(set: $lightOn to false)
(set: $lightState to 0)
(set: $attitudeClinical to 0)
(set: $attitudeUncomfortable to 0)
(set: $attitudeSympathetic to 0)
(set: $attitudeApathetic to 0)
(set: $currentAttitude to "Apathetic")
(set: $blueVisit to 0)
(set: $redVisit to 0)
(set: $greenVisit to 0)
(set: $yellowVisit to 0)
(set: $orangeVisit to 0)The room is plain and utilitarian. She hasn't gotten permission to put up decorations, they often get in the way. It is rare for a room to look any different. Pale light drifts in from the window, barred for safety.
She lies on the cot. She is asleep. She has not woken up since the day before yesterday. A machine pulses soporifically next to her.
The light is (text-color:green)[[green->Machine Light]].
Your headset sits on your lap. A broad, flat wire plugs into the machine.
[[Look around.]]
[[Put on headset.]]
[[Leave.]]
(track: 'main', 'loop', true)
(track: 'main', 'play')
(set:$lightOn to true)
(set:$lightState to 0)The room is sparse, lacking any proper decoration. The curtains on the window are drawn open, although the glass is frosted, obscuring the outside. The concrete walls make you feel (cycling-link: 2bind $roomVibe, "Nothing", "Uneasy", "Professional", "Sympathetic").
{(live: 1s)[
(if: $roomVibe is "Uneasy")[[[You shift uncomfortably->Start Page]]]
(else-if: $roomVibe is "Professional")[[[Back to work.->Start Page]]]
(else-if: $roomVibe is "Sympathetic")[[[Can't leave her waiting.->Start Page]]]
(else:)[[[She's still asleep->Start Page]]]
]}The headset slips on easily. The opaque visor blocks any line of sight. You can feel the coolness of the needles as they gently jab you. Cold, thick fluid begins to course through you. You take a breath and relax. You feel your consciousness begin to slip, as the visor pulses a slow, rhythmic light[[...->Nexus]]
(group: 'playing', 'stop')
(if: $roomVibe is "Uneasy")[(set: $attitudeUncomfortable to 1)(set: $currentAttitude to "Uncomfortable")]
(else-if: $roomVibe is "Professional")[(set: $attitudeClinical to 1)(set: $currentAttitude to "Clinical")]
(else-if: $roomVibe is "Sympathetic")[(set: $attitudeSympathetic to 1)(set: $currentAttitude to "Sympathetic")]
(else:)[(set: $attitudeApathetic to 1)(set: $currentAttitude to "Apathetic")]The door is locked from the outside. Your bag sits neatly next to it. Your laptop sits snugly in its case, and your scarf peeks surreptitiously out from the back.
It is cold this time of year.
She made it for you, once, when she was still herself.
You cannot leave.
[[Go back.->Start Page]]The machine reads normal. Her mind is still active. While you are under, you can monitor this light. A thick gray fluid pumps through the machine into the diodes connected to her head. The same fluid pulses through your headset.
[[Back.->Start Page]]You find yourself adrift, your vision hazing over as you focus on what is around you. It is dark here, and there are faint motes of light glittering all around you, each sourced from a small candle floating through the blackness on little paper boats made from weathered papyrus sheets. They float on [[dark waves of no true color->waves]] that yet sound distinctly like water. You settle down near the surface of the water, and see the boats bump up against the dock you now stand on. A single lamppost lights the lacquered gray wood, immaculate and untarnished. A [[bench]] rests under the lamppost, and in the distance, (text-colour:blue)[[blue]], (text-colour:green)[[green]], (text-colour:red)[[red]], (text-colour:yellow)[[yellow]], and (text-colour:orange)[[orange]]<!--, (text-colour:purple)[[purple]], (text-colour:navy)[[indigo]], (text-colour:magenta)[[pink]], (text-colour:#ffe8cc)[[pale]], and (text-colour:#cc5de8)+(text-style:"outline")[[ultraviolet]]--> lights each illuminate a decorated doorway.
You feel your temples throb here. If you are done, you can [[decide->fluid]] to see the (text-color:gray)[Fluid Door].
(track: 'nexus', 'loop', true)
(track: 'nexus', 'play')The waves lap against the side of the dock here, a blackness like the dark that surrounds here. It is not the dark of water at night, but a strange clearness, as if the water itself was black, yet transparent. It is not cold here, and there is no wind. The water has no temperature. (text-colour:black)|void>[(link:"It seems so inviting.")[(t8n:"dissolve")(show:?suicide)]](enchant:?void, (hover-style:(text-colour:#060606)))
[[Back->Nexus]]
|suicide)[The waters may seem inviting, but you know of this. Psychoaether, they call it. Gray matter cast into a false reality. It would be suicide to submerge completely.]
(text-colour:black)|dissolute>[(link:"Dive in anyway.")[(t8n:"dissolve")(show:?confirm)]](enchant:?dissolute, (hover-style:(text-color:#060606)))
|confirm)[Are you sure?]
|confirm)[[[Yes!->suicide]]]
|confirm)[[[No.->Nexus]]]You take a minute to sit on the bench. It is a park bench, with black metal in swooping curls flanking the sunbleached gray wood. It is dry to the touch, as if it had been resting in a park outside in the sun rather than in the dark near a dock.
From here, you watch the substanceless water rock the boatborne candles gently, the water surging with a rhythmic, gentle wave. The boats never get close enough to the dock to touch, but you are sure the paper is fragile enough that it would disintegrate if you touched it, despite the mild roughness of the water.
You feel (cycling-link: 2bind $dockVibe, "Nothing", "Nervous", "Professional", "Relaxed").
(link: "Back.")[{
(if: $dockVibe is "Nervous")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $dockVibe is "Professional")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $dockVibe is "Relaxed")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"Nexus")]You approach the blue door. The light here is a soft aquamarine, softened further by the frosting of the bulb. The door has a sweeping filigree design, inlaid with [[mother of pearl->pearl]] and silver. The wood of the door shows cracks in the azure paint, revealing more of the pale wood beneath. It has clearly been well used, and weatherd over time, although there is no weather here.
