<h3>**Cartographer**</h3>
Experience By: Mark Rahal & Reece Sagun
//Note: This game is meant to be optimally played with a pen and some paper. It is recommended that you draw out the maps as you go, because that's what Cartographers do (duh), although you may attempt this game without one if you wish. Don't expect it to be easy, though. Hehehehe. Good luck, Cartographer. You're gonna need it.//
[[Start Game.->gstart]]You open your eyes to find yourself on a cold floor. As you pick yourself up, you notice that the room is made of stone, dimly lit by torches. The air is thick, dank, and cold. One of the walls is a large gate with a door. Through the gaps in the gate, you can see a hallway of similar-looking rooms, all empty. The place seems eerily similar to a medieval dungeon.
Suddenly, a loud ringing echoes through the room shortly followed by some shuffling noises and the sound of someone clearing their throat.
“Ahem, testing, testiiiiiiiiiing! Is this thing on? Ah yes, there we go. HELLOOOOOOO!”
The voice is masculine, but high-pitched.
[[Continue.->gstart2]](if: $ReturnRoom1 is false)[As soon as you walk into the room the opening behind you seals shut.
]The walls are dusty and composed of cement gray bricks that have no space for light to shine in between. The room is dimly lit by two torches placed on the walls opposing each other. There is a sign in the middle of the room.
(if: $HasReadBook is true)[(link: ">>Perform a Thorough Investigation of the room.<<")[(if: $specialSkillUsed1 is false)[You find an old piece of cloth with some numbers on it. You stash it in your pocket.(set: $inv to $inv + (a: "piece of cloth"))(set: $specialSkillUsed1 to true)](else:)[You found nothing new after your investigation.]
]
](link: ">>Read the sign.<<")[(set: $ReturnRoom1 to true)(goto: "Sign")]
(link: "Enter passage 1.")[(set: $ReturnRoom1 to true)(goto: "Room2")]
(link: "Enter passage 2.")[(set: $ReturnRoom1 to true)(goto: "Room4")]The walls are solid gray in coloring with vines draping them. There are some small stairs in the middle of the room that lead up to a podium. Webs cover the corners of the room. The room is illuminated by two torches placed around the podium.
(if: not ($inv contains "Book of Exploration"))[(if: $KnowledgeOfBook is true)[There seems to be a book on the podium.
](else:)[Nothing is here.
]](if: $HasReadBook is true)[(if: $FirstTimeSkillR2 is false)[(link: ">>You feel compelled to Thoroughly Investigate the room.<<")[You find a rusty lever with moss all over it.(set: $FirstTimeSkillR2 to true)]
](else:)[You find a rusty lever with moss all over it.
](click: "lever")[(if: $LeverUnjammed is true)[You pull the lever. The wall trembles a little, but returns to normal. You hear a piece of metal drop in another room.(set: $LeverPulled to true)](else:)[The lever is jammed. Something is blocking it elsewhere.]
]
](link: "Enter passage 1.")[(set: $ReturnRoom2 to true)(goto: "Room3")]
{(click: "book")[(goto: "Book")]}The walls are dirt brown in coloring. Flickering lights are placed in such a way that an arrow is formed when they simultaneously blink. The arrow points to a panel of buttons on one of the walls.
(click: "buttons")[(set: $wallCode to (prompt: "Enter three numbers with no spaces. Press enter once you've inputted the numbers.", "123"))
(if: $wallCode is "516")[You hear the sound of stone moving in another room. (set: $HiddenDoorUnlocked to true)](else:)[Nothing seemed to happen. You feel that was the wrong code.]
]
(link: "Enter passage 1.")[(set: $ReturnRoom4 to true)(goto: "Room3")]The walls are a leaf green coloring and the room seems to be slightly larger than the rest. Big double doors rest on one edge of the room. The wall behind the double doors has a faded yellow coloring.
(if: $HasReadBook is true)[(link: ">>Perform a Thorough Investigation of the room.<<")[You discover a hidden door just around a corner.]
