(set: $blur to (text-colour: red))
Howdy there space commander!
It's me Phillip, your second in command.
We got a long trip ahead of us to the capital, so we best be on our way.
Usually $blur[ [[I drive->Choice 1]] ] the S.S. Spigot, but I'm feelin' like you should $blur[ [[take the wheel->Choice 2]] ] today.
<!-- variables for completion -->
(set: $engineDone to 0)
(set: $weaponsDone to 0)
(set: $dockDone to 0)
(set: $broken to 3)
<!-- variables for ending -->
(set: $loyalty to 0)
(set: $sacrifice to 0)
<!-- variables for flavor events -->
(set: $timesGivenUp to 0)
<!-- end of passage -->Well shucks, it seems like we got ourselves caught up in a bit of a pickle. While you were snoozin' off and I was drivin', we had some of them nasty space squid pirates try and plunder our ship.
It seems like with all of the ruckus they made, we better $blur[ [[get goin'->Choice 3]] ].
At this point, it makes no sense for us to $blur[ [[do nothing at all->Choice 4]] ].
<!-- end of passage -->Well shucks, it seems like we got ourselves caught up in a bit of a pickle. While I was snoozin' off and you were drivin', we had some of them nasty space squid pirates try and plunder our ship.
I haven't got a clue for why ya would get us into a mess like this.
It seems like with all of the ruckus they made, we better $blur[ [[get goin'->Choice 3]] ].
<!-- end of the code for this passage -->(set: $counter to 500)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Yikes! We now hafta deal with pirates and make sure we can get out of this black hole? This is crazy!
We should $blur[ [[check the status of the ship->Choice 5]] ] to see what we need to do to get this ship movin'.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $timesGivenUp to $timesGivenUp + 1)
(unless: $timesGivenUp > 4)[
Come on now commander, theres no time do just $blur[ [[sit around->Choice 4]] ]. We have a ship to $blur[ [[save->Choice 3]] ]!
]
(else:)[
So did ya not want to play the game? I'll let you $blur[ [[start over->Start]] ]just to be sure that's not the case.
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(if: $broken > 1)[ Alright, so I checked up on the systems and it seems like we got $broken places to fix up. ]
(else:)[ Alright, so we only got one more place to fix up. ]
(if: $engineDone is 0)[ Looks like the pirates popped open our $blur[ [[engine->Choice 6]] ] and the engineers are all in panic.]
(if: $weaponsDone is 0)[ Apparentally the $blur[ [[weapons room->Choice 7]] ] is havin' a 'firearms' error. I wonder what that could be?]
(if: $dockDone is 0)[ Since the ship ain't movin', the pirates seem to be fightin' our crew in the $blur[ [[ship dock->Choice 8]] ]. Best we give our troops some reinforcements, eh?]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Well shoot. We better say our prayers now before the back hole crushes us.
We could just $blur[ [[act like this never happened->Start]] ].
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Well it is definitely obvious that everyone in this room is an engineer. They all got their own goggles. I don't know what ya want to do about them runnin' around right now, screaming, but I hope that what ya do can be done pretty quick.
I'm not used to adults actin' like children, so I'd assume you treat the situation the same. You just $blur[ [[wait for them to calm down->Choice 9]] ].
I could be wrong though and maybe tryin' to $blur[ [[calm them down directly->Choice 10]] ] works as well.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
(set: $shootTimer to 5)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Ah yes, what's so wacky in the weapons room that the scientists need our help?
$blur[ [|time>[$shootTimer]] ]
$blur[ [[WATCH OUT->Choice 20]] ]
(live: 1s)[
(set: $counter to it - 1)
(set: $shootTimer to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(if: $shootTimer < 1)[(go-to: "Got shot")]
(replace: ?amount)[$counter]
(replace: ?time)[$shootTimer]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Oh boy, the pirates are just ruinin' the dock, takin' all of the people and things they can get their tentacles on.