[[Open.->blue1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]You approach the red door. The light here is like a darkroom, drowning out all colors but the reds and blacks of the door. It bears straight, machine-precise square carvings along its [[surface]], and there is a slight sheen to the material, almost like metal but not quite. The squares compress down in a fractal pattern until you can barely make out the shapes in the middle. You can almost feel a pulsing from the brass knob, as if the door is breathing. Almost.
[[Open.->red1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]You approach the yellow door. The light here is a lazy, pallid mustard, like a moth lazily fluttering around a lamp. The door and surrounding area washes out in sepia yellow, and the door appears like a honeyed lethargy, crystalized and seeping, warped and brittle to the touch. the light glitters off, the [[perfect dripping hexagons]] like combs made from wood grain.
[[Open.->yellow1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]
[[Open.->purple1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]
[[Open.->indigo1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]You approach the orange door. The light here is a sunset bright on closer inspection, pooling with purples and violets and blood orange in a wonderful blending of colors. The door is a smooth texture, not a blemish on it, made of some kind of reflective metal. Just under the surface, swirling [[oils]] meld and blend into shades and hues and tints like a beautiful pallet of ink. You are mesmerized by this motion, and shake yourself back to reality when you see the knob made from polished walnut wood, a jarring disruption from the psychedelic lava-lamp swirl of the door.
[[Open.->orange1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]
[[Open.->pink1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]
[[Open.->ultraviolet1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]You approach the green door. The light here is a gentle, lush viridian, that seeps into the cracks and gaps in the concrete door. The face of the door is coated in a dappling of moss, and [[ferns]] sprout from within the gaps. They run heavy with droplets of rainwater and dew, and trickles of water run down from the cracks like tears staining the moss.
[[Open.->green1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]
[[Open.->pale1]]
[[Back.->Nexus]]
(unless: (track: 'nexus', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'nexus', 'play')
(track: 'nexus', 'loop', true)
]You squint, and focus on the empty space in the middle of the dock. The water surges up into the space, and forms a wavering doorway of now gray water, flowing with what appears to be television static. The taste of metal and chemicals fills the air here. Once you pass through this, you cannot come back. Turning away will destroy the door until again you focus.
[[Open.->fluid1]]
[[Back->Nexus]]main: ./audio/music/main.mp3
nexus: ./audio/music/nexus.mp3
blue: ./audio/music/blue.mp3
red: ./audio/music/red.mp3
yellow: ./audio/music/yellow.mp3
orange: ./audio/music/orange.mp3
green: ./audio/music/green.mp3
end: ./audio/music/end.mp3
#[[Somnograph->Start Page]](text-colour:blue)[She] loved nacre. Said (text-colour:blue)[she]'d find shells on the beach and collect them, make jewelry out of them with opals, even fake ones when (text-colour:blue)[she] was a kid.
[[Back.->blue]]{{(if:$attitudeClinical > $attitudeSympathetic and $attitudeClinical > $attitudeUncomfortable and $attitudeClinical > $attitudeApathetic)[(set:$currentAttitude to "Clinical")]
(else-if:$attitudeSympathetic > $attitudeClinical and $attitudeSympathetic > $attitudeUncomfortable and $attitudeSympathetic > $attitudeApathetic)[(set:$currentAttitude to "Sympathetic")]
(else-if:$attitudeUncomfortable > $attitudeClinical and $attitudeUncomfortable > $attitudeSympathetic and $attitudeUncomfortable > $attitudeApathetic)[(set:$currentAttitude to "Uncomfortable")]
(else:)[(set: $currentAttitude to "Apathetic")]}
{(if:$CurrentAttitude is "Clinical")[(enchant: ?Link, (hover-style:(text-color:gray)))]
(else-if:$currentAttitude is "Sympathetic")[(enchant: ?Link, (hover-style:(text-color:white)))]
(else-if:$currentAttitude is "Uncomfortable")[(enchant: ?Link, (hover-style:(text-color:purple)))]
(else:)[(enchant: ?Link, (hover-style:(text-colour:#495057)))]}}(text-color:blue)[The smell of sea salt hits you like walking into an old friend. The door on this side is free-standing, amidst the rocky bluffs of a cliffside beach. The sky is gray here, and although no clouds form above, there is a light drizzle and a sea breeze blowing in. Out to sea there are boats, each seeming to be clipped from a magazine or newspaper, standing upright and always facing towards you. The] [[beach]] (text-color:blue)[down below is covered in oysters and mussels, each pried open when it washes up from the waves. They are pushed aside by sand dollars the size of stopsigns as they lethargically drift in and out of the surf. You spot a] [[dive shack]] (text-color:blue)[standing alone on the silty beach not far from your vantage atop the bluffs. Looking back, you see a plain field of craggy stone, in which] [[tide pools]] (text-color:blue)[rest despite their distance from the water. Each pool contains a single crustacean not unlike a hermit crab, wearing discarded paper snowcone cups, sticky with syrups of pink and blue and white.]
[[The Door.->blue]]
(unless: (track: 'blue', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'blue', 'play')
(track: 'blue', 'loop')
](text-color:red)[The air in here is heavy and sticky with humidity and feelings. You stand in a large empty room, the perimeter sprinkled with tables. The west and southern walls are dominated by enormous glass sliding doors, etched faintly with] [[words]](text-color:red)[, that lead to] [[balconies]] (text-color:red)[outside. Every so often, the room jitters, like a frame of the world has been skipped or lost. It is hard to see in here, as if the air itself is fogged over with emotion. There are no people in here, but across the open wooden area likely reserved for mingling or dancing, great] [[stone wheels]] (text-color:red)[spin and turn in place, in a strange hypnotic gyroscopic precession. Every time you look back, it seems as if the stones have changed position, if only slightly. Notions pool on the slick hardwood floor here, like drops of water or sweat. It is hard, but not impossible, to breathe.]