(click: "hidden door")[(if: $HiddenDoorUnlocked is true)[(link: "Enter the new passage.")[(goto: "Room5")]
](else:)[The door is sealed shut. Something should be able to get it open.
]]](else:)[Nothing is in the room.
](if: $yStartKey is true)[ [[>>Unlock the large double doors.<<->ystart]]
]
(link: "Enter passage 1.")[(goto: "Room1")]
The walls are colored in green and yellow stripes. Multiple hooks stick out from the ceiling of the room. There is a green aura shining on a hook with a key.
(if: $LeverPulled is true)[You find the golden key has fallen onto the ground.
(click: "golden key")[ You pick it up and stash it away.(set: $yStartKey to true)(set: $inv to $inv + (a: "a golden key"))
]
](link: ">>Perform a Thorough Investigation of the room.<<")[You find a cracked stone button in the corner of the room.]
(click: "button")[(if: $LeverUnjammed is false)[You feel the wall tremble, and the sound of some mechanisms winding inside another room.(set: $LeverUnjammed to true)](else:)[The lever has already been unjammed.]
]
(link: "Enter passage 1.")[(goto: "Room2")]
(link: "Enter passage 2.")[(goto: "Room4")]You open the doors and notice a dark room. As you enter, something emerges from the darkness. Before you can guess what it is, it rushes you, and you suddenly feel engulfed in...something. Everything that wasn’t pitch black now is, and you fall into unconsciousness.
[[Continue.->ystart2]]
You read the sign.
"Hello Cartographer! If you are reading this, you're not as dumb as I thought. Lucky you! To help you out, let me tell you a tale of- HA, just kidding. Long story short, you're some Green dude with an ability to see things others wouldn't. You're basically just not as dumb as an ape with a jetpack. In order to get this 3rd sense, there should be some sort of book lying around. Read it, and you should be golden. Oh wait, no, green. Chao!"
''You understand that you are looking for the *Book of Exploration*.''
[[Return.->Room1]]
(set: $KnowledgeOfBook to true)(if: (passage:)'s name is "Inventory" or (passage:)'s name is "Crafting")[<!--Do nothing-->]
(else-if: (passage:)'s tags contains "!=inventory")[<!--Do nothing-->]
(else:)[(if: $yStart is false)[[[>>Check pockets.<<->Inventory]]]
(else:)[[[>>Check bag.<<->Inventory]]
(if: $yHasReadBook is true)[[[>>Craft.<<->Crafting]]]]]<h4>Inventory</h4>
(if: $inv's length > 0)[Your (if: $yStart is false)[pockets contain](else:)[bag contains] (print: $inv.join(", ")).]
{(else:)[Your (if: $yStart is false)[pockets are](else:)[bag is] empty.]
}
(click: "piece of cloth")[You uncrumble the dirt-covered cloth, and see that there are numbers on it: ***5***, ***1***, and ***6***. They seem important.
](if: $lantern is false)[(click: "empty lamp")[A metal cage with a ignitior spark and a container. It's a lantern box, but if only you had the oil to use it...
]](if: $lantern is false)[(click: "lamp oil")[Oil that can be used to fuel a lamp. It's viscous and thick, sliding down the walls of the bottle slowly as you examine the bottle. If only you had a lamp to make use of this...]
](click: "lantern")[The metal cage is warm and casts a dim light. You can use this to see through dark places.
](click: "power cable")[A long black cable that helps transfer power. This seems important.
](if: $contraption is false)[(click: "crank")[A piece of metal bent to make the shape of a handle. It seems like it would fit into some gear.
]](if: $contraption is false)[(click: "gear")[Just a generic, everyday gear. It has grooves in it. vIt seems like some other mechanism, like a crank, would work with it.
]](click: "contraption")[A simple gear and crank. This could be used to activate a bigger mechanical system.]
