You're walking towards town when something in the corner of your eye inexplicably captures your attention. You see a small hut in the forest on the outskirts of town. It shimmers slightly and appears to be calling to you. There's no smoke rising from it, but somehow you know that someone is home. Part of you wants to ignore the strange building, but the temptation is just too powerful to resist.
[[Go to the forest hut -> Witch]]
[[Go the other way -> Resist Witch]]
(set: $Witch to false)(set: $Karma to 0)(set: $Know1 to false)(set: $Know2 to false)(set: $HasEarthStaff to false)(set: $HasAirBow to false)(set: $HasWaterSpear to false)(set: $HasFireSword to false)(set: $TotalKills to 0)(if: $KnowFire is true)["Ah, welcome back!" The witch seems very eager to help you grow. "Tell me which element you seek," the witch says, "and I will direct you there."
[[Earth->Earth]]
[[Air->Air]]](else-if: $KnowEarth is true)["Ah, welcome back!" The witch seems very eager to help you grow. "Tell me which element you seek," the witch says, "and I will direct you there."
[[Fire->Fire Cave]]
[[Water->Lost Lagoon]]](else-if: $KnowAir is true)["Ah, welcome back!" The witch seems very eager to help you grow. "Tell me which element you seek," the witch says, "and I will direct you there."
[[Fire->Fire Cave]]
[[Water->Lost Lagoon]]](else-if: $KnowWater is true)["Ah, welcome back!" The witch seems very eager to help you grow. "Tell me which element you seek," the witch says, "and I will direct you there."
[[Earth->Earth]]
[[Air->Air]]](else:)["Tell me which element you seek," the witch says, "and I will direct you there."
[[Fire->Fire Cave]]
[[Water->Lost Lagoon]]
[[Earth->Earth]]
[[Air->Air]]]
As you enter the small home, you feel that something is very wrong. You draw the dagger you always keep with you and hold it out in front of you defensively. But as you scan the house, you are met by an old woman with timeless beauty. She shows no surprise that you've drawn a weapon, she merely waves her hand and you sheathe the small blade. The woman express her elation as she eagerly says, "It worked! My spell worked!" Your confusion must be evident, for the woman begins to explain a little bit about herself. She tells you that she is a witch, one who has learned many different types of magic. She says that she cast a spell on her house to draw others with magical potential to her. "You see, I'm looking for an apprentice. I don't have much more time in this world, and I need someone to pass my powers down to." You realize the implications of what she's saying. The witch is suggesting that you somehow can use magic...and offering to teach you how to use it. "So what do you say? Will you join me?" she asks. Once again, this feels like an offer you cannot possibly [[refuse->Refuse Witch]].
[[Join the witch->Join Witch]]After a long trek through the desert, you arrive at the pyramid. You find a small entrance and head inside, expecting to find a series of complicated and confusing paths. Instead, the pyramid is rather simple, and there are only two paths forward here.
[[Take the left path->Pyramid Left]]
[[Take the right path->Pyramid Right]]
(set: $KilledTreasure to false)After taking the left path, it branches once more to left and the right. On the left, the path appears to be a long tunnel, while the path on your right leads to an open cavern.
[[Take the left path again->Riddle 1]]
[[Take the right path->Pyramid Staff]]You take the path on the right and head deeper within the pyramid. Here, you find one path leading straight to the left and a tunnel leading off to the right and further down. You can faintly hear voices off to your left, while the tunnel could lead to potentially anywhere.
[[Take the left path->Pyramid Left 3]]
[[Take the right path->Pyramid Staff Tunnel]]You follow the tunnel for quite some time, but eventually your progress is halted by a large statue of a golden sphinx. You look for a way around it, though you can see no clear path. Yet to your sudden surprise, it begins to speak. It says, "I was not expecting you to arrive so soon. Apparently you took the shorter path. That is fine, but in order to learn the earth magic you seek you must answer my riddles." You'd prefer to be just able to learn the magic without any mind games, but it doesn't seem like you have much choice except to hear the talking sphinx out. "Listen well, then tell me your response, 'This thing all things devour: birds, beasts, trees, flowers; gnaws iron, bites steel; grinds hard stones to meal; slays kings, ruins towns; and beats high mountains down'"
[[Time->Riddle 2.7]]
[[A Fish->Wrong 1]]
[[A Sword->Wrong 2]]You enter this new room and come across a wooden staff resting among scattered rocks. You could take it with you, if you wanted, or just leave it there (Keep in mind that if you had a different weapon, you wouldn't be able to carry that and the staff with you).
[[Take the staff->Take Earth Staff]]
[[Leave the staff->Leave Earth Staff]]Following the voices, you stop short of a group of three treasure hunters gathered around, discussing something intently. You're unsure if they're hostile or not, so you could try to sneak around them or just attack. Or, if you're confident that they'll be friendly, you can just talk to them.
[[Talk to them ->Treasure Hunter]]
[[Attack them ->Treasure Hunter Kill]]
[[Sneak around them ->Treasure Trap]]"A Fish!" you shout with enthusiasm. The sphinx does not respond, however, and instead begins to glow. Except you soon realize it's you glowing, not the sphinx. And in a giant ball of yellow light, you vanish from existence. Guess you were wrong. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]
(set: $HasEarthStaff to false)
"A Sword!" you shout with enthusiasm. The sphinx does not respond, however, and instead begins to glow. Except you soon realize it's you glowing, not the sphinx. And in a giant ball of yellow light, you vanish from existence. Guess you were wrong. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]
(set: $HasEarthStaff to false)
Eventually, you can't continue any further, for you reach a dead end shared with a large statue of a golden sphinx. You look for a way past, though you can see no clear path. Yet to your sudden surprise, it begins to speak. It says, "In order to learn the earth magic you seek, you must answer my riddles." You'd prefer to be just able to learn the magic without any mind games, but it doesn't seem like you have much choice except to hear the talking sphinx out. "Listen well, then tell me your response, 'What can run but never walks, has a mouth but never talks, has a bed but never sleeps, has a head but never weeps?'"
[[A Mountain ->Wrong 3]]
[[A River ->Clear Riddle]]
[[A Forest -> Wrong 4]]The treasure hunters smile when they see you. They greet you cheerfully, and you excahnge pleasantries. They explain how they're looking for treasure, and ask if you want to join them, for a cut of the profits. You politely decline, explaining that you're looking for something other than treasure. They understand, and you go your [[separate ways->Riddle 2]].
(if: $KnowWater is true)[You try to sneak around the treasure hunters, and you succeed. Quite magnificently, in fact. However, as you silently celebrate your accomplishments, you notice spikes on the floor directly below you. Thankfully, you use some water magic to summon a small pool of water above the spikes that slows them down just long enough for you to hurry over the trap. You take a deep breath before [[continuing->Riddle 2]] along the path.](else:)[You try to sneak around the treasure hunters, and you succeed. Quite magnificently, in fact. However, as you silently celebrate your accomplishments, you are impaled by spikes that shoot up from the floor. The End.
[[Start over ->Start]]
[[Restart from last checkpoint->Power Path]]](if: $KnowFire is true)[Using your fire magic, you quickly best the unsuspecting treasure hunters with three well-aimed fireballs. With nothing left to do here, you [[continue->Riddle 2]] along the path.(set: $KilledTreasure to true)](else-if: $KnowWater is true)[You conjure a small flood that takes out the treasure hunters. With nothing left to do here, you [[continue->Riddle 2]] along the path.(set: $KilledTreasure to true)](else:)[You attack the treasure hunters, but there are way more of them than the one of you, and you're easily overpowered. In response to your attack, you're skewered a couple of times. It sucks, but that's life. Well, that was life. The End.
[[Start over ->Start]]
[[Restart from last checkpoint ->Power Path]]]
"A Mountain!" you shout with enthusiasm. The sphinx does not respond, however, and instead begins to glow. Except you soon realize it's you glowing, not the sphinx. And in a giant ball of yellow light, you vanish from existence. Guess you were wrong. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]] (set: $HasEarthStaff to false)
"A River!" you yell to the sphinx. It begins to glow softly and says, "Congratulations. You may now take your reward." The sphinx shines brighter, and you feel the magic envelop you as the glow covers your entire body. You've learned [[earth magic->Earth Path Back]]!
(set: $KnowEarth to true)(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)](if: $KilledTreasure is true)[(set: $TotalKills += 3)(set: $Karma -= 2)]"A Forest!" you shout with enthusiasm. The sphinx does not respond, however, and instead begins to glow. Except you soon realize it's you glowing, not the sphinx. And in a giant ball of yellow light, you vanish from existence. Guess you were wrong. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]] (set: $HasEarthStaff to false)
"Time!" you call out to the sphinx. It seemingly ponders for a moment before responding, "Very good, that is correct. Just one more riddle and you'll learn magic." The sphinx continues, "Listen well, then tell me your response, 'What can run but never walks, has a mouth but never talks, has a bed but never sleeps, has a head but never weeps?'"
[[A Mountain ->Wrong 3]]
[[A River ->Clear Riddle]]
[[A Forest -> Wrong 4]]"Ah, so it is fire that you seek. Well, to learn the magic you'll have to head to Mt. Nakolei, a volcano. It's very hot there, naturally, so try not to get burned!"
