,You have come this far. There's no going back now. You have a shotgun with 6 shells, health: 100, you must do what you can. Good luck.
Walk to [[Front Door]].You face a mahogany door that's slightly open. There's a note on the door. It's hand-written in red.
[[>Read it< |Note]]
[[Enter House |Living Room]]It's an ordinary bathroom. There's blood on the floor. (if: $medkit is true)[You also notice what appears to be a medkit lying in the sink. Take the medkit to heal to maximum health?
[[>Heal< ->Medkit]]
[[//Go back// ->Right Hallway]]](else:)[
[[//Go back// ->Right Hallway]]] (if: $toy is false)[(if: $missedToy is false)[(set: $counter to 10)It's a small bedroom. It seems to be a kid's room. (if: $ammoTaken is false)[You notice a pack of conveniently placed shotgun shells on a small desk. ]Ahead a kid's bed where a toy can be seen. There's also a safe on the wall but it seems very secure. (display: "Next Move")
[[>Examine safe< |Safe]](if: $ammoTaken is false)[
[[>Take ammo< |Ammo]]](if: $toy is false)[
[[>Examine toy< |Kid's Toy]]]
[[//Go back// |Left Hallway]](live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Small Bedroom2")]
(replace: ?amount)[$counter]]](else:)[It's a small bedroom. It seems to be a kid's room. (if: $ammoTaken is false)[You notice a pack of conveniently placed shotgun shells on a small desk. ]There's also a safe on the wall but it seems very secure. (display: "Next Move")
[[>Examine safe< |Safe]](if: $ammoTaken is false)[
[[>Take ammo< |Ammo]]]
[[//Go back// |Left Hallway]]]](else:)[It's a small bedroom. It seems to be a kid's room. (if: $ammoTaken is false)[You notice a pack of conveniently placed shotgun shells on a small desk.] There's also a safe on the wall but it seems very secure. (if: $shrine is true)[(if: $LEGEND is false)[Ahead there seems to be a drink. ]](display: "Next Move")
[[>Examine safe< |Safe]](if: $ammoTaken is false)[
[[>Take ammo< |Ammo]]](if: $shrine is true)[(if: $LEGEND is false)[
[[>Examine drink< |Legend]]]]
[[//Go back// |Left Hallway]]]It's an expensive looking kitchen.(if: $apple is true)[ There's a nice looking apple on the kitchen table.] There's a door that leads outside to the backyard. Where will you go?
(if: $apple is true)[
[[Examine apple |Apple]]]
[[Go to the backyard ->Backyard]]
[[//Left Hallway// ->Left Hallway]] (if: $basementLocked is true)[(if: $goldKey is false) [The basement is locked. Looks like it needs a //Gold Key// to open it.
[[Clear ->Left Hallway]]](else:)[It's locked but you have a key for it. Open it?
[[>Open door< |Basement]]
[[>Don't open it< |Left Hallway]]]](else:)[Enter Basement?
[[Yes ->Basement]]
[[No ->Left Hallway]]]
(if: $masterBedroomLocked is true)[(if: $bronzeKey is false) [It's locked. Try using a //Bronze Key// to unlock it.
[[Clear |Right Hallway]]](else:)[It's locked but the //Bronze Key// may open it. Use the //Bronze Key//?
[[>Open it< |Master Bedroom]]
[[>Leave it closed because I'm scared< |Right Hallway]]]](else:) [Enter master bedroom?
[[Yes |Master Bedroom]]
[[No |Right Hallway]]]
It's a small red room. (if: $zombieA is true)[There appears to be a man sleeping on a bed. He has a grotesque face and figure. He's wearing a tuxedo. What will you do?
[[>Shoot him in the head< |Judge]]
[[>Wake him< |Zombie]]
[[//Go back// ->Right Hallway]]](else:)[(if: $lockpick is false)[There's a corpse lying around. There's a note on the bed. It says "(text-style: "condense")[1: 6]" in red.(set: $hasCode1 to true) The room doesn't seem to contain anything else interesting. (display: "Next Move")
[[//Go back// ->Right Hallway]]](else:)[There's a corpse lying around. There's a note on the bed. It says "(text-style: "condense")[1: 6]" in red.(set: $hasCode1 to true) (if: $necklace is false)[(if: $orb is false)[The room doesn't seem to contain anything else interesting. (display: "Next Move")
[[//Go back// ->Right Hallway]]](else:)[(text-style: "shudder")[The orb is shaking rapidly. (display: "Next Move")]
[[>Use orb< |Purify Man]]
[[//Go back// ->Right Hallway]]]](else:)[The room doesn't seem to have anything else interesting. (display: "Next Move")
[[//Go back// ->Right Hallway]]]]]There's portal in here. Where the ''HELL'' could it possibly lead to??? Enter the portal?
[[Yes |Hell Portal Entrance]]
[[I'm chicken take me back to the basement |Basement]]You are outside in the backyard. The grass is perfectly trimmed. The sky is cloudy, maroon, and a full moon is out. You see a tool shed and a garage. What will you do?
[[Go to tool shed ->Tool Shed]]
[[Go to Garage ->Garage Door]]
[[//Go back to Kitchen// ->Kitchen]] (if: $garageLocked is true) [(if: $silverKey is false) [The door is locked. Looks like it needs a key to open it. Try using a //Silver Key// to open it.
[[Clear |Backyard]]](else:) [It's locked. Use //Silver Key//?
[[>Open it< |Garage]]
[[>Don't open it< |Backyard]]]](else:) [You're at the entrance to the garage. It's unlocked. Enter?
[[Yes |Garage]]
[[No |Backyard]]](if: $lockpick is false)[It's locked. Looks like a //lockpick// is needed to open it.
[[//Go back// ->Backyard]]](else:)[(if: $toolShedOpen is false)[You have a //lockpick//. Open tool shed?
[[>Open it< ->Get Machete]]
[[>Don't open it< ->Backyard]]](else:)[It's open. There's nothing important in there.
[[//Go Back// ->Backyard]]]](if: $enteredHell is false)[You come out of the portal. You're in hell now.] Everything is bright red and looks like you're in a giant cave. Fires are seen everywhere. (if: $hasHellSword is false)[There's also what appears to be a bright sword hung on a wall.] (display: "Next Move")
(if: $hasHellSword is false)[[[Examine Sword ->Sword]]]
[[Move Forward ->Hell Arena]]
[[//Get the $@#*! outta here// ->Secret Room]]
(set: $enteredHell to true)(set: $food to (a: "Sandwich", "Taco", "Quesadilla", "Nachos", "Cereal", "Tart"))You've made it. You open the cage and recover the (text-style: "mark")[(print: (either: ...$food))]. You finally get to eat the food that you gave up to the devil in order to get rid of your annoying neighbor! No more of them and now you have your meal back... It was totally worth it. Now you get you to [[eat the food ->Win]]. {
(set: $ammo to 6)
(set: $enteredHouse to false)
(set: $enteredAttic to false)
(set: $enteredHell to false)
(set: $apple to true)
(set: $powerUp to false)
(set: $copperKey to false)
(set: $hatchOpen to false)
(set: $demonChild to true)
(set: $childHealth to 250)
(set: $kidDamage to 0)
(set: $bronzeKey to false)
(set: $silverKey to false)
(set: $goldKey to false)
(set: $hasHellSword to false)
(set: $hasRedCrystal to false)
(set: $hasCode1 to false)
(set: $hasCode2 to false)
(set: $hasCode3 to false)
(set: $hasPasscode to false)
(set: $lockpick to false)
(set: $toolShedOpen to false)
(set: $hasMachete to false)
(set: $masterBedroomLocked to true)
(set: $basementLocked to true)
(set: $garageLocked to true)
(set: $entityAlive to true)
(set: $entityHealth to 500)
(set: $health to 100)
(set: $undetected to true)
(set: $creatures to false)
(set: $creaturesDead to false)
(set: $medkit to true)
(set: $zombie to false)
(set: $zombieA to true)
(set: $woman to false)
(set: $womanAlive to true)
(set: $ammoTaken to false)
(set: $roomOpen to false)
(set: $demonA to true)
(set: $demon to false)
(set: $dEncounter to false)
(set: $bossAlive to true)
(set: $bossHealth to 1000)
(set: $toy to false)
(set: $orb to false)
(set: $necklace to false)
(set: $urn to false)
(set: $ashes to true)
(set: $shrine to false)
(set: $missedToy to false)
(set: $LEGEND to false)
}So you've come to face your demons. You made a deal with the devil, how did you expect things would turn out? It's best you turn back now because regardless of the outcome, your life will never be the same. But, you're more than welcomed to try. I mean is it really worth it???
