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Open Access Publications from the University of California

About

The annual meeting of the Cognitive Science Society is aimed at basic and applied cognitive science research. The conference hosts the latest theories and data from the world's best cognitive science researchers. Each year, in addition to submitted papers, researchers are invited to highlight some aspect of cognitive science.

Workshops

Heuristics, hacks, and habits:Boundedly optimal approaches to learning, reasoning and decision making

Humans regularly perform tasks that require combining infor-mation across several sources of information to learn, reason,and make decisions. Bayesian models provide a computa-tional framework, and a normative account, for how humanscarry out these tasks. However, exact inference is intractablein most real-world situations, and extensive empirical workshows that human behavior often deviates significantly fromthe Bayesian optimum. A promising possibility is that peopleinstead approximate rational solutions using bounded avail-able resources. In this workshop, we bring together lead-ing researchers from cognitive science, neuroscience and ma-chine learning to build a better understanding of bounded op-timality in how humans learn, reason and make decisions.

Tutorials

Daylong data: Raw audio to transcript via automated & manual open-science tools

Several of the central questions in language, social cognition,and developmental research focus on the roles of input, out-put, and interaction on learning and communication. While ithas become easy to collect long-form recordings, getting use-ful data out of them is a more daunting task. Across four mini-sessions, this tutorial aims to address pre- and post-data collec-tion concerns, and provide a hands-on introduction to manualand automated annotation techniques. Attendees will leave thistutorial with resources and concrete experience for collecting,annotating, and sharing/archiving naturalistic recordings, in-cluding specific open-science practices relevant for these data.

Optimizing the Design of an Experiment using the ADOpy Package:An Introduction and Tutorial

computational cognition; Bayesian activelearning; autonomous experimentation; adaptive designoptimization; Python software package

Symposia

Individual Differences in Spatial Representations and Wayfinding

Navigation is a well-specified computational problem, and solving it is vital for survival. Given these constraints, we might expect that humans differ minimally in their wayfinding capabilities. Indeed, a lack of variation is often implicitly assumed when cognitive scientists debate the existence of cognitive maps or when cognitive neuroscientists search for the neural substrates of navigation. However, in everyday life, we frequently discuss how some people get lost with some frequency, or how women ask for directions while men use maps. Indeed, it is increasingly apparent in the scientific data on navigation (and other cognitive domains) that the study of normative functioning needs to be integrated with the study of human variation, with its attendant challenges regarding experimental design and use of psychometrics. The four papers in this symposium gather together current work in cognitive science and neuroscience that aim to integrate the study of variation into the more common normative approach.

Mechanisms of Differences in Cognitive Mapping and Navigational Ability: Explorations Using Virtual Reality Manipulations

Daily function depends on an ability to mentally map our environment. Environmental visibility and complexity can increase this challenge. Importantly, people vary dramatically in their ability to navigate flexibly and overcome such environmental challenges. In this paper, we will present experimental work targeting the mechanisms that underlie different navigational abilities, and how objective and introspective measures of ability interact to influence navigational strategy use. Using virtual reality, we manipulated environmental visibility and complexity. Participants then performed wayfinding, pointing, and route following tasks to probe cognitive map memory and navigational flexibility. Our findings reveal that individual differences in metacognition - such as perceived sense of direction - and in navigational strategy preference powerfully impact how environmental features affect spatial memory. We also gathered data on the neurocognitive foundations of these differences. Importantly, our methods highlight individualized interventions that can improve spatial learning and specify the mechanisms through which they operate.

A Meta-analysis of Sex Differences in Human Navigation Skills

Popular sources often assume the existence of a male advantage in navigation, but the scientific data are inconsistent. This meta-analysis evaluates the literature on behavioral sex differences in human navigation. We quantify the overall magnitude of sex differences in a variety of paradigms and populations and examine potential moderators in large-scale navigation skills, using 694 effect sizes from 266 studies and a multilevel linear modeling approach. Overall, we found that male participants outperform female participants, with a small to medium effect size (d= 0.34 to 0.38). The type of task, the type of dependent variable and the testing environment significantly contribute to variability in effect sizes. Pointing and recall tasks show larger sex differences than distance estimation tasks or learning to criterion; among the dependent variables, the deviation scores associated with pointing tasks show larger effect sizes. The largest estimate was d = .55 for tasks than required coordinating indoor and outdoor views. Interestingly, studies with children younger than 13 years showed very small effect sizes (d = .15) as compared to older age groups. We discuss the implications of these findings for the study of sex differences and identify avenues for future navigation research.

Measuring Spatial Perspective Taking: Analysis of Four Measures using Item Response Theory

Research on spatial thinking needs reliable and valid measures of individual differences in skills. Visuospatial Perspective Taking (PT)—the ability to mentally maintain and transform spatial relationships between objects within an environment—is one kind of spatial skill that is especially relevant to navigation and building cognitive maps. However, the psychometric properties of various PT tasks have yet to be examined. The present study examines three main psychometric properties of PT tasks: 1) the reliability of two tasks developed for children but adapted in difficulty level for use in adult populations, 2) item difficulty and discriminability within and between four tasks using item response theory, and 3) relation of scores with general intelligence, working memory, and mental rotation. Results showed that two of the four PT tasks have promising psychometric properties for measuring a wide range of PT ability based on item difficulty, discriminability, and efficiency of a test information function.

Genetics and Experience Modulate Individual Differences in Navigation

Different memory systems, dependent on separate parts of the brain, can sustain successful navigation. The hippocampus is implicated in spatial memory strategies used when finding one’s way in the environment, i.e. it is allocentric and involves remembering the relationship between landmarks. On the other hand, another strategy dependent on the caudate nucleus can also be used, i.e. the response strategy, which relies on making a series of stimulus-response associations (e.g. right and left turns from given positions). Participants who use the response strategy are faster at learning navigation tasks lending themselves to using a single specified route. Young adult response learners have increased fMRI activity and grey matter in the caudate nucleus, but decreased fMRI activity and grey matter in the hippocampus. Research in my laboratory has shown that specific navigation strategies are associated with several genes, such as BDNF and ApoE, as well as hormones, such as cortisol and progesterone, but not estrogen and progesterone. Experiences dependent modulators such as age, habit, stress and rewards also modulate strategies dependent on the hippocampus and caudate nucleus. These results have important translational implications because a larger hippocampus has been associated with healthy cognition in normal aging and with a reduced risk of numerous neurological and psychiatric disorders such as Alzheimer’s disease, Schizophrenia, Post-Traumatic Stress disorder and Depression.

What makes a good explanation?Cognitive dimensions of explaining intelligent machines

Explainability is assumed to be a key factor for theadoption of Artificial Intelligence systems in a wide rangeof contexts (Hoffman, Mueller, & Klein, 2017; Hoffman,Mueller, Klein, & Litman, 2018; Doran, Schulz, & Besold,2017; Lipton, 2018; Miller, 2017; Lombrozo, 2016).The use of AI components in self-driving cars, medicaldiagnosis, or insurance and financial services has shownthat when decisions are taken or suggested by automatedsystems it is essential for practical, social, and increasinglylegal reasons that an explanation can be provided tousers, developers or regulators.1Moreover, the reasons forequipping intelligent systems with explanation capabilitiesare not limited to user rights and acceptance. Explainabilityis also needed for designers and developers to enhancesystem robustness and enable diagnostics to prevent bias,unfairness and discrimination, as well as to increase trust byall users in why and how decisions are made. Against thatbackground, increased efforts are directed towards studyingand provisioning explainable intelligent systems, both inindustry and academia, sparked by initiatives like the DARPAExplainable Artificial Intelligence Program (DARPA, 2016).In parallel, scientific conferences and workshops dedicated toexplainability are now regularly organised, such as the ‘ACMConference on Fairness, Accountability, and Transparency(ACM FAT)’ (Friedler & Wilson, n.d.) or the ‘Workshop onExplainability in AI’ at the 2017 and 2018 editions of theInternational Joint Conference on Artificial Intelligence.However, one important question remains hithertounanswered: What are the criteria for a good explanation?

How Does Current AI Stack Up Against Human Intelligence?

The past decade has seen remarkable progress in artificialintelligence, with such advances as self-driving cars, IBMWatson, AlphaGo, Google Translate, face recognition,speech recognition, virtual assistants, and recommendersystems. Ray Kurzweil and others think that it is only amatter of decades before AI surpasses human intelligence.This symposium will evaluate the extent to which AIcurrently approximates the full range of human intellectualabilities, and critically discuss the prospects for closing thegap between artificial and human intelligence. Participantswill combine the perspectives of computer science,psychology, and philosophy.

In Vivo Studies of Solo and Team Performance

We bring together four researchers who study exper-tise in team or in solo (i.e., individual) performance. Teamresearch tends to either collect a lot of questionnaire dataafter performance or a little data, in real-time, by humanobservers. Studies of solo performers are often restrictedto convenience samples of task novices, who often spendless than an hour learning and performing the task. Incontrast, the research of all four of our panelists is no-table for using tasks which require days-to-years of prac-tice and for the quantities of data collected. Discussionswill emphasize the contributions these approaches aremaking to theoretical cognitive science.

Cognitive Network Science: Quantitatively Investigating the Complexity ofCognition

Cognition is complex. This complexity is related tomultiple, distributed neurocognitive processes dynamicallyoperating across parallel scales, resulting in cognitiveprocessing. A major challenge in studying this complexity,relates to the abstractness of theoretical cognitive constructs,such as language, memory, or thinking in general. Suchabstractness is operationalized, indirectly, via behavioral,measures or in neural activity. In the past two decades, anincreasing number of studies have been applying networkscience methodologies across diverse scientific fields tostudy complex systems.Network science is based on mathematical graph theory,providing quantitative methods to investigate complexsystems as networks (Baronchelli, Ferrer-i-Cancho, Pastor-Satorras, Chater, & Christiansen, 2013; Siew, Wulff,Beckage, & Kenett, 2018). A network is comprised fromnodes, that represent the basic unit of the system (e.g.,concepts in semantic memory) and links, or edges, thatsignify the relations between them (e.g. semantic similarity).While the application of network science methodologies hasbecome an extremely popular approach to study brainstructure and function, it has been used to study cognitivephenomena to a much lesser extent. This, despite classiccognitive theory in language and memory being highlyrelated to a network perspective (Collins & Loftus, 1975;Siew et al., 2018). Already, network science in cognitivescience has enabled the direct examination of the theory thathigh creative individuals have a more flexible semanticmemory structure, identified mechanisms of languagedevelopment through preferential attachment, shed novellight on statistical learning, shown how specific semanticmemory network parameters influence memory retrieval,and provided new insight on the structure of semanticnetwork of second language in bilinguals (Siew et al.,2018).The aim of the current symposia is to demonstrate thepotential and strength of applying network sciencemethodologies to study cognition. This will be achieved bybringing together leading researchers that apply suchmethods to study various aspects of cognition, includinglanguage, learning, aging, and creativity. The presentationswill describe state-of-the-art progress and perspectives thatare achieved in applying these methods to study cognition.Importantly, these talks aim at stimulating discussion of thefruitfulness of such an approach and how such an approachcan powerfully and quantitatively study the complexity ofcognitive phenomena. Finally, this symposium aims todemonstrate how network science in cognitive science canbe used to quantitatively bridge across different levels ofanalysis, spanning the computational, behavioral, neural,and social.

Publication-based Talks

Logicist Computational Cognitive Modeling of Infinitary False Belief Tasks

We synoptically describe having achieved the unprecedentedlogicist cognitive computational simulation of quantified ver-sions of any n-level (FBTn, ∀n ∈ N) false-belief task, andhence of what we call the infinitary false-belief task (FBTω);the achievement is enabled by the automated reasoner Shad-owProver. Logicist cognitive computational simulation of thelevel-one (or, as it’s currently known, “first-order”) false-belieftask (FBT1) was achieved circa 2007 by Bringsjord et al. Butsubsequently cognitive science has seen the arrival such mod-eling and simulation successfully applied to the second-orderfalse-belief task (FBT2); see e.g. (Blackburn & Polyanskaya,forthcoming). (This is the level-two FBT in our hierarchy oftasks.) But now, courtesy of what we report, logicist cognitivecomputational simulation of any FBTn is accomplished for thefirst time, and hence the infinitary false-belief task (FBTω) isreached as well

PUBLICATION-BASED PRESENTATION: Modeling Human Creative Cognition using AI Techniques

DiPaola’s research endeavors to build top down Artificial Intelligence (AI) models of human creativity, empathy and expression for both use in new forms of computation systems as well as analysis of how the creative mind works. In doing so he has interviewed hundreds of artists, writers and musicians on how they perceive their creative talent and its originals. Combined with research from neuro-aesthetics and computer modelling, DiPaola notes that while many creative individuals report that they believe new insights as coming into them from an external source during creative flow, that evidence point to these new creative ideas and interpretations often more likely have internal roots from the individual’s, mid and long term past experiences and processes. DiPaola attempts to model this and other human creativity processes in computational form often as AI systems such as deep learning, reinforcement learning and evolution programming. Two efforts underway in DiPaola’s research lab are mapping out the creative process of a fine art portrait painter using 5 hierarchical AI systems, as well as modelling an empathetic embodied character agent who can understand emotions from those she talks with and construct creative narrative or quote like responses.

Papers with Oral Presentations

Evaluating Theories of Collaborative CognitionUsing the Hawkes Process and a Large Naturalistic Data Set

People spontaneously collaborate to solve a common goal.What factors affect whether teams are successful? Due tolack of large-scale naturalistic data and methods for investi-gating scientific questions on such data, previous work has ei-ther focused on very concrete cases, such as surveys of busi-ness teams, or abstract cases, such as GridWorld games, whereagents coordinate their movement so that each agent can get totheir own goal without obstructing other agents. We propose acomputational framework based on the multivariate Hawkesprocess and a novel algorithm for parameter estimation onlarge data sets. We demonstrate the potential of this methodby applying it to a large database of programming teams, pub-lic GitHub repositories. We analyze factors known to influenceteam performance, such as leader organization style and teamcognitive diversity, as well as other factors, such as the bursti-ness of effort, that are difficult to test using existing methods.Keywords: Collaborative cognition; Hawkes process; Organi-zational psychology; Bayesian nonparametrics

Measuring Programming Competence byAssessing Chunk Structures in a Code Transcription Task

In a simple transcription task in which sections of Java programcode are copied by freehand writing, it is demonstrated thatchunk related temporal signals are sufficiently robust to permitthe measurement of programming competence. An experimentwith 24 participants revealed that the number of views of thestimulus per trial and the duration of writing per stimulus vieware both strongly correlated with independent measures of Javacompetence.

The Role of Information in Visual Word Recognition:A Perceptually-Constrained Connectionist Account

Proficient readers typically fixate near the center of a word,with a slight bias towards word onset. We explore a novelaccount of this phenomenon based on combining information-theory with perceptual constraints in a connectionist model ofvisual word recognition. This account posits that the amountof information-content available for word identification variesacross fixation locations and across languages. These differ-ences contribute to the overall fixation location bias in differ-ent languages, make the novel prediction that certain wordsare more readily identified when fixating at an atypical fixa-tion location, and predict specific cross-linguistic differences.We tested these predictions across several simulations in En-glish and Hebrew, and in a behavioral experiment. The resultsconfirmed that the bias to fixate closer to word onset alignswith reducing uncertainty in the visual signal, that some wordsare more readily identified at atypical fixation locations, andthat these effects vary across languages.

Rapid Trial-and-Error Learning in Physical Problem Solving

We introduce a new problem solving paradigm: solving physical puzzles by placing tool-like objects in a scene. Thepuzzles are designed to explicitly evoke different physical concepts such as support, blocking, tipping, and launching, andare typically solved in a handful of trials. We study human participants’ problem solving strategies, including what theytry first, how they update their actions based on failed attempts, and how many attempts they eventually take to solvethe puzzles. We introduce the ‘Sample, Simulate, Remember’ model that incorporates object-based priors to generatehypotheses, mental simulation to test hypotheses, and a memory and generalization system to update across simulationsand real-world trials, and show that all three components are needed to explain human performance. Further results canbe found at https://k-r-allen.github.io/tool-games/

Self-Organized Division of Cognitive Labor

The division of labor phenomenon has been observed with re-spect to both manual and cognitive labor, but there is no clearunderstanding of the intra- and inter-individual mechanismsthat allow for its emergence, especially when there are multipledivisions possible and communication is limited. Situationsfitting this description include individuals in a group splittinga geographical region for resource harvesting without explicitnegotiation, or a couple tacitly negotiating the hour of the dayfor each to shower so that there is sufficient hot water. We stud-ied this phenomenon by means of an iterative two-person gamewhere multiple divisions are possible, but no explicit commu-nication is allowed. Our results suggest that there are a lim-ited number of biases toward divisions of labor, which serveas attractors in the dynamics of dyadic coordination. How-ever, unlike Schelling’s focal points, these biases do not attractplayers’ attention at the onset of the interaction, but are onlyrevealed and consolidated by the in-game dynamics of dyadicinteraction.

A friend or a toy? Four-year-olds strategically demonstrate their competence to a puppet but only when others treat it as an agent

Others’ beliefs about the self can powerfully influence our everyday interactions with others. Recent work suggests that even preschool-aged children are sensitive to what others think of the self and actively attempt to manage these beliefs (Asaba & Gweon, 2018). What cognitive capacities underlie these early self-presentational behaviors, and in what contexts do these behaviors emerge? Here we show that preschoolers strategically demonstrate their competence to even a puppet, but only when an adult treats the puppet as an agent and specifically asks which toy the child wants to “show” to the puppet (Exp.1). However, they do not show such strategic demonstration of their competence when the same puppet is treated as an object (Exp.2). These results suggest that self- presentational behaviors can emerge even in the absence of any immediate prospect of social evaluation insofar as children consider the target entity as capable of holding beliefs. Furthermore, whether or not children ascribe a belief about the self to the target is heavily modulated by how an entity is treated by others. We discuss the relevance of these findings to early reputation management behaviors, and more broadly, the use of make-believe agents in developmental research.

Modifying social dimensions of human faces with ModifAE

At first glance, humans extract social judgments from faces, in-cluding how trustworthy, attractive, and aggressive they look.These impressions have profound social, economic, and polit-ical consequences, as they subconsciously influence decisionslike voting and criminal sentencing. Therefore, understand-ing human perception of these judgments is important for thesocial sciences. In this work, we present a modifying autoen-coder (ModifAE, pronounced “modify”) that can model andalter these facial impressions. We assemble a face impressiondataset large enough for training a generative model by ap-plying a state-of-the-art (SOTA) impression predictor to facesfrom CelebA. Then, we apply ModifAE to learn generalizablemodifications of these continuous-valued traits in faces (e.g.,make a face look slightly more intelligent or much less aggres-sive). ModifAE can modify face images to create controlledsocial science experimental datasets, and it can reveal datasetbiases by creating direct visualizations of what makes a facesalient in social dimensions. The ModifAE architecture is alsosmaller and faster than SOTA image-to-image translation mod-els, while outperforming SOTA in quantitative evaluations.

Comparing Gated and Simple Recurrent Neural Network Architectures as Modelsof Human Sentence Processing

The Simple Recurrent Network (SRN) has a long tradition incognitive models of language processing. More recently, gatedrecurrent networks have been proposed that often outperformthe SRN on natural language processing tasks. Here, we in-vestigate whether two types of gated networks perform betteras cognitive models of sentence reading than SRNs, beyondtheir advantage as language models. This will reveal whetherthe filtering mechanism implemented in gated networks corre-sponds to an aspect of human sentence processing. We traina series of language models differing only in the cell types oftheir recurrent layers. We then compute word surprisal valuesfor stimuli used in self-paced reading, eye-tracking, and elec-troencephalography experiments, and quantify the surprisalvalues’ fit to experimental measures that indicate human sen-tence reading effort. While the gated networks provide betterlanguage models, they do not outperform their SRN counter-part as cognitive models when language model quality is equalacross network types. Our results suggest that the differentarchitectures are equally valid as models of human sentenceprocessing.

(In-)definites, (anti-)uniqueness, and uniqueness expectations

Using “A” in noun phrases such as “A father of the vic-tim” is odd, which is commonly explained by the princi-ple Maximize Presupposition, requiring speakers to usethe alternative with the strongest presupposition (here“The”, given its uniqueness presupposition). This re-sults in an anti-uniqueness inference for “A” (clashingwith stereotypical expectations here), sometimes labelledas an ‘anti-presupposition’ (Percus, 2006), as it derivesfrom reasoning over the presuppositions of alternativeforms. We compare these inferences to the uniquenessinferences associated with definites, while manipulatinguniqueness expectations in a picture manipulation taskusing visual world eye-tracking. This offers a minimalcomparison of uniqueness-based inferences that are lexi-cally encoded vs. pragmatically inferred, and furthermoretests the prediction that the accommodatability of the def-inite’s presupposition plays a role in the derivation of anti-uniqueness inferences (Rouillard & Schwarz, 2017).

Fanning Creative Thought: Semantic Richness Impacts Divergent Thinking

Creative thinking has long been associated with spreading ofactivation through concepts within semantic networks. Herewe examine one potential influence on spreading activationknown as the fan effect: increasing concept knowledge leads toincreasing interference from related concepts. We testedwhether cue association size—an index of semantic richnessreflecting the average number of elements associated with aconcept—impacts the quantity and quality of responsesgenerated during the alternate uses task (AUT). Wehypothesized that low-association AUT cues should benefitquality at the cost of quantity because such cues are embeddedwithin a semantic network with fewer conceptual elements,thus yielding lesser interference from closely-related concepts.This hypothesis was confirmed in Study 1. Study 2 replicatedthe effect and found an interaction with fluid intelligence,indicating that cognitive control can overcome constraints ofsemantic knowledge. The findings thus highlight costs andbenefits of semantic knowledge for creative cognition.

Relative Evaluation of Location:How Spatial Frames of Reference Affect What We Value

How we mentally represent spatial relations is known to haveeffects on cognitive processes such as inferences, co-speechgesture, or memorizing. In addition, spatial positions oftenserve as metaphors that carry valence. For instance, “movingup the social ladder, “getting it right”, or being “in front” feelscertainly better than “moving down”, “having two left feet”,or “lagging behind”. Spatial position, however, depends onperspective, more concretely on which frame of reference(FoR) one adopts—and hence on cross-linguisticallydiverging preferences. What is conceptualized as “in front” inone variant of the relative FoR (e.g., translation) is “behind”under another variant (reflection), and vice versa. Do suchdiverging conceptualizations of an object’s location also leadto diverging evaluations? We tested this with speakers ofGerman, Chinese, and Japanese using an Implicit AssociationTest (IAT). Data from two studies suggest that acrosslanguages the object “in front of” another object is evaluatedmore positively than the one “behind”, and that both locationand evaluation depend on the adopted FoR. In other words:linguistically imparted FoR preferences appear to impact onevaluative processes.

Building Individual Semantic Networks and Exploring their Relationships withCreativity

The associative theory of creativity suggests that creativeabilities rely on the organization of semantic associations inmemory. Recent research has demonstrated that semanticnetwork methods allow testing this hypothesis. The aim of thecurrent study was to investigate the properties of semanticnetworks at the individual level, in relation to creative abilities.Semantic judgement ratings were used to estimate individualsemantic networks, whose topological properties measured byseveral graph metrics were correlated with individual creativityscores. We found a correlation between the theoretical semanticdistance of our stimuli and the relatedness ratings given by theparticipants, demonstrating the validity of our approach.Importantly, we found a close relationship between creativeabilities assessed by an achievement questionnaire and divergentthinking tasks and individual semantic network metrics,replicating and extending previous similar findings.

The Importance of Morally Satisfying Endings: Cognitive Influences on Storytellingin Gillian Flynn’s Gone Girl

Peak End Rule (Kahneman, 1993; 2011) suggests that the averageof the peak and end moments of an event disproportionately affectmemory and thus perception of the experience. We investigatePER’s application to the experience of reading fiction. GillianFlynn’s Gone Girl (2012) is an ideal case study because it iscommercially popular but, unlike most popular novels, has adistinctly amoral ending. We hypothesize that humans expect moralpayoffs at the end of narrative fiction, and that when theseexpectations are not met (i.e., pain at the end of the experience), asin the case of Gone Girl, readers’ perceptions of the story will beinfluenced by this pain and manifest as disappointment and dislike.We reference existing models in evolutionary psychology, whichseek to explain human altruism, and models in cognitive science,which seek to explain patterns in memory and assessment. Toquantify disappointment and dislike, we conduct a programmaticcorpus linguistic analysis of 40,000 web-scraped Amazon productreviews of Gone Girl, comparing them to reviews of eight othersimilarly popular novels from the same year. Results show thatreader sentiments about Gone Girl, both the overall review ratingsand analysis on a sentence-by-sentence basis, are more positive thanfor the comparison novels. When only reviews mentioning “end”are analyzed, however, the effect reverses, with a similar finding atthe more granular level of sentences mentioning “end.” Thesefindings support our hypothesis that moral endings, or lack thereof,significantly shape reader perceptions of a novel.

Integrating Common Ground and Informativeness in Pragmatic Word Learning

Pragmatic inferences are an integral part of language learn-ing and comprehension. To recover the intended meaning ofan utterance, listeners need to balance and integrate differentsources of contextual information. In a series of experiments,we studied how listeners integrate general expectations aboutspeakers with expectations specific to their interactional his-tory with a particular speaker. We used a Bayesian pragmaticsmodel to formalize the integration process. In Experiments1 and 2, we replicated previous findings showing that listenersmake inferences based on speaker-general and speaker-specificexpectations. We then used the empirical measurements fromthese experiments to generate model predictions about howthe two kinds of expectations should be integrated, which wetested in Experiment 3. Experiment 4 replicated and extendedExperiment 3 to a broader set of conditions. In both experi-ments, listeners based their inferences on both types of expec-tations. We found that model performance was also consistentwith this finding; with better fit for a model which incorporatedboth general and specific information compared to baselinesincorporating only one type. Listeners flexibly integrate dif-ferent forms of social expectations across a range of contexts,a process which can be described using Bayesian models ofpragmatic reasoning.

Conversation Transition Times: Working Memory & Conversational Alignment

Fluent conversation is a marvel of multi-tasking within the language domain: listeners must simultaneously comprehend the speaker, predict a turn transition point, and plan a response. Experiment 1 used spontaneous conversation to investigate the apparent demands of conversation on working memory by manipulating the difficulty of a secondary task. The experiment found support for Load Theory's (e.g., Lavie et al. 2004) prediction that both conversational fluency and performance on a secondary task would decrease as working memory load increased. However, there was also some support for Pickering and Garrod's (2004, 2013) proposal that dialogue is facilitated by a collection of automatic cognitive operations when interlocutors are well-aligned (i.e., using the same words, phrases, and structures to discuss the same topics). Experiment 2 tested two claims motivated by this account: alignment is necessary for fluent turn transitions, and lexical repetition between speakers is an essential component of the alignment advantage. We found support for the former claim, but not the latter.

An Insight into Language: Investigating Lexical and Morphological Effects in Compound Remote Associate Problem Solving

Understanding the processes leading to insight has remained one of psychology’s greatest challenges. In this study, we examined how different lexical properties affect cognitive processes involved in a popular class of insight problems: Compound Remote Associates (CRAs). These properties were familiarity, lexeme meaning dominance, and semantic transparency. We found that a higher proportion of problems were solved when they were presented beginning with the most familiar cues, but not when they began with right-headed dominant or the most semantically transparent cues. Further, we found that participants focused their efforts disproportionately on first and last cues, that subjective ratings of insight decreased as trial times elapsed, and that the magnitude of reported insight increased with the number of cues successfully solved. This suggests that participants can monitor their progress in such problems. These results contest longstanding assumptions of requisite periods of impasse and the absence of incremental progress in insightful problem solving.

Efficiency and Flexibility of Individual Multitasking Strategies - Influence ofBetween-Task Resource Competition

Evidence exists that individuals prefer distinguishable strategies for self-organized task scheduling in multitasking. Theyeither prefer to work for long sequences on one task before switching to another (i.e., blocking), to switch repeatedly aftershort sequences (i.e., switching), or to process the current stimuli of two tasks before responding almost simultaneously(i.e., response grouping). We tested whether the strategies efficiency differs depending on the resource competition be-tween tasks in a free concurrent dual-tasking paradigm and whether individuals adapt their strategies accordingly. Ourresults show that switcher and response grouper are more efficient than blocker during low than high resource competitionbetween tasks. Comparably, more switchers shifted to a response grouping strategy than blockers towards a switchingstrategy. Overall, especially those individuals benefited from a lower resource competition, who already preferred a moreflexible approach in dealing with the multitasking demand during high resource competition.

How Real is Moral Contagion in Online Social Networks?

People increasingly turn to online social networks forinformation and debate. This means that the structures andproperties of these networks, and the information theypropagate, play crucial roles in the development of socialbeliefs, attitudes, and morals. Recently, research has shownthat the presence of specific language drives the diffusion ofmoral messages, regardless of the informational quality, in aphenomenon dubbed moral contagion (Brady et al., 2017).Due to the widespread attention and implications of suchfindings for science and society, we investigate the presenceof moral contagion across six sets of data that capture thecommunications of naturally-occurring networks on Twitter.Across a large corpus of diverse tweets (n = 525,229), we findmoral contagion to be an inconsistent and often absentphenomenon that does not effectively predict messagediffusion. The implications and reasons for this finding arediscussed.

Politically Motivated Causal Evaluations of Economic Performance

The current study seeks to extend research on motivated reasoning by examining how prior beliefs influence the interpretation of objective graphs displaying quantitative information. The day before the 2018 midterm election, conservatives and liberals made judgments about four economic indicators displaying real-world data of the US economy. Half of the participants were placed in an 'alien cover story' condition where prior beliefs were reduced under the guise of evaluating a fictional society. The other half of participants in the 'authentic condition' were aware they were being shown real-world data. Despite being shown identical data, participants in the Authentic condition differed in their judgments of the graphs along party lines. The participants in the Alien condition interpreted the data similarly, regardless of politics. There was no evidence of a „backfire‟ effect, and there was some evidence of belief updating when shown objective data.

Speech Processing does not Involve Acoustic Maintenance

What happens to the acoustic signal after it enters the mind of a listener during real-time speech processing? Sinceprocessing involves extracting linguistic evidence from multiple, temporally distinct sources of information, successfulcommunication relies on a listeners ability to combine these potentially disparate signals. Previous work has shown thatlisteners are able to maintain, and rationally update, some type of intermediate representations over time. However, exactlywhat type of information is being maintainedbe it acoustic-phonetic or rather a probability distribution over phonemeshasbeen underspecified. In this paper we present a perception experiment aimed at identifying the internal contents of in-termediate representations in speech processing. Using an accent-adaptation paradigm, we find that listeners adapt tomodulated acoustic signal when the corresponding orthography is provided before the audio, but not when audio followsthe orthography. This supports the position that intermediate representations are uncertainty-distributions over discreteunits (e.g. phonemes) and that, by default, speech processing involves no maintenance of the acoustic-phonetic signal.

Natural concepts” revisited in the spatial-topological domain:Universal tendencies in focal spatial relations

It has long been noted that the best examples, or foci, ofcolor categories tend to align across diverse languages (Berlin& Kay, 1969)—but there is limited documentation of suchuniversal foci in other semantic domains. Here, we explorewhether spatial topological categories, such as “in” and “on”in English, have focal members comparable to those in color.We document names and best examples of topological spatialrelations in Dutch, English, French, Japanese, Korean, Man-darin Chinese, and Spanish, and find substantial consensus,both within and across languages, on the best examples of suchspatial categories. Our results provide empirical evidence forfocal best examples in the spatial domain and contribute fur-ther support for a theory of “natural concepts” in this domain.Keywords: Language and thought; spatial cognition; cate-gories; semantic universals.The central role of fociFor decades, discussions of natural language categories suchas “dog” or “blue” have emphasized prototypes, family re-semblance, and fuzzy sets—all notions specifying relationsbetween central cases and boundaries, and recognizing gra-dation in category membership. An especially well-studiedand debated case is that of focal colors, or best examplesof color categories (e.g. Berlin & Kay, 1969; Heider, 1972;Kay & McDaniel, 1978; Roberson et al., 2000; Regier etal., 2005; Abbott et al., 2016). Despite the ongoing debate,there is broad consensus that such best examples of color cat-egories often (but not always) align across languages, andthat languages sometimes have composite categories appar-ently organized around multiple foci—for example a com-posite green-blue or “grue” category.Despite the attention given to focal colors, studies of cate-gorization and semantic typology in many other semantic do-mains have not emphasized category best examples as promi-nently, but have instead tended to characterize categories assets, such that an exemplar may simply be a member of thecategory or not. Within the domain of spatial topological re-lations, previous work has drawn on extensional patterns innaming as evidence for central exemplars and core meaningsof categories like “in” and “on” (e.g., Levinson et al., 2003;Johannes, Wang, Papafragou, & Landau, 2015; Johannes,Wilson, & Landau, 2016; Landau, Johannes, Skordos, & Pa-pafragou, 2017), but without directly querying speakers aboutbest examples per se. Here, we employ empirical best ex-ample data to provide a long-overdue response to a call byFeist (2000: 236) to determine whether spatial relational cat-egories, like colors, have focal members.In what follows, we review key findings on focal colorsand their relationship to color category semantics. We thendescribe parallels to color in the domain of spatial topologicalrelations, and summarize an account (Levinson et al., 2003)of focal spatial relations that was developed and evaluatedon the basis of spatial naming data, but without groundingin empirical best examples. We then present our study, whichreexamines the hypotheses of this previous account using em-pirical best example data from seven languages. We explore

The shape of language experience in two traditional communities

This study sketches the language environments of children ages 0;03;0 growing up in two traditional, indigenous com-munities: one Tseltal (Mayan) and the other Yl (Papuan). Past ethnographic work has suggested that caregivers’ ideasabout talking to young children differ greatly between these two communities. However, the present daylong recordinganalyses suggest that, in fact, children are rarely directly addressed in both places, with no age-related increase and withmost child-directed speech coming from adults. Children’s manual activities also suggest that child-carrying practicesand cultural context moderate the extent to which children might use co-occurrence between held objects and ambientlanguage to learn words.

The Role of Basal Ganglia Reinforcement Learning in Lexical Priming andAutomatic Semantic Ambiguity Resolution

The current study aimed to elucidate the contributions of thesubcortical basal ganglia to human language by adopting theview that these structures engage in a basic neurocomputationthat may account for its involvement across a wide range of lin-guistic phenomena. Specifically, we tested the hypothesis thatbasal ganglia reinforcement learning mechanisms may accountfor variability in semantic selection processes necessary forambiguity resolution. To test this, we used a biased homographlexical ambiguity priming task that allowed us to measure au-tomatic processes for resolving ambiguity towards high fre-quency word meanings. Individual differences in task perfor-mance were then related to indices of basal ganglia function-ing and reinforcement learning, which were used to group sub-jects by learning style: primarily from choosing positive feed-back (Choosers), primarily from avoiding negative feedback(Avoiders), and balanced participants who learned equally wellfrom both (Balanced). The pattern of results suggests that bal-anced individuals, whom learn from both positive and negativereward equally well, had significantly lower access to the sub-ordinate homograph word meaning. Choosers and Avoiders,on the other hand, had higher access to the subordinate wordmeaning even after a long delay between prime and target. Ex-perimental findings were then tested using an ACT-R compu-tational model of reinforcement learning that learns from bothpositive and negative feedback. Results from the computa-tional model confirm and extend the pattern of behavioral find-ings, and provide a reinforcement learning account of lexicalpriming processes in human linguistic abilities, where a dual-path reinforcement learning system is necessary for preciselymapping out word co-occurrence probabilities.

