This paper focuses on two characters from the digital game Persona 4 Golden (2008, rev. 2012) who harbor shame around their queerness. During the course of the game, these two characters – Kanji and Naoto – undergo a form of “group therapy” and self-acceptance to resolve that shame. Throughout this process, Persona 4 Golden creates an immersive experience where players become and also assist the two characters in grappling with their shame. This interaction with shame is particularly effective when queer players immerse themselves in the game, as the objectives of confronting and reconciling with characters’ queer shame compound with their own journey of navigating their queerness. Consequently, queer players may find Persona 4 Golden to be therapeutic.