(set: $name to (prompt: "Enter your name:", "Main Character-chan"))
(set: $SiblingName to (prompt: "Enter sibling's name:", "Chucky"))
Click [[here ->The True Start]] to begin...You have what is totally an original power not at all stolen from a famous webnovel. You can control bugs to an unprecedented degree, even using their senses with enough concentration!
You look around at your surroundings, $SiblingName's room, and see a suspicious [[note->The Note]].
(set: $PlayerHasBugControl to true)
(set: $MurderHornets to false)You are a teleporter, one of the most useful powers out there. You can instantaneously move to anything in line-of-sight, but no imagining where you want to be and just arriving there. That's not how it works.
(set: $PlayerHasTeleport to true)
You look around at your surroundings, $SiblingName's room, and see a suspicious [[note->The Note]].Your power is versatile and limited at the same time. You are able to shift parts of your body into those of ones from the animal kingdom. You are unable to shift your entire body however.
(set: $PlayerHasShapeshift to true)
You look around at your surroundings, $SiblingName's room, and see a suspicious [[note->The Note]].You read the note. It says:
Dear $name,
we have taken this small child. If you want $SiblingName back, come and find us.
Sincerely,
__________ (You thought we would actually sign our names?)
You look closer, and see that ink is still glistening. Those dastardly kidnappers can't have gone far!
[[What do you do next?->What do you do next?]]There is a construction site just outside the window, and you've long since noticed the big ol' crane smack-dab in the the middle of it. Seems to be a pretty good vantage point on the entire neighborhood.
Leaning out your window and looking up at the crane, you see a platform around the control room. Concentrating, you pop into existence a couple feet above it, and land with a loud [[//clang//->clang]].There is a construction sight next to your house, with plenty of places to get a good view. You can easily morph your arms into some wings and fly up. Super-powers don't bow to the laws of physics, so you'll have no trouble generating enough lift to get you there.
[[Perched atop some iron girders.]]This is a travesty! A crime of the highest order! You must reclaim your sibling from these devious ne'er-do-wells. First though, you're going to need to look for anything suspicious that could give some clues about $SiblingName's kidnapping. In order to do that, you...
(if: $PlayerHasShapeshift is true)[[[Fly outside.->Fly]]] (if: $PlayerHasBugControl is true)[[[Start to do some reconnaissance.->Collect Some Flies]]] (if: $PlayerHasTeleport is true)[[[Teleport out the window.->Teleport to the Crane]]]Flies are everywhere, and are fantastic at picking up motion. Your fly swarm should be able to spread out and give you a good overall view of what's going on in the surrounding neighborhood.
[[A car swerving through traffic]]A couple birds lift off from the length of crane in front of you, startled by the noise. You spot a ladder not far from where you are, leading to the top of the control booth. As you climb, a stiff breeze snaps at your shirt. Shivering, you stand up and take a look around.
[[In the distance]]
[[Looking down...]]As you look around, you notice your neighbor outside walking his dog. You blink back to the pavement and approach him to ask for any info he might have.
[[Funny you should ask...]]You see a white van. The most suspicious type! Crouching down on the metal roof of the control room, you teleport to the roof of the house across from the van. All the windows are tinted, which seems strange.
(set: $investigationcount += 1)
[[Investigate.]](if: $PlayerHasTeleport is true)[After looking around for a bit off camera, you fortuitously see a bunch of dudes in white tank tops with machine guns standing around outside an especially dilapidated warehouse. You blip from your viewing point to the roof directly in front of the warehouse, and quickly crouch down.
[[Attempt to sneak by]]
[[Beat the stuffing out of them]]]
(if: $PlayerHasBugControl is true)[You disperse the cloud of bugs surrounding you as you reach the rooftop across from the warehouse the van parked behind. If having super powers has taught you anything, it's that a gigantic swarm of bugs will, believe it or not, be immediately noticed by anyone nearby. More goons, similar to the ones you saw earlier, are guarding the entrance. How should you deal with this sticky situation?
[[Let loose the bugs of war!]]
[[Try to sneak past them]] (if: $SneakCount >= 1)[(once again).]]
(if: $PlayerHasShapeshift is true)[You've followed the scent to a suspicious warehouse. Stopping the block before the warehouse, You shift your legs and arms back to human and stand back up. Suddenly, you hear a shout! Despite keeping your distance, you were spotted. Should you [[stand and fight]](if: $ChoseFlight is false)[or [[flee into the shadows]]]?]