I wasn't really hoping for $blur[ [[bloodshed->Choice 27]] ], but that might be necessary option over tryin' to $blur[ [[evacuate->Choice 28]] ] everyone.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->THIS PASSAGE IS JUST BEING USED TO HOLD MY CODE FOR THE IN GAME TIMER SO THAT I CAN DO COPY AND PASTE FASTER. IF YOU ARE READING THIS, IT WAS NICE OF YOU TO OPEN MY GAME IN TWINE.
HERE IS THE TIMER
(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE INESCAPABLE ]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
IM ALSO ADDING A PLACEMENT NOTE AT EVERY LINE 22 IF THE CODE I DO FOR THAT PASSAGE IS LESS THAN 22 LINES. HERE IT IS.
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
They ain't gonna stop for a while are they? Anyway, the core has a dink in it from pirate fodder. Best if you get in there and $blur[ [[fix it yourself->Choice 11]] ].
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $loyalty to $loyalty + 1)
At least we got some of them to calm down. One knows that the core has a dink in it and is $blur[ [[willin' to go in->Choice 12]] ] to fix it for us, but we can always $blur[ [[rely on ya->Choice 11]] ] instead.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Make sure to be careful in there. All I can see is that the core needs to be $blur[ [[fused shut->Choice 16]] ] and that there is some $blur[ [[control panel->Choice 17]] ] that can be fiddled with.
Also, ya might just be able to $blur[ [[close the openin' of the core shell->Choice 18]] ], which can fix everythin' in a jiffy.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
I guess it makes sense for an engineer to do an engineer's work. Thank god the engine's fixed.
Our best bet is to $blur[ [[head back as fast as we can->Choice 13]] ], but the engineers might need $blur[ [[a little bit more care->Choice 14]] ] before we leave them alone.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter + 50)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $engineDone to 1)
(set: $broken to $broken - 1)
(if: $broken is 0)[ Nice work commander! We just gotta $blur[ [[get this ship goin'->Choice 15]] ] as soon as possible.]
(else:)[ Nice work commander! Let's $blur[ [[head on back->Choice 5]] ] to command to assess the other problems.]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter - 75)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $engineDone to 1)
(set: $broken to $broken - 1)
(set: $loyalty to $loyalty + 1)
I bet their appreciatin' it right now that you stayed back to get them to their senses. It may have taken us 75 seconds to do that, but every moment was worth it.
(if: $broken is 0)[ We just gotta $blur[ [[get this ship goin'->Choice 15]] ] as soon as possible.]
(else:)[ Let's $blur[ [[head on back->Choice 5]] ] to command to assess the other problems.]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(if: $loyalty is 4 and $sacrifice is 2)[
Congrats commander! Now we can get this ship moving. If there's anything we've all gained from this, it's a better appreciation for our commander. Let's $blur[ [[get outta here->Choice 36]] ] before the black hole does anything tricky.]
(else:)[
Before we get this ship moving I'm going to make this clear to you. We don't want you on it when we start the engines.
This is a $blur[ [[mutiny->Choice 37]] ]!]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Goin' straight to the core was not the smartest idea when it's leakin' that bad. Faces usually melt slower than that.
Most people would like a $blur[ [[second chance->Start]] ], but I don't think things like that happen very often to those without a face.
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
There ya go. Now that the whole thing is off, ya can actually get close to the core to $blur[ [[fuse it shut->Choice 19]] ] and not deal with some severe 3rd degree burns.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Well sealin' the core container first kinda sucked. The core is leakin' loads of heat, fillin' the whole thing up. With that in mind, I've never seen someone become human toast that fast. That's definitely my bad.
Most people would like a $blur[ [[second chance->Start]] ], but I don't think things like that happen very often when you're nuked like food in a microwave.