[[>Put note back< |Front Door]]
[[>Turn back< |Too Bad]]You're in a large room. (if: $enteredHouse is false)[The front door behind you slams shut. You try to open it but it seems impossible. You look around and examine what appears to be the living room. The house seems elegant. The color red is used widely. Almost everything is colored red. The curtains, carpet, couches, vases, frames, and walls are all red.] There seems to be a hatch in the floor. There's a hallway leading left and right. There's also a staircase straight ahead. Which way will you go? (set: $enteredHouse to true)
[[Hatch]]
[[Right Hallway]]
[[Left Hallway]]
[[Go up stairs |Attic]]There's a bathroom to your left, a guest room to your right, and a door that leads to a room straight ahead. Behind you is the the living room. Which way will you go?
[[Bathroom]]
[[Guest Room]]
[[Master Bedroom Door]]
[[//Living Room// ->Living Room]] There's a kitchen to your right and a bedroom to your left. Ahead is a door which leads to the basement. Which way will you go?
[[Small Bedroom]]
[[Kitchen]]
[[Basement Door]]
[[//Living Room// ->Living Room]] (if: $undetected is true) [(if: $creaturesDead is false) [(if: $enteredAttic is false) [As you enter you notice 3 flying monsters munching on an unknown carcass. They haven't noticed you. You also see something sparkle on a desk. Getting to it may make the creatures become aware of your presence.](else:) [The 3 monsters feast. Something shiny appears to be on a table.]] (else:) [There's 3 dead creatures on the floor. A table is seen at the end of the attic.] (display: "Next Move") (set: $enteredAttic to true)
[[Go to table ->Table]]
[[//Go back// ->Living Room]]](else:)[(set: $creatures to true) The creatures here have sensed you. They come at you. (display: "Next Move")
[[>Shoot them with Shotgun< |Shotgun]]
[[>Punch them< |Fists]]
[[>Attack with //Machete//< |Machete]]](if: $copperKey is false)[You see a //Copper Key// on the table. Will you take it?
[[>Take key< |Copper Key Taken]]
[[>Don't take key< |Attic]]](else:)[(if: $shrine is false)[(if: $ashes is true)[There's a wooden table with a red tablecloth and candles on it. A picture of a boy is here. Nothing else seems to be out of the ordinary here.
[[//Go Back// ->Attic]]](else:)[Place urn here?
[[Yes |Shrine]]
[[//Go Back// ->Attic]]]](else:)[There's a wooden table with an urn on a red tablecloth and candles around. A picture of a boy is here. Nothing else seems to be out of the ordinary here.
[[//Go Back// ->Attic]]]]
(set: $copperKey to true)You now have the //Copper Key//. (set: $undetected to false)
[[Clear ->Table]] (if: $creatures is true)[You shoot 2 creatures down and the third attacks you before you have time to shoot it. You struggle to fight it off of you as it gnaws on your head until you finally knock it off with the shotgun. You shoot it down and it's finally dead. You spent 3 shotgun shells on this fight. Light amount of damage taken.(set: $undetected to true) (set: $creatures to false)(set: $ammo = $ammo - 3)(set: $health = $health - 15)(if: $health < 1) [Wow you've been hit too much. You're already dead this early in the game.
[[Death]]](else:)[(set: $creaturesDead to true)Ammo: (print: $ammo) Health: (print: $health)
[[Clear ->Attic]]]](if: $zombie is true) [''BOOM!'' Blood splatters everywhere. He's not sleeping anymore. You used 1 shotgun shell.(set: $ammo = $ammo - 1) Ammo: (print: $ammo). (display: "Next Move") (set: $zombie to false)(set: $zombieA to false)
[[>Search corpse< ->Lockpick]]
[[//Go back// ->Guest Room]]](if: $demon is true) [(if: $ammo < 3)[(if: $ammo > 0)[You shot him with your remaining ammo. ''BOOM!'' You're out of ammo now and he's still not down. You just pissed him off. He swipes his nasty claws at your face. Damn you're done for now!(set: $health = $health - 50)(if: $health < 1) [You've taken too much damage. You're dead.
[[Death]]] (else:)[Health: (print: $health)(set: $ammo to 0)(set: $demon to false) (set: $dEncounter to true)
[[Clear |Basement]]]] (else:)[You have no ammo. Oh ''$@*!'' here he comes! He punches you and sends you flying across the basement. Heavy damage taken. (set: $health = $health - 50)(if: $health < 1)[Oh damn. That damage was enough to kill you in your weakened state.
[[Death]]](else:)[Health: (print: $health)(set: $demon to false) (set: $dEncounter to true)
[[Clear |Basement]]]]](else:) [You shoot him down with 3 shells. ''BOOM! BOOM! BOOM!'' He falls down. He's dead...Oh wait no he's not! He reaches out and bites your foot and claws your leg! You hit his head with the end of your shotgun and actually kill him. Light damage taken.(set: $health = $health - 20)(set: $ammo = $ammo - 3)(if: $health < 1) [Oh damn. That damage was enough to kill you in your weakened state.
[[Clear ->Death]]] (else:)[Ammo: (print: $ammo) Health: (print: $health) You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear ->Basement]]]]](if: $demon is false)[They're way too fast and dodge your punches. Remember they can fly? They each fly around and scratch your face. Light damage taken. (set: $health = $health - 10)(if: $health < 1)[Wow you've been hit too much. You're dead already this early in the game.
[[Death]]](else:)[Health: (print: $health)
[[Back ->Attic]]]](else:)[(if: $powerUp is false)[(if: $LEGEND is false)[(if: (either: true, true, true, false, true))[You punch him out. He takes the punches like a champ but it does damage him. Keep trying! Following up your attack th demon sends a claw at you. Moderate damage taken.(set: $health = $health - 25)(if: $health < 1) [That last attack finished you off. You're dead!
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Basement]]]]](else:)[You punch him in his face and he dies instantly. His whole explodes from the impact. He lays on the floor dead. You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear |Basement]]](else:)[Your punches have overwhelmed him! He falls to the floor and dies. You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear |Basement]]]](else:)[(if: $LEGEND is false)[Your punches have overwhelmed him! He falls to the floor and dies. You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear |Basement]]](else:)[You punch him in his face and he dies instantly. His whole explodes from the impact. He lays on the floor dead. You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear |Basement]]]]](if: $creatures is true)[(if: $hasMachete is true)[Each creature comes at you one at a time. As each get near, you slash through them before they can attack you. You defeat them unscathed. (set: $undetected to true) (set: $creatures to false)(set: $creaturesDead to true)
[[Back ->Attic]]](else:)[You don't have that item.
[[Back ->Attic]]]]
(if: $demon is true)[(if: $hasMachete is true)[You charge at him and slash his chest. That hurt him but not enough so you keep slashing. Just as you try to deliver the final blow he dodges and counter attacks you with a swipe to the back. He comes for another attack but you cut off his legs before he has a chance to get you. You finish him off by decapitating his head. He's dead. You received some light damage.(set: $health = $health - 10)(if: $health < 1) [Oh damn. That damage was enough to kill you in your weakened state.
[[Clear ->Death]]](else:)[Health: (print: $health). You notice a shiny light coming from the demon's chest. You rip it out of him. It's a red crystal. You add it to your inventory.(set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)(set: $dEncounter to true)
[[Clear ->Basement]]]](else:)[Oops you don't have that item. The monster stabs you with its claws. Ouch... You've taken heavy damage. (set: $health = $health - 50)(set: $dEncounter to true)(set: $demon to false)
[[Clear ->Basement]]]]
(if: $powerUp is true)[(if: $LEGEND is false)[(if: $health < 199)[You now have maximum health.(set: $health to 200)(set: $medkit to false) Health: (print: $health).]](else:)[(if: $health < 300)[You're back to 300 health.(set: $health to 300)(set: $medkit to false)](else:)[Chill you're already at maximum health.]](else:)[Chill you're already at maximum health.]](else:)[(if: $LEGEND is false)[(if: $health > 99)[Chill you're already at maximum health.](else:)[You are now at 100% health. (set: $health to 100) (set: $medkit to false)Health: (print: $health).]](else:)[(if: $health < 300)[You're back to 300 health.(set: $health to 300)(set: $medkit to false)](else:)[Chill you're already at maximum health.]]]
[[clear ->Bathroom]](set: $basementLocked to false)(if: $demonA is true)[(if: $dEncounter is false)[You enter to encounter some creature. Its skin is bright red. It's big and very intimidating. It's a demon. You're totally screwed. He's not friendly.](if: $health < 1) [You've taken too much damage. You're dead.