Environmental effects on parental gesture and infant word learning

How infants determine correct word-referent pairings withincomplex environments is not yet fully understood. Thecombination of multiple cues, including gestures, may guidelearning as part of a communicative exchange between parentand child. Gesture use and word learning are interlinked, withearly child gesture predicting later vocabulary size, andparental gesture predicting child gesture. However, the extentto which parents alter gesture cues during word learningaccording to referential uncertainty is not known. In this study,we manipulated the number of potential referents acrossconditions during a word learning task with 18–24-month-olds,and explored how changes in parental gesture use translatedinto infant word learning. We demonstrate that parents altertheir gesture use according to the presence, but not the degree,of referential uncertainty. We further demonstrate that a degreeof variability in the number of potential referents appears tobenefit word learning.

Task Goals Structure Conceptual Acquisition

The purpose of this study is to explore the role goals play inconcept acquisition. Goals motivate and shape ourinteractions with items, so it stands to reason that they alsoimpact the learning that occurs as a result of thoseinteractions. There is abundant evidence that goals orient usto particular information about the items we encounter. Amore speculative claim is that goals play a more integral rolein the acquired concept in that they also help to structure andcohere the acquired conceptual knowledge. Using a novelconcept learning paradigm, we examined participantknowledge of attributes of the items they interacted with inan experimental task. We found evidence that the interactionof the goal with the learning situation impacted the centralityof the attribute information within their conceptualknowledge. These results support the idea that conceptualknowledge is organized in terms of goals active duringlearning.

The First Crank of the Cultural Ratchet:Learning and Transmitting Concepts through Language

Human knowledge accumulates over generations, amplifyingour individual learning abilities. What is the mechanism ofthis accumulation? Here, we explore how language allows ac-curate transmission of conceptual knowledge. We introduce anovel experimental paradigm that allows direct comparison oflearning from examples and learning from language. In ourexperiment, a teacher first learns a Boolean concept from ex-amples; they then communicate this concept to a student in afree conversation; finally, we test both teacher and student onthe same transfer items. We find that learning from languageis both sufficient and efficient: Students achieve accuracy veryclose to their teachers, while studying for less time. We thenexplore the language used by teachers and find heavy relianceon generics and quantifiers. Taken together, these results sug-gest that cultural accumulation of conceptual knowledge arisesfrom the ability of language to directly convey generalizations.

Generating normative predictions with a variable-length rate code

Cognitive science is an archipelago of concepts and models,with cross-pollination between topics of interest often prohib-ited by incompatible approaches. Despite this, behavioral per-formance universally depends on information transmission be-tween brain regions and is limited by physical and biologicalconstraints. These constraints can be formalized as informa-tion theoretic constraints on transmission, which provide nor-mative predictions across a surprising range of cognitive do-mains. To illustrate this, we describe a simple variable-lengthrate coding model built with Poisson processes, Bayesian in-ference, and an entropy-based decision threshold. This modelreplicates features of human task performance and provides aprincipled connection between a high-level normative frame-work and neural rate codes. We thereby integrate several dis-joint ideas in cognitive science by translating plausible con-straints into information theoretic terms. Such efforts to trans-late concepts, paradigms and models into common theoreti-cal languages are essential for synthesizing our rich but frag-mented understanding of cognitive systems.

The everyday statistics of objects and their names: How word learning gets its start

A key question in early word learning is how infants learn their first object names despite a natural environment thought to provide messy data for linking object names to their referents. Using head cameras worn by 7 to 11-month-old infants in the home, we document the statistics of visual objects, spoken object names, and their co-occurrence in everyday meal time events. We show that the extremely right skewed frequency distribution of visual objects underlies word-referent co- occurrence statistics that set up a clear signal in the noise upon which infants could capitalize to learn their first object names.

Frequency Effects in Decision-Making are Predicted by Dirichlet Probability Distribution Models

Frequency of reward and average reward value are two types of reward information we utilize when making decisions between two alternative options. Often, these two pieces of information coincide with the highest value option, however, when a slightly less valuable option is presented more frequently, standard reinforcement learning models such as the Delta model can make incorrect predictions. This paper explores the discrepancy in these predictions by way of simulating relevant behavioral tasks with the Delta model, the Decay model, and a novel Bayesian model based on the Dirichlet distribution. We then compare model predictions to behavioral data from some of the same tasks that were simulated. The Delta model provides a poor fit to the data for each of the three presented tasks when compared to the Decay model and the two Bayesian learning models, because it predicts a bias toward options with higher average reward, while the Decay and Bayesian models predict a bias toward reward frequency. The Decay and Bayesian models show a distinct similarity in prediction and fits to the data for most of the tasks. This is because both models predict a bias toward reward frequency rather than average reward magnitude, despite different computational formalisms. However, we also note some interesting discrepancies between the Decay and Bayesian models which will show that in some cases, the frequency of reward may be more important than the reward value.

Differences in learnability of pantomime versus artificial sign: Iconicity, culturalevolution, and linguistic structure

One of the central goals of language evolution research is toexplain how systematic structure emerges. A culturalevolutionary approach proposes that the systematic structure oflanguage arises from the use and transmission of language.Motamedi and colleagues (2016) investigated the influences ofthese forces on the evolution of language by generating anartificial sign language in the lab. Over several generations ofnew learners and their interactions, an initially unsystematic setof silent gestures developed markers for functional categoriesof person, location, object, and action. Here we describe resultsof two studies that compared the learnability of solo-producedpantomimes versus signals that had been transmitted and usedby interlocutors. In these studies, participants saw an artificialsign and judged whether an English translation matched ormismatched the meaning of the sign. In an event-relatedpotential (ERP) study, we found that mismatches elicited largernegativities in the ERP than matches. However, those effectswere most reminiscent of the classic N400 response in theevolved signs. This study provides a clearer view on how themechanisms that drive language evolution change language toadapt to a learner’s brain.

Contextualizing Conversational Strategies: Backchannel, Repair and LinguisticAlignment in Spontaneous and Task-Oriented Conversations

Do people adjust their conversational strategies to the specificcontextual demands of a given situation? Prior studies haveyielded conflicting results, making it unclear how strategiesvary with demands. We combine insights from qualitative andquantitative approaches in a within-participant experimentaldesign involving two different contexts: spontaneouslyoccurring conversations (SOC) and task-oriented conversations(TOC). We systematically assess backchanneling, other-initiated repair and linguistic alignment. We find that SOCexhibit a higher number of backchannels, a reduced and moregeneric repair format and higher rates of lexical and syntacticalignment. TOC are characterized by a high number of specificrepairs and a lower rate of lexical and syntactic alignment.However, when alignment occurs, more linguistic forms arealigned. The findings show that conversational strategies adaptto contextual demands.

The Goal Bias in Language and Memory: Explaining the Asymmetry

In language, speakers are more likely to mention the goals, orendpoints, of motion events than they are to mention sources,or starting points (e.g. Lakusta & Landau, 2005). Thisphenomenon has been explained in cognitive terms, but mayalso be affected by discourse-communicative factors: Forparticipants in prior work, sources can be characterized asgiven, already-known information, while goals are new,relevant information to communicate. We investigate to whatextent the goal bias in language (and memory) is affected whenthe source is or is not in common ground between speaker andhearer, and thus whether it is discourse-given or -new. We findthat the goal bias in language is severely diminished whensource and goal are discourse-new. We suggest that the goalbias in language can be attributed to discourse-communicativefactors in addition to any cognitive goal bias. Discourse factorscannot fully account for the bias in memory.

A rational model of word skipping in reading: ideal integration of visual andlinguistic information

During reading, readers intentionally do not fixate a wordwhen highly confident in its identity. In a rational model ofreading, word skipping decisions should be complex functionsof the particular word, linguistic context, and visual informa-tion available. In contrast, simple heuristic of reading onlypredicts additive effects of word and context features. Here wetest these predictions by implementing a rational model withBayesian inference, and predicting human skipping with theentropy of this model’s posterior distribution. Results showeda significant effect of the entropy in predicting skipping abovea strong baseline model including word and context features.This pattern held for entropy measures from rational modelswith a frequency prior but not from ones with a 5-gram prior.These results suggest complex interactions between visual in-put and linguistic knowledge as predicted by the rational modelof reading, and a dominant role of frequency in making skip-ping decisions.

If it’s important, then I am curious: A value intervention to induce curiosity

Curiosity is considered essential for learning and sustained en-gagement, yet stimulating curiosity in educational contexts re-mains a challenge. Can people’s curiosity about a topic bestimulated by evidence that the topic has potential value? Intwo experiments we show that increasing people’s perceptionsabout the usefulness of a scientific topic also influences theircuriosity and subsequent information search. Our results alsoshow that simply presenting interesting facts is not enough toinfluence curiosity, and that people are more likely to be curi-ous about a topic if they perceive it to be directly valuable tothem. Given the link between curiosity and learning, these re-sults have important implications for science communicationand education more broadly.

A New Probabilistic Explanation of the Modus Ponens–Modus Tollens Asymmetry

A consistent finding in research on conditional reasoning isthat individuals are more likely to endorse the valid modus po-nens (MP) inference than the equally valid modus tollens (MT)inference. This pattern holds for both abstract task and prob-abilistic task. The existing explanation for this phenomenonwithin a Bayesian framework (e.g., Oaksford & Chater, 2008)accounts for this asymmetry by assuming separate probabil-ity distributions for both MP and MT. We propose a novelexplanation within a computational-level Bayesian account ofreasoning according to which “argumentation is learning”.We show that the asymmetry must appear for certain priorprobability distributions, under the assumption that the condi-tional inference provides the agent with new information thatis integrated into the existing knowledge by minimizing theKullback-Leibler divergence between the posterior and priorprobability distribution. We also show under which conditionswe would expect the opposite pattern, an MT-MP asymmetry.

Children’s overextension as communication by multimodal chaining

Young children often stretch terms to novel objects when theylack the proper adult words—a phenomenon known as overex-tension. Psychologists have proposed that overextension relieson the formation of a chain complex, such that new objectsmay be linked to existing referents of a word based on a diverseset of relations including taxonomic, analogical, and predicate-based knowledge. We build on these ideas by proposing a com-putational framework that creates chain complexes by multi-modal fusion of resources from linguistics, deep learning net-works, and psychological experiments. We test our models ina communicative scenario that simulates linguistic productionand comprehension between a child and a caretaker. Our re-sults show that the multimodal semantic space accounts forsubstantial variation in children’s overextension in the liter-ature, and our framework predicts overextension strategies.This work provides a formal approach to characterizing lin-guistic creativity of word sense extension in early childhood.

Do Children Ascribe the Ability to Choose to Humanoid Robots?

Investigating folk conceptions of choice and constraints havebeen problematic given that human actions are rarelyconsidered constrained. In this paper, we utilize humanoidrobots (more clearly influenced by determined programming)to empirically test children’s developing concepts of choiceand action. Using a series of agency attribution and choiceprediction tasks, we examined whether children differentiatefree will abilities between robots and humans. Resultsindicated that 5–7-year-old children similarly attributed theability to choose to both a robot and human child. However,for moral scenarios, participants considered the robot’s actionsto be more constrained than the human. These findingsdemonstrate that children appear to hold a nuancedunderstanding of choice across agents and across context.

Children, more than adults, rely on similarity to accessmultiple meanings of words

Past research has shown that adults can access multiplemeanings for a word, but little work has examined howchildren process multiple meanings. We tested 48 4- to 7-year-old children and 48 adults in a touchscreen picturerecognition task. Two meanings of the same word weredisplayed on successive trials, which varied according towhether the 2 meanings were unrelated (homonyms), related(polysemes), or repeated (same-meaning). Adults identifiedthe second meaning more quickly than the first in allconditions and to the same extent. Children, however,identified the second meaning more quickly only onpolysemy and same-meaning trials. This difference suggeststhat children are less capable of co-activating unrelatedmeanings, which raises the possibility that children mustlearn to do so over development. Despite the ubiquity ofpolysemy in language, our work is the first to show thatchildren’s processing of word representations is organizedby similarity.

Metaphors we teach by: A method for mapping metaphorical lay theories

People frequently use metaphors to communicate and reasonabout complex topics. However, many studies of metaphoricalreasoning exclusively rely on researcher intuitions aboutdifferent metaphors and their associated entailments. Here wedescribe a more principled method for mapping the structureof metaphorical lay theories, focusing on metaphors forteaching. Across two studies, we identified four common, aptmetaphors for the teacher-student relationship and used factoranalysis to explore whether these metaphors reflectsystematically different intuitions about the qualities of collegeteachers. Our findings demonstrate that (1) people endorse avariety of different teaching metaphors, and (2) thesemetaphors bring to mind distinct, coherent clusters of teacherattributes. This work demonstrates a novel method forsystematically mapping the structure of metaphorical laytheories and sets the stage for future research on metaphoricalreasoning as well as innovative educational interventionscentered on shifting lay theories of teaching.

Phoneme learning is influenced by the taxonomic organizationof the semantic referents

Word learning relies on the ability to master the sound con-trasts that are phonemic (i.e., signal meaning difference) ina given language. Though the timeline of phoneme develop-ment has been studied extensively over the past few decades,the mechanism of this development is poorly understood. Pre-vious work has shown that human learners rely on referentialinformation to differentiate similar sounds, but largely ignoredthe problem of taxonomic ambiguity at the semantic level (twodifferent objects may be described by one or two words de-pending on how abstract the meaning intended by the speakeris). In this study, we varied the taxonomic distance of pairs ofobjects and tested how adult learners judged the phonemic sta-tus of the sound contrast associated with each of these pairs.We found that judgments were sensitive to gradients in thetaxonomic structure, suggesting that learners use probabilisticinformation at the semantic level to optimize the accuracy oftheir judgements at the phonological level. The findings pro-vide evidence for an interaction between phonological learningand meaning generalization, raising important questions abouthow these two important processes of language acquisition arerelated.

When Graph Comprehension Is An Insight Problem

How do you make sense of an unconventional graph? Buildingon research demonstrating that prior knowledge of graphicalconventions is difficult to overcome, we reconstrue graphreading as an insight problem. We hypothesize that imposing amental impasse during a particular type of graph reading taskwill improve comprehension by inducing a sense ofpuzzlement, prompting learners to reconsider theirinterpretation. We find support for this proposal in a between-subjects experiment in which participants presented with animpasse-formulated version of graph reading questions aresignificantly more likely to correctly interpret a graph featuringan unconventional coordinate system. We characterize thedifferential patterns of mouse movements for learners betweenconditions and discuss implications for the use of novelgraphical forms in science communication.

The interaction between structure and meaning in sentence comprehension:Recurrent neural networks and reading times

Recurrent neural network (RNN) models of sentence process-ing have recently displayed a remarkable ability to learn as-pects of structure comprehension, as evidenced by their abilityto account for reading times on sentences with local syntac-tic ambiguities (i.e., garden-path effects). Here, we investi-gate if these models can also simulate the effect of semanticappropriateness of the ambiguity’s readings. RNN-based esti-mates of surprisal of the disambiguating verb of sentences withan NP/S-coordination ambiguity (as in ‘The wizard guards theking and the princess protects ...’) show identical patters to hu-man reading times on the same sentences: Surprisal is higheron ambiguous structures than on their disambiguated counter-parts and this effect is weaker, but not absent, in cases of poorthematic fit between the verb and its potential object (‘Theteacher baked the cake and the baker made ...’). These resultsshow that an RNN is able to simultaneously learn about struc-tural and semantic relations between words and suggest thatgarden-path phenomena may be more closely related to wordpredictability than traditionally assumed.

Subjectivity-based adjective ordering maximizes communicative success

Adjective ordering preferences (e.g., big brown bag vs. brownbig bag) are robustly attested in English and many unrelatedlanguages (Dixon, 1982). Scontras, Degen, and Goodman(2017) showed that adjective subjectivity is a robust predictorof ordering preferences in English: less subjective adjectivesare preferred closer to the modified noun. In a follow-up tothis empirical finding, Simoniˇc (2018) and Scontras, Degen,and Goodman (to appear) claim that pressures from success-ful reference resolution and the hierarchical structure of mod-ification explain subjectivity-based ordering preferences. Weprovide further support for this claim using large-scale sim-ulations of reference scenarios, together with an empirically-motivated adjective semantics. In the vast majority of cases,subjectivity-based adjective orderings yield a higher probabil-ity of successful reference resolution.

Simulating Explanatory Coexistence:Integrated, Synthetic, and Target-Dependent Reasoning

Understanding the cognitive structure of explanations— andthe cognitive processes that assemble them— is a milestonefor understanding how people learn and communicate. Re-cent research on explanatory coexistence suggests that peo-ple’s causal beliefs are less globally coherent than previouslythought: people use seemingly-competing supernatural and bi-ological causes to explain different aspects of the same phe-nomenon, or they assemble supernatural and biological causesinto single, coherent explanations (Legare & Gelman, 2008;Legare & Shtulman, 2018; Shtulman & Lombrozo, 2016).This coexistence— and unexpected coherence— of diversecausal mechanisms poses interesting questions about the roleof coherence and fragmentation in people’s mental models andexplanations. This paper presents a computational model ofexplanatory coherence in the well-characterized domain of dis-ease transmission, extending a previous cognitive model ofexplanation-based conceptual change (Friedman, Forbus, &Sherin, 2018). Our approach (1) retrieves diverse causal modelfragments based on the phenomenon to explain, (2) assem-bles coherent causal models using relevance-directed abduc-tive reasoning, and (3) selects explanatory paths that supportwithin-explanation and within-scenario coherence. Our modelsimulates the three different types of explanatory coexistencedetailed in the literature.

Stereotypes of Transgender Categories: Attributes and Lay Theories

What is the descriptive content and guiding lay theory of transgender stereotypes? The recent rise in public visibilityand the numeric minority of this gender group make this an opportunity to understand not only the content of stereotypesapplied to transgender individuals today, but also the ontology of gender guiding the content of these stereotypes. Usingconvergent methods, we measure the descriptive content of transgender stereotypes and assess the role of essentialistbeliefs in guiding that content. We show that transgender categories are perceived less positively than cisgender categories,and that while perceptions of cisgender men and women differ sharply, those of transgender men and women show strikingsimilarity. Essentialist beliefs about gender exaggerate these patterns.

Incorrect Guesses Boost Retention of Novel Words in Adults but not in Children

What is the mechanism by which linguistic knowledge is updated over time? In six experiments, we asked whether error-driven learning can explain how adults and children add new words to their vocabulary. Participants were exposed tonovel object labels that were more or less unexpected given participants linguistic knowledge. Two-to-four-year-olds werestrongly affected by expectations based on contextual constraint when choosing the referent of a new label. However,while adults formed stronger memory traces for novel words that violated a stronger prior expectation, childrens memorywas unaffected by the strength of their prior expectations. We conclude that the encoding of new words in memory followsthe principles of error-driven learning in adults, but not in preschoolers.

Sleep Does not Help Relearning Declarative Memories in Older Adults

How sleep affects memory in older adults is a critical topic,since age significantly impacts both sleep and memory. Fordeclarative memory, previous research reports contradictoryresults, with some studies showing sleep-dependent memoryconsolidation and some other not. We hypothesize that thisdiscrepancy may be due to the use of recall as the memorymeasure, a demanding task for older adults. The present paperfocuses on the effect of sleep on relearning, a measure thatproved useful to reveal subtle, implicit memory effects.Previous research in young adults showed that sleeping afterlearning was more beneficial to relearning the same Swahili-French word pairs 12 hours later, compared with the sameinterval spent awake. In particular, those words that could notbe recalled were relearned faster when participants previouslyslept. The effect of sleep was also beneficial for retention aftera one-week and a 6-month delay. The present study used thesame experimental design in older adults aged 71 on averagebut showed no significant effect of sleep on consolidation, onrelearning, or on long-term retention. Thus, even when usingrelearning speed as the memory measure, the consolidatingeffect of sleep in older adults was not demonstrated, inalignment with some previous findings.

At the Zebra Crossing: Modelling Complex Decision Processes with Variable-Drift Diffusion Models

Drift diffusion (or evidence accumulation) models have found widespread use in the modelling of simple decision tasks. Extensions of these models, in which the model’s instantaneous drift rate is not fixed but instead allowed to vary over time as a function of a stream of perceptual inputs, have allowed these models to account for more complex sensorimotor decision tasks. However, many real-world tasks seemingly rely on a myriad of even more complex underlying processes. One interesting example is the task of deciding whether to cross a road with an approaching vehicle. This action decision seemingly depends on sensory information both about own affordances (whether one can make it across before the vehicle) and action intention of others (whether the vehicle is yielding to oneself). Here, we compared three extensions of a standard drift diffusion model, with regards to their ability to capture timing of pedestrian crossing decisions in a virtual reality environment. We find that a single variable-drift diffusion model (S-VDDM) in which the varying drift rate is determined by visual quantities describing vehicle approach and deceleration, saturated at an upper and lower bound, can explain multimodal distributions of crossing times well across a broad range vehicle approach scenarios. More complex models, which attempt to partition the final crossing decision into constituent perceptual decisions, improve the fit to the human data but further work is needed before firm conclusions can be drawn from this finding.

Evidence of error-driven cross-situational word learning

One powerful way children can learn word meanings is viacross-situational learning, the ability to discern consistentword-referent mappings from a series of ambiguous scenes andutterances. Various computational accounts of word learninghave been proposed, with mechanisms ranging from storingand testing a single hypothesized referent for each word, totracking multiple graded associations and selectively strength-ening some of them. Nearly all word learning models as-sume storage of some feasible word-referent mappings fromeach situation, resulting in a degree of learning proportionalto the number of co-occurrences. While these accumulativemodels would generally predict that incorrect co-occurrenceswould slow learning, recent empirical work suggests these ac-counts are incomplete: paradoxically, giving learners incorrectmappings early in training was found to boost performance(Fitneva & Christiansen, 2015). We test this finding’s general-ity in a new experiment with more items, consider system- anditem-level explanations, and find that a model with error-drivenlearning best accounts for this benefit of initially-inaccuratepairings.

A comprehensive examination of preschoolers’ probabilistic reasoning abilities

Historically, research on preschool-aged children’sprobabilistic reasoning abilities has yielded mixed results.Although some findings have suggested that young childrencan successfully evaluate probabilities, others have suggestedthat they may use strategies that only approximate trueprobabilistic inference and therefore sometimes make errors(e.g., Girotto et al., 2016; Piaget & Inhelder, 1975). To explorethe factors that affect young children’s probabilistic reasoning,we developed a battery of problems that contained features thataffect the ease with which a problem is evaluated, and the typesof alternative strategies that can be applied to solve them. Thecurrent experiments (total N = 124) assessed 3- and 4-year-oldchildren’s probabilistic reasoning using an experimentalparadigm tailored to this age group. Results from bothexperiments suggest that young children are able to engage intrue probabilistic inference, as they performed well-abovechance on each problem. Nuances in children’s performanceare discussed, along with possibilities for future research.

Looking Patterns during Analogical Reasoning: Generalizable or Task-Specific?

Given the importance of developing analogical reasoning tobootstrapping children’s understanding of the world, why isthis ability so challenging for children? Two commonmechanisms have been implicated: 1) children’s inability toprioritize relational information during initial problem solving;2) children’s inability to disengage from salient distractors.Here, we use eye tracking to examine children and adults’looking patterns when solving scene analogies, allowing fordifferentiation between attention to relations versus tofeaturally salient distractors. In contrast to a recent study withpropositional analogies, our data suggest prioritization ofsource information does not differ between adults and children,nor is it predictive of performance; however, children andadults attend differently to distractors, and this attentionpredicts performance. These results suggest that feature-baseddistraction is a key way children and adults differ duringanalogical reasoning, and that the analogy problem formatshould be taken into account when considering children’sanalogical reasoning.

The Social Network Dynamics of Category Formation

How do societies develop categories for continuous sets of novel phenomena, as in the domains of art and technology?Seminal work in the nativist tradition argues that given the same stimuli, people can independently produce the samecategories as a result of universal cognitive constraints. These constraints are said to account for cross-group coherence,where distinct communities and cultures have been shown to arrive at highly similar categories. Cross-group coherence iswidely seen as incompatible with functionalism, which holds that categories are defined through communication, leadingto divergent category systems. Here, we use an experiment to demonstrate that communication can generate either thedivergence or convergence of category systems, depending on the size of the social network (2, 6, 8, 24, and 50). We findthat large social networks amplify population biases, where a subset of slightly more frequent words become exponentiallymore likely to spread as network size increases.

Evaluating Models of Human Adversarial Behavior Against DefenseAlgorithms in a Contextual Multi-Armed Bandit Task

We consider the problem of predicting how humans learn inter-actively in an adversarial Multi-Armed Bandit (MAB) setting.In a cybersecurity scenario, we designed defense algorithms toassign decoys to lure attackers. Humans play the role of cyberattackers in an experiment to try to learn the defense strategyafter repeated interactions. Participants played against one ofthree defense algorithms: a stationary strategy, a static game-theoretic solution, and an adaptive MAB strategy. Our resultsshow that humans have the most difficulty learning against theadaptive defense. We also evaluated five different models ofattack behavior and compared their predictions against humandata. We show that a modified version of Thompson Samplingand a cognitive model based on Instance-Based Learning The-ory are the best at replicating human learning against defensestrategies. We discuss how these models of human attacker caninform future cyberdefense tools.

Character-based Surprisal as a Model ofReading Difficulty in the Presence of Errors

Intuitively, human readers cope easily with errors in text; ty-pos, misspelling, word substitutions, etc. do not unduly disruptnatural reading. Previous work indicates that letter transposi-tions result in increased reading times, but it is unclear if thiseffect generalizes to more natural errors. In this paper, we re-port an eye-tracking study that compares two error types (let-ter transpositions and naturally occurring misspelling) and twoerror rates (10% or 50% of all words contain errors). We findthat human readers show unimpaired comprehension in spiteof these errors, but error words cause more reading difficultythan correct words. Also, transpositions are more difficult thanmisspellings, and a high error rate increases difficulty for allwords, including correct ones. We then present a computa-tional model that uses character-based (rather than traditionalword-based) surprisal to account for these results. The modelexplains that transpositions are harder than misspellings be-cause they contain unexpected letter combinations. It also ex-plains the error rate effect: expectations about upcoming wordsare harder to compute when the context is degraded, leading toincreased surprisal.

Idea Generation and Goal-Derived Categories

Semantic search and retrieval of information plays an im-portant role in creative idea generation. This study was de-signed to examine how semantic and temporal clustering varieswhen asking participants to generate ideas about uses for ob-jects compared with generating members of goal-derived cat-egories. Participants generated uses for three objects: brick,hammer, picture frame, and also generated members of thefollowing goal-derived categories: things to take in case of afire, things to sell at a garage sale, and ways to spend lotterywinnings. Using response-time analysis and semantic analysis,results illustrated that all six prompts generally led to exponen-tial cumulative response-time distributions. However, the pro-portion of temporally clustered responses, defined using theslope-difference algorithm, was higher for goal-derived cate-gory responses compared with object uses. Despite that, over-all pairwise semantic similarity was higher for object uses thanfor goal derived exemplars. The effect of prompt on pairwisesemantic similarity is likely the result of context-dependencyof exemplars from goal-derived categories. However, the cur-rent analysis contains a potential confound such that specialinstructions to give “common and uncommon” responses wereprovided only for the object-uses prompts. The confound islikely minimal, but future work is necessary to verify that theseresults would hold when the confound is removed.

Disentangling contributions of visual information and interaction history in theformation of graphical conventions

Drawing is a versatile technique for visual communication,ranging from photorealistic renderings to schematic diagramsconsisting entirely of symbols. How does a medium spanningsuch a broad range of appearances reliably convey meaning? Anatural possibility is that drawings derive meaning from boththeir visual properties as well as shared knowledge betweenpeople who use them to communicate. Here we evaluate thispossibility in a drawing-based reference game in which twoparticipants repeatedly communicated about visual objects.Across a series of controlled experiments, we found that pairsof participants discover increasingly sparse yet effective waysof depicting objects. These gains were specific to thoseobjects that were repeatedly referenced, and went beyond whatcould be explained by task practice or the visual properties ofthe drawings alone. We employed modern techniques fromcomputer vision to characterize how the high-level visual fea-tures of drawings changed, finding that drawings of the sameobject became more consistent within a pair of participants anddivergent across participants from different interactions. Takentogether, these findings suggest that visual communicationpromotes the emergence of depictions whose meanings areincreasingly determined by shared knowledge rather than theirvisual properties alone.

Efficient use of ambiguity in an early writing system:Evidence from Sumerian cuneiform

Ambiguity has often been viewed as a hindrance to communi-cation. In contrast, Piantadosi et al. (2012) argued that ambi-guity may be useful in that it allows communication to be ef-ficient, and they found support for this argument in the spokenforms of modern English, Dutch, and German. The historicalorigins of this phenomenon cannot be probed in the case of spo-ken language, but they can for written language, as it leaves anenduring trace. Here, we explore ambiguity and efficiency inone of the earliest known written forms of language: Sumeriancuneiform. Sumerian cuneiform exhibits extensive ambiguity,and for that reason it has been considered to be poorly suited forcommunication. We find, however, that ambiguity in Sumeriancuneiform supports efficient communication, mirroring the ear-lier findings for spoken English, Dutch, and German. Thus, theearly stages of human writing exhibit evidence suggesting pres-sure for communicative efficiency.

Productivity depends on communicative intention and accessibility, not thresholds

When do children extend a construction (“rule”) productively?A recent Threshold proposal claims that a construction isproductive if and only if it has been witnessed applying to asufficient proportion of cases and sufficiently few exceptions.An alternative proposal, Communicate and Access (C&A),argues that children extend a construction productively becausethey wish to express an intended message and are unable toaccess a “better” (appropriate and more conventional) way todo so. Accessibility, in turn, is negatively affected byinterference from competing alternatives. In a preregisteredexperiment, 32 4-6-year-old children were provided withexposure to 2 mini-artificial languages for which the twoproposals make opposite predictions. Results support the C&Aproposal: children were more productive after witnessing 3rule-following cases than after 5, due to differences ininterference. We conclude that productivity is encouraged by adesire to communicate a message and is constrained byaccessibility and interference.

Linguistic syncopation: Alignment of musical meterto syntactic structure and its effect on sentence processing

Language and music are structured at multiple temporal scalesand have been characterized as having meter: a hierarchical andperiodic alternation of the prominence of syllables/beats. Meter isthought to emerge from the entrainment of neural oscillators,affording temporal expectations and selective attention. Higher-levels of a metric hierarchy also tend to track syntactic phrasestructure, however, it is not clear within the framework oftemporal attending why this would be advantageous. Neuraloscillations have recently been shown to also track syntacticphrases. We propose that meter aligns to phrase structure so as tomake syntactic processing more efficient. In two experiments(both visual and auditory language), we show that certainalignments of meter to syntax influence sentence comprehensionand we suggest potential mechanisms for why certain alignmentstend to be preferred. Our results underline the rhythmicity of notonly low-level perception but also of higher-level cognitiveprocessing of syntactic sequences.

Iconicity and Structure in the Emergence of Combinatoriality

One design feature of human language is its combinatorialphonology, allowing it to form an unbounded set of mean-ingful utterances from a finite set of building blocks. Re-cent experiments suggest how this feature can evolve culturallywhen continuous signals are repeatedly transmitted betweengenerations. Because the building blocks of a combinatorialsystem lack independent meaning, combinatorial structure ap-pears to be in conflict with iconicity, another property salientin language evolution. To investigate the developmental tra-jectory of iconicity during the evolution of combinatoriality,we conducted an iterated learning experiment where partici-pants learned auditory signals produced using a virtual slidewhistle. We find that iconicity emerges rapidly but is gradu-ally lost over generations as combinatorial structure continuesto increase. This suggests that iconicity biases, whose pres-ence was revealed in a signal guessing experiment, manifest innuanced ways. We discuss implications of these findings fordifferent ideas about how biases for iconicity and combinato-riality interact in language evolution.

Separating object resonance and room reverberation in impact sounds

Everyday hearing requires inferring the causal factors that produce a sound, as when we separate the acoustic effectsof the environment (reverberation) from those of sound sources. Here we consider perceptual inferences from impactsounds, in which the resonance of a struck object provides cues to its material, but via acoustic effects that might benontrivial to disentangle from reverberation. We investigated whether and how humans separate the effects of objectresonance and reverberation in a material classification task. For comparison, we implemented a Bayesian observer thatinferred material from a generative model of object sounds without reverberation. Humans were robust to reverberation,whereas the model was not. However, human robustness was specific to reverberation consistent with the statistics ofnatural environments. The results suggest that humans use internal models of room and object acoustics to determine theirrespective contributions to sound, providing an example of causal inference in audition.

Dark Forces in Language Comprehension:The Case of Neuroticism and Disgust in a Pupillometry Study

We report on initial findings from a pupillometry study thatinvestigated the influence of two extra-linguistic variables,namely Neuroticism and Disgust Sensitivity, on auditory lan-guage comprehension in adults. Results suggest that: (1) Lan-guage comprehension is influenced by extra-linguistic vari-ables and individual differences; (2) the processing of differ-ent kinds of linguistic errors, as opposed to clashes with anindividual’s value or belief system, are influenced by differ-ent extra-linguistic variables; and that (3) Disgust Sensitiv-ity at least partially predicts pupillary responses to utterancesclashing with an individual’s belief system. Results are dis-cussed with regards to linguistic anticipation, cognitive effortand arousal, and resource allocation.

Detecting social transmission in the design of artifacts via inverse planning

How do people use human-made objects (artifacts) to learn about the people and actions that created them? We test the richness of people’s reasoning in this domain, focusing on the task of judging whether social transmission has occurred (i.e. whether one person copied another). We develop a formal model of this reasoning process as a form of rational inverse planning, which predicts that rather than solely focusing on artifacts’ similarity to judge whether copying occurred, people should also take into account availability constraints (the materials available), and functional constraints (which materials work). Using an artifact-building task where two characters build tools to solve a puzzle box, we find that this inverse planning model predicts trial-by-trial judgments, whereas simpler models that do not consider availability or functional constraints do not. This suggests people use a process like inverse planning to make flexible inferences from artifacts’ features about the source of design ideas.

Individual Differences in Judging Similarity Between Semantic Relations

The ability to recognize and make inductive inferences based onrelational similarity is fundamental to much of human highercognition. However, relational similarity is not easily defined ormeasured, which makes it difficult to determine whetherindividual differences in cognitive capacity or semanticknowledge impact relational processing. In two experiments, weused a multi-arrangement task (previously applied to individualwords or objects) to efficiently assess similarities between wordpairs instantiating various abstract relations. Experiment 1established that the method identifies word pairs expressing thesame relation as more similar to each other than to thoseexpressing different relations. Experiment 2 extended theseresults by showing that relational similarity measured by themulti-arrangement task is sensitive to more subtle distinctions.Word pairs instantiating the same specific subrelation werejudged as more similar to each other than to those instantiatingdifferent subrelations within the same general relation type. Inaddition, Experiment 2 found that individual differences in bothfluid intelligence and crystalized verbal intelligence correlatedwith differentiation of relation similarity judgments.

