Arts Computation Engineering

Parent: UC Irvine

eScholarship stats: Breakdown by Item for May through August, 2026

ItemTitleTotal requestsDownloadView-only%Dnld
6jq2f8kwTranslation (is) Not Localization: Language in Gaming1,21423498019.3%
6f49r74nCommitment to Meaning: A Reframing of Agency in Games1,00635864835.6%
3s67474hFake Bit: Imitation and Limitation98672426273.4%
01r0k9brPlatform Studies: Frequently Questioned Answers75226448835.1%
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult56410845619.1%
42r1836zCommand and Control: Cybernetics and BDSM54210244018.8%
0x78j3p6Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey50014435628.8%
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media498464529.2%
1t91z25zIs There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator462454179.7%
4qn696qmDisarticulating the Artificial Female38018419648.4%
07z9459zSeriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media34313420939.1%
6fn5291rMaterial-Based Imagination: Embodied Cognition in Animated Images3216525620.2%
1z07j77xArt and Artificial Life – a Primer3077023722.8%
3zj2t89zFrom Control Society to Parliament of Things: Designing Object Relations with an Internet of Things30217912359.3%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute2905123917.6%
1nd2631rSensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life2877021724.4%
46h442ngPlaying the Environment: Games as Virtual Ecologies2848919531.3%
91v563khThe Mother of All Demos2804823217.1%
6x5933cwComme il Faut: A System for Simulating Social Games Between Autonomous Characters2758219329.8%
6bv363d4Reprogramming Systems Aesthetics: A Strategic Historiography2667119526.7%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova2595520421.2%
01x5v98gMobile Media Poetics2513621514.3%
3vg159knThe Other Software2406117925.4%
2xv6b6n0E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects2372621111.0%
0gq729xqCoping and Choreography2186015827.5%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil2154117419.1%
2565799jTinkering with the Archive: Pathways to Conceptual Thought and Digital Practice2149212243.0%
64x2343pInternational Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze.2135915427.7%
40z2b75n‘Translating’ and ‘Retranslating’ Data: Tracing the Steps in Projects that Address Climate Change and Antarctic Science21010110948.1%
4zp0c4x2Sentient City Survival Kit: Archaeology of the Near Future2074815923.2%
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies2056114429.8%
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment2004215821.0%
95b6t1cmEccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City1963616018.4%
09r7w3m8Towards an Ecology of Excess1951118456.9%
64w0d7tzNew Ways of Seeing: Artistic Usage of Locative Media1933016315.5%
6q71j0zhAugmented Reality Art: A Matter of (non)Destination1934814524.9%
083507h4Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art1845013427.2%
7hm6h6q2Body from the Machine: the spectral flesh1847810642.4%
9xz0m8mn“Cute” displays: Developing an Emotional Bond with Your Mobile Interface1836811537.2%
0zg3t13vEmbodiment and Instrumentality1794013922.3%
73c6w2g1Every New Thing: Artistic Technologies in the Antarctic1795512430.7%
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?1777510242.4%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary1734412925.4%
47g5w6c4<em>Re:Cycle</em> - a Generative Ambient Video Engine1676510238.9%
9km2n2g0Preserving New Media Art: Re–presenting Experience1673513221.0%
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification1615210932.3%
0kp6h4z8Fusing Bodies: A Consideration of Techno-Spliced Gestures in Interactive Installations1533811524.8%
42f0d7sqCall Me! Calling the Glacier1535310034.6%
6rw4n69hTwitflick: visualizing the rhythm and narrative of micro-blogging activity1535010332.7%
7jz308wsTowards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs1524610630.3%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.