===============================
Time: 0430
Location: Bagram Air Force Base
===============================
Miles To Target: $miles_left
===============================
Major Kline walks in and begins to brief you.
Your notes are as follows:
- Destination: FOB Fenty, Jalalabad
- Estimated Duration: 4 hours
- Purpose: Emergency Resupply & Reinforcement of Personnel
- Convoy:
4 [[Turret Humvees]] with 4 personnel each
8 [[Light Supply Trucks]] with 2 personnel each
2 [[Recovery Vehicles]] with 2 personnel each
- Details:
FOB Fenty came under surprise attack at dusk, the occupants of the outpost receiving hours of heavy mortar and small arms fire. Under such heavy attack, the soldiers are running out of ammunition and medical supplies. Numerous wounded require evacuation within four hours in order to survive. Every minute longer it takes for help to arrive, more soldiers will die. Yet the roads leading to Fenty are among the most dangerous in the region. As the commander, you must lead Convoy 132 to Fenty as fast as possible, without risking the safety of the resupply convoy itself.
The convoy is due to leave at the break of dawn, in 30 minutes.
[[Prepare to Start Mission]]
(set: $delay to 0, $guntruck to false)
(set: $civilian_deaths to 0, $miles_left to 68)
(set: $military_alive to 40, $trucks_alive to 14)
===============================
Time: 0450
Location: Bagram Air Force Base
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
(set: $military_alive += 8)
Due to heightened activity throughout the region recently, an additional squad of soldiers are assigned to provide security. You are given the choice to split them into 2 additional Humvees, or load them into 1 Gun Truck.
Humvee: 1x 7.62mm Machine Gun Each
[[Gun Truck]]: 2x 7.62mm Machine Gun; 1x .50cal Machine Gun
(link: "Take Two Humvees")[(set: $trucks_alive += 2, $guntruck to false)(goto: "Roll Out")]
(link: "Take One Gun Truck")[(set: $trucks_alive += 1, $guntruck to true)(goto: "Roll Out")]===============================
Time: 0500
Location: Bagram Air Force Base
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
You look at your (link: "map.")[(open-url: "https://info.publicintelligence.net/USArmy-HTS-Map-2012.pdf/")]
The Operations Officer provided two route options in order to reach Fenty. The Northern Route runs through the provinces Kapisa and Laughman, two low activity provinces, yet would add 14 miles to the overall trip. The Southern Route runs through Kabul province, with moderate insurgent activity, however the convoy would arrive at Fenty quicker, potentially saving valuable time.
(set: $route to "Northern")
(link: "Take Northern Route")[(set: $delay += 30, $miles_left += 14)(goto: "Take A Route")]
(link: "Take Southern Route")[(set: $route to "Southern")(goto: "Take A Route")]
(set: $level to 1)
(set: $province to "Parwan")
(set: $order to (shuffled: "city", "ied", "approach", "spotted"))=============================== (set: $time += 15)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
As you continue along the main highway, one of the lead vehicles reports suspicious debris littered around the main roadway. The debris consist of an old, battered couch dumped on the ride of the road, and multiple trash bags full of garbage.
Cautious approaches may take more time. Too much time wasted could mean less survivors at Fenty.
[[Continue Moving, Slowly --> IED Blows]]
[[Have Lead Truck Investigate --> IED Discovered]]
[[Avoid Suspicious Debris]]=============================== (set: $time += 15)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
DRAFT:
The convoy approaches a city with rare American military presence. The city has 20,000 residents, and a few 2-3 story buildings surrounding the main road through the city. Going around is the fastest route, yet the least safe. If we had to go through the city, a cautious route could leave us more alert to roadside bombs, while a fast route could keep us from being ambushed.
[[Continue Through City, Slow & Deliberate -> Ambush]]
[[Continue Through City, Fast -> Small Arms Fire]]
[[Avoid City, Go Around]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The lead vehicles approach slowly, only for 20kg of explosive compound to detonate the second vehicle, killing all four of the occupants. The rest of the vehicles recover the bodies of the fallen and drive past the burning wreck. The convoy must continue moving in order to rescue those at Fenty, yet is still delayed an additionak five minutes.
