Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: History by Item for July through October, 2024
Item | Title | Total requests | 2024-10 | 2024-09 | 2024-08 | 2024-07 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 567 | 193 | 134 | 126 | 114 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 395 | 90 | 73 | 124 | 108 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 330 | 117 | 59 | 81 | 73 |
6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 167 | 10 | 2 | 129 | 26 |
6gs7590h | Re-moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project | 156 | 10 | 1 | 121 | 24 |
42r1836z | Command and Control: Cybernetics and BDSM | 150 | 40 | 26 | 37 | 47 |
3s67474h | Fake Bit: Imitation and Limitation | 131 | 33 | 23 | 41 | 34 |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 113 | 29 | 13 | 41 | 30 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 110 | 42 | 15 | 29 | 24 |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 110 | 22 | 26 | 31 | 31 |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 103 | 43 | 22 | 19 | 19 |
1z07j77x | Art and Artificial Life – a Primer | 91 | 33 | 19 | 15 | 24 |
91v563kh | The Mother of All Demos | 89 | 41 | 9 | 20 | 19 |
0zg3t13v | Embodiment and Instrumentality | 78 | 23 | 14 | 19 | 22 |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 76 | 19 | 8 | 28 | 21 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 75 | 30 | 4 | 25 | 16 |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 74 | 21 | 11 | 23 | 19 |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 74 | 24 | 13 | 16 | 21 |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 73 | 19 | 10 | 17 | 27 |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 71 | 24 | 11 | 20 | 16 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 69 | 17 | 7 | 20 | 25 |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 68 | 8 | 22 | 21 | 17 |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 66 | 11 | 9 | 20 | 26 |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 65 | 20 | 12 | 15 | 18 |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 65 | 11 | 4 | 31 | 19 |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 63 | 11 | 7 | 26 | 19 |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 61 | 18 | 8 | 20 | 15 |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 60 | 12 | 5 | 25 | 18 |
01x5v98g | Mobile Media Poetics | 59 | 17 | 7 | 17 | 18 |
42f0d7sq | Call Me! Calling the Glacier | 58 | 12 | 2 | 23 | 21 |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 58 | 17 | 15 | 12 | 14 |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 56 | 19 | 9 | 13 | 15 |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 56 | 14 | 6 | 20 | 16 |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 55 | 10 | 5 | 22 | 18 |
7hm6h6q2 | Body from the Machine: the spectral flesh | 55 | 5 | 5 | 25 | 20 |
4720v3rx | GRID: Viral Contagions in Homosexuality and the Queer Aesthetics of Infection | 53 | 10 | 2 | 25 | 16 |
2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 52 | 11 | 5 | 20 | 16 |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 51 | 10 | 4 | 20 | 17 |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 51 | 7 | 4 | 20 | 20 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 50 | 8 | 11 | 10 | 21 |
3s73k5b4 | Computational materials: Embedding Computation into the Everyday | 50 | 10 | 3 | 20 | 17 |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 49 | 7 | 11 | 17 | 14 |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 49 | 15 | 7 | 12 | 15 |
8807m77k | Symbiogenic Experiences in the Interactive Arts | 48 | 12 | 3 | 22 | 11 |
0gq729xq | Coping and Choreography | 47 | 9 | 8 | 17 | 13 |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 47 | 14 | 3 | 12 | 18 |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 47 | 8 | 3 | 15 | 21 |
4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 46 | 7 | 2 | 17 | 20 |
8kq6d2p4 | Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool | 46 | 5 | 4 | 20 | 17 |
0h35f4zs | The Emotions (after Charles Darwin) | 45 | 9 | 2 | 18 | 16 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.