{(click: "Book of Exploration")[(goto: "Book2")]
(click: "Book of Engineering")[(goto: "yBook2")]
}
(link-goto: "Return.", (history:)'s last) “I see that you’re awake now. Thank god, I was getting bored… OH, pardon me! Where are my manners? Welcome to Hell’s Dungeon! I will be your guide this evening. You’re probably wondering where you are exactly. Well, that’s a secret for now. My sincerest apologies, Cartographer. HOWEVER! If you want to try escaping, you may certainly try! I must warn you, even with your navigation skills, this place was made to keep you in, so good luck...”
The man snickers to himself, and with a click, the place falls into silence, apart from the distant sounds of some water droplets from the ceiling hitting the stone floor. A key appears on the floor. You pick it up, unlock the gate door, and begin finding your way out.
[[Continue.->Room1]]
(set: $ReturnRoom1 to false)(set: $yStartKey to false)(set: $specialSkillUsed1 to false)(set: $KnowledgeOfBook to false)(set: $HasReadBook to false)(set: $LeverUnjammed to false)(set: $LeverPulled to false)(set: $HiddenDoorUnlocked to false)(set: $FirstTimeSkill to true)
(set: $inv to (a:))(set: $FirstTimeSkillR2 to false)(set: $FirstTimeSkillR1 to false)(set: $yStart to false)As you take a look through the book, you realize the miracle you stumbled upon. The book you found on the floor is a book titled "The Book of Adventures". You decide to give the book a read.
"This book is filled with the adventurers of previous explorers."
Chapter 1: Discovering new paths
Chapter 2: The Forest Exploration
Chapter 3: The Bush Excavation
Chapter 4: The Highlands of Critters
Chapter 5: The Passing Down of Abilities
...
You spend about 5 minutes skimming each chapter to get the gist.
(if: not ($inv contains "Book of Exploration"))[At the end of the last chapter, a light comes out of the book and engulfs you in a bright blinding glow. You feel lighter and something has changed about you.]
(set: $HasReadBook to true)(set: $inv to $inv + (a: "Book of Exploration"))
(link: "Return.")[(if: not ($inv contains "Book of Exploration"))[(set: $inv to $inv + (a: "Book of Exploration"))](goto: "Room2")]You wake up on the floor, one very similar to the first. You get up, and realize the room looks the same as the last one: like a dungeon cell. Everything except for the clothes you have on are exactly the same. A loud ringing echoes through the hallways. It’s the intercom. You hear a familiar, sinister laugh.
“HA HA! You thought that was it, didn’t you? Oh, you simple human. I told you this place was designed to keep you in, didn’t I? Did you really think your escape would be *that* easy?! Well, NO!”
The voice exclaims so loud, you can hear one of the speakers pop and break. The voice mutters, “Shit...” before he clears his throat and continues.
“Apologies, dear Cartographer. Anywho, where were we? Ah yes. You still have a long way to go. You probably have questions about what on Earth that thing in the last room was. Sorry, classified information. Now get a move on! I already had to wait 4 hours for you to wake up. Don’t bore me any further!”
The intercom clicks off, and a familiar-looking key appears on the floor. You pick it up, unlock the gate, and continue your grand escape.
[[Continue.->yRoom1]]
{
(set: $yStart to true)
(set: $yReturnRoom1 to false)
(set: $yReturnRoom2 to false)
(set: $yReturnRoom3 to false)
(set: $yReturnRoom4 to false)
(set: $yReturnRoom5 to false)
(set: $yReturnRoom6 to false)
(set: $yReturnRoom7 to false)
(set: $yReadSign to false)
(set: $yEndkey to false)
(set: $ySpecialSkillUsed to false)
(set: $yKnowledgeOfBook to false)
(set: $yHasReadBook to false)
(set: $emptyLantern to false)
(set: $lanternOil to false)
(set: $lantern to false)
(set: $gear to false)
(set: $crank to false)
(set: $powerCable to false)
(set: $powerBox to false)
(set: $fuse to false)
(set: $contraption to false)
(set: $powerOn to false)
(set: $fuseBox to "0")
(set: $Ascend to false)
(set: $inv to (a:))
}(if: $yReturnRoom1 is false)[As you enter the room, the door behind you magically seals shut, just like last time.