[[Go to Mt. Nakolei->Fire Cave 2]]
[[Choose a different magic->Power Path]] (set: $HasFireSword to false)
"Oh, water magic, is it? For that you'll need to go to the Lost Lagoon," the witch informs you. But she has a warning as well, "But be careful. The Lost Lagoon is hidden withing a forest maze. Many adventurers have gotten lost there way, which I suppose is where the 'Lost' part comes from. Though I don't know why they call it a Lagoon, considering it's a lake and fresh water..." The witch wanders away from you, contemplating the origins of the Lost Lagoon. But still, it sounds like it would be very easy to get lost in there. You could put your abilities (or your luck) to the test or you could choose another magic to seek out.
[[Go to the Lost Lagoon->Maze Entrance]]
[[Choose a different magic->Power Path]]
(set: $KilledFox to false)(set: $KilledTurtle to false)(set: $Loc2 to false)(set: $HasWaterSpear to false)(set: $BeenTo7 to false)(set: $BeenTo5 to false)(set: $Loc9 to false)
The witch explains that you can find earth magic deep inside a pyramid, but to get there you will have to bypass numerous traps and find your way through the complex structure.
[[Go to the pyramid->Pyramid]]
[[Choose a different magic->Power Path]]
(set: $HasEarthStaff to false)(set: $KilledHunters to false)
The witch directs you to the Windswept Plateau, or rather a cave at the base of it. She also tells you about a powerful artifact that will help you in your search for air magic. She explains that if you wanted to look for the artifact, there is a smaller opening near the cave where you'll find air magic.
[[Go for the artifact->Wind Bow Path]]
[[Go straight for the magic ->Wind Magic Long Path]]
[[Choose a different magic->Power Path]](set: $HasAirBow to false)(set: $KilledGoblin to false)(set: $KilledWolf to false)(set: $KilledHuman to false)(set: $KilledPlant to false)You enter Mt. Nakolei and find that 'hot' is a bit of an understatement. You stand on a strip of stone suspended over a flaming river of lava that stretches deep into the earth. With every step the heat gets more intense. You continue lower and lower until you reach a split in the tunnel you've been following. Both paths seem pretty much the same, it's just a question of if you'd rather go to the left or the right.
[[Take the left path->Fire Cave Left]]
[[Take the right path->Fire Cave Right]]After taking the path on the left, you follow the tunnel down further to another branch. This time, on the left is a road that leads down closer to the lava river, and you can make out a bridge leading across. On your right, however, the walls are adorned with strange runes that follow the path deeper in.
[[Follow the runes->Fire sword path]]
[[Take the left path->Fire Cave Left 2]]You take the right path down and enter a room that branches once again. On your left, the walls are adorned with strange runes that are glowing a deep red. On your right, however, the already blistering heat is twice as strong.
[[Follow the runes->Fire sword path]]
[[Follow the heat->MDeath 1]]You follow the runes and come to an open chamber. The runes encircle a plain sword with a single rune inscribed at the base of the blade. There doesn't appear to be anything keeping you from taking it with you, if you wanted, or just leave it there and continue on (Keep in mind that if you had a different weapon, you wouldn't be able to carry that and the sword with you).
[[Take the sword->Take Fire Sword]]
[[Leave the sword->Leave Fire Sword]]You follow the tunnel and soon are brought much closer to the river of lava. Though you are still about twenty feet above the flames, the heat is both blistering and exhausting. You see two paths that would bring you across: you could either try to hop across the precariously tall and narrow stepping stones or take the suspended wooden bridge.
[[Take the stepping stones->Stepping Stones]]
[[Take the bridge->Bridge]](if: $KnowEarth)[Down here, you're even closer to the lava. You walk across the stone path, battling the exhausting heat. You stagger along, your energy waning fast. To your sudden surprise, the floor beneath you begins to crack. Thankfully, your knowledge of earth magic allows you to hold the path together just long enough for you to [[dash across->Fire Cave Boss]].](else:)[Down here, you're even closer to the lava. You walk across the stone path, battling the exhausting heat. You stagger along, your energy waning fast. To your sudden surprise, the floor beneath you begins to crack. It splits beneath you, and you fall beneath into the river of lava. The End.
[[Start over->Start]]
[[Restart from last checkpoint ->Power Path]]] (if: $KnowAir)[You decide to try the stepping stones. You gather all your courage and make the first jump, managing it well enough. But the heat is even hotter here, directly above the lava river. Nevertheless, you persevere, and make the second jump, and then the third. As you land the fourth jump successfully, however, you feel waves of exhaustion overwhelm you. Finding the energy for your last leap to the other side, you all of a sudden lose your footing. You push off with all your strength at the last moment, but it's not enough to get you to the other side. Thankfully, you know how to use air magic, and you summon a small gust of air to help nudge you back onto solid ground. You let out a large sigh of relief as you realize how close you just came to death. After taking a moment to get your bearings, you [[continue->Fire Cave Boss]] deeper into the volcano.](else:)[You decide to try the stepping stones. You gather all your courage and make the first jump, managing it well enough. But the heat is even hotter here, directly above the lava river. Nevertheless, you persevere, and make the second jump, and then the third. As you land the fourth jump successfully, however, you feel waves of exhaustion overwhelm you. Finding the energy for your last leap to the other side, you all of a sudden lose your footing. You push off with all your strength at the last moment, but it's not enough to get you to the other side. You take a 20 foot plunge into the stream of fire. The End.
[[Start over->Start]]
[[Restart from last checkpoint ->Power Path]]]
You decide that the bridge is most likely your safest bet, even if it is rather nerve-wracking. You cross the bridge carefully. It wobbles a bit when you put your weight on it, but by moving slowly, you manage to cross it safely. You let out the breath you didn't realize you were holding as you [[continue->Fire Cave Boss]] deeper into the cave.
You enter a large, open area deep within Mt. Nakolei. The room is empty except for the lava river along the back wall. Just when you are about to turn back though, a blinding light suddenly fills the room. As your vision recovers, you notice twin wolves made entirely of fire floating in front of you.
[[Remain calm->Fire Boss 2]]
(if: $HasFireSword is true)[[[Draw your sword->Fire Sword Fire Boss]]]You grab the rather unremarkable sword and take it with you. There's nowhere left to go but [[forward->Fire Cave Boss]], so you do so.
(set: $HasFireSword to true)
(set: $HasEarthStaff to false)
(set: $HasAirBow to false)You decide you're better off without the sword, and [[continue->Fire Cave Boss]] deeper without it. You draw your sword, unnerved by the strange flame beasts that came from nowhere. But at the sight of your weapon, the creatures growl and slowly creep towards you, as a predator stalks its prey. The left one speaks, its voice booming and powerful, echoing all around you, "HOW DARE YOU BRING THAT SWORD HERE! COME FOR OUR POWER, HAVE YOU? WELL JUST TRY AND TAKE IT!" The flaming wolves suddenly charge you head on. You could respond with an attack of your own, or just stay on the defensive. You also consider the possibility that this is just a test, and the wolves are just pretending that they're going to violently kill you.
[[Attack! ->Attack Fire Boss Fire Sword]]
[[Defend! ->Defend Fire Boss Fire Sword]]
[[Calmly do nothing ->Fire Boss Do Nothing]]You approach the twin fire wolves slowly and hesitantly, but nothing happens. However, just as you let your guard down, they speak together in unison, "WELCOME, TRAVELER. I ASSUME YOU HAVE COME FOR OUR POWER. WELL, IF YOU PASS OUR TEST, WE SHALL GRANT IT TO YOU." You can ignore the magic beings' promises and attack them, or just agree to participate in this 'test'.
[[Attack!->Attack Fire Boss]]
[[Agree to the test->Fire Race]]You yell at the charging wolves and start running right at them. Right when you're about to meet, you bring your sword in a large arc. Expecting at least some resistance, your momentum causes you to stagger sideways and fall to the ground when the sword passes right through both wolves. You hurriedly look around for the fire wolves, you are surprised and worried when they are nowhere to be found. You scramble to your feet, sword at the ready, but no threat emerges. Eventually, you relax and allow yourself to breathe. However, at that moment you are enveloped in a red glow. It only lasts for a second thought, and when the glow fades you feel different. Somehow, you just know how to summon a small fireball. You toss it around for a bit before extinguishing the flame with a mere thought. You've learned how to use [[fire magic->Fire Cave Exit]]!
(set: $Karma -= 2)(set: $TotalKills += 2)(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]Instead of attack, you hold out your sword in front of you, attempting to ward off the magic wolves. They don't falter, however, but instead head straight for the sword. Yet on contact, the wolves disappear with the same blinding flash that it appeared in. You don't quite understand what just happened, but you are relieved regardless. A red glow envelops you. It lasts moments, but when it fades, you feel much more powerful. As an experiment, you summon a small wall of flames in front of you. You reach out and run your hand through the flame - no burns. In fact, you feel as if the volcano itself has dropped like twenty degrees or so. You're not completely sure how, but you learned [[fire magic->Fire Cave Exit]]!
(set: $Karma +=1)(set:$TotalKills +=2) (if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]Yeah, it wasn't a test. The wolves barrel into you, and you are incinerated on contact with their flaming fur. It's a quick death, but still a death. The End.(set: $HasFireSword to false)
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]With your new power, the way back is significantly easier. For one thing, the heat is no longer unbearable, in fact you hardly notice it. In addition, the flowing lava that got in your way before now parts in front of you with a mere thought or wave of your hand. You exit Mt. Nakolei and head (if: $Know2 is true)[[[back->Final Boss Checkpoint]]](else:)[[[back->Power Path]]] to the witch's hut.
