{
(set: $timer to 101)
(set: $Inventory to (a:))
(set: $Weightless to true)
(set: $LightWeight to false)
(set: $MediumWeight to false)
(set: $HeavyWeight to false)
(set: $HandsTaken to false)
(set: $NumWeight to 0)
(set: $GoldIdol to false)
(set: $PirateCrown to false)
(set: $JanitorKey to false)
(set: $Ladder to false)
(set: $FancyArt to false)
(set: $AbstractArt to false)
(set: $AncientSword to false)
(set: $OldArt to false)
(set: $Revolver to false)
(set: $PocketWatch to false)
(set: $BeltBuckle to false)
(set: $DinosaurBone to false)
(set: $Crayons to false)
(set: $ColoringSheet to false)
(set: $TinyTreasureChest to false)
(set: $Sextant to false)
(set: $RegisterCash to false)
(set: $StorageKey to false)
(set: $GiftShopCash to false)
(set: $Attempt to "wowwowwubbzy")
(set: $SafeCash to false)
(set: $Documents to false)
(set: $Statue to false)
(set: $Value to 0)
}{
(save-game: "Replay")
}
Alright, so you've disabled the cameras in this museum. Good.
But it looks like you alerted the police while you were messing with the security system. Not good.
It seems you've got a little decision to make here, you can try robbing the museum, not knowing how long you have until the police show up, or you can just leave.
What do you do?
(link: "Take a chance and rob the museum")[(goto: "Museum Center")]
(link: "Bail")[(goto: "Bail")]Yeah, that was a total wash.
Better luck next time I guess.
(link: "Play Again")[(load-game:"Replay")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
(if:$timer is 101)[ Alright then, lets get to it. You've dropped in from the skylight above and landed in the center room of the museum. The clock is ticking, every single move counts. Make this quick.]
Pirates? Oh cool pirates are awesome!
But none of this stuff has anything to do with pirates.
It's all just random valuables with a skull and crossbones on the information plaque.
There isn't even a boat in here.
While this isn't exactly the best pirate exhibit you've ever seen, this is definitely the nexus of the museum, with a room to the east, south, and west, as well as a door to the north.
(if: not ($Inventory contains "Golden Idol"))+(if: $GoldIdol is false)[
(link: "Check Golden Idol")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Golden Idol")
]]\
(if: not ($Inventory contains "Pirate Crown"))+(if: $PirateCrown is false)[
(link: "Check Pirate Crown")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Pirate Crown")
]]\
(if: not ($Inventory contains "Sextant"))+(if: $Sextant is false)[
(link: "Check Sextant")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Sextant")
]]\
(if: not ($Inventory contains "Tiny Treasure Chest"))+(if: $TinyTreasureChest is false)[
(link: "Check Tiny Treasure Chest")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Tiny Treasure Chest")
]]\
(if: $Inventory contains "Ladder")[
(link: "Escape via Skylight")[
(goto: "Win Screen")
]]\
(link: "East Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]
(link: "Lobby")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Lobby")
]
(link: "West Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "West Hall")
]
(link: "North Door")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "North Door")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]The cops got you.
Well it's your own fault for just waiting there.
There were sirens and everything, you should have had ample warning to get out.
Better luck next time I guess.
(link: "Play Again")[(load-game:"Replay")]You have no idea what this is.
The plaque says its supposed to be an idol, but it just looks like a lump of gold to you.
... oh. The plaque says that this idol was found at the bottom of the ocean, and was eroded to the point that it is no longer recognizable.
How did they know it was an idol in the first place? It isn't on the plaque anywhere.
(link: "Take the Golden Idol")[
(set: $Inventory to $Inventory + (a: "Golden Idol"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $GoldIdol to true)
(set: $NumWeight to it + 5)
(goto: (history:)'s last)
]
(link: "Leave the Golden Idol")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 26)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 25)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 50)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 75)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Description
(if: not ($Inventory contains "Generic Treausure"))+(if: $GenericTreasure is false)[
(link: "Check Generic Treasure")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Generic Treasure")
]]\
(link: "Generic Entryway")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Generic EntryWay")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]Woah, a crown.
