Facades of Ingress is an interactive puzzle-based experience revealing the monster that lies at the center of the institution. It holds the power to grant accommodations that make crip lives easier inside institutions. Instead, it is greedy. It creates complex systems of paperwork, deeply intrusive medical exams, and copious layers of bureaucracy to hold hostage the resources it hoards. This paper looks at the theoretical concepts that helped shape Facades of Ingress. Using disability and monster theory, it examines the societal structures and systems that have failed crips, preventing them from gaining accommodations inside institutions. It looks at work by disability scholars and artists, such as Mimi Khúc’s Open in Emergency and Johanna Hedva’s “Sick Woman Theory.” It also examines how disability is seen as monstrosity through an analysis of Matt Fraser’s Born Freak and uses the social model of disability studies to prove that the real monster is the societal systems that affect disabled bodyminds’ abilities to exist.
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