(set: $trucks_alive -= 1, $military_alive -= 4, $delay += 5)
[[Route Continues]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
DRAFT:
The lead vehicle moves forward to investigate the debris, and upon searching, discovers a 20kg shaped charge. The IED is rendered ineffective by an explosive disposal team and the convoy moves past safely. Due to this, the convoy is delayed by ten minutes.
(set: $delay += 10)
[[Route Continues]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
DRAFT:
The convoy doubles back and takes another route, resulting in a moderate time delay, however the safety of the convoy is unjeapordized. The convoy incurs a fifteen minute delay.
(set: $delay += 15)
[[Route Continues]]=============================== (set: $time += 10)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
=============================== (set: $level += 1)
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
Driving forward towards the next province, the next few miles are uneventful. You hope that you made the right call.
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The convoy slowly approaches the city, keeping watch on the rooftops. As the convoy is in the middle of the city, a veiled woman in a black garment is marked as suspicious by the lead vehicle. She appears to be speaking into a radio. The lead vehicle is asking for permission to engage.
It could be a civilian, or they could be waiting to issue the detonate command on an IED. They're unarmed, and it would not look good among the local population to kill an unarmed woman...
[[Take The Shot -> Continue Past City]]
[[Hold Fire -> Supply Truck blown up by IED]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The convoy drives through the city at a high speed, not slowing for anything, crashing through two civilian vehicles in the process. Halfway through, all vehicles are hit by gunshots, yet no one is injured. Good choice the player choose to sprint through, or they would have been ambushed.
[[Convoy Continues]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The convoy drives around the city, picking up minor amounts of small arms fire. It was a good choice to drive around, or they would have been within range of plenty more insurgents.
(set: $delay += 10)
[[Convoy Continues]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
DRAFT:
The gun truck fires a burst of machine gun fire at the woman. She collapses against the side of the building. Other people on the rooftops head indoors. A child, no more than 5, runs up to the collapsed mother, crying. The convoy gets through the city unscathed. It will not be known whether that was the right call or not.
[[Convoy Continues]] =============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
You hold fire, as you can't be certain the woman has hostile intent. The vehicle continues through the city. Four vehicles pass by the building, and then as the 5th passes by, the woman lifts up a detonator.
The supply truck is blown to pieces by a shaped charge explosive, and the woman is shot by a machine gun from the rear Humvee. The convoy dismounts, soldiers pulling security as the wounded are recovered, before the convoy speeds through the rest of the city.
One soldier is killed, the vehicle lost.
(set: $trucks_alive -= 1, $military_alive -= 1, $delay += 5)
[[Convoy Continues]] (set: $miles_left -= 5)
===============================
Time: 0615
Location: Parwan Province
===============================
Miles To Target: $miles_left
=============================== (set: $level += 1)
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
Leaving the city behind, the next few miles are uneventful. You hope that you made the right call.
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 15)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
As the convoy rolls through a semi-remote area of the Province, a group of three trucks approaches perpendicular to the route of the convoy, on a path set to intercept in two minutes. They could be friendly, hostile, or civilian - yet at this distance, it is too difficult to tell.
[[Fire Warning Shots -> Vehicles Disburse]]
[[Hold Fire, Keep Watch -> Vehicles Come Closer]]=============================== (set: $time += 15)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
In a rural stretch of highway, in the middle of the sand, a lone vehicle is spotted, which appears to be a truck. Trucks are used widely by insurgents in Afghanistan, however they are also used plentiful around farmers. It could be an insurgent scout, a civilian, or simply abandoned.
[[Send two Humvees forward to scout]]
[[Keep convoy together, move forward]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The convoy fires warning shots at the vehicles, and they quickly leave the area. There is no further trouble for now, it appears.
[[Continue Moving -> Vehicles Return]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The vehicles, undeterred, approach.
A more detailed view of the occupants is reported: what appears to be a grandfather-aged man and two young girls, another teenage male in a truck with a woman, and a third van with one male driver.
They are directly moving towards the convoy now, closing fifteen seconds away. The van could contain nothing, or a bomb, it is unknown - as leader of the convoy, you must make an immediate decision.
