You wake up to a blaring alarm, your memory is foggy.
Slowly you notice the voice of a computer saying "Repressurising Complete."
[[Stand up.|Look around.]]
You are surrounded by chaos, a loud alarm rings in your ears and you are blinded by sparks from the electrical pannels.
Looking around you begin to recognise your surroundings and blurred memories begin to flow back to you.
You are in the airlock of a science sation orbiting the moon of the gas giant Ae-23X.
Your beginning to get your bearings when it suddnly hits you.
Amanda is gone.
[[>Look around.<|Airlock]](set: $doorunlocked to true)
The door to the airlock is closed.
You flip the lever to open the exit, it makes a loud clunk.
The door opens before you.
[[//Enter the hallway.//|Enter the hallway]]
[[>Turn around and observer airlock.<|Airlock]]You're standing in the hallway, the lights are flickering.
To your left you see two doors, one that leads to the reactor the other to the labratory, on your right is the entrance to the living quarters and control room.
You also notice on your wrist a small monitor. Its screen has a small crack but it still turns on.
It looks like you can view a map of the ship with it.
(link:">View map.<")[(goto: "Map")]
[[//Walk to your left.//|Upper hallway]]
[[//Walk to your right.//|Lower hallway]]
[[//Enter the Airlock.//|Airlock]]
You see the aftermath of something grusome.
The memories become clear now. You had to do it, there was no other choice.
There was an accident, an explosion, it rocked the whole station. Hal the engineer working on the reactor was fatally injured. You remember trying despertly to stop the bleeding but to no avail.
Suddenly you saw his lifeless body start to move, a small creature forced its way out.
You ran.
(if: $doorunlocked is true)[[[//Walk to hallway.//|Enter the hallway]]]
(else:)[[[//Walk to exit.//|Unlock exit]]]
You're standing in the reactor room. Hot steam spews from cracked pipes and sparks fall from the celling.
In the center of the room you see the Reactor, it appears to be shutdown.
[[//Approch the Reactor.//|Reactor Pannel]]
(if: $checkedpannel is true)[[[>Look around.<|Behind Reactor]]]
[[//Return to the hallway.//|Upper hallway]]
(link:">View map.<")[(goto: "Map")]This is the science labratory.
Amanda spends most of her time here, she usually dosen't like the other crew interupting her work.
You see a lab bench, a desk and the entrance to the storage room.
[[>Inspect the lab bench.<|Lab bench]]
[[>Inspect the desk.<|Desk]]
[[//Walk to the Storage Room.//|Storage Room]]
[[//Walk to the Hallway.//|Upper hallway]]
(link:">View map.<")[(goto: "Map")]You're stading in the living quarters. This is the place where you and the crew have ate and slept for the past 9 years.
The room has been trashed and you see the personal affects of the crew strewn about.
[[>Inspect the bunkbed.<|Bunkbed 1]]
[[>Inspect your bed.<|Your Bed]]
[[//Return to the hallway//|Lower hallway]]
(link:">View map.<")[(goto: "Map")]You're standing in the control room.
The monitors display numrous warnings.
Luckly the commnications array apears intact. You might be able to get out a message.
You feel a wave of relief wash over you as the communications pannel sucessfully powers up.
[[//Approach the pannel.//|Final choice]]
{
(set: $power_restored to false)
(set: $doorjamed to true)
(set: $hascrowbar to false)
(set: $checkedpannel to false)
(set: $brokenfuseremoved to false)
(set: $doorunlocked to false)
(set: $newfuse to false)
(set: $bombmade to false)
(set: $haveblanket to false)
(set: $lastPassage to "")
(set: $alreadyhadfuse to false)
(set: $hascode to false)
(set: $havechems to false)
}
You're standing in the storage room. It's dimly lit with boxs and papers scattered about.
You see some bottles on the table in the corner.
On the other side of the room you see a pile of electronic componets.
[[>Inspect the bottles on the table.<|table]]
[[>Inspect the pile of electronic componets.<|pile]]
[[//Leave Storage Room//|Lab]]
(link:">View map.<")[(goto: "Map")]You stand before the entrances to the Lab and Reactor room.
(if: $doorjamed is true)[The door to the Reactor appears jamed.
(link:">Force the door open.<")[(set: $doorjamed = false)(goto: "Upper hallway")]]
(else:)[You tug on the door with all your might, you hear the metal groan and with a loud bang the door gives way.
