You wake up in an empty room.
You hear the sound of stone doors opening and closing.
You are in a maze that changes as you go.
Find your way (link-goto: "out", "Room3").
(set: $doorN to 0)
(set: $doorE to 0)
(set: $doorS to 0)
(set: $doorW to 0)
(set: $ready to 0)
(set: $return to "")
(set: $key to 0)
(set: $button1 to 0)
(set: $button2 to 0)
(set: $button3 to 0)
(set: $button4 to 0)
(set: $puzzle to 0)
(set: $fail to 0)(if: $ready is 0)[(set: $return to "Room3")(goto: "RNG")]
The entrance is closed.
(if: $doorE is "closed" and ($doorS is "open" or $doorW is "open"))[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There is an N on the floor.
This appears to be the North end of the maze.
(if: $doorE is "open")[Go (link-goto: "East", "Room4")]
(if: $doorS is "open")[Go (link-goto: "South", "Room8")]
(if: $doorW is "open")[Go (link-goto: "West", "Room2")]
(set: $ready to 0)(set: $doorN to (random: 1,4))
(if: $doorN is 4)[(set: $doorN to "closed")]
(else:)[(set: $doorN to "open")]
(set: $doorE to (random: 1,4))
(if: $doorE is 4)[(set: $doorE to "closed")]
(else:)[(set: $doorE to "open")]
(set: $doorS to (random: 1,4))
(if: $doorS is 4)[(set: $doorS to "closed")]
(else:)[(set: $doorS to "open")]
(set: $doorW to (random: 1,4))
(if: $doorW is 4)[(set: $doorW to "closed")]
(else:)[(set: $doorW to "open")]
(set: $ready to 1)
(goto: $return)(if: $ready is 0)[(set: $return to "Room4")(goto: "RNG")]
(if: $doorE is "closed" and ($doorS is "open" or $doorW is "open"))[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There is a painting on the wall of the Four Kings.
Weird, their faces are obscured.
(if: $doorE is "open")[Go (link-goto: "East", "Room5")]
(if: $doorS is "open")[Go (link-goto: "South", "Room9")]
(if: $doorW is "open")[Go (link-goto: "West", "Room3")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room2")(goto: "RNG")]
(if: $doorE is "closed" and ($doorS is "open" or $doorW is "open"))[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
Displayed on the wall are the swords of the Kings.
They're still sharp even though they haven't been used in years.
(if: $doorE is "open")[Go (link-goto: "East", "Room3")]
(if: $doorS is "open")[Go (link-goto: "South", "Room7")]
(if: $doorW is "open")[Go (link-goto: "West", "Room1")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room1")(goto: "RNG")]
(if: $doorE is "closed" and $doorS is "open")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
In the corner there is a book on a table called "Fellod the Wise"
(if: $doorE is "open")[Go (link-goto: "East", "Room2")]
(if: $doorS is "open")[Go (link-goto: "South", "Room6")]
Pick up the [[book]].
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room5")(goto: "RNG")]
(if: $doorS is "closed" and $doorW is "open")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
You hear the sound of nature in a room nearby.
An exit maybe?
(if: $doorS is "open")[Go (link-goto: "South", "Room10")]
(if: $doorW is "open")[Go (link-goto: "West", "Room4")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room6")(goto: "RNG")]
(if: $doorN is "closed" and ($doorE is "open" or $doorS is "open"))[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
There's a group of rats eating a piece of food.
It's so old you can't tell what it is.
(if: $doorN is "open")[Go (link-goto: "North", "Room1")]
(if: $doorE is "open")[Go (link-goto: "East", "Room7")]
(if: $doorS is "open")[Go (link-goto: "South", "Room11")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room7")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed" and ($doorN is "open" or $doorS is "open" or $doorW is "open"))[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
You see the statue of King Grier.
The plaque reads "The order of bloodline will show you the way."
(if: $doorN is "open")[Go (link-goto: "North", "Room2")]
(if: $doorE is "open")[Go (link-goto: "East", "Room8")]
(if: $doorS is "open")[Go (link-goto: "South", "Room12")]
(if: $doorW is "open")[Go (link-goto: "West", "Room6")]
(if: $fail is 1)[You hear the mechanism reset.(set: $fail to 0)]
(if: $button1 is 0)[Push on the (link-goto: "plaque", "Button1")]
(if: $puzzle is 1)[You hear a noise coming from the center room]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room8")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed" and ($doorN is "open" or $doorS is "open" or $doorW is "open"))[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There appears to be a body in the corner of the room.
Is that the last person that got trapped in here?
You hope it's fake.
(if: $doorN is "open")[Go (link-goto: "North", "Room3")]
(if: $doorE is "open")[Go (link-goto: "East", "Room9")]
(if: $doorS is "open")[Go (link-goto: "South", "Room13")]
(if: $doorW is "open")[Go (link-goto: "West", "Room7")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room9")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed" and ($doorN is "open" or $doorE is "open" or $doorW is "open"))[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
You see the statue of King Tiberius.
The plaque reads "The order of bloodline will show you the way."