The impact of anecdotal information on medical decision-making

In prior research, arguments using both anecdotal andstatistical evidence are more persuasive than arguments usingeither alone (Allen, Bruflat, Fucilla, Kramer, McKellips,Ryan, & Spiegelhoff, 2000; Hornikx, 2005). However, it isless clear how people integrate information when the statisticsand the anecdotes present conflicting information. In threepreregistered experiments, we tested how people integrateconflicting information to judge the efficacy of a medicine ina clinical trial. Participants read either an anecdote fromsomeone in the trial, summary statistics about the trial, orboth types of information. We found that reading an anecdotefrom a member of the trial for whom treatment wasineffective reduced people’s beliefs in a medical treatmenteven when participants received strong evidence that thetreatment was effective. In Experiment 3, we found thatintroducing icon arrays increased the perceived efficacy of thetreatment but did not eliminate the effect of the anecdote.

Controlling Attention To Solve Working Memory Tasks Using aMemory-Augmented Neural Network

We introduce a memory-augmented neural network, calledDifferentiable Working Memory (DWM), that captures somekey aspects of attention in working memory. We tested DWMon a suite of psychology inspired tasks, where the model had todevelop a strategy only by processing sequences of inputs anddesired outputs. Thanks to novel attention control mechanismscalled bookmarks, the model was able to rapidly learn a goodstrategy—generalizing to sequence lengths even two orders ofmagnitude larger than that used for training—allowing it to re-tain, ignore or forget information based on its relevance. Thebehavior of DWM is interpretable and allowed us to analyzeits performance on different tasks. Surprisingly, as the train-ing progressed, we observed that in some cases the model wasable to discover more than one successful strategy, possiblyinvolving sophisticated use of memory and attention.

Pedagogical Questions Empower Exploration

Children are motivated to explore and learn about the world,but they vary in their degree of perseverance duringexploration. A growing body of literature suggests that ismalleable from an early age. Here, we ask whetherpedagogical questions empower children to persevere duringa difficult problem-solving task with a blicket detectormachine. Previous research has shown that when presentedwith a blicket detector, asking children “pedagogicalquestions” promotes more exploratory behaviors compared todirect instruction. A pedagogical question is a question askedby a knowledgeable person, whose intention is to teach ratherthan to seek an answer to that question. The current studyexamines whether pedagogical questions influence theamount of time children spend problem-solving beforeseeking help, compared to direct instruction, overheardpedagogical questions, and overheard questions asked by anaive other. We predicted that children who were asked apedagogical question prior to having the opportunity to playwith a machine would persevere longer in trying to make itwork, and would be less likely to ask for help. Results suggestthat pedagogical questioning encourages children to attemptmore hypothesis-test interventions in an effort to make themachine work. Results will be discussed in terms of the roleof pedagogical questioning in promoting perseverance duringproblem-solving.

Targeted Mathematical Equivalence Training Lessens the Effects of EarlyMisconceptions on Equation Encoding and Solving

Many students fail to develop adequate understanding ofmathematical equivalence in early grades, with detrimentalconsequences for later algebra learning. The changeresistance account (McNeil, 2014) proposes that studentsstruggle with equivalence because traditional arithmeticpractice overexposes students to mathematical expressionswhere all the operators are on the left of the equal sign.Students erroneously believe the equal sign means to “dosomething” or “give the answer” – and fail to see equations asrelations between two expressions. These operations-basedmisconceptions affect how they perceive, conceptualize, andapproach math problems and interfere with developingcorrect understandings of equivalence. The current paperexplores 1) are these misconceptions evident as encodingerrors in second graders? 2) do item properties make specificerror types more or less likely? 3) do misconceptions inencoding impact solving performance? and 4) can targetedtraining mitigate the effects of prior misconceptions on bothequation encoding and solving? We identify a category ofmisconception-based encoding errors that negatively impactsequation solving and replicate findings that a conceptuallyrich research-based intervention program is maximallyeffective in training students to overcome problematicmisconceptions.

Moral Reputation and the Psychology of Giving:Praise Judgments Track Personal Sacrifice Rather Than Social Good

Do we praise altruistic acts because they produce socialbenefits or because they require a personal sacrifice? Onthe one hand, utilitarianism demands that we maximize thesocial benefit of our actions, which could motivatealtruistic acts. On the other hand, altruistic acts signalreputation precisely because personal sacrifice is a strong,costly signal. Consistent with the reputational account,these studies find that in the absence of reputational cues,people mainly rely on personal cost rather than socialbenefit when evaluating prosocial actors (Study 1).However, when reputation is known, personal cost acts as amuch weaker signal and play a smaller role in moralevaluations (Study 2). We argue that these results have far-reaching implications for the psychology and philosophy ofaltruism, as well as practical import for charitable giving,particularly the effective altruism movement.

Predictions from Uncertain Moral Character

People assess others’ moral characters to predict what theywill do. Here, we study the computational mechanismsused to predict behavior from uncertain evidence aboutcharacter. Whereas previous work has found that peopleoften ignore hypotheses with low probabilities, we find thatpeople often account for the possibility of poor moralcharacter even when that possibility is relatively unlikely.There was no evidence that comparable inferences fromuncertain non-moralized traits integrate across multiplepossibilities. These results contribute to our understandingof moral judgment, probability reasoning, and theory ofmind.

Individual Differences in Self-Recognition from Body Movements

Since we rarely view our own body movements in our dailylives, understanding the recognition of self-body movementcan shed light on the core of self-awareness and on therepresentation of actions. We first recorded nine simple andnine complex actions performed by individual participants,who also subsequently observed nine videos displayed on thescreen and imitated these actions. After a delay period of 35-40 days, participants were asked to identify their self- bodymovements presented as point-light displays amongst threeother actors who performed the same actions. Participants wereable to recognize themselves solely based on kinematics inpoint-light displays. However, self-recognition accuracyvaried according to the complexity of performed actions, withmore accurate self-recognition for complex than simpleactions. The ability of self-recognition with simple actionsshowed a significant relation with autistic traits (negativerelation: poorer self-recognition accuracy with more autistictraits), schizophrenic traits (quadratic non-linear relation,participants with the median degree of schizophrenia traitsperformed better than participants at the extremes), and withimitation actions and motor imagery traits (linear relation:increased self-recognition accuracy with greater motorimagery). We also found that participants did not recognizeactions that only required visual experience but could identifytheir self-generated actions that required motor experience,underscoring the importance of motor experience to therepresentation of self-body movements.

Statistical Learning Supports Word Learning and Memory

Learning new words does not only require infants to find words in continuous speech, but also be remember recentlysegmented words and link them to meaning. Prior research has shown that statistical learning supports word learning.However, as infant statistical learning was typically tested immediately after familiarization with a speech stream, weknow very little about whether infants experience with statistical regularities supports long-term memory and future wordlearning. The current study was designed to shed light on the relationship between statistical learning, word learning, andmemory. We found that while both co-occurrence statistics and syllable frequency information support word learning inthe moment, co-occurrence information alone supports long-term memory for recently segmented candidate object labels.

How do infants start learning object names in a sea of clutter?

Infants are powerful learners. A large corpus of experimental paradigms demonstrate that infants readily learn distributional cues of name-object co-occurrences. But infants’ natural learning environment is cluttered: every heard word has multiple competing referents in view. Here we ask how infants start learning name-object co-occurrences in naturalistic learning environments that are cluttered and where there is much visual ambiguity. The framework presented in this paper integrates a naturalistic behavioral study and an application of a machine learning model. Our behavioral findings suggest that in order to start learning object names, infants and their parents consistently select a set of a few objects to play with during a set amount of time. What emerges is a frequency distribution of a few toys that approximates a Zipfian frequency distribution of objects for learning. We find that a machine learning model trained with a Zipf-like distribution of these object images outperformed the model trained with a uniform distribution. Overall, these findings suggest that to overcome referential ambiguity in clutter, infants may be selecting just a few toys allowing them to learn many distributional cues about a few name-object pairs.

Do people use gestures differently to disambiguate the meanings ofJapanese compounds?

Spoken language often includes ambiguity in meaning.Compounds such as “green teacup” can be interpreted with twodifferent meanings: “green colored teacup” and “cup for greentea.” We can assume there are two different underlyingsyntactic structures. Phonetic aspects have been studied in thedisambiguation process of such ambiguous phrases, but theroles of nonlinguistic information such as gestures have notbeen explored yet. We investigated whether people usegestures differently when they were asked to describe themeanings of Japanese compounds that can be interpreted astwo different meanings. We found that the timing of gesturesin relation to the target words of accompanying speech wasdifferent between right branching compounds and leftbranching compounds. Gestures seem to be used to suggestupcoming two words (adjective and noun) as a unit inbranching. Gestures can be a useful means to disambiguate themeanings of compounds.

The Decision Science of Voting: Behavioral Evidence of Factors in Candidate Valuation

Despite decision science have increased our understanding of human decision-making in different contexts, voters’ decision has been studied less from this point of view. Therefore, we investigated, how electorate- and candidate-related factors affect electorate’s (N=1334) valuation to the Prime Minister candidates (N=11) on the multiparty democracy. Electorates valuated candidates individually and through pairwise candidate comparison. We collected the data by using anonymous questionnaire and sent it via mass emailing and social media. We applied linear mixed-effects and Bayesian network models to analyze the data. Electorate-related variable Valence and candidate-related variables Trustworthiness and Righteousness was found as the strongest main effects. The pairwise analysis comparison highlighted voters’ personal characteristic. In particular, the interactions associated to valence, arousal and gender had high effect only in pairwise comparisons. Our results suggest that the pairwise comparisons - which is typical for elections, e.g., in USA - highlights the importance of emotional and gender-related factors.

Season naming and the local environment

Seasonal patterns vary dramatically around the world, andwe explore the extent to which systems of season categoriessupport efficient communication about the local environment.Our analyses build on a domain-general information-theoreticmodel of categorization across languages, and we identify sev-eral qualitative predictions that emerge when this model is ap-plied to season naming, including the prediction that systemswith even numbers of categories should be more common thansystems with odd sizes. We test the model quantitatively usinga collection of season systems drawn from the linguistic andanthropological literature and data specifying temperature andprecipitation in locations associated with these systems. Ourresults support the predicted even-odd asymmetry, and we alsofind that the model makes a number of successful predictionsabout the locations of boundaries between seasons.

Tuning to Multiple Statistics:Second Language Processing of Multiword Sequences across Registers

A substantial body of research has demonstrated that childrenand adults (both native and non-native speakers) are sensitiveto the statistics of multiword sequences (MWS) and rely onknowledge of such statistics to facilitate their language pro-cessing and boost their acquisition. However, this researchwas primarily aimed at determining whether and to what ex-tent speakers can develop sensitivity to MWS statistics of asingle type of linguistic input: that of spoken language. Re-cently, there has been a growing awareness of the key role ofwritten input in the development of linguistic knowledge, as itprovides a source of substantial change in the statistics of anindividual’s language experience. The present study reports ona series of experiments designed to determine whether secondlanguage learners of English are able to develop sensitivity todistributional statistics of MWS inherent in different (register-specific) input types.

Comparing Alternative Computational Models of the Stroop TaskUsing Effective Connectivity Analysis of fMRI Data

Methodological advances have made it possible to generatefMRI predictions for cognitive architectures, such as ACT-R, thus expanding the range of model predictions and mak-ing it possible to distinguish between alternative models thatproduce otherwise identical behavioral patterns. However, fortasks associated with relatively brief response times, fMRI pre-dictions are often not sufficient to compare alternative models.In this paper, we outline a method based on effective connec-tivity, which significantly augments the amount of informationthat can be extracted from fMRI data to distinguish betweenmodels. We show the application of this method in the caseof two competing ACT-R models of the Stroop task. Althoughthe models make, predictably, identical behavioral and BOLDtime-course predictions, patterns of functional connectivity fa-vor one model over the other. Finally, we show that the samedata suggests directions in which both models should be re-vised.

Modeling individual performance in cross-situational word learning

What mechanisms underlie people’s ability to use cross-situational statistics to learn the meanings of words? Here wepresent a large-scale evaluation of two major models of cross-situational learning: associative (Kachergis, Yu, & Shiffrin,2012a) and hypothesis testing (Trueswell, Medina, Hafri, &Gleitman, 2013). We fit each model individually to over 1500participants across seven experiments with a wide range ofconditions. We find that the associative model better capturesthe full range of individual differences and conditions whenlearning is cross-situational, although the hypothesis testingapproach outperforms it when there is no referential ambiguityduring training.

A Unified Model of Fatigue in a Cognitive Architecture:Time-of-Day and Time-on-Task Effects on Task Performance

Capturing the effects of fatigue and, more generally, the effectsof physical and mental states on human performance has beena topic of research for many years. Recent models, especiallythose developed in a cognitive architecture, have shown greatpromise in capturing these effects by providing insight into thespecific cognitive and other components involved in taskperformance (like perception and motor movement). Inparticular, separate models have been developed to account forboth time-of-day and time-on-task effects related to fatigue. Inthis paper, we present a novel unified model, developed in theACT-R cognitive architecture, that captures both time-of-dayand time-on-task effects with a single set of mechanisms andparameters. We demonstrate how this unified model accountsfor quantitative and qualitative aspects of fatigued performancefrom two experiments, one focused on time-on-task effectsunder conditions of moderate fatigue, the other focusing ontime-of-day effects under conditions of severe fatigue in astudy of long-term (88-hour) sleep deprivation.

Congenitally Blind Individuals Theories and Inferences About Object Color

Locke argued that persons born blind do not possess true knowledge about color. While prior studies find some knowledgeof color among blind individuals, questions remain about the depth of this knowledge. Do blind individuals merely learninferentially shallow verbal associations (e.g., bananayellow)? We hypothesized instead that blind individuals are morelikely to acquire causally-relevant color information. Blind (n=20) and sighted adults (n=20) reported colors of naturalkinds (e.g. banana) and artifacts (e.g. car) and judged the likelihood that two instances of a type have the same color.Relative to the sighted, blind participants were less likely to know specific object colors (e.g. banana-yellow), but madeidentical inferences about color consistency (more consistent colors for natural kinds). Inferences were similar acrossgroups even for novel objects. Further, blind individuals gave detailed and coherent causal explanations of color origins.Inferentially rich knowledge of sensory categories can develop without first-person experience.

I know what you did last summer (and how often). Epistemic states and statistical normality in causal judgements

When several causes contributed to an outcome, we often single out one causal factor as being “more of a cause” than others. What explains this selection? Existing research suggests that people’s judgements of actual causation can be influenced by the degree to which they regard certain events as norm-deviant, or “abnormal” (Hart & Honoré, 1963; Kahneman & Miller, 1986; Hitchcock & Knobe, 2009; Halpern & Hitchcock 2015). In this paper, we argue that statistical abnormality influences causal judgements about human agents by changing the agents’ epistemic states (Epistemic Hypothesis). In Experiment 1, we replicate previous findings that people assign more causal strength to a statistically abnormally acting agent, but show that they also assign them more knowledge about the behaviour of their peers. In Experiment 2, we show that in case of equal epistemic uncertainty, people do not differentiate between statistically abnormal and normal causal agents. In Experiment 3, we explore the difference between type and token abnormality, and find that a token abnormal, but type normal behaviour still influences causal judgments, with people’s epistemic judgments mirroring these causal judgments. We discuss the implications of this research for current norm-frameworks in causal cognition.

Modelling Emotion Based Reward Valuation with Computational ReinforcementLearning

We show that computational reinforcement learning can modelhuman decision making in the Iowa Gambling Task (IGT). TheIGT is a card game, which tests decision making under uncer-tainty. In our experiments, we found that modulating learningrate decay in Q-learning, enables the approximation of both thebehaviour of normal subjects and those who are emotionallyimpaired by ventromedial prefrontal lesions. Outcomes ob-served in impaired subjects are modeled by high learning ratedecay, while low learning rate decay replicates healthy sub-jects under otherwise identical conditions. The ventromedialprefrontal cortex has been associated with emotion based re-ward valuation, and, the value function in reinforcement learn-ing provides an analogous assessment mechanism. Thus rein-forcement learning can provide a good model for the role ofemotional reward as a modulator of the learning rate.

The Effects of Embodiment and Social Eye-Gaze in Conversational Agents

The adoption of conversational agents is growing at a rapidpace. Agents however, are not optimised to simulate key so-cial aspects of situated human conversational environments.Humans are intellectually biased towards social activity whenfacing more anthropomorphic agents or when presented withsubtle social cues. In this work, we explore the effects of simu-lating anthropomorphism and social eye-gaze in three conver-sational agents. We tested whether subjects’ visual attentionwould be similar to agents in different forms of embodimentand social eye-gaze. In a within-subject situated interactionstudy (N=30), we asked subjects to engage in task-orienteddialogue with a smart speaker and two variations of a socialrobot. We observed shifting of interactive behaviour by hu-man users, as shown in differences in behavioural and objec-tive measures. With a trade-off in task performance, socialfacilitation is higher with more anthropomorphic social agentswhen performing the same task.

Illusory Body Perception and Experience in Furries

The Rubber Hand Illusion (RHI) is an illusion of body ownership.This study investigates the RHI in furries: people who manifestinterest in anthropomorphic animals through various combinationsof costuming, roleplay, identification with a fursona, and unusualbodily experiences. Furry culture suggests two ways furries coulddiffer from non-furries in their RHI experience: (1) furries’malleable perception of bodily self and identity may result instronger feelings of illusory experience; alternatively, (2) furries’identification with non-human animals may result in weakerfeelings of self-ownership for a human prosthetic. Results supportthe latter hypothesis; furries felt less subjective embodimentcompared to non-furries. Moreover, proprioceptive drift waspredicted by the extent individual furries valued humanity and theirhuman bodies. The less esteem furries had for humanity and theirhuman form, the less drift toward the human rubber hand wasobserved. These findings suggest how embodiment is related tosubjectivity, identity, and practice.

Implicit Evaluations Reflect Causal Information

Evaluations along a positivenegative dimension can be measured either explicitly (via self-report) or implicitly (via re-sponse interference tasks). Whether implicit evaluations encode relational information (e.g., A causes B) or only co-occurrence information (AB) has been debated extensively. 1,082 participants observed a machine being activated bycausally responsible stimuli and dispensing rewards in the presence of merely associated, but not causal, stimuli. Eval-uations of causally responsible vs. associated stimuli were measured implicitly and explicitly. Explicit and implicitevaluations of causally responsible stimuli were more positive than those of associated stimuli, both in the presence (Study1) and absence (Study 2) of verbal instructions about the operation of the machine. Study 3 eliminated temporal primacyand overshadowing as explanations of the effect. Supporting propositional theories, these findings suggest that implicitevaluations are sensitive not only to co-occurrence but also to relational information, whether conveyed verbally or learnedsolely from experience.

Unexpectedness makes a sociolinguistic variant easier to learn: Analien-language-learning experiment

We report two artificial-language-learning experimentsinvestigating if the acquisition of sociolinguistic associations isfacilitated by two kinds of expectation violation: encounteringa variant (a) for the first time or (b) in an ungrammaticalcontext. Participants learned an artificial language with twodialects, each spoken by one of two alien species: Gulusand Norls. The two dialects differed with regard to a pluralsuffix: Gulus mostly used -dup, and Norls mostly used -nup.In the first learning phase, participants learned the languagewithout aliens; in the second learning phase, they wereexposed to it with alien interlocutors. In Experiment 1 wemanipulated whether -nup occurred in the first learning phase;in Experiment 2 we manipulated linguistic constraints on itsoccurrence. The acquisition of sociolinguistic association wasevaluated by asking participants to select suffixes given aliensand vice versa. We found that sociolinguistic acquisitionwas facilitated in Experiment 1, but not Experiment 2. InExperiment 2, however, a post hoc analysis revealed thatparticipants who had learned the grammatical context of thelinguistic conditioning did experience facilitation, while thosewho had not did not. Our results provide laboratory evidencethat unexpectedness facilitates the learning of sociolinguisticvariation.

Human few-shot learning of compositional instructions

People learn in fast and flexible ways that have not been emu-lated by machines. Once a person learns a new verb “dax,” heor she can effortlessly understand how to “dax twice,” “walkand dax,” or “dax vigorously.” There have been striking recentimprovements in machine learning for natural language pro-cessing, yet the best algorithms require vast amounts of experi-ence and struggle to generalize new concepts in compositionalways. To better understand these distinctively human abilities,we study the compositional skills of people through language-like instruction learning tasks. Our results show that peoplecan learn and use novel functional concepts from very fewexamples (few-shot learning), successfully applying familiarfunctions to novel inputs. People can also compose conceptsin complex ways that go beyond the provided demonstrations.Two additional experiments examined the assumptions and in-ductive biases that people make when solving these tasks, re-vealing three biases: mutual exclusivity, one-to-one mappings,and iconic concatenation. We discuss the implications for cog-nitive modeling and the potential for building machines withmore human-like language learning capabilities.

On Formal Verification of ACT-R Architectures and Models

Subject of this article is the question whether the potential forautomatic defect analysis for symbolic timed ACT-R models asdemonstrated in earlier work can be developed into a scalable andcomprehensible technique. We present a formal, operational modelof an ACT-R architecture and a translation scheme of ACT-Rmodels into timed automata. We have applied this translationto ACT-R models and report on scalability experiments withautomatic defect analysis.

Without Conceptual Information Children Miss the Boat: Examining the Role of Explanations and Anomalous Evidence in Scientific Belief Revision

In this study we investigated the role of conceptually rich explanations and anomalous evidence in children’s scientific belief revision. We also explored whether the order in which children experience these two learning opportunities influences their belief revision ability. Five-year-old children were assigned to one of two conditions, where they either first received conceptual explanations about buoyancy and then observed anomalous data in a guided activity (Explanation- First), or the reverse (Anomalies-First). Results showed that (1) conceptually rich explanations lead to more accurate predictions about which objects sink and which float than anomalous data presentation, and (2) when explanations and anomalous data were combined, children’s correct predictions increased significantly from pre-test to post-test when they received the conceptual information before the anomalous evidence (Explanation-First), but not in the opposite order condition (Anomalies-First). These results suggest that children are more likely to maintain their misconceptions when exposed to anomalies without prior instruction involving conceptually rich explanations.

Children Learn Words Better in Low Entropy

During their first year, infants learn to name objects. To do so, they need to segment speech, extract the label and map it to the correct referent. While children successfully do so in the wild, previous results suggest they struggle to simultaneously learn segmentation and object-label pairings in the lab. Here, we ask if some of children’s difficulty is related to the uniform distribution they were exposed to, since it differs from that of natural language, and has high entropy (making it less predictable). Will a low entropy distribution facilitate children’s performance in these two tasks? We looked at children’s (mean age=10;4 years) simultaneous segmentation and object-label mapping of words in an artificial language task. Low entropy (created by making one word more frequent) facilitated children's performance in both tasks. We discuss the importance of using more ecologic stimuli in the lab, specifically- distributions with lower entropy.

Active Learning for a Number-Line Task with Two Design Variables

The number-line task is a widely used task in diverse fields of study. In the task, a given number that varies every trial isestimated on a continuum flanked with 0 and an upper-bound number. An upper-bound of a number-line is often arbitrarilyselected by researchers, although this design variable has been shown to affect the non-linearity in estimates. Examiningestimates of varying given numbers (design variable 1) with varying upper-bound numbers (design variable 2) can be costlybecause adding a new design dimension into a number-line task could drastically increase the number of trials requiredfor examining the underlying representation of number. The present study aims to conduct a number-line task with thegiven number and the upper-bound being the design variables. A design optimization algorithm, Gaussian Process ActiveLearning (GPAL), made this new paradigm feasible without increasing the number of trials, by presenting only the mostinformative combinations of the design variables every trial. Our experimental data showed that the non-linearity of thenumber-line estimates increases with the upper-bound of the number line. The degree of non-linearity could predict a mathskill (i.e., addition proficiency), but only when the upper-bound was relatively large. The observed range-dependency of thenumber-line estimates would not be fully explored without systematically manipulating the upper-bound as an additionaldesign variable. As in the present number-line task, GPAL would be a useful tool for the research problems that requiremultidimensional design experiments to be solved.

Who is better? Preschoolers infer relative competence based on efficiency ofprocess and quality of outcome.

The ability to reason about our own and others’ competenceinforms our everyday decisions. However, competence is anabstract concept which manifests in the objective properties ofthe task completed by an agent (i.e., task-based features, suchas quality of outcome or task difficulty) as well as the sub-jective properties of the agent (i.e., agent-based features, suchas dexterity, speed, focus). Thus, acquiring an integrated no-tion of competence may be a nontrivial challenge for youngchildren. Prior work on children’s understanding of compe-tence has often used explicit verbal cues to describe the rele-vant features, or experimental tasks that confounded these fea-tures. Here we examine how preschool-aged children evalu-ate the relative competence of two agents by systematicallymanipulating task-based and agent-based features without ex-plicit linguistic or gestural support. We find that 4- and 5-year-olds readily use perceptual cues to task-based (i.e., taskdifficulty) and agent-based (i.e., agent speed) features to in-fer competence (Exp.1-3) but not when when these perceptualcues are closely matched (Exp.4). These results suggest thata basic understanding of relative competence emerges earlierthan previously believed, but an abstract, adult-like concept ofcompetence may continue to develop throughout childhood.

Algebraic Patterns as Ensemble Representations

Observers rapidly extract summary statistics from sets ofvisually presented items, like the mean size of a set of circles,or the mean expression of a set of faces. Their excellentability to report summary statistics stands in contrast to near-chance representation of any of the individuals. Here weasked to what extent this ‘ensemble perception’ signatureextends to a more abstract property: relations amongelements. Participants watched ten unique animations ofvisually patterned objects (hereafter, ‘shapes’) colliding witheach other and producing a new shape. Collisions conformedto ABA patterns, such that the result shape always matchedone of the collider shapes. Recognition tests showed thatparticipants accurately recalled the collisions they saw, butalso falsely accepted foils which conformed to the ABApattern but which were not in fact specifically seen (wererearrangements of the original shapes across collisions). Onthe other hand, they were much less likely to accept foilswhich did not conform to the pattern, but were equallydistinct rearrangements (e.g., AAB). This suggests thatparticipants represented the overall, common pattern betterthan the specifics of what they saw; the superior encoding ofthe summary relative to the individuals thus applies tosummaries of relations. However, in contrast to prior findingswith visual features, we did not find that recall of individualpatterns was entirely at chance. Our paradigm offers a way topursue future questions such as the pressures and motivationswhich might govern the trade-off between summarizingevidence vs. retaining individual experiences.

Parents Calibrate Speech to Their Children’s Vocabulary Knowledge

Young children learn language at an incredible rate. Whilechildren come prepared with powerful statistical learningmechanisms, the statistics they encounter are also prepared forthem: Children learn from caregivers motivated to communi-cate with them. Do caregivers modify their speech in orderto support children’s comprehension? We asked children andtheir parents to play a simple reference game in which the par-ent’s goal was to guide their child to select a target animal froma set of three. We show that parents calibrate their referringexpressions to their children’s language knowledge, produc-ing more informative references for animals that they thoughttheir children did not know. Further, parents learn about theirchildren’s knowledge over the course of the game, and cali-brate their referring expressions accordingly. These results un-derscore the importance of understanding the communicativecontext in which language learning happens.

Conceptual Model of Self-Adaptive Systemsbased on Attribution Theory

The development of self-adaptive systems has attracted lots ofattention as they can adapt themselves autonomously to en-vironmental dynamics and maintain user satisfaction. How-ever, there are still tremendous challenges remained. One ma-jor challenge is to guarantee the reusability of the system andextend the adaptability with the changing deployment environ-ments. Another challenge is to ensure the adaptability copingwith the open and complex environments with the existence ofunknown. To solve these problems, we introduce a concep-tual self-adaptive model, decoupling the environment with thesystem. This model is a two-layer structure, based on internalcauses and external causes from attribution theory. The firstlayer, determining how the internal causes affect the adapta-tion behaviors, is independently designed and reusable; whilethe second layer, mapping the relationship between externalcauses with internal causes, is replaceable and dynamicallybound to different deployment environments.

Inquiry, Theory-Formation, and the Phenomenology of Explanation

Explanations not only increase understanding; they are oftendeeply satisfying. In the present research, we explore how thisphenomenological sense of “explanatory satisfaction” relatesto the functional role of explanation within the process ofinquiry. In two studies, we address the following questions: 1)Does explanatory satisfaction track the epistemic, learning-directed features of explanation? and 2) How doesexplanatory satisfaction relate to both antecedent andsubsequent curiosity? In answering these questions, weuncover novel determinants of explanatory satisfaction andcontribute to the broader literature on explanation and inquiry.

Hard choices: Children’s understanding of the cost of action selection

When predicting or explaining another person’s actions, weoften appeal to the physical effort they require; a person whoworks hard for something, for instance, must really like it (Liu,Ullman, Tenenbaum, & Spelke, 2017). But people are notonly motivated to avoid physical effort; they also seek to avoidmental effort (Shenhav et al., 2017; Kool & Botvinick, 2018).Here, we ask whether mental effort enters into preschoolers’understanding of other people’s actions. Across 4 experiments(N=112), we presented 4- and 5-year-old children with anagent (naive in Exp 1, 2 and 4, and knowledgeable in Exp 3)who can either move through a simple or complex maze envi-ronment with a specific goal (in Exp 1-3, to reach a play struc-ture beyond the mazes, and in Exp 4, to practice solving themazes). We found that children were sensitive to the physicaland mental effort associated with more complex mazes, and tothe trade-offs between effort and gain in skill. The intuitionthat choices impose costs on our bodies and minds appears toguide children’s understanding of other people.

People’s perception of others’ risk preferences

Our everyday decisions are driven by costs, risk, and reward.How do people take these factors into account when they pre-dict and explain the decisions of others? In a two-part exper-iment, we assessed people’s perceptions of other people’s riskpreferences, relative to their own. In Part 1, participants re-ported their relative preference between a guaranteed payoutand lotteries with various probabilities and payouts, and madepredictions about other people’s preferences. In Part 2, partic-ipants estimated the lottery payout that generated a given rela-tive preference between a guaranteed payout and a lottery, bothfor themselves and others. We found considerable individualvariability in how people perceive the risk preferences of oth-ers relative to their own, and consistency in people’s percep-tions across our two measures. Future directions include for-mal computational models and developmental studies of howwe think about our own and each other’s decision-making.

Verb Frequency Explains the Unacceptability of Factive and Manner-of-speaking Islands in English

The unacceptability of wh-extraction (e.g., question formation) out of certain syntactic structures, known as ‘island’ effects, has been a central topic in theoretical syntax for many years (Ross, 1967; Chomsky, 1973). A prominent example of islands is that extraction out of a sentential complement introduced by factive and manner-of-speaking verbs (‘What did John know/whisper that Mary bought?’) is less acceptable than extraction from a clause introduced by “bridge” verbs (‘What did John say that Mary bought?’). We aimed to replicate Ambridge and Goldberg (2008) who argued that extraction from a sentential complement is unacceptable in proportion to its discourse salience. We failed to replicate their results and found that there is no true island effect for such structures: instead there are separate, additive penalties based on two factors: (a) verb-frame frequency (cf. Dabrowska, 2008), and (b) the presence of extraction. These penalties give rise to apparent island effects as a result of the nonlinear relationship between true acceptability and acceptability ratings as measured in Likert scales and forced- choice tasks.

Unflinching Predictions: Anticipatory Crossmodal Interactions are Unaffected bythe Current Hand Posture

According to theories of anticipatory behavior control, actionplanning and control is realized by activating desired goalstates. From an event-predictive perspective, this activationshould focus sensorimotor processing on expected, upcomingevent boundaries. Previous studies have shown that periper-sonal hand space (PPHS) is remapped to the future hand lo-cation in a grasping task before the movement commences.Here, we investigated if the current hand posture interfereswith the anticipatory remapping of PPHS. Participants had tograsp virtual bottles from two differently oriented starting pos-tures. During the prehension, they received a vibrotactile stim-ulus on their right index finger or on their thumb, while a vi-sual stimulus appeared at the bottle, either matching the futurefinger position, or not. Participants had to name the stimu-lated finger. While the hand posture affected verbal responsetimes, the anticipatory remapping remained unchanged. Ap-parently, the predictive processes that realize the anticipatoryremapping, generalize over initial hand postures.

Developmental changes in the ability to drawdistinctive features of object categories

How do children’s visual concepts change across childhood,and how might these changes be reflected in their drawings?Here we investigate developmental changes in children’s abil-ity to emphasize the relevant visual distinctions between objectcategories in their drawings. We collected over 13K drawingsfrom children aged 2-10 years via a free-standing drawing sta-tion in a children’s museum. We hypothesized that older chil-dren would produce more recognizable drawings, and that thisgain in recognizability would not be entirely explained by con-current development in visuomotor control. To measure recog-nizability, we applied a pretrained deep convolutional neuralnetwork model to extract a high-level feature representation ofall drawings, and then trained a multi-way linear classifier onthese features. To measure visuomotor control, we developedan automated procedure to measure their ability to accuratelytrace complex shapes. We found consistent gains in the recog-nizability of drawings across ages that were not fully explainedby children’s ability to accurately trace complex shapes. Fur-thermore, these gains were accompanied by an increase in howdistinct different object categories were in feature space. Over-all, these results demonstrate that children’s drawings includemore distinctive visual features as they grow older.

Unconscious Number Discrimination in the Human Visual System

How do humans compute approximate number? According to one influential theory, approximate number representationsarise in the intraparietal sulcus and are amodal (independent of any sensory modality). Alternatively, approximate numbermay be computed initially within sensory systems. We tested for approximate number representations in the visual systemusing steady state visual evoked potentials (SSVEPs). We recorded EEG from human subjects while they viewed dotcloudspresented at 30 Hz. Alternating the dotcloud numerosity at 15 Hz evoked a 15 Hz SSVEP detectable over the occipital lobe(Oz). The SSVEP amplitude increased as the numerical difference between dotclouds increased, indicating that subjectsvisual systems were differentiating dotclouds on the basis of their numerical ratios. Critically, subjects were unable toconsciously discriminate dotcloud numerosity, indicating the rapid presentation disrupted reentrant feedback to visualcortex. Approximate number appears to be computed within the visual system, independently of higher-order areas suchas the intraparietal sulcus.

Limits on the Use of Simulation in Physical Reasoning

In this paper, we describe three experiments involving simplephysical judgments and predictions, and argue their results aregenerally inconsistent with three core commitments of proba-bilistic mental simulation theory (PMST). The first experimentshows that people routinely fail to track the spatio-temporalidentity of objects. The second experiment shows that peopleoften incorrectly reverse the order of consequential physicalevents when making physical predictions. Finally, we demon-strate a physical version of the conjunction fallacy where par-ticipants rate the probability of two joint events as more likelyto occur than a constituent event of that set. These results high-light the limitations or boundary conditions of simulation the-ory.

Cognitive Aging Effects on Language Use in Real-Life Contexts: A Naturalistic Observation Stu

This study examined age effects on real-life language use and within-person variations in language use across social contexts. We used the Electronically Activated Recorder (i.e., a portable audio recorder that periodically records sound snippets) to collect over 31,300 snippets (30 seconds long) from 61 young and 48 healthy older adults in Switzerland across four days. We examined vocabulary richness and grammatical complexity across the social contexts of (a) activities (i.e., socializing, working); and (b) conversation types (i.e., small talk, substantive conversation). Multilevel models showed that vocabulary richness and grammatical complexity increased during socializing and substantive conversations, but decreased in small talk. Moreover, young adults produced shorter clauses at work than not at work. Furthermore, compared with young adults, older adults used richer vocabulary and more complex grammatical structures at work; and used richer vocabulary in small talk. In contrast, young adults used richer vocabulary than older adults during non-socializing and non-working occasions, such as watching TV and exercising. Results are discussed in the context of cognitive aging research with a novel emphasis on context.

