You wake up in a haze.
You don't remember anything, not even your name or where you are.
It is dark as you [[stumble->start2]] around.
(set: $orbCount = 0)
(set: $weaponCount = 1)Light floods the area and you hear a [[voice]].You see a giant entrance to a cave infront of you.
<img src=https://64.media.tumblr.com/b19bf2905a35643407400de16483d234/tumblr_p4ghmsu0Ws1qmh1uqo1_1280.png>"Welcome Traveler... In order to escape this dungeon you must find 3 golden orbs and only then will you be transported out."
Next
(click-replace: "Next")["Beware of trolls, goblins and other traps. I gift you a sword and a backpack should you need it."
You head for the [[entrance]].]
<img src=https://64.media.tumblr.com/b19bf2905a35643407400de16483d234/tumblr_p4ghmsu0Ws1qmh1uqo1_1280.png>
(if: (history:) contains "entrance")[You have been here before. Back where you started. Where do you go [[Left]], [[Right]], [[Forward]]?]
(else:)[The light goes out as you enter. [[Left]], [[Right]], [[Forward]]?]
You have $orbCount orbs.
You have $weaponCount weapons.You continue left with your hand pressed upon the wall. You hear wind [[straight ahead->graveyard]] and feel a [[right turn]].
[[Head back->entrance]]
You have $orbCount orbs.
You have $weaponCount weapons.You put your hand against the wall and walk. You meet a conjunction. Feeling around, you can either take a [[left]], [[continue straight]] or [[head back->entrance]].
You have $orbCount orbs.
You have $weaponCount weapons.You wander through the darkness and run into an intersection. You hear water running to the [[left->leftmidroom]]. There lay a path [[ahead->straightmidroom]] and another to the [[right->lab]].
[[Head back->entrance]]
You have $orbCount orbs.
You have $weaponCount weapons.You enter a large room. As you wander around you hear crunches as you walk. The lights flash on and you can see skulls and bones littered on the ground.
Across the room is a large set of wooden doors.
(if: (history:) contains "go in room1")[
Your back at the [[Orc Room]].
[[Turn back->Right]].]
(else:)[You think, do you [[go in the room->go in room1]] or do you [[head back->Right]]?]
You have $orbCount orbs.
You have $weaponCount weapons.You put your hand against the wall and walk. You meet another conjunction. Feeling around, you can either take a [[left->left1]], (if: (history:) contains "continue straight1")[[[continue straight->continue straight2]]](else:)[[[continue straight->continue straight1]]] or [[head back->Right]].
You have $orbCount orbs.
You have $weaponCount weapons.You turn left and run into a wall. Your face hurts a bit but you find a secret passage to the [[lab]].
You have $orbCount orbs.
You have $weaponCount weapons.You see a glowing golden orb in front of you at a dead end! Sitting next to the orb is a battered and dull knife. You decide to keep both.
You [[head back->continue straight]].
(set: $orbCount += 1)
(set: $weaponCount += 1)
(if: $orbCount >= 3)[(live: 5s)(go-to:"Good end")]
You have $orbCount orbs.
You have $weaponCount weapons.You enter a large room, the words Orc Room blaze in front of you. A large Orc stares at you from across the room. The doors shut behind you and you are trapped in a [[battle]] with an Orc.
You have $orbCount orbs.
You have $weaponCount weapons.Candles beginning flickering on as you enter a giant sewer like system. You yell into the void and your sound echos for a while. You think should I [[poke around]] or should I [[head back->Forward]].
You have $orbCount orbs.
You have $weaponCount weapons.As you continue forward a light flickers on. You're in the library. You look around for anything that could [[help->library]] you.
On the otherside of the library you see an entrance to somewhere [[deeper->deepermidroom]] in the dungeon.
[[Head back->Forward]]
You have $orbCount orbs.
You have $weaponCount weapons.You enter a laboratory.
You see jars of different animals stacked upon each other on the walls. An operating table lay in the center of the massive laboratory. There is a (if: (history:) contains "room of glass")[[[room of mirrors->roomofglass2]]](else:)[[[room of mirrors->room of glass]]] tucked in the back and an [[office]] in the other corner.
[[Head back->Forward]]
You have $orbCount orbs.
You have $weaponCount weapons.(if: (history:) contains "library")[There is nothing of use to be found in the library]
(else:)[You find a rusty spear and shield hidden behind a few bookshelves next to a skeleton. You grab the spear and shield and move on.