Got some jewels in it, looks pretty valuable.
The plaque says this was a crown a pirate had made out of a bunch of his own stolen loot.
Looks kinda trashy though.
(link: "Take the Pirate Crown")[
(set: $Inventory to $Inventory + (a: "Pirate Crown"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $PirateCrown to true)
(set: $NumWeight to it + 2)
(goto: (history:)'s last)
]
(link: "Leave the Pirate Crown")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]These are all the items you currently have.
Click on one to remove it from your inventory, but beware,
dropping an item destroys it. You will not be able to get it back,
Cuz you got damn butterfingers. Dropping everything like it's a wet soap bar.
You can do this as you're walking though, so you won't be losing time doing it.
(if: $Inventory contains "Golden Idol")[
(link: "Golden Idol")[
(set: $Inventory to $Inventory - (a: "Golden Idol"))
(set: $NumWeight to it - 5)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Pirate Crown")[
(link: "Pirate Crown")[
(set: $Inventory to $Inventory - (a: "Pirate Crown"))
(set: $NumWeight to it - 2)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Sextant")[
(link: "Sextant")[
(set: $Inventory to $Inventory - (a: "Sextant"))
(set: $NumWeight to it - 4)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Tiny Treasure Chest")[
(link: "Tiny Treasure Chest")[
(set: $Inventory to $Inventory - (a: "Tiny Treasure Chest"))
(set: $NumWeight to it - 7)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Janitor Key")[
(link: "Janitor Key")[
(set: $Inventory to $Inventory - (a: "Janitor Key"))
(goto: (history:)'s last)]]\
(if: $Inventory contains "Ladder")[
(link: "Ladder")[
(set: $Inventory to $Inventory - (a: "Ladder"))
(set: $HandsTaken to false)
(set: $NumWeight to it - 15)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Fancy Art Piece")[
(link: "Fancy Art Piece")[
(set: $Inventory to $Inventory - (a: "Fancy Art Piece"))
(set: $HandsTaken to false)
(set: $NumWeight to it - 10)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Abstract Art Piece")[
(link: "Abstract Art Piece")[
(set: $Inventory to $Inventory - (a: "Abstract Art Piece"))
(set: $HandsTaken to false)
(set: $NumWeight to it - 10)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Old Art Piece")[
(link: "Old Art Piece")[
(set: $Inventory to $Inventory - (a: "Old Art Piece"))
(set: $HandsTaken to false)
(set: $NumWeight to it - 10)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Ancient Sword")[
(link: "Ancient Sword")[
(set: $Inventory to $Inventory - (a: "Ancient Sword"))
(set: $NumWeight to it - 5)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Revolver")[
(link: "Revolver")[
(set: $Inventory to $Inventory - (a: "Revolver"))
(set: $NumWeight to it - 2)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Pocket Watch")[
(link: "Pocket Watch")[
(set: $Inventory to $Inventory - (a: "Pocket Watch"))
(set: $NumWeight to it - 10)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Belt Buckle")[
(link: "Belt Buckle")[
(set: $Inventory to $Inventory - (a: "Belt Buckle"))
(set: $NumWeight to it - 10)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Dinosaur Bone")[
(link: "Dinosaur Bone")[
(set: $Inventory to $Inventory - (a: "Dinosaur Bone"))
(set: $NumWeight to it - 4)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Crayons")[
(link: "Crayons")[
(set: $Inventory to $Inventory - (a: "Crayons"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Coloring Sheet")[
(link: "Coloring Sheet")[
(set: $Inventory to $Inventory - (a: "Coloring Sheet"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Register Cash")[
(link: "Register Cash")[
(set: $Inventory to $Inventory - (a: "Register Cash"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Storage Key")[
(link: "Storage Key")[
(set: $Inventory to $Inventory - (a: "Storage Key"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Gift Shop Cash")[
(link: "Gift Shop Cash")[
(set: $Inventory to $Inventory - (a: "Gift Shop Cash"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Safe Cash")[
(link: "Safe Cash")[
(set: $Inventory to $Inventory - (a: "Safe Cash"))
(set: $NumWeight to it - 0)
(goto: (history:)'s last)]]\
(if: $Inventory contains "Documents")[
(link: "Documents")[
(set: $Inventory to $Inventory - (a: "Documents"))
(set: $NumWeight to it - 9)
(goto: (history:)'s last)]]
(if: $Inventory contains "Statue")[
(link: "Statue")[
(set: $Inventory to $Inventory - (a: "Statue"))
(set: $HandsTaken to false)
(set: $NumWeight to it - 20)
(goto: (history:)'s last)]]\
(link: "Go back")[
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Oh, it's an art wing! Cool! All the paintings are fairly large though. Carrying them is gonna be a hassle.
