(css: "font-size: 400%;")[**SPECTRUM ELITE**]
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<img
<<a href="https://imgur.com/knbg6Gj"><img src="https://i.imgur.com/knbg6Gj.png" title="source: imgur.com" /></a>
</div>
(text-style: "fade-in-out")[(link: "START NEW GAME")[(set: $tach to 0)(set: $bonus to true)(set: $credits to 1500)(set: $buy1 to false)(set: $buy2 to false)(set: $buy3 to false)(set: $buy4 to false)(set: $buy5 to false)(set: $buy6 to false)(set: $buy7 to false)(set: $buy8 to false)(set: $buy9 to false)(set: $developer to true)(set: $converse to true)(set: $timerD to 10)(set: $timer to 240)(set: $h1 to true)(set: $h1 to true)(set: $h2 to true)(set: $h3 to true)(set: $h4 to true)(set: $h5 to true)(set: $h6 to true)(set: $h7 to true)(set: $h8 to true)(set: $h9 to true)(set: $h10 to true)(set: $h11 to true)(set: $h12 to true)(set: $h13 to true)(set: $h14 to true)(set: $h15 to true)(set: $h16 to true)(set: $h17 to true)(set: $h18 to true)(set: $h19 to true)(set: $h20 to true)(set: $h21 to true)(set: $h22 to true)(goto: "Game Modes")]]
(text-style: "fade-in-out")[(link: "LOAD SAVED GAME")[(load-game: "file A")]]
//Inspired by Tom Clancy's Rainbow Six Siege//
**2nd Floor Hallway - West**
(if: $attack is true)[You are in the WEST side of 2nd floor hallway. It is rather large and daunting. The ceiling reaches pretty high up and dawns 2 small ceiling fans. They seem rather useless considering the size the fans have to cover in the hall.
There are two sets of stairs. One on the west side and one on the east side. The EAST side leads to the back entrance door, and looking over the railing the WEST stairs seems to go to the main foyer.
The Master Bedroom is closer to the WEST stairs.
The Kids and Construction Room are right next to the EAST stairs.
(if: $bomber is 2)[[[//Go to Master Bedroom//->Master Bedroom2]]] (else:)[[[//Go to Master Bedroom//->Master Bedroom]]]
(if: $bomber is 3)[[[//Go to 2nd Floor Hallway - East//->2ndW]]] (else:)[[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]]
(if: $eFoyer is true)[(link: "//Go to Foyer//")[(set: $eFoyer to false)(goto: "Foyer enemies")]](else:)[[[//Go to Foyer//->foyer]]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $hallwaywU to true)(goto: "2nd Floor Hallway")]]](if: $hallwaywU is true)[You have breached through the floor.
(link: "//Drop Down to Kitchen//")[(set: $hallwaywU to false)(if: $eKitchen is true)[(set: $eKitchen to false)(goto: "kitchen enemies")](goto: "kitchen")]]
(if: $spitfire is true)[(if: $eFoyer is true)[(link:">Throw Spitfire Grenade into Foyer<")[(set: $spitfire to false)(set: $y5 to true)(set: $eFoyer to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Master Bedroom//->Master Bedroom]]
[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]
[[//Go to Foyer//->foyer]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/4Ckzzb0"><img src="https://i.imgur.com/4Ckzzb0.jpg" title="source: imgur.com" /></a>
</div>**Bathroom 2F**
(if: $attack is true)[(if: $hostage is 2)[You have found the hostage!
(link: ">Grab Hostage<")[(set: $hostage = 0)(set: $hostageB = true)(set: $ambush to true)(goto: "bathroom")]]
(if: $hostageB is true)["Hostage secured. Bringing to Extraction Point."
The extraction point is at the (if: $extraction is 1)[Front Yard.](if: $extraction is 2)[Patio.](if: $extraction is 3)[Driveway.]]
A rather small bathroom. The shower is still going.
(if: $ambush is true)[(link: "//Go to Master Bedroom//")[(set: $ambush to false)(goto: "ambush")]](else:)[[[//Go to Master Bedroom//->Master Bedroom]]]
[[>Examine Shower<->shower]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $bathroomU to true)(goto: "bathroom")]]](if: $bathroomU is true)[You have breached through the floor.
(link: "//Drop Down to Small Office//")[(set: $bathroomU to false)(goto: "office")]]
(if: $spitfire is true)[(if: $ambush is true)[(link:">Throw Spitfire Grenade into Master Bedroom<")[(set: $spitfire to false)(set: $y14 to true)(set: $ambush to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Master Bedroom//->Master Bedroom]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/iredD6l"><img src="https://i.imgur.com/iredD6l.jpg" title="source: imgur.com" /></a>
</div>**Master Window**
You are currently rappeling on the Master Bedroom Window.
(if: $bomber is 2)[[[>Rappel into Master Bedroom<->Master BedroomW]]] (else:)[[[>Rappel into Master Bedroom<->Master Bedroom]]]
[[>Rappel onto Roof<->roof]]
[[>Rappel down to Backyard<->backyard]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
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max-width:100%;
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<img
<<a href="https://imgur.com/xawS2a4"><img src="https://i.imgur.com/xawS2a4.jpg" title="source: imgur.com" /></a>
</div>**Closet 2F**
(if: $attack is true)[The closet is really dark. It's too hard to see since the electricity is out.
(if: $security is 4)[The Circuit Breaker is on the wall.
(link: ">Disable Circuit Breaker<")[(if: $hostage is 0)[(set: $achieve8 to true)](set: $security = 0)(set: $closetP = false)(set: $lock1 = false)(goto: "closet")]]
(if: $closetP is false)[The power to the security system has been disabled.]
[[>Blindly Touch Around<->shelf]]
[[//Back to Master Bedroom//->Master Bedroom]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $closetU to true)(goto: "closet")]]](if: $closetU is true)[You have breached through the floor.
(link: "//Drop Down to Kitchen//")[(set: $closetU to false)(if: $eKitchen is true)[(set: $eKitchen to false)(goto: "kitchen enemies")](goto: "kitchen")]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Back to Master Bedroom//->Master Bedroom]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/Klm7DeB"><img src="https://i.imgur.com/Klm7DeB.jpg" title="source: imgur.com" /></a>
</div>**Kids Room**
(if: $nitro2 is 1)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step into the kids room, you hear many faint beeps echoing inside...
(if: $emp2 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp2 = false)(set: $nitro2 = 0)(set: $scene2 to true)(goto: "EMP")]]
[[>Rappel out Kids Bedroom<->kids window]]
(if: $nitro2 is 1)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]**Room Under Construction 2F**
(if: $attack is true)[(if: $hostage is 1)[You have found the hostage!
(link: ">Grab Hostage<")[(set: $hostage = 0)(set: $hostageC = true)(goto: "room under construction")]]
(if: $hostageC is true)["Hostage secured. Bringing to Extraction Point."
The extraction point is at the (if: $extraction is 1)[Front Yard.](if: $extraction is 2)[Patio.](if: $extraction is 3)[Driveway.]]
What is this room supposed to be? All the walls are unfinished and showing the base of the house. Many pieces of construction equipment lie on the floor.
[[//Go to 2nd Floor Hallway-East//->2nd floor hallway east]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $constructU to true)(goto: "room under construction")]]](if: $constructU is true)[You have breached through the floor.
(link: "//Drop Down to Living Room//")[(set: $constructU to false)(if: $nitro2 is 2)[(goto: "Drop Lose")](if: $eLiving is true)[(set: $eLiving to false)(goto: "living enemies")](goto: "living room")]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to 2nd Floor Hallway-East//->2nd floor hallway east]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/7RswPM7"><img src="https://i.imgur.com/7RswPM7.jpg" title="source: imgur.com" /></a>
</div>**Kitchen 1F**
(if: $attack is true)[The kitchen is a mess. The floor is covered in coffee and the air smells of burnt toast. Tables, appliances, and calanders litter the floor.
The archway leads out to the Foyer.
The Back Entrance is just past the fridge (Which I might take a look in for a second).
The Dining Room is connected towards the end of the house.
The Kitchen has its own special stairs that lead to the Weight Room
(if: $armor2 is 1)[However the terrorist have used some sort of special barricade that requires special equipment.](if: $m4 is true)[**The barricade has been destroyed.**]
(if: $armor2 is 1)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor2 = 0)(set: $m4 to true)(set: $breachk to false)(set: $n4 to true)(goto: "Ash Charge")]]]
(if: $breachk is false)[(if: $eWeight is true)[(link: "//Go to Weight Room//")[(set: $eWeight to false)(goto: "weight enemies")]](else:)[[[//Go to Weight Room//->weight room]]]]
(if: $nitro1 is 2)[(link: "//Go to Dining Room//")[(set: $b3 = true)(set: $c1 to false)(set: $c2 to false)(set: $c3 to true)(goto: "dining beep")]](else-if: $bomber is 1)[[[//Go to Dining Room//->dining roomK]]](else:)[[[//Go to Dining Room//->dining room]]]
(if: $eFoyer is true)[(link: "//Go to Foyer//")[(set: $eFoyer to false)(goto: "Foyer enemies")]](else:)[[[//Go to Foyer//->foyer]]]
[[//Go to Back Entrance//->back entrance]]
[[>Examine Fridge<->fridge]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $kitchenU to true)(goto: "kitchen")]]](if: $kitchenU is true)[You have breached through the floor.
(link: "//Drop Down to Laundry Room//")[(set: $kitchenU to false)(goto: "laundry room")]]
(if: $spitfire is true)[(if: $eFoyer is true)[(link:">Throw Spitfire Grenade into Foyer<")[(set: $spitfire to false)(set: $y4 to true)(set: $eFoyer to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(if: $spitfire is true)[(if: $eWeight is true)[(if: $armor2 is 2)[(link:">Throw Spitfire Grenade into Weight Room<")[(set: $spitfire to false)(set: $y4 to true)(set: $eWeight to false)(goto: "thermite")]]]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)]](if: $defend is true)[Donuts.
[[//Go to Weight Room//->weight room]]
[[//Go to Dining Room//->dining room]]
[[//Go to Foyer//->foyer]]
[[//Go to Back Entrance//->back entrance]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/0PU3J5a"><img src="https://i.imgur.com/0PU3J5a.jpg" title="source: imgur.com" /></a>
</div>
**Living Room 1F**
(if: $attack is true)[This is the living room. Rather spacious. I can see a pool table and bookshelf in one corner, and a TV in the other.
The small door leads to the Back Entrance and the large archway leads to the Foyer.
(if: $armor1 is 1)[**The window has an armored panel.**] (if: $armor1 is 2)[**The door to the foyer has an armored panel.**](if: $m1 is true)[**The barricade has been destroyed.**](if: $m2 is true)[**The barricade has been destroyed.**]
(if: $armor1 is 2)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor1 = 0)(set: $m2 to true)(set: $breachF to false)(set: $n3 to true)(goto: "Ash Charge")]]](if: $armor1 is 1)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor1 = 0)(set: $m1 to true)(set: $breachL to false)(set: $n3 to true)(goto: "Ash Charge")]]]
(if: $breachL is false)[[[>Rappel out to Living Room window<->living window]]]
[[//Go to Back Entrance//->back entrance]]
(if: $breachF is false)[(if: $eFoyer is true)[(link: "//Go to Foyer//")[(set: $eFoyer to false)(goto: "Foyer enemies")]](else:)[[[//Go to Foyer//->foyer]]]
][[>Watch TV<->TV]]
[[>Read Books<->bookshelf]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $livingU to true)(goto: "living room")]]](if: $livingU is true)[You have breached through the floor.
(link: "//Drop Down to Weight Room//")[(set: $livingU to false)(if: $eWeight is true)[(set: $eWeight to false)(goto: "weight enemies")](goto: "weight room")]]
(if: $spitfire is true)[(if: $eFoyer is true)[(if: $armor1 is 1)[(link:">Throw Spitfire Grenade into Foyer<")[(set: $spitfire to false)(set: $y3 to true)(set: $eFoyer to false)(goto: "thermite")]]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[(if: $resident is 3)[You have found the resident!
(link: ">Get His Attention!<")[(goto: "Defend Cutscene")]](if: $resident is 0)[(if: $converse is true)[Resident: "Wha- Whats going on???"
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Just stay put! I'll do the rest from here. When the truck gets here follow my lead."]](if: $residentL is true)[(if: $converse is false)[**The Resident is in This Room**]]
(link: "Go to Back Entrance")[(if: $resident is 0)[(set: $converse to false)](goto: "back entrance")]
(link: "Go to Foyer")[(if: $resident is 0)[(set: $converse to false)](goto: "foyer")]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
</style>
<img
<<a href="https://imgur.com/ydpcxHW"><img src="https://i.imgur.com/ydpcxHW.jpg" title="source: imgur.com" /></a>
</div>
**Foyer 1F**
(if: $attack is true)[The foyer is easily the largest part of the house. Bookshelves and tables have been flipped over. Small chatter can be heard among the adjacent rooms.
A large archway connects to the Kitchen and an adjacent one connnects to the Living Room.
The West Stairs go up to the 2nd Floor.
The Front Door is one of the exits to the house.
(if: $armor1 is 2)[**The door to the living room has an armored panel.**] (if: $m2 is true)[**The barricade has been destroyed.**]
(if: $armor1 is 2)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor1 = 0)(set: $m2 to true)(set: $breachF to false)(set: $n2 to true)(goto: "Ash Charge")]]]
(if: $breachF is false)[(if: $nitro2 is 2)[(link: "//Go to Living Room//")[(set: $d2 to true)(goto: "living beep")]](else-if: $eLiving is true)[(link: "//Go to Living Room//")[(set: $eLiving to false)(goto: "living enemies")]](else:)[[[//Go to Living Room//->living room]]]]
[[//Go to Front Door//->front door]]
(if: $eHall is true)[(link: "//Go to 2nd Floor Hallway-West//")[(set: $eHall to false)(goto: "hall enemies")]](else:)[[[//Go to 2nd Floor Hallway-West//->2nd Floor Hallway]]]
(if: $eKitchen is true)[(link: "//Go to Kitchen//")[(set: $eKitchen to false)(goto: "kitchen enemies")]](else:)[[[//Go to Kitchen//->kitchen]]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $foyerU to true)(goto: "foyer")]]](if: $foyerU is true)[You have breached through the floor.
(link: "//Drop Down to Garage//")[(set: $foyerU to false)(if: $nitro1 is 1)[(goto: "Drop Lose")](goto: "garage")]]
(if: $spitfire is true)[(if: $eLiving is true)[(if: $armor1 is 1)[(link:">Throw Spitfire Grenade into Living Room<")[(set: $spitfire to false)(set: $y6 to true)(set: $eLiving to false)(goto: "thermite")]]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(if: $spitfire is true)[(if: $eKitchen is true)[(link:">Throw Spitfire Grenade into Kitchen<")[(set: $spitfire to false)(set: $y6 to true)(set: $eKitchen to false)(goto: "thermite")]]]
(if: $spitfire is true)[(if: $eHall is true)[(link:">Throw Spitfire Grenade into 2nd Floor Hallway<")[(set: $spitfire to false)(set: $y6 to true)(set: $eHall to false)(goto: "thermite")]]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
]
</style>
<img
<<a href="https://imgur.com/yi0afh8"><img src="https://i.imgur.com/yi0afh8.jpg" title="source: imgur.com" /></a>
</div>**Front Door 1F**
(if: $attack is true)[The front entrance of the room. Rather small, but it leads to the main foyer of the house. The only things here include a gaudy rug, some shoes, and a backpack.
