[[Start Game|Unwanted News]]
<img src="https://s17.postimg.org/6thb6ugov/Medic_Main_Menu.jpg" width="1150" height="641" alt="[[Start Game|Unwanted News]]">
<audio src="https://sfxassets.yolasite.com/resources/Main%20Menu%20Music.mp3" autoplay>
{(set: $PickupFlashlight to false)
(set: $PickupMetalPipe to false)
(set: $continuewithMetalPipe to false)
(set: $continuewithFlashlight to false)
(set: $pickupRevolver to false)
(set: $gotShotgun to false)
(set: $gotComboNumber1 to false)
(set: $gotComboNumber2 to false)
(set: $gotComboNumber3 to false)
(set: $cabinetSearch1 to false)
(set: $cabinetSearch2 to false)
(set: $cabinetSearch3 to false)
(set: $gotKey1 to false)
(set: $gotKey2 to false)
(set: $gotKey3 to false)
(set: $gotKey4 to false)
(set: $gotKey5 to false)
(set: $gotKey6 to false)
(set: $pickupBullets to false)
(set: $drawerOneSearched to false)
(set: $drawerTwoSearched to false)
(set: $drawerThreeSearched to false)
(set: $doctorsdown to false)
(set: $grabRevolver to false)
(set: $grabMetalPipe to false)
(set: $pipeReaquired to false)
(set: $doctorSearched to false)
(set: $Darkness to false)
(set: $passOut to false)
(set: $needle to false)
(set: $rooms to false)
(set: $gotSpecialKey1 to false)
(set: $gotSpecialKey2 to false)
(set: $gotSpecialKey3 to false)
(set: $drawersDiscoverd to false)
(set: $passOutNode to false)
(set: $leaveNode to false)
(set: $hallwayDoctorDown to false)
(set: $room132Checked to false)
(set: $room133Checked to false)
(set: $room134Checked to false)
(set: $lastPassage to "")
(set: $elevatorHallway to false)
(set: $enterRoom to false)
(set: $pipe to false)
(set: $revolver to false)
(set: $threwMetalPipe to false)
(set: $forward to false)
(set: $medicalFile to false)
(set: $pills to false)
(set: $hallway2doctor to false)
(set: $hallway1 to false)
(set: $HallwayD to false)
(set: $HallwayB to false)
(set: $HallwayE to false)
(set: $HallwayF to false)
(set: $HallwayA to false)
(set: $HallwayC to false)
(set: $hallwayFDoctorDown to false)
(set: $hallwayFCaught to false)
(set: $threwFlashlight to false)
(set: $lookFurtherNode to false)
(set: $walkForward to false)
(set: $enemyCounter to false)
(set: $ignoreItNode to false)
(set: $enemyEncounter to true)}Upon arrival inside, a hospital receptionist approches you and seems to already know who you are as she greets you by your name. She informs you that your spouse is on the top floor being treated for her wounds and that it will be a while before you can see her. She instructs you to wait on the [[current floor|Strange Things]].
<audio src="https://sfxassets.yolasite.com/resources/Hospital_Noise.mp3" autoplay>As you sit down by the receptionist desk with your head down and hands over your head you hear the rigourous noise of the hospital start dwindling down. You look up and notice people casualing leaving one by one until all who is left is the hospital receptionist that you spoke to before.
Concerned over your spouse you get up and walk over to the receptionist desk and ask when you can see your spouse. She informs you to sit back down and wait until you are called. You look around again and see that no one is on the ground floor but you and her. In a confused state you slowly walk back and [[sit down|Darkness]].
<audio src="https://sfxassets.yolasite.com/resources/Calming_Crowd.mp3" autoplay>(if: $PickupMetalPipe || $PickupFlashlight is false)[As you wait anxiously in the chair you see the receptionist turn off the desk lamp and walk into the room behind her. Then all of a sudden the lights on the floor start turning off one by one.
You call out to the receptionist but get no response. She isn't there. Eventually it becomes all dark until some of the generator lights turn on. However, you barely see anything still.
You notice a skeleton model under a light by the corner holding two objects. A [[metal pipe]] and a [[flashlight]].]
(if: $PickupMetalPipe)[The skeleton model is holding just the [[flashlight]].]
(if: $PickupFlashlight)[The skeleton model is holding just the [[metal pipe]].]
{
(if: $continuewithFlashlight is true)[With a flashlight in hand you make you way past the lobby and to [[Hallway B|hallFlashlight]].]
(if: $continuewithMetalPipe is true)[With a metal pipe in hand you make your way past the lobby and up to [[Hallway A|hallMetalpipe]].]
}
<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>(if: $continuewithFlashlight is false)[[[Pickup flashlight?|Pickup Flashlight?]]
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]
(else:)[You've already acquired the flashlight.
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>](if: $continuewithMetalPipe is false)[[[Pickup metal pipe?|Pickup metal pipe?]]
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]
(else:)[You've already acquired the metal pipe.
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>](if: $PickupMetalPipe is true)[It won't budge.
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]
(else:)[You've acquired the Flashlight![<audio src="https://sfxassets.yolasite.com/resources/Flashlight_Click.mp3" autoplay>](set: $PickupFlashlight = true)
[[back|Darkness]]
(set: $continuewithFlashlight to true)<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>](if: $PickupFlashlight is true)[It won't budge.
