Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: Breakdown by Item for June through September, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 479 | 213 | 266 | 44.5% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 389 | 22 | 367 | 5.7% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 315 | 48 | 267 | 15.2% |
6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 169 | 8 | 161 | 4.7% |
42r1836z | Command and Control: Cybernetics and BDSM | 162 | 20 | 142 | 12.3% |
6gs7590h | Re-moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project | 152 | 5 | 147 | 3.3% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 122 | 56 | 66 | 45.9% |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 121 | 17 | 104 | 14.0% |
3s67474h | Fake Bit: Imitation and Limitation | 118 | 33 | 85 | 28.0% |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 105 | 26 | 79 | 24.8% |
1z07j77x | Art and Artificial Life – a Primer | 98 | 16 | 82 | 16.3% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 83 | 26 | 57 | 31.3% |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 76 | 7 | 69 | 9.2% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 74 | 5 | 69 | 6.8% |
0zg3t13v | Embodiment and Instrumentality | 73 | 5 | 68 | 6.8% |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 69 | 28 | 41 | 40.6% |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 69 | 22 | 47 | 31.9% |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 65 | 28 | 37 | 43.1% |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 65 | 19 | 46 | 29.2% |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 62 | 9 | 53 | 14.5% |
91v563kh | The Mother of All Demos | 62 | 29 | 33 | 46.8% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 61 | 37 | 24 | 60.7% |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 61 | 34 | 27 | 55.7% |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 59 | 18 | 41 | 30.5% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 59 | 38 | 21 | 64.4% |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 58 | 16 | 42 | 27.6% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 58 | 20 | 38 | 34.5% |
7hm6h6q2 | Body from the Machine: the spectral flesh | 57 | 34 | 23 | 59.6% |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 57 | 19 | 38 | 33.3% |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 56 | 21 | 35 | 37.5% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 54 | 15 | 39 | 27.8% |
42f0d7sq | Call Me! Calling the Glacier | 54 | 22 | 32 | 40.7% |
4720v3rx | GRID: Viral Contagions in Homosexuality and the Queer Aesthetics of Infection | 54 | 23 | 31 | 42.6% |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 54 | 15 | 39 | 27.8% |
2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 53 | 15 | 38 | 28.3% |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 52 | 18 | 34 | 34.6% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 52 | 15 | 37 | 28.8% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 52 | 21 | 31 | 40.4% |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 52 | 19 | 33 | 36.5% |
0gq729xq | Coping and Choreography | 51 | 6 | 45 | 11.8% |
01x5v98g | Mobile Media Poetics | 50 | 8 | 42 | 16.0% |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 50 | 16 | 34 | 32.0% |
4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 50 | 27 | 23 | 54.0% |
7t5741s0 | Unfolding and Refolding Embodiment into the Landscape of Ubiquitous Computing | 50 | 21 | 29 | 42.0% |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 50 | 25 | 25 | 50.0% |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 48 | 9 | 39 | 18.8% |
3s73k5b4 | Computational materials: Embedding Computation into the Everyday | 48 | 23 | 25 | 47.9% |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 48 | 19 | 29 | 39.6% |
0h35f4zs | The Emotions (after Charles Darwin) | 47 | 22 | 25 | 46.8% |
1n14p28b | In Situ Δ ~ The Embodied Search: Creating Zones of Indetermination | 47 | 5 | 42 | 10.6% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.