The Foyer is right next door.
(if: $FrontDoor is true)[The front door is cheaply barricaded with wood.
(link: ">Smack the Wooden Barricade Down<")[(set: $FrontDoor = false)(goto: "front door")]](else:)[The wood is all over the floor and the door is wide open.
(if: $eFoyer is true)[(link: "//Go to Foyer//")[(set: $eFoyer to false)(goto: "Foyer enemies")]](else:)[[[//Go to Foyer//->foyer]]]
[[//Walk Out the Open Door//|front yard]]]
[[>Examine Backpack<->backpack]]
(if: $spitfire is true)[(if: $eFoyer is true)[(link:">Throw Spitfire Grenade into Foyer<")[(set: $spitfire to false)(set: $y2 to true)(set: $eFoyer to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Foyer//->foyer]]
[[//Walk Out the Open Door//|front yard]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
(if: $enemiesF is true)[(live: 5s)[(set: $enemiesDoor to true)]]
]
</style>
<img
<<a href="https://imgur.com/5Etfyyj"><img src="https://i.imgur.com/5Etfyyj.jpg" title="source: imgur.com" /></a>
</div>**Back Entrance 1F**
(if: $attack is true)[You have entered the Back Entrance.
This part of the house is super tiny. The walls are white and laced with various pictures of cars. But despite its small size, it has connections to 5 different parts of the house.
One corner has 2 doors leading to the Living Room and Kitchen.
One lone door leads to the Backyard.
The East Stairs can go up to the 2nd floor or down to the Laundry Room.
(if: $eKitchen is true)[(link: "//Go to Kitchen//")[(set: $eKitchen to false)(goto: "kitchen enemies")]](else:)[[[//Go to Kitchen//->kitchen]]]
(if: $nitro2 is 2)[(link: "//Go to Living Room//")[(set: $d3 to true)(goto: "living beep")]](else-if: $eLiving is true)[(link: "//Go to Living Room//")[(set: $eLiving to false)(goto: "living enemies")]](else:)[[[//Go to Living Room//->living room]]]
[[//Go to Backyard//->backyard]]
(if: $bomber is 3)[[[//Go to 2nd Floor Hallway - East//->2ndB]]] (else:)[[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]]
[[//Go to Laundry Room//->laundry room]]
(if: $eWeight is true)[(link: "//Go to Weight Room//")[(set: $eWeight to false)(goto: "weight enemies")]](else:)[[[//Go to Weight Room//->weight room]]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $backU to true)(goto: "back entrance")]]](if: $backU is true)[You have breached through the floor.
(link: "//Drop Down to Laundry Room//")[(set: $backU to false)(set: $achieve14 to true)(goto: "laundry room")]]
(if: $spitfire is true)[(if: $eLiving is true)[(link:">Throw Spitfire Grenade into Living Room<")[(set: $spitfire to false)(set: $y7 to true)(set: $eLiving to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(if: $spitfire is true)[(if: $eKitchen is true)[(link:">Throw Spitfire Grenade into Kitchen<")[(set: $spitfire to false)(set: $y7 to true)(set: $eKitchen to false)(goto: "thermite")]]]
(if: $spitfire is true)[(if: $eWeight is true)[(link:">Throw Spitfire Grenade into Weight Room<")[(set: $spitfire to false)(set: $y7 to true)(set: $eWeight to false)(goto: "thermite")]]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Kitchen//->kitchen]]
[[//Go to Living Room//->living room]]
[[//Go to Backyard//->backyard]]
[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]
[[//Go to Laundry Room//->laundry room]]
[[//Go to Weight Room//->weight room]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/3cbjx2d"><img src="https://i.imgur.com/3cbjx2d.jpg" title="source: imgur.com" /></a>
</div>
**Weight Room BF**
(if: $attack is true)[The weight room is one of the largest rooms in the house. It is very spacious containing only a few weights and a punching bag. Various motivational posters hang about the walls.
(if: $security is 1)[The Circuit Breaker is on the wall.
(link: ">Disable Circuit Breaker<")[(if: $hostage is 0)[(set: $achieve8 to true)](set: $security = 0)(set: $weightP = false)(set: $lock1 = false)(goto: "weight room")]]
(if: $weightP is false)[The power to the security system has been disabled.]
(if: $armor2 is 1)[**The Kitchen door is barricaded with an armor panel.**](if: $m5 is true)[**The barricade has been destroyed.**]
(if: $armor2 is 1)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor2 = 0)(set: $m5 to true)(set: $breachk to false)(set: $n5 to true)(goto: "Ash Charge")]]]
(if: $breachk is false)[(if: $eKitchen is true)[(link: "//Go to Kitchen//")[(set: $eKitchen to false)(goto: "kitchen enemies")]](else:)[[[//Go to Kitchen//->kitchen]]]]
[[//Go to Laundry Room//->laundry room]]
[[//Go to Back Entrance//->back entrance]]
[[>Examine Poster<->poster]]
(if: $spitfire is true)[(if: $eKitchen is true)[(if: $armor2 is 2)[(link:">Throw Spitfire Grenade into Kitchen<")[(set: $spitfire to false)(set: $y10 to true)(set: $eKitchen to false)(goto: "thermite")]]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[(if: $resident is 4)[You have found the resident!
(link: ">Get His Attention!<")[(goto: "Defend Cutscene")]](if: $resident is 0)[(if: $converse is true)[Resident: "Wha- Whats going on???"
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Just stay put! I'll do the rest from here. When the truck gets here follow my lead."]](if: $residentW is true)[(if: $converse is false)[**The Resident is in This Room**]]
(link: "Go to Kitchen")[(if: $resident is 0)[(set: $converse to false)](goto: "kitchen")]
(link: "Go to Laundry Room")[(if: $resident is 0)[(set: $converse to false)](goto: "laundry room")]
(link: "Go to Back Entrance")[(if: $resident is 0)[(set: $converse to false)](goto: "back entrance")]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/6CQ2OEd"><img src="https://i.imgur.com/6CQ2OEd.jpg" title="source: imgur.com" /></a>
</div>**Laundry Room BF**
(if: $attack is true)[(if: $hostage is 3)[You have found the hostage!
(link: ">Grab Hostage<")[(set: $hostage = 0)(set: $hostageL = true)(goto: "laundry room")]]
(if: $hostageL is true)["Hostage secured. Bringing to Extraction Point."
The extraction point is at the (if: $extraction is 1)[Front Yard.](if: $extraction is 2)[Patio.](if: $extraction is 3)[Driveway.]]
The Laundry Room is just filled with Tide Pods. Does the person who live here own the company that makes it??
(if: $tidepod is true)[If I was hungry enough I would totally eat a Tide Pod...]
(if: $nitro1 is 1)[[[//Go to Garage//->garageL]]](else:)[[[//Go to Garage//->garage]]]
(if: $eWeight is true)[(link: "//Go to Weight Room//")[(set: $eWeight to false)(goto: "weight enemies")]](else:)[[[//Go to Weight Room//->weight room]]]
[[//Go to Back Entrance//->back entrance]]
(if: $alternate is true)[[[>Eat A Tide Pod, Why Not?<->puke]]]
(else:)[(if: $tidepod is true)[[[>Eat A Tide Pod, Why Not?<->tidepod]]]]
(if: $spitfire is true)[(if: $eWeight is true)[(link:">Throw Spitfire Grenade into Weight Room<")[(set: $spitfire to false)(set: $y13 to true)(set: $eWeight to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Garage//->garage]]
[[//Go to Weight Room//->weight room]]
[[//Go to Back Entrance//->back entrance]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/0v00Hlf"><img src="https://i.imgur.com/0v00Hlf.jpg" title="source: imgur.com" /></a>
</div>**Backyard**
(if: $attack is true)[(if: $fence is true)[You have climbed over the fence and jumped down into the backyard, the fence is too high to go back to the front yard.](if: $fence is false)[You are in the backyard.]
The yard is full of exotic plant life. The bright sun really goes well with the bright colors in the yard.
There is a treehouse built right next to the house.
There is a patio in the back that has a view of the Master Bedroom and Kids Bedroom windows.
I can rappel to the roof or to the Master and Kid Room Windows.
According to the blueprints, the Back Entrance is a key part of the house.
The Back Entrance is locked on this side.
(if: $lock1 is true)[(link: ">Destroy Lock<")[(goto: "Alarm")]](else:)[The lock has been disabled.
[[//Go into Back Entrance//->back entrance]]]
(link: "//Go to Treehouse//")[(set: $fence to false)(goto: "treehouse")]
(link: "//Go to Patio//")[(set: $fence to false)(goto: "patio")]
(link: ">Rappel up to Roof<")[(set: $fence to false)(goto: "roof")]
(link: ">Rappel up to Master Bedroom Window<")[(set: $fence to false)(goto: "window")]
(link: ">Rappel up to Kids Bedroom Window<")[(set: $fence to false)(goto: "kids window")]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go into Back Entrance//->back entrance]]
[[//Go to Patio//->patio]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/PWIzyqS"><img src="https://i.imgur.com/PWIzyqS.jpg" title="source: imgur.com" /></a>
</div>**Dining Room**
(if: $bomber is 1)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "kitchen")]]
]
**Fridge**
The fridge is strangely filled with nothing but orange juice and a unlabled bottle.
[[>Look in the Freezer Compartment<->freezer]]
[[//Back//->kitchen]]
**Small Office 1F**
(if: $attack is true)[(if: $hostage is 4)[You have found the hostage!
(link: ">Grab Hostage<")[(set: $hostage = 0)(set: $hostageO = true)(goto: "office")]]
(if: $hostageO is true)["Hostage secured. Bringing to Extraction Point."
The extraction point is at the (if: $extraction is 1)[Front Yard.](if: $extraction is 2)[Patio.](if: $extraction is 3)[Driveway.]]
Looks like someone was an accountant here. Bits of office paper scatter the floor.
The window to the porch has a strange looking electronic lock.
(if: $lock1 is true)[(link: ">Destroy Lock<")[(goto: "Alarm")]]
(else:)[The lock has been disabled.
[[//Climb over to Porch//->porch]]]
(if: $nitro1 is 2)[(link: "//Go to Dining Room//")[(set: $b2 = true)(set: $c1 to false)(set: $c2 to true)(set: $c3 to false)(goto: "dining beep")]](else-if: $bomber is 1)[[[//Goto Dining Room//->dining roomO]]](else:)[[[//Go to Dining Room//->dining room]]]
[[>Examine Table<->table]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $officeU to true)(goto: "office")]]](if: $officeU is true)[You have breached through the floor.
(link: "//Drop Down to Driveway//")[(set: $officeU to false)(goto: "driveway")]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]](if: $defend is true)[Donuts.
[[//Climb over to Porch//->porch]]
[[//Go to Dining Room//->dining room]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/TABBbk5"><img src="https://i.imgur.com/TABBbk5.jpg" title="source: imgur.com" /></a>
</div>
**Garage**
(if: $nitro1 is 1)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step into the garage, you hear many faint beeps echoing in the garage...
(if: $emp1 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp1 = false)(set: $nitro1 = 0)(set: $scene1 to true)(goto: "EMP")]]
[[//Go to Driveway//->driveway]]
(if: $nitro1 is 1)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]**Treehouse**
This treehouse is unfinished, there's not even a roof.
There's a tiny window that gives me a perfect view of the East Side 2nd Floor Hallway.
(if: $bomber is 3)[I can see a Bomber in the window.
(link: ">Snipe the Bomber<")[(set: $bomber = 0)(goto: "neut3")]]
[[>Examine Unfinished Roof<->treeroof]]
[[//Back to Backyard//->backyard]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)**Patio**
(if: $attack is true)[It is a lone patio in the backyard. Shade is nice. It has a ladder that can lead to the roof.
(if: $extraction is 2)[Team Rainbow requests the hostage to be extracted at the extraction point accessbile from this location.]
(if: $security is 3)[The Circuit Breaker is on the patio wall.
(link: ">Disable Circuit Breaker<")[(if: $hostage is 0)[(set: $achieve8 to true)](set: $security = 0)(set: $PatioP = false)(set: $lock1 = false)(goto: "patio")]]
(if: $PatioP is false)[The power to the security system has been disabled.]
[[>Climb Patio Ladder<->patio roof]]
[[>Look in Flower Pot<->pot]]
[[//Back to Backyard//->backyard]]
(if: $extraction is 2)[[[//Go to Extraction Point//->extract]]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Backyard//->backyard]]](if: $beer is true)[(text-style: "emboss")[(text-style: "rumble")[(text-style: "shudder")[(text-style: "fade-in-out")[(text-style: "blurrier")[**Front Yard**
(if: $attack is true)[This is the front yard of the house.
(if: $extraction is 1)[Team Rainbow requests the hostage to be extracted at the extraction point accessbile from this location.]
There's an elevated rock that can make scaling the fence to the backyard easy, on this side at least.
There is a porch going down the left side of the house right before the front door.
(if: $FrontDoor is true)[The front door is cheaply barricaded with wood.
(link: ">Smack the Wooden Barricade Down<")[(set: $FrontDoor = false)(goto: "front yard")]](else:)[The wood is all over the floor and the door is wide open.
[[//Walk Through The Front Door//->front door]]]
[[//Go to Porch//->porch]]
(link: "//Scale the Fence and Enter the Backyard//")[(set: $fence to true)(goto: "backyard")]
[[>Rappel up to Living Room Window<->living window]]
(if: $extraction is 1)[[[//Go to Extraction Point//->extract]]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)]]]]]]] (else:)[**Front Yard**
(if: $attack is true)[This is the front yard of the house.
(if: $extraction is 1)[Team Rainbow requests the hostage to be extracted at the extraction point accessbile from this location.]
There's an elevated rock that can make scaling the fence to the backyard easy, on this side at least.
There is a porch going down the left side of the house right before the front door.
(if: $FrontDoor is true)[The front door is cheaply barricaded with wood.
(link: ">Smack the Wooden Barricade Down<")[(set: $FrontDoor = false)(goto: "front yard")]](else:)[The wood is all over the floor and the door is wide open.
[[//Walk Through The Front Door//->front door]]]
[[//Go to Porch//->porch]]
(link: "//Scale the Fence and Enter the Backyard//")[(set: $fence to true)(goto: "backyard")]
[[>Rappel up to Living Room Window<->living window]]
(if: $extraction is 1)[[[//Go to Extraction Point//->extract]]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)]](if: $defend is true)[Donuts.