]The walls are gray stone with moss in the cracks. The room is dimly lit with torches. The floor is flat stone, almost like cement. There are two open passages with light emitting from inside them. (if: $yReturnRoom1 is false)[ The walls are mostly the same, except for one which has some sort of drawing on it. It has a faint glow to it that flashes on and off slowly over time. The drawing is a square with the number 1 in it.] In the middle of the room is a wooden sign. The writing is too small to see from where you’re currently standing.
(if: $emptyLantern is false)[In one corner of the room, there seems to be a metal box-shaped object connected to a short chain.
(click: "object")[You found an empty lamp.(set: $inv to $inv + (a: "empty lamp"))(set: $emptyLantern to true)
]
](link: ">>Read the sign.<<")[(goto: "ySign")]
(link: "Enter passage 1.")[(set: $yReturnRoom1 to true)(goto: "yRoom2")]
(link: "Enter passage 2.")[(set: $yReturnRoom1 to true)(goto: "yRoom4")]The room is poorly lit, and it provides only minimal visibility. The walls are clean stone slabs, but the floor’s cracks house lots of moss. In the middle of the room, there is a silhouette of a box. Upon further inspection, the box is purple with silver metal joints.
(if: $lanternOil is false)[The box is sealed with a code lock that takes a shape and a number to unlock.
(click: "code lock")[(set: $codeBox1 to (prompt: "Enter a shape followed by a number with a single space inbetween. Press enter once you've inputted the numbers.", "Example: circle 5"))
(if: $codeBox1 is "triangle 3")[The box opens and there is something inside. (set: $lanternOil to true)](else:)[Nothing seemed to happen.]]
(click: "something")[You found some lantern oil.(set: $lanternOil to true)(set: $inv to $inv + (a: "lamp oil"))]
]
(link: "Enter passage 1.")[(set: $yReturnRoom4 to true)(goto: "yRoom3")]
(link: "Enter passage 2.")[(set: $yReturnRoom4 to true)(goto: "yRoom5")]The room seems bigger than the others. It is brightly lit with lots of torches.(if: $yReturnRoom3 is false)[All the way in the back of the room, there is a metal sliding gate door, opened part of the way. The door leads to a small, closet-sized space with one lightbulb turned off in it. You realize this is an elevator. Judging by the broken state of the elevator call button, you cannot use the elevator just yet.
](else:)[The elevator in the back is as broken as ever. It looks like it just needs an extra part and probably a running power source to get it back to work.
](if: $powerOn is true)[(click: "elevator")[ The elevator doors open and you walk in. You notice a button and press it. The elevator begins to move, but then quickly jitters back into its original position. Seems there was a power surge. You might need a fuse to make sure the button works.
There is another square box with a code on the floor behind you.]
](click: "square box")[(set: $codeBox3 to (prompt: "So, you made it this far. Bravo. Jolly old show, mate! But I'm still not satisfied. I don't think you're a legitimate cartographer. This is your chance to prove me wrong! How many rooms are there in this dungeon, and how many of them lead to this specific room? If you did any mapping at all, this should be REALLY easy. If not, well, tough shit. Guess. If you fail this once, KABOOM! You're dead. HAHA, I love a life or death dilemma!", "Example: 2,6"))(if: $codeBox3 is "7,3")[There is something inside.
](else:)[(goto: "Death Screen")
]](click: "something")[You find a fuse. You turn back to the elevator switch and notice the fuse fits perfectly into the broken switch.
]
(click: "fits perfectly")[You place the fuse in and see the light for the button "Ascend" turn on.
(set: $Ascend to true)
[[>>Ascend.<<->yEnd]]
](link: "Enter passage 1.")[(set: $yReturnRoom3 to true)(goto: "yRoom1")]
(link: "Enter passage 2.")[(set: $yReturnRoom3 to true)(goto: "yRoom5")]The walls in here are almost completely covered in moss. The floor, however, is clean. The room has only a few torches, providing just enough light for you to see anything. There are two passages in the room. On the floor in one corner of the room, there is a strange-looking box. Upon further inspection, the box is purple with silver metal joints.
