<center><i> The Voyage </i></center>
The year is 1689 and you find yourself sailing the high seas with your 100 man crew. You have been framed for a crime, and you have been running from the law for the past three months. It hasn't been easy, but things are finally starting to take a turn for the better.
You have gotten a lead that a port in the Faroe Islands that will take in you and your crew, so you have set your destination accordingly. While you have enough supplies to last you for a few days, you realize that you will have to be both smart and lucky to survive the trip.
[[Continue->next]]
(set: $suppliesGathered to 3)
(set: $crewCount to 100)
(set: $distanceToDestination to 2000)
You decide to go into town and get any last minute supplies before you depart on your voyage across the Atlantic. Your ship is currently docked in the Boston port. You have a couple of days before the authorities that are tracking you down locate you. The policeman that you have bribed while leaving New York tell you that they will be in Boston in three days.
[[Explore Boston for tips on sailing across the Atlantic]]
[[Start extra recuiting for your voyage]]
[[Leave Early]]
[[View Log]]
You set sail with your crew.
[[continue->day1]]You go to the pub for the day and keep your eyes open for people who might have valuable information for your voyage. Throughout the day you buy drinks for people coming into the bar and gain a good reputation in the town.You manage to find someone who tells you of abandoned nearby supplies.
(set: $suppliesGathered to $suppliesGathered + (random: 3,8))
[[Continue ->warehouse1]] You spend the day in the pub trying to recuit people to your crew. Without giving up too much information about your voyage, you manage to gather a couple of people.
(set: $crewCount to $crewCount + (random: 1,50))
[[Continue -> day 2 in town]]
Supplies Gathered: $suppliesGathered days left before food runs out
Crew Count: $crewCount
Distance to Destination : $distanceToDestination miles
It is your second day in Boston.
[[Spend the day recuiting]]
[[Try to find supplies]]
[[View Log]] You continue your stay in Boston by going to the pub to try to recuit more people to join you on your epic journey. While trying to be as discrete as possible, you manage to gather a couple of people. Most of them are running from the law for their own personal reasons, but you don't seem to mind.
[[Continue -> day 3 in town]]
(set: $crewCount to $crewCount + (random: 1,50))You go to the pub for the day and keep your eyes open for people who might have valuable information for your voyage. You manage to find someone who tells you of abandoned nearby supplies.
(set: $suppliesGathered to $suppliesGathered + (random: 3,8))
[[Continue->warehouse2]]
It is your third day in town.
[[Spend the day gathering more supplies]]
[[Spend the day recuiting->1]]
[[View Log]]
[[Leave Town ->Leave Early]] You set sail onto the open waters. You've heard stories of legendary sea monsters, islands with unique animals, and even islands that have been told to dissapear completely.
[[Continue->day1.1]]
[[View Log]] You return to the pub and manage to gather more leads on supplies. You find and abandoned warehouse and successfully load the cargo onto your ship. At sundown your ship is suddenly boarded by police and everyone associated with your ship is imprisoned for life. You return to the pub and manage to gather more people. You recuit over twenty people and have a successful day. At sundown your ship is suddenly boarded by police and everyone associated with your ship is imprisoned for life. On your first day out at sea you sail by a shipwreck. You recall hearing stories back in Boston about an important ship that was never arrived.
[[Investigate shipwreck]]
[[Keep Sailing]]As you sail closer to the pieces of floating wood it becomes apparent that there are still survivors. From the amount of people and items in the water it looks as if muiltiple ships were involved in the crash wreckage. You take in the survivors and gather the salvageable supplies.
The survivors tell of dangerous sea creatures that attacked their ship in the middle of the night. Given the time these sailors have been in the cold ocean waters, you and your crew do not take their accounts too seriously.
(set: $suppliesGathered to $suppliesGathered + (random: 4))
(set: $crewCount to $crewCount + (random: 50))
(set: $distanceToDestination to $distanceToDestination - 300)
[[Continue->day2]] With the police close behind you, you figure that no time can be wasted in distancing yourself from Boston.
[[Continue->day2]]
(set: $distanceToDestination to $distanceToDestination - 500)
Your second day out at sea goes without any major problems. You sail by an island which by the looks of it acts as a trading post.
(set: $suppliesGathered to $suppliesGathered - 1)
[[Go to Trading Post]]
[[Continue sailing]]
[[View Log]]
You have run out of food.
Game Over.(if: $suppliesGathered is < 1 and (passage:)'s name is not "End")[(goto: "End")]
(if: $crewCount is < 1 and (passage:)'s name is not "EndOne")[(goto: "EndOne")]
(if: $distanceToDestination is < 1 and (passage:)'s name is not "EndTwo")[(goto: "EndTwo")]
You dock at the trading post and attempt to trade the miscellaneous items from your ship. You manage to gather all of the junk metal and trade it for supplies.
[[Spend the night and try to recruit more crew members]]
[[Head back to your ship]]
(set: $suppliesGathered to $suppliesGathered + (random: 3))You continue past the trading post.
(set: $distanceToDestination to $distanceToDestination - 500)
[[Continue->day3]]The third day you wake up to a powerful storm. Your crew can no longer tell exactly where you are going, but decisions have to be made about what to do next. You start to see large creatures circling the boat, but quickly loose sight of them in the storm.