(set: $KnowFire to true)
(if: $HasFireSword is true)[You draw your sword and charge the twin flaming wolves. Right when you're about to meet, you bring your sword in a large arc. Expecting at least some resistance, your momentum causes you to stagger sideways and fall to the ground when the sword passes right through both wolves. You hurriedly look around for the fire wolves, you are surprised and worried when they are nowhere to be found. You scramble to your feet, sword at the ready, but no threat emerges. Eventually, you relax and allow yourself to breathe. However, at that moment you are enveloped in a red glow. It only lasts for a second thought, and when the glow fades you feel different. Somehow, you just know how to summon a small fireball. You toss it around for a bit before extinguishing the flame with a mere thought. You've learned how to use [[fire magic->Fire Cave Exit]]!
(set: $Karma -= 2)(set: $TotalKills += 2)(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]](else-if: $HasEarthStaff is true)[You take out the staff you picked up back in the pyramid and hold it out in front of you. You summon large, earthen spikes and hurl them at the wolves. The wolves disappear on contact with the spikes, and the earth you launched crashes into the wall behind you. You look around, confused, thinking maybe you messed this up. However, at that moment you are enveloped in a red glow. It only lasts for a second thought, and when the glow fades you feel different. Somehow, you just know how to summon a small fireball. You toss it around for a bit before extinguishing the flame with a mere thought. You've learned how to use [[fire magic->Fire Cave Exit]]!
(set: $Karma -= 2)(set: $TotalKills += 2)(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]](else-if: $HasAirBow is true)[You take out your bow and fire twin arrows at the wolves. Just as the arrows make contact though, the wolves disappear and the arrows fly into the wall behind you. You look around, confused, thinking maybe you messed this up. However, at that moment you are enveloped in a red glow. It only lasts for a second thought, and when the glow fades you feel different. Somehow, you just know how to summon a small fireball. You toss it around for a bit before extinguishing the flame with a mere thought. You've learned how to use [[fire magic->Fire Cave Exit]]!
(set: $Karma -= 2)(set: $TotalKills += 2)(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]](else:)[Yeah, without a weapon other than your dagger, they kill you. The End.(set: $HasFireSword to false)
[[Start over->Start]]
[[Restart from last checkpoint ->Power Path]]]
You reluctantly agree to paticipate in the wolves' test, having figured that would probably be safer than attacking two flaming magic wolves that can appear and disappear at will. "GOOD CHOICE," the wolves remark. A small hourglass appears in front of you, and is filled with lava slowly flowing down. "COME FIND US BEFORE YOU ARE OUT OF TIME," the wolves inform you before disappearing with the hourglass. Two paths open up in the back; you see stone pillars that form narrow stepping stones across the lava river and a longer cave that you can only hope loops back around.
[[Take the tunnel->Fire Boss Tunnel]]
[[Cross the river->Fire Boss Stone]]Fearing the path that would take you directly over the river of lava, you delve into the tunnel. You run through the long passage and eventually the tunnel opens into a large, open room. You can see the wolves on the other side of the room. If you wanted, you could wait for a bit, or just charge straight through to the other side.
[[Charge right through->Charge Fire Race]]
[[Wait a second->Wait Fire Race]](if: $KnowEarth is true)[You head for the stepping stones, the clear and most direct path. You start across, and at first it goes rather smoothly. However, the second-to-last stone pillar begins to crumble beneath you. Hurriedly, you use earth magic to summon a new stepping stone to replace the failing one. You jump to it, and look back to see the failing stone crumble into the lava river. You quickly hope off onto solid ground and reach the [[other side->Fire Test Completed]].](else-if: $KnowAir is true)[You head for the stepping stones, the clear and most direct path. You start across, and at first it goes rather smoothly. However, the second-to-last stone pillar begins to crumble beneath you. Thankfully, you use wind magic to summon a small gale that helps you to glide across to safety on the [[other side->Fire Test Completed]].](else:)[You head for the stepping stones, the clear and most direct path. You start across, and at first it goes rather smoothly. However, the second-to-last stone pillar begins to crumble beneath you. You lunge off the stone and try reach the last pillar, but you miss and fall to your death in the boiling lava river. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]
(set: $HasFireSword to false)]Breathing heavily from your near-death experience, you reach the wolves with a few seconds to spare. They look at you with possible approval, though it's hard to be sure given that they're magic fire wolves. "GOOD WORK, YOU HAVE PASSED OUR TEST," their twin howl echoes around you once more, "USE THIS MAGIC WELL." In a bright, red flash the wolves disappear, and you feel a slight tingling sensation fill your body. You can now use [[fire magic->Fire Cave Exit]]!
(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]Throwing caution to the wind, you sprint to the end. However, a huge blast of fire shoots up from the ground right next to you and launches you sideways, but you persevere. You regain your footing, and [[finish->Fire Test Completed]] the rest of the wolves' test with confidence.
You wait, and a giant burst of flames shoots up from the ground. After the fire disappates, you sprint the rest of the way and reach the flaming wolves. However, you glance to the hourglass, and you realize the top half is empty. The twin wolves look at you, and you spontaneously combust on the spot. The End.
[[Start over->Start]]
[[Restart from last checkpoint ->Power Path]] (set: $HasFireSword to false)
The witch beams. "Let's get right into it, then!" She tells you about the four elemental magics: Fire, Earth, Water, and Air. Apparently, there are locations all around the world that let you harness these elements. "However, fire and water, as well as earth and air, counteract each other. This makes them difficult to master, so for now just focus on learning two of the [[four->Power Path]]."
[[Continue->Power Path]]
(set: $KnowFire to false)
(set: $KnowEarth to false)
(set: $KnowAir to false)
(set: $KnowWater to false)
(if: $Loc2 is false)[As you enter, you notice the how close the trees are together. It will be very difficult to navigate through here. But just as you're about to continue, a voice echoes in your head. //Come find me, and I shall grant you what you seek.// You gather your resolve and [[head in->Loc2]], ready to face whatever mysteries await you.] (if: $Loc2 is true)[(set: $Loc2 to false)You realize you've returned to the entrance. But without having learned water magic, there's nothing for you to do here but return to the woods.
[[Turn back->Loc2]]](set: $Entrance to true)(set: $Loc10 to false)The trees are rather thick here, and you notice small puddles littered around the area.(set: $Loc2 to true)
(if: $Entrance is true)[(set: $Entrance to false)[[Go Left->Loc3]]
[[Go Right->Loc4]]
[[Turn Back->Maze Entrance]]](if: $Loc3 is true)[(set: $Loc3 to false)[[Go straight->Loc4]]
[[Go Right->Maze Entrance]]
[[Turn Back->Loc3]]](if: $Loc4 is true)[(set: $Loc4 to false)[[Go straight->Loc3]]
[[Go Left->Maze Entrance]]
[[Turn Back->Loc4]]]The trees are thinning slightly.(set: $Loc3 to true)
(if: $Loc2 is true)[(set: $Loc2 to false)[[Go Right->Loc8]]
[[Go Straight->Loc7]]
[[Turn Back->Loc2]]](if: $Loc8 is true)[(set: $Loc8 to false)[[Go Left->Loc2]]
[[Go Right->Loc7]]
[[Turn Back->Loc8]]](if: $Loc7 is true)[(set: $Loc7 to false)[[Go straight->Loc2]]
[[Go Left->Loc8]]
[[Turn Back->Loc7]]]You're met here with trees, trees, and more trees.(set: $Loc4 to true)
(if: $Loc2 is true)[(set: $Loc2 to false)[[Go Left->Loc6]]
[[Go Straight->Loc5]]
[[Turn Back->Loc2]]](if: $Loc5 is true)[(set: $Loc5 to false)[[Go Straight->Loc2]]
[[Go Right->Loc6]]
[[Turn Back->Loc5]]](if: $Loc6 is true)[(set: $Loc6 to false)[[Go Right->Loc2]]
[[Go Left->Loc5]]
[[Turn Back->Loc6]]](if: $BeenTo8 is true)[This is the place where you saw that strange snake before. But currently, there's nothing here, so there's nothing more for you to do but [[turn back->Loc3]]](else:)[You come across a small, bright green snake. It slithers over to you, says, "Hi, I'm Roger!" then disappears behind you into the trees. Baffled by the fact that you were just greeted by a talking snake, you take a moment to realize there's nothing left for you to do here but [[turn back->Loc3]](set: $BeenTo8 to true)](set: $Loc8 to true)
(set: $Loc7 to true)(if: $BeenTo7 is true)[There's nothing remarkable here.
[[Turn Back->Loc3]]](else:)[You stumble across a spear lying in a small puddle of water. You could take it if you wanted, or just leave it (Keep in mind that if you had a different weapon, you wouldn't be able to carry that and the spear with you).(set: $BeenTo7 to true)
[[Take the spear->Take Water Spear]]
[[Leave the spear->Leave Water Spear]]]You grab the soaked spear and [[turn back->Loc3]], resuming your search for water magic.
(set: $HasWaterSpear to true)
(set: $HasEarthStaff to false)
(set: $HasAirBow to false)
You decide to leave the spear where it is and [[turn back->Loc3]].