(set: $BadEnding to false)
(set: $GoodEnding to false)The van has a couple of teenagers rocking out. Turns out most white vans are just normal vans. (if: $investigationcount > 1)[Coming back to the van, you notice they're listening to Tom Petty and the Heartbreakers. Nice taste, random teenagers. But you need to get a move on.]
[[Back to the crane->clang]]
Your neighbor says. He continues: "So I saw these dudes hanging around earlier, and they seemed pretty suspicious. They just had that vibe of 'I'm definitely going to mug you', you know? Anyways, they stuffed what looked like a large duffel bag into the backseat of a white van."
(if: $investigationcount >=1)[//HA!// Suspicions of white vans confirmed. Those teens were probably drug dealers or something. (if: $investigationcount >1)[You still respect their taste in music though.]]
Well, if that's not something to investigate, you don't know what is! Stereotypical thugs need a stereotypical base of operations. That's where you'll find $SiblingName!
[[To the Docks!]]The generic thug hangout in your hometown is the bay, and the abandoned docks nearby. There are plenty of seedy bars and empty warehouses for hooligans and street toughs to do shady things in. You teleport across the rooftops and over the streets until you reach the edge of the harbor area.
[[The Suspicious Warehouse]] You alight upon a stack of iron girders on the top floor of the unfinished building. From this high up, you can see for blocks around. You enhance your eyes into those of an eagle, and shift your ears to those of a wolf, and scan for anything suspicious.
[[//Bang!//->Bang!]]
[[A bird poops on your shoulder.]]You notice a van swerving through traffic, moving towards the harbor. Accessing the senses of a some bugs that are inside the van, you clearly see some suspicious dudes surrounding a duffel bag with a squirming figure inside. It must be $SiblingName and their kidnappers!
[[Chase]]In the distance you hear a car smash into something. Quickly, you sprout your wings again and fly towards the noise. You notice a large white van with a dent in the fender speeding away from the scene of the crash, and you [[chase->Chase the Van]] after it.
Waking up, you realize you are blindfolded, negating your powers! Those goons must have restrained you when they found your passed out body. Suddenly, you hear a slow clap start from behind you. Your siblings voice rings out! (text-style:"smear")[You've done well to get this far $name, but you fell for my trap!]
(set: $BadEnding to true)
[[//NANI??!!//->NANI??!!]]Inside, a couple of surprised goons reach for their weapons, but you have the element of surprise, and take them down quickly. In the middle of the room you can see $SiblingName passed out and tied to a chair! You grab them, and quickly teleport your way back home, feeling like a real hero.
(set: $TeleportationSaved to true)
(set: $GoodEnding to true)
[[Stats]](set: $BadEnding to true) You're roused into awakening by a bucket of cold water over your head (a bit cliché, don't you think?) and a voice telling you to wake up. You recognize that voice! It's $SiblingName's! You try to call out to them, but can't. You've been gagged! You listen to $SiblingName with hope, but that hope soon turns to [[horror.]]
(set: $ShapeshiftDead to true)(set: $GoodEnding to true)
(set: $ShapeshiftSave to true)
Flying up to the roof through the open skylight, you slowly make your way back home with $SiblingName in your arms. It's a good day.
[[Run Stats ->Stats]] (set: $BadEnding to true) Waking up, you immediately notice that you can no longer sense your bugs! You look around, and see that you're in a cage of some strange, blue-ish metal. (text-style:"smear")["Hello $name".] You startle. You recognize that voice! It continues on: (text-style:"smear")["I've been waiting a long time to do this, eldest sibling of mine. I am The Evil Child^^TM^^, and I am totally evil. That's why it's in my name".]
[[Wait, what?]]
(set: $BugControlDead to true)You kick in the door to the warehouse, and sweep the interior with your swarm of bugs. You don't notice anything except a chair with a human strapped to it. Looking over, you see that it's $SiblingName, unconscious but alive! You don't know if there's going to be reinforcements coming, so you hijack the same van you chased earlier in the day, and make your way back [[home ->Stats]].