The box is sealed with a code lock that takes a shape and a number to unlock.
(click: "code lock")[(set: $codeBox2 to (prompt: "Enter a shape followed by a number with a single space inbetween. Press enter once you've inputted the numbers.", "Example: circle 5"))
(if: $codeBox2 is "square 1")[The box opens and there is something inside. (set: $powerCable to true)](else:)[Nothing seemed to happen.]
](click: "something")[You found a power cable.(set: $powerCable to true)(set: $inv to $inv + (a: "power cable"))(set: $powerCable to true)
]
(link: "Enter passage 1.")[(goto: "yRoom3")]
(link: "Enter passage 2.")[(goto: "yRoom6")]
(link: "Enter passage 3.")[(goto: "yRoom7")]The walls are clean as a whistle. The room is slightly better lit than most of the other rooms, but not by much. (if: $yReturnRoom5 is false)[ One of the walls has glowing symbols on it. There is a triangle with the number 3 in it. It glows, dims, and repeats.] In the middle of the room sits a podium, covered in webs and dust.
(if: not ($inv contains "Book of Engineering"))[(if: $yKnowledgeOfBook is true)[There seems to be a book on the podium.]
]
(link: "Enter passage 1.")[(set: $yReturnRoom5 to true)(goto: "yRoom2")]
(link: "Enter passage 2.")[(set: $yReturnRoom5 to true)(goto: "yRoom6")]
(link: "Enter passage 3.")[(set: $yReturnRoom5 to true)(goto: "yRoom7")]
(click: "book")[(goto: "yBook")](if: $lantern is true)[The room is very dark, but your lantern helps you see just enough to get around. The walls are generally clean, but you can see spiders crawling in and out of some of the cracks. There is a giant hole in one of the walls, with tons of mechanisms visible through this hole. It looks like it’s missing a part, but is still operational.
](else:)[The room is too dark to see through. You can only make out a singular light off to the side, and manage to find a passage out of the room.
](click: "giant hole")[(if: $contraption is true)[(set: $crankTurns to (prompt: "Enter the number of times you want to turn the crank. Press enter once you've inputted the number.", "#"))](else:)[You seem to be missing a contraption to manually operate this system.
]
(if: $crankTurns is "4")[You hear a *SHING* as a door unlocks in a different room. (set: $powerBox to true)]
](if: $gear is false and $lantern is true)[There is a funny-looking metal object in the corner, covered in webs.
](click: "metal object")[You found a gear.(set: $gear to true)(set: $inv to $inv + (a: "gear"))
]
(link: "Enter passage 1.")[(set: $yReturnRoom6 to true)(goto: "yRoom1")](if: $lantern is true)[The room is very dark, but your lantern helps you see just enough to get around. The walls are clean, with not a single speck of dust or moss on them. On one of the walls, there is a symbol that doesn’t glow. It looks like a generic gear with the number 4 in it. It In the back of the room, there is a metal box on the wall labeled “POWER”. This might be connected to the elevator in some way. (click: "metal box")[(if: $powerBox is false)[The door to the box is locked mechanically from another room.](else:)[The electronics inside the box are all in order, but there seems to be a missing cable to connect it to the power grid...if there is one.]]](else:)[The room is too dark to see through. You can only make out a singular light off to the side, and manage to find a passage out of the room.
](if: $powerCable is true)[(click: "cable")[(set: $powerOn to true) You plug in the cable to the mainframe and you can see tiny lights flashing on the electronics. Looks like the elevator is powered now.
[[Enter new passage->yRoom3]]]
]
(if: $crank is false and $lantern is true)[There is a weird piece of bent metal underneath the box, completely clean and almost shiny.