Role of Working Memory on Strategy Use in the Probability Learning Task

Extensive research on probability learning has reported on the ubiquity of the probability matching strategy—choosing options in proportion to their probability of being correct. The current paper explores why the optimal strategy in this task (always choosing the higher probability option) is not intuitive for participants, by examining their decisions in relation to their working memory capacities. We hypothesize that probability matching is a by-product of an automatic recency-based strategy produced by limits in working memory storage and that deliberate strategizing mediated by working memory processing can override recency in favor of optimal responding. A variant of the Expectancy-Valence Learning Model is fit to participant data from a two-choice probability learning task using hierarchical Bayesian modelling. Point estimates of the best-fitting parameter values are then correlated with working memory measures. Results indicate close relations between them, providing support for our hypothesis.

Sensorimotor Norms: Perception and Action Strength norms for 40,000 words

Sensorimotor information plays a fundamental role incognition. However, datasets of ratings of sensorimotorexperience have generally been restricted to several hundredwords, leading to limited linguistic coverage and reducedstatistical power for more complex analyses. Here, we presentmodality-specific and effector-specific norms for 39,954concepts across six sensory modalities (touch, hearing, smell,taste, vision, and interoception) and five action effectors(mouth/throat, hand/arm, foot/leg, head excluding mouth, andtorso), which were gathered from 4,557 participants whocompleted a total of 32,456 surveys using Amazon'sMechanical Turk platform. The dataset therefore representsone of the largest set of semantic norms currently available.We describe the data collection procedures, provide summarydescriptives of the data set, demonstrate the utility of thenorms in predicting lexical decision times and accuracy, aswell as offering new insights and outlining avenues for futureresearch. Our findings will be of interest to researchers inembodied cognition, cognitive semantics, sensorimotorprocessing, and the psychology of language generally. Thescale of this dataset will also facilitate computationalmodelling and big data approaches to the analysis of languageand conceptual representations.

Does predictive processing imply predictive codingin models of spoken word recognition?

Pervasive behavioral and neural evidence for predictiveprocessing has led to claims that language processing dependsupon predictive coding. In some cases, this may reflect aconflation of terms, but predictive coding formally is acomputational mechanism where only deviations from top-down expectations are passed between levels of representation.We evaluate three models’ ability to simulate predictiveprocessing and ask whether they exhibit the putative hallmarkof formal predictive coding (reduced signal when inputmatches expectations). Of crucial interest, TRACE, aninteractive activation model that does not explicitly implementprediction, exhibits both predictive processing and model-internal signal reduction. This may indicate that interactiveactivation is functionally equivalent or approximant topredictive coding, or that caution is warranted in interpretingneural signal reduction as diagnostic of predictive coding.

Individual differences in reading experiences: The roles of mental imagery andfantasy

It is well established that readers form mental images when reading a narrative. The influence of mental imagery on theway people experience stories is however still unclear. In two experiments reported here, participants received instructionsaimed at encouraging or discouraging mental imagery before reading literary short stories. After reading, participantsanswered questions about their reading experiences. The results from the first experiment suggested an important roleof mental imagery in determining reading experiences. However, the results from the second experiment showed thatindividual trait differences in how imaginative participants are predicted reading experiences much better than guidedmental imagery. Moreover, the role of mental imagery did not extend to aspects of the reading experience other thanmental imagery. The implications of these results for the relationship between mental imagery and reading experiencesare discussed.

Hands in mind: learning to write with both hands improves inhibitory control, but not attention

Embodied cognition theories predict that changing motor control would change cognitive control, as cognition is considered to emerge from action in this theoretical approach. We tested this prediction, by examining the attention and cognitive control capabilities of a group of school students (12-13-year-olds) trained to write using both hands (experimental group, N=28), compared to a group of age- matched children (control group, N=33) who did not receive such training. The key tasks used were the attentional network test (ANT) task and the hearts and flowers (HF) task. Results from the ANT task showed that there was no significant difference in the three attentional networks between the groups. However, results from the HF task showed that the experimental group had better inhibitory control. This second result provides support to the embodied cognition prediction that cognitive control and motor control are related, and the former can be changed to some extent by changing the latter.

Something about us: Learning first person pronoun systems

Languages partition semantic space into linguistic cate-gories in systematic ways. In this study, we investigatea semantic space which has received sustained attentionin theoretical linguistics: person. Person systems con-vey the roles entities play in the conversational context(i.e., speaker(s), addressee(s), other(s)). Like other lin-guistic category systems (e.g. color and kinship terms),not all ways of partitioning the person space are equallylikely. We use an artificial language learning paradigm totest whether typological frequency correlates with learn-ability of person paradigms. We focus on first personsystems (e.g., ‘I’ and ‘we’ in English), and test the predic-tions of a set of theories which posit a universal set of fea-tures (±exclusive, and ±minimal) to capture this space.Our results provide the first experimental evidence forfeature-based theories of person systems.

The Acquisition of French Un

How does cross-linguistic variation in grammatical structureaffect children’s acquisition of number words? In this study,we addressed this question by investigating the case study ofyoung speakers of French, a language in which the number oneand the indefinite article a are phonologically the same (i.e.,un). We tested how French-speaking children interpret un, andwhether it more closely resembles the English word a or one.We found that French-speaking children almost alwaysaccepted sets of 1 for un, but that their responses for sets of 2were more equivocal, with many children saying “Oui” (Yes)when asked whether there was un. Overall, French children’sinterpretation of un differed from how English-speakinginterpret both a and one. This suggests that French-speakingchildren’s interpretation of un reflects the ambiguity of theinput that they are exposed to. We conclude that Frenchmorphological structure may pose a challenge to French-speaking children in acquiring an exact numerical meaning forthe word un, potentially causing a delay in number wordlearning.

The complex system of mathematical creativity:Modularity, burstiness, and the network structure of how experts use inscriptions

One of the pinnacles of human cognition is the creative insightof expert mathematics. While its concepts are abstract, theactual practice of mathematics is undeniably material andembodied. Mathematicians draw, sketch, write; having createdthese inscriptions, they interact with them. This iterated processof inscription is the engine of mathematical discovery. But howdoes this engine work? Here, using a new video corpus ofmathematical experts working on proofs, and deploying toolsfrom network and complexity science, we characterize thestructure and temporal dynamics of how mathematical expertscreate and interact with blackboard inscriptions. We findregularities in the structure of this activity (e.g., emergent‘communities’ of inscriptions) and its temporal dynamics (e.g.,‘bursty’ shifts in attention). By characterizing this activity, wegain a better understanding of the distributed ecosystem inwhich mathematical creativity occurs — including the ways thatmathematicians actively construct their own notational niches.

Navigating the “chain of command”: Enhanced integrative encoding throughactive control of study

A growing body of research indicates that “active learning” im-proves episodic memory for material experienced during study.It is less clear how active learning impacts the integration ofthose experiences into flexible, generalizable knowledge. Thisstudy used a novel active transitive inference task to investi-gate how people learn a relational hierarchy through activeselection of premise pairs. Active control improved memoryfor studied premises as well as transitive inferences involv-ing items that were never experienced together during study.Active learners also exhibited a systematic search preference,generating sequences of overlapping premises that may fa-cilitate relational integration. Critically, however, advantagesfrom active control were not universal: Only participants withhigher working memory capacity benefited from the opportu-nity to select premise pairs during learning. These findingssuggest that active control enhances integrative encoding ofstudied material, but only among individuals with sufficientcognitive resources.

Model-based Approach with ACT-Rabout Benefits of Memory-based Strategy on Anomalous Behaviors

Users sometimes face anomalous behaviors of systems, such asmachine failures and autonomous agents. Predicting suchbehaviors of systems is difficult. We investigate the benefits ofthe memory-based strategy, which focuses on memorization ofinstances to predict anomalous and regular behaviors of thesystem, with ACT-R simulations with a cognitive model. Inthis study, we presumed the parameters defining the encodingprocesses on anomalous instances and regular instances in themodel of the memory-based strategy and performedsimulations to verify how these two parameters influenceprediction performance. The results of simulations showed that(1) regular instances are not encoded as default values in thememory-based strategy and that (2) such inactivity on regularinstances suppresses commission errors of regular instancesand does not suppress commission errors of anomalousinstances nor omission errors.

Modeling Children’s Early Linguistic Productivity Through the Automatic Discovery and Use of Lexically-based Frames

A central question for cognitive science is whether children’s linguistic productivity can be captured by item-based learning, or whether the learner must be guided by abstract, system-wide principles governed by innate constraints. Here, we present a computational model of early language acquisition which learns to discover and use lexically-based frames in a fully incremental, on-line fashion. The model is rooted in simple prediction- and recognition-based processes, subject to the same memory limitations as language learners. When exposed to English corpora of child-directed speech, the model is able learn developmentally plausible frames and use them to capture over 70% of the utterances produced by target children aged 2 to 5. Across a typologically diverse range of 29 languages, the model is able to capture over 68% of child utterances. Together, these findings suggest that much of children’s early linguistic productivity can be captured by item-based learning through computationally simple mechanisms.

Multiword Units Predict Non-inversion Errors in Children’s Wh-questions: “What Corpus Data Can Tell Us?”

Subject-auxiliary inversion in interrogatives has been a topic of great interest in language acquisition research, and has often been held up as evidence for the structure-dependence of grammar. Usage-based and nativist approaches posit different representations and processes underlying children’s question formation and therefore predict different causes for these errors. Here, we explore the question of whether input statistics predict children’s spontaneous non-inversion errors with wh- questions. In contrast to previous studies, we look at properties of the non-inverted, errorful forms of questions. Through a series of corpus analyses, we show that the frequency of uninverted subsequences (e.g., “she is going” in “what she is going to do?*”) is a good predictor of children’s errors, consistent with recent evidence for multiword units in children’s comprehension and production. This finding has implications for the types of mental representations and cognitive processes researchers ascribe to children acquiring a first language.

Applying Deep Language Understanding to Open Text:Lessons Learned

Human-level natural language understanding (NLU) of opentext is far beyond the current state of the art. In practice, ifdeep NLU is attempted at all, it is within narrow domains. Wereport a program of R&D on cognitively modeled NLU thatworks toward depth and breadth of processing simultaneous-ly. The current contribution describes lessons learned – scien-tifically and methodologically – from an exercise in applyingdeep NLU to open-domain texts. An overarching lesson wasthat although learning to compute sentence-level semanticsseems like a natural step toward computing full, context-sensitive, semantic and pragmatic meaning, corpus evidenceunderscores just how infrequently semantics can be cleanlyseparated from pragmatics. We conclude that a more compre-hensive methodology for automatic example selection and re-sult validation is needed as prerequisite for success in devel-oping NLU applications operating on open text.

Generic noun phrases in child speech

A wealth of developmental evidence suggests that children es-sentialise natural kind but not artifact categories, and that bothadults and children use generic language less with artifacts aswell (Gelman, 2003). Here we further explore the latter resultusing a novel model for generic identification. We apply ourmodel to a much larger dataset than before, consisting of 26CHILDES corpora of naturalistic speech involving children ata variety of ages and in a variety of contexts. We found noconsistent preference for generic usage in animates over arti-facts. Follow-up analyses indicate that this result was probablydriven by our inclusion of a wider variety of nouns into ourdataset than previous work.

Online Phonetic Training ImprovesL2 Word Recognition

High-Variability Phonetic Training (HVPT) has been shown tobe effective in improving the perception of even the hardestsecond-language (L2) contrasts. However, little is known as towhether such training can improve phonological processing atthe lexical level. The present study tested whether this type oftraining also improves word recognition. Adult proficientFrench late learners of English completed eight online sessionsof HVPT on the perception of English word-initial /h/. Thissound does not exist in French and has been shown to bedifficult to process by French listeners both on the prelexical(Mah, Goad & Steinhauer, 2016) and the lexical level (Melnik& Peperkamp, 2019). In pretest and posttest participantscompleted an identification task as well as a lexical decisiontask. The results demonstrated that after training the learners’accuracy had improved in both tasks. The theoretical andapplied implications are discussed.

Explanatory Considerations Guide Pursuit

Evidence is typically consistent with more than one hypothesis.How do we decide which hypothesis to pursue (e.g., to subjectto further consideration and testing)? Research has shown thatexplanatory considerations play an important role in learningand inference: we tend to seek and favor hypotheses thatoffer good explanations for the evidence we invoke them toexplain. Here we report three studies testing the proposal thatexplanatory considerations similarly inform decisions concern-ing pursuit. We find that ratings of explanatory goodness predictpursuit (though to a lesser extent than they predict belief), andthat these effects hold after adjusting for subjective probability.These findings contribute to a growing body of work suggestingan important role for explanatory considerations in shapinginquiry.

What information shapes and shifts people’s attitudes about capital punishment?

Although most Americans support capital punishment, manypeople have misconceptions about its efficacy andadministration (e.g., that capital punishment deters crime). Cancorrecting people’s inaccurate attitudes change their support forthe death penalty? If not, are there other strategies that mightshift people’s attitudes about the death penalty? Some researchsuggests that statistical information can correct misconceptionsabout polarizing topics. Still, statistics might be irrelevant forsome people because they may support capital punishment forpurely retributive reasons, suggesting other argumentativestrategies may be more effective. In Studies 1 and 2, weexamined what attitudes shape endorsement of capitalpunishment and compared how two different interventionsshifted these attitudes. Altogether, our findings suggest thatattitudes about capital punishment are based on more than justretributive motives, and that correcting misconceptions relatedto its administration reduces support for capital punishment.

How much to purchase? - A cognitive adaptive decision making account

Repeated purchase decisions often violate assumptions of stan-dard economic or rational choice models, such as demonstrat-ing asymmetric or unstable responses to changes in underlyingpolicy, price, or tax variables. I propose a novel frameworkfor how such decisions can be interpreted through the lens of acognitive process model. This provides psychologically inter-pretable characterizations of individuals or population groups.It incorporates mental accounting, hedonic adaptation, confir-mation bias, and the influence of perceived trust and fairness.It shows how sequential experiences and contextual aspectssuch as political affiliation, are mediated by this cognitive pro-cess to produce evolving consumption patterns. This novel ap-proach can account for empirically observed violations of con-ventional choice models. The model is quantitatively fit to ex-perimental data for individual purchase decisions and demon-strates improved descriptive, predictive, and inference capabil-ities. A proof-of-concept analysis using this model to accountfor real world consumption trends is also demonstrated.

Action prediction during real-time social interactions in infancy

Developmental theory considers action prediction as one of several processes involved in determining how infants come to perceive and understand social events (Gredebäck & Daum, 2015). Action prediction is observed from early in life and is considered an important social-cognitive skill. However, knowledge about infant action prediction is limited to evidence from screen-based eye-tracking tasks. Little is known about action prediction in real-life action contexts. Our aim in the current study was to provide new evidence on whether and how infants anticipate actions in free-flowing parent-child interaction. Using dual head-mounted eye- tracking, we analyzed infants’ visual anticipations of their parents’ reaching actions while they played with objects together. Findings reveal that infants anticipate their parents’ actions at a rate higher than would be expected by chance.

Eye See What You’re Saying: Beat Gesture Facilitates Online Resolution ofContrastive Referring Expressions in Spoken Discourse

This study investigated how beat gesture and contrastive pitchaccenting affect online contrastive reference resolution duringspoken discourse comprehension. Evidence from gazefixations indicated that beat gesture encouraged fixations totarget referents of contrastive referring expressions and thatcontrastive accenting encouraged fixations to competitorreferents of non-contrastive referring expressions. Notably,beat gesture and contrastive accenting acted independently,indicating that their effects are additive rather than interactive.Moreover, neither beat gesture nor contrastive accentingaffected an observed tendency to anticipate contrastivereferring expressions. Together, these results provide the firstevidence that beat gesture, like contrastive accenting, isinterpreted as a cue to contrast during online referenceresolution in spoken discourse comprehension.

A Mechanistic Account of Constraints on Control-Dependent Processing:Shared Representation, Conflict and Persistence

One of the most fundamental and striking limitations of hu-man cognitive function is the constraint on the number ofcontrol-dependent processes that can be executed simultane-ously. However, the sources of this capacity constraint re-main largely unexplored. Previous work has attributed the con-straints on control-dependent processing to the sharing of rep-resentations between tasks in neural systems. Here, we exam-ine how shared representations interact with two other factorsin producing constraints on control-dependent processing. Wefirst demonstrate that the detrimental effects of shared repre-sentations on multitasking performance are contingent on theamount of conflict that is induced by the tasks that share rep-resentations. We then examine how the persistence of sharedrepresentations between tasks affects processing interferenceduring serial task execution. Finally, we discuss how this set ofmechanisms can account for various phenomena in neural ar-chitectures, including the psychological refractory period, taskswitch costs, as well as constraints on cognitive control.

The effect of stimulus presentation time on bias: A diffusion-model based analysis

There are two main types of bias in simple decision tasks,response bias and stimulus bias. Response bias is a startinglevel of evidence in favor of a biased response, whereas stim-ulus bias is the evaluation of stimuli in favor of a biased re-sponse. Previous research typically dissociates between thesetwo types of bias. Some studies suggest that it can be diffi-cult to induce response bias without stimulus bias (Ratcliff &McKoon, 2008; van Ravenzwaaij, Mulder, Tuerlinckx, & Wa-genmakers, 2012). We used a two-alternative forced-choicebrightness discrimination task in which we manipulated thepresentation length of the stimuli. We analyzed the data witha hierarchical diffusion model. The results show an overall re-sponse bias, as well as stimulus bias that increases as stimuluspresentation time decreases. We argue that the results suggesta need to revise how stimulus bias is conceptualized throughthe drift rate parameter of the diffusion model.

A Resource-Rational Mechanistic Approach to One-shot Non-cooperative Games:The Case of Prisoner’s Dilemma

The concept of Nash equilibrium has played a profound rolein economics, and is widely accepted as a normative stance forhow people should choose their strategies in competitive envi-ronments. However, extensive empirical evidence shows thatpeople often systematically deviate from Nash equilibrium. Inthis work, we present the first resource-rational mechanisticapproach to one-shot, non-cooperative games (ONG), show-ing that a variant of normative expected-utility maximizationacknowledging cognitive limitations can account for impor-tant deviations from the prescriptions of Nash equilibrium inONGs. Concretely, we show that Nobandegani et al.’s (2018)metacognitively-rational model, sample-based expected util-ity, can account for purportedly irrational cooperation rates ob-served in one-shot, non-cooperative Prisoner’s Dilemma, andcan accurately explain how cooperation rate varies dependingon the parameterization of the game. Additionally, our workprovides a resource-rational explanation of why people withhigher general intelligence tend to cooperate less in OPDs, andserves as the first (Bayesian) rational, process-level explana-tion of a well-known violation of the law of total probability inOPDs, documented by Shafir and Tversky (1992), which hasresisted explanation by a model governed by classical proba-bility theory for nearly three decades. Surprisingly, our workdemonstrates that cooperation can arise from purely selfish,expected-utility maximization subject to cognitive limitations.

A Resource-Rational Process-Level Account of the St. Petersburg Paradox

The St. Petersburg paradox is a centuries-old philosophicalpuzzle concerning a lottery with infinite expected payoff,on which people are, nevertheless, willing to place only asmall bid. Despite many attempts and several proposals, nogenerally-accepted resolution is yet at hand. In this work, wepresent the first resource-rational process-level explanation ofthis paradox, demonstrating that it can be accounted for by avariant of normative expected-utility-maximization which ac-knowledges cognitive limitations. Specifically, we show thatNobandegani et al.’s (2018) metacognitively-rational model,sample-based expected utility (SbEU), can account for majorexperimental findings on this paradox. Crucially, our resolu-tion is consistent with two empirically well-supported assump-tions: (1) people use only a few samples in probabilistic judg-ments and decision-making, and (2) people tend to overesti-mate the probability of extreme events in their judgment.

The Evolutionary Dynamics of Cooperation in Collective Search

How does cooperation arise in an evolutionary context? We ap-proach this problem using a collective search paradigm whereinteractions are dynamic and there is competition for rewards.Using evolutionary simulations, we find that the unconditionalsharing of information can be an evolutionary advantageousstrategy without the need for conditional strategies or explicitreciprocation. Shared information acts as a recruitment sig-nal and facilitates the formation of a self-organized group.Thus, the improved search efficiency of the collective bestowsbyproduct benefits onto the original sharer. A key mecha-nism is a visibility radius, where individuals have uncondi-tional access to information about neighbors within a lim-ited distance. Our results show that for a variety of initialconditions—including populations initially devoid of prosocialindividuals—and across both static and dynamic fitness land-scapes, we find strong selection pressure to evolve uncondi-tional sharing.

Absolute Spatial Frames of Reference in Bilingual Speakers of EndangeredRyukyuan Languages: An Assessment via a Novel Gesture Elicitation Paradigm

We experimentally investigate, by means of a novel gesture-elicitation paradigm, the spontaneous spatial frames ofreference (FoRs) used by bilingual individuals who speakJapanese (which has been labeled as a “relative” language)and one of the endangered Ryukyuan languages (Miyako orShiraho) whose speakers have been reported to routinely useabsolute FoRs. How would these last elderly bilingualspeakers spontaneously resolve the clashing FoRs the twolanguages they speak bring forth? We find that despite thefact that Japanese and these Ryukyuan languages have fullcorresponding grammatical and lexical resources forexpressing both, relative and absolute FoR, Ryukyuanspeakers tend to markedly prefer the latter gesturally.Methodologically, the results, which are consistent with dataobtained with standard FoRs methods, corroborate thereliability of the novel gesture elicitation task, which adds tothe battery of techniques for studying FoRs a method thatassesses effortless spontaneous real-time cognition with highecologically validity.

Designing good deception: Recursive theory of mind in lying and lie detection

The human ability to deceive others and detect deception haslong been tied to theory of mind. We make a stronger argu-ment: in order to be adept liars – to balance gain (i.e. maxi-mizing their own reward) and plausibility (i.e. maintaining arealistic lie) – humans calibrate their lies under the assumptionthat their partner is a rational, utility-maximizing agent. Wedevelop an adversarial recursive Bayesian model that aims toformalize the behaviors of liars and lie detectors. We comparethis model to (1) a model that does not perform theory of mindcomputations and (2) a model that has perfect knowledge ofthe opponent’s behavior. To test these models, we introduce anovel dyadic, stochastic game, allowing for quantitative mea-sures of lies and lie detection. In a second experiment, we varythe ground truth probability. We find that our rational modelsqualitatively predict human lying and lie detecting behaviorbetter than the non-rational model. Our findings suggest thathumans control for the extremeness of their lies in a mannerreflective of rational social inference. These findings provide anew paradigm and formal framework for nuanced quantitativeanalysis of the role of rationality and theory of mind in lyingand lie detecting behavior.

Imagining the good: An offline tendency to simulate good optionseven when no decision has to be made

Even when we are not faced with any decision, we sometimesengage in offline cognition where we simulate various possi-ble actions we can take. In these instances, which options dowe tend to simulate? Computational models have suggestedthat it is better to focus our limited cognitive resources to-wards simulating and refining our representations of optionsthat appear, at first blush, to have higher values. Two exper-imental studies explore whether we use this strategy. Partic-ipants went through an ‘offline’ thinking phase, and an ‘on-line’ decision-making phase. Participants first freely viewedvarious options, which they had to simulate to determine theiractual values. They were later asked to decide between goodor bad options. Offline simulation produced faster online re-sponse times for the options that appeared to have highervalues, indicating a pre-computation benefit for these items.These results suggest that people focus their offline cognitionon the apparently good.

Risk is Preferred at Lower Causal Depth

Risk and uncertainty are inherent in life, and how people perceive, respond to, and manage both are topics of great aca-demic interest. One critical insight is that people distinguish between types of uncertainty (see, e.g., Fox & lkmen, 2011)and, consequently, may respond to objectively equally probabilistic events differently (e.g., with more polarized predic-tions of those events outcomes). The current work identifies another way in which risk (a specific form of uncertainty)is differentiated: on the basis of causal depth (Sloman, Love, & Ahn, 1998). Specifically, in contexts where an uncertainoutcome (e.g., win/lose) is determined by a causal chain, people tend to prefer for the uncertainty to arise at lower causaldepth within the chain (i.e., at later causal stages). This occurs even though the causal depth at which the uncertainty arisesmakes no difference in the overall probability that the causal chain will generate one outcome or another.

The interactions of rational, pragmatic agentslead to efficient language structure and use

Despite their diversity, languages around the world share aconsistent set of properties and distributional regularities. Forexample, the distribution of word frequencies, the distributionof syntactic dependency lengths, and the presence of ambigu-ity are all remarkably consistent across languages. We dis-cuss a framework for studying how these system-level proper-ties emerge from local, in-the-moment interactions of rational,pragmatic speakers and listeners. To do so, we derive a novelobjective function for measuring the communicative efficiencyof linguistic systems in terms of the interactions of speakersand listeners. We examine the behavior of this objective ina series of simulations focusing on the communicative func-tion of ambiguity in language. These simulations suggest thatrational pragmatic agents will produce communicatively effi-cient systems and that interactions between such agents pro-vide a framework for examining efficient properties of lan-guage structure and use more broadly.

Why do echo chambers form?The role of trust, population heterogeneity, and objective truth

Many real-world situations involve learning entirely or mostlybased on the information provided by other people, which cre-ates a thorny epistemological problem: how does one deter-mine which of those people to trust? Previous work has shownthat even populations of rational Bayesian agents, faced withthis problem, polarise into “echo chambers” characterised bydifferent beliefs and low levels of between-group trust. In thisstudy we show that this general result holds even when thereasoners have a more complex meaning space and can com-municate about their beliefs in a more nuanced way. However,even a tiny amount of exposure to a mutually trusted “groundtruth” is sufficient to eliminate polarisation. Societal and psy-chological implications are discussed.

Benefits of active control of study in autistic children

Previous research with typically developing (TD) childrenand adults show an advantage of active control for episodicmemory as compared to conditions lacking this control. Thepresent study attempts to replicate this effect in autisticchildren. Six- to 12-year-old autistic children (n = 30) wereinstructed to remember as many of 64 presented objects aspossible. For half of the materials presented, participantscould decide the order and pacing of study (Active condition).For the other half, they passively observed the study decisionsof a previous participant (Yoked condition). We found thatrecognition memory was more accurate for objects studied inthe active as compared to the yoked condition, even after aweek-long delay. The magnitude of the effect was comparableto that obtained in previous studies with TD children andadults, suggesting a strong robustness for the benefits ofactive learning. We discuss how pedagogical approaches maybe encouraged to utilize self-directed learning strategies topromote inclusive learning.

Deception in evidential reasoning: Willful deceit or honest mistake?

How does one deal with the possibility of deception? Extant literature has mostly focused on identifying deception via cue detection. However, how we reason about the possibility of deception remains under-explored. We use a novel formalism to expose the complexity of this reasoning problem (e.g. separating the uncertainty of an honest mistake, from willful deception), in the process highlighting several reasoning errors regarding deception. Notably, we show reasoners to make substantial errors when reasoning about a (possibly) deceptive source in isolation (including base rate neglect errors), but find that reasoning improves when further (independently sourced) corroborative or contradicting reports are introduced.

Zero-sum reasoning in information selection

Recent research (Pilditch, Fenton, & Lagnado, 2019) shows that people are susceptible to zero-sum thinking in evidence evaluation, where they dismiss or underweight the probative value of evidence that is equally predicted by multiple independent hypotheses. But such an assumption is only valid when explanations are mutually exclusive and exhaustive. The present work extends these findings by looking at the context of information selection, and the decisional consequences of the zero-sum fallacy. It uses an information metric to quantify the cost of the error in terms of overlooked information.

The effect of semantic relatedness on associative asymmetry in memory

We provide new evidence concerning two views of episodic associations: The independent associations hypothesis (IAH)posits that associations are unidirectional and separately modifiable links (AB; AB); the associative symmetry hypothesis(ASH) considers the association to be a holistic conjunction of A and B representations. While existing literature focuseson tests that compare the correlation of forward and backward associations and favors ASH over IAH, we provide thefirst direct evidence of IAH by showing that forward and backward associations are separately modifiable for semanti-cally related pairs. In two experiments, participants studied 30 semantically unrelated and 30 semantically related pairsintermixed in a single list, and then performed a series of up to eight cued-recall test cycles. All pairs were tested in eachcycle, and the testing direction (A-? or B-?) alternated between cycles. Consistent with prior research, unrelated pairsexhibited associative symmetry accuracy and response times improved gradually on each test, suggesting that testing inboth directions strengthened the same association. In contrast, semantically related pairs exhibited a stair-like pattern,where performance did not change from odd to even tests when the test direction changed; it only improved between testsof the same direction. We conclude that episodic associations can have either a holistic representation (ASH) or separatedirectional representations (IAH), depending on the semantic relatedness of their constituent items.

Word frequency affects binding probability not memory precision

Normative word frequency has played a key role in the study of human memory, but there is little agreement as to themechanism responsible for its effects. To determine whether word frequency affects binding probability or memoryprecision, we examined working memory for spatial positions of words. Each of three experiments included 300 trialsin which five words were presented sequentially around an invisible circle followed by one of those words shown in themiddle of the circle as a probe to test its location. Participants had to click on the associated location and the degree oferror around the circle was the dependent measure. Across experiments we varied word frequency, presentation rate andthe proportion of low frequency words on each trial. A mixture model dissociated memory precision, binding failure andguessing rates from the continuous distribution of errors. On trials that contained only low- or high-frequency words,low-frequency words lead to a greater degree of error in recalling the associated location. This was due to a higher word-location binding failure and not due to differences in memory precision or guessing rates. Slowing down the presentationrate eliminated the word frequency effect by reducing binding failures for low-frequency words. Mixing frequencies in asingle trial hurt high-frequency and helped low-frequency words, but frequency composition and presentation rate did notinteract. These findings support the idea that low-frequency words require more resources for binding and that the bindingfails when these resources are insufficient.

Exploring the role that encoding and retrieval play in sampling effects

A growing body of literature suggests that making differentsampling assumptions about how data are generated can leadto qualitatively different patterns of inference based on thatdata. However, relatively little is known about how samplingassumptions are represented or when they are incorporated.We report the results of a single category generalisation exper-iment aimed at exploring these issues. By systematically vary-ing both the sampling cover story and whether it is given beforeor after the training stimuli we are able to determine whetherencoding or retrieval issues drive the impact of sampling as-sumptions. We find that the sampling cover story affects gen-eralisation when it is presented before the training stimuli, butnot after, which we interpret in favour of an encoding account.

Modeling Human Syllogistic Reasoning:The Role of “No Valid Conclusion”

“No Valid Conclusion” (NVC) is one of the most frequently se-lected responses in syllogistic reasoning experiments and cor-responds to the logically correct conclusion for 58% of thesyllogistic problem domain. Still, NVC is often neglected incomputational models or just treated as a byproduct of theunderlying inferential mechanisms such as a last resort whenthe search for alternatives is exhausted. We illustrate thatNVC represents a major shortcoming of current models for hu-man syllogistic reasoning. By introducing heuristic rules, wedemonstrate that slight extensions of the existing models resultin substantial improvements of their predictive performances.Our results illustrate the need for better NVC handling in cog-nitive modeling and provide directions for modelers on how tointegrate it into their approaches.

Event Participants and Verbal Semantics: Non-Discrete Structure in English, Spanish and Mandarin

Verbs are widely analyzed as functions taking a discrete number of arguments (e.g., drink has two arguments but give has three). Recent studies, however, suggest that English verbs encode Instruments as more or less salient (e.g., the Instrument is more salient for slice, less salient for eat). We conducted a judgment task with adult speakers of Spanish and Mandarin and found that verbs in these languages also encode Instruments as having a relative degree of salience, inconsistent with the discrete model of participant encoding.

Parametric control of distractor-oriented attention

Traditional models of cognitive control account for a host ofclassic findings, but these classic tasks have limited our abil-ity to test a broader range of model predictions. In particu-lar, such models predict that control should vary parametricallyin response to cognitive demands and that control adjustmentsshould be targeted towards task-relevant stimulus features. Wedeveloped a task to probe these predictions across two exper-iments. Participants responded to one dimension of a stim-ulus while ignoring the other, and we parametrically variedthe conflict between those dimensions and the predictability ofthis conflict across trials. We found that control adjustments(1) varied parametrically in response to cognitive demands,(2) were sensitive to the predictability of those demands, and(3) were primarily targeted towards task-irrelevant dimensions.These results raise interesting questions about the structure ofcognitive control and demonstrate the utility of rich tasks forconstraining model predictions.

Definition of Memory for the Cognitive Sciences

We provide a definition of ‘memory’ that is broad enough to apply to both natural and artificial systems. Inspired by computation and information theory, we define memory as a process that preserves information through time while maintaining its usefulness as an object to be computed. We defend the extensiveness of our definition by explaining how it applies to both brains and modern computers. We then consider potential objections to our definition. Our primary goal is to provide a definition of ‘memory’ that is broadly applicable across various cognitive sciences subfields.

Asking goal-oriented questions and learning from answers

The study of question asking in humans and machines hasgained attention in recent years. A key aspect of question ask-ing is the ability to select good (informative) questions froma provided set. Machines—in particular neural networks—generally struggle with two important aspects of question ask-ing, namely to learn from the answer to their selected ques-tion and to flexibly adjust their questioning to new goals. Inthe present paper, we show that people are sensitive to both ofthese aspects and describe a unified Bayesian account of ques-tion asking that is capable of similar ingenuity. In the first ex-periment, we predict people’s judgments when adjusting theirquestion-asking towards a particular goal. In the second ex-periment, we predict people’s judgments when deciding whatfollow-up question to ask. An alternative model based on su-perficial features, such as the existence of certain key wordsin the questions, was not able to capture these judgments to areasonable degree.

Elvis Has Left the Building: Correlational but Not Causal Relationship betweenMusic Skill and Cognitive and Academic Ability

Music training is commonly thought to have a positive impacton children’s cognitive skills and academic achievement. Thisbelief relies on the idea that engaging in an intellectuallydemanding activity helps to foster overall cognitive function.We here present a meta-analysis of music-intervention studiesin children (N = 3,780, k = 204, m = 43). Consistent with thesubstantial findings in the field of cognitive training, the overalleffect size was small (

Do cross-linguistic patterns of morpheme order reflect a cognitive bias?

A foundational goal of linguistics is to investigate whethershared features of the human cognitive system can explainhow linguistic patterns are distributed across languages. Inthis study we report a series of artificial language learning ex-periments to test a hypothesised link between cognition and apersistent regularity of morpheme order: number morphemes(e.g., plural markers) tend to be ordered closer to noun stemsthan case morphemes (e.g., accusative markers) (Greenberg,1963). We argue that this typological tendency may be drivenby a bias favouring orders that reflect scopal relationships inmorphosyntactic composition (Bybee, 1985; Rice, 2000; Cul-bertson & Adger, 2014). We taught participants an artificiallanguage with noun stems, and case and number morphemes.Crucially, the input language indicated only that each mor-pheme preceded or followed the noun stem. Examples inwhich two (overt) morphemes co-occurred were held out—i.e.,no instances of plural accusatives. At test, participants wereasked to produce utterances, including the held-out examples.As predicted, learners consistently produced number closer tothe noun stem than case. We replicate this effect with freeand bound morphemes, pre- or post-nominal placement, andwith English and Japanese speakers. However, we also findthat this tendency can be reversed when the form of the casemarker is conditioned on the noun, suggesting an influence ofdependency length. Our results provide evidence that univer-sal features of cognition may play a causal role in shaping therelative order of morphemes.