To the north is a bathroom, the south, a janitor's closet, and to the west lies the central exhibit.
(if: not ($Inventory contains "Fancy Art Piece"))+(if: $FancyArt is false)[
(link: "Check Fancy Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Fancy Art Piece")
]]\
(if: not ($Inventory contains "Abstract Art Piece"))+(if: $AbstractArt is false)[
(link: "Check Abstract Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Abstract Art Piece")
]]\
(if: not ($Inventory contains "Old Art Piece"))+(if: $OldArt is false)[
(link: "Check Old Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Old Art Piece")
]]\
(link: "Museum Center")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Museum Center")
]\
(link: "Janitor's Closet")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Janitor's Closet")
]\
(link: "Bathroom")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Bathroom")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
The door to the janitor's closet. It's locked.
(if: not ($Inventory contains "Janitor Key"))+(if: $JanitorKey is false)[
(link: "Check Strange Twinkle")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Janitor Key")
]]\
(link: "East Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]\
(if: $Inventory contains "Janitor Key")[
(link: "Unlock door and head inside")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Janitor Inside")
]]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]It's a key!
Woah, it's labeled "Janitor's Closet"!
How convinient!
(link: "Take the Janitor Closet Key")[
(set: $Inventory to $Inventory + (a: "Janitor Key"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $JanitorKey to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Janitor Closet Key")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
You are inside the janitor's closet.
Nothing special in here, just some cleaning equipment and other
maintenance related things.
(if: not ($Inventory contains "Ladder"))+(if: $Ladder is false)[
(link: "Check Ladder")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Ladder")
]]\
(link: "East Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]Well, its a ladder. Not much to say.
It can help you reach really high places, since it telescopes.
It is very large though, you'll have to carry it with both hands.
(if: $HandsTaken is false)[
(link: "Take the Ladder")[
(set: $Inventory to $Inventory + (a: "Ladder"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Ladder to true)
(set: $NumWeight to it + 15)
(set: $HandsTaken to true)
(goto: (history:)'s last)
]]
(link: "Leave the Ladder")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]
(if:$HandsTaken is true)[You cannot take this item because of the large item you are holding.]\
You escaped!
A real winner this one, great time management, not that you knew how much time you had.