You somehow feel as if you're getting closer.(set: $Loc6 to true)
(if: $Loc4 is true)[(set: $Loc4 to false)[[Go Left->Loc9]]
[[Go Right->Loc11]]
[[Go Straight->Loc13]]
[[Turn Back->Loc4]]](if: $Loc9 is true)[(set: $Loc9 to false)[[Go Right->Loc4]]
[[Go Left->Loc13]]
[[Go Straight->Loc11]]
[[Turn Back->Loc9]]](if: $Loc11 is true)[(set: $Loc11 to false)[[Go Left->Loc4]]
[[Go Right->Loc13]]
[[Go Straight->Loc9]]
[[Turn Back->Loc11]]](if: $Loc13 is true)[(set: $Loc13 to false)[[Go Right->Loc9]]
[[Go Left->Loc11]]
[[Go Straight->Loc4]]
[[Turn Back->Loc13]]](set: $Loc10 to false)(set: $Loc5 to true)(if: $BeenTo5 is true)[There's nothing remarkable here.
[[Turn Back->Loc4]]](else:)[You see a small fox sitting on its own. Or rather, a small fox attempting to cough something up that appears to be lodged in its throat.(set: $BeenTo5 to true)
[[Help the fox->Help Fox]]
[[Don't help the fox->Ignore Fox]]](set: $Karma += 2)You rush over to the fox and help it cough up a stone. The stone is all wet and slimy of course, but to your surprise it has an inscription. The stone reads, "To find me, turn back and keep straight." Keeping the object's obscure message in mind, you [[turn back->Loc4]] and continue on your way.
(set: $Karma -=3)You don't have time for the fox right now. You [[turn around->Loc4]] and head back towards promises of greater magic.
The trees aren't as thick here and the ground is a lot wetter.(set: $Loc9 to true)
(if: $Loc6 is true)[(set: $Loc6 to false)[[Go Right->Loc10]]
[[Go Straight->Maze End]]
[[Turn Back->Loc6]]](if: $Loc10 is true)[(set: $Loc10 to false)[[Go Left->Loc6]]
[[Go Right->Maze End]]
[[Turn Back->Loc10]]](set: $Loc10 to true)(if: $KilledTurtle is false)[You see a large, armored turtle in the center of this area. You can turn back, or try attacking it.
(if: $KnowEarth is true)[[[Attack with earth magic -> Turtle Earth Magic]]](if: $KnowAir is true)[[[Attack with air magic -> Turtle Air]]]
(if: $HasWaterSpear is true)[[[Attack with your spear->Turtle Water]]](else:)[[[Attack with your dagger->Turtle Dagger]]]
(if: $Loc9 is true)[[[Turn Back->Loc9]]](else:)[[[Turn Back->Loc13]]]](else:)[You return to where you killed the turtle. There's nothing remarkable left here.
(if: $Loc9 is true)[[[Turn Back->Loc9]]](else:)[[[Turn Back->Loc13]]]]In this area, you find a huge lake with a large, dragon-like creature swimming in it. //You've done well to find me//, you hear echo through your head. You realize the creature before you is the leviathan, and that you've reached the end of the maze. //As a reward for making it through my maze, I shall grant you the power you seek//. You feel a tingling sensation and a shining blue light glazes over the already brilliant lake in front of you. You've learned [[water magic->Post-Lagoon]]!
(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]
With your newfound knowledge, you nod to the legendary creature in front of you and summon a geyser that guides you over and out of the maze. You then head back to the witch's hut in (if: $Know2 is true)[[[search->Final Boss Checkpoint]]](else:)[[[search->Power Path]]] of even more magic. (set: $KnowWater to true)
(if: $KilledFox is true)[(set: $TotalKills += 1)](if: $KilledTurtle is true)[(set: $TotalKills += 1)]You take the tunnel along a straightforward path. You follow it deeper and deeper until you [[emerge->Pyramid Staff]] into an entirely new room.
You grab the wooden staff and take it with you. You then [[continue->Riddle 2]] deeper into the pyramid.
(set: $HasFireSword to false)
(set: $HasEarthStaff to true)
(set: $HasWaterSpear to false)
You decide you're better off without the staff and [[continue->Riddle 2]] deeper into the pyramid.
With your new powers, the pyramid almost seems to shift itself to give you the straightest path back as you (if: $Know2 is true)[[[return->Final Boss Checkpoint]]](else:)[[[return->Power Path]]] to see the witch again.
You decide to look for the artifact that will help you. Near the main entrance to the plateau, you find a smaller cave that leads to a different area. You [[delve->Goblin Room]] into it in search of the magical artifact.
You enter a long cave. A man is just sitting in the center of the room, whistling to himself. He doesn't seem very perceptive, so you could probably sneak around him if you wanted. Or, you could just straight up attack him. But there's also the possibility, given that you're a human being, and he appears to be a human being, that you could have a civil conversation.
[[Attack him->Human Attack]]
[[Talk to him->Human Talk]]
[[Sneak around him->Human Sneak Around]](if: $KnowWater is true)[You approach the man, and he gets up and waves at you. You two exhange pleasantries, then he says, "Hey, just warning you, there's a plant monster deep within this cave. If you attack it with water, or something that uses water, it'll grow bigger. It's totally terrifying." You thank the man for his advice, then wave goodbye and [[continue->Wolf Room]] deeper.](else-if: $KnowFire is true)[You approach the man, and he gets up and waves at you. You two exhange pleasantries, then he says, "Hey, just warning you, there's a plant monster deep within this cave. If you attack it with fire though, it should burn up pretty quickly." You thank the man for his advice, then wave goodbye and [[continue->Wolf Room]] deeper.](else:)[You approach the man, and he gets up and waves at you. You two exhange pleasantries, then he says, "Hey, just warning you, there's a plant monster deep within this cave. You might be attempted to attack, but unless you know fire magic, you don't really have a chance. Your best bet would probably be to just sneak around it." You thank the man for his advice, then wave goodbye and [[continue->Wolf Room]] deeper.]
You successfully sneak around the man and [[enter->Wolf Room]] the next room.
You enter the next room and are met with a large wolf. It looks rather hungry and tense, as if it could pounce at any moment. The wolf sniffs the air as you approach and starts to emit a low growl. You could try to sneak around the wolf or come up with some way to distract it, but of course there's always attacking it head on.
[[Distract it->Wolf Distract]]
[[Attack->Attack Wolf]]
[[Sneak around ->Wolf Sneak Around]]You pull a bone from the ground. You're not sure what type of bone it is, but the wolf looks to you expectantly, ears perked and tail slightly wagging as if it is an expectant puppy ready to play. You throw the bone back the way you came, and as the wolf chases after it you [[hurry on->Plant Room]] to the next room. (set: $Karma +=1)
(if: $KnowFire is true)[You use fire magic and launch flaming fireballs at the wolf. Somewhat similar to the flaming wolves you met earlier, the wolf is set ablaze, and burns for a bit before being reduced to ash. With nothing left to do here, you [[continue->Plant Room]] to the next room.](else-if: $KnowWater is true)[You use water magic and attack the wolf with a continuous stream of water until it collapses. With nothing left to do here, you [[continue->Plant Room]] to the next room.](else:)[The dagger you keep at your belt is enough to deal with the wolf. It lunges at you, but you plunge your blade into the wolf's side and the animal collapses. With nothing left to do here, you [[continue->Plant Room]] to the next room.]
(set: $KilledWolf to true)
You attempt to sneak around the wolf but it smells you, catches you, and kills you. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]This room hosts a large plantoid creature. It looks like one of those dangerous pitcher plants, and has vines in all directions that are each at least twice as long as you are tall. You could try attacking the thing, but unless you had some specific way of taking it on, you would probably be better of just sneaking around it.
(if: $HasFireSword is true or $KnowFire is true)[[[Attack with fire->Plant Kill]]
[[Sneak around->Plant Sneak]]](else-if: $HasWaterSpear is true or $KnowWater is true)[[[Attack with water->Plant Grow]]
[[Sneak around->Plant Sneak]]](else:)[[[Attack!->Plant Kill You]]
[[Sneak around->Plant Sneak]]]
You attack the plant monster with fire, and on contact with the element it begins to disintegrate. Before your eyes, the monster turns to dust. You [[continue->Griffin Room]] to the next room.
(set: $KilledPlant to true)Thankfully, the giant monster doesn't seem to be able to detect your presence very well. You sneak around it with relative ease and [[head->Griffin Room]] into the next room.
You attack with your mastery of water, but upon contact with the element, the plant monster only grows larger. So large, in fact, that it swallows you whole. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]You go for the plant monster with your handy dagger and it smacks you aside like you weighed nothing more than a small rock. You smash into the wall and, well, die. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]] You enter this new room and take in the large space. The room here is huge, but the biggest factor is that the high walls lead to an open ceiling that allows the wind to whistle through. When you're done taking in your surroundings, you notice a creature flying in through the ceiling. As it gets closer, you see that it's a griffin, a magnificent half-eagle, half-lion, and you sense immense power coming from it. You continue forward slowly and hesitantly, (if: $HasAirBow is true)[[[tensing->Griffin Wind Bow]]](else:)[[[tensing->Griffin Questions]]] for a sudden attack.
Inside the room is simply a goblin with a large, oversized straw hat. It looks at you curiously, its perceptive eyes tracking you carefully. You could try to sneak around it if you wanted, or just attack the creature.