[[back|Darkness]]<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]
(else:)[You've acquired the metal pipe![<audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Collected.mp3" autoplay>](set: $PickupMetalPipe = true)
[[back|Darkness]]
(set: $continuewithMetalPipe to true)<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>](if: $hallFlashlightNode is true)[As you make you way down Hallway B you see that disfigured looking doctor again who tries to pull you away.(set: $enemyCounter to true)
{
(set: $counter to 10)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]
}
[[Knock him away|Knock him away]]
[[Try to escape|Try to escape2]]]
(elseif: $hallwayDoctorDown is false)[As you make your way down Hallway B you get grabbed by a disfigured looking doctor who tries to pull you away.(set: $enemyCounter to true)
{
(set: $counter to 10)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]
}
[[Knock him away|Knock him away]]
[[Try to escape|Try to escape2]](set: $hallFlashlightNode to true)]
(elseif: $pickupRevolver && $pickupBullets || $gotShotgun is true)[[[Use Weapon|Knock him away]]]
<audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>Just when you're about to turn left and enter Hallway A a disfigured looking doctor grabs you from behind and tries to pull you away.(set: $enemyCounter to true)
{(set: $counter to 10)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]}
(if: $PickupMetalPipe is true)
[[[Blindly use the metal pipe|Blindly use the metal pipe]]
[[Try to escape]]]
(elseif: $pickupRevolver || $gotShotgun && $pickupFlashlight is true)
[[[Use weapon|Blindly use the metal pipe]]
[[Try to escape]]]
<audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>
[You are able to make contact with the doctor on the head but the pipe falls out of your hand and slides away.(set: $enemyCounter to false)[<audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Falling.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>](set: $PickupMetalPipe to false)(if: $pickupFlashlight is false)[It's too dark to see where.] You slowly make your way down Hallway A and see a [[door and enter into it|pass out]].]The doctor sticks a needle into your neck and you [[pass out]].
(set: $PickupMetalPipe to false)
(set: $pipeReacquired to false)
(set: $pickupRevolver to false)
(set: $gotComboNumber1 to false)
(set: $cabinetSearch1 to false)
(set: $cabinetSearch2 to false)
(set: $cabinetSearch3 to false)
(set: $needle to true)
(set: $passOutNode to false)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>{
(if: $passOutNode && $needle is true)[You've woken up in the small doctor's office.]
(elseif: $needle is true)[You wake up in a small doctor's office. It's very messy and smells rancid. The trash is piled up with foul smelling garbage. There are used needles and gloves scattered on the tables and the floor. You turn your head and also notice a splattering of blood on the walls. Then on the floor you see a doctor's body with it's head missing. You don't know what's going on with this place and you want to leave the hospital but you know your spouse is in the building somewhere and you need to leave together.]
(elseif: $passOutNode is false)[You're in a small doctors office. It's very messy and smells rancid. The trash is piled up with foul smelling garbage. There are used needles and gloves scattered on the tables and the floor. You turn your head and also notice a splattering of blood on the walls. Then on the floor you see a doctor's body with it's head missing. You don't know what's going on with this place and you want to leave the hospital but you know your spouse is in the building somewhere and you need to leave together.<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>]
(elseif: $needle is false)[Your in the small doctor's office.]
(elseif: $pipeReaquired || $pickupRevolver || $doctorSearched is false)[You wake up in a small doctor's office. It's very messy and smells rancid. The trash is piled up with foul smelling garbage. There are used needles and gloves scattered on the tables and the floor. You turn your head and also notice a splattering of blood on the walls. Then on the floor you see a doctor's body with it's head missing. You don't know what's going on with this place and you want to leave the hospital but you know your spouse is in the building somewhere and you need to leave together.]
}
A [[metal pipe|Grab Metal Pipe]] and a [[revolver|Grab Revolver]] are on the table by the lamp.(set: $needle to false)(set: $passOutNode to true)
There are 3 locked cabinets. You need a key to open them. [[Search the doctor]] or [[leave]].
(if: $gotKey1 || $gotKey2 || $gotKey3 || $gotKey4 || $gotKey5 || $gotKey6 is true)[
[[Unlock Cabinet 1|Cabinet 1]]
[[Unlock Cabinet 2|Cabinet 2]]
[[Unlock Cabinet 3|Cabinet 3]]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $gotKey1 is false)[You found Key #1 and Key #5!
[[back|pass out]]
(set: $gotKey1 to true)
(set: $gotKey5 to true)
(set: $doctorSearched to true)<audio src="https://sfxassets.yolasite.com/resources/Clothes_Rustling.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>]
(else:)[There's nothing else.
[[back|pass out]]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $doctorSearched && $cabinetSearch2 && $cabinetSearch1 && $cabinetSearch3 is true)[Hallway A has been cleared!(set: $HallwayA to true)]
(elseif: $HallwayA is false)[You've reached Hallway A.[<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]]
(set: $leaveNode to true)Go inside the [[doctor's office |pass out]]
(if: $gotKey3 is true)[Move up to [[Hallway B|Knock him away]] or to your right into [[Hallway F|hallway1]].]