Alright, here's all the stuff you took:
(if: $Inventory contains "Golden Idol")[Golden Idol: $500(set: $Value to it + 500)]
(if: $Inventory contains "Pirate Crown")[Pirate Crown: $750(set: $Value to it + 750)]
(if: $Inventory contains "Sextant")[Sextant: $50(set: $Value to it + 50)]
(if: $Inventory contains "Tiny Treasure Chest")[Tiny Treasure Chest: $300(set: $Value to it + 300)]
(if: $Inventory contains "Janitor Key")[Janitor Key: $5(set: $Value to it + 5)]
(if: $Inventory contains "Ladder")[Ladder: $5(set: $Value to it + 35)]
(if: $Inventory contains "Fancy Art Piece")[Fancy Art Piece: $550(set: $Value to it + 550)]
(if: $Inventory contains "Abstract Art Piece")[Abstract Art Piece: $2000(set: $Value to it + 2000)]
(if: $Inventory contains "Old Art Piece")[Old Art Piece: $700(set: $Value to it + 700)]
(if: $Inventory contains "Ancient Sword")[Ancient Sword: $400(set: $Value to it + 400)]
(if: $Inventory contains "Revolver")[Revolver: $100(set: $Value to it + 100)]
(if: $Inventory contains "Pocket Watch")[Pocket Watch: $675(set: $Value to it + 675)]
(if: $Inventory contains "Belt Buckle")[Belt Buckle: $480(set: $Value to it + 480)]
(if: $Inventory contains "Dinosaur Bone")[Dinosaur Bone: $3100(set: $Value to it + 3100)]
(if: $Inventory contains "Crayons")[Crayons: $5(set: $Value to it + 5)]
(if: $Inventory contains "Coloring Sheet")[Coloring Sheet: $0(set: $Value to it + 0)]
(if: $Inventory contains "Register Cash")[Register Cash: $17.50(set: $Value to it + 17.50)]
(if: $Inventory contains "Storage Key")[Storage Key: $5(set: $Value to it + 5)]
(if: $Inventory contains "Gift Shop Cash")[Gift Shop Cash: $222.22(set: $Value to it + 222.22)]
(if: $Inventory contains "Safe Cash")[Safe Cash: $2,222.22(set: $Value to it + 2222.22)]
(if: $Inventory contains "Documents")[Documents: $0(set: $Value to it + 0)]
(if: $Inventory contains "Statue")[Statue: $7755(set: $Value to it + 7755)]
For a grand total of $(print: $Value)
(if: $Value is 0)[Oh, nothing, worthless.
What was the point of even entering.](else:)[
Pretty good, but can you do better?]
(link: "Play Again")[(load-game:"Replay")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
It's a bathroom.
A very small bathroom. The ceiling scrapes against your head.
There's a tiny vent you might be able to climb through, but you won't
fit if you're carrying too many things.
(if: $HeavyWeight is false)+(if: $HandsTaken is false)[
(link: "Escape via the Bathroom Vent")[
(goto: "Win Screen")
]]\
(link: "East Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]This looks very technically good.
The painting looks flawless in an objective sense, all the proportions and such are correct,
but you can't really say that there's any life in it.
Still, it looks to be worth a lot of money.
(if: $HandsTaken is false)[
(link: "Take the Fancy Art Piece")[
(set: $Inventory to $Inventory + (a: "Fancy Art Piece"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $FancyArt to true)
(set: $NumWeight to it + 10)
(set: $HandsTaken to true)
(goto: (history:)'s last)
]]
(link: "Leave the Fancy Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]
(if:$HandsTaken is true)[You cannot take this item because of the large item you are holding.]Uh, it's abstract.
You don't have time to interpret, you need to make a decision.
Do you take it or leave it.
(if: $HandsTaken is false)[
(link: "Take the Abstract Art Piece")[
(set: $Inventory to $Inventory + (a: "Abstract Art Piece"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $AbstractArt to true)
(set: $NumWeight to it + 10)
(set: $HandsTaken to true)
(goto: (history:)'s last)
]]
(link: "Leave the Abstract Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]
(if:$HandsTaken is true)[You cannot take this item because of the large item you are holding.]Hm, this thing looks like garbage.
The art itself isn't half bad, but the condition it's in is horrendous.
It's more valuabe as a relic of a time long lost than it is as an art piece.
(if: $HandsTaken is false)[
(link: "Take the Old Art Piece")[
(set: $Inventory to $Inventory + (a: "Old Art Piece"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $OldArt to true)
(set: $NumWeight to it + 10)
(set: $HandsTaken to true)
(goto: (history:)'s last)
]]
(link: "Leave the Old Art Piece")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]
(if:$HandsTaken is true)[You cannot take this item because of the large item you are holding.](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Looks like a pretty standard museum entrance.