[[Sneak around ->Goblin Sneak]]
[[Attack with your dagger->Goblin Dagger]]
(if:$HasFireSword is true)[[[Attack with your sword->Goblin Sword]]
[[Attack with fire->Goblin Magic]]](else-if:$KnowFire is true)[[[Attack with fire->Goblin Magic]]](if:$HasWaterSpear is true)[[[Attack with your spear->Goblin Spear]]
[[Attack with water->Goblin Magic]]](else-if:$KnowWater is true)[[[Attack with water->Goblin Magic]]]
You attempt to sneak around the goblin, but it spots you and catches you with impossible amounts of speed. You attempt to fight it off, but its dagger is too quick for you. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]You decide to attack with your dagger. Do you bash it over the head or go for the pre-emptive stab?
[[Stab, stab, stab->Goblin Stab]]
[[Hit it over the head->Goblin Win]]You attempt to defeat the goblin with magic, but for some reason, it has no affect. The monster just shrugs off your spells, then stabs you with lightning speed using a hidden dagger. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]Using the sword you got from the fire cave, you assault the goblin. It looks to your weapon with surprise, but before it can do anything else, you cut the golbin in half rather easily. With nothing left to do here, you [[continue->Wind Bow]] on to the next room.
(set: $KilledGoblin to true)You decide to attack with the spear you found in the Lost Lagoon. The spear seems to stab through the air itself as you hurl it towards the goblin, impaling the creature to the wall. You collect your spear and [[continue->Wind Bow]] to the next room.
(set: $KilledGoblin to true)You lunge forward, attempting to get the jump on the goblin, but it manages to get the jump on you. In fact, it vaults over you completely and stabs you in the back. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Power Path]]Instead of going for the stab, you bash the goblin over the head with the blunt end of your dagger. The hat it's wearing falls over its head, and the tiny monster is blinded. As it charges into the nearby walls again and again, you [[hurry on->Wind Bow]] to the next room.
In the next room is a plain bow resting on a pedastal. It doesn't seem like much, but the witch's suggestion of a magic item nearby lead you to believe that this is it. You pick it up, but don't see any arrows nearby. You draw the bowstring back regardless, and are suprised to find that an arrow, seemingly made from the air itself, has appeared nocked and ready to be fired. Instinctively, you let go and the arrow flies into the wall, smashing through and revealing a tunnel into a [[new room->Wind Bow Tunnel]].
As you step into the new passageway, you realize you have to decide whether or not you want to take the bow with you (Keep in mind that if you had a different weapon, you wouldn't be able to carry that and the bow with you).
[[Take the bow->Take Wind Bow]]
[[Leave the bow->Leave Wind Bow]]You decide the bow could be helpful, and you bring it with you as you follow the passageway into a [[large cavern->Griffin Room]].
(set: $HasWaterSpear to false)
(set: $HasFireSword to false)
(set: $HasAirBow to true)
You decide against bringing the bow along, and you replace it on the pedastal and follow the passageway into a [[large cavern->Griffin Room]].
The griffin startles you by speaking, "Ah, I see you brought the bow. Well, then I guess I know why you're here. You can kill me now if you wish, or just hear me out and I will grant you the power you seek."
[[Kill, kill, kill!->Kill Griffin]]
[[Hear the griffin out->Griffin Questions]] As you anticipate a surprise attack, the griffin speaks, "I know that you seek my power. But I need to know I can trust you. I just want to get to know you a little better, understand who you are. I am going to ask you a couple of questions, I want you to answer them. But if I don't like your answers, I will kill you."
[[Reluctantly nod->Griffin Q1]]
(if: $HasAirBow is true)[[[Attack instead ->Kill Griffin]]](else-if: $HasFireSword is true)[[[Attack instead->Kill Griffin Fire]]](else-if: $HasWaterSpear is true)[[[Attack instead->Kill Griffin Water]]](else:)[[[Attack instead->Griffin Kill You]]]You tell the griffin that you're here for its power, not to answer questions. It nods slowly in understanding, then responds, "Very well, then you leave me no choice." The creature screeches, then hurls itself at you, talon-claws ready to strike. You respond by drawing back your bow and firing a single arrow, straight into the griffin's head. Both [[evaporate->Get Wind Magic]] on contact, and the room is now empty.
(set: $Karma -=3)(set: $TotalKills +=1)
After the griffin disappears, you wait patiently for something to happen. Just when you begin to worry that something went wrong, you're filled with a massive sense of power; you've learned [[air magic->Wind return path]]!
(if: $KilledGoblin is true)[(set: $TotalKills += 1)]
(if: $KilledHuman is true)[(set: $TotalKills += 1)(set: $Karma -= 3)]
(if: $KilledWolf is true)[(set: $TotalKills += 1)(set: $Karma -= 2)]
(if: $KilledPlant is true)[(set: $TotalKills += 1)]
(if: $Know1 is true)[(set:$Know2 to true)](else:)[(set:$Know1 to true)]
"Very well. Then let's start. First question: Why should I grant you air magic?"
[[I'm honest->Griffin Honest]]
[[I want power->Griffin Attack]]
[[I'll use it properly->Griffin Proper]]After learning air magic, you give yourself a gust of wind that guides you through the open ceiling and onto the (if: $Know2 is true)[[[path back->Final Boss Checkpoint]]](else:)[[[path back->Power Path]]] to the witch.
(set: $KnowAir to true)
However, on the way back to the witch's hut, she suddenly approaches you from behind. You are surprised to see her, but wave pleasantly. She smiles and commends you on your progress. But something is off about her grin. It's too...distracting? You suddenly realize that you hadn't been able to look away from her face. You break free of the spell and look down, only to see flames appearing from the witch's hands. Your eyes widen, but it's too late to stop her from causing a small explosion that sends you flying backwards. You struggle to your feet, but are immediately met with a torrent of water to the face. You collapse again, coughing up as much water as you can. But already she whips up a battering wind that leaves cuts up and down your body. Just as you think you can't take anymore, she summons a hail of rocks that bash and bruise your already seriously damaged body. You feel like there's no possible way to stop the witch, but there has to be. There must be some possibility you haven't thought of.
[[Find a way->Final Boss 1]]
(set: $KnowLight to false)(set: $KnowDark to false)Too weak to stand, you are barely able to move. You hurriedly think of what you could do to save yourself, but only one conclusion comes to mind, //If she wanted me dead, I would be dead.// You realize that she kept you alive on purpose, but the important thing is staying that way. You come to the understanding that you need to stall, and so you groan in pain, barely making out the question the witch desperately wanted you to ask, "Why?" The witch cackles, "I was wondering when you were going to ask me. I have lived for a thousand years. I have had many, many apprentices, much like yourself, and I have groomed them. Groomed them until they were ready for me to steal their power. Each one has added another fifty years to my life. Normally I would wait longer, but you are more powerful than most, and I am getting old. I need your power, and I need it now." Hoping her long-winded explanation changed something, you try to stand, but your body is still hopelessly damaged. You try to do something, anything, but the witch is too powerful. You can't do anything else but give in. (t8n-depart:"blur")+(t8n-arrive:"blur")[[The End. ->Final Boss 2]]
You are enveloped in a thousand little light particles that surround you completely. It is warm and welcoming. You can feel the power you need to fight the witch in the light.
[[Reach to the light->Light Reach]]You are covered in surrounding darkness that blankets you entirely. It is cold, yet tempting. It calls to you, promisimg the power you need to fight the witch.
[[Reach to the dark->Dark Reach]]You are surrounded by two forces, light and dark. Light comes from above, in the form of tiny little particles, keeping you warm and safe, promising your protection. Dark comes from below. It's cold, but it promises the power you need to destroy your enemies.
[[Reach to the light->Light Reach]]
[[Reach to the dark->Dark Reach]]You reach readily to the light, and the light swirls around you, faster and faster, until it disappears. Suddenly, you are on your feet. The water has left your lungs, your cuts, bruises, and burns have all healed. You feel serenely calm, despite the circumstances. You turn to face the witch, and take a deep breath.
[[Fight!->Fight Phase 1]]
(set: $KnowLight to true)You reach to the dark, and it fills you. You have never felt more power, never felt more alive. Your injuries are very present in your mind, but not as pain. The damage you have sustained only fuels you further. You leap to your feet with one purpose - to destroy your enemy.
[[Fight!->Fight Phase 1]]
(set: $KnowDark to true)The witch looks startled, but she doesn't let it stop her. She quickly launches a fireball at you, hoping to catch you unawares.
(if: $KnowFire is true)[[[Counter with fire->Fire Counter 1]]](if: $KnowWater is true)[[[Counter with water->Water Counter 1]]]
(if: $KnowAir is true)[[[Counter with air->Failed counter 1]]](if: $KnowEarth is true)[[[Counter with earth->Failed counter 1]]]You counter her fireball with one of your own, and the result is an explosion that pushes both of you back. But the witch isn't done yet. She quickly retaliates with twin wind sickles that are heading your way menacingly.
(if: $KnowFire is true)[[[Counter with fire->Failed F Counter 2]]](if: $KnowWater is true)[[[Counter with water->Failed W Counter 2]]]
(if: $KnowAir is true)[[[Counter with air->Air Counter 1]]](if: $KnowEarth is true)[[[Counter with earth->Earth Counter 1]]]You counter her fireball with a torrent of water, evaporating the flaming sphere of death. But the witch isn't done yet. She quickly retaliates with twin wind sickles that are heading your way menacingly.