(set: $BugControlSave to true)
(set: $GoodEnding to true)You follow the van as fast as you can, but eventually your flies lose track of it near the abandoned docks and a group of warehouses. Two things immediately catch your attention. A new breed of bug appeared to your senses, but you also caught sight of some very miniony (think comics not Despicable Me) looking thugs that could have info on $SiblingName's whereabouts. What do you next?
[[The bug you fool!->You sense a new breed of bug]]
[[Any info is critical!->You run into some thugs]]You've heard rumors that your town was one of the few with an indeginous murder hornet population. Murder hornets are appealing to you because you control bugs. And they have murder in their name. It's a win-win situation.
[[A new secret weapon]]
(set: $MurderHornets to true)With these new attack bugs, those thugs you spotted before wouldn't stand a chance! Do you go back and try to interrogate them, or move on? The clock is ticking after all!
[[Go back->Confront them]]
[[keep going]] They're all wearing red beanies and wifebeaters. Most have five o'clock shadows, and they all have menacing expressions. The stereotypical thugs. However, they also seem to be rather heavily armed. Maybe interrogating them won't be such a good idea?
[[Sneak By]] or [[Confront them]]You decide not to confront the frankly ridiculously well-armed gangsters, and move on. Soon enough you sense the same bugs from that van from earlier! That must be the place where $SiblingName is being held.
(set: $SneakCount =1)
[[The Suspicious Warehouse]] (if: $MurderHornets is true)[You go back, confident in your abilities now, and set your hornets on the unaware hooligans. They all reach for their guns, but quickly stop once they notice the horrifyingly large bugs hovering next to their jugulars. Confident in your threat, you interrogate them as to $SiblingName's whereabouts, [[an abandoned warehouse!->The Suspicious Warehouse]]] (if: $MurderHornets is false)[You attack the toughs with every bug in your vicinity, but the thugs were somehow prepared for your unique venue of attack! What you thought were machine guns were actually industrial grade InsectKiller^^TM^^ dispensers! The weapons did exactly what they was supposed to do... RIP bug swarm, you will be missed. You are quickly spotted as the perpetrator of the bug attack, and tasered immediately. Unconscious, you are taken to an [[abandoned warehouse->Bug Control Bad Ending]] near the harbor.]The dastardly, heinous, nefarious, horrible, no-good very bad villain was your younger sibling all along! What a twist! What a development! You're shocked, even appalled at this turn of events! (text-style:"smear")["Hello, foolish sibling of mine. I knew you would go for the roof, that's what you do literally every time, so I weakened the supports! When you landed on it, I knew it would collapse, and take you along with it. And with you out of the way, nobody can stand before the might of The Evil Child^^TM^^! Goodbye forever"]. You are confused. Your sibling is a villain? Surely $SiblingName would have thought of a better villain name than tha- //gunshot sound//
........
......
....
..
(set: $TeleportDead to true)
[[You dead->Stats]](align:"=><=")+(box:"X=")[Run Stats!]
(if: $TeleportDead is true)[You almost made it to the end, but despite your teleportation powers, you didn't manage to survive. Better luck next time! //sad music sound// (just imagine it, I couldn't figure out how to actually add it)] (if: $TeleportationSaved is true)[You arrive back home, victorious in your retrieval of $SiblingName. It was a good day.](if: $TeleportationSaved is true)[You've done it, you've bashed all those evil guys, and saved the day. $SiblingName is back in their room, and despite only getting a grunt in return for saving them (they're in that grumpy early teen phase), you're feeling pretty good.](if: $BugControlDead is true)[You almost made it, but The Evil Child^^TM^^ anticipated your every move, and you ended up dead. Try again?](if: $BugControlSave is true)[You succeeded in saving your precious younger sibling, (if: $MurderHornets is true)[got some new murderous hornets,] and beat all the bad guys. It's a good day.](if: $ShapeshiftDead is true)[The Evil Child^^TM^^ has struck you down, a most heinous betrayal from someone you trusted. Well, you can always try again!]
(if: $ShapeshiftSave is true)[You saved $SiblingName, and made it back home safe! Good job $name!]