The desk has a little advertisement for the museum, some maps, and a little register.
A security room is to the east and a gift shop to the west. The front entrance is also right there.
(if: not ($Inventory contains "Register Cash"))+(if: $RegisterCash is false)[
(link: "Check Register")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Register")
]]\
(link: "Museum Center")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Museum Center")
]\
(link: "Security Room")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Security Room")
]\
(link: "Museum Entrance")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Museum Entrance")
]\
(link: "Gift Shop")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Gift Shop")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
It's the medieval exhibit.
It's incredibly dusty, someone hasn't been taking care of this room.
It's leaking. The ceiling is leaking and it isn't raining outside.
There's only one thing even worth looking at in this room, everything else has either rusted into nothingness or has been damaged to the point of being unrecognizeable.
This room sucks.
To the north looks to be an Old West exhibit, and the south has dinosaurs.
Both of those rooms are significantly better shape than this one.
(if: not ($Inventory contains "Ancient Sword"))+(if: $AncientSword is false)[
(link: "Check Ancient Sword")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Ancient Sword")
]]
(link: "Museum Center")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Museum Center")
]\
(link: "Old West Exhibit")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Old West Exhibit")
]\
(link: "Dinosaur Exhibit")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Dinosaur Exhibit")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]It's an ancient Chinese short sword.
From China, circa 260.
There is no reason for this to be in the medeival exhibit.
It looks to be in immaculate condition though, unlike everything else in this room.
(link: "Take the Ancient Sword")[
(set: $Inventory to $Inventory + (a: "Ancient Sword"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $AncientSword to true)
(set: $NumWeight to it + 5)
(goto: (history:)'s last)
]
(link: "Leave the Ancient Sword")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Alright, this is the Old West Exhibit.
It's very bland.
There's a comboy on a horse in the center of the room, and then the exhibits are placed around it.
The Wild West aesthetic isn't something they put a lot of time into.
(if: not ($Inventory contains "Revolver"))+(if: $Revolver is false)[
(link: "Check Revolver")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Revolver")
]]\
(if: not ($Inventory contains "Pocket Watch"))+(if: $PocketWatch is false)[
(link: "Check Pocket Watch")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Pocket Watch")
]]\
(if: not ($Inventory contains "Belt Buckle"))+(if: $BeltBuckle is false)[
(link: "Check Belt Buckle")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Belt Buckle")
]]\
(link: "West Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "West Hall")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Hm, this isn't really an exhibit, is it.
It's got slides, ladders, a tunnel system, a tic-tac-toe thing? What?
Oh, it's a playground for kids.
(if: not ($Inventory contains "Dinosaur Bone"))+(if: $DinosaurBone is false)[
(link: "Check Dinosaur Bone")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Dinosaur Bone")
]]\
(if: not ($Inventory contains "Coloring Sheet"))+(if: $ColoringSheet is false)[
(link: "Check Coloring Sheet")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Coloring Sheet")
]]\
(if: not ($Inventory contains "Crayons"))+(if: $Crayons is false)[
(link: "Check Crayons")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Crayons")
]]\
(link: "West Hall")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "West Hall")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]A gun, but no bullets.
A real shame, that is.
(link: "Take the Revolver")[
(set: $Inventory to $Inventory + (a: "Revolver"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Revolver to true)
(set: $NumWeight to it + 2)
(goto: (history:)'s last)
]
(link: "Leave the Revolver")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]A small, shiny, silver pocketwatch.
The back has these words engraved on it,
"Here's to another 50 years. - Alice"
It no longer works, the plaque says something inside the watch is broken.
You think something was put inside the watch, it's so much more heavy than it should be.
(link: "Take the Pocket Watch")[
(set: $Inventory to $Inventory + (a: "Pocket Watch"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $PocketWatch to true)
(set: $NumWeight to it + 10)
(goto: (history:)'s last)
]
(link: "Leave the Pocket Watch")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]An oversized silver belt buckle.
This thing is the size of both of your hands put side to side.