](click: "bent metal")[You found a crank.(set: $crank to true)(set: $inv to $inv + (a: "crank"))]
(link: "Enter passage 1.")[(set: $yReturnRoom7 to true)(goto: "yRoom4")]You read the sign.
“Welcome back, Cartographer! I’m sure you have lots of questions, but why would I answer them? I’m the perceived big baddie. There’s no way I’d share that kind of information! Well, to be completely honest, I’m just too lazy. Anyhow, this time, you might’ve noticed the change of clothes. If you did, congratulations! You’re not a moron. This time, you’re like a Yellow-looking dude with the ability to make stuff. How cool! To be able to perform this basic human function, there should be a book around here. Read that, and you should be golden this time. I think that’s correct, yeah. Good luck…is what I would say if I cared, but eh, I couldn’t be bothered to leave this reeeeeeeeeally nice chair. It’s got a reclining feature! Oh, how luxurious!
Oh and, by the by, the walls have interesting things on them, like symbols 'n stuff. Use your basic sense of sight, you shouldn't miss them. They won't be there for long, so pay attention. I don't care enough to make sure you remember.
***Ding***
Oh, my ramen's ready. Toodaloo!”
**You now you you’re looking for the *Book of Engineering*.**
[[Return.->yRoom1]]
(set: $yKnowledgeOfBook to true)As you take a look through the book, you realize the miracle you stumbled upon. The book you found on the floor is a book titled "The Book of Engineers". You decide to give the book a read.
"This book is filled with the inventions and recipies of previous engineers."
Chapter 1: Unlocking the Code Boxes.
Chapter 2: Creating a Light Source.
Chapter 3: Building a Crank Mechanism.
Chapter 4: Fixing the Power Box.
Chapter 5: Installing the Elevator Fuse.
...
You spend about 5 minutes skimming each chapter to get the gist.
(if: not ($inv contains "Book of Exploration"))[At the end of the last chapter, a light comes out of the book and engulfs you in a bright blinding glow. You feel lighter and something has changed about you.]
(set: $inv to $inv + (a: "Book of Engineering"))
(set: $yHasReadBook to true)
[[Return.->yRoom5]]"This book is filled with the adventurers of previous explorers."
Chapter 1: Discovering new paths
Chapter 2: The Forest Exploration
Chapter 3: The Bush Excavation
Chapter 4: The Highlands of Critters
Chapter 5: The Passing Down of Abilities
...
You spend about 5 minutes skimming each chapter again to get the gist.
(link: "Return.")[(undo:)]"This book is filled with the inventions and recipies of previous engineers."
Chapter 1: Unlocking the Code Boxes.
Chapter 2: Creating a Light Source.
Chapter 3: Building a Crank Mechanism.
Chapter 4: Fixing the Power Box.
Chapter 5: Installing the Elevator Fuse.
...
You spend about 5 minutes skimming each chapter again to get the gist.
(link: "Return.")[(undo:)]The elevator begins to climb, and you see the room you were previously in fade out of sight.
But as you climb, you realize that it's all just stone and darkness. You have no idea where you're going.
As you reach to press the button again, you feel the elevator come to a sudden stop, and you struggle to remain standing.
The familiar *click* of the intercom comes back, and you hear a man clear his throat.
"Helloooooooooooo, Cartographer! How are yah? Feelin' good, huh? You made it this far, so I would assume so. Me? I'm doin' alright. Apparently leaving you to die in here didn't work out, unfortunately. Oh well..."
[[Continue.->yEnd2]]The elevator doors slam shut behind you.
The intercom comes back on, and you hear a sinister laugh.
"Hehehehehehe...HAHAHAHAHAHAHAHAHA! OH, YOU MESSED UP BIG TIME! Should've used your cartography skills. I warned you, but OH WELL! I'VE BEEN WAITING TO SEE THIS! As they say in France, 'KABOOM!' Oh no wait, no, that's not French. What do they say in French? Hmmmm, is it 'C'est La Vie'? No, that's something about life or whatever, won't relate to you in the next few seconds. Dammit, what was it? Oh well. Bon voyage! OH THAT WAS IT! HAHAHAHA!"