[[The Door.->red]]
(unless: (track: 'red', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'red', 'play')
(track: 'red', 'loop')
](text-colour:red)[She] used to dance and dance and (text-colour:red)[she] felt so ''strongly'' all the time (text-color:red)[she] would move to exorcise her frustration and her happiness and her tears and her passion and her passion and her passion and her (text-color:red)''//passion//''
[[//and her passion//->red]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.(text-color:green)[You stand on a train platform at dusk, the sun sinking below the horizon so close a million miles away. It is raining here, a gentle drizzle that dapples you with droplets that only run when they get too big. Ten feet away from you, the rain falls harder, a patter like a mouse on a drum. No matter how far you walk the heavy rain is always ten feet from you. Subway cars run across the tracks every so often, even though the platform is open air. Crude] [[figures made from glass]] (text-color:green)[sway gently in the rain, their sharp-pointed arms and legs scrape against the concrete of the platform, creating a harmonious ringing sound as the glass resonates. There is a blinking yellow light illuminating an] [[overhang]](text-color:green)[. One of the ][[trains]] (text-color:green)[near the platform has stopped, the doors open, light spilling from inside.]
[[The Door.->green]]
(unless: (track: 'green', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'green', 'play')
(track: 'green', 'loop')
](text-color:orange)[The hillside now rolls out before you, endless and forever a grassy expanse of picturesque greens, dotted with] [[picnickers carved from plastic]](text-color:orange)[. The sun is low here, not quite dusk but a perpetual sunset, bathing the world in its red and yellow and orange and violet hues. The light swirls together with the clouds that drift past, making strange figures that dance in the sky, never quite the shape of people, always too long or too many limbs or some other deformity. There is an] [[easel]] (text-color:orange)[propped up near you, a kit of paints dripping haphazardly from a toolbox near its foot. You see that occasionally, there are small] [[manholes]] (text-color:orange)[on top of some of the hills, disrupting the natural feeling of the endless expanse.]
[[The Door.->orange]]
(unless: (track: 'orange', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'orange', 'play')
(track: 'orange', 'loop')
]Double-click this passage to edit it.(text-color:yellow)[You stand now in a living room, the walls draped with tapestries and rugs, each seeming to drip and flow and pool on the ground like slowly melting wax. This is not her living room, you are sure of it. A carved wooden] [[mannequin]] (text-color:yellow)[sits on the couch, one leg outstretched, the other foot resting on the cushion. The arms drape languidly over the sides, and it rests sixty feet away from a small] [[television]] (text-color:yellow)[throbbing and pulsing slowly with muted colors. You see through the glass back doors a set of] [[apiaries]] (text-color:yellow)[in the backyard, and from this raised vantage, see the wood fences stretch in perfect fenced-off empty lawn squares for miles and miles.]
[[The Door.->yellow]]
(unless: (track: 'yellow', 'isplaying'))[
(group: 'playing', 'stop')
(track: 'yellow', 'play')
(track: 'yellow', 'loop')
]The water surges up around you as you pass through, and you feel your mind quake and ripple as the chemical taste grows more intense. Everything fades to static[[...->end1]]
(set:$lightOn to false)
(group: 'playing', 'stop')I dive in, knowing full well the consequences. Procedure be damned! We will mix and we will merge and become dissolute and so so so much happier together this I know and we will be together forever in our own one-two mind until until until until they come and tear us apart to kill us both in one final sharp comforting stab of (text-color:red)[[ecstasy->credits]]
#(text-color:white)[(link-reveal:"Somnograph")[(restart:)]]
Made by Willow Tschudy.
Music by (link-reveal:"The Caretakers")[(open-url:"https://jordankeuring.bandcamp.com/album/nowhere-at-the-millennium-of-space")]
(group: 'playing', 'stop')
(track: 'main', 'play')
(track: 'main', 'loop')
(set: $lightState to 0)
(set: $lightOn to false)
(set: $attitudeClinical to 0)
(set: $attitudeUncomfortable to 0)
(set: $attitudeSympathetic to 0)
(set: $attitudeApathetic to 0)
(set: $currentAttitude to "Apathetic")
(set: $blueVisit to 0)
(set: $redVisit to 0)
(set: $greenVisit to 0)
(set: $yellowVisit to 0)
(set: $orangeVisit to 0)
{(if: $lightOn)[
(if:$lightState is <= 0)[(text-color:green)[[Check Light.]]]
(else-if:$lightState <= 2)[(text-color:lime)[[Check Light.]]]
(else-if:$lightState <= 4)[(text-color:yellow)[[Check Light.]]]
(else-if:$lightState <= 6)[(text-color:orange)[[Check Light.]]]
(else-if:$lightState <= 8)[(text-color:red)[[Check Light.]]]
(else-if:$lightState <=10)[(text-color:white)[[Check Light.]]]]}{(if: $lightState is 0)[(text-color:green)[The light is green.]]
(else-if: $lightState <= 2)[(text-color:lime)[The light is a lime-green.]]
(else-if: $lightState <= 4)[(text-color:yellow)[The light is yellow.]]
(else-if: $lightState <= 6)[(text-color:orange)[The light is orange. Be careful.]]
(else-if: $lightState <= 8)[(text-color:red)[The light is red. It is dangerous to keep being here.]]
(else:)[(text-color:white)[The light has gone out.]]
}
(link-undo:"Back.")Double-click this passage to edit it.|beach)[(text-color:blue)[You wander down to the beach of silt and sand, avoiding the oysters and sand dollars as you go. You stand in the tide, watching the ocean roil and surge far out to sea.]
She tells you about her childhood, how she would spend it at the beach, although where was never clear. She tells you of the boardwalk, and the waves and the shellfish that would wash up, and how much she loved being here, staying with her aunt and dad over the summers. He would always visit her in the summer, she tells you, so he could celebrate her birthday. It was really important to them, she says, and there is a distant look in her eyes as she remembers why that was.