[[[Back to the Beginning->The Beginning]]]
(if: $GoodEnding is true)[Unnoticed by you, $SiblingName walks into their room and pulls a book on their shelf. It swings open, revealing a ladder leading down, with a neon sign above. It says, "The Evil Child ^^TM^^ lair! Maybe $SiblingName isn't as innocent as you thought... [[Continue!]]]With your powers, nothing can stand in your way! Mostly because you could just teleport around them! You blip to the center of the pack of thugs, and grab a machine gun from the slack hands of one of them. Before they can react, you mow them down Rambo style and kick down the door to the warehouse.
[[The inside ->Teleportation Good Ending]] (if: $MurderHornets is true)[You're glad you kept your Murder Hornets with you when you dispersed that cloud of bugs earlier, because as you send out the command for all bugs to attack, the thugs whip out insect killer spray and attach them to a hidden nozzle on their machine guns! The spray immediately kills every bug around but the Murder Hornets. As everyone knows, Murder Hornets are impervious to all bug sprays, and can only be killed by sacrificing a goat in a blood ritual. The hornets quickly take care of the thugs, and you [[move in ->Bug Control Good Ending]].] (if: $MurderHornets is false)[You attack the thugs with every bug in your vicinity, but somehow the thugs were prepared for that venue of attack! What you thought were machine guns were actually industrial grade InsectKiller^^TM^^ dispensers, which did exactly what they were supposed to do... RIP your swarm. You are quickly spotted as the purpetrator of the bug attack, and you are tasered immediately...
[[passed-out...->Bug Control Bad Ending]].]You decide to sneak around the goons outside the warehouse instead of confronting them. As you climb down the fire escape of the building you're on, a particularly rusty rung breaks and you fall off! Luckily you were only a few feet off the ground, but the loud noise alerts the guards, and you soon hear [[footsteps]] coming towards you.Those guns look like bad news. Bullets can travel quicker than you after all, and even with teleportation you might not make it if they just fire wildly. Better to sneak around.
[[Teleport to the warehouse roof]]A terrible occurence has happened. Your dearest younger sibling $SiblingName has been kidnapped! //gasp!// I know, shocking right? Luckily, you are a person with a very special set of skills, acquired through... genetic luck! Super powers! You, $name, have super powers. Anyways, your power is...
[[Bug Control]]
[[Teleportation]]
[[Shapeshifting]]
(set: $PlayerHasTeleport to false)(set: $TeleportDead to false)(set: $TeleportationSaved to false)
(set: $PlayerHasBugControl to false)(set: $BugControlDead to false)(set: $BugControlSaved to false)
(set: $PlayerHasShapeshift to false)(set: $ShapeshiftDead to false)(set: $ShapeshiftSaved to false)(text-style:"outline")[If you //''LIKED''// the game, //''SMASH''// the subscribe button, //''RING''// the bell, and maybe I'll release part two!]
Just kidding :)
Back to [[The Beginning]]
(text-colour:#ff2530)[Disclaimer: No trademarks have actually occured. I wouldn't want to trademark that name even if I could ¯\_(ツ)_/¯]As you continue after the van, you can hear the men inside the van telling someone to shut up, as well as some muffled yelling. There can be no mistake! Even through a gag, you can easily recognize $SiblingName's unique voice. It's very whiny. [[Keep Chase!]]You continue after the van, but keep a safe distance. They already have a hostage, and you don't want to escalate the situation. Instead you continue to follow the van until turns into the harbor and accompanying abandoned [[docks]].Well that was unfortunate.
...
...
...
...
...Maybe you should get back to surveying the urban landscape for any suspicious activity. [[Get it together, you're supposed to rescue $SiblingName!->Perched atop some iron girders.]]You attempt to stand up, but the wind was knocked out of you by the fall, and you don't recover in time. You look up and the last thing you see before falling unconscious is the sole of a boot rushing towards your face.
[[Big Oof->Bug Control Bad Ending]] As the van turns, it suddenly accelerates! Caught by surprise, you fight to keep it in sight, but it's all in vain. In the distance, you can see the van turn into a maze of warehouses. You seem to have two options. You can keep flying and try to spot the van, or you can land and survey the ground using heightened senses.
[[Fly on, you graceful bird-human hybrid]]
[[Sniff that concrete]]
(set: $ChoseFlight to false)You scour the landscape for the van, but can't seem to find any sight of it. It's getting dark, and you're exhausted. Maybe from the ground you would've been able to find $SiblingName.
