As autonomous agents' interactions with humans become
richer, w e believe it will become increasingly important
for s o m e of the agents to have believable and engag-
ing personalities. In previous papers w e have described
Tok, a broad agent architecture which integrates reactiv-
ity, goal-directed behavior, emotion and s o m e m e m o r y
and inference for agents in non-real-time worlds. In this
paper w e discuss the issues raised w h e n w e extend Tok
to work in real-time, animated domains. Convincing
animated motion poses three challenges to the architec-
ture: multipleprimitiveactions and higher level activities
must be executed simultaneously; future actions must be
k n o w n before current actions complete, to enable smooth
animation; and the mind must be fast enough to provide
the impression of awareness. Here w e describe Hap,
the reactive substrate of Tok, and its approaches to these
challenges. T h e described architecture was used for the
creation of three agents, called woggles, in a world titled
Edge of Intention, which was firstshown at the A A A I - 9 2
Al-based Arts Exhibition.