[[//Walk Through The Front Door//->front door]]
[[//Go to Porch//->porch]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
(if: $resident is 0)[(set: $enemiesF to true)]
(if: $enemiesF is true)[(live: 5s)[(set: $enemiesDoor to true)]]
]
</style>
<img
<<a href="https://imgur.com/ugN0ybj"><img src="https://i.imgur.com/ugN0ybj.jpg" title="source: imgur.com" /></a>
</div>
**Porch**
(if: $attack is true)[The porch is small and doesn't have much use for you right now.
The porch is connected to the Front Yard and Driveway.
It can be used to rappel to the roof.
The Office Window has a funny looking lock.
Maybe the bluprints have info on the lock.
(if: $lock1 is true)[(link: ">Destroy Lock<")[(goto: "Alarm")]]
(else:)[The lock has been disabled.
[[//Climb into Office//->office]]]
[[//Go to Front Yard//->front yard]]
[[//Go to Driveway//->driveway]]
[[>Rappel up to Roof<->roof]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Climb into Office//->office]]
[[//Go to Front Yard//->front yard]]
[[//Go to Driveway//->driveway]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/qz5syU7"><img src="https://i.imgur.com/qz5syU7.jpg" title="source: imgur.com" /></a>
</div>**Dining Room Window**
You are currently rappeling on the window into Dining Room.
(if: $nitro1 is 2)[(link: ">Rappel into Dining Room<")[(set: $b1 to true)(set: $c1 to true)(set: $c2 to false)(set: $c3 to false)(goto: "dining beep")]](else-if: $bomber is 1)[[[>Rappel into Dining Room<->dining roomW]]](else:)[[[>Rappel into Dining Room<->dining room]]]
[[>Rappel onto the Roof<->roof]]
[[>Rappel down to Driveway<->driveway]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/3JAnJI4"><img src="https://i.imgur.com/3JAnJI4.jpg" title="source: imgur.com" /></a>
</div>**Driveway BF**
(if: $attack is true)[The driveway has no cars. Well, other than the 2 Police cars parked horizontally from the garage doors.
(if: $extraction is 3)[Team Rainbow requests the hostage to be extracted at the extraction point accessbile from this location.
]
There's two garages, with a door in between.
The Porch is up the stairs.
Hmm, the Lifter could give a good vantage point to the Dining Hall Window.
(if: $nitro1 is 1)[[[//Go to Garage//->garageD]]](else:)[[[//Go to Garage//->garage]]]
[[//Go to Porch//->porch]]
[[>Climb Up Lifter Ladder<->lifter]]
[[>Rappel to Dining Room Window<->large window]]
[[>Rappel up to Roof<->roof]]
(if: $extraction is 3)[[[//Go to Extraction Point//->extract]]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go into the Garage//->garage]]
[[//Go up to Porch//->porch]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/1uYwW2v"><img src="https://i.imgur.com/1uYwW2v.jpg" title="source: imgur.com" /></a>
</div> **Lifter**
Looks like a worker had to fix the power line right before things went south.
This gives me a perfect view of the Dining Hall Window.
(if: $bomber is 1)[I can see a Bomber in the window.
(link: ">Snipe the Bomber<")[(set: $bomber = 0)(goto: "neut1")]]
[[>Climb Down Ladder<->driveway]]
[[>Examine Toolbox<->toolbox]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]**TV**
The TV is on and is set to some random channel.
"You're watching Game of Thrones, only on Disney."
[[//Back//->living room]]**Bookshelf**
The only book here is 50 Shades of Grey.
[[>Read Book<->bookmark]]
[[//Back//->living room]]**Backpack**
This looks like a office grade backpack, maybe the owner travels often?
[[>Examine Left Pocket<->nothing]]
(link: ">Examine Middle Pocket<")[(goto: "candy bar")]
[[>Examine Right Pocket<->collectablea]]
[[//Back//->front door]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
This pocket is empty
[[//Back//->backpack]]
Inside this pocket is a Kit Kat
I love Kit Kat.
(if: $candy is true)[(link: ">Eat Kit Kat<")[(set: $candy = false)(set: $achieve2 to true)(goto: "candy bar")]](else:)[I'll take this as compensation for my work.]
[[//Back//->backpack]]
Inside is a collectable chibi for a Rainbow Six operator called "Ela"
(if: $collect1 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect1 = false)(goto: "collectablea")]](else:)[You have taken the chibi.]
[[//Back//->backpack]] **Master Bedroom 2F**
(if: $attack is true)[The Master Bedroom of the House. Wardrobes have been turned over and the paintings on the wall are slanted.
The 2nd Floor Hallway is just outside the double doors. The bathroom door is next to a wardrobe. There is also a dark closet and a window shinging the early daylight in.
(if: $security is 2)[The Circuit Breaker is on the wall.
(link: ">Disable Circuit Breaker<")[(if: $hostage is 0)[(set: $achieve8 to true)](set: $security = 0)(set: $masterP = false)(set: $lock1 = false)(goto: "Master Bedroom")]]
(if: $masterP is false)[The power to the security system has been disabled.]
(if: $eHall is true)[(link: "//Go to 2nd Floor Hallway-West//")[(set: $eHall to false)(goto: "hall enemies")]](else:)[[[//Go to 2nd Floor Hallway-West//->2nd Floor Hallway]]]
[[//Go to Bathroom//->bathroom]]
[[//Go to Closet//->closet]]
[[>Rappel out Master Window<->window]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $masterU to true)(goto: "Master Bedroom")]]](if: $masterU is true)[You have breached through the floor.
(link: "//Drop Down to Dining Room//")[(set: $masterU to false)(if: $bomber is 1)[(goto: "Drop Lose")](if: $nitro1 is 2)[(goto: "Drop Lose")](goto: "dining room")]]
(if: $spitfire is true)[(if: $eHall is true)[(link:">Throw Spitfire Grenade into West Hall<")[(set: $spitfire to false)(set: $y12 to true)(set: $eHall to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[(if: $resident is 1)[You have found the resident!
(link: ">Get His Attention!<")[(goto: "Defend Cutscene")]](if: $resident is 0)[(if: $converse is true)[Resident: "Wha- Whats going on???"
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Just stay put! I'll do the rest from here. When the truck gets here follow my lead."]](if: $residentM is true)[(if: $converse is false)[**The Resident is in This Room**]]
(link: "Go to 2nd Floor Hallway-West")[(if: $resident is 0)[(set: $converse to false)](goto: "2nd Floor Hallway")]
(link: "Go to Bathroom")[(if: $resident is 0)[(set: $converse to false)](goto: "bathroom")]
(link: "Go to Closet")[(if: $resident is 0)[(set: $converse to false)](goto: "closet")]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/sTmMWqY"><img src="https://i.imgur.com/sTmMWqY.jpg" title="source: imgur.com" /></a>
</div>This Operation calls for a solo mission. We have immediately notified all Spectrum Elite members and there are 8 operators that can reach the site in time.
Choose an operator to read their loadout and confirm to play:
(if: $buy1 is false)[🔒](link: "Grizelda Johnson")[(goto: "Phoenix")] - American Phoenix
(if: $buy2 is false)[🔒](link: "Mike Thatcher")[(goto: "Tempest")] - British Tempest
(if: $buy3 is false)[🔒](link: "Ashley Müller")[(goto: "Alicorn")] - Swiss Pegacorn
(if: $buy4 is false)[🔒](link: "Tom Sørensen")[(goto: "Manticore")] - Norwegian Manticore
(if: $buy6 is false)[🔒](link: "Erik Drachen")[(goto: "Schärfe")] - German Schärfe
(if: $buy8 is false)[🔒](link: "Xingyi Hao")[(goto: "Long")] - Taiwanese Long (龍)
(if: $buy9 is false)[🔒](link: "Lord Tachanka")[(goto: "Lord Tachanka")] - ???
(link: "New Recruit")[(goto: "noob")] - The Newbie
(link: "Open Balpha Backs")[(set: $alphaA to true)(goto: "Alpha Pack")]
(link: ">>Save Game Progress<<")[(save-game: "file A")Game Saved]
(link: "Back")[(goto: "Choose")]
Credits: (print: $credits)
(if: $developer is true)[(text-style: "rumble")[(link: "Free Credits (For Grading)")[(set: $developer to false)(set: $credits += 100000)(goto: "Attack Operators")]]]
You have chosen to play as (if: $Phoenix is true) [Phoenix](if: $Tempest is true) [Tempest](if: $Alicorn is true) [Pegacorn](if: $Manticore is true) [Manticore](if: $Tachanka is true) [Lord Tachanka](if: $recruit is true) [Recruit](if: $Schärfe is true)[Schärfe] (if: $Long is true)[Long].
Good Luck!
(link: ">>Start Operation Stone Razor<<")[(set: $breachW to false)(set: $breachF to false)(set: $breachL to false)(set: $breachk to false)(set: $kill to 0)(set: $m1 to false)(set: $m2 to false)(set: $m3 to false)(set: $m4 to false)(set: $m5 to false)(set: $m6 to false)(set: $hostageC to false)(set: $hostageL to false)(set: $hostageB to false)(set: $hostageO to false)(set: $collect1 to true)(set: $collect2 to true)(set: $collect3 to true)(set: $collect4 to true)(set: $collect5 to true)(set: $collect6 to true)(set: $collect7 to true)(set: $collect8 to true)(set: $collect9 to true)(set: $collect0 to true)(set: $candy to true)(set: $chibi to 0)(set: $FrontDoor to true)(set: $security to (either: 1,2,3,4))(set: $lock1 to true)(set: $empG to false)(set: $empG2 to false)(set: $e1 to (either: 1,2,3))(set: $e2 to (either: 1,2,3,4))(set: $nitro1 to (either: 1,2))(set: $nitro2 to (either: 1,2))(set: $armor1 to (either: 1,2))(set: $armor2 to (either: 1,2))(set: $bomber to (either: 1,2,3))(set: $hostage to (either: 1,2,3,4))(set: $extraction to(either: 1,2,3))(set: $echo1 to false)(set: $echo2 to false)(set: $echo3 to false)(set: $echo4 to false)(set: $echo5 to false)(set: $echo6 to false)(set: $echo7 to false)(set: $echo8 to false)(set: $echo9 to false)(set: $tidepod to true)(set: $eFoyer to true)(set: $eYard to true)(set: $eLiving to true)(set: $bottle to true)(set: $eWeight to true)(set: $ambush to false)(set: $tk to 0)(set: $eKitchen to true)(set: $eHall to true)(set: $e4 to (either: 1,2,3,4))(set: $e3 to (either: 1,2,3))(set: $e5 to (either: 1,2))(goto: "Road Ahead")]
(link: "//Go Back to Operator Selection//")[(goto: "Attack Operators")]
Your arms are heavy, hearts pumping, adrenaline rushing. This operation to extract the hostage all lies on you. The walls of the police truck are dark and musty. The driver doesn't stop for speed bumps.
You are equipped with a standard issue (if: $Phoenix is true)[R4 AR](if: $Tempest is true)[L86A2 AR](if: $Tachanka is true)[DP-28](if: $Alicorn is true)[M16A4 AR] (if: $Long is true)[QBZ-95] (if: $Schärfe is true)[MP-40](if: $Manticore is true)[FAMAS AR](if: $recruit is true) [tactical Popsicle Stick]. You put trust in your weapons as they will allow you to get through enemy forces and rescue the hostage.
Team Rainbow also gave you blueprints to the house that you can check anytime during the Operation.
The extraction point is at the (if: $extraction is 1)[Front Yard.](if: $extraction is 2)[Patio.](if: $extraction is 3)[Driveway.]
(link: "//Continue//")[(if: $armor1 is 1)[(set: $breachL to true)](if: $armor1 is 2)[(set: $breachF to true)](if: $armor2 is 1)[(set: $breachk to true)](goto: "exit truck")]
Health: (print: $health)The tires have come to a screeching halt. Not long after the driver and passenger leave their seats and are coming towards the back police door. The doors swing open.
"You're up,(if: $Phoenix is true) [ Phoenix](if: $Tempest is true) [ Tempest](if: $Tachanka is true) [ Lord Tachanka](if: $Alicorn is true)[ Pegacorn](if: $Manticore is true)[ Manticore](if: $recruit is true) [ newbie](if: $Schärfe is true)[Schärfe](if: $Long is true)[Long]". The officer says.
You leave the end of the truck to be introduced to the sound police sirens completely engulfing the neighborhood and the California sun shining brighter than ever.
Looking in front is the house. The entire perimeter of the house is comepletely blocked off with police and military vehicles.
(if: $eYard is true)[(link: "//Go to Front Yard//")[(set: $eYard to false)(goto: "yard enemies")]](else:)[[[//Go to Front Yard//->front yard]]]
(if: $spitfire is true)[(if: $eYard is true)[(link:">Throw Spitfire Grenade into Front Yard<")[(set: $spitfire to false)(set: $achieve21 to true)(set: $y1 to true)(set: $eYard to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
**HOUSE BLUEPRINTS**
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<<a href="https://imgur.com/91lkhwX"><img src="https://i.imgur.com/91lkhwX.jpg" title="source: imgur.com" /></a>
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<<a href="https://imgur.com/DUe2BsM"><img src="https://i.imgur.com/DUe2BsM.jpg" title="source: imgur.com" /></a>
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BASEMENT FLOOR: GARAGE, LAUNDRY ROOM, WEIGHT ROOM, DRIVEWAY(outside)
FIRST FLOOR: FRONT DOOR, FOYER, LIVING ROOM, KITCHEN, DINING ROOM, SMALL OFFICE, BACK ENTRANCE.
SECOND FLOOR: MASTER BEDROOM, KIDS BEDROOM, CONSTRUCTION ROOM, 2ND FLOOR HALLWAY EAST/WEST, BATHROOM, CLOSET.
OUTSIDE: BACKYARD, PATIO, TREEHOUSE, LIFTER, PORCH
DINING WINDOW IS ON DRIVEWAY SIDE
MASTER WINDOW IS ON PATIO SIDE
2ND FLOOR EAST HALLWAY IS ON TREEHOUSE SIDE
EXTRACTION POINT: (if: $extraction is 1)[Front Yard](if: $extraction is 2)[Patio](if: $extraction is 3)[Driveway]
SECURITY SYSTEM WILL TRIGGER TO TAMPERING SPECIAL LOCKS.
CIRCUIT BREAKER (if: $security is 1)[LOCATED IN WEIGHT ROOM.](if: $security is 2)[LOCATED IN MASTER BEDROOM.](if: $security is 3)[LOCATED IN PATIO.](if: $security is 4)[LOCATED IN CLOSET.](if: $security is 0)[HAS BEEN TURNED OFF.]
(link: "//Back//")[(undo:)]Inside is a collectable chibi for a Rainbow Six operator called "Frost"
(if: $collect2 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect2 = false)(goto: "freezer")]](else:)[You have taken the chibi.]
[[//back//->kitchen]]
]**Roof**
You are currently on the 2nd Floor Roof. You can see all the police and military vehicles parked along the perimeter and many soldiers watching how you are going to play this out.
While on the roof you can rappel into windows or go back to the ground.