{(if: $currentAttitude is "Clinical")[You lean back in your chair and write this down. Clearly this memory is poisoned by something, be it her relationship with her father, or something else you are unsure of. She stares wistfully from your office, lost in the reverie of memory.]
(if: $currentAttitude is "Uncomfortable")[You're not sure why she would tell you all that. Maybe a moment of oversharing, or maybe she just feels comfortable around you. You feel nervous. You hardly know her, and she's sharing about her childhood? You suppose that's normal for friends, you guess.]
(if: $currentAttitude is "Sympathetic")[You remember visiting this beach with her once, after she had grown up. Her father nor aunt lived there anymore, but she said she still had fun there, collecting shells for her jewelry making and eating snow cones from the boardwalk. She used to love it out there, despite everything.]}
{(set: $blueVisit to 1)
(set: $lightState to $lightState + 2)
The light flashes.}
[[Back.->blue1]]
]
|visitedB)[[[You have already seen the beach. You cannot go back.->blue1]]]
(if: $blueVisit is 0)[(show:?beach)]
(else:)[(show:?visitedB)](text-color: blue)[The dive shack is empty of people, but packed to the brim with equipment and paraphernalia, although you can tell it has seen better days. The wood of the doors is starting to lose its paint, and the dive equipment would need serious repair to work again. In the back, though, you see the distinct shine of] [[sliding automatic doors...->bg-transition]]
[[Back.->blue1]](text-color:blue)[Approaching the tide pools, the little crustaceans pull back into their carnival-coated shells. You look out across the stone bluffs, and see tide pools not unlike these as far as the eye can see. Bending down to examine a pool closer, you see the crab begin to hop from foot to foot, performing some kind of dance. You almost feel like you can see desperate exertion in its eyes, as if it dances solely for your amusement, and dreads to think of what would happen if you were not entertained. The little crab makes you feel] (cycling-link: 2bind $blueVibe, "Nothing", "Sad", "Intrigued", "Empathetic")(text-color:blue)[.]
(link: "Back.")[{
(if: $blueVibe is "Sad")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $blueVibe is "Intrigued")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $blueVibe is "Empathetic")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"blue1")]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.(text-color:red)[The words here all seem meaningless, swooping nonsense words that only serve to distort slightly the view outside. It is dark out there, and only the glittering stars that dance hand-in-hand in a ring illuminate faintly the surrounding countryside, no moon in sight. And yet, a faint orange light from some far off building or sunset or fire makes the words dance in the] [[wonderful hues of the transient hours...->ro-transition]]
[[Back.->red1]]|balcony)[(text-color:red)[You step outside into the night. The air is cool out here, and you can feel the emotions from inside spilling out here through the door. You can see a beach far below in the distance, but, you think, not //the// beach. Cigarette smoke billows from over the edge, though no one is here but you.]
She turns a reddish shade when she tells you of her cousin's wedding, though from rage or embarrassment you cannot tell. She talks about how lonely she felt there, how much she did not feel she fit in. She remembers drinking champagne and eating hors d'oeuvres and feeling like she did not belong. Her father, of course, was not there, then. Her sister seemed concerned, but she tells you she told her not to worry. She danced so intensely that night, she snapped the heel off her shoe. She recalls crying on the balcony afterwards, even though everyone seemed sympathetic enough.
{(if: $currentAttitude is "Clinical")[Obviously, she is depressed. Some event in her past, or is it clinical? Strong connection to her father, rarely mentions her mother. Absent? You scribble this in your notebook. You can see the emotions of that night, anger and sadness still leaving scars on her now. Of course it would be here. Of course it would.]
(if: $currentAttitude is "Uncomfortable")[She told you this over drinks one night. You're not even sure why you went, to be honest. Was it for the free alcohol? You remember her sinking into her cocktail after that, and the last time you saw her that night was when she slunk off to the dance floor.]
(if: $currentAttitude is "Sympathetic")[You remember that wedding. You were invited too, and while you were a little puzzled why, you recall having a good enough time. You were friends with the groom, that was it! You introduced him to her sister. It hurt to see her so out of it, by the end, but there wasn't much you could do, then. Maybe now there is.]}
{(set: $redVisit to 1)
(set: $lightState to $lightState + 2)
The light flashes.}
[[Back.->red1]]
]
|visitedR)[[[You have already seen the balcony. You cannot go back.->red1]]]
(if: $redVisit is 0)[(show:?balcony)]
(else:)[(show:?visitedR)](text-color:red)[The wheels spin and turn in a slow procession around the center of the dance floor. You can see now, even as you watch, the stones do move from their spots, if only slightly. In impulse, you stand at the heart of the circle and spin too. The wheels begin to dance as you turn, each set you are not looking at changing position. You can almost begin to make out some kind of zoetropic effect on the carvings of all the stones as they twirl and writhe around you, but you cannot go //fast enough// to see it clearly. It looks like a person, in a jitter-lurch step to some dance beyond the pulsing pulsing //Pulsing// of the beat here.
You stagger away from the center, feeling] (cycling-link: 2bind $redVibe, "Unmoved", "Exhausted", "Insightful", "Joyous")(text-color:red)[.]
(link: "Back.")[{
(if: $redVibe is "Exhausted")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $redVibe is "Insightful")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $redVibe is "Joyous")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"red1")](text-color:yellow)[She] kept bees, you recall. In the apiaries in her yard, they were always dripping with delicious honey. (text-color:yellow)[She] would watch those bees, on some days. More often sadly than not. (text-color:yellow)[She] was depressed, you think, by the bees for some reason, although she would always deny it. Says they were like her children, but there was always guilt in the way (text-color:yellow)[she] said it. Still loved the topaz coloring. (text-color:yellow)[She] would cast discarded combs in resin sometimes, as a jewelry piece.