(if: $doorjamed is false)[[//Enter the Reactor room//.|Reactor Room]]]
[[//Enter the Lab.//|Lab]]
[[//Walk back towards the airlock.//|Enter the hallway]]
(link:">View map.<")[(goto: "Map")]You are standing at the end of the hallway. On your left is the door to the living quarters and infront of you is the renforced door to the Control Room. (if: $power_restored is false)[You try to open the door, it dosn't buge. It appears to be unpowered.]
(else:)[The door appears lit up, the power has been restored.
[[//Walk to Control Room door.//|Control Room door]]]
[[//Enter Living Quarters.//|Living Quarters]]
[[//Walk back towards the airlock.//|Enter the hallway]]
(link:">View map.<")[(goto: "Map")]You approach the Reactor. As you get close you spot its Control Pannel. Among the numerous errors and warnings presented on the monotor you see the reactor's restart switch.
(if: $fusein is true)[(set: $power_restored to true)
[[>Flip the switch.<|Restart]] ]
(else:)[[[>Flip the switch.<|Restart Error]]]
[[//Walk away from the pannel.//|Reactor Room]]
(link:">View map.<")[(goto: "Map")]You inspect the room. Remenants of a powerful explotion liter the place.
Unpon seeing this the cloud of hase covering your memories thins a bit and your start to remember.
[[>Remember the incident.<|Incident]]
(if: $brokenfuseremoved is false)[You also notice the fuse box. You open it up and spot a broken fuse.
(link: ">Remove broken fuse from its socket.<")[(set: $brokenfuseremoved = true)(goto: "Behind Reactor")]]
(if: $brokenfuseremoved is true and $newfuse is false and $power_restored is false and $alreadyhadfuse is false)[The broken fuse is now removed. You should look for a replacement.]
(if: $newfuse is true and $brokenfuseremoved is true)[You have a new fuse, it looks like it should fit.
(link: ">Insert new fuse into the empty socket.<")[(set: $fusein = true)(set: $newfuse = false)(set: $alreadyhadfuse = true)(goto: "Behind Reactor")]]
(if: $fusein is true)[It makes a clunk as you put it in. Now the reactor should be able to restart.]
[[//Walk back to the entrance.//|Reactor Room]]
(link:">View map.<")[(goto: "Map")](set: $checkedpannel to true)The screen flickers for a moment but nothing happens.
There must be something wrong with the fuse box behind the reactor. You should see if it can be fixed.
[[//Walk away from the pannel//|Reactor Room]]
[[>Look around.<|Behind Reactor]]
(link:">View map.<")[(goto: "Map")]You begin to remember your reasoning for being all the way out here.
Your family.
Times were hard back home and so when the opertunity to earn some money as a low level planatary surveyor appeared you had no choice but to accept.
The job took you away for years at a time and you seldom saw you family. You remember the last time you saw them as they waved goodbye to you. Now the memory is only a painful reminder of your isolation.
[[>Continue to recall.<|Family]]
[[>Return to the present.<|Living Quarters]]
Before you left you promised your 5 year old son that you would be back to see his 16th birthday. You cherished this promice and vowed to fulfill it.
Your mother and father died aboard a colony vessile that suffered a major accident. They died early in your life and so you grew up alone.
Your wife and son are the only ones you have, they mean the universe to you.
[[>Return to the present.<|Living Quarters]]
You're standing infront of the bunkbed of your crew mates Hal and Amanda.
Eventhough you hated being out here more than anything, your crewmates made it bearable. You silently thank them for that.
[[>Inspect Hal's bed.<|Hal's bed]]
[[>Inspect Amanda's bed.<|Amanda's bed]]
[[//Return to the entrance.//|Living Quarters]]
(link:">View map.<")[(goto: "Map")]The screen flickers on and displays a map of the station.
<img src="https://i.imgur.com/J9ngb2Q.png" style="max-width: 120%;">
(link-goto: "Return", (history:)'s last)You see your bed, messy as you had left it that morning.
On your bed side is a picture of your family.
(if: $haveblanket is false)[You see your loose blanket on your bed, it might be useful to (text-colour:yellow)[bind] something.