Cumulative cultural evolution in a non-copying taskin children and Guinea baboons

The unique cumulative nature of human culture has often beenexplained by high-fidelity copying mechanisms found only inhuman social learning. However, transmission chain exper-iments in human and non-human primates suggest that cu-mulative cultural evolution (CCE) might not be dependent onhigh-fidelity copying after all. In this study we test whetherCCE is possible even with a non-copying task. We performedtransmission chain experiments in Guinea baboons and chil-dren where individuals observed and reproduced visual pat-terns on touch screen devices. In order to be rewarded, par-ticipants had to avoid touching squares that were touched bya previous participant. In other words, they were regardedfor innovation rather than copying. Results nevertheless ex-hibited two fundamental properties of CCE: an increase overgenerations in task performance and the emergence of sys-tematic structure. However, CCE arose from different mecha-nisms across species: children, unlike baboons, converged inbehaviour over generations by copying specific patterns in adifferent location, thus introducing alternative copying mech-anisms into the non-copying task. We conclude that CCE canresult from non-copying tasks and that there is a broad spec-trum of possible mechanisms that will lead to CCE aside fromhigh-fidelity transmission.

Bee-ing In the World: Phenomenology, Cognitive Science,and Interactivity in a Novel Insect-Tracking Task

Dotov, Nie and Chemero (2010) conducted a set of exper-iments to demonstrate how phenomenology, particularly thework of Martin Heidegger, interfaces with experimental re-search in embodied cognitive science. Specifically, they drew aparallel between Heidegger’s notion of readiness-to-hand andthe concept of an extended cognitive system (Clark 2008) bylooking for the presence or absence of interaction-dominantdynamics (Holden, van Orden, and Turvey 2009; Ihlen andVereijken 2010) in a hand/mouse system. We share Dotov,Nie and Chemero’s optimism about the potential for cross-pollination between phenomenology and cognitive science, butwe think that it can be better advanced through a shift in fo-cus. First, we argue in favor of using Maurice Merleau-Ponty’sphenomenological theory as the philosophical foundation forexperimental research in embodied cognitive science. Sec-ond, we describe an audio-visual tracking task in virtual realitythat we designed and used to empirically investigate human-environment coupling and interactivity. In addition to provid-ing further support for phenomenologically-inspired empiricalcognitive science, our research also offers a more generaliz-able scientific treatment of the interaction between humans andtheir environments.

Sources of knowledge in children’s acquisition of the successor function

The successor function a recursive function S which states that for every natural number n, S(n) = n+1 underlies ourunderstanding of the natural numbers as an infinite class. Recent work has found that acquisition of this logical propertyis surprisingly protracted, completed several years after children master the counting procedure. While such work linkssuccessor knowledge with counting mastery, the exact processes underlying this developmental transition remain unclear.Here, we examined two possible mechanisms: (1) recursive counting knowledge, and (2) formal training with the +1 rulein arithmetic. We find that while both recursive counting and arithmetic mastery predict successor knowledge, arithmeticperformance is significantly lower than measures of recursive counting for all children. This dissociation suggests childrendo not generalize the successor function from trained mathematics; rather, we find evidence consistent with the hypothesisthat successor knowledge is supported by the extraction of recursive counting rules.

Examining the multimodal effects of parent speech in parent-infant interactions

Parental input in the form of visual joint attention is hypothesized to serve a critical role in the development of infant attention, acting as a training ground by scaffolding an infant’s ability to sustain visual attention in real-time. We extended this hypothesis by studying the effects of parent speech on infant visual and manual attention. Thirty-four toddlers and their parents participated in a free-play study while wearing head-mounted eye trackers. Infant multimodal behaviors were measured in four ways: visual attention, manual action, hand-eye coordination, and joint visual attention with their parent. Overall, we found that longer durations of attention were accompanied by parent speech. Moreover, sustained attention, defined as behaviors lasting 3s or more, almost always occurred with parent speech. Individual differences in parent-infant coordination were also explored. These results suggest that parent-infant interactions create multimodal opportunities for infants to practice sustaining attention.

Spatial Memory of Immediate Environments

Memorizing and retrieving information about the spatial layoutof one’s surrounding is of crucial importance for humans. Wepropose a new theory of spatial memory of immediate envi-ronments and develop a corresponding computational realiza-tion. We detail how the theory explains key findings on humanspatial memory (use) and show that the computational real-ization accounts well for human behavior from three pertinentexperiments. One implication of the theory’s success is thatenduring spatial memory representations may best be concep-tualized as flexible combinations of representation structuresand reference frames.

An Integrated Trial-Level Performance Measure:Combining Accuracy and RT to Express Performance During Learning

Memory researchers have studied learning behavior andextracted regularities describing learning and forgetting overtime. Early work revealed forgetting curves and the benefitsof temporal spacing and testing for learning. Computationalmodels formally implemented these regularities to capturerelevant trends over time. As these models improved, theywere applied to adaptive learning contexts, where learningprofiles could be identified from responses to past learningevents to predict and improve future performance. Often times,past performance is expressed as accuracy alone. Here weexplore whether a model’s predictions can be improved ifpast performance is expressed by an integrated measure thatcombines accuracy and response times (RT). We present asimple, data-driven method to combine accuracy and RT on atrial-by-trial basis. This research demonstrates that predictionsmade using the Predictive Performance Equation improvewhen past performance is expressed as an integrated measurerather than accuracy alone.

Patterns of coordination in simultaneously and sequentially improvising jazzmusicians

In Joint Action (JA) tasks, individuals must coordinate theiractions so as to achieve some desirable outcome at the group-level. Group function is an emergent outcome of ongoing,mutually constraining interactions between agents. Here weinvestigate JA in dyads of improvising jazz pianists. Partic-ipants’ musical output is recorded in one of two conditions:a real condition, in which two pianists improvise together asthey typically would, and a virtual condition, in which a singlepianist improvises along with a “ghost partner” – a recordingof another pianist taken from a previous real trial. The con-ditions are identical except for that in real trials subjects aremutually coupled to one another, whereas there is only unidi-rectional influence in virtual trials (i.e. recording to musician).We quantify ways in which the rhythmic structures sponta-neously produced in these improvisations is shaped by mutualcoupling of co-performers. Musical signatures of underlyingcoordination patterns are also shown to parallel the subjectiveexperience of improvisers, who preferred playing in trials withbidirectional influence despite not explicitly knowing whichcondition they had played in. These results illuminate howmutual coupling shapes emergent, group-level structure in thecreative, open-ended and fundamentally collaborative domainof expert musical improvisation.

Interaction between Idea-generation and Idea-externalization Processes inArtistic Creation: Study of an Expert Breakdancer

This study develops a cognitive model to explain the processof artistic creation in a dance domain. Many researchers in thefield of psychology and cognitive science have investigatedthe process of creativity and developed various theories thatexplain this process. Their efforts have mostly focused onhigher cognitive functions of artists and scientists. However,in recent years, several studies that have highlighted theimportance of the interaction between idea generation andidea externalization processes suggest that people can findand develop new aspects of images and ideas by perceivingand reflecting on the images and ideas they externalize. Thisstudy develops a cognitive model that explains this interactionprocess in dance creation by referring to a famous theory ofmotor learning, the closed-loop model. We also investigatedance creation of an expert breakdancer and check thevalidity of our proposed model.

Partitioning the Perception of Physical and Social Events Within a UnifiedPsychological Space

Humans demonstrate remarkable abilities to perceive physi-cal and social events based on very limited information (e.g.,movements of a few simple geometric shapes). However, thecomputational mechanisms underlying intuitive physics andsocial perception remain unclear. In an effort to identify thekey computational components, we propose a unified psycho-logical space that reveals the partition between the perceptionof physical events involving inanimate objects and the percep-tion of social events involving human interactions with otheragents. This unified space consists of two prominent dimen-sions: an intuitive sense of whether physical laws are obeyedor violated; and an impression of whether an agent possessesintentions, as inferred from movements. We adopt a physicsengine and a deep reinforcement learning model to synthe-size a rich set of motion patterns. In two experiments, humanjudgments were used to demonstrate that the constructed psy-chological space successfully partitions human perception ofphysical versus social events.

Seeing the big picture: Do some cultures think more abstractly than others?

Do some cultures think more abstractly than others? According to tests of formal logic and rule-based reasoning, Western-ers tend to think more abstractly than East Asians. Yet, rule-based reasoning is only one type of abstract thinking. Moregenerally, thinking abstractly involves discerning relationships and seeing the big picture. Here we argue that previous testsof attention, perception, and memory can be interpreted as showing that East Asians tend to think more abstractly thanWesterners. To test this hypothesis directly we gave a validated measure of abstract thinking (Vallacher & Wegner, 1989)to Chinese and US individuals. Participants chose either abstract or concrete definitions of events. Across six indepen-dent national samples (total N=1,798), Chinese participants tended to construe events more abstractly, and US participantsmore concretely. Within China, more independent (Western-like) groups chose more concrete definitions. Together, theseresults challenge the generalization that Westerners have a greater propensity for abstract thought.

Measuring Creative Ability in Spoken Bilingual Text: The Role of LanguageProficiency and Linguistic Features

Whereas first language (L1) research has demonstrated thatperceptions of creative ability are influenced by the complexityand diversity of language used to answer verbal tests ofcreativity, relatively little is known about the linguisticcomponents of bilingual creative task performance. In thisstudy, we analyze written transcripts of speech produced by466 Japanese learners of English produced during a creativenarrative task for features related to linguistic and cognitivedimensions of creativity. Then, we extract various linguisticfeatures and test whether these features can predict humanperceptions of creativity for the transcripts. Unlike L1 data,results suggest text length and L2 proficiency comprise themost parsimonious explanation of creativity scores in this L2data. At the same time, linguistic features related to positivesentiment explained a significant yet small amount ofadditional variance in perceptions of creativity, suggestingtexts with more positive language were perceived to be morecreative.

What’s Lagging in our Understanding of Interruptions?: Effects of InterruptionLags in Sequential Decision-Making

Interruptions are an inevitable part of every day life. Previousresearch suggests that interruptions can decrease performanceand increase errors and response time. Additionally, there isevidence that providing a lag time prior to an interruption canmitigate some of the interruption costs. The goal of this pa-per is to investigate the effects of interruptions and interrup-tion lags and explore possible strategies to attenuate interrup-tion costs. A novel sequential decision-making paradigm wasused, where the difficulty of the task and type of interruptionwere the two experimental manipulations. The results indicatethat there is a potential benefit to including a lag time whenpresented with interruptions.

Go with Plan A: Backup Plans Help the Powerful but Distract the Powerless

Backup plans represent a safety net that can help ensure goal attainment. However, managing backup plans during goalpursuit can also deflect attention away from the initial plan. We examined how individuals sense of power, which is saidto facilitate goal pursuit, affects the extent to which one gets distracted by backup plans. Results from four studies showedthat when a backup plan was activated, greater sense of power was associated with lower self-reported distraction and betterperformance. Studies 2 and 3 further revealed mediating effects of distraction between sense of power and performance.Greater sense of power was associated with less distraction, which in turn was related to better performance. Our findingssuggest that when pursuing goals, individuals experiencing high power may be better at allocating their limited cognitiveresources to the initial plan.

Ain’t that a shame: An exploration into “academic” shame and STEM learning

The current study explored the impact that “academic” shame had on learning of the human circulatory system. Participants were randomly assigned to one of two conditions: a shame induction condition or a control condition (no shame induction). Results revealed that the shame induction manipulation was related to higher levels of state shame. Additionally, it was discovered that by and large “in the moment” shame and having a proneness to experiencing shame dampened down any subsequent learning. Implications to education and future research are discussed.

Jessie and Gary or Gary and Jessie?:Cognitive Accessibility Predicts Order in English and Japanese

Notably, while English tends to prefer shorter before longercomplements (explained to us a very clear effect), Japanesedisplays the opposite tendency. Far less cross-linguistic workhas investigated possible differences in the ordering of nounswithin conjunctions (“binomials’), although a corpus studysuggests that the same factors predict binomial ordering inJapanese and English. To investigate the issue experimentally,we report Japanese and English speakers’ productions of namesof the members of couples that they knew personally. Resultsconfirm that conceptual accessibility is the most importantfactor in the ordering of familiar name binomials in bothlanguages. That is, both groups tended to name the memberthey felt closer to first. Length (syllables/mora) was not asignificant predictor in either language. Differences in thepreferred order of verbs’ complements are then attributable toother factors, possibly a very general preference to minimizethe average distance between semantically related elements.

Neural dynamic concepts for intentional systems

How may intentionality, the capacity of mental states to beabout the world, emerge from neural processes? We proposea set of theoretical concepts that enable a simulated agent tohave intentional states as it perceives, acts, memorizes, plans,and builds beliefs about a simulated environment. The con-cepts are framed within Dynamic Field Theory (Sch ̈oner et al.,2015), a mathematical language for neural processes modelsat the level of networks of neural populations. Inspired bySearle’s analysis of the two directions of fit of intentional states(Searle, 1980), we recognize that process models of intentionalstates must detect the match of the world to the mind (for “ac-tion” intentions) or the match of the mind to the world (for“perceptual” intentions). Neural representations of Searle’scondition of satisfaction implement these detection decisionsthrough dynamic instabilities that are instrumental in enablingautonomous switches among intentional states.

The Intentional Stance Toward Robots: Conceptual and MethodologicalConsiderations

It is well known that people tend to anthropomorphize in inter-pretations and explanations of the behavior of robots and otherinteractive artifacts. Scientific discussions of this phenomenontend to confuse the overlapping notions of folk psychology,theory of mind, and the intentional stance. We provide a clarifi-cation of the terminology, outline different research questions,and propose a methodology for making progress in studyingthe intentional stance toward robots empirically.

Articulatory features of phonemes pattern to iconic meanings: evidence fromcross-linguistic ideophones

Iconic words are known to exhibit an imitative relationshipbetween a word and its referent. Many studies have workedto pinpoint sound-to-meaning correspondences for ideophonesfrom different languages. The correspondence patterns showsimilarities across languages, but what makes such language-specific correspondences universal, as iconicity claims to be,remains unclear. This could be due to a lack of consensus onhow to describe and test the perceptuo-motor affordances thatmake an iconic word feel imitative to speakers. We created andanalyzed a database of 1,888 ideophones across 13 languages,and found that 5 articulatory properties, physiologically acces-sible to all spoken language users, pattern according to seman-tic features of ideophones. Our findings pave the way for futureresearch to utilize articulatory properties as a means to test andexplain how iconicity is encoded in spoken language.

Inductive Biases Constrain Cumulative Cultural Evolution

Cumulative cultural evolution is a distinctively human formof information-processing that endows our societies with im-probable and efficient technologies. But how objective is thisprocess? A widely held conjecture is that human cognitivebiases can constrain cumulative cultural evolution, and there-fore shape our discoveries. We present a Bayesian analysis ofa simple form of cumulative cultural evolution. This modelallows us to formulate and test the theoretical conjecture inan experimental setting. Across a series of behavioural ex-periments, we show that people’s inductive biases constrain apopulation’s ability to discover counter-intuitive virtual tech-nologies in a simple search problem. Our analysis highlightsformal relationships between cumulative cultural evolution,Bayesian inference, and stochastic optimization.

Towards a neural-level cognitive architecture: modeling behavior in workingmemory tasks with neurons

Constrained by results from classic behavioral experiments weprovide a neural-level cognitive architecture for modeling be-havior in working memory tasks. We propose a canonicalmicrocircuit that can be used as a building block for work-ing memory, decision making and cognitive control. The con-troller controls gates to route the flow of information betweenthe working memory and the evidence accumulator and setsparameters of the circuits. We show that this type of cognitivearchitecture can account for results in behavioral experimentssuch as judgment of recency, probe recognition and delayed-match-to-sample. In addition, the neural dynamics generatedby the cognitive architecture provides a good match with neu-rophysiological data from rodents and monkeys. For instance,it generates cells tuned to a particular amount of elapsed time(time cells), to a particular position in space (place cells) andto a particular amount of accumulated evidence.

Semantic influences on episodic memory distortions

Semantic knowledge can facilitate or distort new memories,depending on their alignment. We aimed to quantifydistortions in memory by examining how categorymembership biases new encoding. Across two experiments,participants encoded and retrieved image-locationassociations on a 2D grid. The locations of images weremanipulated so that most members of a category (e.g. birds)were clustered near each other, but some were in randomlocations. Memory for an item’s location was more precisewhen it was near members of the same category.Furthermore, typical category members’ retrieved locationswere more biased towards their semantic neighbors, relativeto atypical members. This demonstrates that the organizationof semantic knowledge can explain bias in new memories.

Rapid Presentation Rate Negatively Impacts the Contiguity Effect in Free Recall

It is well-known that in free recall participants tend to recallwords presented close together in time in sequence, reflectinga form of temporal binding in memory. This contiguity effectis robust, having been observed across many different experi-mental manipulations. In order to explore a potential boundaryon the contiguity effect, participants performed a free recalltask in which items were presented at rates ranging from 2 Hzto 8 Hz. Participants were still able to recall items even atthe fastest presentation rate, though accuracy decreased. Im-portantly, the contiguity effect flattened as presentation ratesincreased. These findings illuminate possible constraints onthe temporal encoding of episodic memories.

The Disappearing “Advantages of Abstract Examples in Learning Math”

When introducing a novel mathematical idea, should wepresent learners with abstract or concrete examples of thisidea? Considerable efforts have been made over the last decadeto settle this question in favor of either abstract or concreterepresentations. We contribute to this discussion through acritical replication and extension of a well-known study in thisarea. Whereas the target article argues for the generalsuperiority of abstract representations, we demonstrate thatseemingly minor modifications of the study design indicateotherwise. Our results suggest that the previously reported“advantage of abstract examples” manifested not becauseabstract examples are advantageous in general, but because theearlier studies utilized concrete examples that arepedagogically suboptimal.

Prosodic cues signal the intent of potential indirect requests

Ambiguity pervades language. One prevalent kind ofambiguity is indirect requests. For example, “My office isreally hot” could be intended not only as a complaint aboutthe temperature, but as a request to turn on the AC. How docomprehenders determine whether a speaker is making arequest? We ask whether the prosody of an utterance providesinformation about a speaker’s intentions. In a behavioralexperiment, we find that human listeners can identify whichof two utterances a speaker intended as a request, suggestingthat speakers can produce discriminable cues. We then showthat the acoustic features associated with an utterance allow aclassifier to detect the original intent of an utterance (74%accuracy). Finally, we ask which of these features predictlistener accuracy on the behavioral experiment.

To Catch a Snitch: Brain potentials reveal knowledge-based variabilityin the functional organization of (fictional) world knowledge during reading

People vary in what they know, yet models of languageprocessing do not take this variability into account. Weharnessed the temporal sensitivity of event-related brainpotentials alongside individual differences in Harry Potter (HP)knowledge to investigate the extent to which the availabilityand timing of information relevant for real-time wordcomprehension are influenced by variation in degree of domainknowledge. We manipulated meaningful (category, event)relationships between sentence contexts about HP stories andcritical words (endings), assessed via behavioral ratings and bymeasuring similarity of word embeddings derived from a high-dimensional semantic model trained on HP texts. Individuals’ratings were sensitive to these relationships according to thedegree of their domain knowledge. During reading, N400amplitudes (neural measures of semantic retrieval) alsoreflected this variability, suggesting the degree to whichinformation relevant for word understanding is availableduring real-time sentence processing varies as a function ofindividuals’ domain knowledge.

Environmental Regularities Shape Semantic Organization throughout Development

Our knowledge of the world is an organized lexico-semantic network in which concepts can be linked by relations, such as “taxonomic” relations between members of the same stable category (e.g., cat and sheep), or association between entities that occur together or in the same context (e.g., sock and foot). Prior research has focused on the emergence of knowledge about taxonomic relations, whereas association has received little attention. The goal of the present research was to investigate how semantic organization development is shaped by both taxonomic relatedness and associations based on co-occurrence between labels for concepts in language. Using a Cued Recall paradigm, we found a substantial influence of co-occurrence in both 4-5-year-olds and adults, whereas taxonomic relatedness only influenced adults. These results demonstrate a critical and persistent influence of co- occurrence associations on semantic organization. We discuss these findings in relation to theories of semantic development.

Impatient to Receive or Impatient to Achieve: Goal Gradients and TimeDiscounting

When people behave impatiently, prioritizing sooner outcomes at the expense of latter ones, is it because they valueachieve their goal sooner, or because they value receiving the benefits sooner? Prior research has often confounded goalgradient (the stronger motivational effect of more proximal goals) and time discounting effects on decision-making. Wefirst establish a preference to invest in the earlier of two equally difficult goals (e.g, a first-goal preference) that could beexplained either by relative goal gradients or by differences in time discounted value. We then experimentally separatethe timing of goal completion and reward receipt. We find separate and disassociated large goal gradient and somewhatsmaller time discounting effects. Our results suggest that goal gradient effects may provide a partial, but substantial,explanation of time discounting and, consequently, can inflate estimated discount rates when not accounted for.

Structural Thinking about Social Categories:Evidence from Formal Explanations, Generics, and Generalization

Most theories of kind representation suggest that people positinternal, essence-like factors believed to underlie kindmembership and the observable properties of members.Across two studies (N = 234), we show that adults canconstrue properties of social kinds as products of both internaland structural (stable external) factors. Internalist andstructural construals are similar in that both support formalexplanations (i.e., “category member has property P due tocategory membership C”), generic claims (“Cs have P”), anda particular pattern of generalization to individuals when theindividuals’ category membership and structural position arepreserved. Our findings thus challenge these phenomena assignatures of essentialist thinking. However, once categorymembership and structural position are unconfounded,different patterns of generalization emerge across internalistand structural construals, as do different judgmentsconcerning category definitions and property mutability.These findings have important implications for reasoningabout social kinds.

Onomatopoeia, gestures, actions and words:How do caregivers use multimodal cues in their communication to children?

Most research on how children learn the mapping betweenwords and world has assumed that language is arbitrary, andhas investigated language learning in contexts in which objectsreferred to are present in the environment. Here, we reportanalyses of a semi-naturalistic corpus of caregivers talking totheir 2-3 year-old. We focus on caregivers’ use of non-arbitrarycues across different expressive channels: both iconic(onomatopoeia and representational gestures) and indexical(points and actions with objects). We ask if these cues are useddifferently when talking about objects known or unknown tothe child, and when the referred objects are present or absent.We hypothesize that caregivers would use these cues moreoften with objects novel to the child. Moreover, they would usethe iconic cues especially when objects are absent becauseiconic cues bring to the mind’s eye properties of referents. Wefind that cue distribution differs: all cues except points are morecommon for unknown objects indicating their potential role inlearning; onomatopoeia and representational gestures are morecommon for displaced contexts whereas indexical cues aremore common when objects are present. Thus, caregiversprovide multimodal non-arbitrary cues to support children’svocabulary learning and iconicity – specifically – can supportlinking mental representations for objects and labels.

Modeling Ungrammaticality: A Self-Organizing Model of Islands

Formal theories of grammar and traditional parsing models,insofar as they presuppose a categorical notion of grammar,face the challenge of accounting for gradient judgments ofacceptability. This challenge is traditionally met by explaininggradient effects in terms of extra-grammatical factors, positinga purely categorical core for the language system. We presenta new way of accounting for gradience in a self-organizedsentence processing (SOSP) model, which generates structureswith a continuous range of grammaticality values. We focuson islands, a family of syntactic domains out of whichmovement is generally prohibited. Islands are interestingbecause, although most linguistic theories treat them asfully ungrammatical and uninterpretable, experimental studieshave revealed gradient patterns of acceptability and evidencefor their interpretability. We report simulations in whichSOSP largely respects island constraints, but in certain cases,consistent with empirical data, coerces elements that blockdependencies into elements that allow them.

The End’s in Plain Sight: Implicit Association of Visual and Conceptual Boundedness

What are the categorical distinctions shared between conceptual and visual representations? One distinction may be between bounded and unbounded entities. Previous research in sign language has shown that even non-signers associate signs with repetitive motion with atelic verbs, such as “run”, and signs with sudden motion with telic verbs, such as “arrive”. In our first study, we show this distinction holds even when the visual stimuli depicted bear no intrinsic linguistic reference: we used non-linguistic random dot motions. In our second study, we demonstrate this association occurs spontaneously, even when subjects are not making explicit semantic judgments about verbs. We use a cross- modal lexical decision task in which verbs and non-words appear superimposed on bounded or unbounded dot stimuli. We find congruency when the motion boundedness matches the conceptual boundedness of the verb. Together, these studies provide evidence for an automatic link between visual and conceptual boundedness in the mind.

Individual differences in bodily attention: Variability in anticipatory mu rhythm power is associated with executive function abilities and processing speed

The ability to anticipate, attend and respond appropriately to specific stimuli is involved in the execution of everyday tasks. The current investigation examined the relations between cognitive skills measured by the NIH Toolbox and changes in the power of mu oscillations during anticipation of and in response to a tactile stimulus. Electroencephalographic (EEG) activity was measured after a visuospatial cue directed adults (n=40) to monitor their right or left hand for upcoming tactile stimulation. In the 500 ms prior to the onset of the tactile stimulus, a desynchronization was apparent 8 – 14 Hz at contralateral central sites, consistent with prior investigations of mu rhythm; a widespread synchronization was apparent in the 250 ms proceeding delivery of the tactile stimulus. The extent of contralateral reduction in mu power was associated with speed processing ability, while ipsilateral mu power was associated with flanker performance and marginally correlated with card sort performance. Regression further probe the significance and specificity of these effects. Increases in mu power following onset of the tactile stimulus were not associated with any behavioral measures. Mu modulation during attention to a specific bodily location appears related to variability in the broader ability to regulate behavior in a goal- directed manner, and perhaps to speed of stimulus processing.

What Syntactic Structures block Dependencies in RNN Language Models?

Recurrent Neural Networks (RNNs) trained on a languagemodeling task have been shown to acquire a number of non-local grammatical dependencies with some success (Linzen,Dupoux, & Goldberg, 2016). Here, we provide new evidencethat RNN language models are sensitive to hierarchical syntac-tic structure by investigating the filler–gap dependency andconstraints on it, known as syntactic islands. Previous workis inconclusive about whether RNNs learn to attenuate theirexpectations for gaps in island constructions in particular orin any sufficiently complex syntactic environment. This papergives new evidence for the former by providing control studiesthat have been lacking so far. We demonstrate that two state-of-the-art RNN models are are able to maintain the filler–gapdependency through unbounded sentential embeddings and arealso sensitive to the hierarchical relationship between the fillerand the gap. Next, we demonstrate that the models are ableto maintain possessive pronoun gender expectations throughisland constructions—this control case rules out the possibil-ity that island constructions block all information flow in thesenetworks. We also evaluate three untested islands constraints:coordination islands, left branch islands, and sentential subjectislands. Models are able to learn left branch islands and learncoordination islands gradiently, but fail to learn sentential sub-ject islands. Through these controls and new tests, we provideevidence that model behavior is due to finer-grained expecta-tions than gross syntactic complexity, but also that the modelsare conspicuously un-humanlike in some of their performancecharacteristics.

An ACT-R approach to investigating mechanisms of performance-related changesin an interrupted learning task

Learning constitutes an essential part of human experienceover the life course. Independent of the domain, it ischaracterized by changes in performance. But what cognitivemechanisms are responsible for these changes and how dosituational features affect the dynamics? To inspect that inmore detail, this paper introduces a cognitive modelingapproach that investigates performance-related changes inlearning situations. It leverages the cognitive architectureACT-R to model learner behavior in an interrupted learningtask in two conditions of task complexity. Comparisons withthe original human dataset indicate a good fit in terms of bothaccuracy and reaction times. Although interruption effects aremore obvious in the human data, they are prevalent as well inthe model. Furthermore, the model can map the learningeffects, particularly in the easy task condition. Based on theexisting mapping of ACT-R module activity with fMRI data,simulated neural activity is computed to investigate underlyingcognitive mechanisms in more detail. The resulting evidenceconnects learning and interruption effects in both taskconditions with activation-related patterns to explain changesin performance.

Modality Effects in Vocabulary Acquisition

It is unknown whether modality affects the efficiency with which humans learn novel word forms and their meanings, with previous studies reporting both written and auditory advantages. The current study implements controls whose absence in previous work likely offers explanation for such contradictory findings. In two novel word learning experiments, participants were trained and tested on pseudoword - novel object pairs, with controls on: modality of test, modality of meaning, duration of exposure and transparency of word form. In both experiments word forms were presented in either their written or spoken form, each paired with a pictorial meaning (novel object). Following a 20- minute filler task, participants were tested on their ability to identify the picture-word form pairs on which they were trained. A between subjects design generated four participant groups per experiment 1) written training, written test; 2) written training, spoken test; 3) spoken training, written test; 4) spoken training, spoken test. In Experiment 1 the written stimulus was presented for a time period equal to the duration of the spoken form. Results showed that when the duration of exposure was equal, participants displayed a written training benefit. Given words can be read faster than the time taken for the spoken form to unfold, in Experiment 2 the written form was presented for 300 ms, sufficient time to read the word yet 65% shorter than the duration of the spoken form. No modality effect was observed under these conditions, when exposure to the word form was equivalent. These results demonstrate, at least for proficient readers, that when exposure to the word form is controlled across modalities the efficiency with which word form-meaning associations are learnt does not differ. Our results therefore suggest that, although we typically begin as aural-only word learners, we ultimately converge on developing learning mechanisms that learn equally efficiently from both written and spoken materials.

Under pressure: The influence of time limits on human exploration

How does time pressure influence attitudes towards uncer-tainty? When time is limited, do people engage in differentexploration strategies? We study human exploration in a rangeof four-armed bandit tasks with different reward distributionsand manipulate the available time for each decision (limitedvs. unlimited). Through multiple behavioral and model-basedanalyses, we show that reactions towards uncertainty are influ-enced by time pressure. Specifically, participants seek out un-certain options when time is unlimited, but avoid uncertaintyunder time pressure. Moreover, larger relative differences inuncertainty between options slowed down reaction times anddampened the drift rate of a linear ballistic accumulator model.These results shed new light on the differential effect of uncer-tainty and time pressure on human exploration.

Preschoolers jointly consider others expressions of surprise and common groundto decide when to explore

Prior work on early social learning suggests that children are sensitive to adults pedagogical demonstrations and ver-bal instructions. Yet, people also display various emotional expressions when interacting with children. Here we showthat young children draw rich causal inferences and guide their own exploration based on others expressions of surprise.Preschoolers (age:3.0-4.9) saw an experimenter discover a function of a novel causal toy. Then, either the same experi-menter or a nave confederate expressed surprise while playing with the toy behind an occluder. Children explored the toymore broadly to search for a hidden function following the experimenters surprise than following the confederates surprise,suggesting that children integrated others expressions of surprise and others epistemic states to infer the presence of hiddenfunctions and explore accordingly. This study synthesizes perspectives from literature on social learning, exploration, andaffective cognition towards a more comprehensive science of learning. Preprint:https://psyarxiv.com/ckh6j

A predictability-distinctiveness trade-off in the historical emergence of word forms

It has been proposed that language evolves under the joint con-straints of communicative expressivity and cognitive ease. Weexplore this idea in the historical emergence of word forms.We hypothesize that new word forms that enter the lexiconshould reflect a trade-off between predictability and distinc-tiveness. An emergent word form can be highly predictable ifit efficiently reuses elements from the existing word forms, re-sulting in low cognitive load. An emergent word form shouldalso be sufficiently distinctive from the existing lexicon, facil-itating communicative expressivity. We test our hypothesis byexamining the properties of 34,478 emergent word forms overthe past 200 years of Modern English. We show how wordforms at future time t + 1 are bounded statistically betweenn-gram generated word forms (highly predictable) and slangwords that are outside the standard lexicon (highly distinctive)at time t. Our work supports the view of cognitive economy inlexical emergence.

Explaining intuitive difficulty judgments by modeling physical effort and risk

The ability to estimate task difficulty is critical for many real-world decisions such as setting appropriate goals for ourselvesor appreciating others’ accomplishments. Here we give a computational account of how humans judge the difficultyof a range of physical construction tasks (e.g., moving 10 loose blocks from their initial configuration to their targetconfiguration, such as a vertical tower) by quantifying two key factors that influence construction difficulty: physical effortand physical risk. Physical effort captures the minimal work needed to transport all objects to their final positions, and iscomputed using a hybrid task-and-motion planner. Physical risk corresponds to stability of the structure, and is computedusing noisy physics simulations to capture the costs for precision (e.g., attention, coordination, fine motor movements)required for success. We show that the full effort-risk model captures human estimates of difficulty and construction timebetter than either component alone. Preprint link https://arxiv.org/abs/1905.04445.

Tensions Between Science and Intuition in School-Age Children

Adults with extensive science education exhibit cognitiveconflict when reasoning about counterintuitive scientificideas, such as whether clouds have weight or whether bacterianeed nutrients. Here, we investigated whether elementary-school-aged children show the same conflict and whether thatconflict can be reduced by targeted instruction. Seventy-eight5- to 12-year-olds verified, as quickly as possible, statementsabout life and matter before and after a tutorial on thescientific properties of life or matter. Half the statements wereconsistent with intuitive theories of the domain (e.g., “frogsreproduce”) and half were inconsistent (e.g., “cactusesreproduce”). Participants verified the latter less accurately andmore slowly than the former, both before instruction andafter. Instruction increased the accuracy of participants’verifications for counterintuitive statements within thedomain of instruction but not their speed. These resultsindicate that children experience conflict between scientificand intuitive conceptions of a domain in the earliest stages ofacquiring scientific knowledge but can learn to resolve thatconflict in favor of scientific conceptions.

Perceived area plays a dominant role in visual quantity estimation

Many studies have investigated the roles that area and number play in visual quantity estimation. Yet, recent work has shown that perceived area is not equal to true, mathematical area. This simple fact calls into question many findings in numerical cognition and suggests a new theoretical perspective: that area estimation plays a dominant role in visual quantity estimation. We examine two ‘case studies’: (1) a ‘general magnitude’ account of visual quantity estimation, which posits bi-directional influences between area and number. In contrast with prior work, controlling for perceived area reveals a unidirectional relation between area and number (Experiments 1 and 2), and (2) acuity of area and number estimation (Experiment 3). We show how an understanding of the perception of area forces a reevaluation of several findings concerning the relative acuity of number and area estimation. Combined, and in contrast to many prior studies, our findings suggest a dominant role of area in visual quantity estimation.

Statistical learning generates implicit conjunctive predictions

The cognitive system readily detects statistical relationships where the presence of an object predicts a specific outcome. What is less known is how the mind generates predictions when multiple objects predicting different outcomes are present simultaneously. Here we examine the rules with which predictions are made in the presence of two objects that are associated with two distinct outcomes. In three experiments, participants first implicitly learned that an object predicted a specific target location in a visual search task. When two objects predicting two different target locations were present simultaneously, participants were reliably faster to find the target when it appeared in the conjunctive location than in disjunctive locations. This was true even if participants were not consciously aware of the association between the objects and target locations. The results suggest that in the presence of multiple predictors, statistical learning generates implicit expectations about the outcomes in a conjunctive fashion.