[[Back.->yellow]](text-color:yellow)[The mannequin has no distinctive features, and yet you cannot shake the feeling it is both watching the distant television and you at the same time. Looking closer, you can see carvings in the wood made to look like some kind of cross between a business suit that has been worn for three straight days and a formal cocktail dress, although how you get this impression from the etchings and lines in the mannequin is mystifying. Slowly, lethargically, it turns its head to face you, and lazily waves its hand towards you, but does not move. You get the distinct impression of] (cycling-link: 2bind $yellowVibe, "Apathy", "Unease", "Neurosis", "Understanding")(text-color:yellow)[.]
(link: "Back.")[{
(if: $yellowVibe is "Unease")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $yellowVibe is "Neurosis")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $yellowVibe is "Understanding")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"yellow1")](text-color:yellow)[The television pulses and swirls to a beat or rhythm that cannot be heard. The antennae are bent at strange angles. Each time you look, the angles change. The television grows in size as you approach it, as if it is much farther away than it seemed. The rest of the room retreats behind you as you go. When you arrive, it is almost the size of a door.] [[You begin to hear the rhythm now...->yr-transition]]
[[Back.->yellow1]]|apiaries)[(text-color:yellow)[You head outside to the apiaries, and see that the bees that surround it are made from coiled pipe cleaners, attached to wires on the ends. The honey appears to be some kind of resin, scented with honey perfume. The resin, although solid, still drips like honey, and the bees still seem to swarm, despite being a crafts project. They scatter to the wind as you approach, wires stretching far into the horizon.]
She talks about the bees she keeps, although she admits she was never really into beekeeping. They were her fathers, when she was young. Her parents would keep them as a hobby, but they were really her father's interest. She tells you of one winter that was so bad, he dragged the apiaries inside to keep them warm. Her mother was not happy with this, but she thought it was hilarious. She inherited them when he died. Her mother was planning on getting rid of them, but they ended up hers. She tells you he told her to watch them like they were her own children, and to cherish them, as he'd always be with her, there. She says she was only nineteen.
{(if: $currentAttitude is "Clinical")[This must be a source of her depression, although not, perhaps, the sole source. Clearly the bees are an emotional touchstone for her, and it must have been hard to move on from them, cumbersome and expensive as they are.]
(if: $currentAttitude is "Uncomfortable")[You smiled kindly when she told you this, and you commented on how interesting it is that she keeps bees! She deflated at this, and responded to your inquiries on the subject dryly. You suppose the topic shift might have hit a little too close to home, but honestly, you were getting kind of uncomfortable talking about dead parents.]
(if: $currentAttitude is "Sympathetic")[She gave you honey from those bees, you remember. Best breakfasts you ever had, that week. You could taste the love in that stuff, as if her father really was still at work in the bees. You remember the man, although barely. Big and kind, he had woodsman's hands, though they were gentle enough to pick up a bee by the wing without hurting it.]}
{(set: $yellowVisit to 1)
(set: $lightState to $lightState + 2)
The light flashes.}
[[Back.->yellow1]]
]
|visitedY)[[[You have already seen the apiaries. You cannot go back.->red1]]]
(if: $yellowVisit is 0)[(show:?apiaries)]
(else:)[(show:?visitedY)](text-color:green)[She] kept ferns and succulents in her planter boxes. (text-color:green)[She] liked how old the plant was, and said (text-color:green)[she] felt both obligated and interested in succulents. Her sink used to be a lush garden, and you remember the hanging pots you'd occasionally see on her porch. (text-color:green)[She] would cry, sometimes, when (text-color:green)[she] watered them. (text-color:green)[She] never understood why.
[[Back.->green]](text-color:green)[The glass people are shaped only barley like bipeds. Their arms taper to points and scrape against the ground, leaving perfect interlocking ring scrapes in the platform's concrete. They bend and twist in the breeze and rain as if they were alive. You see a large and small one holding hands, in whatever way these sculptures can hold hands. Two stare at each other from across the platform, swaying in synchronized patterns. One sits with its knees in its arms, head bobbing as if it were sobbing. You cannot help but feel] (cycling-link: 2bind $greenVibe, "Nothing", "Unsettled", "Detached", "Yearning")(text-color:green)[.]
(link: "Back.")[{
(if: $greenVibe is "Unsettled")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $greenVibe is "Detached")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $greenVibe is "Yearning")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"green1")]|overhang)[(text-color:green)[You approach the overhang, and the light begins to flicker less. You take shelter from the rain here, which seems to grow harder as you approach it, until it is a deluge. Under here, you can see plants bursting from the concrete, quivering in the intense rain, vines coiling up the overhang and choking the advertisements on the walls. The ferns tremble, and you can feel the lingering air of sadness, excitement, and regret here.]
She tells you about her ex girlfriend, while you are both huddled under the train stop coming back from somewhere. Work? Shopping? You can't remember, it's been a long day. It was her ex who encouraged her to keep all these plants around, and she grew to them as they did to her. When they broke up, she kept the plants out of spite, and felt like she could keep herself going so long as those plants kept growing. She is lost in silence after this, then leans back against the platform and you. She leans over and kisses you gently on the cheek, and panics immediately afterward, running off into the rain.
{(if: $currentAttitude is "Clinical")[It is not uncommon for patients to develop feelings for their therapists. Perhaps I looked too much like her ex, perhaps she just mixed attraction with closeness. She did mention her pansexuality, although this does not seem to be any result of that. These next meetings will likely be difficult.]
(if: $currentAttitude is "Uncomfortable")[You remember standing there, in shock and worried. Oh god, you hope you didn't lead her on? You weren't even that close, you think. Why did she do that? God you're so uncomfortable right now, you're tempted to just walk home in the rain and wash this feeling away. Maybe you should stop talking to her. But she has no other friends, you would feel bad simply abandoning her.]