Engraved on it is a cowboy lassoing another man while on horseback.
At the bottom is the name "BRONCO BOBBY"
The second "o" is scuffed, other than that the buckle is immaculate.
There is no plaque for this item, so no more information on this "Bronco Bobby" is available.
(link: "Take the Belt Buckle")[
(set: $Inventory to $Inventory + (a: "Belt Buckle"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $BeltBuckle to true)
(set: $NumWeight to it + 10)
(goto: (history:)'s last)
]
(link: "Leave the Belt Buckle")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]It's velociraptor femur.
This is the only actual fossil in here, but by all accounts this thing is real.
Not that you're some kind of fossil expert or anything.
(link: "Take the Dinosaur Bone")[
(set: $Inventory to $Inventory + (a: "Dinosaur Bone"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $DinosuarBone to true)
(set: $NumWeight to it + 4)
(goto: (history:)'s last)
]
(link: "Leave the Belt Buckle")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]Some thick, triangular crayons for kids.
There's red, blue, magenta, cyan, and yellow.
(link: "Take the Crayons")[
(set: $Inventory to $Inventory + (a: "Crayons"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Crayons to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Crayons")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]A piece of paper with some cartoon dinosaurs for kids to color.
There's a t-rex, a triceretops, and a pteranodon.
(link: "Take the Coloring Sheet")[
(set: $Inventory to $Inventory + (a: "Coloring Sheet"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $ColoringSheet to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Coloring Sheet")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]It's a small treasure chest with loot inside of it.
There's some real gold, and some suspicious looking jewels.
Yeah, those aren't real rubies.
(link: "Take the Tiny Treasure Chest")[
(set: $Inventory to $Inventory + (a: "Tiny Treasure Chest"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $TinyTreasureChest to true)
(set: $NumWeight to it + 7)
(goto: (history:)'s last)
]
(link: "Leave the Tiny Treasure Chest")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]This thing is new.
You see the 2018 engraved on it.
"Genuine Pirate Sextant" What a joke.
Well, sextants still cost a bit, decent ones anyway.
Doesn't matter too much if it's from 2 or 200 years ago.
(link: "Take the Sextant")[
(set: $Inventory to $Inventory + (a: "Sextant"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Sextant to true)
(set: $NumWeight to it + 4)
(goto: (history:)'s last)
]
(link: "Leave the Sextant")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]You crack open the register.
$17.50
That's not a lot of money.
(link: "Take the Cash")[
(set: $Inventory to $Inventory + (a: "Register Cash"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $RegisterCash to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Register Cash")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
A security room that isn't locked.
This museum justs keeps impressing doesn't it.
There's not much to speak of in here.
There's a key rack, and empty lost and found box, and some dead monitors from the security cameras you disabled earlier.
Well, you assume that they //would// be dead, if there was power in this place.
(if: not ($Inventory contains "Storage Key"))+(if: $StorageKey is false)[
(link: "Check Key Rack")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Key Rack")
]]\
(link: "Lobby")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Lobby")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]It's a key!
It's labeled "Storage Room"
Useful, maybe
(link: "Take the Storage Key")[
(set: $Inventory to $Inventory + (a: "Storage Key"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $StorageKey to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Storage Key")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
This is the main entrance.
It's locked from the inside, so you could just open it and leave now.
(link: "Escape")[
(goto: "Escape Confirmation")
]\
(link: "Lobby")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Lobby")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]Are you sure about this?
The parking lot is incredibly large for how tiny this museum is.
A large open space with no hiding spots isn't that great a place for criminals.
(link: "Escape")[
(if: $timer < 25)[
(goto: "Front Lose")
](else:)[
(goto: "Front Win")
]]
(link: "Lobby")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Lobby")
]So that's where the sirens were coming from.
Well, you literally walked into this one, can't be too upset.
Better luck next time?
No, this wasn't luck you just weren't paying attention.
Bad robber
(link: "Play Again")[(load-game:"Replay")]Real smooth buddy, walking right out the front door like that.