His laugh becomes inaudible as you feel a sudden burst of heat come from the box. A bright flash fills the room, and all you hear is ringing. You realize that the box exploded. The last thing you see is the elevator plummeting to the ground.
Then everything fades to black...
[[Continue.->Death Screen 2]]<h4>Crafting</h4>
Click on two items to see if you can create something!
(if: $inv's length <= 0)[Your bag is empty.]
(else:)[Your bag contains (print: $inv.join(", "))]
(click: "empty lamp")[(click: "lamp oil")[You pour the oil into the container and ignite the oil. Out comes a pleasant and warm little flame that casts a dim light. You now have a *lantern*.(set: $inv to $inv - (a:"empty lamp"))(set: $inv to $inv - (a:"lamp oil"))(set: $inv to $inv + (a:"lantern"))(set: $lantern to true)
]](click: "lamp oil")[(click: "empty lamp")[You pour the oil into the container and ignite the oil. Out comes a pleasant and warm little flame that casts a dim light. You now have a *lantern*.(set: $inv to $inv - (a:"empty lamp"))(set: $inv to $inv - (a:"lamp oil"))(set: $inv to $inv + (a:"lantern"))(set: $lantern to true)
]](click: "gear")[(click: "crank")[You slide the crank into the grooves of the gear, creating a *contraption* that you can use to operate a larger mechanical system. (set: $inv to $inv - (a:"gear"))(set: $inv to $inv - (a:"crank"))(set: $inv to $inv + (a:"contraption"))(set: $contraption to true)
]](click: "crank")[(click: "gear")[You slide the crank into the grooves of the gear, creating a *contraption* that you can use to operate a larger mechanical system. (set: $inv to $inv - (a:"gear"))(set: $inv to $inv - (a:"crank"))(set: $inv to $inv + (a:"contraption"))(set: $contraption to true)
]]
(link-goto: "Return.", (history:)'s last)A click, and the intercom is back on, although the rest of your senses are impaired.
"Hahahaha...whew! Man, as much as I loved watching that, I don't think I've had enough. I need to see you struggle more. I'll give you another chance, 'cause that's the kind of generous person I am. No need to thank your savior. Just doin' my job. Now get back in there and try again. Make a map this time if you want to get anywhere, but hey, do whatever you chimps do. As the Russians say, 'Davai, let's go!'"
You feel a sudden rush of energy as you are revived. Your vision and sense of touch slowly come back to you as blurry grayness becomes stone and numbness becomes cold rough texture...
[[Continue.->ystart2]]An awkward 6 seconds pass by before he continues.
"Oh yeah, wait, I was gonna tell you something. What was it...? Oh right! Remember how I told you this place was meant to keep you in? Yeah. It's never failed. How do you think those books got there? Ya think *I* wrote those?! I WOULDN'T SO MUCH AS LIFT A FINGER TO WRITE SOMETHING SO TRIVIAL! So, what does this mean? This means that you're not going anywhere. Where would I send you, you ask? Good question.
***PURGATORY!*** "
The intercom blasts out as if it was burned. The elevator begins moving...down. It falls faster and faster. The room you were in before zooms by as the elevator reaches maximum drop acceleration. You feel the impact when you hit the ground. Everything immediately goes black.
[[Continue.->yEnd3]]You open your eyes to find yourself on a cold floor. As you pick yourself up, you notice that the room is made of stone, dimly lit by torches. The air is thick, dank, and cold. One of the walls is a large gate with a door. Through the gaps in the gate, you can see a hallway of similar-looking rooms, all empty. The place seems eerily similar to a medieval dungeon.
[[Restart.->Title Screen]]
(link: "Quit.")[<script>window.close()</script>]
//Developer's Note: For all intents and purposes, you win! There was another half to this story, but for the scope of the project, we decided to cut it down and loop it around, creating a sense of déjà vu. Hope you enjoyed the experience!//