(set: $suppliesGathered to $suppliesGathered - 1)
[[Keep sailing into the storm]]
[[Try and sail away from the storm]]
[[View Log]]
You find the most popular pub on the island and try to find more people that will join your cause. Rumors about your ship have reached the island before you and you notice people watching your party closely. By morning people from your crew have decided to stay on the island instead, presumably from other people on the island warning them of your past.
(set: $crewCount to $crewCount - (random: 1,50))
(set: $distanceToDestination to $distanceToDestination - 300)
[[Continue->day3]]
You head back to your ship with extra supplies in hand.
[[Continue->day3]]
(set: $distanceToDestination to $distanceToDestination - 300)None of your crew has survived.
Game Over.You have reached the Faroe Islands! After a long journey you and your crew have successfully completed your journey against all odds. You live out the rest of your days happily in the UK with the many friends you have made along the way.You attempt to go through the storm. The wind is rocking the boat to what feels like a 90 degree angle. You manage to get through the storm but much of your crew has been lost
(set: $distanceToDestination to $distanceToDestination - 500)
(set: $crewCount to $crewCount-50)
[[continue->day4]]You try your best to avoid the storm and keep your ship and crew safe. While you don't make much progress, you kept the casualties of the storm low.
[[continue->day4]]
(set: $crewCount to $crewCount - (random: 1,20))
(set: $distanceToDestination to $distanceToDestination - 300)Once the storm clears you can see an island in the distance. You can see that the island seems uninhabited and you realize that it might be a good place to lay low for a while and/or gather supplies.
(set: $suppliesGathered to $suppliesGathered - 1)
[[Keep Sailing->KeepSailing]]
[[Explore Island]]
[[View Log]] It is your fifth day out at sea and by all accounts you should be getting close to your destination. Tensions are getting high and a fight breaks out on board. All blows over but there are rumors that people are questioning your innocence in the events that happened in New York.
(set: $suppliesGathered to $suppliesGathered - 1)
[[Stop at a nearby island and try to win back your crew]]
[[Keep Sailing->keepsailing1]]
[[View Log]] You explore the island and it becomes clear that there are a lot of resources to be found. Fresh water, fruits, and trees are scattered throughout the uninhabited island.
[[Gather food and water]]
[[Talk to your crew]]
[[Set up Camp]]
[[Leave Island]]
[[View Log]] You sail past the island and continue on your journey.
(set: $distanceToDestination to $distanceToDestination - 400)
[[Continue->day5]]
You assign your crew to scavenge the island for resources that would be helpful for your journey.
(set: $suppliesGathered to $suppliesGathered + 2)
[[Talk to your crew]]
[[Set up Camp]]
[[Leave Island]]
You set up camp and make a shelter near a fresh water source. By the time you are ready to leave the next morning some of your crew has decided to stay on the island. You decide to leave without them.
(set: $suppliesGathered to $suppliesGathered - 1)
[[Talk to your crew]]
[[Continue->day5]]You leave the island.
[[Continue->day5]]You stop at the island try to explain yourself. You gather your crew and explain that you had been framed for the murder of a high ranking politician. While your past hasn't been perfect you explain to your crew that the trial against you had been rigged and you had no choice but to flee as fast as you could. After hearing this, your crews worries seemed to have settled. You also manage to gather supplies at the island and your crew leaves feeling refreshed.
(set: $suppliesGathered to $suppliesGathered + 2)
(set: $distanceToDestination to $distanceToDestination - 50)
[[Continue->day6]]You keep sailing and in the middle of the night half your crew leaves and takes most of the supplies with them.
(set: $suppliesGathered to $suppliesGathered/2)
(set: $crewCount to $crewCount - 50)
[[Continue->day6]]While sailing you start to see landmarks that indicate you are a day away from the Faroe Islands. There are two ways to reach the islands, one is through shallow and rocky water. The other goes very close to a large port where the authorities are no doubt looking for your ship.
[[Sail through shallow water]]
[[Sail by the port]]
[[View Log]]
(set: $suppliesGathered to $suppliesGathered - 1)You successfully sail through the waters with only loosing a few supplies along the way.
[[Continue->day7]]
While sailing past the port your ship is spotted by police ships patrolling the area. You are quickly surrounded and you and your crew are arrested.
[[Continue->continue1]]After successfully making it through the Atlantic ocean you and the remainder of your crew have finally made it safely to the Faroe Islands.
[[Continue->EndTwo]] You spend the rest of your days in a prison cell.
Game Over.You and a couple people you have handpicked from your crew go and check out the warehouse. Everything goes well and you leave with supplies in hand.
[[Continue-> day 2 in town]] You and a couple of trusted people from crew go to a warehouse in the north of town. While there your spotted by some local guards in the middle of surveying all of the supplies. You make it out with around 1/4 of the supplies in the warehouse.
[[Continue-> day 3 in town]] (set: $suppliesGathered to 300)
(set: $crewCount to 100)
(set: $distanceToDestination to 100)
While exploring the island some of your crew approach you and ask you for more information about what happened in New York. It turns out some of the people you have picked up along the way were also in New York at the same time you were. They point to holes in your story, and threaten a munity.
You come clean and reiterate that you did not murder the politician, but you did unknowingly help your friend commit the murder. You explain to your crew that you didn't know that is what your friend was planning to do and you were only trying to repay a debt to them.
Some of your crew understands but some are choosing to leave immediately.
[[Gather food and water]]
[[Set up Camp]]
[[Leave Island]]
[[View Log]]