(set: $weaponCount += 2)]
[[Back->straightmidroom]]
You have $orbCount orbs.
You have $weaponCount weapons.You find two doors at the bottom of the sewage system. One door with scratches and claw marks, the other as if it was brand new. You could always [[explore further]] into the sewer system.
Which door do you go through?
[[Door 1]]
[[Door 2]]
[[Head Back ->leftmidroom]]
You have $orbCount orbs.
You have $weaponCount weapons.(if: (history:) contains "deeperstraight")[As you get back, the path in which you just came closed. Where do you go now?]
(else:)[As you journey into the dungeon you run into an intersection.
What does your gut tell you?
[[Straight->deeperstraight]]]
[[Left->deeperleft]]
[[Right->deeperright]]
[[Headback->straightmidroom]]You open the door and a foul stench escapes the room.
It could be one of the creatures the voice told you about.
Should you [[go in->indoor1]]? Or should you try the [[other door->poke around]]?
You have $orbCount orbs.
You have $weaponCount weapons.You open the door and you can't see a thing.
It could be one of the creatures the voice told you about.
(if: (history:) contains "indoor2")[Should you [[go in->indoor2.0]]? Or should you try the [[other door->poke around]]?]
(else:)[Should you [[go in->indoor2]]? Or should you try the [[other door->poke around]]?]
You have $orbCount orbs.
You have $weaponCount weapons.You open the door and enter. The foul stench immedietly dissipates and you see a little chest infront of you.
(if: (history:) contains "indoor1")[Open Chest
(click-replace: "Open Chest")[The chest is empty.
Next]
(click-replace: "Next")[Under the chest, the passage you found earlier, still leads to the [[library->straightmidroom]].]
You have $orbCount orbs.
You have $weaponCount weapons.]
(else:)[
Open Chest
(click-replace: "Open Chest")[You find an orb and a sword in the chest.
Next](Set: $orbCount += 1)(Set: $weaponCount += 1)
(click-replace: "Next")[Under the chest you found a passage way that leads to the library.]
(live: 3s)[(if: $orbCount is 3)[(go-to:"Good end")][[Enter->straightmidroom]]]
You have $orbCount orbs.
You have $weaponCount weapons.]
You enter a large room as the door shuts behind you, the words Troll Room blaze in front of you. A band of Trolls stare at you from across the room. You are trapped in a [[battle-> troll room 2]] with a band of Trolls.
You have $orbCount orbs.
You have $weaponCount weapons.The doors to the Orc Room are still shut.
You have to [[head back->left]]You died a tragic death in the dungeon. Better luck next life!
//credit Art of Lady T, Darkest Dungeon for art(if: (history:) contains "Follow the puppy")[A voice booms "You escaped the dungeon. Congratulations! Master key recognized, "Daedalus". You now remember who you are now, a member of the Roman Empire. You are transported out of the dungeon. As you gaze around at the world around you, you see nothing but a wasteland. Much has happened since you were in the dungeon.
//credit Art of Lady T, Darkest Dungeon for art"]
(else:)[You obtained 3 orbs! However, without the master key you cannot leave the dungeon. Only the one with the key may leave otherwise you are to die. The voice lied.
(live: 7s)[(go-to:"died")]]You enter the room of mirrors. You realize the room is full of mirrors. What is a room of mirrors doing in a laboratory?
Next
(click-replace: "Next")[After wandering around the room of mirrors you see a glowing object. Another orb! You take the orb and can either exit the room or explore more.
(set: $orbCount += 1)
(live: 5s)[(if: $orbCount is 3)[(go-to:"Good end")]]
(live: 5s)[[[Explore more->Explore more]]
[[Exit->lab]]]
You have $orbCount orbs.
You have $weaponCount weapons.]
You walk into the office. There is a desk littered with papers. You could look around to see if there is anything important that could [[help you]] or you could [[leave->lab]]. Maybe [[reading]] the notes on the desk might help.
You have $orbCount orbs.
You have $weaponCount weapons.You look around the office: under papers, behind books, opening drawers. You find some notes about the organisms in the laboratory but nothing helpful yet. You knock over a paper weight....
Next
(click-replace: "Next")[You tripped a trap! You fall into a hole and slide back to the entrance.
