Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: Breakdown by Item for January through April, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 696 | 266 | 430 | 38.2% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 416 | 65 | 351 | 15.6% |
42r1836z | Command and Control: Cybernetics and BDSM | 258 | 30 | 228 | 11.6% |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 227 | 8 | 219 | 3.5% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 170 | 12 | 158 | 7.1% |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 132 | 11 | 121 | 8.3% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 125 | 41 | 84 | 32.8% |
1z07j77x | Art and Artificial Life – a Primer | 123 | 13 | 110 | 10.6% |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 120 | 13 | 107 | 10.8% |
3s67474h | Fake Bit: Imitation and Limitation | 115 | 15 | 100 | 13.0% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 112 | 16 | 96 | 14.3% |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 102 | 19 | 83 | 18.6% |
0zg3t13v | Embodiment and Instrumentality | 95 | 14 | 81 | 14.7% |
0gq729xq | Coping and Choreography | 93 | 10 | 83 | 10.8% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 88 | 7 | 81 | 8.0% |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 80 | 9 | 71 | 11.3% |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 79 | 10 | 69 | 12.7% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 76 | 17 | 59 | 22.4% |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 73 | 7 | 66 | 9.6% |
91v563kh | The Mother of All Demos | 73 | 32 | 41 | 43.8% |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 72 | 17 | 55 | 23.6% |
2xv6b6n0 | E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects | 71 | 6 | 65 | 8.5% |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 68 | 15 | 53 | 22.1% |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 68 | 13 | 55 | 19.1% |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 64 | 16 | 48 | 25.0% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 60 | 7 | 53 | 11.7% |
4720v3rx | GRID: Viral Contagions in Homosexuality and the Queer Aesthetics of Infection | 60 | 10 | 50 | 16.7% |
01x5v98g | Mobile Media Poetics | 56 | 7 | 49 | 12.5% |
0h35f4zs | The Emotions (after Charles Darwin) | 56 | 13 | 43 | 23.2% |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 56 | 8 | 48 | 14.3% |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 56 | 6 | 50 | 10.7% |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 55 | 18 | 37 | 32.7% |
4b6913rb | Exploring the Potential of Computational Self- Representations for Enabling Learning: Examining At-risk Youths' Development of Mathematical/Computational Agency | 55 | 6 | 49 | 10.9% |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 55 | 9 | 46 | 16.4% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 54 | 2 | 52 | 3.7% |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 53 | 5 | 48 | 9.4% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 52 | 12 | 40 | 23.1% |
42f0d7sq | Call Me! Calling the Glacier | 51 | 11 | 40 | 21.6% |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 50 | 6 | 44 | 12.0% |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 49 | 8 | 41 | 16.3% |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 48 | 17 | 31 | 35.4% |
3pm5b4jp | The Sea As Sculptress—From Analog to Digital | 47 | 12 | 35 | 25.5% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 47 | 15 | 32 | 31.9% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 46 | 6 | 40 | 13.0% |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 46 | 6 | 40 | 13.0% |
2p326961 | Embodied Presence: The Imaginary in Virtual Worlds | 45 | 12 | 33 | 26.7% |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 45 | 5 | 40 | 11.1% |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 44 | 6 | 38 | 13.6% |
865094r1 | Dynamic Visualisation in Three Physical Dimensions | 44 | 7 | 37 | 15.9% |
9t46k8z2 | Digital Literary Arts Extravaganza | 44 | 7 | 37 | 15.9% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.