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    <title>Recent ace_dac09_mobile items</title>
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    <description>Recent eScholarship items from After Mobile Media</description>
    <pubDate>Sun, 21 Jun 2026 18:16:37 +0000</pubDate>
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      <title>“Cute” displays: Developing an Emotional Bond with Your Mobile Interface</title>
      <link>https://escholarship.org/uc/item/9xz0m8mn</link>
      <description>&lt;p&gt;In this paper the concept of “cute” and psychological “cuteness” are used as platforms for understanding human emotional response to mobile phone design. The focus is on graphical user interface (GUI) icons and how the design is used to strengthen semantic relationships between the image and function and encourage emotional bonds between human and appliance. The hypothetical argument is that affectionate perception of mobile technology increases user cognition.&lt;/p&gt;</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Rousi, Rebekah</name>
      </author>
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    <item>
      <title>Mobile After-media, Cultural Narratives and the Data Imaginary</title>
      <link>https://escholarship.org/uc/item/8nk172kc</link>
      <description>&lt;p&gt;In the context of a conference themed “After media,” this paper suggests a notion of  &lt;em&gt;after-media&lt;/em&gt; – not as a time beyond the demise of some particular media, but as an approach where the goals of a new medium are made explicit in relation to its historical foundations and practices. The author presents several principles and trajectories that shape his approach toward mobile after-media. These theoretical concerns are made more tangible by an explanation of the author’s project Datascape, a geographic storytelling platform that supports the telling of locative narratives by artists, researchers, educators and community groups.&lt;/p&gt;</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Kabisch, Eric</name>
      </author>
    </item>
    <item>
      <title>Twitflick: visualizing the rhythm and narrative of micro-blogging activity</title>
      <link>https://escholarship.org/uc/item/6rw4n69h</link>
      <description>&lt;p&gt;Micro-blogging is a form of online communication by which users broadcast brief text updates, or tweets. This arti- cle explores the temporal component of micro-blogging ac- tivity by emphasizing its narrative nature: an individual tweet is an expression of personal online presence at a given time, yet it necessarily embodies the context of a broader developing story. We present Twit ick, a digital media platform that blends a continuous stream of real-time text updates from Twitter with related user-uploaded images hosted on Flickr. Twit ick acts as a space in which dis- tributed, temporally-authentic personal narratives, in the form of photographs and text, reinforce, extend, and even misrepresent each other. The visualizations provided by Twitflick capture the quotidian rhythms of online social exchange and draw attention to the poetic potential of web 2.0.&lt;/p&gt;</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Pepe, Alberto</name>
      </author>
      <author>
        <name>Reddy, Sasank</name>
      </author>
      <author>
        <name>Nguyen, Lilly</name>
      </author>
      <author>
        <name>Hansen, Mark</name>
      </author>
    </item>
    <item>
      <title>Re-moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project</title>
      <link>https://escholarship.org/uc/item/6gs7590h</link>
      <description>&lt;p&gt;This paper reconsiders the relationship between historical time, embodied time, and locative media. The example for this paper is the second phase of &lt;em&gt;The Hollins Community Project &lt;/em&gt;, a locative new media installation that takes place on a trail used by former slaves of Hollins University, Virginia (USA) during the nineteenth century. The project mixes historical material with in situ virtual narratives and embodied interactions within the space to experiment with the affective and distributed aspects of narrative. An earlier phase of this project imagined the exchanges between the physical and virtual interface as a version of a memory theatre. A tagging function has since been included in the interface to explore further the temporal intensities that form up around affect and incipient narrative.  &lt;em&gt;Ars combinatoria &lt;/em&gt;, an early modern model of “tagging” (parataxic assemblage, process, and affective presence) offers a productive comparison with contemporary spatial...</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Boyle, Jen E.</name>
      </author>
    </item>
    <item>
      <title>New Ways of Seeing: Artistic Usage of Locative Media</title>
      <link>https://escholarship.org/uc/item/64w0d7tz</link>
      <description>&lt;p&gt;People living in urban areas have grown accustomed to the moving visual images surrounding them – displayed upon large screens attached to or integrated in the architecture of the city. In public squares, shopping streets or any other place where people gather, the moving image has become part of everyday public life. The growing ubiquity of mobile technologies in this environment has added another layer of moving image culture on top of the city. Different contexts and spaces, virtual and physical, are overlapping and changing all the time. Theorists and writers describe this development as a new augmented reality, responsive architecture or ambient experience design: a new environment that will lead to a different notion of public space, in turn creating new relationships between people and places. Without doubt the way that these media – from electronic sensors, urban screens and CCTV systems, to GPS and RFID tags – are experienced has significantly impacted the way people...</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Dekker, Annet</name>
      </author>
    </item>
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      <title>Sentient City Survival Kit: Archaeology of the Near Future</title>
      <link>https://escholarship.org/uc/item/4zp0c4x2</link>
      <description>&lt;p&gt;In this paper, I discuss the Sentient City Survival Kit, a design research project that probes the social, cultural and political implications of ubiquitous computing for urban environments. Following a discussion of the philosophical and cultural problems of attributing sentience to non-human actors, I present a brief cross-section of historical and contemporary constructions of nonhuman sentient beings in the fields of science fiction literature, computer science research, and applied technology. The paper concludes by introducing the notion of an archaeology of the near future as a conceptual framework for designing and fabricating a series of artifacts, spaces and media for ‘survival’ in the near future ‘sentient’ city.&lt;/p&gt;</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Shepard, Mark</name>
      </author>
    </item>
    <item>
      <title>Designing Better Sociable Media</title>
      <link>https://escholarship.org/uc/item/0f90852t</link>
      <description>&lt;p&gt;The goal of this paper is to investigate the effects of technologically mediated communication on face-to-face conversation, and to propose improvements to the design practices of future sociable media through small-scale media experiments. Currently, developing research on sociable media myopically takes an atomistic approach toward design. In this paper I propose an example of a form of sociable media which responds, not at an atomized, individual level, but at a cultural level.&lt;/p&gt;</description>
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      <pubDate>Fri, 29 Jan 2010 00:00:00 +0000</pubDate>
      <author>
        <name>Clark, Brian Larson</name>
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