Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: History by Item for May through August, 2024
Item | Title | Total requests | 2024-08 | 2024-07 | 2024-06 | 2024-05 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 475 | 126 | 114 | 105 | 130 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 389 | 124 | 108 | 84 | 73 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 342 | 81 | 73 | 102 | 86 |
42r1836z | Command and Control: Cybernetics and BDSM | 189 | 37 | 47 | 52 | 53 |
6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 173 | 129 | 26 | 12 | 6 |
6gs7590h | Re-moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project | 152 | 121 | 24 | 6 | 1 |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 137 | 41 | 30 | 38 | 28 |
3s67474h | Fake Bit: Imitation and Limitation | 121 | 41 | 34 | 20 | 26 |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 120 | 21 | 17 | 61 | 21 |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 102 | 31 | 31 | 17 | 23 |
1z07j77x | Art and Artificial Life – a Primer | 97 | 15 | 24 | 40 | 18 |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 87 | 20 | 26 | 19 | 22 |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 78 | 23 | 19 | 16 | 20 |
0zg3t13v | Embodiment and Instrumentality | 74 | 19 | 22 | 18 | 15 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 74 | 29 | 24 | 15 | 6 |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 74 | 17 | 27 | 11 | 19 |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 70 | 28 | 21 | 12 | 9 |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 67 | 19 | 19 | 16 | 13 |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 66 | 31 | 19 | 7 | 9 |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 64 | 15 | 18 | 17 | 14 |
91v563kh | The Mother of All Demos | 64 | 20 | 19 | 14 | 11 |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 63 | 26 | 19 | 13 | 5 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 63 | 25 | 16 | 13 | 9 |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 60 | 12 | 15 | 24 | 9 |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 60 | 25 | 18 | 13 | 4 |
4720v3rx | GRID: Viral Contagions in Homosexuality and the Queer Aesthetics of Infection | 58 | 25 | 16 | 11 | 6 |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 58 | 22 | 18 | 11 | 7 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 57 | 20 | 25 | 7 | 5 |
0h35f4zs | The Emotions (after Charles Darwin) | 56 | 18 | 16 | 11 | 11 |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 55 | 17 | 14 | 12 | 12 |
2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 55 | 20 | 16 | 12 | 7 |
42f0d7sq | Call Me! Calling the Glacier | 55 | 23 | 21 | 8 | 3 |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 55 | 16 | 21 | 9 | 9 |
7hm6h6q2 | Body from the Machine: the spectral flesh | 55 | 25 | 20 | 7 | 3 |
7t5741s0 | Unfolding and Refolding Embodiment into the Landscape of Ubiquitous Computing | 55 | 18 | 16 | 15 | 6 |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 54 | 20 | 17 | 9 | 8 |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 53 | 13 | 15 | 15 | 10 |
4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 53 | 17 | 20 | 11 | 5 |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 53 | 20 | 16 | 10 | 7 |
01x5v98g | Mobile Media Poetics | 52 | 17 | 18 | 8 | 9 |
0gq729xq | Coping and Choreography | 52 | 17 | 13 | 13 | 9 |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 52 | 12 | 14 | 13 | 13 |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 51 | 6 | 13 | 19 | 13 |
8807m77k | Symbiogenic Experiences in the Interactive Arts | 50 | 22 | 11 | 7 | 10 |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 49 | 20 | 16 | 10 | 3 |
4x13q653 | Programming and Fold | 49 | 24 | 16 | 6 | 3 |
3s73k5b4 | Computational materials: Embedding Computation into the Everyday | 48 | 20 | 17 | 8 | 3 |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 48 | 15 | 21 | 9 | 3 |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 48 | 20 | 20 | 6 | 2 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 47 | 10 | 21 | 10 | 6 |
Disclaimer: due to the evolving nature of the web traffic we receive and the methods we use to collate it, the data presented here should be considered approximate and subject to revision.