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Alright, the core is workin' like clockwork again. Way to go! Just get out of there so we can $blur[ [[head back as fast as we can->Choice 13]] ] or take our time to $blur[ [[make sure the engineers are completely fine->Choice 14]] ]. They still aren't done cryin'.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Woah, nice dodgin' there. You almost got your head blasted off. Best if we go searchin' for scientists on our knees instead of our feet.
There they are. Looks like they need $blur[ [[help gettin' some kill codes->Choice 21]] ] to shut of the weapons.
They keep pointin' at one of their colleagues that looks like he's sleepin'. Maybe that's where it is? If they knew where it was this whole time, why didn't $blur[ [[one of these scientists go get it->Choice 22]] ]?
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->It really doesn't matter what gun or blaster shot you. All that matters is that something hit your head and you ain't gonna make it.
I'd expect you to $blur[ [[run it back->Start]] ], but that would assume you have a functioning brain right now.
<!-- end of passage -->(set: $counter to $counter)
(set: $shootTimer to 5)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $sacrifice to $sacrifice + 1)
Ok, so all you gotta do is get over to that scientist, activate the kill code and we can be outta here.
Gettin' over there looks easy when you're doing it!
$blur[ [|time>[$shootTimer]] ]
Oh wait. I don't want you to move the wrong way, but I guess blast cannons count as "guns" on this ship and that one aimed at you is almost done chargin'. Better $blur[ [[start movin'->Choice 23]] ].
(live: 1s)[
(set: $counter to it - 1)
(set: $shootTimer to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(if: $shootTimer < 1)[(go-to: "Got shot")]
(replace: ?amount)[$counter]
(replace: ?time)[$shootTimer]
]
<!-- end of passage -->(set: $counter to $counter)
(set: $shootTimer to 10)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
I guess technicians are a lot more prepared to sacrifice their live than us.
Oh, but I don't think that guy was trained to take a blast like that at all. Yikes.
$blur[ [|time>[$shootTimer]] ]
Well it seems like that tablet he grabbed from his friend gots a timer on it. Seems like a the best time to make sure to $blur[ [[press the green button on the screen->Choice 26]] ].
(live: 1s)[
(set: $counter to it - 1)
(set: $shootTimer to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(if: $shootTimer < 1)[(go-to: "Got blown up")]
(replace: ?amount)[$counter]
(replace: ?time)[$shootTimer]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Ya did a backflip as well? Nice goin'!
At least one of the technicians still knew the codes. It was also really nice of them to tell us where everythin' was.
We should be $blur[ [[headin' back->Choice 24]] ] right now, but we could always $blur[ [[thank them->Choice 25]] ] for tryin' to do their job in all of this mess.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter + 50)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $weaponsDone to 1)
(set: $broken to $broken - 1)
(if: $broken is 0)[ Nice work commander! We just gotta $blur[ [[get this ship goin'->Choice 15]] ] as soon as possible.]
(else:)[ Nice work commander! Let's $blur[ [[head on back->Choice 5]] ] to command to assess the other problems.]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter - 75)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $weaponsDone to 1)
(set: $broken to $broken - 1)
(set: $loyalty to $loyalty + 1)
Those scientists really like gettin' their ego stroked. It may have taken us 75 seconds to do that, but I guess we got them back to work.
(if: $broken is 0)[ We just gotta $blur[ [[get this ship goin'->Choice 15]] ] as soon as possible.]
(else:)[ Let's $blur[ [[head on back->Choice 5]] ] to command to assess the other problems.]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
You might have taken a blast to the shoulder, but you did press that green button.
I don't know why these scientists are so worried. You used to take shots like that all the time!
We don't have much time to $blur[ [[make them feel good->Choice 25]] ] so they aren't so worried about your shoulder, we need to $blur[ [[head out->Choice 24]] ] as soon as possible.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Well I didn't think the tablet had some kinda fireworks show, but it wasn't really fun.
Now if you would wait a moment, I gotta clean all of your intestines off my clothes.
This would be ten times easier if $blur[ [[ya were still alive->Start]] ].
