Twine (text) game about the player and their younger sister being plunged into a world of darkness, forcing the player to make ethical decisions for survival. Design goal is for the game to be an experience of self-reflection, and have players consider their thoughts on "ethical gameplay." Character dialgoue will sometimes break the 4th wall subtly, commenting on typical game conventions and hinting on how they could affect the player's ethics. (ex: Being able to make any decision without consequence because players can restart the game).