[[Okay. |Death]]](else:)[He's coming at you with intent to kill. (set: $demon to true)(display: "Next Move")
[[>Use Shotgun< |Shotgun]]
[[>Use Machete< |Machete]]
[[>Punch him out< |Fists]]
[[>Kill him instantly< |Lie?]]]](else:) [(if: $roomOpened is true) [There's a dead demon on the floor. There's also a secret room ahead. (display: "Next Move")
[[Enter Room |Secret Room]]
[[//Go back// |Left Hallway]]](else:) [You see what looks to be like a hidden door. Next to it is an empty space in the wall. Something may happen if an item is placed there. Maybe the red crystal? Obviously. You place the red crystal in to reveal a doorway to a secret room. (display: "Next Move") (set: $roomOpened to true)
[[Enter Secret Room |Secret Room]]
[[//Go back// |Left Hallway]]]](set: $counter to 11)You've woken up the man to realize he's a zombie. He's now woken up dead! You immediately get attacked and he pins you to the ground. He's trying to eat you alive. What will you do?!
[[>Try to push him off< |Push]]
[[>Slap him< |Slap]](live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Slower")]
(replace: ?amount)[$counter]]You found a lockpick. You keep it in your inventory. (set: $lockpick to true)
[[Clear |Guest Room]]He's off of you now... Oh no he's back! Now he's pinned you down on the bed. What will you do?
[[>Fight back< |Zombie Kill]]
[[>Slap him< |Slap]] You slapped him. That's it. He's still killing you. What did you expect?
[[Clear |Zombie Kill]](set: $weapons to (a: "//Pocket Knife//", "//Screwdriver//", "//Pair of Sciscors//", "//Banana//"))You've been fighting back but it doesn't seem to do any good. You look for a weapon to grab. You notice a (print: (either: ...$weapons)) and grab it to kill the zombie. He's dead. It's over. You've taken heavy damage.(set: $health = $health - 40)(set: $zombieA to false)(set: $zombie to false)(if: $health < 1)[You fall to your knees and die.
[[Death]]](else:)[ Your health is now at (print: $health).
[[Clear ->Guest Room]]] There's a //Machete// in here! You add it to your inventory. (set: $toolShedOpen to true) (set: $hasMachete to true)
[[Clear ->Tool Shed]] What will you do?(set: $garageLocked to false)(if: $entityAlive is true)[You enter the garage and find it to be pitch black. You place your hands on the walls and walk around looking for a light switch. You finally feel the switch hit your hands.
[[>Turn on light< ->Garage2]]](else:)[(if: $goldKey is false)[There's a //Gold Key// in here. You add it to your inventory. (set: $goldKey to true)](if: $ashes is true)[There's a pile of black ashes on the floor.] The walls are painted black. Red markings are scattered all over the walls. Shapes and drawings of creatures that could be related to something dark perhaps. One thing you can understand reads "(text-style: "condense")[3: 6]".(set: $hasCode3 to true) (display: "Next Move")(if: $ashes is true)[(if: $urn is false)[
[[//Go back// |Backyard]]](else:)[
[[>Use urn< |Urn]]
[[//Go back// |Backyard]]]](else:)[
[[//Go back// |Backyard]]]](set: $masterBedroomLocked to false) (if: $womanAlive is true)[You enter the room to find the figure of a woman standing with her back turned against you. Her hair is black and she's wearing a white nightgown. She seems to be looking out the window straight ahead. This time the room isn't as weird as the rest of the house. It's white and looks like a couple's bedroom.](else:)[(if: $silverKey is false)[There's a Silver Key in here. You've added it to your inventory.(set: $silverKey to true)] There's a deceased woman on the floor. A pool of blood surrounds her. The room looks old and torn, the black walls are cracked and moldy. There's a big white bed at the center of the room. On the bed is a note. It says "(text-style: "condense")[2: 6]". (set: $hasCode2 to true)](if: $urn is false)[(if: $womanAlive is false)[(if: $necklace is false)[(display: "Next Move")
[[//Go back// |Right Hallway]]](else:)[(display: "Next Move")
[[>Use necklace< ->Necklace]]
[[//Go back// |Right Hallway]]]](else:)[(display: "Next Move")
[[Confront mysterious woman |Confront]]
[[//Go back// |Right Hallway]]]](else:)[(display: "Next Move")
[[//Go back// |Right Hallway]]](if: $toy is false)[(set: $missedToy to true)](if: $hasCode1 is true)[(if: $hasCode2 is true)[(if: $hasCode3 is true)[(set: $hasPasscode to true)]]](if: $hasPasscode is false)[It's a tough safe that requires a 3 digit input. There's no way you can get what's in here... Unless you had the passcode for it...
[[//Go back// |Small Bedroom]]](else:)[(if: $powerUp is true)[There's an empty bottle in here. It's labeled (text-style: "outline")[Get OP].
[[//Go back// |Small Bedroom]]](else:)[You put in the numbers 666. It unlocks. Open the safe?
[[>Open it< |Power Up]]
[[>Don't open it< |Small Bedroom]]]](if: $toy is false)[(set: $missedToy to true)](set: $shells to (a: 3, 4, 6)) (set: $added to (either: ...$shells))You've taken the ammo. You obtained (print: $added) more shells. (set: $ammoTaken to true)(set: $ammo = $ammo + $added)You now have (print: $ammo) shotgun shells.
[[Clear |Small Bedroom]](if: $powerUp is false)[(if: $LEGEND is false)[You wish. Get good scrub.
[[Clear |Basement]]]](else:)[(if: $LEGEND is false)[The beast runs towards you but you quickly dodge him and kick him to the side while doing so. You then unleash hell on the beast and punch him in the gut. The impact stuns him, leaving him in pain. You then send a direct punch straight to his face which sends him flying to the wall. Blood is scattered everywhere. You may have left a dent on his face, but he's dead so it doesn't matter. You notice a glowing object coming from his chest. You rip it out to reveal a red crystal. You add it to your inventory. (set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)
[[Clear |Basement]]](else:)[The beast runs towards you but you quickly dodge him and kick him to the side while doing so. You then unleash hell on the beast and punch him straight through his stomach. The impact stuns him, leaving him in complete agony. You then flick your finger towards his face which sends him flying to the wall. Blood is scattered everywhere. You took his entire head off his face, he's headless... You notice a glowing object coming from his chest. You easily rip it out to reveal a red crystal. You add it to your inventory. (set: $hasRedCrystal to true)(set: $demonA to false)(set: $demon to false)
[[Clear |Basement]]]](set: $quote to (a: "Wow you must be really bad at playing games.", "You Suck!", "Get Good Scrub.", "Better luck next time!", "I would've been beat the game lol.", "GG")) You died. Game Over... (print: (either: ...$quote))(if: $hasMachete is true)[There's a big sharp golden sword here. Take it?
[[Yes ->Hell Sword]]
[[No ->Hell Portal Entrance]]]
(else:)[There's a big sharp golden sword here. You add it to your inventory. You now have the //Hell Sword//.(set: $hasHellSword to true)
[[Clear ->Hell Portal Entrance]]] (if: $bossAlive is true)[(if: $LEGEND is false)[You enter a massive circular open space. It's an arena. A man walks towards you clapping. "So you finally made it.", he says. "You know," he continues, "I'm glad you've survived up to now. This way I can be the one who kills you. You should be proud to be killed by me. Consider it an honor. You're not going to be the savior. You're going to die in here tonight." (text-style: "rumble")[The arena shakes and he begins to transform into a giant beast. Horns grow out of his head, his skin color changes to red, his eyes turn black, and a tail forms behind him. His legs curve and grow thick hair while hooves take shape at his feet. He's tripled his size and forms a trident at the end of his black pointy nails. "''Now you're mine!''" he screams in a demonic voice. (display: "Next Move")]
[[Fight back ->Boss Fight]]
[[Surrender ->Death]]](else:)[(set: $powerUp to true)You enter a massive arena. A man walks towards you clapping. "So you finally made it.", he says. "You know," he continues, "I'm glad you've survived up to now. This way I can be the one who kills you. You should be proud to be killed by me. Consider it an honor..... He hesitates.... "Wait... somethings wrong... You didn't.. no you couldn't have... ''IMPOSSIBLE!!''". He appears to be uneasy now. "So-so-so what... I'm stronger than you! ''Nyah!!!''... Fine... Let's do this.." The arena shakes and he begins to transform into a giant beast. Horns grow out of his head, his skin color changes to red, his eyes turn black, and a tail forms behind him. His legs curve and grow thick hair while hooves take shape at his feet. He's tripled his size and forms a trident at the end of his black pointy nails. "Scared???" he screams in a demonic voice.