[[>Rappel down to Dining Room Window< 1F->large window]]
[[>Rappel down to Living Room Window< 1F->living window]]
[[>Rappel down to Kids Bedroom Window< 2F->kids window]]
[[>Rappel down to Master Bedroom Window< 2F->window]]
[[>Rappel down to Front Porch< Ground ->porch]]
[[>Rappel down to Backyard< Ground ->backyard]]
[[>Rappel down to Driveway< BF Ground ->driveway]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
You are currently rappeling on the Kids Bedroom Window
(if: $nitro2 is 1)[[[>Rappel into Kids Bedroom<->kids bedroomW]]](else:)[[[>Rappel into Kids Bedroom<->kids bedroom]]]
[[>Rappel to Roof<->roof]]
[[>Rappel down to Backyard<->backyard]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
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<<a href="https://imgur.com/UhoHn6K"><img src="https://i.imgur.com/UhoHn6K.jpg" title="source: imgur.com" /></a>
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On the table is a collectable Chibi for a Rainbow Six Operator called "Dokkaebi".
(if: $collect3 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect3 = false)(goto: "table")]](else:)[You have taken the chibi.]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
[[//Back//->office]]
Inside is a collectable chibi for a Rainbow Six operator called "Jäger"
(if: $collect4 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect4 = false)(goto: "toolbox")]](else:)[You have taken the chibi.]
[[//Back//->lifter]] **2nd Floor Hallway - East 2F**
(if: $attack is true)[You are in the EAST side of 2nd floor hallway. It is rather large and daunting. The ceiling reaches pretty high up and dawns 2 small ceiling fans. They seem rather useless considering the size the fans have to cover in the hall.
There are two sets of stairs. One on the west side and one on the east side. The EAST side leads to the back entrance door, and looking over the railing the WEST stairs seems to go to the main foyer.
The Master Bedroom is closer to the WEST stairs.
The Kids and Construction Room are right next to the EAST stairs.
(if: $eHall is true)[(link: "//Go to 2nd Floor Hallway-West//")[(set: $eHall to false)(goto: "hall enemies")]](else:)[[[//Go to 2nd Floor Hallway-West//->2nd Floor Hallway]]]
[[//Go to Back Entrance//->back entrance]]
[[//Go to Construction Room//->room under construction]]
(if: $nitro2 is 1)[[[//Go to Kids Bedroom//->kids bedroomH]]](else:)[[[//Go to Kids Bedroom//->kids bedroom]]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $hallwayeU to true)(goto: "2nd floor hallway east")]]](if: $hallwayeU is true)[You have breached through the floor.
(link: "//Drop Down to Living Room//")[(set: $hallwayeU to false)(goto: "living room")]]
(if: $spitfire is true)[(if: $eHall is true)[(link:">Throw Spitfire Grenade into West Hall<")[(set: $spitfire to false)(set: $y11 to true)(set: $eHall to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to 2nd Floor Hallway - West//->2nd Floor Hallway]]
[[//Go to Back Entrance//->back entrance]]
[[//Go to Construction Room//->room under construction]]
[[//Go to Kids Bedroom//->kids bedroom]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/zejwWPg"><img src="https://i.imgur.com/zejwWPg.jpg" title="source: imgur.com" /></a>
</div>Opening the book dropped a collectable chibi for a Rainbow Six operator called "Caveira"
(if: $collect5 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect5 = false)(goto: "bookmark")]](else:)[You have taken the chibi.]
[[//Back//->living room]] **Living Room Window**
You are currently on the living room window.
(if: $armor1 is 1)[**The window has an armored panel.**] (if: $m1 is true)[**The barricade has been destroyed.**]
(if: $armor1 is 1)[(if: $Phoenix is true)[I can use my M72 Launcher on it.
(link: ">Use Ash Breaching Round<")[(set: $armor1 = 0)(set: $m1 to true)(set: $breachL to false)(set: $n1 to true)(goto: "Ash Charge")]]]
(if: $breachL is false)[(if: $nitro2 is 2)[(link: ">Rappel into Living Room<")[(set: $d1 to true)(goto: "living beep")]](else-if: $breachL is false)[(if: $eLiving is true)[(link: ">Rappel into Living Room<")[(set: $eLiving to false)(goto: "living enemies")]]](else:)[[[>Rappel into Living Room<->living room]]]]
[[>Rappel onto the Roof<->roof]]
[[>Rappel down to Front Yard<->front yard]]
(if: $spitfire is true)[(if: $eLiving is true)[(if: $armor1 is 2)[(link:">Throw Spitfire Grenade into Living Room<")[(set: $spitfire to false)(set: $y9 to true)(set: $eLiving to false)(goto: "thermite")]]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)
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<img
<<a href="https://imgur.com/7MLPGwy"><img src="https://i.imgur.com/7MLPGwy.jpg" title="source: imgur.com" /></a>
</div>**Extraction Point**
(if: $hostage is 0)[You have the hostage at the extract point!
(link: ">Extract Hostage<")[(set: $beer to false)(goto: "winprelude")]]
(else:)[You don't have the hostage yet!]
(link: "//Back//")[(undo:)]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
Health: (print: $health)**BEEEEEP BEEEEEP BEEEEEEP**
Tampering with the lock caused the Alarm System to go off. The terrorists panicked and detonated a bomb in the house.
That's not something a Spectrum Elite operator would do...
The blueprints told me how to disable the Security System right?
(link: "//Try Again//")[(goto: "Attack")]
It is a poster featuring the "We Can Do It" Female from WW2 with a collectable chibi for a Rainbow Six operator called "Valkyrie" taped on the side.
(if: $collect6 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect6 = false)(goto: "poster")]](else:)[You have taken the chibi.]
[[//Back//->weight room]]
You have blindly touched the shelf in the closet and a collectable chibi for a Rainbow Six operator called "Vigil" fell to the ground.
(if: $collect7 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect7 = false)(goto: "shelf")]](else:)[You have taken the chibi.]
[[//Back to Master Bedroom//->Master Bedroom]]**Garage**
(if: $attack is true)[The garage is dark. I think I see a boat parked in the main garage door. There are no enemies in this area.
[[//Go to Driveway//->driveway]]
[[//Go to Laundry Room//->laundry room]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[Donuts.
[[//Go to Driveway//->driveway]]
[[//Go to Laundry Room//->laundry room]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/4dVdqf5"><img src="https://i.imgur.com/4dVdqf5.jpg" title="source: imgur.com" /></a>
</div>**Garage**
(if: $nitro1 is 1)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step into the garage, you hear many faint beeps echoing in the garage...
(if: $emp1 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp1 = false)(set: $nitro1 = 0)(set: $scene1 to true)(goto: "EMP")]]
[[//Go to Laundry Room//->laundry room]]
(if: $nitro1 is 1)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]**Kids Room**
(if: $nitro2 is 1)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step into the kids room, you hear many faint beeps echoing inside...
(if: $emp2 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp2 = false)(set: $nitro2 = 0)(set: $scene2 to true)(goto: "EMP")]]
[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]
(if: $nitro2 is 1)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]**Kids Bedroom 2F**
(if: $attack is true)[This is the kids bedroom. The walls are brightly colored.
I can either go into the Hallway or Rappel out the window.
(if: $bomber is 3)[[[//Go to 2nd Floor Hallway - East//->2ndK]]] (else:)[[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]]
[[>Rappel out Kids Bedroom<->kids window]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $kidsU to true)(goto: "kids bedroom")]]](if: $kidsU is true)[You have breached through the floor.
(link: "//Drop Down to Back Entrance//")[(set: $kidsU to false)(goto: "back entrance")]]
(if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[
[[//Go to 2nd Floor Hallway - East//->2nd floor hallway east]]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/emGKAPd"><img src="https://i.imgur.com/emGKAPd.jpg" title="source: imgur.com" /></a>
</div>**Dining Room 1F**
(if: $attack is true)[You are in the Dining Room.
The big table has been flipped over as cover.
A large Window is on the wall facing the sea.
There is a Small Office next door.
[[//Go to Small Office//->office]]
[[>Rappel out Dining Room Window<->large window]]
(if: $eKitchen is true)[(link: "//Go to Kitchen//")[(set: $eKitchen to false)(goto: "kitchen enemies")]](else:)[[[//Go to Kitchen//->kitchen]]]
(if: $horn is true)[(link: ">Use Unicorn Horn<")[(text-style: "rumble")[WHRRRRRRR](live: 1.5s)[(set: $horn to false)(set: $dineU to true)(goto: "dining room")]]](if: $dineU is true)[You have breached through the floor.
(link: "//Drop Down to Garage//")[(set: $dineU to false)(if: $nitro1 is 1)[(goto: "Drop Lose")] (else:)[(goto: "garage")]]]
(if: $spitfire is true)[(if: $eKitchen is true)[(link:">Throw Spitfire Grenade into Kitchen<")[(set: $spitfire to false)(set: $y8 to true)(set: $eKitchen to false)(goto: "thermite")]]](if: $turret is true)[(link: ">MOUNT LMG<")[(goto: "Tachanka Win")]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
Health: (print: $health)](if: $defend is true)[(if: $resident is 2)[You have found the resident!
(link: ">Get His Attention!<")[(goto: "Defend Cutscene")]](if: $resident is 0)[(if: $converse is true)[Resident: "Wha- Whats going on???"
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Just stay put! I'll do the rest from here. When the truck gets here follow my lead."]](if: $residentD is true)[(if: $converse is false)[**The Resident is in This Room**]]
(link: "Go to Small Office")[(if: $resident is 0)[(set: $converse to false)](goto: "office")]
(link: "Go to Kitchen")[(if: $resident is 0)[(set: $converse to false)](goto: "kitchen")]
(if: $resident is 0)[(live: 1s)[(if: $timer is 0)[(goto: "Defend Cutscene IV")](else:)[(set: $timer to it -1)Time left: $timer]]]
]
<img
<<a href="https://imgur.com/7BJ0yoG"><img src="https://i.imgur.com/7BJ0yoG.jpg" title="source: imgur.com" /></a>
</div>
**Dining Room**
(if: $bomber is 1)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "large window")]]
**Dining Room**
(if: $bomber is 1)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "office")]]
You have shot the bomber from a distance. The bomber's vest explodes neutralizing the person inside.
[[//Continue//->lifter]]**Patio Roof**
You are on the Patio Roof.
This gives me a perfect view of the Master Bedroom Window.
(if: $bomber is 2)[I can see a Bomber in the window.
(link: ">Snipe the Bomber<")[(set: $bomber = 0)(goto: "neut2")]]
[[>Climb Down Ladder<->patio]]
(link: ">See House Blueprints<")[(goto: "blueprints")]
You decide to stealthily walk into the room
(live: 2s)[(css: "font-size: 550%;")[....]]
(live: 3.5s)[(css: "font-size: 550%;")[....]]
(live: 5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BOOM]]]]
(live: 6s)[(goto: "loseBoom")]
You tried shooting the bomber. What You didn't realize is that his suit was set to detonate when shot at.
The suit blows up in front of you and kills you.
That's not something a Rainbow Six operator would do...
There might be a vantage point outside the house to be able to take him from a distance...
(link: "//Try Again//")[(goto: "Attack")](if: $bomber is 2)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "window")]]
Health: (print: $health)(if: $bomber is 2)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "2nd Floor Hallway")]]You have shot the bomber from a distance. The bomber's vest explodes neutralizing the person inside.
[[//Continue//->patio roof]]You have shot the bomber from a distance. The bomber's vest explodes neutralizing the person inside.
[[//Continue//->treehouse]]**2nd Floor Hallway - East**
(if: $bomber is 3)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "kids bedroom")]]
**2nd Floor Hallway - East**
(if: $bomber is 3)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "2nd Floor Hallway")]]
**2nd Floor Hallway - East**
(if: $bomber is 3)[Uh oh. You were not informed of this. A terrorist with a large juggernaut hazmat suit fitted with explosives stands by breathing heavily. He does not seem to notice you.
You have to think carefully. How should you approach this...
