Digital Arts and Culture 2009
Parent: Arts Computation Engineering
eScholarship stats: Breakdown by Item for July through October, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 567 | 239 | 328 | 42.2% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 395 | 22 | 373 | 5.6% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 330 | 54 | 276 | 16.4% |
6rw4n69h | Twitflick: visualizing the rhythm and narrative of micro-blogging activity | 167 | 6 | 161 | 3.6% |
6gs7590h | Re-moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project | 156 | 5 | 151 | 3.2% |
42r1836z | Command and Control: Cybernetics and BDSM | 150 | 24 | 126 | 16.0% |
3s67474h | Fake Bit: Imitation and Limitation | 131 | 32 | 99 | 24.4% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 113 | 48 | 65 | 42.5% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 110 | 24 | 86 | 21.8% |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 110 | 27 | 83 | 24.5% |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 103 | 11 | 92 | 10.7% |
1z07j77x | Art and Artificial Life – a Primer | 91 | 15 | 76 | 16.5% |
91v563kh | The Mother of All Demos | 89 | 56 | 33 | 62.9% |
0zg3t13v | Embodiment and Instrumentality | 78 | 6 | 72 | 7.7% |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 76 | 29 | 47 | 38.2% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 75 | 21 | 54 | 28.0% |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 74 | 29 | 45 | 39.2% |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 74 | 19 | 55 | 25.7% |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 73 | 22 | 51 | 30.1% |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 71 | 26 | 45 | 36.6% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 69 | 39 | 30 | 56.5% |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 68 | 17 | 51 | 25.0% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 66 | 7 | 59 | 10.6% |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 65 | 10 | 55 | 15.4% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 65 | 36 | 29 | 55.4% |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 63 | 27 | 36 | 42.9% |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 61 | 23 | 38 | 37.7% |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 60 | 30 | 30 | 50.0% |
01x5v98g | Mobile Media Poetics | 59 | 10 | 49 | 16.9% |
42f0d7sq | Call Me! Calling the Glacier | 58 | 23 | 35 | 39.7% |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 58 | 18 | 40 | 31.0% |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 56 | 24 | 32 | 42.9% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 56 | 22 | 34 | 39.3% |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 55 | 21 | 34 | 38.2% |
7hm6h6q2 | Body from the Machine: the spectral flesh | 55 | 32 | 23 | 58.2% |
4720v3rx | GRID: Viral Contagions in Homosexuality and the Queer Aesthetics of Infection | 53 | 20 | 33 | 37.7% |
2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 52 | 15 | 37 | 28.8% |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 51 | 17 | 34 | 33.3% |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 51 | 26 | 25 | 51.0% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 50 | 15 | 35 | 30.0% |
3s73k5b4 | Computational materials: Embedding Computation into the Everyday | 50 | 25 | 25 | 50.0% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 49 | 12 | 37 | 24.5% |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 49 | 12 | 37 | 24.5% |
8807m77k | Symbiogenic Experiences in the Interactive Arts | 48 | 22 | 26 | 45.8% |
0gq729xq | Coping and Choreography | 47 | 5 | 42 | 10.6% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 47 | 14 | 33 | 29.8% |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 47 | 18 | 29 | 38.3% |
4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 46 | 25 | 21 | 54.3% |
8kq6d2p4 | Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool | 46 | 24 | 22 | 52.2% |
0h35f4zs | The Emotions (after Charles Darwin) | 45 | 22 | 23 | 48.9% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.