(else:)[Move up to [[Hallway B|hallFlashlight]] or to you right into [[Hallway F|hallway1]].](if: $pickupRevolver is true)[The headless doctor grabs your arm! [[Use revolver]] or try to [[escape the room?|leave]][<audio src="https://sfxassets.yolasite.com/resources/Jump_Scare.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>]]
(elseif: $PickupMetalPipe is false)[You've acquired the Metal Pipe![<audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Collected.mp3" autoplay>](set: $PickupMetalPipe to true)(set: $pipeReaquired to true)(set: $grabMetalPipe to true)(set: $pipe to true)
[[back|pass out]]](if: $pickupRevolver is false)[[[Grab revolver?|revolver]](set: $passOutNode to true)(set: $needle to false)
[[back|pass out]]]
(else:)[You've already taken the revolver.
[[back|pass out]]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $PickupMetalPipe is false)[[[Grab metal pipe?|pipe]](set: $passOutNode to true)(set: $needle to false)
[[back|pass out]]]
(elseif: $PickupMetalPipe is true)[You already have the metal pipe.
[[back|pass out]]]
(else:)[You've already grabbed the metal pipe.
[[back|pass out]]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $PickupMetalPipe is true)[The headless doctor grabs your arm! [[Use metal pipe|Use Metal Pipe]] or try to [[escape|leave]] the room?[<audio src="https://sfxassets.yolasite.com/resources/Jump_Scare.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>]]
(elseif: $pickupRevolver is false)[You've acquired the revolver![<audio src="https://sfxassets.yolasite.com/resources/Revolver%20Collected.mp3" autoplay>](set: $pickupRevolver = true)(set: $grabRevolver to true)(set: $revolver to true)
[[back|pass out]]]The doctor falls back down to the floor.
[[back|pass out]]
<audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>(if: $pickupBullets is true)[The doctor falls back down to the floor.[<audio src="https://sfxassets.yolasite.com/resources/Revolver.mp3" autoplay>]
[[back|pass out]]]
(else:)[The gun is empty. You have to [[escape the room.|leave]][<audio src="https://sfxassets.yolasite.com/resources/Empty.mp3" autoplay>]](if: $cabinetSearch1 is true)[You've already searched this cabinet.
[[back|pass out]]]
(elseif: $gotKey1 is true)[[[Use Key #1|Take1]]?
[[back|pass out]]]
(else:)[This cabinet is locked. Need Key #1
[[back|pass out]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $cabinetSearch2 is true)[You've already searched this cabinet.
[[back|pass out]]]
(elseif: $gotKey2 is true)[[[Use Key #2|Take2]]?
[[back|pass out]]]
(else:)[This cabinet is locked. Need Key #2
[[back|pass out]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $cabinetSearch3 is true)[You've already searched this cabinet.
[[back|pass out]]]
(elseif: $gotSpecialKey1 is true)[[[Use Special Key #1|Take3]]?
[[back|pass out]]]
(elseif: $gotSpecialKey1 is false)[Can't open. Need Special Key #1.
[[back|pass out]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>You got Key #2!
{
(set: $gotKey2 to true)
(set: $cabinetSearch1 to true)
}
[[back|pass out]]
{<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Cabinet_Open.mp3" autoplay>}
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>You got revolver bullets and Special Key #3!
{
(set: $pickupBullets to true)
(set: $gotSpecialKey3 to true)
(set: $cabinetSearch2 to true)
}
[[back|pass out]]
{<audio src="https://sfxassets.yolasite.com/resources/Cabinet_Open.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>}
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>The doctor's head is in here! There's a number on his forhead. 26.
{
(set: $cabinetSearch3 to true)
(set: $gotComboNumber2 to true)
}
[[back|pass out]]
{<audio src="https://sfxassets.yolasite.com/resources/Cabinet_Open.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>}
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $gotKey3 is true)[You've cleared Hallway B. Head down to [[Hallway A|leave]], over to [[Hallway C|elevator]] or turn right into [[Hallway D|hallway2]].]
(else:)[The doctor falls down to the floor. (set: $hallwayDoctorDown to true)(set: $enemyCounter to false)[[Search the doctor|search the doctor]].[<audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>]](if: $gotKey3 is true)[There's nothing else.
[[back|Knock him away]]]
(else:)[You found Key #3!(set: $gotKey3 to true)(set: $HallwayB to true)
[[back|Knock him away]][<audio src="https://sfxassets.yolasite.com/resources/Clothes_Rustling.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>]](if: $gotComboNumber1 && $gotComboNumber2 && $gotComboNumber3 is false)[There's a gate in front of the elevator. It has a lock on it and needs a three number combination. You don't have the combination. You have to move down to [[Hallway A|leave]] or over to the right to [[Hallway D|hallway2]].<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>]
(elseif: $pickupRevolver && $pickupBullets || $gotShotgun is true)[You see the elevator. As you make your way to it a bunch of monsterous doctors wearing torn up white coats and blue suits rush towards you. You run down the hallway shooting them down one by one until they're all gone and reached the elevator.[[Use Combination?|Use Combination]][<audio src="https://sfxassets.yolasite.com/resources/Doctors.mp3" autoplay>]
[<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Shots.mp3" autoplay>]]
(else:)[You see the elevator. As you make your way to it a bunch of monsterous doctors wearing torn up white coats and blue suits rush towards you. You have no guns with ammo though and the doctors grab you, stick a needle into your neck and you [[pass out]].[<audio src="https://sfxassets.yolasite.com/resources/Empty.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Doctors.mp3" autoplay>][<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>]]
(elseif: $roomsChecked is false)[There's a gate in front of the elevator. It has a lock on it and needs a three number combination. You don't have the combination. Search the [[rooms]] down the other hallway.<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>](if: $PickupFlashlight is false)[It's too dark to see down Hallway C. You have to move down [[Hallway D|hallway2]] to the right.]