[[Probably should have chosen that other option->Sniff that concrete]]
(set: $ChoseFlight to true)(if: $ChoseFlight is true)[It's pretty dark, but you'll have to press on. Who knows what'll happen to your precious $SiblingName if you don't find them in time? Shifting your legs and nose to that of a bloodhound, you run throught the dark harbor, sniffing for anything you might recognize. [[Success!]]](if: $ChoseFlight is false)[With heightened spirits (and senses) you continue your search with the nose of a bloodhound. The new perspective is already paying dividends. With how little traffic the harbor gets nowadays, the rubber from the van's tires is easy to follow. You're glad you didn't wait before trying this new method, because the scent might have faded. [[Where does the scent lead?->The Suspicious Warehouse]]](if: $ChoseFlight is false)[You're full of energy still. You can beat these chumps! Shouting, the first hooligan swings a crowbar at you. You duck, and swipe him across the chest. Turning around you place a well-timed kick into the stomach of another goon with a crowbar trying to sneak up on you. For some reason, they only have crowbars! You dispatch the rest of them in short order, and move into the [[interior]] of the warehouse](if: $ChoseFlight is true)[You're exhausted, but have no other choice but to fight. The first thug to reach you swings a crowbar directly at your face. You duck, but as you try to retaliate, another goon sneaks up behind you and clobbers you around the head. Stumbling, you quickly become surrounded. You make a desperate last charge, and at the last second jump and try to fly away! Suddenly, you hear the sound of a taser gun discharging and you seize up, falling out of the sky. The ground rushes towards you, and you fall [[unconscious->Shapeshifting Bad Ending]].]
(set: $ShapeshiftDead to false)
(set: $ShapeshiftSave to false)(set: $ShapeshiftDead to false)
(set: $ShapeshiftSave to false)
You see that all the thugs have crowbars, and decide that you would be better served sneaking in. With that thought in mind, you sprint back the way you came, ducking into one of the many side alleys along the way. You climb up a fire escape, and hurtle across the rooftops as quick as you can. You come back to the warehouse with $SiblingName inside, and notice a [[skylight]]You are exhausted, but you've finally found $SiblingName's scent! It leads straight up to a particularly large [[warehouse->The Suspicious Warehouse]]. Before you can give voice to any of them however, $SiblingName speaks again. (text-style:"smear")["It has been nice knowing you $name, but it's time for you to die!"] Wait, wha-? //bang// //bang// //bang// [[//bang//->Stats]](text-style:"smear")["You've done well to get this far, all according to plan"] $SiblingName says. (text-style:"smear")["But you fell for my trap! I needed to get you out of the way, so that the plans of The Evil Child^^TM^^ could come to fruition!"] Your darling sibling is evil? What's with that terrible villain name? Questions fill your [[head]].Luckily it's on hinges, and you carefully lift it enough to slip through. CLinging to the rafters, you use the pads of a gecko to cling to the sides of it and peek down. You don't see any guards, they must have all gone chasing after you! What a stroke of good fortune for you! In the middle of the room, you see $SiblingName tied up on a chair, head hanging low. You quickly glide down to the floor, and [[pick them up->Shapeshifting Good Ending]].Ramming open the doors, you quickly spot $SiblingName tied up in a chair in the middle of the room. Scanning the warehouse floor, you don't see any more thugs, but that doesn't mean there aren't any! Taking the chance, you untie your sibling from the chair and launch yourself towards the [[skylight ->Shapeshifting Good Ending]] above.It's $SiblingName! And they have a really bad villain name for some reason! What's going on? Before you can continue your train of thought, you finally catch sight of $SiblingName. They are holding a gun, and have a smirk on their face. (text-style:"smear")["With you out of the way, no one can stand in my way!"] //Muahahahahahahahaha-// *cough* *cough* *wheeze* (text-style:"smear")["Sorry about that, I'm still practicing my evil laugh,"] $SiblingName says. They then aim their pistol, and before you can even say a word, shoot you.
[[What a dark twist ->Stats]]You land on the roof of the surrounded warehouse, but you hear a cracking noise! The roof crumbles under you, and in the chaos you are hit in the head with a piece of rubble! Dazed, you hear shouting, and get hit again from behind, [[passing out ->Teleportation Bad Ending]].You continue to look with your swarm for the van, and soon spot it parking behind a particularly large [[warehouse ->The Suspicious Warehouse]]!