Plus 1000 style points for you.
Alright, here's all the stuff you took:
(if: $Inventory contains "Golden Idol")[Golden Idol: $500(set: $Value to it + 500)]
(if: $Inventory contains "Pirate Crown")[Pirate Crown: $750(set: $Value to it + 750)]
(if: $Inventory contains "Sextant")[Sextant: $50(set: $Value to it + 50)]
(if: $Inventory contains "Tiny Treasure Chest")[Tiny Treasure Chest: $300(set: $Value to it + 300)]
(if: $Inventory contains "Janitor Key")[Janitor Key: $5(set: $Value to it + 5)]
(if: $Inventory contains "Ladder")[Ladder: $5(set: $Value to it + 35)]
(if: $Inventory contains "Fancy Art Piece")[Fancy Art Piece: $550(set: $Value to it + 550)]
(if: $Inventory contains "Abstract Art Piece")[Abstract Art Piece: $2000(set: $Value to it + 2000)]
(if: $Inventory contains "Old Art Piece")[Old Art Piece: $700(set: $Value to it + 700)]
(if: $Inventory contains "Ancient Sword")[Ancient Sword: $400(set: $Value to it + 400)]
(if: $Inventory contains "Revolver")[Revolver: $100(set: $Value to it + 100)]
(if: $Inventory contains "Pocket Watch")[Pocket Watch: $675(set: $Value to it + 675)]
(if: $Inventory contains "Belt Buckle")[Belt Buckle: $480(set: $Value to it + 480)]
(if: $Inventory contains "Dinosaur Bone")[Dinosaur Bone: $3100(set: $Value to it + 3100)]
(if: $Inventory contains "Crayons")[Crayons: $5(set: $Value to it + 5)]
(if: $Inventory contains "Coloring Sheet")[Coloring Sheet: $0(set: $Value to it + 0)]
(if: $Inventory contains "Register Cash")[Register Cash: $17.50(set: $Value to it + 17.50)]
(if: $Inventory contains "Storage Key")[Storage Key: $5(set: $Value to it + 5)]
(if: $Inventory contains "Gift Shop Cash")[Gift Shop Cash: $222.22(set: $Value to it + 222.22)]
(if: $Inventory contains "Safe Cash")[Safe Cash: $2,222.22(set: $Value to it + 2222.22)]
(if: $Inventory contains "Documents")[Documents: $0(set: $Value to it + 0)]
(if: $Inventory contains "Statue")[Statue: $7755(set: $Value to it + 7755)]
For a grand total of $(print: $Value)
(if: $Value is 0)[Oh, nothing, worthless.
What was the point of even entering.](else:)[
Pretty good, but can you do better?]
(link: "Play Again")[(load-game:"Replay")](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Its a gift shop with a bunch of empty shelves.
Are they just setting up or something?
Why is it empty?
Oh, it looks like the office is right here too
(if: not ($Inventory contains "Gift Shop Cash"))+(if: $GiftShopCash is false)[
(link: "Check Register")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Gift Register")
]]\
(link: "Office")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Office")
]\
(link: "Lobby")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Lobby")
]
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]You crack open the register.
$222.22
Strange
(link: "Take the Cash")[
(set: $Inventory to $Inventory + (a: "Gift Shop Cash"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $GiftShopCash to true)
(set: $NumWeight to it + 0)
(goto: (history:)'s last)
]
(link: "Leave the Gift Shop Cash")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
Wow look at all these documents
Boring
Wow look at that safe
Intriguing
...oh and there's a picture of a man holding a dog with two girls sitting next to him.
Who cares.
(if: not ($Inventory contains "Documents"))+(if: $Documents is false)[
(link: "Check Documents")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Documents")
]]\
(link: "Gift Shop")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Gift Shop")
]\
(link: "Check Safe")+(if: $SafeCash is false)[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Safe")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]5 digit numberpad
Usually these things only do 4, right?
