text-style: 'bold')[THE CATACOMBS] You've just ended up right back where you [[started|Enter the catacombs]] YOU LOSE 30 SECONDS wandering around the catacombs You have |amount>[$counter] seconds left! (set: $counter to it - 30) (live: 1s)[ (set: $counter to it - 1) (if: $counter < 0)[(go-to: "Game Over")] (replace: ?amount)[$counter] ]