(else:)[As you make your way down Hallway C you notice an [[elevator]].]
<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>(if: $gotKey4 && $gotSpecialKey1 && $room132Checked && $room133Checked && $room134Checked && $drawerOneSearched && $drawerTwoSearched && $drawerThreeSearched is true)[You've cleared Hallway E.(set: $HallwayE to true)
[[leave the Hallway|Leave the room?]]]
(elseif: $rooms && $doctorsdown is true)[There are 3 doors. Which one will you enter?
[[Room 132]]
[[Room 133]]
[[Room 134]]
or [[head further down the hallway?|Leave the room?]][<audio src="https://sfxassets.yolasite.com/resources/Creepy_Wind.mp3" autoplay>]]
{
(elseif: $rooms && $ignoreItNode && $lookFurtherNode is false)[As you slowly make your way down the hallway you see a lot of clutter on the floor in front of you. There are broken window panes with glass shattered around them. Light is shining from the outside. It's dark and foggy out but you see what looks to be flashes of red light however you can't make out what they are. As you inch closer to the room doors the cold air from the windows fills the hallway. The sound of glass crackling gets louder by each step you take. Before you reach the doors a small glint farther ahead is revealed by the light. [[Look further]] or [[ignore it]].(set: $caught to false)(set: $rooms to true)[<audio src="https://sfxassets.yolasite.com/resources/Creepy_Wind.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Creepy_Wind_Music.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Glass_Crackling.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Notes.mp3" autoplay>
]]
}
(elseif: $caught is true)[The doctors in this hallway are still here and run towards you again. (set: $caught to false)
[[Use weapon|Use it]] or [[enter one of the rooms]].<audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>]
(else:)[Enter one of the doors(set: $caught to false)
[[Room 132]]
[[Room 133]]
[[Room 134]]
or [[head further down the hallway?|Leave the room?]][<audio src="https://sfxassets.yolasite.com/resources/Creepy_Wind.mp3" autoplay>]](if: $PickupMetalPipe || $pipeReacquired is true)[You already have a metal pipe.
{
(set: $counter to 7)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]
}
[[Use it]] or [[enter one of the rooms]]?]
(else:)[You've acquired the metal pipe!(set: $PickupMetalPipe to true)
{
(set: $counter to 7)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]
}
[[Use it]] or [[enter one of the rooms]]?[<audio src="https://sfxassets.yolasite.com/resources/Creepy_Wind.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Collected.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>(if: $caught is true)[You get caught by the doctors and they grab you, stick a needle in your neck and you [[pass out]].(set: $enemyCounter to false)[<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>(set: $needle to true)]]
(else:)[There are 3 doors. Which one will you enter?
[[Room 132]]
[[Room 133]]
[[Room 134]]
or [[head further down the hallway.|Leave the room?]](set: $enemyCounter to false)]
(elseif: $roomsChecked is true)[[[back|Leave the room?]]](if: $room132Checked is true)[You've already checked this room.
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>]]
(elseif: $doctorsdown is false)[There's a flashlight in here.(set: $PickupFlashlight to true)(set: $room132Checked to true)(set: $caught to true)
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Flashlight_Click.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>]]
(else:)[There's a flashlight in here.(set: $PickupFlashlight to true)(set: $room132Checked to true)
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Flashlight_Click.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $doctorsdown is false)[This door is stuck and won't budge.(set: $caught to true)(set: $room133Checked to true)
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(else:)[The door is stuck and won't budge.
[[back|enter one of the rooms]](set: $room133Checked to true)[<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]](if: $drawerOneSearched && $drawerTwoSearched && $drawerThreeSearched is true)[You've already checked the room.
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>][<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>]]
(elseif: $drawersDiscoverd is true)[You used Key #4. You've entered the large doctor's office. There are [[3 drawers]].(set: $room134Checked to true)[<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>][<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>]]
(elseif: $gotKey4 is true)[You used Key #4. You've entered a large doctor's office. It's really nasty in here. There are dirty wet towels on the table and the wallpaper is worn and pealing off all around the room. There are [[3 drawers]].(set: $room134Checked to true)[<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>][<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>]]
(elseif: $doctorsdown is false)[This door is locked. You need Key #4(set: $caught to true)
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(else:)[This door is locked. You need Key #4.
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]You see a metal pipe on a small wooden table at the end of the hallway. As you move towards the doors on the right you start to hear a banging noise behind you. You turn around a see two monsterous looking doctors burst through the building and run toward you.(set: $lookFurtherNode to true)
{
(set: $counter to 15)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]
}
[[Run and take the metal pipe]]
(if: $pickupRevolver is true)[[[Use Revolver|Use Revolver]]]
or [[enter one of the rooms]].
<audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Doctors_Banging.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>As you move towards the doors on the right you start to hear a banging noise behind you. You turn around a see two monsterous looking doctors burst through the building and run toward you. There are 3 doors. Which one will you enter?(set: $ignoreItNode to true)
{(set: $counter to 15)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]}
[[Room 132]]
[[Room 133]]
[[Room 134]]
<audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Doctors_Banging.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>(if: $doctorsdown is false)[You were able to fend off the doctors as they both fall down to the floor. [[Search both doctors]].(set: $doctorsdown to true)
<audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>]
(else:)[You were able to fend off the doctors as they both fall down to the floor. [[Search both doctors]]](if: $gotKey4 && $gotSpecialKey1 is true)[There's nothing else.
[[back|enter one of the rooms]]]
(else:)[You found Key #4 and Special Key #1!(set: $gotKey4 to true)(set: $gotSpecialKey1 to true)
[[back|enter one of the rooms]][<audio src="https://sfxassets.yolasite.com/resources/Clothes_Rustling.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>]](set: $drawersDiscovered to true)
[[Drawer 1]]
[[Drawer 2]]
[[Drawer 3]]
or [[head further down the hallway.|Leave the room?]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $drawerOneSearched is true)[You've already checked the drawer.
[[back|3 drawers]]]
(elseif: $gotSpecialKey3 is false)[Drawer is locked. Need Special Key #3. [[Leave the room?|enter one of the rooms]]
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(else:)[Drawer is locked. [[Use Special Key #3|Opened Drawer 1]]?
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $drawerTwoSearched is true)[You've already checked the drawer.
[[back|3 drawers]]]
(elseif: $gotKey5 is false)[Drawer is locked. Need Key #5. [[Leave the room?|enter one of the rooms]]
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(elseif: $gotKey5 is true)[Drawer is locked. [[Use Key #5|Opened Drawer 2]]?
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $drawerThreeSearched is true)[You've already checked the drawer.
[[back|3 drawers]]]
(elseif: $gotKey3 is false)[Drawer is locked. You need Key #3. [[Leave the room?|rooms]]
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(else:)[Drawer is locked. [[Use Key #3|Opened Drawer 3]]?
[[back|3 drawers]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $gotKey4 && $gotSpecialKey1 && $room132Checked && $room133Checked && $room134Checked && $drawerOneSearched && $drawerTwoSearched && $drawerThreeSearched is true)[Hallway E has been cleared. [Head back to [[Hallway D|hallway2]], move ahead and cut through to [[Hallway A|leave]] or [[check|enter one of the rooms]] the other doors.(set: $HallwayE to true)]]
(else:)[Head back to [[Hallway D|hallway2]], move ahead and cut through to [[Hallway A|leave]] or [[check|enter one of the rooms]] the other doors.]
<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>[There's a head inside with a number on its forehead. 16.
{
(set: $drawerOneSearched to true)
(set: $gotComboNumber1 to true)
}
[[back|3 drawers]]]
<audio src="https://sfxassets.yolasite.com/resources/Drawer_Open.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>You got Special Key #2!
[[back|3 drawers]]
(set: $gotSpecialKey2 to true)
(set: $drawerTwoSearched to true)
<audio src="https://sfxassets.yolasite.com/resources/Drawer_Open.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>[You've acquired a shotgun! It's fully loaded.
(set: $gotShotgun to true)
(set: $drawerThreeSearched to true)
[[back|3 drawers]]]
<audio src="https://sfxassets.yolasite.com/resources/Drawer_Open.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Collected.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(set: $room134Checked to true)
You were able to take down the doctors. Head to the [[elevator|elevator]], move ahead to the next [[hallway|leave]] or [[check|enter one of the rooms]] the other doors.
<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Shot.mp3" autoplay>You used the combination and the gate opened. [[Enter]] the elevator.<audio src="https://sfxassets.yolasite.com/resources/Unlock_Combo.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Gate_Opening.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Notes.mp3" autoplay>(set: $elevatorHallway to true)(set: $HallwayC to true)(if: $checkedCloset is true)[You've already checked the closet.
[[back|leave]]]
(elseif: $gotSpecialKey2 is false)[It's locked. You need Special Key #2
[[back|leave]][<audio src="https://sfxassets.yolasite.com/resources/Door_Locked.mp3" autoplay>]]
(elseif: $gotSpecialKey2 is true)[[[Use Special Key #2|Use key]]?
[[back|leave]]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>There's a head inside. It has a number on its forehead. 4. There's a flashlight in here, too.
[[back|leave]]
(set: $gotComboNumber3 to true)
(set: $PickupFlashlight to true)
(set: $checkedCloset to true)
(set: $HallwayF to true)
<audio src="https://sfxassets.yolasite.com/resources/Squeaky%20Door%20Close.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Keys.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>You remember that the receptionist told you that your spouse is on the top floor.
[[2nd Floor]]
[[3rd Floor]]
[[4th Floor]]
[[5th Floor]]Button doesn't work
[[back|Enter]]Button doesn't work
[[back|Enter]]Button doesn't work
[[back|Enter]]The elevator starts moving. The anticipation is nerve-racking. You got to get your spouse and get the hell out of this place. You have no clue as to why the hospital suddenly turned into a place full of maniac doctors trying to kill you.
The elevator stops and the door [[opens]].
<audio src="https://sfxassets.yolasite.com/resources/Elevator.mp3" autoplay>Down the hallway you see light coming from a door. You hear screaming. You recognize the voice. That's your spouse. You make you way to the front of the room but all you see it white light inside but still hear screaming. Your spouse is in trouble and all you can think of doing is [[blindly attack]].