(if: $currentAttitude is "Sympathetic")[You call back out to her, but it is too late. She's gone into the rain, and can't hear you. You sit there stunned for a moment. You probably should have seen this coming, what with all the small little gestures of affection. You're not sure how to feel, really, it's all a bit much. Maybe some time on the train will help you figure it out.]}
{(set: $greenVisit to 1)
(set: $lightState to $lightState + 2)
The light flashes.}
[[Back.->green1]]
]
|visitedG)[[[You have already seen the overhang. You cannot go back.->green1]]]
(if: $greenVisit is 0)[(show:?overhang)]
(else:)[(show:?visitedG)](text-color:green)[As you approach the train, the doors snap shut, cutting off the light coming from inside. It shudders when it does so, and seems to scrunch up at your touch. The rain still can hardly touch you here, but it runs off the inactive subway car in tiny rivulets like buttons or polka-dots. The train doors surreptitiously slide open once again, like an] [[animal showing its belly...->gy-transition]]
[[Back.->green1]]You remember (text-color:orange)[she] used to like to paint, before it all. (text-color:orange)[She] was never any good at it, and (text-color:orange)[she] did not care. (text-color:orange)[She] painted for herself, and for her friends. (text-color:orange)[She] preferred landscapes the most, you recall, and could never do faces when (text-color:orange)[she] tried portraits, but kept trying anyway. (text-color:orange)[She] said people liked them, with their just-wrong faces. Said (text-color:orange)[she] always saw something different in every subject, and (text-color:orange)[she] always painted what (text-color:orange)[she] saw.
[[Back.->orange]](text-color:orange)[The picnickers are off in the distance, topping a number of the hills like cherries on ice cream. It takes considerable time but very little effort to reach a group. Their blanket is a single swath of acrylic, and all of the food is made from rubber, with splotchy painting to only suggest food. The plastic figures carved here are held in place by wires, and seem to strain to reach over to one another, to come closer and contact each other, but are held back by the wires that seem to pull them back into their sitting positions. You feel a distinct sense of] (cycling-link: 2bind $orangeVibe, "Apathy", "Distress", "Performance", "Empathy")(text-color:orange)[from them.]
(link: "Back.")[{
(if: $orangeVibe is "Distress")[(set:$attitudeUncomfortable to $attitudeUncomfortable + 1)]
(else-if: $orangeVibe is "Performance")[(set: $attitudeClinical to $attitudeClinical + 1)]
(else-if: $orangeVibe is "Empathy")[(set: $attitudeSympathetic to $attitudeSympathetic + 1)]
(else:)[(set: $attitudeApathetic to $attitudeApathetic + 1)]
}(goto:"orange1")]|easel)[(text-color:orange)[You walk over to the easel, and see that there is a half-finished landscape painted here. You can see fingerprints on the painting, as if someone had tripped and caught themselves on the canvas, smearing the still-wet paint. The painting seems to swirl and blend with the environment around it, almost so much that the paint seems to bleed in with the sky, and the edges of the canvas fade away. When you look away from the painting, the smudges remain in the sky.]
She tells you about her art. She got fed up with painting people, she could never see them right anyways. She says she got prosopagnosia after her big car crash, but it never really bothered her that much. People say they like the paintings anyway, and she agrees. Still prefers to do landscapes, though. She tells you the colors and variety of the natural world are amazing, and she wishes she could take her canvas with her when she hikes, to capture those views she cannot recall on her return.
{(if: $currentAttitude is "Clinical")[It was me who suggested she take up painting in the first place. It would help her find an outlet that was less destructive than the kind of dances she would do. Seems to help her memory and other side effects from the brain damage sustained from her accident. Unfortunately, it would appear that also made her more predisposed to her current situation.]
(if: $currentAttitude is "Uncomfortable")[Ah, she has brain damage. That explains a good deal of things. You don't tell her that, though, that would be super rude. But now you know why you always felt somewhat uneasy around her, like she was looking through you, not at you. The art makes you uncomfortable to look at, all of it has some weird abstraction or smudging that makes your skin crawl.]
(if: $currentAttitude is "Sympathetic")[You tell her that her art is really improving, and you think she's better at it now than before. It comes off as a little insensitive, but she knows you mean it. And you do. She says she doesn't feel much regret over what happened, what she lost. Says she learned to live with it, and honestly, seeing her overcome that kind of physical and mental trauma has given her a courage she didn't have before.]}
{(set: $orangeVisit to 1)
(set: $lightState to $lightState + 2)
The light flashes.}
[[Back.->orange1]]
]
|visitedO)[[[You have already seen the easel. You cannot go back.->orange1]]]
(if: $orangeVisit is 0)[(show:?easel)]
(else:)[(show:?visitedO)](text-color:orange)[You descend into one of the nearby manholes. The underside of the hills, while still maintaining a topsoil layer, are all paper maché. Paper lanterns hand from the ceilings, and you can still see the sunset bleed in through the hillside, despite the dirt. It is wide and open and white in here, and there are small tunnels that lead to other hill-domes. One of these tunnels is a bit] [[soggy->ob-transition]](text-color:orange)[, and there is sand pooling up down it.]
[[Back.->orange1]]The hall begins to get damper, and the sand grows into a proper floor now. Up ahead, you see a vertical stone passage with ladder-slits carved into it. (text-color:blue)[[You lift up a massive sand dollar and emerge.->blue1]]You reach out and pass through the surface of the television, and the world swirls in crimsons and reds. You can hear the beat of the music now, far in the distance, but growing inexorably closer. You clench you fists by reflex. (text-color:red)[[It is so close now...->red1]]Your vision begins to swim as the words melt the landscape outside into a mixture of oranges and purples and reds, you find yourself walking away, away from the shoreside venue and out, out into the (text-color: orange)[[tranquil hills...->orange1]]You find yourself in a subway car, somehow. There is nobody else in the car, and it is already in motion by the time you step on. Looking back, the doors now show only the dark of the tunnel you pass through. In moments, you slide to a halt as the doors open up to a large empty (text-color:green)[[train platform, more suited for trains than a subway...->green1]]You stand in the train car, which looks dangerously homey, as if it threatens to sit you down and make you comfortable if you stayed too long. The walls begin to drip with color like honey seeping from a comb, and when you turn to look back, the doorway has been replaced with (text-color:yellow)[[a drooping, sticky tapestry...->yellow1]]{|clinicalEnd1)[You breath out and take off the headset. You carefully apply a small adhesive to where the headset pierced your temples. It is clear now how the neuropomp is affecting her. Her mental projections are clinically unstable, and these memories do not match up with what you were told in your sessions before neuropompic association. There are a few [[courses of action->clinicalend]]. Still, now awake again, you see the world shift and bleed around you. You know it is only temporary, but still...]