[[Next ->Boss Fight]]]]
(else:)[It's a big arena. There's a giant dead monster lying on the floor. Up ahead is a cage with something inside it. It's a bit too far to tell what it is. (display: "Next Move")
[[Go to the cage ->Hell Cage]]
[[//Go back// -> Nope]]](if: $hasMachete is true)[The machete has gotten dull and you have enough space for one bladed weapon so you place the //Machete// where the //Hell Sword// was. ](set: $hasHellSword to true)You now have the //Hell Sword//. Good for you.
[[Clear ->Hell Portal Entrance]] (if: $powerUp is true)[(if: $bossHealth > 999)[Your powerup has given you the ability to detect his health.] Boss health: (print: $bossHealth).] He's charging straight towards you! (display: "Next Move")
[[>Dodge< ->Dodge]]
[[>Charge towards him< ->Charge]]
[[>Shoot him< ->Fire]]
(if: $powerUp is true)[(if: $bossHealth < 999)[[[>View current state< |Stats]]]]
Why go back? Go finish the darn game. >:(
[[Okay ->Hell Arena]] (if: $LEGEND is false)[You've beaten the game. Good for you. Well... That's it... Later!](else:)[Congrats. You beat the game with the LEGENDARY ending. You're pretty good after all.
FIN]Okay I'm not judging you for your actions... But damn you're messed up. (set: $zombie to true)
[[>Shoot< |Shotgun]](set: $powerUp to true)You open the safe to find a bottle with red glowing liquid within it. It's labeled (text-style: "outline")[Get OP]. You then find it reasonable to drink it. The bottle gives you a powerup. It makes you stronger, faster, and gives you health. (if: $LEGEND is true)[Your max health is still at 300. Health: (print: $health).](else:)[Your health is now at 200. (set: $health to 200)]You also find some ammo in here as well. (set: $ammo = $ammo + 4)Ammo: (print: $ammo)
[[Clear |Safe]]You slowly walk up to her. You get a feeling that makes you sick to your stomach. (text-style: "shadow")[The room begins to darken the closer you get to her. (display: "Next Move")]
[[>Shoot her with your shotgun in the back of her head< |Miss]]
[[>Tap her shoulder< |Tap]]
(if: $hasMachete is true)[[[>Stab her in the back with Machete< |Slice]]](set: $ammo = $ammo - 1)You spend one shotgun shell to blow her brains out. BOOM! You shoot and in the blink of an eye she dodges it and pushes you back with a single swift motion of the back of her hand. The force is great enough to send you flying to the wall and crashing to the floor. Your shotgun has fallen out of your hands and is now out of your reach. You've taken a moderate amount of damage. (set: $health = $health - 20)(if: $health < 1)[You can't stand up. You're far too weak. Your eyes shut.
[[Death]]]
(else:)[Ammo: (print: $ammo). Health: (print: $health).
[[Next |Stand]]]
Shing! You slice straight through her back! She shows no reaction and just slowly turns around and looks you right in the eyes. You finally see what she looks like. She's no ordinary woman. She's pale, veiny, and her eyes are pure black. She's pissed...She lifts up her arm and before you know it she's sent you to the ceiling and lets you fall flat back on the floor. She then rips out the machete from her body and tosses it to the side. You've taken light damage. (set: $health = $health - 10)(if: $health < 1)[You fail to stand up as you realize your body has given up on you. You die slowly with the image of her as the last thing you remember.
[[Death]]]
(else:)[Health: (print: $health). Your machete lies on the floor across the room. You still have your shotgun. (display: "Next Move")
[[Run to Machete |Grab Machete]]
[[Ready shotgun |Ready Shotgun]]]You tap her and she just shrugs. What's her problem?
[[Find out]]
[[//Go back// |Turn]]You stand up and have the chance to finally look at her. She's looking directly at you. She's no ordinary woman. She's pale, veiny, and her eyes are pure black. She's clenching her teeth and is ready to attack. (display: "Next Move")
[[Run to the shotgun |Run]]
(if: $hasMachete is true)[ [[Ready Machete]]]
[[Tackle her |Tackle]]You sprint to the shotgun and in a flash she has you by the throat before you know it. She's choking you out now. (display: "Next Move")
[[Reach for Shotgun |Reach]]
[[Headbutt her |Headbutt]]You show off your machete. She doesn't seem intimidated at all. She then begins to yell at the top of her lungs. It's so loud and irritating that you cover your ears and close your eyes. Once the screaming stops you open your eyes to an empty room. You look around the room and find nothing. You turn to a mirror to see the woman standing right behind you. (display: "Next Move")
[[Turn around and slash her |Slash]]
[[Run to the Shotgun ->Run]]You charge at her with all your speed and tackle her down. Just as you look down at her you realize there's no one there. You turn around and her right behind the corner of your eye. She then begins to attack you by scratching you and biting you. You have trouble fighting back but manage to kick her off. Moderate damage taken.(set: $health = $health - 25)(if: $health < 1)[ You notice how badly injured you are and see blood gushing out from all over your body. You begin to black out and the last thing you see is the figure of the woman walk towards your soon to be dead body...
[[Death]]]
(else:)[Health: (print: $health). You get back up just for her to grab you by the neck and start choking you. You notice the shotgun is barely within reach.
[[Next |Reach]]](if: (either: true, true, true, false))[You reach the shotgun before she notices and blow her brains out. BOOM!(set: $ammo = $ammo - 1) Her grip loosens and she falls to the floor. She's dead...You cough your lungs out as you regain your breath. Light damage taken.(set: $health = $health - 10)(set: $womanAlive to false)(if: $health < 1)[You notice how damaged you are. Your body can't handle it. You collapse.
[[Death]]](else:)[ Ammo: (print: $ammo). Health: (print: $health).
[[Clear ->Master Bedroom]]]](else:)[Oh no she noticed you trying to grab the shotgun! Crack! She snapped your neck. You're dead.(set: $health to 0)
[[Death]]]You headbutt her but it does no good. She seems unaffected by it. She growls at you and you see her make a fist and punch straight through your chest. She rips out your heart in front of you and lets you drop to the floor. As you die you see her chomping down on your heart...(set: $health to 0)
[[Death]]You run towards the machete and right before you're able to grab it she's swiped you up by the neck. She's choking you out. (display: "Next Move")
[[Use shotgun]]
[[Reach for Machete]]
[[Headbutt her |Headbutt]]You aim your shotgun towards her face. She doesn't seem to be inimidated by it at all. She begins to run towards you and throws the shotgun away from your hands before you can even blink! You throw a punch but she counters it by dodging and tossing you across the room. Light damage taken.(if: $health < 1)[You've taken too much damage. You stay down and die.
[[Death]]]
(else:)[You stand up and see that she's clenching her teeth and is ready to attack again. The shotgun is close but the machete is nowhere to be seen right now. (display: "Next Move")
[[Run to the shotgun |Run]]
[[Tackle her |Tackle]]]Swish! You turn around and slice her head off! Her head falls right off and her body slowly collapses. You take a breath and rest on the bed for a moment... Once you get up you see the body is missing. Quickly you turn around and see the woman twisting her head back on top of her body. (display: "Next Move")
[[Throw machete at her |Throw]]
[[Pick up shotgun |Pick up]]You shoot the machete straight towards her with all your might. The machete goes straight through her face and pins her head on the wall. As she struggles to escape, you grab the machete and slide it straight down her body splitting her in half. She's finally dead. (set: $womanAlive to false)You can relax now. Health: (print: $health).
[[Clear ->Master Bedroom]] As soon as you look away and reach for the shotgun she kicks the shotgun to the side and grabs you by the neck. The shotgun is still reachable.
[[Reach for shotgun |Reach]]
[[Use Machete |Machete Kill]](set: $health = $health - 5)(if: $health < 1)[You lose all your energy and can't move your body at all. You've taken too much damage and she's finished you off by choking you to death.
[[Death]]]
(else:)[You grab your machete and stab straight up her chin through her head. She lets go and you pull the machete back out from her head and kick her back simultaneously. She's stunned so you use this chance to her down. You begin by cutting off her head again. You're not taking any chances this time so you cut her arms and legs off too... She's finally dead. Health: (print: $health).(set: $womanAlive to false)
[[Clear ->Master Bedroom]]]You turn her around and reveal her face. She's got full black eyes, black veins, and pale skin. She looks angry and possessed. She grabs your face and throws you straight to the floor face first. As you're stunned she grabs your legs and tosses you straight to the wall like you weigh nothing. You dropped your shotgun on the floor when she picked you up earlier. You've taken a good amount of damage. (set: $health = $health - 25)(if: $health < 1)[You can't stand up. You're far too weak. Your eyes shut.