<audio src="https://sfxassets.yolasite.com/resources/Female_Scream.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Dark_Ambient_Music.mp3" autoplay>You blindly attack into the [[white light]].
<audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Falling.mp3" autoplay>You blindly fire into the [[white light]].
<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Shot.mp3" autoplay>The white light suddenly disipates. Your spouse is laying on the floor of a bathroom injured by your actions. Unable to comprehend what you have done you drop to your knees and can't move. Two hospital doctors grab you from behind and take you away. (if: $medicalFile is true)[But not before you get a glance at the mirror inside the bathroom. You face is the same one from the picture in the medical file.] Still in a state of shock you don't put up any resistance. The doctor takes you to the elevator back to the [[first floor]].
<audio src="https://sfxassets.yolasite.com/resources/Disturbing_Music.mp3" autoplay>The door opens and you look in front and see a hallway full of dead doctors and policemen. As the doctors drag you down the hall you notice that the rooms are not doctor's offices. They're cells. The doctors take you [[outside]].
<audio src="https://sfxassets.yolasite.com/resources/Disturbing_Music.mp3" autoplay>(if: $pickupRevolver && $pickupBullets || $gotShotgun is false)[[[Use Metal Pipe|Use metal pipe]]]
(else:)[[[Use Weapon|Use Weapon]]]
(elseif: $PickupMetalPipe && $pipeReacquired || $pickupRevolver && $pickupBullets || $gotShotgun is true)
[[[Use Weapon?|Use Weapon]]
[[Use Metal Pipe?|Use metal pipe]]]
(elseif: $PickupMetalPipe || $pipeReacquired || $pickupRevolver || $gotShotgun is false)[You have no weapon though and a doctor comes from around the corner, sticks a needle into your neck and you [[pass out]].(set: $needle to true)[<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>]]The doctor sticks a needle into your neck and you [[pass out]].
(set: $PickupMetalPipe to false)
(set: $pipeReacquired to false)
(set: $pickupRevolver to false)
(set: $needle to true)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>(if: $PickupMetalPipe is true)[Metal Pipe]
(else:)[(Empty Slot)]
(if: $pipeReaquired is true)[Metal Pipe]
(else:)[(Empty Slot)]
(if: $pickupRevolver is true)[Revolver]
(else:)[(Empty Slot)]
(if: $gotShotgun is true)[Shotgun]
(else:)[(Empty Slot)]
(link-goto: "back", (history:)'s last)(if: $gotKey1 is true)[>Key #1]
(else:)[(Empty Slot)]
(if: $gotKey2 is true)[>Key #2]
(else:)[(Empty Slot)]
(if: $gotKey3 is true)[>Key #3]
(else:)[(Empty Slot)]
(if: $gotKey4 is true)[>Key #4]
(else:)[(Empty Slot)]
(if: $gotKey5 is true)[>Key #5]
(else:)[(Empty Slot)]
(if: $gotSpecialKey1 is true)[>Special Key #1]
(else:)[(Empty Slot)]
(if: $gotSpecialKey2 is true)[>Special Key #2]
(else:)[(Empty Slot)]
(if: $gotSpecialKey3 is true)[>Special Key #3]
(else:)[(Empty Slot)]
(if: $pickupBullets is true)[>Revolver Bullets]
(else:)[(Empty Slot)]
(if: $PickupFlashlight is true)[>Flashlight]
(else:)[(Empty Slot)]
(if: $PickupMetalPipe || $pipeReacquired is true)[>Metal Pipe]
(link-goto: "back", (history:)'s last){(align: "===>")[[[Inventory|Inventory]]]
(if: not ((passage:)'s tags contains "Inventory"))[(set: $lastPassage to (passage:)'s name)]}
[[Weapons]]
[[Items]]
[[Notes]]
[[Map]]
(link-goto: "back", $lastPassage)(if: $gotComboNumber1 is true)[>You found a doctor's head with the number 16 written on its forehead]
(else:)[(Empty Line)]
(if: $gotComboNumber2 is true)[>You found a doctor's head with the number 26 written on its forehead]
(else:)[(Empty Line)]
(if: $gotComboNumber3 is true)[>You found a doctor's head with the number 4 written on its forehead]
(else:)[(Empty Line)]
(if: $medicalFile is true)[>You found a Medical File attached to a picture labeled JP.]
(else:)[(Empty Line)]
(if: $pills is true)[You found a bottle of pills labeled JP.]
(else:)[(Empty Line)]
(if: $rooms is true)[>There were flashes of red light coming from outside the windows]
(else:)[(Empty Line)]
(if: $elevatorHallway is true)[>There were monsterous looking doctors wearing blue suits]
(else:)[(Empty Line)]
(link-goto: "back", (history:)'s last)(if: $pickupBullets is false)[You have no bullets for the revolver. The doctors grab you, stick a needle in your neck and you [[pass out]].[<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>]]
(else:)[You were able to fend off the doctors as they both fall down to the floor. [[Search both doctors]].(set: $doctorsdown to true)[<audio src="https://sfxassets.yolasite.com/resources/Revolver.mp3" autoplay>]](if: $HallwayF is true)[You've cleared Hallway F.