(link:">Grab blanket<")[(set: $haveblanket = true)(goto: "Your Bed")]]
(else:)[The bed no longer has a blanket]
[[>Pick up photo.<|Photo]]
[[//Return to the entryway.//|Living Quarters]]
(link:">View map.<")[(goto: "Map")]You look at the photo.
You wonder to yourself how long it has been since you last saw them.
The thought of time passing brings a pain that you can't describe.
[[>Remember the past.<|Flash back]]
Hal was like the father of the crew. He was the engineer on the station, a down to earth guy who always had a joke.
You feel an empyness looking at the deserted bed.
[[//Step back.//|Bunkbed 1]]
(link:">View map.<")[(goto: "Map")]Amanda was the resident researcher and incharge of the station.
She could be abrassive at times but was dedicated to her work. I have her to thank for keep this station in order for so long.
Recently however she had become increasingly paranoid, constantly watching us and taking notes. She declaired the lab off limits and even asked us to give blood samples.
You couldn't put a word to the feeling until now, it made you uneasy.
[[//Step back.//|Bunkbed 1]]
(link:">View map.<")[(goto: "Map")]You're standing infront of a lab bench.
It has all the tools you could need to craft something.
(if: $haveblanket is true and $havechems is false)[You have a blanket, it should be useful for (text-colour:yellow)[binding] things together but won't do much on its own. You will need somthing that can create an (text-colour:yellow)[explotion].]
(if: $haveblanket is false and $havechems is true)[You have reactive chemicals, these can create a large (text-colour:yellow)[explotion] but they still need something to (text-colour:yellow)[bind] them together to their target.]
(if: $haveblanket is true and $havechems is true)[You have all the resources needed to craft an explosive.(link:" >Craft explosive.<")[(set: $haveblanket = false)(set: $havechems = false)(set: $bombmade = true)(goto: "Lab bench")]]
(if: $bombmade is true)[You succesfully crafted a bomb.]
[[//Walk back to the entrance.//|Lab]]
(link:">View map.<")[(goto: "Map")]You're standing in front of a messy desk. Papers are scattered about, there is a computer access terminal in the center of the desk.
[[//Approach the terminal.//|Computer]]
[[>Look at the papers.<|Papers]]
[[//Walk back to the entrance.//|Lab]]
(link:">View map.<")[(goto: "Map")]You sit down in font of Amanda's computer. You press the powerbutton and the computer whirls to life. It prompts you with an access code.
(if: $hascode is false)[You don't know what the code is but knowing Amanda, who is very frogetful, she must have written the pass code down somewhere.]
(if: $hascode is true)[You have the code
[[>Enter code.<|Truth]]]
[[//Step back from the desk.//|Desk]]You look over the papers, they contain incomprehensibe data.
You shuffle through them some more and discover the pass code for the terminal.
(set: $hascode to true)
[[//Step back from the desk.//|Desk]]The terminal presents you with a series of files.
You shuffle through them reading the contents when you dicover Amanda's personal notes folder.
You read carefully through the files within.
Its here you learn that in a recent survey sample retrieved from the surface there was an unidfentified microbe in the sample.
As you read you notice that Amanda's entries become more and more frequent and paranoied. She was afraid that the contents of the sample became airborn and spread to the rest of the crew.
She kept tabs on everyone after they were exposed and tried to find out if this organism has any harmful effects.
It looks like we found the answer the hard way.
In her last entry she mentions that she identified some of the genes in the DNA of the organism. It's a parasite like microbe that latches on to its host and waits until the host dies, where it then comes out and spreads to other hosts. She noted in her last line the absolute necessity that this new microbe does not reach Earth for it has the potential to completely wipe out humanity.
[[//Back out of the computer.//|Computer]]The door is now powered. You try to open the door.
You hear the groan of the metal door as the hydraulics force it open. It only opens a sliver before grinding to a halt.
It looks like the explotion damaged a part of the mechanism. You will have to find another way to get through this door.
A strong enough blast should knock it off its hinges. You remember that the storage room in the Lab has lots of chemicals. There might be some that could create an (text-colour:yellow)[explotion]. Maybe if you crafted it together with something to (text-colour:yellow)[bind] it to the door you might be able to get in.
(if: $bombmade)[The bomb you crafted should be able to blow off that door.
[[>Place bomb.<|Bomb placed]]]
[[//Walk back to the hallway.//|Lower hallway]]
(link:">View map.<")[(goto: "Map")]You place the bomb and set the fuse, you retreat into the living quarters.