(link: "Enter Code")[
(set: $Attempt to (prompt: "Enter the five digit passcode", "")) (if: $Attempt is "22222")[
(goto: "Safe Unlocked")
](goto: "Safe Fail")
]
(link: "Leave Safe")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Office")
]No, that's not it.
(link: "Try Again")[
(set: $timer to it - 1)
(goto: "Check Safe")
]\
(link: "Leave Safe")[
(set: $timer to it - 1)
(goto: "Office")
]$2,222,22
A decent amount.
(link: "Take the Cash")[
(set: $Inventory to $Inventory + (a: "Safe Cash"))
(set: $timer to it - 1)
(set: $SafeCash to true)
(set: $NumWeight to it + 0)
(goto: "Office")
]
(link: "Leave Cash")[
(set: $timer to it - 1)
(goto: "Office")
]A packed folder full of documents.
Taxes
Loans
Bills
Eviction Notices
Arrest Warrants
All boring.
(link: "Take the Documents")[
(set: $Inventory to $Inventory + (a: "Documents"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Documents to true)
(set: $NumWeight to it + 9)
(goto: (history:)'s last)
]
(link: "Leave the Documents")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
](if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
It's a door to a storage room. It's locked.
(link: "Museum Center")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]\
(if: $Inventory contains "Storage Key")[
(link: "Unlock door and head inside")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Storage Inside")
]]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$NumWeight < 15)[(set: $Weightless to true)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 15)[(set: $Weightless to false)(set: $LightWeight to true)(set: $MediumWeight to false)(set: $HeavyWeight to false)]\
(if:$NumWeight > 30)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to true)(set: $HeavyWeight to false)]\
(if:$NumWeight > 45)[(set: $Weightless to false)(set: $LightWeight to false)(set: $MediumWeight to false)(set: $HeavyWeight to true)]\
This place looks more like a break room than it does a storage room.
No it doesn't, it looks like a bedroom.
Food, clothes, laptop, and a lamp
Someone probably lives here.
I mean there are some pieces here that could have been outside in the museum, if they weren't all broken.
The back door is right there as well.
(if: not ($Inventory contains "Statue"))+(if: $Statue is false)[
(link: "Check Statue")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "Check Statue")
]]\
(link: "Escape via Back Door")[
(goto: "Win Screen")
]
(link: "Museum Center")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: "East Hall")
]\
(link: "Inventory")[
(goto: "Inventory")
]
(if:$timer < 25)[<br>You hear sirens. WEE WOO WEE WOO]
(if:$Weightless is true)[You feel weightless, ready to dash at your fastest speed.]\
(if:$LightWeight is true)[Your bag is starting to weigh you down. You're slower than you usually are.]\
(if:$MediumWeight is true)[Your bag is heavy. It's taking some effort to move around]\
(if:$HeavyWeight is true)[Your bag must weigh a ton. You can barely move.]\
(if:$HandsTaken is true)[You're holding a big object in front of you. Doing something with one hand is difficult, and using both is not in the cards unless you drop what you're carrying.]\
(if:$timer < 2)[(goto: "Losing Screen")]Statue?
Eh, it's more of a bust at this point.
Missing it's arm and entire lower body.
It still looks good though, no chips or anything.
This could totally still be displayed, it's still a really pretty marble statues even without all its parts.
(if: $HandsTaken is false)[
(link: "Take the Statue")[
(set: $Inventory to $Inventory + (a: "Statue"))
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(set: $Statue to true)
(set: $NumWeight to it + 20)
(set: $HandsTaken to true)
(goto: (history:)'s last)
]]
(link: "Leave the Statue")[
(if: $Weightless is true)[
(set: $timer to it - 1)
](else-if: $LightWeight is true)[
(set: $timer to it - 2)
](else-if: $MediumWeight is true)[
(set: $timer to it - 3)
](else-if: $HeavyWeight is true)[
(set: $timer to it - 4)
]
(goto: (history:)'s last)
]
(if:$HandsTaken is true)[You cannot take this item because of the large item you are holding.]\