[[Fire Using Guns -> Civilians Die]]
(if: $guntruck is true)[(link-goto: "Fire Using Guntruck", "Van Explodes") ]
[[Hold Fire -> Wrecker Explodes]]=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
=============================== (set: $level += 1)
After a dozen minutes of peace, the vehicles return. It is obvious they are mounted to fight.
The three trucks return with two more mounted with machine guns, bullets not piercing through the armored cabs of the convoy, yet hitting the vulnerable turret gunners in the Humvees. The US firepower is greater, however, and despite the surprise, the fighters are repelled. Two US soldiers are killed in the firefight, yet the convoy continues moving.
(set: $military_alive -= 2)
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
=============================== (set: $level += 1)
The player uses machine guns to fire on the vehicles of the convoy. The drivers of the vehicles are killed, and the convoy, urgently, continues along the mission route. It is unknown whether the vehicles had malicious intent or not. Quick decisions have to be made, however, and often, it is a choice of our lives or theirs.
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
=============================== (set: $level += 1)
The player uses the explosive rounds on the Gun Truck to blow up the van. In the ensuing explosion, the two other vehicles in the group are also destroyed, the occupants killed. A secondary explosion in the van reveals that it contained explosives. It is unknown whether the other two vehicles were also dangerous. The convoy, urgently, continues with the wreckage flaming behind.
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
=============================== (set: $level += 1)
DRAFT:
The player holds fire. The first two vehicles veer off the road, while the third van approaches the convoy from the rear. At first, it appears like it will pass uneventfully, before the van explodes in a deafening roar, the rear Wrecker is blown into flames, and shrapnel hits nearby vehicles, injuring multiple crew.
Three soldiers are killed, and their bodies are recovered.
(set: $trucks_alive -= 1, $military_alive -= 3, $delay += 5)
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
Two humvees separate from the group, gaining a two mile lead on the rest of the convoy. As they drive along the side of a cliff, cascades of gunfire are heard from multiple directions, the launch of rockets can be heard, and radio contact is lost to the lead vehicles. It must have been an ambush.
The lead vehicles, and their occupants, are surely dead. Bringing the rest of the convoy up would only result in more American losses-- there's nothing they can do at the moment, except notify command to retrieve their bodies later.
However, this saves the main group of vehicles from dozens of more deaths. It was the right call to send the scouting group forward.
The convoy takes another route. (set: $level += 1)
{
(if: $level is 2)[
(link-goto: "Continue Moving", "Level 2")
](else-if: $level is 3)[
(link-goto: "Continue Moving", "Level 3")
](else-if: $level is 4)[
(link-goto: "Continue Moving", "Level 4")
](else-if: $level is 5)[
(link-goto: "Continue Moving", "Level 5")
]
}.=============================== (set: $time += 5)
Time: 0$time
Location: $province Province
===============================
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
The main group of vehicles passes around a cliffside, and is met by an ambush of epic magnitude. They must have been outnumbered two to one, withering gunfire hitting all vehicles; the first and last vehicles hit with rocket fire, the remaining vehicles could not escape down the narrow passage. You give the order for all soldiers to dismount, yet you know that thirty soldiers lying down in the open will not survive hundreds of bullets from above.
In your last moments, you send a radio message to command informing them to launch airstrikes against every vehicle within half a mile of your position, and reflect on what a top quality ambush the enemy had performed before your vehicle is destroyed by an RPG-7.
[[Restart->0430]]=============================== (set: $time += 10)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left = 0)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
Rushing through the outskirts of the FOB and into the gates, a hectic frenzy of activity results in the frantic unloading of all remaining vehicles. The convoy arrived $delay minutes later than expected, resulting in a {
(if: $delay < 30)[
low
](else-if: $delay < 50)[
medium
](else:)[
high
]}.amount of total casualties since the convoy took off. The remaining soldiers in the convoy assist the base in defense, despite incurring heavy casualties themselves, yet in the end the enemy is repelled.
Among the dozens of deaths, you realize you could easily have been one of them.
Total Convoy KIA: (48-$miltary_alive)You inspect the assigned vehicle.
<img src="https://militarymachine.com/wp-content/uploads/2016/11/hmmwv-humvee-03-ts600.jpg" alt="HMMWV_IMAGE">
[[Return->0430]]You inspect the assigned vehicle.