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
It's really nice to see a commander killin' pirates for his crew.
I guess with all the bloodshed, it is easy to get caught up in a tentacle or two. Shame I got nothin' to get ya down.
If I were you, I'd start aimin' at $blur[ [[an eye->Choice 29]] ], $blur[ [[a tentacle->Choice 30]] ], or just $blur[ [[callin' out for help->Choice 31]] ] like your life depends on it.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $sacrifice to $sacrifice + 1)
Good call on gettin' everyone to evacuate the dock!
Seems like ya were so focused on everyone else, you didn't knowtice a tentacle grab you.
If I were you, I'd start aimin' at $blur[ [[an eye->Choice 29]] ], $blur[ [[a tentacle->Choice 30]] ], or just $blur[ [[callin' out for help->Choice 31]] ] like your life depends on it.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Well commander, it did look cool of ya to shoot him in the eye, but he's got another one. Also, he has a sword. I hope you enjoy being mincemeat!
Most people would like a $blur[ [[second chance->Start]] ], but I don't think things like that happen very often to those who are little meat bits.
<!-- end of passage -->(set: $counter to $counter)
(set: $shootTimer to 10)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
That tentacle really meant a lot to him. At least he is dead now.
Watch out! Those are some of the most elite pirates I've ever seen, and they are pointin' their guns all right at us. They're gonna shoot on the count of $blur[ [|time>[$shootTimer]] ].
Quick! Ya gotta $blur[ [[shoot at something->Choice 32]] ] or just $blur[ [[forfeit this fight->Choice 33]] ].
(live: 1s)[
(set: $counter to it - 1)
(set: $shootTimer to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(if: $shootTimer < 1)[(go-to: "Got shot")]
(replace: ?amount)[$counter]
(replace: ?time)[$shootTimer]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $ground to 1)
Thank god the lead of ground control is here, otherwise you would have been dead there.
Now that you are back on your feet, there's not much more to do than show these pirates a thing or two. Let's get to $blur[ [[killin'->Choice 34]] ].
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
Wow, I've never seen a shot blow up a scout ship and six elite pirates all at the same time!
Oh look, here is the lead for ground missions approaching with his hand out to $blur[ [[shake->Choice 35]] ] with you.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->Wow, I've never seen someone make a white flag as fast as you. They were also quite fast to slam ya into one of their jails and head out.
I guess you made it out, but what about us? Your crew? Maybe you need to $blur[ [[come back->Start]] ] to the beginin' and keep us all alive.
<!-- end of passage -->(set: $counter to $counter)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set:$loyalty to $loyalty + 1)
That was some of the best pirate culling if I've ever seen!
Oh look, here is the lead for ground missions approaching you with his hand out to $blur[ [[shake->Choice 35]] ] with you.
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->(set: $counter to $counter - 75)
$blur[ WARNING: [|amount>[$counter]] SECONDS UNTIL BLACK HOLE IS INESCAPABLE ]
(set: $dockDone to 1)
(set: $broken to $broken - 1)
Ground lead definitely appreciated the nice gesture.
(if: $broken is 0)[ Nice work commander! We just gotta $blur[ [[get this ship goin'->Choice 15]] ] as soon as possible.]
(else:)[ Nice work commander! Let's $blur[ [[head on back->Choice 5]] ] to command to assess the other problems.]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter < 1)[(go-to: "Time out")]
(replace: ?amount)[$counter]
]
<!-- end of passage -->No matter where I am now, it doesn't matter. You did a nice and clean job helping out the crew. Now we are all safe with no blackhole in sight.
$blur[ [[UH OH. (RESTART THE GAME)->Start]] ]
<!-- end of passage -->You can scream or give up all you want. There's no dumb commander stopping us now. He's breathing sweet nothin's into the vacuum of space.
Maybe if you care more about your crew $blur[ [[next time->Start]] ], we can all get out of this black hole together.
<!-- end of passage -->