(link: ">Shoot the Bomber<")[(goto: "lose3")]
(link: ">Back Off And Find A Safe Distance To Take Out<")[(goto: "back entrance")]]
**After Action Report**
Terrorist Kills: (if: $Tachanka is false)[(print: $kill)] (else:)[∞]
Killed Hazmat Bomber: (if: $Tachanka is false)[(if: $bomber is 0)[Yes] (else:)[No]] (else:)[∞]
Disabled Security: (if: $Tachanka is false)[(if: $security is 0)[Yes] (else:)[No]] (else:)[не требуется]
Chibis Collected: (if: $Tachanka is false)[(print: $chibi)/10](else:)[9999/10]
**ACHIEVEMENTS**
**Rise Above the Ashes:** Extracted hostage as Phoenix. (if: $achieve3 is true)[ |✔| ](else:)[ |X| ] (if: $h3 is true)[(if: $achieve3 is true)[(link: "Collect Reward")[(set: $h3 to false)(set: $credits += 300)]]]
**No Reception:** Extracted hostage as Tempest. (if: $achieve4 is true)[ |✔| ](else:)[ |X| ] (if: $h4 is true)[(if: $achieve4 is true)[(link: "Collect Reward")[(set: $h4 to false)(set: $credits += 300)]]]
**One Winged Angel:** Extracted hostage as Pegacorn. (if: $achieve13 is true)[ |✔| ](else:)[ |X| ] (if: $h13 is true)[(if: $achieve13 is true)[(link: "Collect Reward")[(set: $h13 to false)(set: $credits += 300)]]]
**Lion's Roar:** Extracted hostage as Manticore. (if: $achieve12 is true)[ |✔| ](else:)[ |X| ] (if: $h12 is true)[(if: $achieve12 is true)[(link: "Collect Reward")[(set: $h12 to false)(set: $credits += 300)]]]
**Sharp Like a Blade:** Extracted hostage as Schärfe. (if: $achieve19 is true)[ |✔| ](else:)[ |X| ] (if: $h19 is true)[(if: $achieve19 is true)[(link: "Collect Reward")[(set: $h19 to false)(set: $credits += 300)]]]
**Black Dragons:** Extracted hostage as Long. (if: $achieve20 is true)[ |✔| ](else:)[ |X| ] (if: $h20 is true)[(if: $achieve20 is true)[(link: "Collect Reward")[(set: $h20 to false)(set: $credits += 300)]]]
**LMG, Mounted and Loaded:** Extracted hostage as Lord Tachanka. (if: $achieve5 is true)[ |✔| ](else:)[ |X| ] (if: $h5 is true)[(if: $achieve5 is true)[(link: "Collect Reward")[(set: $h5 to false)(set: $credits += 300)]]]
**My Work Here is Done:** Extracted hostage as Lord Tachanka without using the DP-28. (if: $achieve7 is true)[ |✔| ](else:)[ |X| ] (if: $h7 is true)[(if: $achieve7 is true)[(link: "Collect Reward")[(set: $h7 to false)(set: $credits += 300)]]]
**Can I Get A Promotion?:** Extracted hostage as Recruit. (if: $achieve16 is true)[ |✔| ](else:)[ |X| ] (if: $h16 is true)[(if: $achieve16 is true)[(link: "Collect Reward")[(set: $h16 to false)(set: $credits += 300)]]]
**Already Compensated:** Took something other than money as a reward. (if: $achieve2 is true)[ |✔| ](else:)[ |X| ] (if: $h2 is true)[(if: $achieve2 is true)[(link: "Collect Reward")[(set: $h2 to false)(set: $credits += 300)]]]
**A Vision:** Why did you do that? (if: $achieve1 is true)[ |✔| ](else:)[ |X| ] (if: $h1 is true)[(if: $achieve1 is true)[(link: "Collect Reward")[(set: $h1 to false)(set: $credits += 300)]]]
**One Too Many:** Just because it worked the first time doesn't mean it will again... (if: $achieve9 is true)[ |✔| ](else:)[ |X| ] (if: $h9 is true)[(if: $achieve9 is true)[(link: "Collect Reward")[(set: $h9 to false)(set: $credits += 300)]]]
**Out of Order:** Disabled security while holding the hostage. (if: $achieve8 is true)[ |✔| ](else:)[ |X| ] (if: $h8 is true)[(if: $achieve8 is true)[(link: "Collect Reward")[(set: $h8 to false)(set: $credits += 300)]]]
**Collection Master:** Collect all 10 chibis in a game. (if: $achieve6 is true)[ |✔| ](else:)[ |X| ] (if: $h6 is true)[(if: $achieve6 is true)[(link: "Collect Reward")[(set: $h6 to false)(set: $credits += 300)]]]
**Omae Wa:** Escape the bathroom ambush without harm. (if: $achieve10 is true)[ |✔| ](else:)[ |X| ] (if: $h10 is true)[(if: $achieve10 is true)[(link: "Collect Reward")[(set: $h10 to false)(set: $credits += 300)]]]
**All Rubble:** As Phoenix, use the Ash breaching launcher to destroy 2 armored barricades. (if: $achieve17 is true)[ |✔| ](else:)[ |X| ] (if: $h17 is true)[(if: $achieve17 is true)[(link: "Collect Reward")[(set: $h17 to false)(set: $credits += 300)]]]
**Cherry Sundae:** As Tempest, use the Electric Cherry grenade twice in a game. (if: $achieve15 is true)[ |✔| ](else:)[ |X| ] (if: $h15 is true)[(if: $achieve15 is true)[(link: "Collect Reward")[(set: $h15 to false)(set: $credits += 300)]]]
**Tax Dollars:** As Pegacorn, use the Unicorn Horn to breach into a floor that was already accessible from the room. (if: $achieve14 is true)[ |✔| ](else:)[ |X| ] (if: $h14 is true)[(if: $achieve14 is true)[(link: "Collect Reward")[(set: $h14 to false)(set: $credits += 300)]]]
**100 Coffee Cups:** As Schärfe, extract the hostage without losing any health. (if: $achieve18 is true)[ |✔| ](else:)[ |X| ] (if: $h18 is true)[(if: $achieve18 is true)[(link: "Collect Reward")[(set: $h18 to false)(set: $credits += 300)]]]
**Noob Burner:** As Long, use the Spitfire on the poor poor tutorial enemies. (if: $achieve21 is true)[ |✔| ](else:)[ |X| ] (if: $h21 is true)[(if: $achieve21 is true)[(link: "Collect Reward")[(set: $h21 to false)(set: $credits += 300)]]]
**Yokai:** As Manticore, use Løve's Høyttaler on a very large group of enemies. (if: $achieve11 is true)[ |✔| ](else:)[ |X| ] (if: $h11 is true)[(if: $achieve11 is true)[(link: "Collect Reward")[(set: $h11 to false)(set: $credits += 300)]]]
**No Farm:** You tried cheaply farming credits. (if: $achieve22 is true)[ |✔| ](else:)[ |X| ] (if: $h22 is true)[(if: $achieve22 is true)[(link: "Collect Reward")[(set: $h22 to false)(set: $credits += 300)]]]
(link: "Play Again")[(if: $Tachanka is false)[(set: $credits +=1000)(goto: "Attack Operators")](else-if: $tach < 2)[(set: $credits += 1000)(goto: "Attack Operators")](else:)[(set: $achieve22 to true)(goto: "Attack Operators")]]On top of the shower head is a collectable chibi for a Rainbow Six operator called "Hibana"
(if: $collect8 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect8 = false)(goto: "shower")]](else:)[You have taken the chibi.]
[[//Back//->bathroom]]
In the flower pot is a collectable chibi for a Rainbow Six operator called "Ying"
(if: $collect9 is true)[(link: ">Take Collectable<")[(set: $chibi += 1)(set: $collect9 = false)(goto: "pot")]](else:)[You have taken the chibi.]
[[//Back//->patio]]
On top of the treehouse wedged in a tree branch is a collectable chibi for a Rainbow Six operator called "Montagne"
(if: $collect0 is true)[(link: ">Take Collectable<")[(set: $collect0 = false)(set: $chibi += 1)(goto: "treeroof")]](else:)[You have taken the chibi.]
[[//Back//->treehouse]]
Lord Tachanka pulls out his DP-28 Degtyaryov and places it down. Everyone from the police to the terrorist bask at the glory that is the mounted LMG. It takes the lord only a mere 3 seconds to mount his LMG. The DP-28 gives off a glimmer of hope, a glimmer of confidence in the world. It dawns a bulletproof shield on it ot protect the lord from all unholy endeavors. On it "лорд" is engraved to signify that it's the Lord's importance to the world.
Tachanka gets on his turret, and before he does anything he shouts with all his might "Союз нерушимый республик свободных Сплотила навеки Великая Русь. Да здравствует созданный волей народов Единый, могучий Советский Союз!" before unleashing his DP-28 onto the House, killing not only every terrorist in the objective, but all the terrorists in the world. The hostage transcends from the house and onto the extraction point by the will of the DP-28.
The Lord has blessed us with his presence, and now he must leave. He packs up his DP-28 and says "My work here is done." before disappearing once again until Team Spectrum needs him again...
(live: 0.0001s)[(set: $tk to it +1234)Kills: $tk]
(link: "Продолжать")[(set: $tach += 1)(set: $achieve5 to true)(goto: "twinprelude")]
**YOU ATE THE TIDE POD**
Consumption of the Tide Pod gave you a vision....
A vision that says that the hostage (if: $hostage is 1)[is located in the Construction Room.](if: $hostage is 2)[is located in the bathroom.](if: $hostage is 3)[is located in the Laundry Room, but you already knew that.](if: $hostage is 4)[is located in the Office.](if: $hostage is 0)[will be secured if you stop lollygagging with the hostage and bring him to the Extraction Point.]
(link: "Back to Reality")[(set: $tidepod to false)(set: $achieve1 to true)(goto: "laundry room")]
You have successfully extracted the hostage. Good job Team Spectrum!
(link: "After Action Report")[(if: $Schärfe is true)[(if: $health is 40)[(set: $achieve18 to true)]](if: $nitro1 is 0)[(if: $nitro2 is 0)[(set: $achieve15 to true)]](if: $armor1 is 0)[(if: $armor2 is 0)[(set: $achieve17 to true)]](if: $chibi is 10)[(set: $achieve6 to true)](if: $Phoenix is true)[(set: $achieve3 to true)](if: $Tempest is true)[(set: $achieve4 to true)](if: $Tachanka is true)[(set: $achieve5 to true)(set: $achieve7 to true)](if: $Manticore is true)[(set: $achieve12 to true)](if: $Alicorn is true)[(set: $achieve13 to true)](if: $tidepod is false)[(set: $alternate to true)](if: $recruit is true)[(set: $achieve16 to true)](if: $Schärfe is true)[(set: $achieve19 to true)](if: $Long is true)[(set: $achieve20 to true)](goto: "win")]
**YOU ATE THE TIDE POD**
Consumption of the Tide Pod gave you a vision....
A vision that made you gag out the Tide Pod plus your leftovers from today's lunch...what were you even thinking???
(link: "Back to Reality")[(set: $tidepod to false)(set: $achieve9 to true)(goto: "laundry room")]
You have successfully extracted the hostage. Good job Team Rainbow!
(link: "After Action Report")[(if: $chibi is 10)[(set: $achieve6 to true)](if: $Phoenix is true)[(set: $achieve3 to true)](if: $Tempest is true)[(set: $achieve4 to true)](if: $Tachanka is true)[(set: $achieve5 to true)](if: $tidepod is false)[(set: $alternate to true)](goto: "win")]
**Quicktime Event**
There is a terrorist on the 2nd Floor! Quickly! The terrorist is shooting at you!
(if: $e1 is 1)[(link: ">Shoot the terrorist<")[(set: $kill += 1)(goto: "foyer win")]
(link: ">Shoot the berrorist<")[(set: $health -= 10)(goto: "foyer fail")]
(link: ">Shoot the terrofist<")[(set: $health -= 10)(goto: "foyer fail")]](if: $e1 is 2)[(link: ">Shoot the berrorist<")[(set: $health -= 10)(goto: "foyer fail")]
(link: ">Shoot the terrofist<")[(set: $health -= 10)(goto: "foyer fail")]
(link: ">Shoot the terrorist<")[(set: $kill += 1)(goto: "foyer win")]](if: $e1 is 3)[(link: ">Shoot the terrofist<")[(set: $health -= 10)(goto: "foyer fail")]
(link: ">Shoot the terrorist<")[(set: $kill += 1)(goto: "foyer win")]
(link: ">Shoot the berrorist<")[(set: $health -= 10)(goto: "foyer fail")]]
(if: $echo is > 0)[(if: $echo1 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo1 to true)(set: $echo -= 1)(set: $z1 to true)(goto: "Echo")]]](if: $echo1 is true)[You have disabled the enemy from reacting.]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo1 is false)[(live: 4s)[(set: $health -= 5)(set: $e1 to (either:1,2,3))(goto: "Foyer enemies")]]]
(if: $Schärfe is true)[(if: $echo1 is false)[(live: 6s)[(set: $health -= 5)(set: $e1 to (either:1,2,3))(goto: "Foyer enemies")]]]
(if: $health < 0.1)[(goto: "Dead")]
Health: (print: $health)
**Enemy Neutralized**
You shot the terrorist without a sweat!
(link: "//Go to Foyer//")[(goto: "foyer")]
Health: (print: $health)
**Oofed**
Looks like you took a shot before neutralizing the enemy...
(if: $health >= 0.1)[(link: "//Go to Foyer//")[(goto: "foyer")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
**Quicktime Event**
There are two terrorists playing pool! Quickly! They are grabbing their guns!
(if: $e2 is 1)[(link: ">Pray dna Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Pray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pay and Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Spray<")[(set: $kill += 2)(goto: "living win")]](if: $e2 is 2)[(link: ">Pray and Spray<")[(set: $kill += 2)(goto: "living win")]
(link: ">Pray dna Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Pray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray dna Spray<")[(set: $health -= 10)(goto: "living lose")]](if: $e2 is 3)[(link: ">Pray dna Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Pray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Spray<")[(set: $kill += 2)(goto: "living win")]
(link: ">Pay and Spray<")[(set: $health -= 10)(goto: "living lose")]](if: $e2 is 4)[(link: ">Pray dna Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Spray<")[(set: $kill += 2)(goto: "living win")]
(link: ">Pay and Spray<")[(set: $health -= 10)(goto: "living lose")]
(link: ">Pray and Pray<")[(set: $health -= 10)(goto: "living lose")]]
(if: $echo > 0)[(if: $echo2 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo2 to true)(set: $echo -= 1)(set: $z2 to true)(goto: "Echo")]]](if: $echo2 is true)[You have disabled the enemy from reacting.]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo2 is false)[(live: 2.5s)[(set: $health -= 7)(set: $e2 to (either:1,2,3,4))(goto: "living enemies")]]](if: $Schärfe is true)[(live: 4.5s)[(set: $health -= 7)(set: $e2 to (either:1,2,3,4))(goto: "living enemies")]]
(if: $health < 0.1)[(goto: "Dead")]
Health: (print: $health)
**Oofed**
Looks like you took a shot before neutralizing the enemy...
(if: $health >= 0.1)[(link: "//Go to Living Room//")[(goto: "living room")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
**Enemy Neutralized**
You shot the terrorist without a sweat! Their Pool skills are terrible.
(link: "//Go to Living Room//")[(goto: "living room")]
Health: (print: $health)
**Quicktime Event**
There are 5 terrorists in here! Quickly! One of them spotted you!
(if: $e3 is 1)[(link: ">Die Your Terrrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Pie You Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You Terrorists!<")[(set: $kill += 5)(goto: "weight win")]
(link: ">Die You're Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die Your Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You Terrorists?<")[(set: $health -= 15)(goto: "weight lose")]](if: $e3 is 2)[(link: ">Die You Terrorists!<")[(set: $kill += 5)(goto: "weight win")]
(link: ">Die Your Terrrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Pie You Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You're Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die Your Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You Terrorists?<")[(set: $health -= 15)(goto: "weight lose")]](if: $e3 is 3)[(link: ">Die Your Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die Your Terrrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Pie You Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You're Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You Terrorists!<")[(set: $kill += 5)(goto: "weight win")]
(link: ">Die Your Terrorists!<")[(set: $health -= 15)(goto: "weight lose")]
(link: ">Die You Terrorists?<")[(set: $health -= 15)(goto: "weight lose")]]
(if: $Schärfe is true)[You see things slower...]
(if: $echo > 0)[(if: $echo3 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo3 to true)(set: $echo -= 1)(set: $z3 to true)(goto: "Echo")]]](if: $echo3 is true)[You have disabled the enemy from reacting.]
Health: (print: $health)
(if: $Schärfe is false)[(if: $echo3 is false)[(live: 3.5s)[(set: $health -= 8)(set: $e3 to (either:1,2,3))(goto: "weight enemies")]]](if: $Schärfe is true)[(live: 5.5s)[(set: $health -= 8)(set: $e3 to (either:1,2,3))(goto: "weight enemies")]]
**Enemy Neutralized**
You shot the terrorist without a sweat! Now I have access to the Weight Room...
(link: "//Go to Weight Room//")[(goto: "weight room")]
Health: (print: $health)
**Oofed**
Looks like you took 2 shots before neutralizing the enemies...
(if: $health >= 0.1)[(link: "//Go to Weight Room//")[(goto: "weight room")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
**Mother of Quicktime Events**
You walk out the bathroom and see 10 enemies waiting for you! Quickly! What to do???
(link: ">What is right???<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">這不是對<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">Biegnij jak tchórz<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">гэта не так<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">Eisendrache ist cool<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">수프가있다<")[(set: $health to 1)(goto: "master fail")]
(link: ">お前はもう死んでいる<")[(set: $kill += 10)(set: $achieve10 to true)(goto: "master win")]
(link: ">c'è la pizza della zu<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">çitin üzerinde bir çi<")[(set: $health to 0.1)(goto: "master fail")]
(link: ">Jeg er vakker og spøkelse<")[(set: $health to 0.1)(goto: "master fail")]
(if: $echo > 0)[(if: $echo4 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo4 to true)(set: $echo -= 1)(set: $achieve11 to true)(set: $z4 to true)(goto: "Echo")]]](if: $echo4 is true)[You have disabled the enemy from reacting. But does that really help in this situation?]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo4 is false)[(live: 5s)[(set: $health to 0.1)(goto: "master fail")]]](if: $Schärfe is true)[(live: 7.5s)[(set: $health to 0.1)(goto: "master fail")]]
Health: (print: $health)
You: "お前はもう死んでいる"
Terrorists: "NANI?"
