You stand next to your newly forged Colossus, its titanium armor glimmering in the void's light. The [[//Beyond//|Beyond]] is just up ahead.The light on the other side bends and warps around you as you stare into all and nothing. (if: $enteredCol is false)[You enter your Colossus, its fuselage closes behind you. "Glad to have you back Diver." it states with comradery. (set: $enteredCol = true) You load a full magazine of 60mm railgun rounds into your primary launcher. All weapons checked.] [[//Walk through The Beyond.//|theBeginning]] The air is dry, completely deprived of life and potential. (if: $demonDead is false)[To your left you notice a resting Demon.] (if: $harpyDead is false)[To your right, a horde of Harpies feasting on a fallen Diver.](else:)[To your right lies a fallen Diver.] Ahead of you appears to be a pentagram with the lines glowing dark red. [[//Turn back.//|Beyond]] (if: $demonDead is false)[[[//Obliterate the sleeping Demon.//|sleepyDemon]]](else:)[[[//Inspect where the demon once lied.//|sleepyDemon]]] (if: $harpyDead is false)[[[//Clear the horde.//|harpyHorde]]](else:)[[[//Inspect where the harpies once swarmed.//|harpyHorde]]] [[//Approach the demonic symbol.//|pentagram1]]An endless ocean of men fill the horizon, their moans deafening. (if: $secretKnown is false)[One of the men reaches out. (link: ">Answer his call.<")[(set: $secretKnown = true)(goto: "seaOfThieves")]](else:)[The voices cry "The right choice is the right one, trust us for we were the Thieves."] [[//Return to where you came.//|secondLayer]]The ground is intricately carved out in some ancient hellish language. The lines seem to glow and pulsate with resonance. (if: $portal1Opened is false)[It's really nothing new, however. After your thousandth or so run, activating one of these becomes muscle memory. The demonspawn skull necessitates its destruction to move forward.] (if: $portal1Opened is false)[(link: ">Crush the skull<")[(set: $portal1Opened = true)(goto: "pentagram1")]](else:)[A gleaming void stands in front of you.] (if: $demonDead is false)[The demon remains alive, resting behind.] (if: $harpyDead is false)[The group of harpies still swarm what appears to be a corspse.] [[//Turn back.//|theBeginning]] (if: $portal1Opened is true)[[[//Leap forward.//|secondLayer]]](if: $harypDead is false)[You alert the horde with the deafening sound of your footsteps. They are watching.](else:)[Ahead lies the fallen Diver, surrounded by the corpses of dismembered harpies.] (if: $harpyDead is false)[You brush your steel arms over your fragmentation grenade.] (if: $harpyDead is false)[[[//Throw your grenade.//|theFlail]] [[//Retreat, back from which you came.//|theBeginning]]] (else:)[[[//Aproach the fallen.//|fallenDiver]] [[//Go back from which you came.//|theBeginning]]](if: $leftHub is false)[While the air feels much thinner, the gravity is much stronger.](else:)[You seem to be back where you started] There are three paths, each of them a narrow hellstone hallway leading to something unknown.(set: $leftHub to true) [[//Take a left.//|left1]] [[//Move forward.//|forward1]] [[//Choose right.//|right1]](set: $demonDead = true)The Demon's flesh was vaporized by your railgun, with only its horrible stench remaining. (if: $superCharged is not true)[Its essence awaits your consumption (link: ">Feed on its history.<")[(set: $superCharged = true)(goto: "sleepyDemon")]] (else:)[Its essence flows through your Colossus, granting you extra durability.] [[//Return from which I came.//|theBeginning]](set: $harpyDead = true)The ground is littered with pierced and dismembered Harpy corpses. (if: $fallenInspected is false)[Just ahead lies what appears to be a fallen Diver.] [[//Aproach the fallen.//|fallenDiver]]A fallen, mangled Diver lies on the hellish floor. (if: $fallenInspected is false)[The dogtags around his neck indicate he was a lowly novice, only have dived a few hundred times. You gently take one of the tags off his neck and store it away.](set: $fallenInspected = true) [[//May his soul rest in peace.//|harpyHorde]]{ (set: $superCharged to false) (set: $demonDead to false) (set: $harpyDead to false) (set: $dogTags to false) (set: $enteredCol to false) (set: $fallenInspected to false) (set: $layer = 1) (set: $portal1Opened to false) (set: $secretKnown to false) (set: $gatekeeperDead to false) (set: $gatekeeperHealth = 2) (set: $skullCrushed to false) (set: $leftHub to false) (set: $newWeapon to false) (set: $spiked to false) (set: $damaged to false) (set: $meetDiver to false) (set: $bossHealth to 3) }(if: $skullCrushed is false)[Referencing the first pentagram, you draw a new one. (link: ">Crush his skull.<")[(set: $skullCrushed = true)(goto: "pentagram2")]](else:)[Yet another fragment of The Beyond appears. The darkness inside it looks and feels almost debilitating. [[//Step through.//|thirdLayer]]]You meet a four-way junction. A musty stench reeks from the left. Struggled coughing can be heard from the front. Tectonic ambience can be felt from the right. [[//Inspect the stench.//|left2]] [[//Discover the source of coughing.//|forward2]] [[//Continue right.//|right2]](set: $damaged to false)(if: $spiked is false)[You slip and tumble into a pit of sharp spikes. (if: $superCharged is true)[(set: $superCharged to false)You feel the demonic essence leave your colossus and suddenly feel weakened.](else:)[(if: $newWeapon is true)[(set: $newWeapon to false)Your shotgun of the Past is left beyond repair. You must now resort to your railgun.](else:)[(set: $damaged to true)Your Colossus sustains heavy damage, thus you must warp to the beginning of the realm to repair. (link: ">Warp back.