(if: $weaponCount > 0)[You lost a weapon during your fall
(set: $weaponCount -= 1)]
(elseif: $orbCount > 0)[You lost an orb during your fall
(set: $orbCount -= 1)]
(live: 5s)[(go-to: "entrance")]](if: (history:) contains "deeperleft")[Your gut was truly wrong, under a tile was a fall trap.
Next
(click-replace: "Next")[You fall into a hole. This was so deep you fell for minutes and broke your kneecaps and your skull cracks open.
(live:5s)[(go-to: "died")]]]
(else:)[Your gut was wrong. You ran into a dead end.
[[Head back->deepermidroom]]](if: (history:) contains "deeperright")[Your gut was truly right, under a tile was a hidden orb.(Set: $orbCount += 1)
(live: 3s)[(if: $orbCount is 3)[(go-to:"Good end")]
(else:)[[[Head back->deepermidroom]]]]]
(else:)[Your gut was wrong. You ran into a dead end.
[[Head back->deepermidroom]]]As you venture into the graveyard you soon realize that the sky of the graveyard is merely a roof painted to look like the night sky. The graveyard has a large Mausoleum, many unmarked Tombstones and a large empty field.
You decide to check around the grave yard and see what you can find.
[[Mausoleum]]
[[Graves]]
[[Field]]
[[Head back->Left]]
You have $orbCount orbs.
You have $weaponCount weapons.You turn into a little room. You make out in the dark, a little storage closet.
Next(click-replace: "Next")[You find a weapon in the closet. Your put it in your backpack and [[head back->Left]].]
(Set: $weaponCount += 1)
You have $orbCount orbs.
You have $weaponCount weapons.(if: $weaponCount > 0)[Luckily you had a weapon on you and you were able to fend off the Orc. The Orc dropped you an extra orb but you lost your weapon in the intense battle.
(set: $orbCount += 1)(set: $weaponCount -= 1)
(if: $orbCount is 3)[(live: 5s)(go-to:"Good end")]
(live: 5s)[You see a little passage behind where the orc was and [[enter it->entrance]] to leave the room and you end up at the entrance.]]
(else:)[Without a weapon you died fighting the Orc.
(live: 5s)[(go-to:"died")]]As you continue straight, deeper into the dungeon, you start to hear howls. You decide to [[follow the howls]] in attempt to find out what is making all the noise.The howls grow closer and closer.
Next
(click-replace: "Next")[You see a box tucked into the corner of a turn. Cautiously you inch toward the box.
As you are nearing the box, something small jumps out at you, grabbing onto your face so you [[can't see]].]It is a really tiny puppy! You get the puppy off of you. You're wondering why there is a puppy in a dungeon? You continue walking as the puppy trails behind you.
Do you [[head back->deepermidroom]] or [[continue to walk]]?As you continue to walk, the puppy starts barking and charges ahead of you. What could the puppy be leading you towards?
[[Follow the puppy]]
[[Leave it and head back->deepermidroom]]You follow the puppy to a little bedroom.
You quietly walk into the bedroom and find a skeleton laying in the corner on a bed. You look around for the puppy but the puppy is nowhere to be found.
Next
(click-replace: "Next")[You walk around the room and find an old key card. The key is engraved with many symbols but you don't know what it says. You pocket the card in hopes it might help you in the future.
Next
(click-replace: "Next")[You find an old desk and in it are a bunch of notes. After you read the notes, you realize that the dungeon you are in will never let you out. Without the golden key you cannot [[escape]] which is only held by the creator of the dungeon.]](if: (history:) contains "into the Mausoleum")[You walk [[back into the Mausoleum]]]
(elseif: (history:) contains "leftfield")[You use the bone you found in the field to pry open the door to the Mausoleum. You walk [[into the Mausoleum]]]
(else:)[You walk up to the Mausoleum. The structure looks so massive you don't believe it. You try to gain access to the Mausoleum but you can't. Maybe there is something that you could use to open the door.
[[Head back->graveyard]]]
You have $orbCount orbs.
You have $weaponCount weapons.You check each grave to see if there is anything important that can help you. At a grave, you find a chestplate that can protect you. You put on and [[head back->graveyardsurprise]] to the middle of the graveyard.
(Set: $weaponCount += 1)
You have $orbCount orbs.
You have $weaponCount weapons.The field is really large. The grass is so sharp it sometimes cuts your shins as you wander throughout the grass. You hear a rush of water to the [[right side of the field->rightfield]]. You could go right or look in the [[left side->leftfield]] of the field?