Semantic categories of artifacts and animals reflect efficient coding

It has been argued that semantic categories across languagesreflect pressure for efficient communication. Recently, thisidea has been cast in terms of a general information-theoreticprinciple of efficiency, the Information Bottleneck (IB) prin-ciple, and it has been shown that this principle accounts forthe emergence and evolution of named color categories acrosslanguages, including soft structure and patterns of inconsistentnaming. However, it is not yet clear to what extent this ac-count generalizes to semantic domains other than color. Herewe show that it generalizes to two qualitatively different se-mantic domains: names for containers, and for animals. First,we show that container naming in Dutch and French is near-optimal in the IB sense, and that IB broadly accounts for softcategories and inconsistent naming patterns in both languages.Second, we show that a hierarchy of animal categories derivedfrom IB captures cross-linguistic tendencies in the growth ofanimal taxonomies. Taken together, these findings suggest thatfundamental information-theoretic principles of efficient cod-ing may shape semantic categories across languages and acrossdomains.

Sampling to learn words:Adults and children sample words that reduce referential ambiguity

How do learners gather new information during wordlearning? We present evidence that adult learners will chooseto receive additional training on object-label associations thatreduce ambiguity about reference during cross-situationalword learning. This ambiguity-reduction strategy is related toimproved test performance. We find mixed evidence thatchildren (4-8 years of age) show a similar preference to seekinformation about words experienced in ambiguous wordlearning situations. In an initial experiment, children did notpreferentially select object-label associations that remainedambiguous during cross-situational word learning. However,this may be explained by some children having relatively highcertainty about object-label associations for which they didnot see evidence disconfirming their initial hypothesis. In asecond experiment that increased the relative ambiguity oftwo sets of novel object-label associations, we found evidencethat children preferentially make selections that reduceambiguity about novel word meanings.

Availability-Based Production Predicts Speakers’ Real-time Choices of MandarinClassifiers

Speakers often face choices as to how to structure their in-tended message into an utterance. Here we investigate the in-fluence of contextual predictability on the encoding of linguis-tic content manifested by speaker choice in a classifier lan-guage, Mandarin Chinese. In Mandarin, modifying a nounwith a numeral obligatorily requires the use of a classifier.While different nouns are compatible with different SPECIFICclassifiers, there is a GENERAL classifier that can be used withmost nouns. When the upcoming noun is less predictable,using a more specific classifier would reduce the noun’s sur-prisal, potentially facilitating comprehension (predicted to bepreferred under Uniform Information Density, Levy & Jaeger,2007), but the specific classifier may be dispreferred from aproduction standpoint if the general classifier is more easilyavailable (predicted by Availability-Based Production; Bock,1987; Ferreira & Dell, 2000). Here we report a picture-namingexperiment confirming two distinctive predictions made byAvailability-Based Production.

Why do people reject mixed gambles?

Decision makers often reject mixed gambles offering equalprobabilities of a larger gain and a smaller loss. This importantbehavioral pattern is generally seen as evidence for lossaversion, a psychological mechanism according to whichlosses are given higher utility weights than gains. In this paperwe consider an alternate mechanism capable of generatinghigh rejection rates: A predecisional bias towards rejectionwithout the calculation of utility. We use a drift diffusionmodel of decision making to simultaneously specify and testfor the effects of these two psychological mechanisms in agambling task. Our results indicate that high rejection rates formixed gambles result from multiple different psychologicalmechanisms, and that a predecisional bias applied prior to thecomputation of utility (rather than loss aversion) is the primarydeterminant of this important behavioral tendency.

Towards a space of contextual effects on choice behavior: Insights from the driftdiffusion model

Choice behavior can be influenced by many different types of incidental contextual effects, including those pertaining topresentation format, emotion, social belief, and cognitive capacity. Many of these contextual effects form the basis ofnudges, used by academics and practitioners to shape choice. In this paper, we use data from a very large-scale choiceexperiment to uncover a space of contextual effects. We construct this space by analyzing fifteen contextual effects usingthe parameters of the drift diffusion model (DDM). DDM is a quantitative theory of decision making whose parametersoffer a theoretically compelling characterization of the cognitive underpinnings of choice behavior. By representing a largenumber of contextual effects in terms of how they influence the parameters of the DDM, our space is able to preciselymeasure, quantify, and compare the contextual effects, and interpret these effects in terms of their behavioral, mechanistic,and statistical implications.

Does Video Content Facilitate or Impair Comprehension of Documentaries?The Effect of Cognitive Abilities and Eye Movement Strategy

It remains unclear whether multimedia facilitates or impairsknowledge acquisition. Here we examined whether subtitlesand video content facilitate comprehension of documentariesconsisting of statements of facts and whether thecomprehension depends on participants’ cognitive abilitiesand eye movement strategies during video watching. Wefound that subtitles facilitated comprehension regardless ofparticipants’ cognitive abilities or eye movement strategiesfor video watching. In contrast, with video content but notsubtitles, comprehension depended on participants’ auditoryworking memory, task switching ability, and eye movementstrategy. Through the Eye Movement analysis with HiddenMarkov Models (EMHMM) method, we found that acentralized (looking mainly at the screen center) eyemovement strategy predicted better comprehension asopposed to a distributed strategy (with distributed regions ofinterest) after contributions from cognitive abilities werecontrolled. Thus, whether video content facilitatescomprehension of documentaries depends on the viewers’ eyemovement strategy in addition to cognitive abilities.

Conceptualization of Cultural Diversity for Efficient and Flexible ManufacturingSystems of the Future

Manufacturing systems of the future need to have flexible re-sources and flexible routing to produce extremely personalizedproducts, even of lot size equal to one. In this paper we haveproposed a framework, which is designed to achieve this goal.Towards this we have integrated an established cultural evolu-tion model to achieve desirable flexibility of resources and ac-ceptable routing time. Promising results are evidenced througha simple proof-of-concept agent-based simulation. The simu-lation results reveal that the products need to move less in morediversified cultural groups when looking for suitable resources.It was also observed that the more time we provide for culturaldissemination, the cultural groups become increasingly coher-ent due to homophily. For scenarios, which require diversifica-tion of resources, we need to find a balance between coherenceand diversification. This paper provides first insights into theseaspects for a production shop floor.

Papers with Poster Presentations

The price of knowledge: Children infer epistemic states and desires fromexplorations cost

When deciding whether to explore, people must consider both their need for information, and the cost of obtaining it.Thus, to judge why someone explores (or decides not to), we must consider not only their actions, but also the cost ofinformation. Do children attend to the cost of agents exploratory choices when inferring what others know or desireto know? In Experiment 1, four- and five-year-olds judged that an agent who rejected an opportunity to gain low-costinformation must have already known it. In Experiment 2, four- and five-year-olds judged that an agent who incurreda greater cost to gain information had a greater epistemic desire. In two control experiments, we show that these resultscannot be explained by a low-level heuristic linking competence with knowledge. Our results suggest that childrens Theoryof Mind includes expectations about how costs interact with epistemic desires to produce action.

Ignorance = doing what is reasonable: Children expect ignorant agents to act basedon prior knowledge

When deciding how to act in new situations, we expect agents todraw on relevant prior experiences. This expectation underliesmany of our mental-state inferences, allowing us to infer agents’prior knowledge from their current actions. Do children sharethis expectation, and use it to infer others’ epistemic states? InExperiment 1, we find that five- and six-year-olds (but not four-year-olds) attribute additional knowledge to agents whose priorexperiences cannot explain their success. In Experiment 2, wefind that six-year-olds (but not younger children) also attributegreater knowledge to agents whose prior experience cannotexplain their failure. We show that by age five or six, childrenexpect ignorant agents’ beliefs (and therefore their actions) to beguided by their prior knowledge. This work adds to a growingbody of research suggesting that, while infants can representmental states, the ability to infer mental states continues todevelop throughout early childhood.

Mathematics Skills and Executive Functions Following Preterm Birth:A Longitudinal Study of 5- to 7-Year Old Children

Early mathematics skills are an important predictor of lateracademic, economic and personal success. Children bornpreterm, about 10% of the US population, have an increasedrisk of deficits in mathematics. These deficits may be relatedto lower levels of executive functions and processing speed.We investigated the development of mathematics skills,working memory, inhibitory control and processing speed ofhealthy children born very preterm (between 25 and 32 weeksgestational age, n=51) and full-term (n=29). Children weretested annually from ages 5 to 7 years. We found persistentlower overall mathematics skills in the preterm group, drivenby differences in more informal skills (e.g. counting) at earliertime points, and by differences in more formal skills (e.g.calculation) at later time points. We did not find significantdifferences between preterm and full-term born children inspatial working memory capacity or processing speed.However, these cognitive measures were significantpredictors of mathematics skills in the preterm but not thefull-term group, hinting towards the use of different strategieswhen solving problems.

Decision-Making in a Social Multi-Armed Bandit Task: Behavior,Electrophysiology and Pupillometry

Understanding, predicting, and learning from other people’sactions are fundamental human social-cognitive skills. Littleis known about how and when we consider other’s actionsand outcomes when making our own decisions. We developeda novel task to study social influence in decision-making: thesocial multi-armed bandit task. This task assesses how peoplelearn policies for optimal choices based on their ownoutcomes and another player's (observed) outcomes. Themajority of participants integrated information gained throughobservation of their partner similarly as information gainedthrough their own actions. This lead to a suboptimal decision-making strategy. Interestingly, event-related potentials time-locked to stimulus onset qualitatively similar but theamplitudes are attenuated in the solo compared to the dyadicversion. This might indicate that arousal and attention afterreceiving a reward are sustained when a second agent ispresent but not when playing alone.

Using Machine Learning to Guide Cognitive Modeling:A Case Study in Moral Reasoning

Large-scale behavioral datasets enable researchers to use com-plex machine learning algorithms to better predict human be-havior, yet this increased predictive power does not always leadto a better understanding of the behavior in question. In thispaper, we outline a data-driven, iterative procedure that allowscognitive scientists to use machine learning to generate mod-els that are both interpretable and accurate. We demonstratethis method in the domain of moral decision-making, wherestandard experimental approaches often identify relevant prin-ciples that influence human judgments, but fail to generalizethese findings to “real world” situations that place these prin-ciples in conflict. The recently released Moral Machine datasetallows us to build a powerful model that can predict the out-comes of these conflicts while remaining simple enough to ex-plain the basis behind human decisions.

Quantifying the Conceptual Combination Effect on Word Meanings

How do people understand concepts such as dog, aggressive dog, dog house or house dog? The meaning of a concept depends crucially on the concepts around it. While this hypothesis has existed for a long time, only recently it has become possible to test it based on neuroimaging and quantify it using computational modeling. In this paper, a neural network is trained with backpropagation to map attribute- based semantic representations to fMRI images of subjects reading everyday sentences. Backpropagation is then extended to the attributes, demonstrating how word meanings change in different contexts. Across a large corpus of sentences, the new attributes are more similar to the attributes of other words in the sentence than they are to the original attributes, demonstrating that the meaning of the context is transferred to a degree to each word in the sentence. Such dynamic conceptual combination effects could be included in natural language processing systems to encode rich contextual embeddings to mirror human performance more accurately.

Numerosity capture of attention

Numerosity is informative for living organisms. It cantransmit, among many things, amount of food available,heading direction of the troop, which group could win aterritorial dispute, the decision of were to build a beehive.Given its ecological importance, we test the hypothesisthat numerosity captures visual selection. In five exper-iments we confirmed that an irrelevant visual stimulusthat was numerically large slowed down participants indetecting a task-relevant visual target (Exp. 1 and 2). Thiscapture was not driven by sensory variables that could cor-relate with numerosity: cumulative area (Exp. 3) and ele-ment size (Exp. 4). We also confirmed that the underlyingnumerosity representations were analogue, not set-based(Exp. 5). In a crowded visual scene numerosity is a rele-vant cue for visual selection, but represented only in ap-proximate/coarse fashion.

Intrinsic whole number bias in an indigenous population

Probabilities can be described by a numerator and a de-nominator and students and decision-makers are not in-different to numerical values of the components. For in-stance, when people compare two equal ratios their choicesgravitate to the option with larger number, even if theyknow both ratios are equal. To the date, however, it is un-clear if whole number biases are present in other cultures.We tested a farming-foraging group living in the Bolivianrain forest in a simple 2AFC ratio comparison task. Af-ter appropriate training, the Tsimane were highly accu-rate in this task, confirming that visual proportional rea-soning is present across cultures. Importantly, they hada strong tendency to favor large numbers in equal ratiocomparisons, similar to what is found in educated popu-lations. Even though our sample size is moderate (n=76),the whole number bias we found occurred under good pro-portional reasoning. The bias may be a general feature ofcognition, rather than a cultural or education artifact, thatmay help humans solve ambiguous situations.

Distinguishing learned categorical perception from selective attention to adimension: Preliminary evidence from a new method

A novel experimental method is motivated and applied in aneffort to test for effects of category learning on perceptualdiscrimination so as to clearly distinguish category boundaryeffects of expansion and compression from changes insensitivity to stimulus dimensions. The method includes acontrol group performing a task that, like category learning,requires attention to one systematically varying stimulusdimension rather than another. Discrimination accuracy istracked over time and measured using a psychophysicalstaircase procedure tailored to individual participants thatdoesn’t rely on memory. Initial results suggest improvementin discrimination accuracy over time, particularly on thedimension relevant to the categorization or control task, butno evidence of category boundary effects or effects ofcategory learning on dimension perception stronger than thoseof the control task. Possible reasons for this and directions forfurther research are briefly discussed .

Distant Concept Connectivity in Network-Based and Spatial Word Representations

It is presently unclear how localized, word association networkrepresentations compare to distributed, spatial representationsin representing distant concepts and accounting for primingeffects. We compared and contrasted 4 models of representingsemantic knowledge (5018-word directed and undirected stepdistance networks, an association-correlation network andword2vec spatial representations) to predict semantic primingperformance for distant concepts. In Experiment 1, responselatencies for relatedness judgments for word-pairs followed aquadratic relationship with network path lengths and spatialcosines, replicating and extending a pattern recently reportedby Kenett, Levi, Anaki, and Faust (2017) for an 800-wordHebrew network. In Experiment 2, response latencies toidentify a word through progressive demasking showed a lineartrend for path lengths and cosines, suggesting that simpleassociation networks can capture distant semanticrelationships. Further analyses indicated that spatial modelsand correlation networks are less sensitive to directassociations and likely represent more higher-levelrelationships between words.

Garnering Support for Number and Area as Integral Dimensions

Non-numerical magnitudes such as cumulative area, element size, and density influence the perception of number. How-ever, it is unclear whether interactions between number and non-numerical magnitudes reflect independent representationsthat interface vis--vis other systems (e.g., language) or, conversely, reflect holistic perception of number and other mag-nitudes. In the present work, we found converging evidence that number and cumulative area are perceptually integraldimensions. Whether assessed explicitly (Experiment 1) or implicitly (Experiment 2), perceived similarity for dot arraysthat varied parametrically in number and area was best modeled by Euclidean, as opposed to city-block, distance. Criti-cally, we also found that the integrality of number and area is comparable to other integral dimensions (Exp. 1: bright-ness/saturation; Exp. 2: radial frequency components), but different from separable dimensions (Exp. 1: shape/color; Exp.2: thickness/curvature). In summary, these findings suggest that non-symbolic number perception is holistic, such that theprocessing of non-numerical magnitudes is obligatory.

A computational model of feature formation, event prediction, and attentionswitching

In this paper we present a model of three central aspects ofprobabilistic cognition: event prediction, feature formation,and attention allocation. While most models of probabilisticreasoning take a parameter estimation and error minimisationapproach (sometimes referred to as ‘predictive coding’, and of-ten described in terms of Bayesian updating), our model takesa contrasting frequentist hypothesis-testing approach. Thischoice is motivated by a series of recent results suggesting thatpeople’s probabilistic reasoning follows frequentist probabilitytheory. In simulation tests we demonstrate that this frequentistmodel, in which predictive features are formed by a process ofnull hypothesis significance testing, can give a successful ac-count of event prediction and attentional switching behaviour.

Transferability of calibration training between knowledge domains

Many industry professionals are poorly calibrated, overestimatingtheir ability to make accurate forecasts. Previous research hasdemonstrated that an individual’s calibration in a specific domaincan be improved through calibration training in that domain;however devising a training program for each specific domainwithin a field is laborious. A more efficient method would be ifindividuals from different disciplines could undertake the samegeneral training and transfer the skills learnt to their respective,specific domains. This study investigated whether calibrationtraining in a general domain was transferable to the specificdomain of petroleum engineering. The results showed that, whilstthe feedback training was effective within the general domain,there was only limited transfer to the specific domain. This isargued to be due to recognition failure, where the participantsfailed to recognise that the skill learnt through training in thegeneral domain could be transferred to the specific domain.

Efficient Data Compression Leads to Categorical Bias inPerception and Perceptual Memory

Efficient data compression is essential for capacity-limited sys-tems, such as biological memory. We hypothesize that the needfor efficient data compression shapes biological perception andperceptual memory in many of the same ways that it shapesengineered systems. If true, then the tools that engineers useto analyze and design systems, namely rate-distortion theory(RDT), can profitably be used to understand perception andmemory. To date, researchers have used deep neural networksto approximately implement RDT in high-dimensional spaces,but these implementations have been limited to tasks in whichthe sole goal is compression with respect to reconstruction er-ror. Here, we introduce a new deep neural network architecturethat approximately implements RDT in a task-general manner.An important property of our architecture is that it is trained“end-to-end”, operating on raw perceptual input (e.g., pixels)rather than an intermediate level of abstraction, as is the casewith most psychological models. We demonstrate that ourframework can mimick categorical biases in perception andperceptual memory in several ways, and thus generates spe-cific hypotheses that can be tested empirically in future work.

Representing lexical ambiguity in prototype models of lexical semantics

We show, contrary to some recent claims in the literature, thatprototype distributional semantic models (DSMs) are capa-ble of representing multiple senses of ambiguous words, in-cluding infrequent meanings. We propose that word2vec con-tains a natural, model-internal way of operationalizing the dis-ambiguation process by leveraging the two sets of represen-tations word2vec learns, instead of just one as most workon this model does. We evaluate our approach on artifi-cial language simulations where other prototype DSMs havebeen shown to fail. We furthermore assess whether these re-sults scale to the disambiguation of naturalistic corpus exam-ples. We do so by replacing all instances of sampled pairsof words in a corpus with pseudo-homonym tokens, and test-ing whether models, after being trained on one half of the cor-pus, were able to disambiguate pseudo-homonyms on the ba-sis of their linguistic contexts in the second half of the cor-pus. We observe that word2vec well surpasses the baselineof always guessing the most frequent meaning to be the rightone. Moreover, it degrades gracefully: As words are moreunbalanced, the baseline is higher, and it is harder to surpassit; nonetheless, Word2vec succeeds at surpassing the baseline,even for pseudo-homonyms whose most frequent meaning ismuch more frequent than the other.

Are all Remote Associates Test equal?An overview and comparison of the Remote Associates Test in different languages

The Remote Associates Test (RAT, CRA) is a classical creativ-ity test used to measure creativity as a function of associativeability. The RAT has been administered in different languages.Nonetheless, because of how embedded in the language thetest is, only a few items are directly translatable, and most ofthe time the RAT is created anew in each language. This pro-cess of manual (and in two cases computational) creation ofRAT items is guided by the researchers’ understanding of thetask. However, are the RAT items in different languages com-parable? In this paper, different RAT stimuli datasets are an-alyzed qualitatively and quantitatively. Significant differencesare observed between certain datasets in terms of solver per-formance. The potential sources of these differences are dis-cussed, together with what this means for creativity psycho-metrics and computational vs. manual creation of stimuli.

Investigating the Use of Word Embeddingsto Estimate Cognitive Interest in Stories

Narrative processing is an important skill to model bothfrom a cognitive science perspective and a computa-tional modeling perspective which applies to intelligentagents. Communication between humans often involvesstorytelling patterns that make the mundane exchange ofinformation more interesting and with proper emphasison important communicative goals. Current narrativegeneration models evaluate their generations basedon either a priori domain semantics (e.g. game statefor an in-game conversation with player agents) orgeneric text quality measures (e.g. coherence). However,in utilizing storytelling as a communicative tool forreal-world interactions, domain-specific approaches failto generalize and text quality measures fail to ensurethat the narrative is perceived as interesting. Hence, suchgeneration needs to consider the cognitive processesinvolved in the perception of narrative. Using theories ofcognitive interest, we present results of an investigationof whether word embeddings (e.g. GloVe (Pennington,Socher, & Manning, 2014)) could be used to model andestimate cognitive interestingness in stories.

Multimodal Event Knowledge in Online Sentence Comprehension: The Influenceof Visual Context on Anticipatory Eye Movements

People predict incoming words during online sentencecomprehension based on their knowledge of real-world eventsthat is cued by preceding linguistic contexts. We used thevisual world paradigm to investigate how event knowledgeactivated by an agent-verb pair is integrated with perceptualinformation about the referent that fits the patient role. Duringthe verb time window participants looked significantly more atthe referents that are expected given the agent-verb pair.Results are consistent with the assumption that event-basedknowledge involves perceptual properties of typicalparticipants. The knowledge activated by the agent iscompositionally integrated with knowledge cued by the verbto drive anticipatory eye movements during sentencecomprehension based on the expectations associated not onlywith the incoming word, but also with the visual features of itsreferent.

Where Do Heuristics Come From?

Human decision-making deviates from the optimal solution,i.e. the one maximizing cumulative rewards, in many sit-uations. Here we approach this discrepancy from the per-spective of computational rationality and our goal is to pro-vide justification for such seemingly sub-optimal strategies.More specifically we investigate the hypothesis, that humansdo not know optimal decision-making algorithms in advance,but instead employ a learned, resource-constrained approxima-tion. The idea is formalized through combining a recently pro-posed meta-learning model based on Recurrent Neural Net-works with a resource-rational objective. The resulting ap-proach is closely connected to variational inference and theMinimum Description Length principle. Empirical evidenceis obtained from a two-armed bandit task. Here we observepatterns in our family of models that resemble differences be-tween individual human participants.

Predicting Learned Inattention from Attentional Selectivity and Optimization

Although selective attention is useful in many situations, it alsohas costs. In addition to ignoring information that may becomeuseful later, it can have long term costs, such as learnedinattention – difficulty in learning from formerly irrelevantsources of information in novel situations. In the current study wetracked participants’ gaze while they completed a categorylearning task designed to elicit learned inattention. Duringlearning an unannounced shift occurred such that information thatwas most relevant became irrelevant, whereas formerly irrelevantinformation became relevant. We assessed looking patternsduring initial learning to understand how different aspects ofattention allocation contribute to learned inattention. Our resultsindicate that learned inattention depends on both the overall levelof selectivity (measured as entropy of proportion of looking toeach feature) and the extent to which participants optimizedattention (becoming more selective over time).

Translation Tolerance in Vision

A fundamental challenge in object recognition is torecognize an image when it is projected across differentretinal locations, an ability known as translation tolerance.Although the human visual system can overcome thischallenge, the mechanisms responsible remain largelyunexplained. The ‘trained-tolerance’ approach holds thatan object must be experienced across different retinallocations to achieve translation tolerance. Previous studieshave supported this approach by showing that the visualsystem struggles to generalize recognition of novelobjects to translations as small as 2° of visual angle. Thepresent paper outlines a series of eyetracking studies thatshow novel objects can be recognized at translations as faras 18° from the trained retinal location, challenging thestandard account of translation tolerance in neuroscienceand psychology.

Is It Better to Be in Shape or on Top of It? The Impact of Control, Valence, and Expectedness on Non-Spatial Uses of in and on

Using the prepositions in and on, Jamrozik and Gentner (2015; 2014; 2011) explored a particular factor of meaning that was hypothesized to serve as a metaphorical link between spatial and abstract concepts. Across several studies, these researchers have provided evidence for the idea that there is a “continuum of control” that exists for both spatial and abstract uses of in and on. Our research explores other potential meaning factors that might play a role in non-spatial uses of in and on. Our results replicate and extend Jamrozik and Gentner’s (2011) findings. We advocate using a multi-componential approach as research involving indirect metaphors continues moving forward.

Children’s exploration as a window into their causal learning

How do children’s beliefs about a causal system influence theirexploration of that system? Children watched an experimentertry to make a machine play music by placing blocks on top; oneblock always activated the machine and the other block neverdid (Deterministic condition), or one block activated the ma-chine a higher proportion of times than the other (Probabilisticcondition). Subsequently, we measured children’s exploratorybehaviors without feedback (the machine never activated). Wepredicted that children in the two conditions would differ intheir beliefs about how the system should work, leading to dif-ferent hypotheses about why the machine was no longer work-ing, and to differential exploration. Compared to the Proba-bilistic condition, children in the Deterministic condition in-tervened more often with the previously more effective block,experimented more with how to activate the machine, and ex-plored for less time. Children’s exploration provides a rich,nuanced view of their causal reasoning.

Elicitation of Quantified Description Under Time Constraints

Quantity can be expressed in a variety of ways and at dif-ferent levels of precision. One factor that influences numer-ical description of elements in a visual scene is how long thescene is observed. We extend a previous incremental modelof numerical perception to model quantified description undertime constraints. Our extended model predicts that as presen-tation duration decreases and as the quantity of items to beenumerated increases, the frequency of inexact quantifiers willincrease. We conducted two human subject elicitation stud-ies to test these predictions. Our findings were consistent withour model’s predictions. Additionally, we demonstrate that ournovel model of incremental numerical perception and quanti-fied description closely predicts the precise proportion of exactnumerical responses generated by in these experiments.

Mapping visual features onto numbers

Modern society frequently requires that we express our sub-jective senses in objective, shared formal systems; this en-tails mapping multiple internal variables onto a common scale.Here we ask whether we accomplish this feat in the case ofestimating number by learning a single mapping between ex-plicit numbers and one integrated subjective estimate of nu-merosity, or if we separately map different perceptual featuresonto numbers. We present people with arrays of dots and askthem to report how many dots there are; we rely on the sys-tematic under/overestimation of number at higher quantities toestimate error in the mapping function. By comparing how thiserror changes over time, as the mapping fluctuates for differentvisual cues to numerosity, we can evaluate whether these cuesshare a single mapping, or are mapped onto number individu-ally. We find that area, size, and density all share a commonmapping, indicating that people obtain a unified subjective es-timate of numerosity before mapping it onto the formal numberline.

When do people use containment heuristics for physical predictions?

Accounts of human physical reasoning based on simulationfrom a noisy physics engine have enjoyed considerable suc-cess in recent years. However, simulating complex physicaldynamics can be a computationally expensive process, and itis possible that people use faster, cheaper shortcuts to makepredictions and inferences in complicated physical scenarios.Here we asked people to predict the eventual destination of aball on a 2D bumper table (in the style of Smith, de Peres, Vul,and Tenenbaum (2017)). We designed scenarios that we ex-pected would modulate the use of heuristics and simulation:the bumper table provided varying degrees of containment toconstrain future outcomes and to make a containment heuris-tic more useful, and could have more or less internal struc-ture to vary the reliability of noisy simulation. As the con-tainment heuristic becomes more useful, and as simulation be-comes more expensive, we expected that people would switchfrom using simulation to rely more on rapid heuristic-basedpredictions and therefore respond faster. Instead, we foundthat even when containment was very predictive, people wereprogressively slower and less accurate as simulation complex-ity increased, indicating that they persisted in using simulationrather than containment heuristics.

Simplicity and Probability in Human Judgment

Children and adults prefer simpler to more complex explanations, a penchant they share with scientists and philoso-phers. While the preference has been widely remarked, its mechanisms and justification remain contested (Kitcher1987,Lombrozo 2007, Lombrozo2015). Explanations for the simplicity preference have included over-hypotheses, resourcerationality, pragmatic justifications, and quirks of the hypothesis generation process. We present a model of key resultsfrom Pacer and Lombrozo (Pacer2017) and show that one form of the simplicity bias can be explained on probabilisticgrounds alone. This modeling work provides an explanation for one manifestation of the simplicity bias, and allows usto formalize questions within the ’Explanation for Best Inference’ Framework (Lombrozo2015), asking explicitly whatmakes the best explanation ’best.’

Memory maintenance of gradient speech representations is mediated by theirexpected utility

Language understanding requires listeners to quickly compresslarge amounts of perceptual information into abstract linguis-tic categories. Critical cues to those categories are distributedacross the speech signal, with some cues appearing substan-tially later. Speech perception would thus be facilitated if gra-dient sub-categorical representations of the input are main-tained in memory, allowing optimal cue integration. How-ever, indiscriminate maintenance of the high-dimensional sig-nal would tax memory systems. We hypothesize that speechperception balances these pressures by maintaining gradientrepresentations that are expected to facilitate category recog-nition. Two perception experiments test this hypothesis. Be-tween participants, an initial exposure phase manipulated theutility of information maintenance: in the High-Informativitygroup, following context always was informative; in the Low-Informativity group, following context always was uninforma-tive. A subsequent test phase measured the extent to whichparticipants maintained gradient representations. The Low-Informativity group showed less maintenance, compared to theHigh-Informativity group (Experiment 1). We then increasedthe task demands and made the targets of the manipulation lessobvious to participants (Experiment 2). We found a qualita-tively similar pattern. Together, these results suggest that lis-teners are capable of allocating memory to gradient representa-tions of the speech input based on the expected utility of thoserepresentations.

Executive Functions in Aging: An Experimental and Computational Study of theWisconsin Card Sorting Task

In this paper we explore the effect of normal aging on executive function and present a computational account of the effectof aging in a standard executive task. We tested 25 younger adults and 25 older adults (both with no known neurologicalcondition) on the Wisconsin Card Sorting Task (WCST), a classic test of executive function. The test produces multiplemeasures related to the types of error made by participants, the rate of learning, and so on. As hypothesised, results showno difference between the groups in the number of perseverative errors (i.e., in continuing with a previously successful rulein the presence of negative feedback), but a significantly increased tendency for older adults relative to younger adults tocommit set loss errors (i.e., to switch away from a rule despite positive feedback). We fit an existing neurocomputationalmodel of the task to the experimental data by searching through the models parameter space in order to find the best set ofparameter values for the two different age groups. This leads to a proposition regarding the effect of aging on the value ofthe epsilon ctx parameter, which we argue elsewhere reflects cortical dopamine concentration. We further reanalyse thedata by clustering participants by performance (rather than by age) and show that there are multiple points in parameterspace that fit each cluster of participants. We argue on the basis of this and the behavioural data, that different parametervalues reflect different solutions to optimizing task performance, and that older participants may compensate for changesin epsilon ctx (reflecting dopamine concentration) by effortful changes in other parameters (specifically, by increasingattentional focus).

Taxonomic and Whole Object Constraints: A Deep Architecture

We propose a neural network model that accounts for the emer-gence of the taxonomic constraint and for the whole objectconstraint in early word learning. Our proposal is based onMayor and Plunkett (2010)’s neurocomputational model of thetaxonomic constraint and extends it in two directions. Firstly,we deal with realistic visual and acoustic stimuli. Secondly,we model the well-known whole object constraint in the visualcomponent. We show that, despite the augmented input com-plexity, the proposed model compares favorably with respectto previous systems.

Simulating Bilingual Word Learning: Monolingual and Bilingual Adults’ Use ofCross-Situational Statistics

Children learning language in multilingual settings have tolearn that objects take different labels within each differentlanguage to which they are exposed. Previous research hasshown that adults can learn one-to-one and two-to-one word-object mappings via cross-situational statistical learning(CSSL), and that socio-pragmatic cues may differentiallyinfluence monolingual and bilingual adults’ learning of suchmappings. However, the extent to which monolingual andbilingual learners can keep track of multiple labels frommultiple speakers has not yet been investigated. Wemanipulated the number of speakers in a CSSL task thatinvolved learning both mapping types. We successfullyreplicated previous studies that found that both monolingualsand bilinguals could learn both types of mappings via CSSL.In addition, we found that bilinguals showed a steeper learningrate for two-to-one mappings than monolinguals, andbilinguals were more likely to accept two words for the sameobject than monolinguals. These results show that the effect ofspeaker identity on tracking word-object mappings variesaccording to language experience.

Modeling Delay Discounting using Gaussian Process with Active Learning

We explore a nonparametric approach to cognitive modeling.Traditionally, models in cognitive science have been paramet-ric. As such, the model relies on the assumption that the datadistribution can be defined by a finite set of parameters. How-ever, there is no guarantee that such an assumption will hold,and it may introduce undesirable biases. For these reasons, anonparametric approach to model building is appealing. Wepropose a novel framework that combines Gaussian Processeswith active learning (GPAL), and evaluate it in the context ofdelay discounting (DD), a well-studied task in decision mak-ing. We evaluate GPAL in a simulation and a behavioral exper-iment, and compare it against a traditional parametric model.The results show that GPAL is a suitable modeling frameworkthat is robust, reliable, and efficient, exhibiting high sensitivityto individual differences.

Influence of linguistic tense marking on temporal discounting: From the perspective of asymmetric tense marking in Japanese

There has been much discussion around the Linguistic-Savings Hypothesis (LSH), which postulates that language can affect intertemporal choices of its speakers; the validity of this claim has remained controversial. To test the LSH independent from the possible influencing factors, such as cultural differences, we focused on the Japanese language, which features asymmetric tense marking, in that past tense is grammatically marked but future tense is not. Adopting a within-participant design, we compared the discounting behavior between past and future gains in native Japanese participants. Our results revealed that Japanese speakers tended to discount the values placed on rewards in an asymmetry way: to discount the value of past gains more heavily than that of future gains. We believed our results corroborated the LSH and linguistic relativity.

The Goal-Dependent Nature of Automatic Semantic Priming

Despite the fact that priming is one of the most studiedphenomena in cognitive psychology, many questions remainabout exactly when, why and under what task conditions weought to observe priming in the lab, and what types ofrelationships between words or concepts reliably lead topriming. This project contrasted two priming experimentswhere the primary manipulation was the decision the subjectswere making about words (as well as manipulating otherfactors, like relatedness proportion, known to affect priming).We found evidence that: 1) automatic priming forsemantically related words does happen under someconditions, but 2) semantic priming, and whether it happensindependent of association, is dependent on the task in whichparticipants are engaged. These results provide evidence forthe context sensitive nature of the activation of semanticmemory.

The Explanatory Value of Mathematical Information in EverydayExplanations

With two experiments, we begin an inquiry into theperceived explanatory value of mathematical entities ineveryday explanations. This work is motivated by aphilosophical debate about the role mathematical entitiesplay in explanation. Simply put, are the mathematicalentities themselves explanatory, or is mathematical talkelliptical or shorthand for talk about the physical entities weare concerned with? Across the two experiments, we foundclear evidence that situational factors affected how themathematical entities were considered. However, whenthose situational factors are accounted for, participantstended to see more explanatory value for mathematicalentities that point to other objects involved in the explanationas opposed to mathematical entities that assume theexplanatory role themselves.

