Why games? How could anyone consider action gamesas experimental paradigms for Cognitive Science? In 1973,as one of three strategies he proposed for advancing Cogni-tive Science, Allen Newell exhorted us to “accept a singlecomplex task and do all of it.” More specifically, he told usthat rather than taking an “experimental psychology as usualapproach” that, we should “focus on a series of experimentaland theoretical studies around a single complex task” so as todemonstrate that our theories of human cognition were pow-erful enough to explain, “a genuine slab of human behavior”with the studies fitting into a detailed theoretical picture. Ac-tion games represent the type of experimental paradigms thatNewell was advocating and the current state of programmingexpertise and laboratory equipment, along with the emer-gence of Big Data (Griffiths, 2015) and Naturally OccurringData Sets (NODS, Goldstone & Lupyan, 2016), provide thetechnologies and data needed to realize his vision. ActionGames enable us to escape from our field’s regrettable fo-cus on novice performance to develop theories that accountfor the full range of expertise through a twin focus on ex-pertise sampling (across individuals) and longitudinal studies(within individuals) of simple and complex tasks.This Symposium is inspired by the recent Action Gamesas Experimental Paradigms for Cognitive Science (Game-XP), issue of Topics in Cognitive Science (topiCS), April2017. It includes late-breaking work from some of the re-searchers represented in that topic as well as new work bynew researchers.