[[Death]]]
(else:)[Health: (print: $health). You stand up and see that she's clenching her teeth and is ready to attack. (display: "Next Move")
[[Run to the shotgun |Run]]
(if: $hasMachete is true)[ [[Ready Machete]]]
[[Tackle her |Tackle]]]You turn back and trip out for a second... The room reverses and you're facing her directly now. She's got full black eyes, black veins, and pale skin. She looks angry and possessed. She grabs your face and throws you straight to the floor face first. As you're stunned she grabs your legs and tosses you straight to the wall like you weigh nothing. You dropped your shotgun on the floor when she picked you up earlier. You've taken a good amount of damage. (set: $health = $health - 30)(if: $health < 1)[You can't stand up. You're far too weak. Your eyes shut.
[[Death]]]
(else:)[Health: (print: $health).You stand up and see that she's clenching her teeth and is ready to attack. (display: "Next Move")
[[Run to the shotgun |Run]]
(if: $hasMachete is true)[ [[Ready Machete]]]
[[Tackle her |Tackle]]]You use the shotgun before she notices and blow her brains out. BOOM!(set: $ammo = $ammo - 1) Her grip loosens and she falls to the floor. She's dead...You cough your lungs out as you regain your breath. You take back your machete. Light damage taken.(set: $health = $health - 5)(set: $womanAlive to false)(if: $health < 1)[You notice how damaged you are. Your body can't handle it. You collapse.
[[Death]]]
(else:)[Ammo: (print: $ammo). Health: (print: $health).
[[Clear ->Master Bedroom]]] You reach for the machete and grab it. She notices you grabbing the machete and throws you across the room. You manage to keep a grip on the machete but drop the shotgun in the process. Light damage taken.(set: $health = $health - 5)(if: $health < 1)[Ouch that really hurt. You've lost all your health.
[[Death]]]
(else:)[ Health: (print: $health).
[[Next ->Ready Machete]]](if: $powerUp is true)[(if: $health < 186)[Eat the apple?
[[>Eat it< |Eat]]
[[>Leave it< |Kitchen]]](else:)[It's a delicous looking red apple. Tempting, but you're not hungry.
[[//Go back// |Kitchen]]]](else:)[(if: $LEGEND is true)[(if: $health < 286)[Eat the apple?
[[>Eat it< |Eat]]
[[>Leave it< |Kitchen]]](else:)[It's an appealing apple. You don't feel like eating it right now though.
[[//Go back// |Kitchen]]]](else:)[(if: $health < 86)[Eat the apple?
[[>Eat it< |Eat]]
[[>Leave it< |Kitchen]]](else:)[It's a delicous looking red apple. Tempting, but you're not hungry.
[[//Go back// |Kitchen]]]]](set: $apple to false)You eat the apple. Its juiciness replenishes a small amount of your health.(set: $health = $health + 10) Health: (print: $health)
[[Clear |Kitchen]](text-style: "smear")[There's 2 paths ahead. Which way will you go?
[[Straight left ->Option 1]]
[[Straight right ->Option 3]]
[[Go back ->Option 2]]](text-style: "smear")[There's 3 paths ahead. Which way will you go?
[[Straight ->Option 1]]
[[Back ->Option 3]]
[[Left ->Proceed]]
[[Right ->Option 2]]] (text-style: "smear")[There's 3 paths ahead. Which way will you go?
[[Left ->Option 1]]
[[Right ->Option 2]]
[[Straight ->Option 3]]
[[Back ->Option 1]]] (set: $random to (a: "feeling very off", "hallucinating", "not in the best state of mind", "having second thoughts about entering the garage", "being hypnotized"))(text-style: "smear")[You start to notice to that you're (print: (either: ...$random))...
[[Resist]]
[[Let it control you ->Option 1]]
[[Stop and think ->Option 3]]]You've come to your senses and see that you've been hung on the wall. You've been nailed to the wall and there's a giant red circle drawn around you from what you can see. You're in agony now as you realize that nails pinned through your wrists are supporting all of your body weight. As soon as you start to panic, a shadow forms at the floor and starts rising up to reveal the figure from earlier. From what you can tell it's an entity. You see your belongings on a chair about 10 feet away from you. The entity isn't moving its mouth but you can hear its voice in your head. It's deep mumbling and you can't make out the words. Even if you could, it's not English.
[[Continue |Entity]]The entity's voice gets louder and louder. The garage starts shaking and the entity begins to walk towards you and you notice it's actually in a solid state. It's getting ready to attack. (display: "Next Move")
[[>Struggle to escape< |Struggle]]
[[>Close your eyes and hope it goes away< |Hope]]All hope is lost. You feel something spread throughout your body and feel like your head is about to burst...until it does... You're dead.(set: $health to 0)
[[Death]] You push your hands out with all your strength as the entity gets near. (text-style: "shudder")[The room is shaking greatly now and the screaching is louder than ever. Blood spurts out of your wrists as you push your arms out through the nails. Ignoring the pain you're in, you kick the entity away before it can attack and run to equip your belongings. The entity is slowly walking towards you now. The shaking continues and the screeching can still be heard. You have trouble standing still and fall to the floor.]
[[Continue |Fight Entity]](if: $health > 0)[(text-style: "shudder")[You get back up. It's ready to attack. (display: "Next Move")]
[[>Shoot it<]](if: $hasMachete is true)[
[[>Slash it<]] ]
[[>Fight it<]]]
(else:)[You've taken too much damage. You collapse to the floor and die.
[[Death]]](if: $ammo < 1)[(text-style: "shudder")[//Click. Click.// Nothing comes out. You're out of ammo.]
[[Clear ->Entity Attack]]](else:)[(set: $rDamage to (a: 100, 125, 150, 175, 75))(text-style: "shudder")[''BOOM!'' You shoot the entity and damage it.](set: $ammo = $ammo - 1) (set: $entityHealth = $entityHealth - (either: ...$rDamage))(if: $entityHealth < 1)[(set: $entityAlive to false)
[[Clear |Entity Dead]]](else:)[(text-style: "shudder")[Ammo: (print: $ammo).]
[[Clear ->Entity Attack]]]]
(text-style: "shudder")[You start throwing your fists at the entity and deal minimal damage.] (set: $entityHealth = $entityHealth - 25)(if: $entityHealth < 1)[(set: $entityAlive to false)
[[Clear |Entity Dead]]]
(else:)[
[[Clear ->Entity Attack]]](text-style: "shudder")[You use your machete to cut up the entity. //Shing! Shing!// Heavy damage given.] (set: $entityHealth = $entityHealth - 150)(if: $entityHealth < 1)[(set: $entityAlive to false)
[[Clear |Entity Dead]]]
(else:)[
[[Clear ->Entity Attack]]](set: $rAttack to (a: "disappears and reappears behind you to shove you and sends you sliding face first across the floor.", "turns giant and grabs you. It then screams at your face and tosses you towards some furniture.", "runs straight towards you and runs you over.", "picks you up with both hands and flies up to the ceiling to throw you straight to the ground.", "grabs a piece of furniture and hurls it straight at you, knocking you down.", "jumps at you and pins you down to cut you up with its sharp fingers."))(set: $damageAmount to (a: 5, 10, 15, 20, 25))(text-style: "shudder")[The entity (print: (either: ...$rAttack))(set: $health = $health - (either: ...$damageAmount))(if: $health > 0)[ Health: (print: $health)]]
[[Clear ->Fight Entity]] (text-style: "shudder")[(text-style: "rumble")[The entity starts shaking rapidly and the black aura starts to shift in and out out from all over its body! You can hear it screaming and sound as though it's almost crying. The room is shaking more than ever! The tension rises and rises until...]]
[[Continue ->Entity Dead2]](if: $powerUp is true)[(if: (either: true, true, true, false))[With high speed you quickly dodge out the monster's way and avoid getting trampled. Now's the time for a counter attack! (display: "Next Move")
[[>Shoot him< ->Counter Shots]]
[[>Slash him< ->Sword attack]]](else:)[You make haste a little too late. He tramples you. Moderate damage taken. (set: $health = $health - 25)(if: $health < 1)[He's broken every bone in your body. There's nothing else you can do except die.