|uncomfortableEnd1)[You awake with a start and rip the headset off, panting. You feel like you're going to die, and have trouble taking in air. Eventually, you settle down. You wipe away the blood where the headset pierced your temples with a paper towel. Who talked you into this? You hardly know her, and still they wanted you digging around in her brain during a neuropompic coma? You suppose you were one of her only friends, if barely that. The world seems to swim and twist around you. You think they told you that was supposed to go away. [[What to do now...->uncomfortableend]]]
|sympatheticEnd1)[You bolt up awake, and quickly throw off the headset. They told you it's easier to go in than to come out, but you weren't expecting to feel like you were drowning. You put the band-aids that they gave you on your temples, and look at her. You can see now how what they call the neuropomp has dug into her. These memories aren't all right. Her mental projections, as they called them, are "unstable" according to the chart. You [[consider now what to do->sympatheticend]] as the world melts and blends around you. This is temporary, they told you.]
|apatheticEnd1)[You wake with a start, and take off the headset. Curious, most times you've done that, the images were sharper, less vague. All you come away with are colors and impressions, no images. Something is clearly wrong here. You were told it was a "neuropompic association", and that there were certain risks. The world melts and sways around you, but this is normally temporary. [[What to do now?->apatheticend]]]
}
{(if: $currentAttitude is "Clinical")[(show:?clinicalEnd1)]
(if: $currentAttitude is "Uncomfortable")[(show:?uncomfortableEnd1)]
(if: $currentAttitude is "Sympathetic")[(show:?sympatheticEnd1)]
(else:)[(show:?apatheticEnd1)]}
(track: 'end', 'loop', true)
(track: 'end', 'play')|light0)[Unfortunately, there is not enough left of her to keep around. There were hardly any personal memories substantial enough to rebuild an identity from, even with intensive therapy. The neuropomp has taken too much from her. Euthanasia is the only safe option left, lest the neuropomp spread. You pull a vial from your case, and fill a hypodermic needle. It is always a tragedy to lose a patient.
[[The world grows still again.->credits]]]
|light2)[There is so little left of her, it would be a monumental task to rebuild her identity, even if the neuropomp wasn't so deeply entrenched. Still, there is always a way. You will not kill a patient, even if the odds are this bad. You close your case, and open the door. Whatever therapies we have, we will have to try.
[[The world grows still again.->credits]]]
|light4)[There is not much left of her, but it is enough. One can rebuild an identity off of what is left, and you believe the neuropomp has not had enough time to take all of her away, especially with you sharing the load. You open a pill case, and take a few gray tablets. Time to start therapy. If we're fast, there is still a chance.
[[The world begins to still again.->credits]]]
|light6)[There is enough left of her to rebuild a solid, if not precise replica of her identity. The neuropomp must have been rather severe, however. You can feel it clawing at the edge of your psyche, and you know that you have bought her almost a full recovery with this. You open a pill case and take a couple of gray tablets. You will likely need some additional therapy, after this. But she has a strong chance of making it.
[[The world still swims.->credits]]]
|light8)[There are only holes here and there, enough to change her outward behaviors but not enough for any permanent damage. The neuropomp, however, was not ingrained enough to resist a transfer. You feel it even now, clawing at the edge of your psyche. You open a pill case, but decide against taking any. It will take more than that to handle a fresh neuropomp. You press a switch on your case instead. She will need mild therapy, but you will likely need to go under now. Let us hope our treatments can nip this in the bud.
[[The world swims and melts before you.->credits]]]
|light10)[She will be fine, that is for sure. The neuropomp is so new it could only affect her daytime behaviors. However, it is new enough to get its hooks into you now. You can feel it rending your psyche as you struggle to stay upright. You fall, and hit a switch on your case. Someone bursts in, and injects you with something. You can hardly remember who or what. It is so fast. You hope whoever this is knows what they are doing.
[[The world begins to melt away.->credits]]]
{(if:$lightState is 0)[(show:?light0)]
(else-if:$lightState <= 2)[(show:?light2)]
(else-if:$lightState <= 4)[(show:?light4)]
(else-if:$lightState <= 6)[(show:?light6)]
(else-if:$lightState <= 8)[(show:?light8)]
(else-if:$lightState <=10)[(show:?light10)]}|light0)[There is nobody in here, according to the chart they gave you. You saw no significant memories, no moments of personality. She is lost, they say. Someone will be in to euthanize her before the neuropomp can spread. You are not sure how to feel. This money feels tainted, you think. You collect your things, and head out.
[[The world grows still again.->credits]]]
|light2)[There is something left of her in there, but not much. The chart says total personality recovery is almost impossible, but it is law to try. She may never be the same again, but at least she'll be alive, whoever that ends up being. You can't say you don't feel bad. You take a small cup of gray pills, which should calm your nerves and keep out the neuropomp if it got to you. You head for the door, to collect your payment.
[[The world begins to still again.->credits]]]
|light4)[The chart says that there is enough left to rebuild a decent version of her identity. That's good enough, you suppose. You check the table again, and take a few gray pills left in a cup near you. The neuropomp may have gotten to you now, and you are advised to seek extra therapy. You head for the door, and stabilize yourself against the threshold as you trip.