(if: $KnowFire is true)[[[Counter with fire->Failed F Counter 2]]](if: $KnowWater is true)[[[Counter with water->Failed W Counter 2]]]
(if: $KnowAir is true)[[[Counter with air->Air Counter 1]]](if: $KnowEarth is true)[[[Counter with earth->Earth Counter 1]]]You attempt to counter her fireball with an elemental shield, but it seems you chose the wrong element. Her fireball breaks through your shield and incinerates you. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You counter her wind sickles with two of your own. All four disappear in small gusts of wind, but the witch has already summoned a small flood and sent it in your direction.
(if: $KnowFire is true)[[[Counter with fire->Fire Counter 3]]](if: $KnowWater is true)[[[Counter with water->Water Counter 3]]]
(if: $KnowAir is true)[[[Counter with air->Failed A Counter 3]]](if: $KnowEarth is true)[[[Counter with earth->Failed Earth Counter 3]]]You counter her wind sickles with an earthen shield that causes blades to bounce off harmless. You make to strike, but the witch has already summoned a small flood and sent it in your direction.
(if: $KnowFire is true)[[[Counter with fire->Fire Counter 3]]](if: $KnowWater is true)[[[Counter with water->Water Counter 3]]]
(if: $KnowAir is true)[[[Counter with air->Failed A Counter 3]]](if: $KnowEarth is true)[[[Counter with earth->Failed Earth Counter 3]]]You try to counter her wind sickles with a fireball, but they both just pass right through each other. The witch is damaged by the fireball, though not killed. However, your head is cut clean off by the wind sickles. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You try to counter her wind sickles by erupting a water geyser as a wall, but the sickles just pass right through and cut your head clean off. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You counter her flood by erupting a river of fire. You push back with all of your might, and the two of you reach a stalemate. The water and fire form obsidian, which promptly crumbles as the witch opens a fissure that is heading right for you.
(if: $KnowFire is true)[[[Counter with fire->Failed W Counter 4]]](if: $KnowWater is true)[[[Counter with water->Failed W Counter 4]]]
(if: $KnowAir is true)[[[Counter with air->A Counter 4]]](if: $KnowEarth is true)[[[Counter with earth->Earth Counter 4]]]You counter her flood by making one of your own. You push back with all of your might, and the two of you reach a stalemate. You're both left panting as eventually the water disappates, but the witch then responds by opening a fissure that is exanding towards you.
(if: $KnowFire is true)[[[Counter with fire->Failed W Counter 4]]](if: $KnowWater is true)[[[Counter with water->Failed W Counter 4]]]
(if: $KnowAir is true)[[[Counter with air->A Counter 4]]](if: $KnowEarth is true)[[[Counter with earth->Earth Counter 4]]]You attempt to rise above the oncoming torrent on a gust of wind, but two watery hands emerge to reach up and drag you down, drowning you in the oncoming waves. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You summon an earthen dome that surrounds you in an attempt to weather the waves, but instead the water surrounds you. It slowly trickles through the inevitable cracks and fills the dome until you drown. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You lauch spell after spell at the fissure, but to no effect. You fall in, and you fall to your death. The End.
[[Start over->Start]]
[[Restart from last checkpoint->Final Boss Checkpoint]] You use a gust of air to rise above the fissure. The witch attempts to launch earthen spikes and hurl stones at you, but you outmaneuver her effortlessly. Eventually, the witch simply collapses to the floor and groans, "I'm getting...Too old for this..." Now's your chance! Finish her!
(if: $HasFireSword is true)[[[Finish her with your weapon->Fire Sword Finisher]]](if: $HasWaterSpear is true)[[[Finish her with your weapon->W Spear Finisher]]](if: $HasEarthStaff is true)[[[Finish her with your weapon->E Staff Finisher]]](if: $HasAirBow is true)[[[Finish her with your weapon->A Bow Finisher]]]
(if: $KnowFire is true and $KnowEarth is true and $KnowLight is true)[[[Finish her with magic->FEL]]](if: $KnowFire is true and $KnowEarth is true and $KnowDark is true)[[[Finish her with magic->FED]]](if: $KnowFire is true and $KnowAir is true and $KnowLight is true)[[[Finish her with magic->FAL]]](if: $KnowFire is true and $KnowAir is true and $KnowDark is true)[[[Finish her with magic->FAD]]](if: $KnowWater is true and $KnowEarth is true and $KnowLight is true)[[[Finish her with magic->WEL]]](if: $KnowWater is true and $KnowEarth is true and $KnowDark is true)[[[Finish her with magic->WED]]](if: $KnowWater is true and $KnowAir is true and $KnowLight is true)[[[Finish her with magic->WAL]]](if: $KnowWater is true and $KnowAir is true and $KnowDark is true)[[[Finish her with magic->WAD]]]
(if: $TotalKills is 0)[[[Spare her->Spare the Witch]]](if: $HasPacifist is true and $HasKiller is true and $HasGood is true and $HasBad is true and $HasNeutral is true)[(set: $HasComplete to true)]You deicde it's best to challenge the witch head on, and you use your own earth magic to close the fissure she's trying to open. You both struggle for control of the earth, but eventually the witch collapses to the floor, and the earth returns to normal. The witch groans, "I'm getting...Too old for this..." Now's your chance! Finish her!
(if: $HasFireSword is true)[[[Finish her with your weapon->Fire Sword Finisher]]](if: $HasWaterSpear is true)[[[Finish her with your weapon->W Spear Finisher]]](if: $HasEarthStaff is true)[[[Finish her with your weapon->E Staff Finisher]]](if: $HasAirBow is true)[[[Finish her with your weapon->A Bow Finisher]]]
(if: $KnowFire is true and $KnowEarth is true and $KnowLight is true)[[[Finish her with magic->FEL]]](if: $KnowFire is true and $KnowEarth is true and $KnowDark is true)[[[Finish her with magic->FED]]](if: $KnowFire is true and $KnowAir is true and $KnowLight is true)[[[Finish her with magic->FAL]]](if: $KnowFire is true and $KnowAir is true and $KnowDark is true)[[[Finish her with magic->FAD]]](if: $KnowWater is true and $KnowEarth is true and $KnowLight is true)[[[Finish her with magic->WEL]]](if: $KnowWater is true and $KnowEarth is true and $KnowDark is true)[[[Finish her with magic->WED]]](if: $KnowWater is true and $KnowAir is true and $KnowLight is true)[[[Finish her with magic->WAL]]](if: $KnowWater is true and $KnowAir is true and $KnowDark is true)[[[Finish her with magic->WAD]]]
(if: $TotalKills is 0)[[[Spare her->Spare the Witch]]](if: $HasPacifist is true and $HasKiller is true and $HasGood is true and $HasBad is true and $HasNeutral is true)[(set: $HasComplete to true)]You draw your sword, and you feel it respond to you. It almost seems to hum softly as you set it ablaze and walk slowly over to the witch. "N-no! I won't let you have my power!" she yells. The witch stands, though barely, and summons a sword of her own, this one of pure water. Yet even though she is now armed, fear is still quite evident on the witch's face. The witch wobbles slightly, but manages to regain her a solid stance and face you. Now you're upon her, and it's quite obvious that she's panicking. She stumbles forward and attempts a slash at your chest, which you deflect effortlessly. Your sword feels less like a thing and more like a longer version of your arm now. The witch tries again and again to hit you with her weapon, but every time you parry her advances easily. Eventually you decide it's time to end her, so you deliver a rain of blows, which she barely manages to keep from killing her. A strike with the flat of your blade catches her in the legs, and the witch collapses to the ground again. The flames on your sword grow even larger, and you raise it above your head. You deliver a series of four overhead strikes to the witch: her sword blocks the first two, on the third her weapon shatters, and finally one last blow results in a flaming explosion. You are knocked backwards and lose your grip on your sword. Eventually, the smoke clears, and both your sword and the witch are gone.
[[Continue->Ending]](set: $TotalKills += 1)You take out your spear, and the witch freezes. She shakes her head slightly in disbelief, as if it is inconceivable that you could be holding that spear. You take advantage of her fear by summoning a torrent of water that launches the spear directly into your enemy's chest. It blasts her backwards, and a water shoots out from every direction. When water has stopped erupting, you see that the witch and spear have been replaced by a beautiful little lake. You leave the lake alone as a testament to your battle here, turn around, and walk away.
[[Continue->Ending]](set: $TotalKills += 1)You take out your staff and focus intently at the witch. At the sight of your staff, she panics, and fear overtakes her. However, the witch finds that she cannot move, as the ground beneath her has turned has ahold of her legs. The witch struggling desperately, you use the staff to open a hole in the ground to the center of the Earth, and the witch falls to the molten core, where she is incinerated instantly. However, as you seal the hole, the staff grows hot as well. You drop it when it burns your hands, and the magic weapon disappears back into the ground.
[[Continue->Ending]](set: $TotalKills += 1)You take out your bow and fire a single arrow up into the air. The witch cannot look away from your weapon. She is clearly terrified of your bow, and she attempts to hit it with blades of air, but you shoot them down with arrows. You then fire three more arrows at the witch, which she somehow manages to barely avoid. She responds with a large rock that catches you by surprise, and you instinctively block it with your bow. However, both shatter on impact, leaving you weaponless. The witch cackles, asking, "How will you defeat me now?" You simply turn around and walk away as your arrow impales her from above. Both arrow and witch vanish in a violent gust of wind.