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/US_Army_LMTV_%28M1078%29_%28cropped%29.jpg/324px-US_Army_LMTV_%28M1078%29_%28cropped%29.jpg" alt="HMMWV_IMAGE">
[[Return->0430]]You inspect the assigned vehicle.
<img src="https://i.pinimg.com/originals/c0/fe/6f/c0fe6f1120ba37c9c64ad1d3376f8fa3.jpg" width="500" height="350" alt="HMMWV_IMAGE">
[[Return->0430]]You inspect the assigned vehicle.
<img src="https://cdn11.bigcommerce.com/s-hylvh/images/stencil/1280x1280/products/302733/142423/ITA6510__13780.1459546202.jpg?c=2" width = "650" height = "350" alt="GUNTRUCK_IMAGE">
[[Return->Prepare to Start Mission]]===============================(set: $time = 515)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
You choose the $route Route.
The convoy exits the base and travels through the Parwan Province, a high-security zone. Moving along at a standard 35mph, the busy streets around Bagram blend into smaller towns along the highway. Civilian vehicles seem unstirred by the medium-sized convoy, passing along the sides when they got a chance. Nothing much of note happens, and the convoy makes good progress.
{
(if: $order's ($level) is 'city')[
(link-goto: "Continue Moving Towards A City", "City")
](else-if: $order's ($level) is 'ied')[
(link-goto: "Continue Moving Down The Highway", "IED")
](else-if: $order's ($level) is 'approach')[
(link-goto: "Continue Moving Down The Road", "Approach")
](else-if: $order's ($level) is 'spotted')[
(link-goto: "Continue Moving Through Territory", "Spotted")
]}.===============================(set: $time = 615)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
(set: $province = "Kapish")
Riding through open territory, the highways are mostly empty, and vehicles seem to avoid the convoy. The convoy passes through the next province with no further issues.
{
(if: $order's ($level) is 'city')[
(link-goto: "Continue Moving Towards A City", "City")
](else-if: $order's ($level) is 'ied')[
(link-goto: "Continue Moving Down The Highway", "IED")
](else-if: $order's ($level) is 'approach')[
(link-goto: "Continue Moving Down The Road", "Approach")
](else-if: $order's ($level) is 'spotted')[
(link-goto: "Continue Moving Through Territory", "Spotted")
]}.===============================(set: $time = 715)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
(set: $province = "Laughmann")
As the convoy continues, a variety of scenery is visible. Everywhere in the country, large mountain peaks are visible, making for serene visuals and grandoise views that showcase the magnitude of nature. If only the place wasn't such a corrupt mess, it would be a nice vacation destination.
Such thoughts occupy your mind through another uneventful stretch of road.
{
(if: $order's ($level) is 'city')[
(link-goto: "Continue Moving Towards A City", "City")
](else-if: $order's ($level) is 'ied')[
(link-goto: "Continue Moving Down The Highway", "IED")
](else-if: $order's ($level) is 'approach')[
(link-goto: "Continue Moving Down The Road", "Approach")
](else-if: $order's ($level) is 'spotted')[
(link-goto: "Continue Moving Through Territory", "Spotted")
]}.===============================(set: $time = 815)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left -= 6)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
(set: $province = "Nangarhar")
Only one more leg of the journey before we are outside the gates of Fenty. Hopefully we can hold on without too much trouble in our final stretch.
{
(if: $order's ($level) is 'city')[
(link-goto: "Continue Moving Towards A City", "City")
](else-if: $order's ($level) is 'ied')[
(link-goto: "Continue Moving Down The Highway", "IED")
](else-if: $order's ($level) is 'approach')[
(link-goto: "Continue Moving Down The Road", "Approach")
](else-if: $order's ($level) is 'spotted')[
(link-goto: "Continue Moving Through Territory", "Spotted")
]}.===============================(set: $time = 900)
Time: 0$time
Location: $province Province
=============================== (set: $miles_left = 5)
Miles To Target: $miles_left
===============================
Convoy Vehicles: $trucks_alive
Convoy Personnel: $military_alive
===============================
(set: $province = "Nangarhar")
After a four-hour long journey, and multiple casualties, the gates of Fenty are finally visible from afar. Gunshots can still be heard from the long-standing battle, and you can only hope you've made it in time.
[[Arrival at Fenty]]