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]]](else:)[(if: (either: true, true, false, false))[You barely dodge out the monster's way and avoid getting trampled. Now's the time for a counter attack! (display: "Next Move")
[[>Shoot him< ->Counter Shots]]
[[>Slash him< ->Sword attack]]](else:)[You're a bit too slow. He tramples you. Moderate damage taken. (set: $health = $health - 25)(if: $health < 1)[He's broken every bone in your body. There's nothing else you can do except die.
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]]]Health: (print: $health)
Ammo: (print: $ammo)
[[Okay ->Boss Fight]] (if: $powerUp is true)[You run straight towards him with your (display: "sword") ready. (if: (either: true, false))[You jump forward and successfully land the attack! //Shing!// The (display: "sword") pierces through his flesh. You pull it out of him before he has time to swipe you. He felt that one! (if: $hasHellSword is true)[(set: $bossHealth = $bossHealth - 150)](else:)[(set: $bosshealth = $bossHealth - 75)](if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[
[[Clear ->Boss Fight2]]]](else:)[You jump forward and try to land an attack but he grabs you in midair! He then grabs you by the legs and whacks you on the floor a couple of times before he throws you 30 feet away. You roll on the floor hitting a few rocks here and there before you finally slide to a stop. Heavy damage taken. (set: $health = $health - 50)(if: $health < 1)[You've taken too much damage and can't move an inch. You slowly see everything fade to black...
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]]](else:)[You run straight towards him with your (display: "sword") ready. (if: (either: true, false, false, false))[You jump forward and barely land the attack! //Shing!// The (display: "sword") pierces through his flesh. You pull it out of him before he has time to swipe you. He felt that one! (if: $hasHellSword is true)[(set: $bossHealth = $bossHealth - 100)](else:)[(set: $bosshealth = $bossHealth - 50)](if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[
[[Clear ->Boss Fight2]]]](else:)[You jump forward and try to land an attack but he grabs you in midair! He then grabs you by the legs and whacks you on the floor a couple of times before he throws you 30 feet away. You roll on the floor hitting a few rocks here and there before you finally slide to a stop. Heavy damage taken. (set: $health = $health - 50)(if: $health < 1)[You've taken too much damage and can't move an inch. You slowly see everything fade to black...
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]]](if: $ammo > 0)[''BOOM!'' You shoot him with your shotgun and deal a considerate amount of damage. (set: $ammo = $ammo - 1)(set: $bossHealth = $bossHealth - 75)(if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[(if: (either: true, true, false))[The shot was critical enough to stop him from continuing his charge attack!
[[Clear ->Boss Fight2]]](else:)[Damn! He brushes off the shot and still charges towards! You get runned over and receive moderate damage. (set: $health = $health - 25)(if: $health < 1)[He's broken every bone in your body. There's nothing else you can do except die.
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]]]](else:)[//Click!// You're out of ammo! Oh no here he comes! He tramples you! Moderate damage taken. (set: $health = $health - 25)(if: $health < 1)[He's broken every bone in your body. There's nothing else you can do except die.
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight2]]]](if: $ammo > 0)[You blast his back with a shell! BOOM! Fair damage given. (set: $ammo = $ammo - 1)(set: $bossHealth = $bossHealth - 50)(if: $bossHealth < 200)[
[[Clear ->Final Form]]]
(else:)[[[Clear ->Boss Fight2]]]]
(else:)[Click! No good, you're out of ammo. You just wasted this time for an attack.
[[Clear ->Boss Fight2]]] You run up to him and slash at his back before he can react in time! (if: $hasHellSword is true)[Considerate amount of damage given.(set: $bossHealth = $bossHealth - 75)](else:)[Fair amount of damage given.(set: $bosshealth = $bossHealth - 45)](if: $bossHealth < 200)[
[[Clear ->Final Form]]]
(else:)[[[Clear ->Boss Fight2]]](if: $powerUp is true)[Boss health: (print: $bossHealth).] He's getting ready for another attack! (display: "Next Move")
[[>Prepare to dodge< ->Dodge2]]
[[>Prepare shotgun< ->Fire2]]
[[>Prepare to charge< ->Charge2]]
(if: $powerUp is true)[[[>View current state< |Stats2]]](if: $hasHellSword is true)[Hell Sword](else:)[machete]He falls to his knees and begins to grunt and cough. Now's the time to finish him off!
(if: $LEGEND is true)[
[[>LEGEND KILL<]]]
(else:)[[[>Use Hell Sword< ->Boss Kill]]
[[>Use fists< ->Boss Kill2]]
[[>Use shotgun< ->Boss Kill3]]](set: $bossHealth = $bossHealth - 5)He uses up some health/energy and (display: "boss attack") (if: $powerUp is true)[(if: (either: true, true, true, false))[With high speed you quickly avoid the attack. Now's the time for a counter attack! (display: "Next Move")
[[>Shoot him< ->Counter Shots2]]
[[>Slash him< ->Sword attack2]]](else:)[You make haste a little too late. The projectile lands and hits you, knocking you down to the floor. Moderate damage taken. (set: $health = $health - 20)(if: $health < 1)[You fail to get back up. You've been defeated.
[[Death]]](else:)[You quickly manage to get back on your feet. Health: (print: $health)
[[Clear ->Boss Fight]]]]](else:)[(if: (either: true, true, false, false))[You barely dodge his attack. Now's the time for a counter attack! (display: "Next Move")
[[>Shoot him< ->Counter Shots2]]
[[>Slash him< ->Sword attack2]]](else:)[You're a bit too slow. The attack lands and knocks you down. Moderate damage taken. (set: $health = $health - 20)(if: $health < 1)[You fail to get back up. You've been defeated.
[[Death]]](else:)[You manage to get back on your feet. Health: (print: $health)
[[Clear ->Boss Fight]]]]](set: $bossHealth = $bossHealth - 5)He uses up some health/energy and (display: "boss attack") (if: $ammo > 0)[''BOOM!'' You shoot him with your shotgun and deal a considerate amount of damage. (set: $ammo = $ammo - 1)(set: $bossHealth = $bossHealth - 75)(if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[(if: (either: true, false, false))[The shot was well enough to misdirect his attack!
[[Clear ->Boss Fight]]](else:)[Damn! He ignored the shot and continued his attack! You receive his attack and take moderate damage. (set: $health = $health - 25)(if: $health < 1)[The attack was too strong! You fall to the floor and die.
[[Death]]](else:)[Health: (print: $health)
[[Clear ->Boss Fight]]]]]](else:)[//Click!// You're out of ammo! You get hit by his attack. Moderate damage taken. (set: $health = $health - 25)(if: $health < 1)[You can't handle anymore damage. You collapse and give in to death.
[[Death]]](else:)[You shake off the attack. Health: (print: $health)
[[Clear ->Boss Fight]]]](set: $bossHealth = $bossHealth - 5)He uses up some health/energy and (display: "boss attack") (if: $powerUp is true)[You run straight towards him with your (display: "sword") ready. (if: (either: true, false))[You jump forward dodging his attack and successfully land an attack! //Shing!// The (display: "sword") pierces through his flesh. You pull it out of him before he has time to grab you. He felt that one! (if: $hasHellSword is true)[(set: $bossHealth = $bossHealth - 150)](else:)[(set: $bosshealth = $bossHealth - 75)](if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[
[[Clear ->Boss Fight]]]](else:)[You jump forward and try to land an attack but his attack gets you first! ''BAM!'' You jumped straight into his attack and get knocked back several feet. Heavy damage taken. (set: $health = $health - 50)(if: $health < 1)[You've taken too much damage and can't move an inch. You slowly see everything fade to black...
[[Death]]](else:)[You shake off the attack and get back into the fight. Health: (print: $health)
[[Clear ->Boss Fight]]]]](else:)[You run straight towards him with your (display: "sword") ready. (if: (either: true, false, false, false))[You jump forward and barely land the attack while dodging what he sent! //Shing!// The (display: "sword") pierces through his flesh. You pull it out of him before he has time to grab you. He felt that one! (if: $hasHellSword is true)[(set: $bossHealth = $bossHealth - 100)](else:)[(set: $bosshealth = $bossHealth - 50)](if: $bossHealth < 200)[
[[Clear ->Final Form]]](else:)[
[[Clear ->Boss Fight]]]]
(else:)[You jump forward and try to land an attack but his attack gets you first! ''BAM!'' You jumped straight into his attack and get knocked back several feet. Heavy damage taken.(set: $health = $health - 50)(if: $health < 1)[You've taken too much damage and can't move an inch. You slowly see everything fade to black...
