Arts Computation Engineering
Parent: UC Irvine
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,241 | 227 | 581 | 271 | 162 |
| 3s67474h | Fake Bit: Imitation and Limitation | 980 | 111 | 351 | 319 | 199 |
| 6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 918 | 213 | 358 | 185 | 162 |
| 01r0k9br | Platform Studies: Frequently Questioned Answers | 821 | 262 | 225 | 156 | 178 |
| 42r1836z | Command and Control: Cybernetics and BDSM | 594 | 162 | 198 | 75 | 159 |
| 1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 531 | 138 | 185 | 133 | 75 |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 473 | 74 | 137 | 172 | 90 |
| 7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 466 | 66 | 70 | 93 | 237 |
| 4qn696qm | Disarticulating the Artificial Female | 434 | 183 | 155 | 40 | 56 |
| 0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 355 | 60 | 77 | 57 | 161 |
| 6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 339 | 116 | 131 | 45 | 47 |
| 6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 329 | 76 | 94 | 68 | 91 |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 324 | 101 | 98 | 45 | 80 |
| 07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 319 | 76 | 118 | 57 | 68 |
| 1z07j77x | Art and Artificial Life – a Primer | 307 | 91 | 117 | 45 | 54 |
| 2xv6b6n0 | E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects | 263 | 92 | 61 | 25 | 85 |
| 91v563kh | The Mother of All Demos | 261 | 72 | 91 | 32 | 66 |
| 46h442ng | Playing the Environment: Games as Virtual Ecologies | 256 | 43 | 66 | 25 | 122 |
| 1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 248 | 46 | 53 | 63 | 86 |
| 6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 246 | 73 | 68 | 34 | 71 |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 235 | 65 | 59 | 22 | 89 |
| 3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 232 | 58 | 47 | 59 | 68 |
| 40z2b75n | ‘Translating’ and ‘Retranslating’ Data: Tracing the Steps in Projects that Address Climate Change and Antarctic Science | 210 | 59 | 55 | 30 | 66 |
| 0gq729xq | Coping and Choreography | 209 | 72 | 53 | 45 | 39 |
| 3vg159kn | The Other Software | 209 | 46 | 64 | 59 | 40 |
| 2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 207 | 56 | 61 | 42 | 48 |
| 95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 204 | 66 | 57 | 22 | 59 |
| 01x5v98g | Mobile Media Poetics | 200 | 55 | 48 | 32 | 65 |
| 64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 195 | 65 | 59 | 28 | 43 |
| 5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 191 | 52 | 69 | 30 | 40 |
| 64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 189 | 49 | 43 | 35 | 62 |
| 507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 185 | 49 | 55 | 30 | 51 |
| 6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 184 | 47 | 47 | 19 | 71 |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 181 | 44 | 46 | 39 | 52 |
| 7hm6h6q2 | Body from the Machine: the spectral flesh | 172 | 57 | 53 | 12 | 50 |
| 4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 168 | 49 | 52 | 33 | 34 |
| 9xz0m8mn | “Cute” displays: Developing an Emotional Bond with Your Mobile Interface | 166 | 57 | 52 | 26 | 31 |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 162 | 60 | 49 | 24 | 29 |
| 09r7w3m8 | Towards an Ecology of Excess | 161 | 40 | 47 | 29 | 45 |
| 6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 161 | 49 | 59 | 12 | 41 |
| 083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 157 | 38 | 45 | 29 | 45 |
| 14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 150 | 54 | 39 | 19 | 38 |
| 73c6w2g1 | Every New Thing: Artistic Technologies in the Antarctic | 150 | 38 | 39 | 26 | 47 |
| 7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 150 | 46 | 47 | 16 | 41 |
| 8807m77k | Symbiogenic Experiences in the Interactive Arts | 150 | 56 | 51 | 17 | 26 |
| 1n14p28b | In Situ Δ ~ The Embodied Search: Creating Zones of Indetermination | 149 | 59 | 36 | 19 | 35 |
| 0zg3t13v | Embodiment and Instrumentality | 145 | 37 | 25 | 30 | 53 |
| 3pm5b4jp | The Sea As Sculptress—From Analog to Digital | 145 | 64 | 25 | 26 | 30 |
| 42f0d7sq | Call Me! Calling the Glacier | 140 | 42 | 48 | 23 | 27 |
| 4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 140 | 46 | 45 | 17 | 32 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.