<")[(goto: "thirdLayer")]]]] (if: $damaged is false)[[[//Go back.//|right1]]](if: $meetDiver is false)[You encounter who appears to be a fellow Diver, a seasoned veteren. He sits pale, with a mortal wound. (if: $newWeapon is true)["Use that shotgun... and aim for the chest... shooting //his// limbs won't incompa...si..tae..." The Diver succumbs to his wound.](else:)["Use that railgun... and break his helmet... anything else is futile..." The Diver succumbs to his wound.](set: $meetDiver to true)](else:)[Here lies the fallen Diver who gave valuable information.] [[//Return to the junction.//|right1]]Towards the end of the corridor exists another pentagram, predrawn and preactivated. The only logical path seems to be forward. [[//Step, again, into The Beyond.//|bossLairStart]] [[//Go back.//|right1]](if: $newWeapon is false)[Leaned up against a wall you find what appears to be a weapon from the Past. It resembles an ancient shotgun. (link: ">Pick up the shotgun.<")[(set: $newWeapon = true)(goto: "left1")]] (else:)[Cobwebs fill the dead-end, where the shotgun used to rest.] [[//Turn back.//|thirdLayer]]You face a blank hellstone wall with a path to your left and right. [[//Turn left.//|dummyLeft]] [[//Take a right.//|dummyRight]] [[//Turn back.//|thirdLayer]]The narrow hallway continues. [[//Proceed forward.//|dummyLeftForward]] [[//Go back towards the beginning.//|forward1]]You reach a junction similar to the first. You can take a left or a right. There is a light coming from the left. [[//Follow the light.//|dummyRightLeft]] [[//Go right.//|dummyRightRight]] [[//Go back.//|forward1]]It's a dead end. Large, hellish spiders line the walls, where your only path is backwards. [[//Go back//|dummyLeft]]The air feels extraordinarily hot. Dust flows through the air like mist. The Elderspawn Knight stands before you, awaiting your challenge. There is only one option. [[//Approach the Knight//|bossFight]](if: $bossHealth is 3)[The mighty Elderspawn Knight stands ready with a magnificent halberd carried in both arms. One of his legs appear somewhat torn. (if: $newWeapon)[(link: ">Use your shutgun on his chest.<")[(set: $bossHealth to 0)(goto: "bossDead")] (link: ">Use your shotgun on his legs.<")[(set: $bossHealth to 1)(goto: "bossFight")]](else:)[(link: ">Use your railgun on his helmet.<")[(set: $bossHealth to 1)(goto: "bossFight")] (link: ">Use your railgun on his chest.<")[(set: $bossHealth to 2)(goto: "bossFight")]]](elseif: $bossHealth is 2)[The Knight suffers your shot, but is only dazed despite the gaping hole in his chest. (link: ">Use your railgun on his helmet.<")[(set: $bossHealth to 1)(goto: "bossFight")] (link: ">Use your railgun to expand the hole.<")[(set: $bossHealth to 0)(goto: "bossDead")]](elseif: $bossHealth is 1)[He lies stunned and defensless on the ground. (link: ">Finish him.<")[(set: $bossHealth to 0)(goto: "bossDead")]]The Knight's body is split in two, however with no organs or other innards visibly falling out. You push aside his gargantuan halberd, and approach his skull. [[>Crush his skull.<|end]](set: $layer = 2)The atmosphere feels damp this time, perhaps suffocating -- like a dimension-wide sauna. (if: $secretKnown is false)[The sound of crashing waves radiates from the left, along with human-like moaning and cries.](else:)[The Sea of Thieves lies to the left.] (if: $gatekeeperDead is false)[In the distant right appears a Gatekeeper, weilding a towering shield and an executioner's sword longer than you are tall.](else:)[In the distant right lies the fallen Gatekeeper.] (if: $secretKnown is false)[[[//Approach the sound.//|seaOfThieves]]](else:)[[[//Walk towards the Sea of Thieves//|seaOfThieves]]] (if: $gatekeeperDead is false)[[[//Challenge the Gatekeeper.//|gatekeeper]]](else:)[[[//Approach where the Gatekeeper once stood tall.//|gatekeeper]]](if: $gatekeeperHealth is 2)[The Gatekeeper stands tall, sword and shield in hand. It challenges you. You bolt your railgun. The Gatekeeper shelters behind his shield with his sword ready behind him. (link: ">Shoot his sword-hand.<")[(set: $gatekeeperHealth = 1)(goto: "gatekeeper")] (link: ">Shoot at center-mass<")[(set: $gatekeeperHealth = 0)(goto: "gatekeeper")]] (elseif: $gatekeeperHealth is 1)[The Gatekeeper kneels paralyzed, clenching at his now-missing hand. (link: ">Finish him off.<")[(set: $gatekeeperHealth = 0)(goto: "gatekeeper")]] (elseif: $gatekeeperHealth is 0)[The Gatekeeper lies slain. The only thing left to do is to craft a pentagram, utilizing the Gatekeeper's blood and skull. [[//Draw a pentagram.//|pentagram2]]]There is another T junction. Light is coming from the right. [[//Go left.//|dummyRightLeftLeft]] [[//Follow the light.//|dummyRightLeftRight]] [[//Return to origin.//|dummyRight]]Debris blocks the path. You cannot proceed. [[//Turn back.//|dummyRight]]Centered on the wall, a tablet reads: "The Right path will lead you." [[//Return.//|dummyRightLeft]]An oil lamp from the Past sits next to a skeleton. Its fingers seem to be pointed straight towards you, down the hallway. [[//Leave.//|dummyRightLeft]]A pitch-black portal reveals itself. You check the current date on your visor. "54785 days since Colossus standard-service check-up" And without hesitation, you step into ''The Beyond.'' The End.