Problem Difficulty in Arithmetic Cognition: Humans and Connectionist Models

In mathematical cognition, problem difficulty is a central vari-able. In the present study, problem difficulty was operational-ized through five arithmetic operators — addition, subtrac-tion, multiplication, division, and modulo — and through thenumber of carries required to correctly solve a problem. Thepresent study collected data from human participants solvingarithmetic problems, and from multilayer perceptrons (MLPs)that learn arithmetic problems. Binary numeral problems werechosen in order to minimize other criteria that may affect prob-lem difficulty, such as problem familiarity and the problemsize effect. In both humans and MLPs, problem difficulty washighest for multiplication, followed by modulo and then sub-traction. The human study found that problem difficulty wasmonotonically increasing with respect to the number of car-ries, across all five operators. Furthermore, a strict increasewas also observed for addition in the MLP study

Observing child-led exploration improves parents’ causal inferences

Do children’s flexible causal inferences promote more cre-ative causal discovery for observing adults? Inspired by a taskin which children are more likely to consider unconventionalcausal forms (Lucas, Bridgers, Griffiths, & Gopnik, 2014;Wente et al., 2019), we designed a new method in which child-adult pairs work together to solve a causal task and assessedthe relative influence of each member of the pair on the other’scausal inference. Consistent with previous research, childrenwere better than parents at learning the unusual conjunctive re-lationship, suggesting that children make more flexible causalinferences than adults. Our research also revealed a surpris-ing and new result – that observing a child explore broadlyhelped parents to be more flexible and open-minded in theircausal learning. In contrast, a child observing an adult’s ex-ploratory interventions had no negative consequence on thechild’s ability to infer the correct relation. Follow-up exper-iments explored the degree to which this child-led bootstrap-ping for adults was due to the particular exploratory evidencegenerated by the child during play, or merely the presence ofa child. Results suggest that both factors may play a role inshaping adult’s causal inferences.

Query-guided visual search

How do we seek information from our environment to find solutions to the questions facing us? We pose an open-endedvisual search problem to adult participants, asking them to identify targets of questions in scenes guided by only an in-complete question prefix (e.g. Why is..., Where will...). Participants converged on visual targets and question completionsgiven just these function words, but the preferred targets and completions for a given scene varied dramatically dependingon the query. We account for this systematic query-guided behavior with a model linking conventions of linguistic refer-ence to abstract representations of scene events. The ability to predict and find probable targets of incomplete queries maybe just one example of a more general ability to pay attention to what problems require of their solutions, and to use thoserequirements as a helpful guide in searching for solutions.

Female advantage in visual working memory capacity for familiar shapes but not for abstract symbols

Both behavioral studies and the neurophysiological data modelling suggested female advantage in memory for objects, however, most research pertained to long-term memory, whereas data from visual working memory (VWM) are scanty. In a large sample of 2044 people, the number of objects supposedly encoded in VWM was measured during the change detection task. The stimuli were either relatively familiar geometric shapes or less familiar Greek symbols. Controlling for the general ability level, a small but significant advantage for memorizing shapes in VWM was found in females over males, but no effect was observed for memorizing abstract symbols. The present results support neuroimaging models of human cognitive architecture, suggesting that female VWM relies on a more complex network of domain-specific brain modules, as compared to males. Consequently, formal models of VWM and related cognitive processes should account for sex and material type.

Using transcranial Direct Current Stimulation (tDCS) to modulate the faceinversion effect on the N170 ERP component.

In the present study, we combined tDCS and EEG to examine theelectrophysiological responses to the tDCS-induced effects onthe face inversion effect showed in recent studies. A double-blindprocedure with a between-subjects design (n=48) was used withthe subjects, recruited from the student population, beingrandomly assigned to either tDCS anodal or sham condition. ThetDCS stimulation was delivered over the DLPFC at Fp3 site for10 min at an intensity of 1.5mA while subjects engaged in anold/new recognition task traditionally used to obtain theinversion effect. The behavioural results generally confirmedprevious findings. Critically, the results from the N170 show aneffect of tDCS. Specifically, the tDCS procedure was able tomodulate the N170 peak component by reducing the inversioneffect on the latencies (i.e. less delay between upright andinverted faces) and by increasing the inversion effect on theamplitudes (i.e. larger N170 for inverted vs upright faces). Weinterpret the results based on the previous literature in regard tothe inversion effect on the N170 component.

Reinforcement Learning and Insight in the Artificial Pigeon

The phenomenon of insight (also called “Aha!” or “Eureka!”moments) is considered a core component of creative cogni-tion. It is also a puzzle and a challenge for statistics-basedapproaches to behavior such as associative learning and rein-forcement learning. We simulate a classic experiment on in-sight in pigeons using deep Reinforcement Learning. We showthat prior experience may produce large and rapid performanceimprovements reminiscent of insights, and we suggest theo-retical connections between concepts from machine learning(such as the value function or overfitting) and concepts frompsychology (such as feelings-of-warmth and the einstellung ef-fect). However, the simulated pigeons were slower than thereal pigeons at solving the test problem, requiring a greateramount of trial and error: their “insightful” behavior was sud-den by comparison with learning from scratch, but slow bycomparison with real pigeons. This leaves open the questionof whether incremental improvements to reinforcement learn-ing algorithms will be sufficient to produce insightful behavior.

Epistemic drive and memory manipulations in explore-exploit problems

People often navigate new environments and must learn abouthow actions map to outcomes to achieve their goals. In this pa-per, we are concerned with how people direct their search andtrade off between selecting informative actions and actions thatwill be most immediately rewarding when they are faced withnew tasks. We find that some people selected globally infor-mative actions and were able to generalize from few observa-tions in order learn new reward structures efficiently. Theseparticipants also displayed the ability to transfer knowledgeacross similar tasks. However, a consistent proportion of par-ticipants behaved sub-optimally, caring more about observingnovel information instead of maximizing reward. Across fourexperiments, we present evidence that participants’ motivationto explore was influenced by 1) how much they already knewabout the underlying task structure and 2) whether their obser-vations remained available. We discuss possible explanationsbehind people’s exploratory drive.

Kinematic Specification of Intention in Full-body Motion

Kinematic specification of dynamics (KSD) states that full- body kinematic patterns of daily activities are reflective of a person’s plans, goals, and intentions. Furthermore, it has been shown that observers of those activities are well attuned to differences between those kinematic patterns. However, despite a substantial body of research on the identification of intentional motion, it is not yet clear what the essential kinematic information is required to perceive the intention from the kinematic pattern. Therefore, we analyzed four different intentional full body motions (sit-to-stand transitions: stand, press-stand, press-sit, and reach-up), to determine the essential kinematic information that differentiates them. We utilized principal component analysis (PCA), linear mixed models, and hierarchical multinomial logistic regression to create two predictive regression models that allow us to successfully identify and distinguish the four intentional motions.

Working Memory and Co-Speech Iconic Gestures

The importance of verbal and visuospatial working memory(WM) for co-speech gesture comprehension was tested in twoexperiments using the dual task paradigm. Healthy, college-aged participants encoded either a dot locations in a grid(Experiment 1), or a series of digits (Experiment 2), andrehearsed them as they performed a discourse comprehensiontask. The discourse comprehension task involved watching avideo of a man describing household objects, and judgingwhich of two words probes was most related to the video.Following the discourse comprehension task, participantsrecalled either the verbally or visuo-spatially encodedinformation. In both experiments, performance on thediscourse comprehension task was faster when gesturalinformation was congruent with the speech than when it wasincongruent. Moreover, performance on the discoursecomprehension task was impacted both by increasing the loadon the visuospatial WM system (Experiment 1) and the verbalWM system (Experiment 2). However, in both studies effectsof WM load and gesture congruency were additive,suggesting they were independent.

Subtle differences in language experience moderate performance onlanguage-based cognitive tests

Cognitive tests used to measure individual differences are gen-erally designed with equality in mind: the same “broadly ac-ceptable” items are used for all participants. This has unknownconsequences for equity, particularly when a single set of lin-guistic stimuli are used for a diverse population of languageusers. We hypothesized that differences in language varietywould result in disparities in psycholinguistically meaningfulproperties of test items in two widely-used cognitive tasks, re-sulting in large differences in performance. As a proxy for in-dividuals’ language use, we administered a self-report surveyof media consumption. We identified two substantial clustersfrom the survey data, roughly orthogonal to a priori groups re-cruited into the study (university students and members of thesurrounding community). We found effects of both populationand cluster membership. Comparing item-wise differences be-tween the clusters’ language models did not identify specificitems driving performance differences.

Efficiency of Learning in Experience-Limited Domains:Generalization Beyond the WUG Test

Learning to read English requires learning the complex statis-tical dependencies between orthography and phonology. Pre-vious research has focused on how these statistics are learnedin neural network models provided with as much training asneeded. Children, however, are expected to acquire this knowl-edge in a few years of school with only limited instruction. Weexamined how these mappings can be learned efficiently, de-fined by tradeoffs between the number of words that are explic-itly trained and the number that are correct by generalization.A million models were trained, varying the sizes of randomly-selected training sets. For a target corpus of about 3000 words,training sets of 200–300 words were most efficient, producinggeneralization to as many as 1800 untrained words. Composi-tion of the 300 word training sets also greatly affected general-ization. The results suggest directions for designing curriculathat promote efficient learning of complex material.

Iconic Prosody is Rooted in Sensori-Motor Properties:Fundamental Frequency and the Vertical Space

The iconic cross-modal correspondence between fundamentalfrequency and location in vertical space (“high is up”) has longbeen described in the literature. However, an explanation forthis relationship has not been proposed. We conducted an ex-periment in which participants shot at cans projected on thewall in different vertical positions. We found that mean funda-mental frequency was significantly influenced by vertical headposition. Moving the head upwards changes the position of thelarynx, which pulls on the cricothyroid muscle and changes thefundamental frequency. We thus propose that the iconic rela-tionship between fundamental frequency and vertical space isgrounded in the body.

Sample-based Variant of Expected Utility Explains Effects of Time Pressure andIndividual Differences in Processing Speed on Risk Preferences

While previous models of economic decision-making offer de-scriptive accounts of behavior, they often overlook the com-putational complexity of estimating expected utility. Here,we seek to understand how both environmental and individualconstraints on cognition shape our daily decision. Informedby the predictions of a recently-proposed resource-rationalprocess model of risky choice, sample-based expected utility(SbEU; Nobandegani, da Silva Castanheira, Otto, & Shultz,2018), we reveal that both time pressure and individual dif-ferences in processing speed have a convergent effect on riskpreferences during a risky decision-making task. Under severetime constraints, participants’ risk preferences manifested astrong framing effect compared to little time pressure in whichchoice adhered to the classic fourfold pattern of risk prefer-ences. Similarly, individual differences in processing speed,measured using an established task, predicted similar effectsupon risk attitudes as extrinsic time pressure. These findingsreveal a converging contribution of environmental and individ-ual limitations on risky choice, and provide empirical supportfor SbEU as a resource-rational process model of risky deci-sion making. Notably, SbEU serves as a single-process modelof two well-established biases, and the transition between thetwo, in risky choice.

Lifting the Curse of Knowing: How Feedback Improves Readers’ Perspective-Taking

Previous studies have shown that readers often overestimatethe similarity between their perspective and the perspective ofprotagonists in a story. This egocentric projection is argued tooriginate from readers’ tendency to use their own knowledgeas a frame of reference from which they (insufficiently) adjustaway to account for protagonists’ less informed perspective.This experimental study demonstrated that readers usefeedback about protagonists’ knowledge status to drawinferences that are more accurate on future perspective-takingtrials. Readers who were given the opportunity to learn throughfeedback not only adjusted their perspective-judgment morethan those who did not receive feedback, these readers alsoshowed less egocentric projection on future assessments.

Abstract concepts and the suppression of arbitrary episodic context

Context is important for abstract concept processing, but amechanism by which it is encoded and re-instantiated withconcepts is unclear. We used a source-memory paradigm todetermine whether episodic context is attended more whenprocessing abstract concepts. Experiment 1 presentedabstract and concrete words in colored boxes at encoding. Attest, memory for the frame color was worse for abstractconcepts, counter to our predictions. Experiment 2 showedthe same pattern when colored boxes were replaced withmale and female voices. Experiment 3 presented words fromencoding in the same or different box color to determinewhether a greater advantage is conferred by context retentionin memory for abstract concepts. There was instead adisadvantage: abstract concepts were less likely to beidentified when the encoding color was retained at test.Concrete concepts are more sensitive to simple episodicdetail, and in abstract concepts, arbitrary context may besuppressed.

Rapid learning of word meanings from distributional and morpho-syntactic cues

What does it take to learn a new word? Many of the words welearn, we have learned from language itself – by encounteringthem in various informative contexts. Here, we investigate thelimits of learning from context by studying how people learnnew words from very sparse contexts, at the extreme, a contextin which all content words are replaced by nonsense words. Wefind that participants exposed to even such extremely sparsecontexts nevertheless learn something about the meaning ofwords embedded in those contexts. Performance tended to bebetter when knowledge was assessed by first directing people’sattention to the part of speech of the target words.

Eye Blink Rate Predicts and Dissociates the Effective Execution of Early and Late Stage Creative Idea Generation

In the present study, the correlations of eye blink rate (EBR) with the effective execution of early and late creative idea generation were explored. Participants engaged in a real- world idea generation task. Resting state EBR (before the task) and task-evoked EBR (during the task) were measured using eye-tracking. The results showed that resting state EBR negatively correlated with the amount of generated ideas during early stage, but not late stage idea generation. Task- evoked EBR did not correlate with the amount of generated ideas during early nor late stage idea generation. However, the change in EBR (from resting state to during early or late stage idea generation) positively correlated with the amount of ideas generated during early, but not during late stage idea generation. The contribution of this study is that it shows that EBR predicts and dissociates the effective execution of early and late stage creative idea generation.

What is a good question asker better at? From no generalization, toovergeneralization, to adults-like selectivity across childhood

Prior research showed that young children prefer to seek helpfrom actors who have demonstrated active learning compe-tence. What inferences do people make based on the abil-ity to search effectively, for example by asking informativequestions? This project explores across two experiments towhat extent adults and children (3- to 9-year-olds) general-ize the ability to ask informative questions to other abili-ties/characteristics. We presented participants with one mon-ster who always asked informative questions and one whoalways asked uninformative questions. Participants had tochoose which monster they thought was more likely to pos-sess/was better at 12 different characteristics/abilities. Our re-sults show a clear developmental trend. Three- and 4-year-olds draw unsystematic inferences from the monsters question-asking expertise. Five- and 6-year-olds identified the betterquestion asker as better at everything. Seven- to 9-year-oldsshowed adult-like response patterns, selectively associating theability to ask good questions to related characteristics/abilities.

Distinguishing Two Types of Prior Knowledge That Support Novice Learners

Prior knowledge has long been recognized as an important predictor of learning, yet the term prior knowledge is often applied to related but distinct constructs. We define a specific form of prior knowledge, ancillary knowledge, as knowledge of concepts and skills that enable learners to gain the most from a target lesson. Ancillary knowledge is not prior knowledge of the lesson’s target concepts and skills, and may even fall outside the domain of the lesson. Nevertheless, ancillary knowledge affects learning of the lesson, e.g., lower ancillary knowledge can hinder performance on lesson-related tasks. We measured ancillary knowledge, prior knowledge of the domain, and controlled for general ability, and found that (a) stronger ancillary knowledge and general ability predicted better performance on transfer tasks, but (b) prior knowledge of the domain did not. This research suggests that enhancing instruction by remediating gaps in ancillary knowledge may improve learning in introductory-level courses.

Parents’ Linguistic Alignment Predicts Children’s Language Development

Children quickly gain enormous linguistic knowledge duringearly development, in part due to low-level features of theirparents’ speech. Some posit that parents contribute to theirchild’s language development by tuning their own languageaccording to their child’s developmental abilities and needs(Bruner, 1985; Snow, 1972). Here, we investigate this hypoth-esis by examining ‘alignment’ at the level of syntax and func-tion words in a large-scale corpus of parent-child conversationsand measuring its association with language development out-comes. To do so, we employ a statistical model of alignment toestimate its presence in our dataset and its predictive impact ona measure of vocabulary development. Our results corroborateprevious findings, showing strong alignment for both parentsand children; in addition, we demonstrate that parental align-ment is a significant predictor of language maturity indepen-dent of demographic features, suggesting that parental tuninghas strong ties to a child’s language development.

Nested Sets and Natural Frequencies

Is the nested sets approach to improving accuracy on Bayesian word problems simply a way of prompting a natural frequencies solution, as its critics claim? Conversely, is it in fact, as its advocates claim, a more fundamental explanation of why the natural frequency approach itself works? Following recent calls, we use a process-focused approach to contribute to answering these long-debated questions. We also argue for a third, pragmatic way of looking at these two approaches and argue that they reveal different truths about human Bayesian reasoning. Using a think aloud methodology we show that while the nested sets approach does appear in part to work via the mechanisms theorised by advocates (by encouraging a nested sets representation), it also encourages conversion of the problem to frequencies, as its critics claim. The ramifications of these findings, as well as ways to further enhance the nested sets approach and train individuals to deal with standard probability problems are discussed.

Predicting Bias in the Evaluation of Unlabeled Political Arguments

While many solutions to the apparent civic online reasoningdeficit have been put forth, few consider how reasoning is of-ten moderated by the dynamic relationship between the user’svalues and the values latent in the online content they are con-suming. The current experiment leverages Moral FoundationsTheory and Distributed Dictionary Representations to developa method for measuring the alignment between an individual’svalues and the values latent in text content. This new measureof alignment was predictive of bias in an argument evaluationtask, such that higher alignment was associated with higherratings of argument strength. Finally, we discuss how theseresults support the development of adaptive interventions thatcould provide real-time feedback when an individual may bemost susceptible to bias.

Building blocks of computational thinking:Young children’s developing capacities for problem decomposition

Computational thinking (CT) refers to a range of problem-solving skills applicable to computer science and everyday life.Although recent research in developmental cognitive sciencesuggests mental capacities relevant to CT may emerge quiteearly in life, research on CT, and computer science educa-tion more generally, has made little contact with this litera-ture. As a way to better bridge these fields, we explore thedevelopment of problem decomposition, a critical feature ofCT, in the spatial domain. We ask whether young childrencan break a complex spatial problem down into subcompo-nents that can be reassembled to solve the overarching prob-lem. Across two experiments (Exp.1: 4- to 7-year-olds; Exp.2:3- to 5-year-olds) that involve constructing block structures,we demonstrate that some of the key capacities underlyingproblem decomposition begin to emerge in preschool years anddevelop throughout early childhood. Although preschool-agedchildren struggle to solve an open-ended decomposition prob-lem that requires generation and execution of decompositionplans, even 4-year-olds can successfully evaluate the viabilityof these plans. These results suggest that experimental meth-ods in developmental cognitive science can inform CS edu-cation research that focuses on promoting CT; by identifyingwhen and how CT concepts emerge in early childhood, we canbetter create age-appropriate educational tools.

A Familiarity-dependent Retrieval Threshold in ACT-R

In their current functional form, ACT-R’s retrieval equations do not account for the left side of the RT-distance relation, that is, that as memory activation decreases, so does response time for retrieval failures. To accommodate this effect, I propose that the memory system uses the familiarity of the encoded object to gauge how much effort it should devote to retrieval. I quantify the degree of familiarity through the match score, which is the output of a global matching process. Familiarity, in turn, directly determines what the retrieval threshold should be. Adding a familiarity process orthogonal to recollection is in line with neuroimaging results, which uncover parallel familiarity and retrieval processes. The developments in this paper extend ACT-R’s memory theory into a dual process theory.

Decoding Affirmative and Negated Action-Related Sentences in the Brain withDistributional Semantic Models

Recent work shows that distributional semantic models can be used to decode patterns of brain activity associated withindividual words and sentence meanings. However, it is yet unclear to what extent such models can be used to study anddecode brain activity patterns associated with specific aspects of semantic composition such as the negation function. Inthis paper, we investigate the extent to which distributional semantic models of action-verbs correlate with brain activityassociated with negated and affirmative sentences containing hand-action verbs. Our results show reduced correlations forsentences where the verb is in the negated context, as compared to the affirmative one, within brain regions implicated inaction-semantic processing. The results lend support to the idea that negation involves reduced access to aspects of theaffirmative representation and pave the way for further testing alternate distributional-based semantic models of negationagainst human semantic processing in the brain.

How time spent on feedback influences learning and gaze in categorizationtraining

Feedback is essential for many kinds of learning, but the cognitive processes involved in learning from feedback areunclear. In models of category learning, feedback is typically treated as an error signal without a temporal component. Weconducted two simple category learning experiments that manipulated the duration of feedback (1s vs. 9s) and investigatedthe effect on learning and gaze. In two different category structures, participants in the longer feedback condition learnedfaster. The analysis of gaze data showed several findings. Participants in the 9s condition had longer fixations, and in bothconditions and experiments, participants spent far more time looking at stimulus features than the feedback. Overall, ourfindings provide empirical support for the idea that feedback processes, and temporal factors more generally, have muchto tell us about how people learn categories.

Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning

Metrics seeking to predict financial risk-taking behaviors typically exhibit limited validity. This is due to the fluid nature of an individual’s risk taking, and the influence of the mode and medium, which presents a decision. This paper presents two experiments that investigate how an existing risk elicitation task’s predictive capacity may be enhanced through the application of an interactive model of visual reasoning in a digitized version. In the first experiment, 60 participants demonstrated their reasoning process. In the second experiment, 225 participants were randomly assigned into three groups, with the validated risk elicitation task compared as a control to interactive digital and non-interactive digital stimuli with pie charts. The experiments yielded significant results, highlighting that when participants interact with a graph to reason their choices, it leads to consistent choices. The findings have implications for improvement of the risk task's validity and the deployment of digital interactive assessments beyond laboratory settings.

Adaptation Aftereffects as a Result of Bayesian Categorization

We propose a unified explanation of contrastive and assimila-tive adaptation aftereffects from the perspective of higher-levelcognitive processes: rational category learning and categoricalperception. We replicate (twice) previously reported assimila-tive and contrastive effects (Uznadze illusion in visual modal-ity), propose a rational computational model of the process,and evaluate our model performance against the Bayesian lo-gistic regression baseline. We conclude by discussing theo-retical implications of our study and directions for further re-search.

Modeling socioeconomic effects on the development of brain and behavior

We used a population-level connectionist model ofcognitive development to unify a range of empiricalfindings on the influence of socioeconomic status (SES) onbehavior and brain development. The model capturedqualitative patterns of development in behavior and brainstructure, including reductions in connectivity acrossdevelopment (gray matter, cortical thickness) as behavioralaccuracy increases. Individual differences in SES wereimplemented by altering the level of stimulation available inthe environment. At the brain level, the model simulatednon-linear effects of SES on cortical surface area (Noble etal., 2015), and faster cortical thinning across development inchildren from lower SES backgrounds (Piccolo et al., 2016).At the behavioral level, the model simulated the effect ofSES on IQ, whereby gaps are observed to widen acrossdevelopment (von Stumm & Plomin, 2015). The model’smain shortcoming was insufficient growth in connectionmagnitude across development in lower SES groups,implying that some aspects of the growth of connectionstrengths may be maturational (e.g., myelination) rather thanexperience dependent.

Working memory for object concepts relies on both linguistic and simulation information

The linguistic-simulation approach to cognition predicts that language can enable more efficient conceptual processing than sensorimotor-affective simulations of concepts. We proposed that this has implications for working memory, whereby use of linguistic labels enables more efficient representation of concepts in a limited-capacity store than representation via full sensorimotor simulation. In two pre-registered experiments, we asked participants to remember sequences of real-world objects, and used articulatory suppression to selectively block access to linguistic information, which we predicted would impair accuracy and latency of performance in an object memory recognition task. We found that blocking access to language at encoding impaired memory performance, but blocking access at retrieval unexpectedly facilitated speed of responding. These results suggest that working memory for object concepts normally relies on language but people can flexibly adapt their memory strategies when language is unavailable. Moreover, our data suggest that a sequence of up to 10 object concepts can be held in working memory when relying on sensorimotor information alone, but this capacity increases when linguistic labels are available.

How can I help? Developmental change in the selectivity of two to four-year-olds’attempts to alleviate others’ distress

Young children are selective in deciding whom to help (i.e.,they preferentially assist and share resources with prosocialversus antisocial others; Hamlin, Wynn, Bloom, & Mahajan,2011; Vaish, Carpenter, & Tomasello, 2010) but are they alsoselective in deciding how to offer help? Here we show two tofive-year-olds (N = 32; mean: 42.41 months; range 27-68months) characters who are distressed for different reasons:they are hurt, bored, or sad. Children of all ages tried to helpthe agent but the selectivity of children’s responses variedwith age and condition; in particular, children’s responses toboredom and sadness became increasingly differentiated withage.

Decomposing Human Causal Learning:Bottom-up Associative Learning and Top-down Schema Reasoning

Transfer learning is fundamental for intelligence; agents ex-pected to operate in novel and unfamiliar environments mustbe able to transfer previously learned knowledge to new do-mains or problems. However, knowledge transfer manifestsat different levels of representation. The underlying compu-tational mechanisms in support of different types of transferlearning remain unclear. In this paper, we approach the transferlearning challenge by decomposing the underlying computa-tional mechanisms involved in bottom-up associative learningand top-down causal schema induction. We adopt a Bayesianframework to model causal theory induction and use the in-ferred causal theory to transfer abstract knowledge betweensimilar environments. Specifically, we train a simulated agentto discover and transfer useful relational and abstract knowl-edge by interactively exploring the problem space and extract-ing relations from observed low-level attributes. A set of hier-archical causal schema is constructed to determine task struc-ture. Our agent combines causal theories and associative learn-ing to select a sequence of actions most likely to accomplishthe task. To evaluate the proposed framework, we compareperformances of the simulated agent with human performancein the OpenLock environment, a virtual “escape room” with acomplex hierarchy that requires agents to reason about causalstructures governing the system. While the simulated agent re-quires more attempts than human participants, the qualitativetrends of transfer in the learning situations are similar betweenhumans and our trained agent. These findings suggest humancausal learning in complex, unfamiliar situations may rely onthe synergy between bottom-up associative learning and top-down schema reasoning.

Moral Reasoning with Multiple Effects:Justification and Moral Responsibility for Side Effects

Many actions have both an intended primary effect and unin-tended, but foreseen side effects. In two experiments we inves-tigated how people morally evaluate such situations. While anegative side effect was held constant across conditions in Ex-periment 1, we varied features of the positive primary effect.We found that judgments of moral justification of actions weresensitive to the numerical ratios of helped versus harmed enti-ties as well as to the kind of state change that was induced byan agent’s action (saving entities from harm versus improvingtheir status quo). Judgments of moral responsibility for sideeffects were only sensitive to the latter manipulation. In Ex-periment 2, we found initial support for a subjective utilitarianexplanation of the moral justification judgments.

Learning a smooth kernel regularizer for convolutional neural networks

Modern deep neural networks require a tremendous amountof data to train, often needing hundreds or thousands of la-beled examples to learn an effective representation. For thesenetworks to work with less data, more structure must be builtinto their architectures or learned from previous experience.The learned weights of convolutional neural networks (CNNs)trained on large datasets for object recognition contain a sub-stantial amount of structure. These representations have par-allels to simple cells in the primary visual cortex, where re-ceptive fields are smooth and contain many regularities. In-corporating smoothness constraints over the kernel weightsof modern CNN architectures is a promising way to improvetheir sample complexity. We propose a smooth kernel regu-larizer that encourages spatial correlations in convolution ker-nel weights. The correlation parameters of this regularizer arelearned from previous experience, yielding a method with ahierarchical Bayesian interpretation. We show that our corre-lated regularizer can help constrain models for visual recogni-tion, improving over an L2 regularization baseline.

Mapping Space: A Comparative Study

The semantics of spatial terms has attracted substantialattention in the cognitive sciences, revealing both compellingsimilarities and striking differences across languages.However, much of the evidence regarding cross-linguisticvariation pertains to fine-grained comparisons betweenindividual lexical items, while cross-linguistic similarities arefound in more coarse-grained studies of the conceptual spaceunderlying semantic systems. We seek to bridge this gap,moving beyond the semantics of individual terms to ask whatthe comparison of spatial semantic systems may reveal aboutthe conceptualization of locations in English and MandarinChinese and about the nature of potential universals in thisdomain. We subjected descriptions of 116 spatial scenes tomultidimensional scaling analyses in order to reveal thestructures of the underlying conceptual spaces in eachlanguage. In addition to revealing overlaps and divergences inthe conceptualization of space in English and Mandarin, ourresults suggest a difference in complexity, whereby Mandarinterms are accommodated by a lower-dimensional similarityspace than are English terms.

An Experimental Protocol to Derive and Validate a Quantum Model ofDecision-Making

This study utilises an experiment famous in quantum physics,the Stern-Gerlach experiment, to inform the structure of an ex-perimental protocol from which a quantum cognitive decisionmodel can be developed. The ’quantumness’ of this modelis tested by computing a discrete quasi-probabilistic Wignerfunction. Based on theory from quantum physics, our hypothe-sis is that the Stern-Gerlach protocol will admit negative valuesin the Wigner function, thus signalling that the cognitive de-cision model is quantum. A crowdsourced experiment of twoimages was used to collect decisions around three questions re-lated to image trustworthiness. The resultant data was used toinstantiate the quantum model and compute the Wigner func-tion. Negative values in the Wigner functions of both imageswere encountered, thus substantiating our hypothesis. Find-ings also revealed that the quantum cognitive model was amore accurate predictor of decisions when compared to pre-dictions computed using Bayes’ rule.

Exploring the use of overhypotheses by children and capuchin monkeys

The use of abstract higher-level knowledge (overhypotheses) allows humans to learn quickly from sparse data, and make predictions in new situations. Previous research has suggested that humans may be the only species capable of abstract knowledge formation, but this remains controversial, and there is also mixed evidence for when this ability emerges over human development. Kemp et al. (2007) proposed a computational model of overhypothesis formation from sparse data. We provide the first direct test of this model: an ecologically valid paradigm for testing two species, capuchin monkeys (Sapajus spp.) and 4-5-year-old human children. We compared performance to predictions made by models with and without the capacity to learn overhypotheses. Children’s choices were consistent with the overhypothesis model predictions, whereas monkeys performed at chance level.

Individual differences in fluency with idea generation predict children’s beliefs intheir own free will

The ability to imagine alternative possibilities plays a crucialrole in everyday cognitive functioning beginning in earlychildhood. Across two studies, we ask whether individualdifferences in young children’s (Mean Age = 5.01; SD = 0.78Range = 2) fluency in generating alternative possibilitiesrelates to a particular type of social-cognitive counterfactualjudgment, namely children’s belief in the possibility to “actotherwise” when actions go against stated strong desires (i.e.“free will”). We found that the fluency of generating ideaswas a consistent individual difference that held regardless ofdomain. We also found that individual children’s fluencypredicted judgments of free will for themselves (Study 2) butnot for others (Study 1). Our findings raise new questionsabout how counterfactual thinking enables children toovercome psychological barriers to self-control, and howstimulating the imagination facilitates developing cognitionsthat rely on it.

Children master the cardinal significance of counting after they learn to count

Children learn the meaning of number words by going througha systematic set of stages of knowledge that culminates in theirmastery of counting. Theoretical work has long suggested thatchildren’s acquisition of counting is not procedural, butsemantic: all counters understand that counting computescardinality. Yet, recent research has cast doubt on whetherearly counters truly understand the meaning of these words.Here we show that early counters also have an immatureunderstanding of how one-to-one correspondence between anordered list and a set of objects can be used to compute exactcardinality. Nonetheless, this understanding is improved whencues to quantity, such as size, are highlighted. Our results addto a growing body of work suggesting that counting is not afinal stage in children’s path to number, but a powerful toolthat they can use to build and strengthen their intuitions aboutcardinalities.

Toddlers recognize multiple polysemous meanings and use them to infer additionalmeanings

Up to 80% of words have multiple, related meanings (polysemy), yet work on early word learning has almost uniformlyassumed one-to-one mappings between form and meaning. Using a looking-while-listening procedure, we present thefirst evidence that toddlers (n=40) can recognize multiple meanings for common nouns, e.g., dog collar, shirt collar. In anEnglish-meaning condition, toddlers were tested on their ability to recognize multiple English meanings for polysemouswords such as cap (e.g., a baseball cap and a bottle cap). Another condition prompted toddlers with the same Englishwords (e.g., cap), but target referents instead corresponded to the words polysemous extension in an unfamiliar language,(e.g., lid is a meaning for Spanishs cap, tapa). Toddlers looked to the correct targets above chance on both trial types,but with greater accuracy on English-meaning trials, demonstrating a recognition of familiar word-meaning pairs and anability to infer potential new meanings.

Do Neural Language Representations Learn Physical Commonsense?

Humans understand language based on the rich backgroundknowledge about how the physical world works, which in turn,allows us to reason about the physical world through language.In addition to the properties of objects (e.g., boats require fuel)and their affordances, i.e., the actions that are applicable tothem (e.g., boats can be driven), we can also reason about if–then inferences between what properties of objects imply thekind of actions that are applicable to them (e.g., that if we candrive something then it likely requires fuel).In this paper, we investigate the extent to which state-of-the-art neural language representations, trained on a vast amount ofnatural language text, demonstrate physical commonsense rea-soning. While recent advancements of neural language mod-els have demonstrated strong performance on various types ofnatural language inference tasks, our study based on a datasetof over 200k newly collected annotations suggests that neurallanguage representations still only learn associations that areexplicitly written down.1

Continuous developmental change can explain discontinuities in word learning

Cognitive development is often characterized in term of dis-continuities, but these discontinuities can sometimes be appar-ent rather than actual and can arise from continuous develop-mental change. To explore this idea, we use as a case study thefinding by Stager and Werker (1997) that children’s early abil-ity to distinguish similar sounds does not automatically trans-late into word learning skills. Early explanations proposedthat children may not be able to encode subtle phonetic con-trasts when learning novel word meanings, thus suggestinga discontinuous/stage-like pattern of development. However,later work has revealed (e.g., through using simpler testingmethods) that children do encode such contrasts, thus favoringa continuous pattern of development. Here we propose a prob-abilistic model describing how development may proceed ina continuous fashion across the lifespan. The model accountsfor previously documented facts and provides new predictions.We collected data from preschool children and adults, and weshowed that the model can explain various patterns of learningboth within the same age and across development. The find-ings suggest that major aspects of cognitive development thatare typically thought of as discontinuities, may emerge fromsimpler, continuous mechanisms.

Extracting and Utilizing Abstract, Structured Representations for Analogy

Human analogical ability involves the re-use of abstract, struc-tured representations within and across domains. Here, wepresent a generative neural network that completes analogiesin a 1D metric space, without explicit training on analogy.Our model integrates two key ideas. First, it operates overrepresentations inspired by properties of the mammalian En-torhinal Cortex (EC), believed to extract low-dimensional rep-resentations of the environment from the transition probabil-ities between states. Second, we show that a neural networkequipped with a simple predictive objective and highly generalinductive bias can learn to utilize these EC-like codes to com-pute explicit, abstract relations between pairs of objects. Theproposed inductive bias favors a latent code that consists ofanti-correlated representations. The relational representationslearned by the model can then be used to complete analogiesinvolving the signed distance between novel input pairs (1:3:: 5:? (7)), and extrapolate outside of the network’s trainingdomain. As a proof of principle, we extend the same architec-ture to more richly structured tree representations. We suggestthat this combination of predictive, error-driven learning andsimple inductive biases offers promise for deriving and utiliz-ing the representations necessary for high-level cognitive func-tions, such as analogy.

Learning Cross-linguistic Word Classes through Developmental DistributionalAnalysis

In this paper, we examine the success of developmentaldistributional analysis in English, German and Dutch. Weembed the mechanism for distributional analysis within anexisting model of language acquisition (MOSAIC) thatencodes increasingly long utterances, and compare resultsagainst a measure of ‘noun richness’ in child speech. We showthat, cross-linguistically, the mechanism’s success in buildingan early noun class is inversely related to the complexity of thedeterminer and noun gender system, and that merging ofdeterminers gives very similar results across languages. Theseresults suggest that children may represent grammaticalcategories at multiple levels of abstraction that reflect both thelarger category as well as its finer structure.