[[The world spins and melts around you, slowly.->credits]]]
|light6)[There is enough left, the chart says, to rebuild a solid identity. Good, you think between bouts of headache. Something claws at the edge of your psyche, and you take a few gray pills in a cup next to you. The chart says you will need to be admitted, but they can take care of the neuropomp you now have before it's too much of an issue. You hope they're right. You stagger to the door, and someone outside helps you up.
[[The world spins and melts around you.->credits]]]
|light8)[You can hardly read the chart, but it says they can make almost a perfect reconstruction of her identity. Good, but it seems you've taken on the neuropomp now. You knock over a cup of gray pills next to you, and crawl to the door. Someone is there to help you to a bed. You will likely need help, after this. You can't say if it was worth it.
[[The world melts and spins away, as you fall to unconsciousness.->credits]]]
|light10)[You scream and clutch your head, and stagger into the wall. There is enough of her for her to make a full recovery, since now you have the neuropomp. Someone bursts in, and picks you up off the ground, injecting you with something. Where are you? Who is this? What is happening? Something tears at your mind, before you are blissfully whisked away to sleep.
[[The world shatters away into darkness->credits]]]
{(if:$lightState is 0)[(show:?light0)]
(else-if:$lightState <= 2)[(show:?light2)]
(else-if:$lightState <= 4)[(show:?light4)]
(else-if:$lightState <= 6)[(show:?light6)]
(else-if:$lightState <= 8)[(show:?light8)]
(else-if:$lightState <=10)[(show:?light10)]}|light0)[There is so little of her left. You cannot relate to anything in her, she might as well be dead. According to the chart they gave you, she will be. It is dangerous to let the neuropomp stay in such an advanced case. You kick the headset. Damn it! //Damn it all!// You take your bag and leave, unable to bear seeing her any longer.
[[The world is only blurred now from your tears.->credits]]]
|light2)[There is so little of her left, but the chart says it is enough. They will try to rebuild what they can of her identity, but she will likely never be the same again. You did all you could. You take one last look at her, and hope when next she wakes, she will at least remember you.
[[The world grows still again.->credits]]]
|light4)[There is a good deal left in her. The chart says they have a good chance of rebuilding her identity. You feel your head throb. The chart also says it is likely you have been contaminated too. The neuropomp must have been new enough to still be mobile. You take some gray pills in a cup on the table. You hope she will be okay.
[[The world begins to grow still again.->credits]]]
|light6)[It is likely they will be able to reconstruct most of her identity. The neuropomp is new enough where the damage was minor. Unfortunately, that means you are also contaminated, although nothing some extra therapy won't be able to handle. Hopefully. You take some gray pills in a cup on the table, and stagger to the door. You will need to talk to someone, but she will be okay.
[[The world swims and melts around you.->credits]]]
|light8)[You clutch your head as you blink through tears to read the chart. She will be okay, the damage was only superficial. A full recovery is expected. However, the neuropomp is new enough to have gotten into you. You feel something tearing at the edge of your mind as you collapse to the floor, screaming. Someone bursts in, and injects you with something. Thank god it will save her.
[[The world begins to melt away.->credits]]]
|light10)[She will be okay, mercifully the neuropomp is new enough that there was hardly any damage. However, that means it has entered you now. You scream and collapse to the floor, as something begins to shred your mind. You knock over a cup of gray pills on the machine, and they scatter onto the bed, where someone is sleeping. Someone bursts in and injects you with something. From the bed back in the room, someone begins to stir. You don't know who.
[[As the world is torn to shreds, someone from in the room calls your name.->credits]]]
{(if:$lightState is 0)[(show:?light0)]
(else-if:$lightState <= 2)[(show:?light2)]
(else-if:$lightState <= 4)[(show:?light4)]
(else-if:$lightState <= 6)[(show:?light6)]
(else-if:$lightState <= 8)[(show:?light8)]
(else-if:$lightState <=10)[(show:?light10)]}|light0)[There is nothing left of her. There were no memories of any substance, any trace of her old personality is gone. They will likely euthanize her before the neuropomp can spread. You collect your things, and head for the door. There is nothing left to be done here.
[[The world grows still again.->credits]]]
|light2)[There is barely anything left of her. The neuropomp has taken almost all of her, but they will try to rebuild what is left of her identity. It will take time, and likely she will not be the same again. You collect your things, and head for the door. You did all you could.
[[The world begins to grow still again.->credits]]]
|light4)[There is still something left of her, and although it will be hard, they say they can reasonably reconstruct her identity. Your headaches mean the neuropomp has gotten into you, though only mildly. You take some gray pills left on the counter.
[[The world begins to stop melting.->credits]]]
|light6)[There is a substantial amount of her left in there. It is likely they will be able to rebuild her identity. You clutch you head. The neuropomp must have been new enough to reach you. You take some gray pills on the table. It is likely you will need some additional therapy, but the outcome looks good for her.
[[The world melts and roils around you.->credits]]]
|light8)[You clutch your head as you feel something clawing at your psyche. The damage the neuropump did to her was not enough for any lasting effects, but it has now reached you. You collapse to the floor with a scream. Someone bursts into the room, and injects you with something. You fall into unconsciousness.
[[The world shatters around you.->credits]]]
|light10)[You scream and hit the floor hard. There was hardly any damage to her, but now the neuropomp has reached you. Someone bursts into the room as you feel your mind being torn to shreds. You are injected with something. You cannot remember where you are, or who you are. You don't know who is in the bed. It will likely be you soon.
[[The world falls to ribbons around you.->credits]]]
{(if:$lightState is 0)[(show:?light0)]
(else-if:$lightState <= 2)[(show:?light2)]
(else-if:$lightState <= 4)[(show:?light4)]
(else-if:$lightState <= 6)[(show:?light6)]
(else-if:$lightState <= 8)[(show:?light8)]
(else-if:$lightState <=10)[(show:?light10)]}Double-click this passage to edit it.