[[Turn back|leave]]]
(if: $gotShotgun || $pickupRevolver is false)[As you make your way down the hallway the flashlight starts to dim down until it stops working. All of a sudden all the doors in the hallway start banging. You run foward until a bright light shines in your eyes. You can't see what's in front of you. You have to [[turn back|Caught]].<audio src="https://sfxassets.yolasite.com/resources/Doctors_Banging.mp3" autoplay>]
(elseif: $hallwayFDoctorDown && $hallwayFCaught is false)[As you make your way down the hallway the flashlight starts to dim down until it stops working. All of a sudden all the doors in the hallway start banging. You run foward until a bright light shines in your eyes. You can't see what's in front of you.
[[Shoot towards the light]]<audio src="https://sfxassets.yolasite.com/resources/Doctors_Banging.mp3" autoplay>]
(elseif: $hallwayFDoctorDown || $hallwayFCaught is true)[Head down to [[Hallway F|Move ahead]]
[[Turn back|leave]]][You get caught by the doctors and they grab you, stick a needle in your neck and you [[pass out]].(set: $needle to true)]
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>Surrounding the building are cop cars with their red siren lights flashing. The policemen take you away from the doctors and place you into their car. As it drives away you look outside the car window and see a sign.
Stillwater Psychiatric Facility
(set: $counter to 13)
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "The End")]
(replace: ?amount)[$counter]]
<audio src="https://sfxassets.yolasite.com/resources/Disturbing_Music.mp3" autoplay>Entering the room you smell something disgusting. It's coming from a closet. [[Open it?|Open it]]
[[back|leave]]
<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>(if: $gotShotgun is true)[It becomes pitch black and you can't see a thing.
[[Hit the flashlight]]
[[Turn back|Caught]][<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Shot.mp3" autoplay>]]
(else:)[It becomes pitch black and you can't see a thing.
[[Hit the flashlight]]
[[Turn back|Caught]][<audio src="https://sfxassets.yolasite.com/resources/Revolver.mp3" autoplay>]]Two doctors grab you from behind! They stick a needle in you neck and you [[pass out]]!(set: $hallwayFCaught to true)(set: $needle to true)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Jump_Scare.mp3" autoplay>After a couple of hits it starts to turn back on and you [[shine the light around]].
<audio src="https://sfxassets.yolasite.com/resources/Hit_Flashlight.mp3" autoplay>(if: $PickupMetalPipe || $pipeReaquired || $gotShotgun || $pickupRevolver is false)[Another doctor is right at you face and catches you off guard. You have no way to defend yourself and the Doctor stick a needle in your neck and you [[pass out]].]
(else:)[Another doctor is right at you face! The doctor grabs at you and tries to stick a needle in your neck!
{(set: $counter to 8)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up")]
(replace: ?amount)[$counter]]}
[[Use Weapon|CaughtII]]
[[Try to Escape|Try to Escape 3]]]
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>You grab the needle, use it, and the doctor passes out.
[[Search the doctor|HallwayDoctor1]](set: $hallwayFDoctorDown to true)(set: $enemyCounter to false)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Passed_Out.mp3" autoplay>You found a bottle of pills labeled JP.(set: $pills to true)
[[Move ahead|Move ahead]]
<audio src="https://sfxassets.yolasite.com/resources/Pill_Shake.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Notes.mp3" autoplay>[You make your way to a nearby door. [[Open it?|Closet Room]]]
[[back|leave]](if: $HallwayD is true)[You've cleared Hallway D. Head back to [[Hallway C|hallway]] or [[move to Hallway E|rooms]]]
(else:)[As you make you way through the Hallway D to the right all the lights suddenly turn back on. You continue to walk [[forward]].[<audio src="https://sfxassets.yolasite.com/resources/Lights_On.mp3" autoplay>][<audio src="https://sfxassets.yolasite.com/resources/Light_Bulb_Buzz.mp3" autoplay>]](if: $forward && $walkForward && $PickupMetalPipe && $rooms is true)[The creepy doctor is still there holding the axe.
[[[Throw Metal Pipe at the Doctor|Throw Metal Pipe]]]]
(else:)[A creepy doctor holding an axe appears and stands in the middle of the hallway.(set: $forward to true)
(if: $PickupFlashlight is true)[[[Throw Flashlight at the Doctor|Throw Flashlight]]
(if: $PickupMetalPipe is true)[[[Throw Metal Pipe at the Doctor|Throw Metal Pipe]]]]]
[[Walk forward]]
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>Nothing happens. (set: $PickupMetalPipe to false)(set: $threwMetalPipe to true)(set: $pipeReacquired to false)(set: $walkForward to true)
[[back|forward]]
<audio src="https://sfxassets.yolasite.com/resources/Metal_Pipe_Falling.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Attack.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>(if: $threwMetalPipe is true)[The doctor doesn't move an inch and is just standing still as you get closer.(set: $walkForward to true)
[[[Grab the Metal Pipe you threw|Grab the Metal Pipe you threw]]
Try to walk past the doctor and into [[Hallway E|rooms]]]]
(elseif: $threwFlashlight is true)[The doctor doesn't move an inch and is just standing still as you get closer.(set: $walkForward to true)
[[[Grab the Flashlight you threw|Grab the Flashlight you threw]]
Try to walk past the doctor and into [[Hallway E|rooms]]]]
(else:)[The doctor stares at you.(set: $walkForward to true)
[[Hit the Doctor]]
Try to walk past the Doctor and into [[Hallway E|rooms]]]
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>Nothing happens.