[[Continue->Ending]]You unleash the ultimate combination of fire, earth, and light magic: Shining Volcano. You rock the ground below the witch, shaking it gently, and first, then much more violently. You open the ground slightly just in front of the witch and shoot beams of light into the opening. You close the opening you had just made, and go back to shaking the earth. But it's not long before the light has done what you wanted; the extra energy caused a serious reaction underneath that resulted in...BAM! The ground underneath the witch explodes in a fiery explosion of earthen rock and light. The small volcano you've created shines so brightly you're forced to look away, but when the light fades, you look back to find nothing but some uneven ground and a cloud of light rising up through the air.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate magic combination of fire, earth, and dark: Apocalypse. You pull a huge chunk of earth out from the ground and raise it above your head. You then add more and more earth to it, allowing it to grow larger and larger until it is seven times the size of the witch. Next, you add fire, heating the floating mass into molten rock. You finally combine it with dark magic and send it hurling towards the witch. The result is a huge explosion of energy, relasing a very large cloud of darkness into the air that blots out the sun.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate combination of fire, air, and light magic: Aura Inferno. You conjure a violent tornado of wind and touch it down right in front of the witch. You then set it ablaze with fire magic and guide it towards your enemy. But just before it makes contact, you fill the inferno with light, so much light that the fire burns even brighter. Then, when the flames hit the witch, she trapped inside the and tossed around the flames and blinding light, until it all disappears in a small explosion. The only traces of what happened are small, white scorch marks on the earth.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate combination of fire, air, and dark magic: Dark Wind Sickles of Flaming Death. You summon two large weapons of air: razor sharp blades that would cut through anything. You then set them ablaze with darkened fire, the flames of eternal night. The witch shudders at the sight of your new weapons, and you send them flying through her. The three clean pieces that are left of the witch quickly burn away into a black smoke that fades into the ground rather than into the sky.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate combination of water, earth, and light magic: Tree. You use the grass growing at the feet of the witch to your advantage. The plants entwine around her ankles and continue to grow, enveloping her further. You then begin to add some rain, courtesy of water magic, and some soft light. The plants are growing rapidly now, thanks to water and light, and are around the witch's chest. Soon, they have surrounded her completely, but they continue to grow. Their exterior begins to harden and shoot out in different directions. It is not long before leaves appear from the top, but still your creation continues to grow. It grows and grows until, where the witch stood, there is now a very large tree to commerate your victory.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate combination of water, earth, and dark magic: Black Tsunami. As the witch kneels exhausted, you conjure a large wave in front of you. You send parts of the earth into the tidal wave and let it grow bigger and bigger. Soon the water isn't even moving forward anymore; you've stopped it and are simply helping build the wave taller and taller. You add more water, more debris, until it has become a large scale tsunami. You then add the final ingredient, the darkness. The water becomes dark, and it grows even further, so much that it blots out the sun. With a gesture, the black wave collapses on the witch, and when the waters clear, nothing remains but a dark silhouette of a person.
[[Continue->Ending]](set: $TotalKills += 1)You unleash the ultimate combination of water, air, and light magic: Blinding Cyclone. You summon a small storm over your head using both air and water magic. It swirls around, slowly gaining more and more power, but contained to itself. You then fill it with light, until it is too blinding to even glance at, and hurl your storm at the witch. The center hits her directly, and everything disappears into a flash of millions of light particles that shoot off in every direction.
[[Continue->Ending]] (set: $TotalKills += 1)You unleash the ultimate combination of water, air, and dark magic: Corrupted Hurricane. You summon a small pool of water at the witch's feet. At first, it doesn't seem like much, but you then add a little air. You whip up the water and cause it to rise. You add more water and more air to your slowly growing tropical storm. Soon, you have a small hurricane surrounding the witch, with herself at the eye of the storm. She's safe for now, but you then add dark magic. The dark magic corrupts the hurricane, and black lighting flashes across your storm. The flashes grow more and more intense, until you break the hurricane apart in a brilliant flash of black. All that's left of the witch is a thousand black particles drifting away in the air.
[[Continue->Ending]](set: $TotalKills += 1)You let yourself breathe again, and wipe the sweat from your forehead. You can't really quite believe it, but you actually won! You are just about to leave this place for good, when you are overcome by power. At first, you're not sure you can handle it, and you fall to the ground. But then the power stops flowing in, and you get back to your feet, feeling stronger than ever. Together with your new power, you head back to the witch's old hut. You're not sure exactly why, but you figure she doesn't need it anymore and you don't have anywhere else to go. You are comfortable with your power, now a master of five elements, and smile on your way back to a new life. [[The End. ->Title]]
(if: $TotalKills is 0)[(set: $HasPacifist to true)](else-if: $TotalKills >= 5)[(set: $HasKiller to true)](else-if: $Karma > 0)[(set: $HasGood to true)](else-if: $Karma < 0)[(set: $HasBad to true)](else:)[(set: $HasNeutral to true)]
There's just a large rock in the center of this area. (set: $Loc11 to true)
(if: $Loc6 is true)[(set: $Loc6 to false)[[Go Left->Loc12]]
[[Turn Back->Loc6]]](if: $Loc12 is true)[(set: $Loc12 to false)
[[Go Right->Loc6]]
[[Turn Back->Loc12]]](if: $HasComplete is true)[Your title: "The Completionist"
Congratulations! This title is your reward for viewing all possible titles. Thank you for playing so dedicatedly!](else-if: $TotalKills is 0)[Your title: "The Pacifist"
You don't believe in killing, and you do your best to spare every life you can. You treat those you meet with kindness and compassion, and they welcome you into their lives. You are beloved by everyone you know, and tales of your kind heart accompany those of your power.
There are 5 total titles, collect them all!](else-if: $TotalKills >= 5)[Your title: "The Killer"
You pretty much kill everything in your path. If it poses a threat to you, you kill it. The world lives in fear of you and your power, for they don't want accidentally offend you and die for it. So, it's a lonely life, but you're undeniably the strongest and most feared mage in the world.
There are 5 total titles, collect them all!](else-if: $Karma > 0)[Your title: "The Good Guy"
Everyone knows you. They all know you for the good and kindhearted person that you are. They know of your power, and trust that you'll use it for good over evil. You're quite likeable as well, and you have and make many friends across the world.
There are 5 total titles, collect them all!](else-if: $Karma < 0)[Your title: "The Evil Villain"
Everyone knows you, but that's not necessarily a good thing. Everyone knows you as some sort of villain. They see you as someone to be feared and cower from your dark magic. You aren't necessarily going to endager the lives of others, but your past actions have left you without many who can trust you or would follow you freely.
There are 5 total titles, collect them all!](else:)[Your title: "The Benign One"
Not much is known about you, except for the fact that you're incredibly powerful. You mostly keep to yourself, and if you do interact with others, you tend to be polite but reserved. You haven't made much of an impact on others, they see you as a stranger and mostly ignore you. But they know you're not there to harm them, you're just there to live your life.
There are 5 total titles, collect them all!]
Titles you've collected:
(if: $HasPacifist is true)[ "The Pacifist"]
(if: $HasKiller is true)[ "The Killer"]
(if: $HasGood is true)[ "The Good Guy"]
(if: $HasBad is true)[ "The Evil Villain"]
(if: $HasNeutral is true)[ "The Benign One"]
(if: $HasComplete is true)[ "//''The Completionist''//"]
[[Start over->Start]]There's a small pond here with a couple of fish swimming in it. (set: $Loc12 to true)
(if: $Loc11 is true)[(set: $Loc11 to false)[[Go Left->Loc13]]
[[Turn Back->Loc11]]](if: $Loc13 is true)[(set: $Loc13 to false)
[[Go Right->Loc11]]
[[Turn Back->Loc13]]]There are two trees flanking the center of this enclosed space.(set: $Loc13 to true)
(if: $Loc6 is true)[(set: $Loc6 to false)[[Go Left->Loc10]]
[[Go Right->Loc12]]
[[Turn Back->Loc6]]](if: $Loc12 is true)[(set: $Loc12 to false)[[Go Left->Loc6]]
[[Go Straight->Loc10]]
[[Turn Back->Loc12]]]
(if: $Loc10 is true)[(set: $Loc10 to false)[[Go Right->Loc6]]
[[Go Straight->Loc12]]
[[Turn Back->Loc10]]]You use your earth magic to summon earth spikes below the large turtle. It's weak underbelly can't stand up to your attack, and the turtle dies. There's nothing left for you to do here now except continue on.
(if: $Loc9 is true)[(set: $Loc9 to false)[[Go Right->Loc13]]
[[Turn Back->Loc9]]](if: $Loc13 is true)[(set: $Loc13 to false)
[[Go Left->Loc9]]
[[Turn Back->Loc13]]] (set: $Karma -= 1)(set: $KilledTurtle to true)You use your air magic to flip the giant turtle onto its back. Then, with its underbelly exposed, you summon large wind sickles that cut into the turtle from above. There's nothing left for you to do here now except continue on.