All the terrorists heads explode...
(link: "//Continue//")[(goto: "Master Bedroom")]
Health: (print: $health)
**Is this the end??**
Bullets are being shot into you. Your health is depleting. Is this the end??
Then, all of a sudden. One of their guys accidently throws a Nitro Cell into the crowd, and detonates...
This isn't over yet...
(link: "//Continue Onward//")[(goto: "Master Bedroom")]
Health: (print: $health)**Game Modes**
Welcome to Team Spectrum. We are an elite group of soldiers trained and ready for any terrorist related incidents across the world, or for short: CTU's (Counter Terrorist Units).
**Extract Hostage:**
Requires the player to go into the house to find the hostage, and bring the hostage to the extraction point.
**Balpha Backs:**
Spend your credits on loot crates! Totally not gambling.
(if: $bonus is true)[This is your first time opening. Here is 1500 credits to start off!]
(link: "Continue")[(if: $bonus is true)[(set: $bonus to false)](goto: "Choose")]
(link: ">>Save Game Progress<<")[(save-game: "file A")Game Saved]
**Extract Hostage**
**Operation Stone Razor**
Today we have gotten a report of a terrorist attack at a house located in the urban part of Los Angeles, California. Intel shows that multiple terrorists have infiltrated the house and have the resident of the house hostage. The house is booby trapped with Nitro Cells and certain parts of the house have special barricading that requires the usage of explosives to breach in.
Team Spectrum's goal: Extract the hostage and bring him to the extraction point.
The hostage location is unknown. (I.E. It's random every game)
Avoid triggering the Alarm System inside the house which could compromise the mission. The blueprints will tell you how to avoid triggering it and how to disable the security system alltogether.
There are 22 achievements in the game. They can be viewed when you win or at the (link: "choose")[(goto: "Choose")] page.
(link: "Continue")[(goto: "Attack Operators")]
[[//Back//->Choose]]**Defeusal**
**Operation Red Storm**
Today we have recieved intel of a terrorist attack at a house located in the urban part of Los Angeles, California. The intel says that multiple terrorists have planted an unknown chemical compound insode the house.
Team Spectrum's goal: Defuse the chemical compounds from detonating.
This intel was recieved very late, the closest Spectrum Elite Operator would have to make it there.
There are 10 achievements in this game mode. They can be viewed when you win or at the (link: "choose gamemode")[(goto: "Choose")] page.
(link: "Continue")[(goto: "Defend Operators")]
[[//Back//->Choose]]This Operation calls for a solo mission. We have immediately notified all Spectrum Elite members and there are 6 operators that can reach the site in time.
Choose an operator to read their loadout and confirm to play:
(if: $buy5 is false)[🔒](link: "Pranav Kulkarni")[(goto: "Sheiva")] - Indian Sheiva
(if: $buy6 is false)[🔒](link: "Erik Drachen")[(goto: "Schärfe")] - German Schärfe
(if: $buy7 is false)[🔒](link: "Mario Ricci")[(goto: "Reaper")] - Italian Reaper
(if: $buy8 is false)[🔒](link: "Xingyi Hao")[(goto: "Long")] - Taiwanese Long (龍)
(if: $buy9 is false)[🔒](link: "Lord Tachanka")[(goto: "Lord Tachanka")] - ???
(link: "New Recruit")[(goto: "noob")] - The Newbie
(link: "Open Balpha Backs")[(set: $alphaB to true)(goto: "Alpha Pack")]
(link: ">>Save Game Progress<<")[(save-game: "file A")Game Saved]
(link: "Back")[(goto: "Choose")]
Credits: (print: $credits)
(if: $developer is true)[(text-style: "rumble")[(link: "Free Credits (For Grading)")[(set: $developer to false)(set: $credits += 100000)(goto: "Defend Operators")]]]
(css: "font-size: 200%;")[**GRIZELDA "PHOENIX" JOHNSON**]
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/avKtwKg"><img src="https://i.imgur.com/avKtwKg.png" title="source: imgur.com" /></a>
</div>
Codename: "Phoenix"
Age: 35
Sex: F
Country of Origin: United States of America
CTU: FBI SWAT
Weapon:
Remington R4 AR
Grizelda is a female operator for the U.S. FBI Swat.
Special Gadget: "Ash"
A M72 grenade launcher that launches a special breaching round that drills into armored barricades, destroying them.
Armor Rating: Low
(if: $buy1 is true)[(link: ">Choose Phoenix<")[(set: $Phoenix = true)(set: $Tempest = false)(set: $Tachanka = false)(set: $Long = false)(set: $Schärfe = false)(set: $recruit = false)(set: $spitfire to false)(set: $Alicorn = false)(set: $Manticore = false)(set: $health = 50)(set: $breach1 = true)(set: $breach2 = true)(set: $emp1 = false)(set: $horn to false)(set: $emp2 = false)(set: $turret = false)(set: $echo = 0)(goto: "Attackers")]](else:)[(if: $credits < 1000)[(text-style: "mark")[You don't have enough credits (1000)]](else:)[(link: ">Buy Phoenix for 1000 Credits<")[(set: $credits -= 1000)(set: $buy1 = true)(goto: "Phoenix")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**MIKE "TEMPEST" THATCHER**]
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/uNJnfcL"><img src="https://i.imgur.com/uNJnfcL.png" title="source: imgur.com" /></a>
</div>
Codename: "Tempest"
Age: 41
Sex: M
Country of Origin: United Kingdom
CTU: SAS
Weapon:
Enfield L85A2 AR
Mike is a male operator for the British SAS.
Special Gadget: "Electric Cherry"
EMP Grenades that disables and destroys all Nitro Cell devices in the area
Armor Rating: Medium
(if: $buy2 is true)[(link: ">Choose Tempest<")[(set: $Tempest = true)(set: $Phoenix = false)(set: $Tachanka = false)(set: $spitfire to false)(set: $Schärfe = false)(set: $recruit = false)(set: $Alicorn = false)(set: $Manticore = false)(set: $health = 50)(set: $emp1 = true)(set: $emp2 = true)(set: $turret = false)(set: $breach1 = false)(set: $horn to false)(set: $Long = false)(set: $breach2 = false)(set: $echo = 0)(goto: "Attackers")]](else:)[(if: $credits < 1000)[(text-style: "mark")[You don't have enough credits (1000)]](else:)[(link: ">Buy Tempest for 1000 Credits<")[(set: $credits -= 1000)(set: $buy2 = true)(goto: "Tempest")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**LORD TACHANKA**]
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/kPsMxCX"><img src="https://i.imgur.com/kPsMxCX.png" title="source: imgur.com" /></a>
Codename: "Lord Tachanka"
Sex: Lord Tachanka
Age: Lord Tachanka
Country of Origin: Lord Tachanka
CTU: Lord Tachanka
Weapon:
DP-28 Degtyaryov LMG
Lord Tachanka is a god amongst men. Whoever opposes The Lord when The Lord mounts the turret will regret their existance.
Special Gadget: "лорд"
A mountable WW2-era LMG that decimates everything.
Armor Rating: God
(if: $buy9 is true)[(link: ">Choose Lord Tachanka<")[(if: $attack is true)[(set: $Tachanka = true)(set: $Long = false)(set: $Schärfe = false)(set: $Tempest = false)(set: $spitfire to false)(set: $echo = 0)(set: $Phoenix = false)(set: $Alicorn = false)(set: $Manticore = false)(set: $horn to false)(set: $health = 99999)(set: $turret = true)(set: $recruit = false)(set: $emp1 = false)(set: $emp2 = false)(set: $breach1 = false)(set: $breach2 = false)(goto: "Attackers")](else:)[(set: $Tachanka2 = true)(set: $Tachanka = false)(set: $Long = false)(set: $Reaper = false)(set: $Sheiva = false)(set: $Schärfe = false)(set: $recruit2 = false)(set: $health = 99999)(goto: "Defenders")]]](else:)[(text-style: "mark")[This Operator is Balpha Back Exclusive]]
(link: "Back")[(if: $attack is true)[(goto: "Attack Operators")](else:)[(goto: "Defend Operators")]]
Credits: (print: $credits)
(css: "font-size: 200%;")[**TOM "MANTICORE" SØRENSEN**]
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/HbUhlCq"><img src="https://i.imgur.com/HbUhlCq.png" title="source: imgur.com" /></a>
Codename: "Manticore"
Age: 37
Sex: M
Country of Origin: Norway
CTU: FSK
Weapon:
FAMAS AR
Tom is a male operator for the Norwegian Forsvarets Spesialkommando(FSK).
Special Gadget: "Løve's Høyttaler" (Lion's Speaker)
A high frequency micro-speaker that disables enemies within its range. Has two uses.
Armor Rating: Heavy
(if: $buy4 is true)[(link: ">Choose Manticore<")[(set: $Manticore = true)(set: $Tempest = false)(set: $Long = false)(set: $Schärfe = false)(set: $Phoenix = false)(set: $spitfire to false)(set: $Tachanka = false)(set: $Alicorn = false)(set: $health = 100)(set: $emp1 = false)(set: $emp2 = false)(set: $turret = false)(set: $horn to false)(set: $recruit = false)(set: $breach1 = false)(set: $breach2 = false)(set: $echo = 2)(goto: "Attackers")]](else:)[(if: $credits < 3000)[(text-style: "mark")[You don't have enough credits (3000)]](else:)[(link: ">Buy Manticore for 3000 Credits<")[(set: $credits -= 3000)(set: $buy4 = true)(goto: "Manticore")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**ASHLEY "PEGACORN" MÜLLER**]
<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/alC5q31"><img src="https://i.imgur.com/alC5q31.png" title="source: imgur.com" /></a>
</div>
Codename: "Pegacorn"
Age: 28
Sex: F
Country of Origin: Switzerland
CTU: ARD 10
Weapon:
M16A4 AR
Ashley is a female operator for the Swiss Army Reconnaissance Detachment 10 (ARD 10).
Special Gadget: "Unicorn Horn"
Experimantal thermite based drill that can breach through a floor, allowing direct access to the the floor under. Best not to drop down not knowing what's down there. Does not work on roof or basement floor. Can be used once.
Armor Rating: Medium
(if: $buy3 is true)[(link: ">Choose Pegacorn<")[(set: $Long = false)(set: $Alicorn = true)(set: $spitfire to false)(set: $Tempest = false)(set: $Phoenix = false)(set: $Schärfe = false)(set: $Tachanka = false)(set: $Manticore = false)(set: $health = 70)(set: $recruit = false)(set: $emp1 = false)(set: $emp2 = false)(set: $turret = false)(set: $breach1 = false)(set: $breach2 = false)(set: $echo = 0)(set: $horn to true)(goto: "Attackers")]](else:)[(if: $credits < 2000)[(text-style: "mark")[You don't have enough credits (2000)]](else:)[(link: ">Buy Pegacorn for 2000 Credits<")[(set: $credits -= 2000)(set: $buy3 = true)(goto: "Alicorn")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**PRANAV "SHEIVA" KULKARNI**]
</style>
<img
<<a href="https://imgur.com/krkn8WO"><img src="https://i.imgur.com/krkn8WO.png" title="source: imgur.com" /></a>
</div>
Codename: "Sheiva"
Age: 47
Sex: M
Country of Origin: India
CTU: MARCOS
Weapons:
MSMC SMG
Micro-Uzi SMG
Pranav is a male operator for the Indian MARCOS.
Special Gadget: Coming Soon
Armor Rating: Low
(if: $buy5 is true)[(link: ">Choose Sheiva<")[(set: $Sheiva = true)(set: $Long = false)(set: $Schärfe = false)(set: $recruit2 = false)(set: $Tachanka2 = false)(set: $Reaper = false)(set: $health = 3)(goto: "Defenders")]](else:)[(if: $credits < 1000)[(text-style: "mark")[You don't have enough credits (1000)]](else:)[(link: ">Buy Sheiva for 1000 Credits<")[(set: $credits -= 1000)(set: $buy5 = true)(goto: "Sheiva")]]]
(link: "Back")[(goto: "Defend Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**ERIK "SCHÄRFE" DRACHEN**]
</style>
<img
<<a href="https://imgur.com/1pyKdb9"><img src="https://i.imgur.com/1pyKdb9.jpg" title="source: imgur.com" /></a>
</div>
Codename: "Schärfe"
Sex: M
Age: 39
Country of Origin: Germany
CTU: GSG 9
Weapon:
MP 40 SMG
Erik is a male operator for the German Grenzschutzgruppe 9(GSG 9).
Special Gadget: "Hawk's Eye"
Passive ability that gives Schärfe the ability to see the world at a slower pace. (The quicktime events last about 50% longer). Works across all enemy encounters
Armor Rating: Medium
(if: $buy6 is true)[(link: ">Choose Schärfe<")[(set: $Phoenix = false)(set: $Tempest = false)(set: $Tachanka = false)(set: $Long = false)(set: $recruit = false)(set: $Alicorn = false)(set: $spitfire to false)(set: $Manticore = false)(set: $health = 50)(set: $breach1 = true)(set: $breach2 = true)(set: $emp1 = false)(set: $horn to false)(set: $emp2 = false)(set: $turret = false)(set: $echo = 0)(set: $Schärfe = true)(set: $health to 40)(goto: "Attackers")]](else:)[(if: $credits < 1000)[(text-style: "mark")[You don't have enough credits (1000)]](else:)[(link: ">Buy Schärfe for 1000 Credits<")[(set: $credits -= 1000)(set: $buy6 = true)(goto: "Schärfe")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**MARIO "REAPER" RICCI**]
</style>
<img
<<a href="https://imgur.com/krkn8WO"><img src="https://i.imgur.com/krkn8WO.png" title="source: imgur.com" /></a>
</div>
Codename: "Reaper"
Sex: M
Age: 46
Country of Origin: Italy
CTU: GIS
Weapons:
Beretta ARX 160 AR
Beretta M12 SMG
Mario is a male operator for the Italian Gruppo di intervento speciale (GIS).
Special Gadget: Coming Soon
Armor Rating: Medium
(if: $buy7 is true)[(link: ">Choose Reaper<")[(set: $Reaper = true)(set: $Long = false)(set: $Schärfe = false)(set: $recruit2 = false)(set: $health = 4)(set: $Tachanka2 = false)(set: $Sheiva = false)(goto: "Defenders")]](else:)[(if: $credits < 2000)[(text-style: "mark")[You don't have enough credits (2000)]](else:)[(link: ">Buy Reaper for 2000 Credits<")[(set: $credits -= 2000)(set: $buy7 = true)(goto: "Reaper")]]]
(link: "Back")[(goto: "Defend Operators")]
Credits: (print: $credits)
(css: "font-size: 200%;")[**XINGYI "LONG" HAO**]
</style>
<img
<<a href="https://imgur.com/YulaomU"><img src="https://i.imgur.com/YulaomU.png" title="source: imgur.com" /></a>
</div>
Codename: "Long"
Sex: F
Age: 40
Country of Origin: Taiwan
CTU: Thunder Squad
Weapon:
QBZ-95 AR
Xingyi is a female operator for the Taiwanese Thunder Squad.
