Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: Breakdown by Item for May through August, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,214 | 234 | 980 | 19.3% |
| 6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 1,006 | 358 | 648 | 35.6% |
| 3s67474h | Fake Bit: Imitation and Limitation | 986 | 724 | 262 | 73.4% |
| 01r0k9br | Platform Studies: Frequently Questioned Answers | 752 | 264 | 488 | 35.1% |
| 7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 564 | 108 | 456 | 19.1% |
| 42r1836z | Command and Control: Cybernetics and BDSM | 542 | 102 | 440 | 18.8% |
| 0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 500 | 144 | 356 | 28.8% |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 498 | 46 | 452 | 9.2% |
| 1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 462 | 45 | 417 | 9.7% |
| 4qn696qm | Disarticulating the Artificial Female | 380 | 184 | 196 | 48.4% |
| 07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 343 | 134 | 209 | 39.1% |
| 6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 321 | 65 | 256 | 20.2% |
| 1z07j77x | Art and Artificial Life – a Primer | 307 | 70 | 237 | 22.8% |
| 3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 302 | 179 | 123 | 59.3% |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 290 | 51 | 239 | 17.6% |
| 1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 287 | 70 | 217 | 24.4% |
| 46h442ng | Playing the Environment: Games as Virtual Ecologies | 284 | 89 | 195 | 31.3% |
| 91v563kh | The Mother of All Demos | 280 | 48 | 232 | 17.1% |
| 6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 275 | 82 | 193 | 29.8% |
| 6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 266 | 71 | 195 | 26.7% |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 259 | 55 | 204 | 21.2% |
| 01x5v98g | Mobile Media Poetics | 251 | 36 | 215 | 14.3% |
| 3vg159kn | The Other Software | 240 | 61 | 179 | 25.4% |
| 2xv6b6n0 | E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects | 237 | 26 | 211 | 11.0% |
| 0gq729xq | Coping and Choreography | 218 | 60 | 158 | 27.5% |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 215 | 41 | 174 | 19.1% |
| 2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 214 | 92 | 122 | 43.0% |
| 64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 213 | 59 | 154 | 27.7% |
| 40z2b75n | ‘Translating’ and ‘Retranslating’ Data: Tracing the Steps in Projects that Address Climate Change and Antarctic Science | 210 | 101 | 109 | 48.1% |
| 4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 207 | 48 | 159 | 23.2% |
| 5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 205 | 61 | 144 | 29.8% |
| 507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 200 | 42 | 158 | 21.0% |
| 95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 196 | 36 | 160 | 18.4% |
| 09r7w3m8 | Towards an Ecology of Excess | 195 | 111 | 84 | 56.9% |
| 64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 193 | 30 | 163 | 15.5% |
| 6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 193 | 48 | 145 | 24.9% |
| 083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 184 | 50 | 134 | 27.2% |
| 7hm6h6q2 | Body from the Machine: the spectral flesh | 184 | 78 | 106 | 42.4% |
| 9xz0m8mn | “Cute” displays: Developing an Emotional Bond with Your Mobile Interface | 183 | 68 | 115 | 37.2% |
| 0zg3t13v | Embodiment and Instrumentality | 179 | 40 | 139 | 22.3% |
| 73c6w2g1 | Every New Thing: Artistic Technologies in the Antarctic | 179 | 55 | 124 | 30.7% |
| 90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 177 | 75 | 102 | 42.4% |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 173 | 44 | 129 | 25.4% |
| 47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 167 | 65 | 102 | 38.9% |
| 9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 167 | 35 | 132 | 21.0% |
| 14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 161 | 52 | 109 | 32.3% |
| 0kp6h4z8 | Fusing Bodies: A Consideration of Techno-Spliced Gestures in Interactive Installations | 153 | 38 | 115 | 24.8% |
| 42f0d7sq | Call Me! Calling the Glacier | 153 | 53 | 100 | 34.6% |
| 6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 153 | 50 | 103 | 32.7% |
| 7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 152 | 46 | 106 | 30.3% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.