(if: $doorN is "open")[Go (link-goto: "North", "Room4")]
(if: $doorE is "open")[Go (link-goto: "East", "Room10")]
(if: $doorS is "open")[Go (link-goto: "South", "Room14")]
(if: $doorW is "open")[Go (link-goto: "West", "Room8")]
(if: $fail is 1)[You hear the mechanism reset.(set: $fail to 0)]
(if: $button2 is 0)[Push on the (link-goto: "plaque", "Button2")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room10")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorS is "closed" and ($doorN is "open" or $doorW is "open"))[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There is a locked trap door.
Maybe theres a key somewhere in this maze?
(if: $doorN is "open")[Go (link-goto: "North", "Room5")]
(if: $doorS is "open")[Go (link-goto: "South", "Room15")]
(if: $doorW is "open")[Go (link-goto: "West", "Room9")]
(if: $key is 1)[Unlock the [[trap door]].]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room11")(goto: "RNG")]
(if: $doorN is "closed" and ($doorE is "open" or $doorS is "open"))[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
There is a W on the floor.
This appears to be the West end of the maze.
(if: $doorN is "open")[Go (link-goto: "North", "Room6")]
(if: $doorE is "open")[Go (link-goto: "East", "Room12")]
(if: $doorS is "open")[Go (link-goto: "South", "Room16")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room12")(goto: "RNG")]
(if: $doorN is "closed" and ($doorE is "open" or $doorS is "open" or $doorW is "open"))[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
You hear the sounds of metal cogs turning.
Is this entire maze a machine?
(if: $doorN is "open")[Go (link-goto: "North", "Room7")]
(if: $doorE is "open")[Go (link-goto: "East", "Room13")]
(if: $doorS is "open")[Go (link-goto: "South", "Room17")]
(if: $doorW is "open")[Go (link-goto: "West", "Room11")]
(set: $ready to 0)(set: $return to "Room13")
On the floor you see the drawing of a compass.
This appears to be the center of the maze.
(if: $puzzle is 1 and $key is 0)[A pedastal rises from the center of the room holding a single key.]
(if: $key is 1)[The pedastal lowers back into the ground.]
[Go (link-goto: "North", "Room8")]
[Go (link-goto: "East", "Room14")]
[Go (link-goto: "South", "Room18")]
[Go (link-goto: "West", "Room12")]
(if: $key is 0 and $puzzle is 1)[Pick up the [[key]].]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room14")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed" and ($doorN is "open" or $doorE is "open" or $doorW is "open"))[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
Various panels in the ceiling have falen off.
They reveal some sort of pulley system.
What are those for?
(if: $doorN is "open")[Go (link-goto: "North", "Room9")]
(if: $doorE is "open")[Go (link-goto: "East", "Room15")]
(if: $doorS is "open")[Go (link-goto: "South", "Room19")]
(if: $doorW is "open")[Go (link-goto: "West", "Room13")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room15")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorS is "closed" and ($doorN is "open" or $doorW is "open"))[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There is an E on the floor.
This appears to be the East end of the maze.
(if: $doorN is "open")[Go (link-goto: "North", "Room10")]
(if: $doorS is "open")[Go (link-goto: "South", "Room20")]
(if: $doorW is "open")[Go (link-goto: "West", "Room14")]
(set: $ready to 0(if: $ready is 0)[(set: $return to "Room16")(goto: "RNG")]
(if: $doorN is "closed" and ($doorE is "open" or $doorS is "open"))[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
In the middle of the room is a war map used by King Palok and later King Tiberius.
It's really dusty.
Looks like it hasn't been used since the last war.
(if: $doorN is "open")[Go (link-goto: "North", "Room11")]
(if: $doorE is "open")[Go (link-goto: "East", "Room17")]
(if: $doorS is "open")[Go (link-goto: "South", "Room21")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room17")(goto: "RNG")]
(if: $doorN is "closed" and ($doorE is "open" or $doorS is "open" or $doorW is "open"))[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
You see the statue of King Palok.
The plaque reads "The order of bloodline will show you the way."
(if: $doorN is "open")[Go (link-goto: "North", "Room12")]
(if: $doorE is "open")[Go (link-goto: "East", "Room18")]
(if: $doorS is "open")[Go (link-goto: "South", "Room22")]
(if: $doorW is "open")[Go (link-goto: "West", "Room16")]
(if: $button3 is 0)[Push on the (link-goto: "plaque", "Button3")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room18")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed" and ($doorN is "open" or $doorE is "open" or $doorS is "open"))[The door to the West closes.]
You look up and a hatch in the ceiling closes.
Before it does, you see what looks like an eye.
Is someone watching you?
(if: $doorN is "open")[Go (link-goto: "North", "Room13")]
(if: $doorE is "open")[Go (link-goto: "East", "Room19")]
(if: $doorS is "open")[Go (link-goto: "South", "Room23")]
(if: $doorW is "open")[Go (link-goto: "West", "Room17")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room19")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorS is "closed")[The door to the South closes.]
(if: $doorW is "closed" and ($doorN is "open" or $doorE is "open" or $doorS is "open"))[The door to the West closes.]