Special Gadget: "Spitfire"
A large, experimental thermite grenade that spits incendiary material in a 360 degree radius. Used to clear rooms before entering. Only has one grenade.
Armor Rating: Heavy
(if: $buy8 is true)[(link: ">Choose Long<")[(set: $Long = true)(set: $spitfire to true)(set: $Schärfe = false)(set: $Phoenix = false)(set: $Tempest = false)(set: $Tachanka = false)(set: $recruit = false)(set: $Alicorn = false)(set: $Manticore = false)(set: $health = 100)(set: $breach1 = true)(set: $breach2 = true)(set: $emp1 = false)(set: $horn to false)(set: $emp2 = false)(set: $turret = false)(set: $echo = 0)(set: $health = 100)(set: $recruit2 = false)(goto: "Attackers")]](else:)[(if: $credits < 3000)[(text-style: "mark")[You don't have enough credits (3000)]](else:)[(link: ">Buy Long for 3000 Credits<")[(set: $credits -= 3000)(set: $buy8 = true)(goto: "Long")]]]
(link: "Back")[(goto: "Attack Operators")]
Credits: (print: $credits)You have chosen to play as (if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva](if: $recruit2 is true)[the noob].
Good Luck!
(link: ">>Start Operation Red Storm<<")[(set: $bomber to 0)(set: $garageCell to false)(set: $kidCell to false)(set: $hostage to 0)(set: $eFoyer to false)(set: $eFoyer to false)(set: $eWeight to false)(set: $eLiving to false)(set: $converse to true)(set: $residentM to false)(set: $residentL to false)(set: $residentD to false)(set: $residentW to false)(set: $enemiesF to false)(set: $frontE to false)(set: $resident to (either: 1,2,3,4))(set: $spawn to (either: 1,2,3))(goto: "Rush")]
(link: "//Go Back to Operator Selection//")[(goto: "Defend Operators")]
"Of all the places I could be at the moment..."
You were contacted by the Spectrum Elite Force for an emergency at a house down the block. They want the resident of the house contained and proctected from a supposed terrorist attack inboud at their location. You are driving your car. The location is only a few blocks away.
[[//Continue//->exit car]]
Health: (print: $health)Objective Updated: Find the resident.
The house is coming into view. The first thing to do is get into the house and find the resident inside the house.
There's no time to park, I have enter from wherever the closest entry point is.
You have reached the house.
(if: $spawn is 1)[(link: "//Enter Driveway//")[(goto: "driveway")]](if: $spawn is 2)[(link: "//Enter Patio//")[(goto: "patio")]](if: $spawn is 3)[(link: "//Enter Front Yard//")[(goto: "front yard")]]
Health: (print: $health)**Choose**
(link: "Play Extract Hostage")[(set: $attack = true )(set: $defend = false)(goto: "Attack")]
(link: "View Extract Hostage Achievements")[(goto: "Achievements")]
(link: "Back")[(goto: "Game Modes")]
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "This is SE Forces! We have to go, now!"
(live: 3s)[Resident: "What? What's going on?"]
(live: 6s)[(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "We need to get you out of here, now. We have intel of a possible terrorist attack with you as the target."]
(live: 9s)[Resident: "What, that's ridi--"]
(link: "Skip Cutscene")[(if: $resident is 1)[(set: $residentM to true)(set: $resident to 0)(goto: "Master Bedroom")](if: $resident is 2)[(set: $residentD to true)(set: $resident to 0)(goto: "dining room")](if: $resident is 3)[(set: $residentL to true)(set: $resident to 0)(goto: "living room")](if: $resident is 4)[(set: $residentW to true)(set: $resident to 0)(goto: "weight room")]]
(live: 9.5s)[(goto: "Defend Cutscene II")]
(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 550%;")[BANG]]]
(live: 0.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 650%;")[BANG]]]]
(live: 1s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BANG]]]]
(live: 1.5s)[(goto: "Defend Cutscene III")]
(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Get down!"
(live: 2s)[(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Phoenix do you copy!? We have shots fired coming from outside the house!"]
(live: 5s)[Phoenix: "Copy that. Sending a vehicle to your location. ETA 4 minutes. Do NOT let them take out the package, please."]
(live: 8s)[(if: $Long is true)[Long] (if: $Schärfe is true)[Schärfe](if: $Tachanka2 is true)[Lord Tachanka](if: $Reaper is true)[Reaper](if: $Sheiva is true)[Sheiva]: "Confirmed"]
(link: "Skip Cutscene")[(if: $resident is 1)[(set: $residentM to true)(set: $resident to 0)(goto: "Master Bedroom")](if: $resident is 2)[(set: $residentD to true)(set: $resident to 0)(goto: "dining room")](if: $resident is 3)[(set: $residentL to true)(set: $resident to 0)(goto: "living room")](if: $resident is 4)[(set: $residentW to true)(set: $resident to 0)(goto: "weight room")]]
(live: 10s)[(if: $resident is 1)[(set: $residentM to true)(set: $resident to 0)(goto: "Master Bedroom")](if: $resident is 2)[(set: $residentD to true)(set: $resident to 0)(goto: "dining room")](if: $resident is 3)[(set: $residentL to true)(set: $resident to 0)(goto: "living room")](if: $resident is 4)[(set: $residentW to true)(set: $resident to 0)(goto: "weight room")]]Double-click this passage to edit it.
**ACHIEVEMENTS - EXTRACT HOSTAGE**
**Rise Above the Ashes:** Extracted hostage as Phoenix. (if: $achieve3 is true)[ |✔| ](else:)[ |X| ] (if: $h3 is true)[(if: $achieve3 is true)[(link: "Collect Reward")[(set: $h3 to false)(set: $credits += 300)]]]
**No Reception:** Extracted hostage as Tempest. (if: $achieve4 is true)[ |✔| ](else:)[ |X| ] (if: $h4 is true)[(if: $achieve4 is true)[(link: "Collect Reward")[(set: $h4 to false)(set: $credits += 300)]]]
**One Winged Angel:** Extracted hostage as Pegacorn. (if: $achieve13 is true)[ |✔| ](else:)[ |X| ] (if: $h13 is true)[(if: $achieve13 is true)[(link: "Collect Reward")[(set: $h13 to false)(set: $credits += 300)]]]
**Lion's Roar:** Extracted hostage as Manticore. (if: $achieve12 is true)[ |✔| ](else:)[ |X| ] (if: $h12 is true)[(if: $achieve12 is true)[(link: "Collect Reward")[(set: $h12 to false)(set: $credits += 300)]]]
**Sharp Like a Blade:** Extracted hostage as Schärfe. (if: $achieve19 is true)[ |✔| ](else:)[ |X| ] (if: $h19 is true)[(if: $achieve19 is true)[(link: "Collect Reward")[(set: $h19 to false)(set: $credits += 300)]]]
**Black Dragons:** Extracted hostage as Long. (if: $achieve20 is true)[ |✔| ](else:)[ |X| ] (if: $h20 is true)[(if: $achieve20 is true)[(link: "Collect Reward")[(set: $h20 to false)(set: $credits += 300)]]]
**LMG, Mounted and Loaded:** Extracted hostage as Lord Tachanka. (if: $achieve5 is true)[ |✔| ](else:)[ |X| ] (if: $h5 is true)[(if: $achieve5 is true)[(link: "Collect Reward")[(set: $h5 to false)(set: $credits += 300)]]]
**My Work Here is Done:** Extracted hostage as Lord Tachanka without using the DP-28. (if: $achieve7 is true)[ |✔| ](else:)[ |X| ] (if: $h7 is true)[(if: $achieve7 is true)[(link: "Collect Reward")[(set: $h7 to false)(set: $credits += 300)]]]
**Can I Get A Promotion?:** Extracted hostage as Recruit. (if: $achieve16 is true)[ |✔| ](else:)[ |X| ] (if: $h16 is true)[(if: $achieve16 is true)[(link: "Collect Reward")[(set: $h16 to false)(set: $credits += 300)]]]
**Already Compensated:** Took something other than money as a reward. (if: $achieve2 is true)[ |✔| ](else:)[ |X| ] (if: $h2 is true)[(if: $achieve2 is true)[(link: "Collect Reward")[(set: $h2 to false)(set: $credits += 300)]]]
**A Vision:** Why did you do that? (if: $achieve1 is true)[ |✔| ](else:)[ |X| ] (if: $h1 is true)[(if: $achieve1 is true)[(link: "Collect Reward")[(set: $h1 to false)(set: $credits += 300)]]]
**One Too Many:** Just because it worked the first time doesn't mean it will again... (if: $achieve9 is true)[ |✔| ](else:)[ |X| ] (if: $h9 is true)[(if: $achieve9 is true)[(link: "Collect Reward")[(set: $h9 to false)(set: $credits += 300)]]]
**Out of Order:** Disabled security while holding the hostage. (if: $achieve8 is true)[ |✔| ](else:)[ |X| ] (if: $h8 is true)[(if: $achieve8 is true)[(link: "Collect Reward")[(set: $h8 to false)(set: $credits += 300)]]]
**Collection Master:** Collect all 10 chibis in a game. (if: $achieve6 is true)[ |✔| ](else:)[ |X| ] (if: $h6 is true)[(if: $achieve6 is true)[(link: "Collect Reward")[(set: $h6 to false)(set: $credits += 300)]]]
**Omae Wa:** Escape the bathroom ambush without harm. (if: $achieve10 is true)[ |✔| ](else:)[ |X| ] (if: $h10 is true)[(if: $achieve10 is true)[(link: "Collect Reward")[(set: $h10 to false)(set: $credits += 300)]]]
**All Rubble:** As Phoenix, use the Ash breaching launcher to destroy 2 armored barricades. (if: $achieve17 is true)[ |✔| ](else:)[ |X| ] (if: $h17 is true)[(if: $achieve17 is true)[(link: "Collect Reward")[(set: $h17 to false)(set: $credits += 300)]]]
**Cherry Sundae:** As Tempest, use the Electric Cherry grenade twice in a game. (if: $achieve15 is true)[ |✔| ](else:)[ |X| ] (if: $h15 is true)[(if: $achieve15 is true)[(link: "Collect Reward")[(set: $h15 to false)(set: $credits += 300)]]]
**Tax Dollars:** As Pegacorn, use the Unicorn Horn to breach into a floor that was already accessible from the room. (if: $achieve14 is true)[ |✔| ](else:)[ |X| ] (if: $h14 is true)[(if: $achieve14 is true)[(link: "Collect Reward")[(set: $h14 to false)(set: $credits += 300)]]]
**100 Coffee Cups:** As Schärfe, extract the hostage without losing any health. (if: $achieve18 is true)[ |✔| ](else:)[ |X| ] (if: $h18 is true)[(if: $achieve18 is true)[(link: "Collect Reward")[(set: $h18 to false)(set: $credits += 300)]]]
**Noob Burner:** As Long, use the Spitfire on the poor poor tutorial enemies. (if: $achieve21 is true)[ |✔| ](else:)[ |X| ] (if: $h21 is true)[(if: $achieve21 is true)[(link: "Collect Reward")[(set: $h21 to false)(set: $credits += 300)]]]
**Yokai:** As Manticore, use Løve's Høyttaler on a very large group of enemies. (if: $achieve11 is true)[ |✔| ](else:)[ |X| ] (if: $h11 is true)[(if: $achieve11 is true)[(link: "Collect Reward")[(set: $h11 to false)(set: $credits += 300)]]]
**No Farm:** You tried cheaply farming credits. (if: $achieve22 is true)[ |✔| ](else:)[ |X| ] (if: $h22 is true)[(if: $achieve22 is true)[(link: "Collect Reward")[(set: $h22 to false)(set: $credits += 300)]]]
(link: "Back")[(goto: "Choose")]
(live: 0.5s)[(css: "font-size: 450%;")[DROP]]
(live: 1s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BOOM]]]]
(live: 1.5s)[(goto: "dropBoom")]
(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 550%;")[BEEP]]]
(live: 0.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 650%;")[BEEP]]]]
(live: 1s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BEEP]]]]
(live: 1.5s)[(goto: "lose")]
Try your luck with a Balpha Back! Unlocks a random operator. Gives Duplicates. No refunds.
(if: $credits < 1500)[(text-style: "mark")[You don't have enough credits (1500)]](else:)[(link: ">Buy a Balpha Back for 1500 Credits<")[(set: $credits -= 1500)(set: $gamble to (either: 1,2,3,4,6,8,9))(goto: "loading")]]
Credits: (print: $credits)
(if: $alphaA is true)[(link: "//Back//")[(set: $alphaA to false)(goto: "Attack Operators")]](if: $alphaB is true)[(link: "//Back//")[(set: $alphaB to false)(goto: "Defend Operators")]]
(text-style: "rumble")[(css: "font-size: 450%;")[OPENING REWARD]]
(live: 1.5s)[(goto: "reward")]
Congraulations! You Got: (if: $gamble is 1)[(set: $buy1 to true)Phoenix](if: $gamble is 2)[(set: $buy2 to true)Tempest](if: $gamble is 3)[(set: $buy3 to true)Pegacorn](if: $gamble is 4)[(set: $buy4 to true)Manticore](if: $gamble is 5)[(set: $buy5 to true)Sheiva](if: $gamble is 6)[(set: $buy6 to true)Schärfe](if: $gamble is 7)[(set: $buy7 to true)Reaper](if: $gamble is 8)[(set: $buy8 to true)Long](if: $gamble is 9)[(set: $buy9 to true)Lord Tachanka]
(if: $gamble is 1)[<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/avKtwKg"><img src="https://i.imgur.com/avKtwKg.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 2)[<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/uNJnfcL"><img src="https://i.imgur.com/uNJnfcL.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 3)[<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/alC5q31"><img src="https://i.imgur.com/alC5q31.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 4)[<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/HbUhlCq"><img src="https://i.imgur.com/HbUhlCq.png" title="source: imgur.com" /></a>](if: $gamble is 5)[</style>
<img
<<a href="https://imgur.com/krkn8WO"><img src="https://i.imgur.com/krkn8WO.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 6)[</style>
<img
<<a href="https://imgur.com/1pyKdb9"><img src="https://i.imgur.com/1pyKdb9.jpg" title="source: imgur.com" /></a>
</div>](if: $gamble is 7)[</style>
<img
<<a href="https://imgur.com/krkn8WO"><img src="https://i.imgur.com/krkn8WO.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 8)[</style>
<img
<<a href="https://imgur.com/YulaomU"><img src="https://i.imgur.com/YulaomU.png" title="source: imgur.com" /></a>
</div>](if: $gamble is 9)[<style> img{
max-width:100%;
max-height:100%;
}
</style>
<img
<<a href="https://imgur.com/kPsMxCX"><img src="https://i.imgur.com/kPsMxCX.png" title="source: imgur.com" /></a>]
(if: $credits < 1500)[You don't have enough credits to purchase another (1500)](else:)[(link: ">Buy a Balpha Back for 1500 Credits<")[(set: $credits -= 1500)(set: $gamble to (either: 1,2,3,4,6,8,9))(goto: "loading")]]
(if: $alphaA is true)[(link: "//Back//")[(set: $alphaA to false)(goto: "Attack Operators")]](if: $alphaB is true)[(link: "//Back//")[(set: $alphaB to false)(goto: "Defend Operators")]]
Credits: (print: $credits)
(css: "font-size: 450%;")["EMP OUT"]
(live: 1.0s)[(css: "font-size: 550%;")[TINK]]
(live: 2s)[(css: "font-size: 550%;")[.....]]