You're rocked by the explotion.
The door has been dented in by the blast, there is now a gap big enough for you to enter.
[[//Enter the Control Room//|Control Room]]
You sit down in front of the pannel. At last you can send for help and have a chance to see your family again.
You begin to break down in tears as the stress of your situation finally starts to release.
But as you sit in front of that pannel you can only think of one thing.
''(text-colour:green)[You are infected.]''
The thought racks inside your brain. You'er finaly moments from freedom, but you know the truth. If you are rescued the infection will have the chance to spread unchecked thoughout humanity.
However, with the reactor repaired, you can forever protect humanity by getting rid of this infection by overloading the reactor and destroying the station.
But if you choose this path, never again will you see your family, they will neverknow the reason why you never returned. A promise forever broken.
''Which'' ''(text-colour:red)[Sacrifice]'' ''will you make.''
[[>Overload the reactor.<|Overload]]
[[>Send out a distress signal.<|Signal]]You bypass safty protocalls and set the reactor to blow.
You hear the monsterous sounds of the reactor as it strains under the load.
Then suddenly a brigh light flashes.
Then [[nothing.|nothing]]You succesfully send out a distress signal.
A passing research colony on it way home to Earth intercepts your message.
You are finally going home.
You have made your desision. You have decided to live out the rest of your days in peace with your family by your side and your promise fulliled.
You risk sacrificing humanity for your happness. But you tell yourself that when the time comes and you know death is near after a fulfilling life that you will deal properly with this infection.
//But things are never so easy.//
Just a few months before you reach Earth, it happens.
The colony ship enters the path of a enormous coronal mass ejection. The ship's shields suffer a malfunction. Nearly half of the residents onboard experence a fatal doses of radiation.
Unfortunately, you were one of them.
In your last moments you franticly try to explain your situation, that you needed to get off this ship or be isolated, but it falls upon deaf ears in the resulting chaos.
The local medical officers do their best to resuscitate you but you flatline.
The doctors call time of death when suddenly, their machines detect a sign of [[''life.''|life 2]] The station is blown apart and the pieces blast away.
You did it, you made the ultimate [[Sacrifice.]]7 years since the detonation...
A scavenging vessle passes by this sector.
It discovers the wreckage of the station.
They conduct a search of the area.
They find [[''life.''|life.]]The End?The End?You flip the switch.
The reactor hums to life and the lights flicker on.
[[//Walk back to the entrance.//|Reactor Room]]
(link:">View map.<")[(goto: "Map")]Looking around you remember that faitful moment. Hal lying on the ground lifeless yet somehow moving.
The alien crawled out while you watched frosen as if what was happening infront of you was just a dream.
Then something clicked inside you, calling from the depths for you to act.
So you ran down the hallway just in time to see Amanda leaving the lab.
Amanda, simmilary frosen at the sight of the creature, runs into the airlock in an attempt to escape while you followed right behind and tried to close the door.
But you weren't fast enough.
As the door to the air lock closed the creature jumped in.
You had to act fast so you yelled at Amanda to hold on to something. You had one chance to get rid of the creature. Open the airlock.
You grabed a railing and slamed your hand on the airlock door override. You braced youself as you heard the metalic thunk of the outer door springing open.
The air rushed past your ears trying its best to take you out with it. Then suddenly there was silence.
You blacked out.
[[>Return to the present.<|Behind Reactor]]On the table you find bottles full of reactive chemicals. Seems a bit dangrous to have this lying around you think to yourself.
You carefully take the bottles with you.
These chemicals should create an (text-colour:yellow)[explosition] strong enough to get through most things. But they need somthing to (text-colour:yellow)[bind] them to the target. Perhaps a bed sheet would work.
(set: $havechems to true)
[[//Walk back to the entrance.//|Storage Room]]
(link:">View map.<")[(goto: "Map")]You approach a mountian of cables, wires and loose electronics. Sifting through the mess you find a brand new fuse. It has a sticky note attached to it, must have been from Hal.
It reads "Note to remember: when instaling this in the reactor fuse box make sure to remove the old fuse first."
You take the fuse with you.
(set: $newfuse to true)
[[//Walk back to the entrance.//|Storage Room]]
(link:">View map.<")[(goto: "Map")]