You see the statue of King Fellod.
The plaque reads "The order of bloodline will show you the way."
(if: $doorN is "open")[Go (link-goto: "North", "Room14")]
(if: $doorE is "open")[Go (link-goto: "East", "Room20")]
(if: $doorS is "open")[Go (link-goto: "South", "Room24")]
(if: $doorW is "open")[Go (link-goto: "West", "Room18")]
(if: $fail is 1)[You hear the mechanism reset.(set: $fail to 0)]
(if: $button4 is 0)[Push on the (link-goto: "plaque", "Button4")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room20")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorS is "closed" and ($doorN is "open" or $doorW is "open"))[The door to the South closes.]
(if: $doorW is "closed")[The door to the West closes.]
There is a workbench with the brand of the Grand Inventor Velt.
He must have built this maze as a test.
(if: $doorN is "open")[Go (link-goto: "North", "Room15")]
(if: $doorS is "open")[Go (link-goto: "South", "Room25")]
(if: $doorW is "open")[Go (link-goto: "West", "Room19")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room21")(goto: "RNG")]
(if: $doorN is "closed" and $doorE is "open")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
Torn flags from the old wars litter the floor.
Memories flood your mind from serving in the war.
(if: $doorN is "open")[Go (link-goto: "North", "Room16")]
(if: $doorE is "open")[Go (link-goto: "East", "Room22")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room22")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorW is "closed" and ($doorN is "open" or $doorE is "open"))[The door to the West closes.]
There is a book case with many books on it.
One stands out to you called 'Grand Inventor Velt'
(if: $doorN is "open")[Go (link-goto: "North", "Room17")]
(if: $doorE is "open")[Go (link-goto: "East", "Room23")]
(if: $doorW is "open")[Go (link-goto: "West", "Room21")]
Pick up the book called [[Grand Inventor Velt]].
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room23")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorW is "closed" and ($doorN is "open" or $doorE is "open"))[The door to the West closes.]
There is an S on the floor.
This appears to be the South end of the maze.
(if: $doorN is "open")[Go (link-goto: "North", "Room18")]
(if: $doorE is "open")[Go (link-goto: "East", "Room24")]
(if: $doorW is "open")[Go (link-goto: "West", "Room22")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room24")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorE is "closed")[The door to the East closes.]
(if: $doorW is "closed" and ($doorN is "open" or $doorE is "open"))[The door to the West closes.]
On the wall there is a picture of King Palok with the description, "The first and bravest king."
(if: $doorN is "open")[Go (link-goto: "North", "Room19")]
(if: $doorE is "open")[Go (link-goto: "East", "Room25")]
(if: $doorW is "open")[Go (link-goto: "West", "Room23")]
(set: $ready to 0)(if: $ready is 0)[(set: $return to "Room25")(goto: "RNG")]
(if: $doorN is "closed")[The door to the North closes.]
(if: $doorW is "closed" and $doorN is "open")[The door to the West closes.]
In the corner sits the King's throne.
It's very grand and adorned with jewels.
(if: $doorN is "open")[Go (link-goto: "North", "Room20")]
(if: $doorE is "open")[Go (link-goto: "West", "Room24")]
(set: $ready to 0)(set: $key to 1)
(set: $ready to 1)
(goto: $return)You go through the trap door and escape the maze.(if: $button4 is 1)[(set: $button1 to 1)(set: $puzzle to 1)](else:)[(set: $button2 to 0)(set: $button3 to 0)(set: $button4 to 0)(set: $fail to 1)]
(set: $ready to 1)
(goto: $return)(if: $button3 is 1)[(set: $button2 to 1)](else:)[(set: $button3 to 0)(set: $fail to 1)]
(set: $ready to 1)
(goto: $return)(set: $button3 to 1)
(set: $ready to 1)
(goto: $return)(if: $button2 is 1)[(set: $button4 to 1)](else:)[(set: $button2 to 0)(set: $button3 to 0)(set: $fail to 1)]
(set: $ready to 1)
(goto: $return)King Order:
Palok
Tiberius
Fellod
Grier
Trapdoor Room 10
On the wall there is a picture of King Palok with the description, "The first and bravest king." Room 24
In the corner there is a book on a table called the King Fellod the Wise.
Pick up the book.
The book tells of the life of King Fellod and of his son Grier. Room 1
In the middle of the room is a war map used by King Palok and later King Tiberius.The book tells of the life of King Fellod the Wise known for his intellect.
Later in his life he passed on his crown to his eldest Grier
Put down the (link-goto: "book", "Room1").
(set: $ready to 1)The Grand Inventor was the smartest person to ever live.
He built many contraptions and gadgets so advanced only he could operate them.
When he was bored he built puzzles and had people try to solve them.
Some were easy and could be solved by anyone.
Others were never solved and still haven't been solved to this day.
In honor of the crowning of the current King Grier, Velt built a puzzle for him.
The puzzle of the Four Kings went on to become his most famous puzzle as anyone could solve it.
All you needed to know was the order of the Four Kings.
Any citizen knows that.
Put down the (link-goto: "book", "Room22").
(set: $ready to 1)