(live: 3.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BZZZT]]]]
(live: 5s)[(goto: "EMPresult")]
(if: $scene1 is true)[**Garage**](if: $scene2 is true)[**Kids Room**](if: $scene3 is true)[**Dining Room**](if: $scene4 is true)[**Living Room**]
The EMP grenade rolls into the room with its bright blue bulb illuminating the room. The grenade goes off and the beeping stops.
(link: "//Continue//")[(if: $scene1 is true)[(set: $scene1 to false)(goto: "garage")](if: $scene2 is true)[(set: $scene2 to false)(goto: "kids bedroom")](if: $scene4 is true)[(set: $scene4 to false)(if: $eLiving is true)[(goto: "living enemies")](else:)[(goto: "living room")]](if: $scene3 is true)[(set: $scene3 to false)](if: $bomber is 1)[(if: $c1 is true)[(goto: "dining roomW")](if: $c2 is true)[(goto: "dining roomO")](if: $c3 is true)[(goto: "dining roomK")]](else:)[(goto: "dining room")]]
You died trying to creep through a booby trapped room. That's not something a Spectrum Elite operator would do...
(link: "//Try Again//")[(goto: "Attack")]**Dining Room**
(if: $nitro1 is 2)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step into the room, you hear many faint beeps echoing inside...
(if: $emp1 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp1 = false)(set: $nitro1 = 0)(set: $scene3 to true)(goto: "EMP")]]
(if: $b1 is true)[(link: ">Rappel out of Dining Room<")[(set: $b1 = false)(goto: "large window")]](if: $b2 is true)[(link: "//Go to Office//")[(set: $b2 = false)(goto: "office")]](if: $b3 is true)[(link: "//Go to Kitchen//")[(set: $b3 = false)(goto: "kitchen")]]
(if: $nitro1 is 2)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]
(css: "font-size: 200%;")[**RECRUIT**]
You are the newbie, you either are doing challenges or you wasted your credits on Balpha Backs even though you don't own a operator.
Weapon:
Popsicle Stick
Armor Rating: Very Low
(link: ">Choose Recruit<")[(if: $attack is true)[(set: $Tachanka = false)(set: $Tempest = false)(set: $Phoenix = false)(set: $Alicorn = false)(set: $Manticore = false)(set: $spitfire to false)(set: $horn to false)(set: $health = 20)(set: $turret = false)(set: $emp1 = false)(set: $emp2 = false)(set: $breach1 = false)(set: $Long = false)(set: $spitfire to false)(set: $Schärfe = false)(set: $breach2 = false)(set: $echo = false)(set: $recruit = true)(goto: "Attackers")](else:)[(set: $Tachanka2 = false)(set: $Tachanka = false)(set: $Long = false)(set: $Reaper = false)(set: $Sheiva = false)(set: $Schärfe = false)(set: $recruit2 = true)(set: $health = 2)(goto: "Defenders")]]
(link: "Back")[(if: $attack is true)[(goto: "Attack Operators")](else:)[(goto: "Defend Operators")]]
Credits: (print: $credits)
**Living Room**
(if: $nitro2 is 2)[(live: 1s)[beeeep]
(live: 2s)[beeeep]
(live: 3s)[beeeep]
(live: 4s)[Right before you step inside, you hear many faint beeps echoing in the room...
(if: $emp1 is true)[Maybe tossing a EMP can do the trick.
(link: ">Use Electric Cherry<")[(set: $emp2 = false)(set: $nitro2 = 0)(set: $scene4 to true)(goto: "EMP")]]
(if: $d1 is true)[(link: ">Rappel out of Living Room<")[(set: $d1 = false)(goto: "living window")]](if: $d2 is true)[(link: "//Go to Foyer//")[(set: $d2 = false)(goto: "foyer")]](if: $d3 is true)[(link: "//Go to Back Entrance//")[(set: $d3 = false)(goto: "back entrance")]]
(if: $nitro2 is 2)[[[//>Carefully Creep Through<//->lose2]]]
Health: (print: $health)]]
(css: "font-size: 250%;")["WATCH FOR THE BLAST"]
(live: 1s)[(css: "font-size: 550%;")[--->**KLING**]]
(live: 2.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[**CRASH**]]]]
(live: 3.5s)[(if: $n1 is true)[(set: $n1 to false)(goto: "living window")](if: $n2 is true)[(set: $n2 to false)(goto: "foyer")](if: $n3 is true)[(set: $n3 to false)(goto: "living room")](if: $n4 is true)[(set: $n4 to false)(goto: "kitchen")](if: $n5 is true)[(set: $n5 to false)(goto: "kitchen")]]
You died dropping into a trapped room. That's not something a Spectrum Elite operator would do...
(link: "//Try Again//")[(goto: "Attack")]
You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]
(live: 0.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 650%;")[THUMP]]]]
(live: 1s)[(goto: "Wounds")]
(text-style: "rumble")[(css: "font-size: 350%;")[rrrRRR]]
(live: 1s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 550%;")[EEEEEEEEEEEEEEEEE]]]]
(live: 1.5s)[(if: $z1 is true)[(set: $z1 to false)(goto: "Foyer enemies")](if: $z2 is true)[(set: $z2 to false)(goto: "living enemies")](if: $z3 is true)[(set: $z3 to false)(goto: "weight enemies")](if: $z4 is true)[(set: $z4 to false)(goto: "ambush")](if: $z5 is true)[(set: $z5 to false)(goto: "kitchen enemies")](if: $z6 is true)[(set: $z6 to false)(goto: "yard enemies")](if: $z7 is true)[(set: $z7 to false)(goto: "hall enemies")]]
**Quicktime Event**
There are terrorists raiding the fridge!
Which one spells that one actor correctly?
(if: $e4 is 1)[(link: ">Benedict Cumberbatch<")[(set: $kill += 1)(goto: "kitchen win")]
(link: ">Benedict Crimplesnatch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedip Cumberbatch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Beaniedutch Cumperton<")[(set: $health -= 10)(goto: "kitchen fail")]](if: $e4 is 2)[(link: ">Bennyslick Dumplematch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedict Cunberbatch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedict Cumberbatch<")[(set: $kill += 1)(goto: "kitchen win")]
(link: ">Benedip Cumberbatch<")[(set: $health -= 10)(goto: "kitchen fail")]](if: $e4 is 3)[(link: ">Ben on a Stick Crimplematch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedict Cumberbatch<")[(set: $kill += 1)(goto: "kitchen win")]
(link: ">Battlefield Counterstrike<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Emoji Movie now Available on Netflix<")[(set: $health -= 10)(goto: "kitchen fail")]]
(if: $e4 is 4)[(link: ">Benedict Cumberbathc<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Bemedict Bumpermatch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedip Cumberbatch<")[(set: $health -= 10)(goto: "kitchen fail")]
(link: ">Benedict Cumberbatch<")[(set: $kill += 1)(goto: "kitchen win")]]
(if: $echo > 0)[(if: $echo5 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo5 to true)(set: $echo -= 1)(set: $z5 to true)(goto: "Echo")]]](if: $echo5 is true)[You have disabled the enemy from reacting.]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo5 is false)[(live: 3.5s)[(set: $health -= 6)(set: $e4 to (either:1,2,3,4))(goto: "kitchen enemies")]]](if: $Schärfe is true)[(live: 5.5s)[(set: $health -= 6)(set: $e4 to (either:1,2,3,4))(goto: "kitchen enemies")]]
(if: $health < 0.1)[(goto: "Dead")]
Health: (print: $health)
**Oofed**
Looks like you took some shots before neutralizing the enemies...
(if: $health >= 0.1)[(link: "//Go to Kitchen//")[(goto: "kitchen")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
**Enemy Neutralized**
You shot the terrorist without a sweat!
(link: "//Go to Kitchen//")[(goto: "kitchen")]
Health: (print: $health)(set: $Phoenix = false)(set: $Tempest = false)(set: $Tachanka = false)(set: $Long = false)(set: $recruit = false)(set: $Alicorn = false)(set: $Manticore = false)(set: $health = 50)(set: $breach1 = true)(set: $breach2 = true)(set: $emp1 = false)(set: $horn to false)(set: $emp2 = false)(set: $turret = false)(set: $echo = false)(goto: "Attackers")
**Quicktime Event**
Two terrorists popped out of the bush!
Quickly what is 5+17
(link: ">22<")[(set: $kill += 1)(goto: "yard win")]
(link: ">21<")[(set: $health -= 10)(goto: "yard fail")]
(link: ">i<")[(set: $health -= 10)(goto: "yard fail")]
(link: ">23<")[(set: $health -= 10)(goto: "yard fail")]
(link: ">19<")[(set: $health -= 10)(goto: "yard fail")]
(if: $echo > 0)[(if: $echo6 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo6 to true)(set: $echo -= 1)(set: $z6 to true)(goto: "Echo")]]](if: $echo6 is true)[You have disabled the enemy from reacting.]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo6 is false)[(live: 3s)[(set: $health -= 5)(goto: "yard enemies")]]](if: $Schärfe is true)[(live: 5.25s)[(set: $health -= 5)(goto: "yard enemies")]]
(if: $health < 0.1)[(goto: "Dead")]
Health: (print: $health)
**Oofed**
Looks like you took 2 shots before neutralizing the enemies...
(if: $health >= 0.1)[(link: "//Go to Front Yard//")[(goto: "front yard")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
**Enemy Neutralized**
You shot the terrorist without a sweat!
(link: "//Go to Front Yard//")[(goto: "front yard")]
Health: (print: $health)
**Quicktime Event**
4 terrorists at the hallway!
(if: $e5 is 1)[Quickly what is tan(90)](if: $e5 is 2)[Quickly what is cos(45)]
(if: $e5 is 1)[(link: ">-1.995<")[(set: $kill += 4)(goto: "hall win")]
(link: ">0<")[(set: $health -= 20)(goto: "hall lose")]
(link: ">1<")[(set: $health -= 20)(goto: "hall lose")]
(link: ">1.995<")[(set: $health -= 20)(goto: "hall lose")]](if: $e5 is 2)[(link: ">0.478<")[(set: $health -= 20)(goto: "hall lose")]
(link: ">0.525<")[(set: $kill += 4)(goto: "hall win")]
(link: ">0.699<")[(set: $health -= 20)(goto: "hall lose")]
(link: ">0.342<")[(set: $health -= 20)(goto: "hall lose")]]
(if: $echo > 0)[(if: $echo7 is false)[(link: ">Use Løve's Høyttaler<")[(set: $echo7 to true)(set: $echo -= 1)(set: $z7 to true)(goto: "Echo")]]](if: $echo7 is true)[You have disabled the enemy from reacting.]
(if: $Schärfe is true)[You see things slower...]
(if: $Schärfe is false)[(if: $echo7 is false)[(live: 3.5s)[(set: $health -= 5)(set: $e5 to (either: 1,2))(goto: "hall enemies")]]](if: $Schärfe is true)[(live: 5.25s)[(set: $health -= 5)(goto: "hall enemies")]]
(if: $health < 0.1)[(goto: "Dead")]
Health: (print: $health)
**Enemy Neutralized**
You shot the terrorist without a sweat!
(link: "//Go to 2nd Floor Hallway//")[(goto: "2nd Floor Hallway")]
Health: (print: $health)
**Oofed**
Looks like you took some shots before neutralizing the enemies...
(if: $health >= 0.1)[(link: "//Go to 2nd Floor Hallway//")[(goto: "2nd Floor Hallway")]]
(else:)[You died because of your wounds.
(link: "//Try Again//")[(goto: "Attack Operators")]]
Health: (print: $health)
(css: "font-size: 550%;")["THERMITE OUT"]
(live: 1.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 550%;")[BSSSSSSSSSSSS]]]]
(live: 3.5s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 450%;")[BANG]]]]
(live: 3.6s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 550%;")[BANG]]]]
(live: 3.7s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 650%;")[BANG]]]]
(live: 3.8s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 750%;")[BANG]]]]
(live: 3.9s)[(text-style: "rumble")[(text-style: "outline")[(css: "font-size: 850%;")[BANG]]]]
(live: 4s)[(goto: "thermitea")]
The thermite grenade creates a flurry of flames at its designated target, burning all hostiles in the area.
(link: "//Continue//")[(if: $y1 is true)[(set: $y1 to false)(goto: "exit truck")](if: $y2 is true)[(set: $y2 to false)(goto: "front door")](if: $y3 is true)[(set: $y3 to false)(goto: "living room")](if: $y4 is true)[(set: $y4 to false)(goto: "kitchen")](if: $y5 is true)[(set: $y5 to false)(goto: "2nd Floor Hallway")](if: $y6 is true)[(set: $y6 to false)(goto: "foyer")](if: $y7 is true)[(set: $y7 to false)(goto: "back entrance")](if: $y8 is true)[(set: $y8 to false)(goto: "dining room")](if: $y9 is true)[(set: $y9 to false)(goto: "living window")](if: $y10 is true)[(set: $y10 to false)(goto: "weight room")](if: $y11 is true)[(set: $y11 to false)(goto: "2nd floor hallway east")](if: $y12 is true)[(set: $y12 to false)(goto: "2nd Master Bedroom")](if: $y13 is true)[(set: $y13 to false)(goto: "laundry room")](if: $y14 is true)[(set: $y14 to false)(goto: "bathroom")]]
You have successfully extracted the hostage. Good job Team Spectrum!
(link: "After Action Report")[(if: $Schärfe is true)[(if: $health is 40)[(set: $achieve18 to true)]](if: $nitro1 is 0)[(if: $nitro2 is 0)[(set: $achieve15 to true)]](if: $armor1 is 0)[(if: $armor2 is 0)[(set: $achieve17 to true)]](if: $chibi is 10)[(set: $achieve6 to true)](if: $Phoenix is true)[(set: $achieve3 to true)](if: $Tempest is true)[(set: $achieve4 to true)](if: $Tachanka is true)[(set: $achieve5 to true)](if: $Manticore is true)[(set: $achieve12 to true)](if: $Alicorn is true)[(set: $achieve13 to true)](if: $tidepod is false)[(set: $alternate to true)](if: $recruit is true)[(set: $achieve16 to true)](if: $Schärfe is true)[(set: $achieve19 to true)](if: $Long is true)[(set: $achieve20 to true)](goto: "win")]