[[Head back->graveyard]]
You have $orbCount orbs.
You have $weaponCount weapons.As you walk to the right side of the field, you see a stream of water running along the field into a pipe. Where could this pipe lead to? Do you get [[into the pipe]] or do you [[head back->Field]] to the field?
You have $orbCount orbs.
You have $weaponCount weapons.As you walk to the left side of the field, you stumble upon a really large bone in the shape of a wedge. What kind of animal could this bone even be apart of? This might be useful later so you keep it and move on.
[[Head back->Field]]
You have $orbCount orbs.
You have $weaponCount weapons.You enter the Mausoleum, the words Vampire Room blaze in front of you. A large Vampire begins approaching you from across the room. The doors shut behind you and you are trapped in a [[battle->battle1]] with a Vampire.
You have $orbCount orbs.
You have $weaponCount weapons.You get into the pipe. It is exciting and exhilarating. You ride through a network of pipes and you start to hear a water fall ahead of you. You quickly slow down as much as possible before you go [[over the fall->leftmidroom]].
You have $orbCount orbs.
You have $weaponCount weapons.(if: $weaponCount > 0)[Luckily you had a weapon on you and you were able to fend off the Vampire. The Vampire dropped an orb but you lost your weapon in the intense battle.
(set: $orbCount += 1)(set: $weaponCount -= 1)
[(if: $orbCount is 3)[(live: 5s)(go-to:"Good end")]
(else:)[The door of the Mausoleum opens and [[you exit->graveyard]] the Mausoleum to the graveyard.]]]
(else:)[Without a weapon you died fighting the Vampire.
(live: 5s)[(go-to:"died")]]
You have $orbCount orbs.
You have $weaponCount weapons.There is nothing here but the dead vampire you vanquished. You [[leave the Mausoleum->graveyard]].
You have $orbCount orbs.
You have $weaponCount weapons.Taking this piece of armor must have triggered a trap! You fight a newly spawned Goblin but this goblin was too fast.(if: $orbCount > 0)[The Goblin stole an orb from you and got away before you could kill it.
(set: $orbCount -= 1)]
(live: 3s)[Defeated, you [[head back->graveyard]] to the middle of the graveyard]
You have $orbCount orbs.
You have $weaponCount weapons.You read the notes.
Next
(click-replace:"Next")[You learn that the dungeon has a bunch of different creatures: vampires, orcs, goblins and trolls. All of the creatures are however equally as strong and don't venture out of their own areas.
Next
(click-replace:"Next")[With this information you are more equip to fight the creatures in the dungeon.
(live: 5s)[(go-to: "office")]]]Exploring further was a mistake. You wandered deep into the sewer system and slip on some moss and ended up drowning.
(live: 4s)[(go-to: "died")]Just after you finish reading the notes, the floor falls out beneath you and the room above bursts into flames.
You slide in a tunnel into the unknown. (live: 5s)[(go-to: "straightmidroom")]You open the door and enter. There is nothing but the dead Troll that you left behind.
You take the passage to the [[library->straightmidroom]] still remains.Exploring more into the room of mirrors, you accidently run into a fake a mirror and fall through. You tumble down a tunnel and it hurt a lot.
(if: $weaponCount > 0)[You lost a weapon during your fall
(set: $weaponCount -= 1)]
(elseif: $orbCount > 0)[You lost an orb during your fall
(set: $orbCount -= 1)]
(live: 5s)[(go-to: "straightmidroom")]You enter the room of mirrors. You see reflections of yourself over and over again throughout the room.
You already searched around the room of mirrors but you could always [[search more->Explore more]].There is nothing in-front of you.
[[Head back->continue straight]](if: $weaponCount > 0)[Luckily you had a weapon on you and you were able to fend off the Troll hoard. The Trolls dropped an orb but you lost your weapon in the intense battle.
(set: $orbCount += 1)(set: $weaponCount -= 1)
Next(click-replace: "Next")[You see a little passage behind where the band of Trolls was and enter the tunnel to leave the room.
(live: 5s)[(if: $orbCount is 3)[(go-to:"Good end")]]
(live: 5s)[[[Enter->straightmidroom]]]]
You have $orbCount orbs.
You have $weaponCount weapons.]
(else:)[Without a weapon, you died fighting the band of Trolls.
(live:5s)[(go-to: "died")]]