(if: $Loc9 is true)[(set: $Loc9 to false)[[Go Right->Loc13]]
[[Turn Back->Loc9]]](if: $Loc13 is true)[(set: $Loc13 to false)
[[Go Left->Loc9]]
[[Turn Back->Loc13]]] (set: $Karma -= 1)(set: $KilledTurtle to true)Taking the spear you just recently picked up, you charge the turtle in a hopeful attempt to break through the armored creature's shell. To your surprise, yet also satisfaction, the spear drives through the armored outside, stabbing through it like it was water, and into the turtle itself, killing the creature instantly. There's nothing left for you to do here now except continue on.
(if: $Loc9 is true)[(set: $Loc9 to false)[[Go Right->Loc13]]
[[Turn Back->Loc9]]](if: $Loc13 is true)[(set: $Loc13 to false)
[[Go Left->Loc9]]
[[Turn Back->Loc13]]] (set: $Karma -= 1)(set: $KilledTurtle to true)You run at the armored turtle with your dagger, hoping it will be small enough to find an opening in the shell. However, you can't seem to find one, and quickly tire yourself out. But just when you're about to give up and return to your search, the turtle slowly pulls its front into the air and, quite simply, stomps on you. The End.
(if: $Loc9 is true)[(set: $Loc9 to false)](if: $Loc13 is true)[(set: $Loc13 to false)][[Start over->Start]]
[[Restart from last checkpoint->Power Path]] (set: $HasWaterSpear to false)You approach the man, and as you do, he gets up and smiles at you. He says, "Hey, how are-" but he gets cut off as you stab him in the gut with your dagger. The man collapses to the ground as you [[continue->Wolf Room]] to the next room.
(set: $KilledHuman to true)You tell the griffin that you're here for its power, not to answer questions. It nods slowly in understanding, then responds, "Very well, then you leave me no choice." The creature screeches, then hurls itself at you, talon-claws ready to strike. You respond by drawing your sword, and in one flaming slash, the griffin [[shatters->Get Wind Magic]] into a thousand shards of shimmering green light.
(set: $Karma -=3)(set: $TotalKills +=1)You tell the griffin that you're here for its power, not to answer questions. It nods slowly in understanding, then responds, "Very well, then you leave me no choice." The creature screeches, then hurls itself at you, talon-claws ready to strike. You respond by drawing your spear and driving it into the griffin's chest. It disappears in a green [[flash->Get Wind Magic]], leaving you in a now-empty room.
(set: $Karma -=3)(set: $TotalKills +=1)You tell the griffin that you're here for its power, not to answer questions. It nods slowly in understanding, then responds, "Very well, then you leave me no choice." The creature screeches, then hurls itself at you, talon-claws ready to strike. You respond by drawing your dagger, and attempt to stab and slash at the griffin. However, it is much too fast, and its reach is much longer than yours. It quickly tires of you, and after yet another missed strike by you, the griffin's talons slash across your back, crippling you. The griffin then summons a giant wind scythe that cleaves you in two. The End.
[[Start over ->Start]]
[[Restart from last checkpoint->Power Path]]
(set: $HasAirBow to false)(if: $Karma > 0)["I'm honest," you tell the griffin. It takes a hard look at you, then responds, "Yes, I suppose that's true, at least judging from your character. Alright next question, then." The griffin ponders its next question before asking, "How do you make important decisions?"
[[I trust my gut->Instinct]]
[[I think about them carefully ->Think]]
[[I do what others tell me to->Listen]]](else:)["I'm honest," you tell the griffin. It takes a hard look at you, then responds, "Lies! No one like you can be trusted to tell the truth!" The griffin screeches and charges you, talons reared.
(if: $HasAirBow is true)[[[Fight back ->Kill Griffin 2]]](else-if: $HasFireSword is true)[[[Fight back->Kill Griffin Fire 2]]](else-if: $HasWaterSpear is true)[[[Fight back->Kill Griffin Water 2]]](else:)[[[Fight back->Griffin Kill You 2]]]]"I want power," you say to the griffin. It appears very upset by your response, and screeches at you, "No! I am not here to grant your lust for greater strength than you can understand!" The griffin charges you, talons reared.
(if: $HasAirBow is true)[[[Fight back ->Kill Griffin 2]]](else-if: $HasFireSword is true)[[[Fight back->Kill Griffin Fire 2]]](else-if: $HasWaterSpear is true)[[[Fight back->Kill Griffin Water 2]]](else:)[[[Fight back->Griffin Kill You 2]]]"I'll use it properly," you tell the griffin. It takes a hard look at you, then responds, "I suppose you do seem to be the sort who does things properly, whether for good or evil. Alright next question, then." The griffin ponders its next question before asking, "How do you make important decisions?"
[[I trust my gut->Instinct]]
[[I think about them carefully ->Think]]
[[I do what others tell me to->Listen]]You respond by drawing back your bow and firing a single arrow, straight into the griffin's head. Both [[evaporate->Get Wind Magic]] on contact, and the room is now empty.
(set: $Karma -=3)(set: $TotalKills +=1)
You respond by drawing your sword, and in one flaming slash, the griffin [[shatters->Get Wind Magic]] into a thousand shards of shimmering green light.
(set: $Karma -=3)(set: $TotalKills +=1)You respond by drawing your spear and driving it into the griffin's chest. It disappears in a green [[flash->Get Wind Magic]], leaving you in a now-empty room.
(set: $Karma -=3)(set: $TotalKills +=1)You respond by drawing your dagger, and attempt to stab and slash at the griffin. However, it is much too fast, and its reach is much longer than yours. It quickly tires of you, and after yet another missed strike by you, the griffin's talons slash across your back, crippling you. The griffin then summons a giant wind scythe that cleaves you in two. The End.
[[Start over ->Start]]
[[Restart from last checkpoint->Power Path]]
(set: $HasAirBow to false)(if: $Karma > 0)["I listen to my gut" you tell the griffin. It tilts its head to one side, examining you. "I get the sense your gut will lead down the right path. Very well, I shall grant you your power now. You've done well." After acknowledging you, the griffin simply [[fades->Get Wind Magic]] away into the air, leaving you alone in the room.](else:)[""I listen to my gut" you tell the griffin. It tilts its head to one side, examining you. "While you may be telling the truth, based on who you are I cannot trust your gut to lead you well. I suppose it's time for you to die, then." In an extremely sudden change of demeanor, the griffin screeches and charges you, talons reared.
(if: $HasAirBow is true)[[[Fight back ->Kill Griffin 2]]](else-if: $HasFireSword is true)[[[Fight back->Kill Griffin Fire 2]]](else-if: $HasWaterSpear is true)[[[Fight back->Kill Griffin Water 2]]](else:)[[[Fight back->Griffin Kill You 2]]]]"I think carefully about my decisions," you tell the griffin. It tilts its head to one side, examining you. "Hmm. I think that that is an acceptable response. Very well, I shall grant you the magic you have come for." After acknowledging you, the griffin simply [[fades->Get Wind Magic]] away into the air, leaving you alone in the room.
"I pretty much just do whatever others tell me to do," you inform the griffin. It screeches at you in response, clearly angered. "No! Air is not a fickle thing! Air moves around people, and adjusts to their presence, but never does it succumb to their will! I shall never allow you to use air magic if you are to simply pass it off to the will of others!" After its angry rant, the griffin charges you, talons raised.
(if: $HasAirBow is true)[[[Fight back ->Kill Griffin 2]]](else-if: $HasFireSword is true)[[[Fight back->Kill Griffin Fire 2]]](else-if: $HasWaterSpear is true)[[[Fight back->Kill Griffin Water 2]]](else:)[[[Fight back->Griffin Kill You 2]]]You find the courage inside yourself to, instead of kill her, offer your hand. The witch is surprised by your kindness, and she smiles at you and takes your hand. "Thank you," she says, "but it is too late for me. I have long overstayed my welcome on this planet. I would never have admitted it otherwise, but I enjoyed having you around. Here, take my power. I can relinquish it to you safely knowing that you will never turn out like me." The witch beams at you, but a single tear drops from her eye as her figure fades away into nothing.
[[Continue->Ending]] Too weak to stand, you are barely able to move. You hurriedly think of what you could do to save yourself, but only one conclusion comes to mind, //If she wanted me dead, I would be dead.// You realize that she kept you alive on purpose, but the important thing is staying that way. You come to the understanding that you need to stall, and so you groan in pain, barely making out the question the witch desperately wanted you to ask, "Why?" The witch cackles, "I was wondering when you were going to ask me. I have lived for a thousand years. I have had many, many apprentices, much like yourself, and I have groomed them. Groomed them until they were ready for me to steal their power. Each one has added another fifty years to my life. Normally I would wait longer, but you are more powerful than most, and I am getting old. I need your power, and I need it now." Hoping her long-winded explanation changed something, you try to stand, but your body is still hopelessly damaged. You try to do something, anything, but the witch is too powerful. You can't do anything else but give in. The End.
(if: $Karma >0)[[[Or is it?->Light Path]]](else-if: $Karma < 0)[[[Or is it?->Dark Path]]](else:)[[[Or is it?->Neutral Path]]]You try to walk in the other direction, but you find that your legs are headed straight for the hut against your will. The only thing you can do now is [[succumb-> Witch]] to whatever is directing you there.You attempt to refuse the witch, but as you try to tell her no, you instead say, [["I'm in!"->Join Witch]]