[[back|forward]]
<audio src="https://sfxassets.yolasite.com/resources/Revolver.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>Nothing happens.
[back|[[forward]]
<audio src="https://sfxassets.yolasite.com/resources/Shotgun_Shot.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>Nothing happens.
[[back|forward]]
<audio src="https://sfxassets.yolasite.com/resources/Revolver.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>The doctor stares at you.
[[Hit the Doctor]]
Try to walk past the Doctor and into [[Hallway E|rooms]]
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>(if: $PickupMetalPipe is false)[The doctor grabs at you and tries to pull you away.
{
(set: $counter to 7)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up II")]
(replace: ?amount)[$counter]]
}
[[Fight the Doctor|Fight for the Metal Pipe]]
[[Try to escape|Escape Hallway Doctor]]]
(else:)[The doctor grabs your metal pipe!
{
(set: $counter to 7)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up II")]
(replace: ?amount)[$counter]]
}
[[Fight for the Metal Pipe]]
[[Try to escape|Escape Hallway Doctor]]]
<audio src="https://sfxassets.yolasite.com/resources/Jump_Scare.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>(if: $HallwayD is true)[There's some rooms up ahead in Hallway E.
[[Move up|rooms]]
[[Turn back|hallway2]]]
(else:)[No it's not the axe. It's a medical file attached to with a picture of someone. The picture is labeled JP.(set: $medicalFile to true)(set: $HallwayD to true)
There's some rooms up ahead in hallway E.
[[Move up|rooms]]
[[Turn back|hallway2]][<audio src="https://sfxassets.yolasite.com/resources/Notes.mp3" autoplay>]]You couldn't get away. The doctor grabs you, sticks a needle in your neck and you [[pass out]].
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>The doctor takes away the Metal Pipe, stick a needle in your neck and you [[pass out|pass out]].(set: $needle to true)(set: $PickupMetalPipe to false)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>The doctor disappears and the lights shut off again. There's something on the floor. Is it the axe? [[Check it.|HallwayDoctor2]](set: $hallway2doctor to true)(set: $enemyEncounter to false)Hallway to the [[left|hallway1]]
Hallway to the [[right|leave]]
[[turn back|rooms]]The doctor avoids your attack, sticks a needle in your neck and you [[pass out]].
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>(if: $HallwayA is false)[Hallway A: Not Cleared]
(else:)[Hallway A: Cleared!]
(if: $HallwayB is false)[Hallway B: Not Cleared]
(else:)[Hallway B: Cleared!]
(if: $HallwayC is false)[Hallway C: Not Cleared]
(else:)[Hallway C: Cleared!]
(if: $HallwayD is false)[Hallway D: Not Cleared]
(else:)[Hallway D: Cleared!]
(if: $HallwayE is false)[Hallway E: Not Cleared]
(else:)[Hallway E: Cleared!]
(if: $HallwayF is false)[Hallway F: Not Cleared]
(else:)[Hallway F: Cleared!]
(link-goto: "back", (history:)'s last)It’s a pleasant summer afternoon. A ray of sunshine is hitting the blinds as you sit in your favorite chair in the living room reading the last chapters of a book you’ve invested a lot of time in. The phone rings. Suddenly this pleasant moment becomes a dark and gloomy one as the person on the other line informs you that your spouse has been involved in a horrific car accident. Getting up in a panic and readying yourself for a quick exit out of the house you notice the front door is already open. Unconcerned for the open door and more for you spouse in peril you sprint to the car and hightail it to the [[hospital|Waiting Game]].
<audio src="https://sfxassets.yolasite.com/resources/Phone_Vibrate.mp3" autoplay>(set: $counter to 3)
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Main Menu")]
(replace: ?amount)[$counter]]Nothing happens.(set: $PickupFlashlight to false)(set: $threwFlashlight to true)(set: $walkForward to true)
[[back|forward]]
<audio src="https://sfxassets.yolasite.com/resources/Throw_Flashlight.mp3
" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>The doctor stares at you.
[[Hit the Doctor|Hit Doctor Flashlight]]
Try to walk past the Doctor and into [[Hallway E|rooms]]
<audio src="https://sfxassets.yolasite.com/resources/Suspense_Music.mp3" autoplay>The doctor grabs your flashlight!
{
(set: $counter to 7)
You have |amount>[$counter] seconds left!
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Times Up II")]
(replace: ?amount)[$counter]]
}
[[Fight for the Flashlight]]
[[Try to escape|Escape Hallway Doctor]]
<audio src="https://sfxassets.yolasite.com/resources/Jump_Scare.mp3" autoplay><audio src="https://sfxassets.yolasite.com/resources/Doctor.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Impending_Doom.mp3" autoplay>The doctor takes away the Flashlight, stick a needle in your neck and you [[pass out|pass out]].(set: $needle to true)(set: $PickupFlashlight to false)
<audio src="https://sfxassets.yolasite.com/resources/Doctor_Roar.mp3" autoplay>
<audio src="https://sfxassets.yolasite.com/resources/Male_Player_in_Pain.mp3" autoplay>