[[Death]]](else:)[You manage to shake off the attack and get back into the fight. Health: (print: $health)
[[Clear ->Boss Fight]]]]](set: $moves to (a: "begins to throw a trident straight towards you while instantly forming another trident in his hand.", "forms a giant ball of fire in his hands and throws it directly at you!", "summons a self-exploding creature and sends it towards you!", "stomps on the floor to let rock spikes from the ceiling rain down on you!"))(print: (either: ...$moves))Health: (print: $health)
Ammo: (print: $ammo)
[[Okay ->Boss Fight2]](if: $ammo > 0)[You blast his chest with a shell! ''BOOM!'' Fair damage given. (set: $ammo = $ammo - 1)(set: $bossHealth = $bossHealth - 50)(if: $bossHealth < 200)[
[[Clear ->Final Form]]]
(else:)[[[Clear ->Boss Fight]]]]
(else:)[//Click!// No good, you're out of ammo. You just wasted this time for an attack.
[[Clear ->Boss Fight]]] You run up to him and slash his legs before he can react in time! (if: $hasHellSword is true)[Considerate amount of damage given.(set: $bossHealth = $bossHealth - 75)](else:)[Fair amount of damage given.(set: $bosshealth = $bossHealth - 45)](if: $bossHealth < 200)[
[[Clear ->Final Form]]]
(else:)[[[Clear ->Boss Fight]]](if: $hasHellSword is false)[You don't have that item.
[[Okay ->Final Form]]]
(else:)[You equip the sword with both of your hands and focus on giving the sword all of its power. You close your eyes and become one with the sword... You open your eyes and see the sword is glowing brighter than ever. It looks almost like lava and is engulfed in a huge flame. The monster gives you a worried look as you bring the sword behind your back and thrust it over your head to deliver the final blow. The sword takes shape of a giant flame as it appears in front of you. ''FOOM!'' The sword slashes diagonally across the monster. A giant flame surrounds the creatue as you hear it slowly die a painful death... Once the fire dies down, all that remains is the top left and bottom right of the creature's body. The remains of his body is burned and half of his chest is missing, a giant diagonal empty space can be seen on the chest of the dead creature. The smell of hell remains the same. It's finally over... You've defeated the boss.(set: $bossAlive to false)
[[Clear ->Hell Arena]]] (if: $powerUp is false)[You lack the strength to finish him off with brute force alone.
[[Okay ->Final Form]]]
(else:)[You clench your fist and gather up all your energy into that hand. You give him one a strong look and swing your arm towards him. BAM! You punch his face so hard that his head flys right off and blood shoots out of his neck. His body falls to the ground. It's finally over... You've defeated the boss. (set: $bossAlive to false)
[[Clear ->Hell Arena]]](if: $ammo < 1)[(if: $hasHellSword is true)[You're out of ammo. Maybe try another way.
[[Okay ->Final Form]]]
(else:)[(if: $powerUp is true)[You're out of ammo. Maybe try another way.
[[Okay ->Final Form]]]
(else:)[You're out of ammo... You don't have a hell sword... You aren't powerful enough to finish him off with brute force alone...
[[continue ->Final Death]]]]]
(else:)[(if: $ammo < 3)[You might not have enough shells to finish him off. Continue?
[[continue ->Final Death S]]
[[//go back// ->Final Form]]]
(else:)[''BOOM!'' You blow off his left arm. ''BOOM!'' You blow off his other arm right off. He looks at his fallen arms and you kick his body down to the floor. You step over his chest and cock your shotgun one last time. You point your shotgun at his head and blast his brains out from his head. BOOM! It's finally over... You've defeated the boss. (set: $bossAlive to false)
[[Clear ->Hell Arena]]]]
The monster begins to stand up as you think about your options. It grows even bigger than before. "''IF I'M GOING DOWN, YOU'RE GOING DOWN WITH ME!!!''", the monster yells.
[[continue ->Final Death2]] ''BOOM! BOOM!'' The monster looks seriously wounded now, but he's not dead... You're out of ammo...
[[continue ->Final Death]] ''Super Scary Rescue Mission''
By Anthony Medina
(text-style: "blink")[[[Start ->Rules]]]Dear Player,
You are about to embark on a dangerous journey through the evil side of the world. This place is not like every other residence, it is perilous and contains malicious beings. You are playing to survive and must retrieve something of great importance to you. Use the links provided to travel and perform actions. Good luck and enjoy.
Sincerely,
Anthony Medina
[[Begin ->Entrance to Abandoned House]] As soon as the lights turn on, they reveal a tall humanoid figure with a black aura standing at the center of the room. You can barely make out a grin on its face... (text-style: "smear")[It's starting to walk towards you... Something feels off... It's getting close...The room... it narrows into one straight path... You're losing it....(text-style: "upside-down")[He's here... (text-style: "mirror")[WHAT WILL YOU DO?]]
[[)*#{<@%*^#! ->Option 1]]
[[6562151984 ->Option 2]]
[[oWndInEPnNti ->Option 3]]]Poof! The entity disintegrates into a small black pile of ash. It's over. You've defeated it. You find some materials in the garage to care for your wrists.
[[Clear |Garage]](text-style: "shudder")[(text-style: "rumble")[All of hell begins to shake fiercely and the walls start to come crashing down. The floor begins to crack until the entire arena breaks apart from the walls and begins to crumble and fall. The monster grabs you with both hands before the floor beneath you breaks apart. As you struggle to break free, you realize you're falling into a massive pit of lava. The monster takes you down with it and you both suffer a terrible fate...]]
Fin (if: $copperKey is false)[It's locked. It looks as if a cheap key is needed to open it. Maybe a //Copper// key? Hmmm?
[[//Go Back// ->Living Room]]](else:)[(if: $hatchOpen is false)[You have the //Copper Key//. Open it?
[[>Open it< ->Cellar]]
[[>Don't open it< ->Living Room]]](else:)[It's open. Enter?
[[>Enter< ->Cellar]]
[[>Don't Enter< ->Living Room]]]](if: $hatchOpen is false)[You enter and observe the area. It looks like a cellar. (set: $hatchOpen to true)](else:)[You're in the cellar. ]
(if: $demonChild is true)[You quickly notice it appears to be some sort of torture room. There's blood on the walls and all kinds of weapons laid around. Just then, you hear whimpering coming from your left. You check and it seems to be a kid chained by his hands to the concrete wall. His head is down and appears to be in agony. Although, he has really gray skin and is looking down... (Display: "Next Move")
[[>Free him< ->Freed]]
[[>Poke his head< ->Breaks Free]]
[[>Try talking to him< ->Talk]]](else:)[Torture devices and blood are scattered everywhere.
[[//Go Back// |Living Room]]] You find some keys for his chains on the floor and unlock them. He falls to the floor. He breathes loudly as if he's exhausted or in pain. The breathing intensifies and starts to sound deep and distorted. He finally starts getting up and you get to see his face. There's no emotion in his face and his eyes are pure white. The sounds aren't coming from his mouth... He rushes towards you! Agh scary!
[[Next ->Torture]]You poke his head and get no reaction so you start poking harder... Still nothing. (Display: "Next Move")
[[>Free him< ->Freed]]
[[>Smack him< ->Smack]]
[[>Talk to him< ->Talk]] You try getting his attention. He quickly reacts by breaking out of his chains and revealing his face. There's no emotion in his face and his eyes are pure white. He's growling loudly in a deep voice but the sounds aren't coming from his mouth... He rushes towards you and jumpscares you! Aghhh!
[[Next ->Torture]]The kid charges towards you in a quick motion and has you pinned down. He tries scratching and chomping your face.(set: $counter to 8) You're defending yourself but it's only a matter of time, what will you do?
[[>Bite him< ->Bite]]
[[>Headbutt him< ->Head]]
[[>Kick him< ->Kick]] (live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "Slow")]
(replace: ?amount)[$counter]]You smack his head with the back of your hand. ''SMACK!'' Ooh you've done it now! He is not happy about that. Why would you smack him? He breaks free of his chains and reveals himself. There's no emotion in his face and his eyes are pure white. He's making demonic noises that aren't coming from his mouth... He rushes towards you! You let out a high pitch yell from being scared by his appearance.
[[Next ->Torture]](display: "Next Move")
[[>Shoot him< ->Shoot Kid]]
[[>Slash him with //Machete//< ->Slash Kid]]
[[>Fight him directly< ->Fight Kid]]The bite only gets him angrier and he lands a heavy swipe on you! Moderate damage taken. (set: $health = $health - 15)(if: $health < 0)[The damage is too much. You're dead!
[[Death]]](else:)[Health: (print: $health).
[[Next ->Battle1]]]You headbutt him hard and you both receive mild headaches for a few seconds... Now you've gotten back up to your feet. He's ready to kill you!
[[Next ->Battle1]] He barely manages to graze your face with his nails as he swipes you while push your foot directly into his face and kick him off. You get back up recieving light damage. (set: $health to it - 5)(if: $health < 0)[That light attack actually did the trick. You fall back down and die.
[[Death]]](else:)[(print: $health).
[[Next ->Battle1]]] Not fast enough! He lands a hit! (set: $health = $health - 20)(if: $health < 0)[The damage is too much. You're dead!
[[Death]]](else:)[Moderate damage taken. Health: (print: $health). You manage to shove him off of you before he can continue attacking you.
[[Next ->Battle1]]]Wow you're slow! He gets a bite in while you were taking your sweet time! Moderate damage taken. (set: $health = $health - 15)(if: $health < 0)[You got killed from that attack!
[[Death]]]
(else:)[Health: (print: $health).
[[Clear ->Zombie Kill]]](set: $damage to (a: 40, 45, 50))(if: $ammo > 0)[''BOOM!'' You just shot the kid. He's taken damage. (set: $childHealth to it - (either: ...$damage))(if: $childHealth > 0)[(display: "Lie") He's ready to attack again!
[[Next ->Battle2]]](else:)[Oh man that shot really damaged him. He falls to the floor in pain.
[[Clear ->Defeated Kid]]]]
(else:)[//Click!// Oh no your're out of ammo! Here he comes!
[[Clear ->Battle2]]](set: $damage to (a: 50, 55, 60))(if: $hasMachete is true)[//Shing!// //Shing!// You swipe him several times with the machete and deal severe damage! (set: $childHealth to it - (either: ...$damage))(if: $childHealth > 0)[(display: "Lie") He shakes the attack off and focuses on you again.
[[Next ->Battle2]]](else:)[He looks weak so you kick him down to the ground and pierce his chest! You monster! That oughta do the trick.
[[Clear ->Defeated Kid]]]](else:)[You don't have that item, stop it.
[[Next ->Battle2]]] You use your terrible fighting skills and try to hurt the kid with your punches and kicks. It hurts him but deals minimal damage. (set: $childHealth to it - 10)(if: $childHealth > 0)[(display: "Lie") He's ready to attack you!
[[Next ->Battle2]]](else:)[Somehow he backs off and falls to the floor. I don't know how but you actually beat him...
[[Clear ->Defeated Kid]]](if: $kidDamage < 1)[(set: $kidDamage to it + 5)](else:)[(if: (either: true, true, false))[(set: $kidDamage to it + 5)]](set: $attacks to (a: "The kid lunges towards and pounces you yet again! You barely manage to break free.", "He grabs a torture weapon and cuts you up!", "The kid swings the back of his arm towards you and knocks you away!", "He's just standing there... Menacingly! Just when you think it's okay to attack he shouts and sends you flying back!", "He charges towards you swinging his arms around and clawing you!", "The kid sticks his arm out and a great force gives your entire body a push sending you several feet back!"))(print: (either: ...$attacks)) (set: $health to it - $kidDamage)(if: $health > 0)[You get yourself back together. Health: (print: $health).
[[Next ->Battle1]]](else:)[You felt that attack. You can't move and everything turns black...
[[Death]]](set: $demonChild to false)The kid starts sounding more human as he starts screeching out loud. He then shuts his eyes and a moment of silence takes over... (text-style: "smear")[But then a black figure begins to come out of the kid's body and grows into what looks like a gigantic shadow.(text-style: "shudder")[ Its figure is shaking rapidly and has the shape of a human. Its giant arm reaches out for you and grabs you! As you struggle to escape its grasp it holds you up to its face and looks like it's going to eat you until a bright light comes out from the kid and forces the figure to drop you back onto the floor. The being quickly flies out of the cellar and out the hatch.]]
[[Clear |Kid]](if: (either: false, false, false, false, true))[I think he's dead now... Oh $@*! no he's not!]The kid is engulfed in a bright light. You can't make out his appearance, it's just a luminous figure from what you can see. (if: $toy is true)[The boy notices you have something that may belong to him.
[[>Give him toy< |Toy]]
[[>Keep toy< |Jerk]]](else:)[The figure slowly starts disappearing and a bright flash blinds you for a second. (if: $health < 76)[(set: $health to it + 25)As you're blinded you feel a jolt of energy surge through your body. Health: (print: $health). ]You open your eyes to see the boy is gone and a //Bronze Key// is left behind. You take it and add it to your inventory. You now have the //Bronze Key//.(set: $bronzeKey to true)
[[Clear |Cellar]]]You give the kid the //Toy//. He takes it and you get a sense of happiness from him. You hear a thank you in your head and he slowly starts disappearing. A bright flash blinds you for a second. (if: $health < 71)[(set: $health to it + 30)As you're blinded you feel a jolt of energy surge through your body. Health: (print: $health). ]You open your eyes to see the boy is gone and a //Bronze Key// is left behind next to a glowing white orb. You take the items and add them to your inventory. You now have the //Bronze Key// and the //Orb//.(set: $orb to true)(set: $bronzeKey to true)
[[Clear ->Cellar]] Don't be like that. Give him the //Toy// jerk.
[[Okay ->Toy]]You take out the orb and the shaking finally commences. You look up and see the man's body become less disfigured and appear more human. Once he seems normal, a spiritual figure comes out of the man and leaves something at the front table before it vanishes from existence. You check the table and find a silver necklace. You add it to your inventory and obtain the //Necklace//.(set: $necklace to true)
[[Clear |Guest Room]]You take the necklace out and put it over the woman's head. Wearing the necklace, her skin becomes filled in her natrual color and her veins become less visible. She seems pure now... An //Urn// spawns next the bed. You add it to your inventory and now have the //Urn//. (set: $urn to true)
[[Clear |Master Bedroom]]You go up to the ashes and scoop them into the urn. The ashes are now in your urn. (set: $ashes to false)
[[Clear |Garage]]You leave the urn here with the ashes inside of it. (set: $shrine to true)
[[Clear ->Table]] You walk up to the toy and notice that it looks like a big yellow, oval sponge cake with goggles over its eyes. It's also wearing blue overalls and has a few hairs on its head. Will you take the toy?
[[>Take it< ->Take toy]]
[[>Leave it< ->Leave toy]](set: $LEGEND to true)It's a clear bottle labeled (text-style: "outline")[LEGENDARY]. You drink it and gain ridiculous power. Health: 300.(set: $health to 300) Power surges through your body. Your entire body is glowing.
[[Clear ->Small Bedroom]](set: $missedToy to true)The toy vanished... It's a small bedroom. It seems to be a kid's room. (if: $ammoTaken is false)[You notice a pack of conveniently placed shotgun shells on a small desk.] There's also a safe on the wall but it seems very secure. (display: "Next Move")
[[>Examine safe< |Safe]](if: $ammoTaken is false)[
[[>Take ammo< ->Ammo]]]
[[//Go back// |Left Hallway]](if: $hasHellSword is false)[You summon the //Hell Sword// from the ground] (text-style: "rumble")[(text-style: "shudder")[You grasp the //Hell Sword// with your hands and focus on giving the sword all of its power. You close your eyes and become one with the sword... Your body glows brighter than ever and you can feel the strength coursing through your veins. You open your eyes and see the sword is also glowing brighter than ever. It looks almost like lava and is engulfed in a huge flame. The monster gives you a very worried look as you bring the sword behind your back and thrust it over your head to deliver the final blow. The sword takes shape of a 50 foot giant flame as it appears in front of you. ''FOOM!'' The sword slashes diagonally across the monster. A giant flame surrounds the creatue as you hear it slowly die a painful death... Once the fire dies down, a burned corpse is left behind and half of his chest is missing. A massive diagonal empty space can be seen on the chest of the dead creature. The smell of hell begins to go away and become more pure... All the creatures around begin to die, the flames have died down, and the //Hell Sword// has turned white now. It's finally over... You've defeated the boss.]](set: $bossAlive to false)
[[Clear ->Hell Arena]] (set: $toy to true)You take the little guy for some reason... You now have the //Toy//.
[[Clear |Small Bedroom]]You turn your back on the toy and hear a whish sound. You quickly look back and see the toy missing. Hmmm... Is this scary? Work of the developer??? Weird... Well the toy is gone now. (set: $missedToy to true)
[[Clear |Small Bedroom]]You turn around and leave, never to have come back t-yeah right! Like that's gonna happen. Get over there!
[[Okay ->Front Door]]