The Stream of Spatial Information:Spanning the Space of Spatial Relational Models

Given identical informational content, the order in which youreceive spatial information may heavily influence the correct-ness of your mental representation. This can reveal importantinsights into the specifics of human spatial cognition and theway we integrate information. Despite its importance in ev-eryday life, its causes and the mental processes involved stillremain an open question. Most cognitive models so far havefocused on modeling only answer distributions or just the mostfrequent answer given by all participants.In this paper we take a rather radical approach: We turn tothe individual spatial reasoner and focus our analyses on thestream of spatial information and related reaction times, i.e.,how the spatial information is represented and cognitively pro-cessed. By spanning a space of 243 cognitive spatial models,some of which outperform the current state-of-the art models,it is possible to test the goodness of general principles under-lying such models.

Testing the limits of non-adjacent dependency learning: Statistical segmentation and generalization across domains

Achieving linguistic proficiency requires identifying words from speech, and discovering the constraints that govern the way those words are used. In a recent study of non-adjacent dependency learning, Frost and Monaghan (2016) demonstrated that learners may perform these tasks together, using similar statistical processes — contrary to prior suggestions. However, in their study, non-adjacent dependencies were marked by phonological cues (plosive- continuant-plosive structure), which may have influenced learning. Here, we test the necessity of these cues by comparing learning across three conditions; fixed phonology, which contains these cues, varied phonology, which omits them, and shapes, which uses visual shape sequences to assess the generality of statistical processing for these tasks. Participants segmented the sequences and generalized the structure in both auditory conditions, but learning was best when phonological cues were present. Learning was around chance on both tasks for the visual shapes group, indicating statistical processing may critically differ across domains

Reframing Convergent and Divergent Thought for the 21 st Century

Convergent and divergent thought are promoted as keyconstructs of creativity. Convergent thought is defined andmeasured in terms of the ability to perform on tasks wherethere is one correct solution, and divergent thought is definedand measured in terms of the ability to generate multiplesolutions. However, these characterizations of convergent anddivergent thought presents inconsistencies, and do not capturethe reiterative processing, or ‘honing’ of an idea thatcharacterizes creative cognition. Research on formal modelsof concepts and their interactions suggests that differentcreative outputs may be projections of the same underlyingidea at different phases of a honing process. This leads us toredefine convergent thought as thought in which the relevantconcepts are considered from conventional contexts, anddivergent thought as thought in which they are consideredfrom unconventional contexts. Implications for the assessmentof creativity are discussed.

From Deep Learning to Deep Reflection: Toward an Appreciation of the IntegratedNature of Cognition and a Viable Theoretical Framework for Cultural Evolution

Although Darwinian models are rampant in the socialsciences, social scientists do not face the problem thatmotivated Darwin’s theory of natural selection: the problemof explaining how lineages evolve despite that any traits theyacquire are regularly discarded at the end of the lifetime of theindividuals that acquired them. While the rationale forframing culture as an evolutionary process is correct, it doesnot follow that culture is a Darwinian or selectionist process,or that population genetics provides viable starting points formodeling cultural change. This paper lays out step-by-steparguments as to why a selectionist approach to culturalevolution is inappropriate, focusing on the lack ofrandomness, and lack of a self-assembly code. It summarizesan alternative evolutionary approach to culture: self-otherreorganization via context-driven actualization of potential.

Selectivity metrics provide misleading estimates of the selectivity of single units inneural networks

To understand the representations learned by neural networks(NNs), various methods of measuring unit selectivity havebeen developed. Here we undertake a comparison of four suchmeasures on AlexNet: localist selectivity (Bowers et al., 2014);precision (Zhou et al., 2015); class-conditional mean activityselectivity CCMAS (Morcos et al., 2018); and top-class se-lectivity. In contrast with previous work on recurrent neuralnetworks (RNNs), we fail to find any 100% selective ‘local-ist units’ in AlexNet, and demonstrate that the precision andCCMAS measures are misleading and suggest a much higherlevel of selectivity than is warranted. We also generated ac-tivation maximization (AM) images that maximally activatedindividual units and found that under (5%) of units in fc6 andconv5 produced interpretable images of objects, whereas fc8produced over 50% interpretable images. Furthermore, theinterpretable images in the hidden layers were not associatedwith highly selective units. We also consider why localist rep-resentations are learned in RNNs and not AlexNet.

A rational model of syntactic bootstrapping

Children exploit regular links between the meanings of wordsand the syntactic structures in which they appear to learn aboutnovel words. This phenomenon, known as syntactic bootstrap-ping, is thought to play a critical role in word learning, espe-cially for words with more opaque meanings such as verbs.We present a computational word learning model which re-produces such syntactic bootstrapping phenomena after expo-sure to a naturalistic word learning dataset, even when undersubstantial memory constraints. The model demonstrates howexperimental syntactic bootstrapping effects constitute rationalbehavior given the nature of natural language input. The modelunifies computational accounts of word learning and syntacticbootstrapping effects observed in the laboratory, and offers apath forward for demonstrating the broad power of the syntax–semantics link in language acquisition.

Privileged Computations for Closed-Class Items in Language Acquisition

In natural languages, closed-class items predict open-classitems but not the other way around. For example, in English, ifthere is a determiner there will be a noun, but nouns can occurwith or without determiners. Here, we asked whether languagelearners’ computations are also asymmetrical. In threeexperiments we exposed adults to a miniature language withthe one-way dependency “if X then Y”: if X was present, Ywas also present, but X could occur without Y. We createddifferent versions of the language in order to ask whetherlearning depended on which of these categories was an open orclosed class. In one condition, X was a closed class and Y wasan open class; in a contrasting condition, X was an open classand Y was a closed class. Learning was significantly betterwith closed-class X, even though learners’ exposure wasotherwise identical. Additional experiments demonstrated thatthe perceptual distinctiveness of closed-class items driveslearners to analyze them differently; and, crucially, that theprimary determinant of learning is the mathematicalrelationship between closed- and open-class items and not theirlinear order. These results suggest that learners privilegecomputations in which closed-class items are predictive of,rather than predicted by, open-class items. We suggest that thedistributional asymmetries of closed-class items in naturallanguages may arise in part from this learning bias.

Cross-cultural differences in playing centipede-like gameswith surprising opponents

In this paper, we study cross-cultural differences in strategicreasoning in turn-taking games, as related to game-theoreticnorms as well as affective aspects such as trust, degrees of risk-taking and cooperation. We performed a game experiment toinvestigate how these aspects play a role in reasoning in simpleturn-based games, known as centipede-like games, across threecultures, that of The Netherlands, Israel and India. While thereis no significant main effect of nationalities on the behaviourof players across games, certain unexpected interactive effectsare found in their behaviour in particular games.

Understanding language about other peoples actions.

When people understand language about their own actions they activate premotor regions they use to perform these actions.Do people understand language about other peoples actions by imagining how they perform these actions themselves, orhow they perceive others performing them? Here, we recorded BOLD fMRI while left- and right-handers read about andthen imagined their own unimanual actions (e.g. you write) or others actions (e.g. she writes). When imagining theirown manual actions, participants preferentially activated PMC circuits controlling their dominant hand. By contrast, whenimagining others actions, participants PMC activity reflected both how they perform actions themselves and how theytypically see actions performed by right-handers (about 90% of people they see). Language-induced motor imagery forour own actions reflects how we use our own bodies, whereas imagery for others actions also reflects how others use theirbodies, even if their bodies differ from our own.

Seeking evidence and explanation signals religious and scientific commitments

Scientific norms value skepticism; many religious traditionsvalue faith. We test the hypothesis that these differentattitudes towards inquiry and belief result in differentinferences from epistemic behavior: Whereas the pursuit ofevidence or explanations is taken as a signal of commitmentto science, forgoing further evidence and explanation is takenas a signal of commitment to religion. Two studies (N = 401)support these predictions. We also find that deciding topursue inquiry is judged more moral and trustworthy, withmoderating effects of participant religiosity and scientism.These findings suggest that epistemic behavior can be a socialsignal and shed light on the epistemic and social functions ofscientific vs. religious belief.

Event cognition from the perspective of cognitive development

Event cognition is a rapidly developing and promising research area. Meanwhile, some domains are not considered in detail in this scope. In particular, event cognition is not precisely explored from the perspective of cognitive development. In this paper, we compare the capacity to cut a visual narrative into events for kindergarten students, primary school students, high school students and adults. “The pear film” by W. Chafe (1975) is used as the material for our experiment. We also examine a correlation between event comprehension and other cognitive skills for primary school students. Our work provides clear evidence that, in contrast with high school students and adults, kindergarten students and primary school students perceive visual narrative on the surface level.

Book Design, Attention, and Reading Performance: Current Practices andOpportunities for Optimization

Becoming a proficient reader is a critical skill that supportsfuture learning. Toward the end of the primary grades,reading becomes increasingly automatized, and children beginto transition from learning-to-read to reading-to-learn. Yet,the design of beginning reader books may be suboptimal fornovice readers. Colorful illustrations that contain irrelevantinformation (i.e., seductive details) presented in closeproximity to the text may increase attentional competitionbetween these sources of information; thus, hamperingdecoding and reading comprehension. Study 1 examines thishypothesis by experimentally manipulating components of thebook design (e.g., presence/absence of seductive details) andinvestigating its effect on attention and reading performancein first grade students. In Study 2, we conduct an analysis inwhich we identify common design features in books forbeginning readers and examine the prevalence of designfeatures that were found to tax attention in Study 1 and inprior research. Collectively this work identifies an importantopportunity in which instructional materials can be optimizedto better support children as they learn-to-read.

Effects of Induced Affective States on Decisions under Risk with Mixed Domain Problems

We investigated whether induced affective states can affect the process and outcomes of decisions under risk. A mood induction task was used to elicit a positive or negative mood in a sample of adult participants (N=48). The participants then responded to 28 decision problems, each offering a choice between two mixed-domain risky alternatives. The dependent variables of interest were decision-making choices, as well as an eye-tracking based attentional measure: the total fixation durations for certain critical aspects of the two presented risky decision options. Mood condition did not have a significant main effect on participants’ choices, or on mean total fixation time for problems. However, fixation times showed a three- way interaction between mood condition, domain (gain versus loss), and time (block). The fixation time data also provided some general insights into participants’ patterns of attention allocation during decision-making. They generally spent more time looking at values compared to probabilities, and more time looking at potential gains compared to losses (although this difference declined over time, especially for positive-mood participants).

Learning deep taxonomic priors for concept learning from few positive examples

Human concept learning is surprisingly robust, allowing forprecise generalizations given only a few positive examples.Bayesian formulations that account for this behavior requireelaborate, pre-specified priors, leaving much of the learningprocess unexplained. More recent models of concept learningbootstrap from deep representations, but the deep neural net-works are themselves trained using millions of positive and neg-ative examples. In machine learning, recent progress in meta-learning has provided large-scale learning algorithms that canlearn new concepts from a few examples, but these approachesstill assume access to implicit negative evidence. In this paper,we formulate a training paradigm that allows a meta-learningalgorithm to solve the problem of concept learning from fewpositive examples. The algorithm discovers a taxonomic prioruseful for learning novel concepts even from held-out supercat-egories and mimics human generalization behavior—the firstto do so without hand-specified domain knowledge or negativeexamples of a novel concept.

A Surprising Density of Illusionable Natural Speech

Recent work on adversarial examples demonstrates a brittleness of many state-of-the-art machine learning systems. Weinvestigate one human analog, asking: What fraction of natural speech can be turned into illusions which alter humans per-ception or result in different people having significantly different perceptions? Using generated videos, we first empiricallyestimate that 17% of words occurring in natural speech have some susceptibility to the McGurk effect–the phenomenonby which adding a carefully chosen video clip to the audio channel affects the viewers perception of the message. We de-velop a bag-of-phonemes prediction model for word-level illusionability that we extend with natural language modeling tobuild a sentence-level framework. We train an instantiation using Amazon Mechanical Turk evaluations on sentence-levelillusions. Finally we generate several new instances of the Yanny/Laurel illusion, demonstrating that it is not an isolatedoccurrence. The surprising density of illusionable instances warrants further investigation from cognitive and securityperspectives.

Stopping Rules In Information Acquisition At Varying Probabilities AndConsequences: An Integrated Psychophysiological Measures Approach

An experiment aiming to assess the use of stopping rules in information acquisition was performed. An exploratoryexperimental paradigm was used. Participants (47 healthy individuals) were requested to make a decision in 24 financialscenarios with the possibility of buying information pieces. Participants were able to accept, reject or choose not todecide. Behavioral, EEG, ECG and Eyetracker data were recorded and integrated offline for analysis. Results showedthat participants followed primarily Bayesian calculations in order to determine when to cease information acquisition anddecide. Participants would tend to rely more on the valences (BAL) of the information acquired (positive or negative)than on sheer quantity. Acceptance tended to be made with mean positive BAL, rejection with mean negative BAL andprocrastination with mean zero BAL. Uncertainty was seen to affect the information acquisition and decision process;EEG data suggest Slow Cortical Potentials at fronto-central electrodes for risk with low consequences and uncertaintywith high consequences. Eyetracker data shows greater mean fixation time for decisions and information areas of interest(AOI). Heart rate data shows no difference in scenarios and/or information acquisition behavior, meaning that the decisionscenarios did not elicit significant emotional engagement. Integrated psychophysiological measures were of importantassistance to the conclusions given that they provided information as to what happened or not both behaviorally andphysiologically.

Resource-Rich versus Resource-Poor Assessment in Introductory Computer Science and its Implications on Models of Cognition: An in-Class Experimental Study

Outside university, students encounter disciplinary practices mediated by technological resources. In this sense, the real world is decidedly resource-rich. In contrast, most educational assessments remain decidedly resource-poor. Situated versus mindbased perspectives of cognition fundamentally differ in the role they ascribe to such resources in cognition and learning. To mindbased perspectives, they are a source of input, to situated perspectives they are constitutive to cognition itself. We assessed the validity of resource-rich versus resource-poor assessments of learning outcomes from resource-rich versus resource-poor learning activities. The study implemented an in-class 2x2 between-subjects experimental design in an introductory programming course with 192 first semester BSc engineering students. Both types of assessment were sensitive to differences in learning outcomes, indicating validity for both. Results indicate resource-rich assessments may be more ecologically valid, while – intriguingly – the resource-poor assessments were more sensitive to transfer of learning. Furthermore, the resource-rich learning activities better facilitated learning for transfer.

Investigating sound and structure in concert: A pupillometry study of relativeclause attachment

Listeners must integrate multiple sources of information toconstruct an interpretation of a sentence. We concentrate hereon the alignment of prosodic and syntactic grouping duringonline sentence comprehension. We present the results from apupillometry study on the use of prosodic boundaries in resolv-ing well-known attachment ambiguities. Using growth curveanalyses to capture the non-linear dynamics of pupil dilation,we found increased pupil excursions for sentences that weredisambiguated towards the dispreferred, non-local relation, es-pecially when accompanied by supporting prosodic informa-tion. However, when prosodic and structural information didnot align, pupillary response was muted, potentially indicatinga failure to commit to a specific interpretation. More generally,the study shows how the currently under-utilized pupillometrymethod offers insights into spoken language comprehension.

What are you talking about?: A Cognitive Task Analysis of how specificity incommunication facilitates shared perspective in a confusing collaboration task

This study investigated how participant’s specificity in shar-ing of information in collaborative problem solving was criti-cal to them reaching a successful shared perspective. We ana-lyzed participants’ communication strategies in a collaborativetask designed to make finding common ground challenging.We set out to better understand the difference between suc-cessful and unsuccessful collaborations by conducting a cog-nitive task analysis. From participants’ utterances, we inferredcognitive processes associated with repeating communicationmoves and coded those processes as if-then production rules.We thereby specified the communication strategies used duringinteractions and developed a production-rule model to explainwhether and how shared perspective developed or not. Ourcognitive task analysis indicated that although all collaboratingpairs described the objects they were seeing with a variety offeatures, the successful pairs were more specific in using com-binations of features. Quantitatively, we found significant cor-relations between frequency of combined feature statementsand success in sharing perspectives.

An Ontology of Decision Models

Decision models are formal algorithms that are used to represent decision processes and predict choice across a wide rangeof disciplines. These models are often highly complex, which makes it difficult to understand the relationships betweendifferent models, the unique features of individual models and, in turn, the fundamental properties of choice behaviorcaptured by these models. We address this issue in a large-scale computational analysis that uses parameter bootstrappingcross-fitting techniques to derive pairwise measures of decision model distances. Our analysis includes over 80 prominentmodels of risky and intertemporal choice, and results in an ontology of decision models, with data-driven model clustersand hierarchies that synthesize over seven decades of quantitative research on human choice behavior.

Rapid Unsupervised Encoding of Object Files for Visual Reasoning

Visual thinking plays a central role in human cognition, yet weknow little about the algorithmic operations that make itpossible. Starting with outputs of a JIM-like model of shapeperception, we present a model that generates object file-likerepresentations that can be stored in memory for futurerecognition, and can be used by a LISA-like inference engineto reason about those objects. The model encodes structuralrepresentations of objects on the fly, stores them in long termmemory, and simultaneously compares them to previouslystored representations in order to identify candidate sourceanalogs for inference. Preliminary simulation results suggestthat the representations afford the flexibility necessary forvisual thinking. The model provides a starting point forsimulating not only object recognition, but also reasoningabout the form and function of objects.

Norms and the meaning of omissive enabling conditions

People often reason about omissions. One line of researchshows that people can distinguish between the semantics ofomissive causes and omissive enabling conditions: forinstance, not flunking out of college enabled you (but didn’tcause you) to graduate. Another line of work shows that peoplerely on the normative status of omissive events in inferringtheir causal role: if the outcome came about because theomission violated some norm, reasoners are more likely toselect that omission as a cause. We designed a novel paradigmthat tests how norms interact with the semantics of omissiveenabling conditions. The paradigm concerns the circuitry of amechanical device that plays music. Two experiments used theparadigm to stipulate norms and present a distinct set ofpossibilities to participants. Participants chose which causalverb best described the operations of the machine. The studiesrevealed that participants’ responses are best predicted by theirtendency to consider the semantics of omissive relations. Incontrast, norms had little to no effect in participants’ responses.We conclude by marshaling the evidence and considering whatrole norms may play in people’s understanding of omissions.

Grammatical Generalisation in Statistical Learning: Is it Implicit and Invariant Across development?

The learning and generalisation of grammatical regularities is fundamental to successful language acquisition and use. Research into statistical learning has started to consider how this process occurs through the implicit detection and assimilation of grammatical regularities. This study focuses on how adults and children generalise regularities and explores the role of explicit knowledge in this process. Across three experiments, adults and children learnt an artificial language containing two semantic categories denoted by a co-occurring determiner and suffix. Explicit knowledge of the regularities was associated with generalisation performance in adults but not children, even when adult word level knowledge was similar to children’s. The implications of these results for developmental theories of grammatical generalisation are discussed.

The Computational Structure of Unintentional Meaning

Speech-acts can have literal meaning as well as pragmaticmeaning, but these both involve consequences typically in-tended by a speaker. Speech-acts can also have unintentionalmeaning, in which what is conveyed goes above and beyondwhat was intended. Here, we present a Bayesian analysis ofhow, to a listener, the meaning of an utterance can significantlydiffer from a speaker’s intended meaning. Our model em-phasizes how comprehending the intentional and unintentionalmeaning of speech-acts requires listeners to engage in sophisti-cated model-based perspective-taking and reasoning about thehistory of the state of the world, each other’s actions, and eachother’s observations. To test our model, we have human partic-ipants make judgments about vignettes where speakers makeutterances that could be interpreted as intentional insults or un-intentional faux pas. In elucidating the mechanics of speech-acts with unintentional meanings, our account provides insightinto how communication both functions and malfunctions.

How can diverse memory improve group decision making?

Previous studies have shown that people can make adaptive in-ferences based on memory-based simple heuristics such asrecognition, fluency, or familiarity heuristic. In the presentstudy, we discussed the adaptive nature of memory-based sim-ple heuristics in a group decision making setting. In particular,we examined how the diversity of memory affected group de-cision making when group members were assumed to make in-ferences based on the familiarity heuristic. We predicted that,when the group members’ memories were diverse, group deci-sion making would become more accurate. To examine thisprediction, we conducted a behavioral experiment and com-puter simulations, and our results generally supported the pre-diction. We discuss the role of diverse memories in generatingadaptive group decision making.

A Model-Based Investigation of the Biological Origin of Human Social Perceptionof Faces

Humans readily form social impressions of faces at a glance,whether assessing trustworthiness, attractiveness, or domi-nance. However, little is understood about how such compu-tations are carried out neurally. Here, we leverage a computa-tional model of human face perception to quantify and charac-terize the extent to which macaque monkey face patch neuronsencode information relevant for social trait perception. Specif-ically, we use a social trait prediction model to estimate thesocial trait ratings for face stimuli viewed by monkeys duringa neural recording experiment. We find that, while the monkeyface patch neurons are linearly tuned to facial features differ-ent from those used by humans to make social judgments, thesubspace spanned by the face patch neurons and the subspacespanned by the facial features supporting human social percep-tion are highly overlapping. This result implies that the infor-mation present in the monkey face patch neurons are largelysufficient, after linear decoding, to support human social per-ception, thus shedding light on the biological origin of humansocial processing of faces.

The Impact of Meta-memory Judgments on Undergraduate’s Learning andMemory Performance.

We examined if using meta-memory judgments to controlrestudy choices has a positive impact on undergraduatestudents’ memory performance, or whether simply makingmeta-memory judgments improved memory performance. 72undergraduates at the University of Exeter were randomlydivided into three groups. Participants in group A, had a chanceto make meta-memory judgments and restudied the words theychose (self- selection). Participants in group B, also mademeta-memory judgments, but restudy for this group wasmatched to that of Group A (control 1). Group C did not havea chance to make meta-memory judgments and were alsomatched to Group A for restudy opportunities (control 2). Theresults indicated that making meta-memory judgments had apositive overall impact on memory performance ifundergraduates were allowed to control their restudyopportunities. Groups B and C showed no differences inmemory performance, which means that making meta-memoryjudgments did not automatically improve memoryperformance. Group A restudied more of the words that theyhad rated as least well learned, and there were no significantdifferences between groups on test for the restudied words.

Does incorporating social media messages into television programs affect the validation of incorrect arguments?

The present study explores the impact of including social media messages on learning from television programs that broadcast pseudoscientific claims. Seventy-seven university students were allocated to one of three experimental conditions: viewing television content with messages supporting the claim, with opposing messages, or without any messages presented. Memory retention did not differ among the conditions. However, social media messages influenced validation of the arguments claimed in the video. The participants who watched the video with opposing messages showed significant decrease in positive attitude toward the pseudoscientific technology that claimed to be effective in the video. Additionally, the participants who watched the video with supporting messages made fewer critical comments and showed willingness to donate more to the activity using the pseudoscientific technology. The impact of including social media messages and the process of attitude change are discussed.

Wait for it!Stronger influence of context on categorical perception in Danish than Norwegian

Speech input is often noisy and ambiguous. Yet listenersusually do not have difficulties understanding it. A keyhypothesis is that in speech processing acoustic-phoneticbottom-up processing is complemented by top-downcontextual information. This context effect is larger when theambiguous word is only separated from a disambiguating wordby a few syllables compared to many syllables, suggesting thatthere is a limited time window for processing acoustic-phoneticinformation with the help of context. Here, we argue that therelative weight of bottom-up and top-down processes may bedifferent for languages that have different phonologicalproperties. We report an experiment comparing two closelyrelated languages, Danish and Norwegian. We show thatDanish speakers do indeed rely on context more thanNorwegian speakers do. These results highlight the importanceof investigating cross-linguistic differences in speechprocessing, suggesting that speakers of different languagesmay develop different language processing strategies.

Measuring how people learn how to plan

How can people learn to make better decisions and be-come more far-sighted? To make the underlying learningmechanisms more accessible to scientific inquiry, we developa computational method for measuring the time course ofexperience-dependent changes in people’s planning strategies.We validated our method on simulated and empirical data: onsimulated data its inferences were significantly more accuratethan simpler approaches, and when evaluated on human datait correctly detected the plasticity-enhancing effect of perfor-mance feedback. Having validated our method, we illustratehow it can be used to gain new insights into the time courseand nature of cognitive plasticity. Future work will leverageour method to i) reverse-engineer the learning mechanismsenabling people to acquire complex cognitive skills such asplanning and problem-solving and ii) measure individual dif-ferences in cognitive plasticity.

Interacting physically with insight problems does not affect problem solving process

So-called insight problems are believed to tap into sudden, creative thinking that is crucial for real problems. In contrast, recent findings suggest that solving insight problems depends on the same cognitive mechanisms that underpin systematic, analytical thinking. However, existing studies may have low ecological validity, because insight problems were usually presented in static formats (on paper, computer screen) which allowed no physical interaction with the problem elements. This study administered 8 established insight problems either in the static or interactive variants. It also probed two markers of analytical thinking: working memory capacity and reasoning ability. Virtually no difference in performance was observed between the static and interactive variants of insight problems with regard to (1) solution rate, (2) subjective experience of suddenness, pleasure, and relief accompanying the solutions, as well as (3) correlations with the working memory capacity and analytical reasoning tests. These results suggest that externalized/embodied/situated factors play no substantial role in insight problem solving and the crucial parts of this process seem to occur in the mind of a solver.

When Is Science Considered Interesting and Important?

Scientists seek to discover truths that are interesting andimportant. We characterized these notions by askinglaypeople to assess the importance, interestingness,surprisingness, practical value, scientific impact, andcomprehensibility of research reported in the journalsScience and Psychological Science. These judgments wereinterrelated in both samples, with interest predicted bypractical value, surprisingness, and comprehensibility, andimportance predicted mainly by practical value. However,these judgments poorly tracked the academic impact of theresearch, measured by citation counts three and seven yearslater. These results suggest that although people haveinternally reliable notions of what makes scienceinteresting and important, these notions do not trackscientific findings’ actual impact.

IMPACT OF CHESS TRAINING ON CREATIVITY AND INTELLIGENCE

Research using short-term chess training programs has indicated an enhancement of cognitive functioning among children.The aim of the study was to investigate the effect of 1-year systematic chess training on the creativity and intelligence ofchildren. A pretestposttest with control group design was used. Children who were studying in two government schoolsand two private schools (grades 39) were selected randomly. They were then randomly assigned to experimental andcontrol groups, with 88 (50 boys, 38 girls) children in the experimental group and 90 (57 boys, 33 girls) children inthe control group. The experimental group underwent weekly 1-hour chess training for 1 year, while the control groupwas actively involved in extracurricular activities offered by the school during the same period. Creativity was measuredby WallachKogan Creativity Test (Indian adaptation) and intelligence was measured by subtests of Wechsler IntelligenceScale for Children: Fourth edition (WISC-IV), India. Analysis of covariance (ANCOVA) revealed significant improvementin total creativity and Full Scale Intelligence Quotient (FSIQ) for experimental group compared to the control group. Chesstraining as part of school activities appears to have a wide spectrum of outcomes.

Exploring informal science interventions to promote children’s understanding ofnatural categories

Categories carve up the world in a structured way, allowingpeople to inductively reason about the properties of novel ex-emplars. Children are still in the process of learning categorystructure, and often fail to leverage the inductive power of theserepresentations to their advantage. For example, young chil-dren generally fail to recognize the value of sampling diverseexemplars to support category-wide generalization. This studyinvestigates whether teaching children the structure within anatural category increases diversity-based inductive reasoning.In an informal science learning environment, we presented 259children aged 5 to 8 years with exemplars of the three maintypes of birds: raptors, songbirds, and waterbirds. After a shortdialogue pointing out the various within-type similarities andbetween-type differences, children’s diversity-based inductivereasoning did not significantly improve, despite them evidenc-ing a better understanding of the category’s structure. Instead,children tended to avoid sampling waterbirds, the least typicalcluster of birds. These patterns suggest that children’s neglectof sample diversity is unlikely to be solely due to their relativeignorance of category structure.

Does Children’s Shape Knowledge Contribute to Age-Related Improvements in Selective Sustained Attention Measured in a TrackIt Task?

The ability to maintain attentive state over a period of time (i.e., Selective Sustained Attention) is important for higher- order cognition but challenging to assess in preschool-age children. The TrackIt task was developed to address this challenge and has been argued to be sensitive to age-related differences in selective sustained attention in 3- to 5-year-old children. However, it remains unclear whether this improvement with age also (or predominantly) reflects improvement in children’s knowledge of different shapes used as stimuli in this task in prior studies. The current study addressed this possibility. Consistent with prior studies, we found clear age-related improvement in performance on TrackIt. However, we did not find evidence that shape knowledge played a role in TrackIt performance for children aged 2 to 5, suggesting that increased knowledge of geometric shapes is not sufficient to explain age-related improvement in performance and helping to validate TrackIt as an assessment of Selective Sustained Attention.

Curious Topics: A Curiosity-Based Model of First Language Word Learning

This paper investigates whether a curiosity-based strategy could be beneficial to word learning. Children are active conversation partners and exert considerable influence over the topics that are discussed in conversation with their parents. As the choice of topics is likely to be intrinsically motivated, a formalization of curiosity is implemented in a word learning model. The model receives annotated Flickr30k Entities images as input, and is trained in two conditions. In the curious condition, the model chooses objects to talk about from the scene according to the curiosity mechanism, whereas in the random condition, the model receives randomly chosen objects as input. The goal of this study is to show how a curious, active choice of topics by a language learner improves word learning compared to random selection. Curiosity is found to make word learning faster, increase robustness, and lead to better accuracy.

The consistency of durative relations

Few experiments have examined how people reason aboutdurative relations, e.g., "during". Such relations posechallenges to present theories of reasoning, but manyresearchers argue that people simulate a mental timeline whenthey think about sequences of events. A recent theory positsthat to mentally simulate durative relations, reasoners do notrepresent all of the time points across which an event mightendure. Instead, they construct discrete tokens that stand inplace of the beginnings and endings of those events. The theorypredicts that when reasoners need to build multiple simulationsto solve a reasoning problem, they should be more prone toerror. To test the theory, an experiment provided participantswith sets of premises describing durative relations; theyassessed whether the sets were consistent or inconsistent. Theresults of the experiment validated the theory's prediction. Weconclude by situating the study in recent work on temporalthinking.

Thinking through the implications of neural reuse for the additive factors method

One method for uncovering the subprocesses of mental processes is the “Additive Factors Method” (AFM). The AFM uses reaction time data from factorial experiments to infer the presence of separate processing stages. This paper investigates the conceptual status of the AFM. It argues that one of the AFM’s underlying assumptions is problematic in light of recent developments in cognitive neuroscience. Discussion begins by laying out the basic logic of the AFM, followed by an analysis of the challenge presented by neural reuse. Following this, implications are analysed and avenues of response considered. Keywords: additive factors method; seriality assumption; anatomical modularity; neural reuse.

Polysemy and Verb Mutability: Differing Processes of Semantic Adjustment forVerbs and Nouns

Previous research has found that verbs are more likely to adapttheir meaning to the semantic context provided by a noun thanthe reverse (verb mutability). One possible explanation for thiseffect is that verbs are more polysemous than nouns, allowingfor more sense-selection. We investigated this possibility bytesting polysemy as a predictor of semantic adjustment. Ourresults replicated the verb mutability effect. However, wefound no evidence that polysemy predicts meaning adjustmentin verbs. Instead, polysemy was found to predict meaningadjustment in nouns, while semantic strain was found to predictmeaning adjustment in verbs (but not nouns). This suggeststhat processes of meaning adjustment may be different fornouns vs verbs.

Getting Insight by Talking to Others – Or Loosing Insight by Talking Too Muc

The purpose of the present study was to investigate the effects of addressee of verbalization, self or other, on insight problem solving. Thirty-five participants were assigned to one of the three conditions: toward-self verbalization, toward-other verbalization, or irrelevant verbalization (control). A 3-minute verbalization phase was inserted after 5 minutes of solving the T-puzzle. The participants were asked to write down their thoughts during the first 5 minutes as a record in the toward- self verbalization condition, and as an instruction for other participants in the toward-other verbalization condition. The participants in the control condition were required to write down their concerns. After that, they were asked to engage in the puzzle again for 10 minutes. The results showed a detrimental verbalization effect while allowed a wide range of effects for the self vs other distinction going in either direction. We are using this study as a basis for a pre-registered repo

A Bayesian model of memory in a multi-context environment

In a noisy but structured world, memory can be improvedby enhancing limited stimulus-specific memory with statisti-cal information about the context. To do this, people have tolearn the statistical structure of their current environment. Wepresent a Sequential Monte Carlo (particle filter) model of howpeople track the statistical properties of the environment acrossmultiple contexts. This model approximates non-parametricBayesian clustering of percepts over time, capturing how peo-ple impute structure in their perceptual experience in order tomore efficiently encode that experience in memory. Each trialis treated as a draw from a context-specific distribution, wherethe number of contexts is unknown (and potentially infinite).The model maintains a finite set of hypotheses about how thepercepts encountered thus far are assigned to contexts, updat-ing these in parallel as each new percept comes in. We applythis model to a recall task where subjects had to recall the posi-tion of dots (Robbins, Hemmer, & Tang, 2014). Unbeknownstto subjects, each dot appeared in one of a few pre-defined re-gions on the screen. Our model captures subjects’ ability tolearn the inventory of contexts, the statistics of dot positionswithin each context, and the statistics of transitions betweencontexts—as reflected in both recall and prediction.

An Attempt to Visualize and Quantify Speech-Motion Coordination by Recurrence Analysis: A Case Study of Rap Performance

Recently, cognitive science researchers have revealed that human cognition involves the body and is a kind of self- organization phenomenon emerging from dynamic interaction across body-brain-environment. Some of the data obtained from such cognitive, behavioral, or physiological activities are often complicated in terms of non-stationarity and nonlinearity. Researchers have proposed several analytical tools and frameworks. Recurrence analysis is one of the nonlinear data analyses developed in nonlinear dynamics. It has been applied to various research fields, including cognitive science, for language (categorical) data or motion (continuous) data. However, most previous studies have applied recurrence methods individually to categorical or continuous data. We aimed to integrate these methods to investigate the relationship between speech (categorical) and motion (continuous) directly. To do so, we added temporal information (a time stamp) to categorical data and applied the joint recurrence analysis methods to visualize and quantify speech-motion coordination during a rap performance. Our pilot study suggested the possibility of visualizing and quantifying it.

A neural representation of continuous space using fractional binding

We present a novel method for constructing neurally imple-mented spatial representations that we show to be useful forbuilding models of spatial cognition. This method representscontinuous (i.e., real-valued) spaces using neurons, and iden-tifies a set of operations for manipulating these representa-tions. Specifically, we use “fractional binding” to construct“spatial semantic pointers” (SSPs) that we use to generate andmanipulate representations of spatial maps encoding the posi-tions of objects. We show how these representations can betransformed to answer queries about the location and identitiesof objects, move the relative or global position of items, andanswer queries about regions of space, among other things.We demonstrate that the neural implementation in spiking net-works of SSPs have similar accuracy and capacity as the math-ematical ideal.

The trajectory of counterfactual simulation in development

Previous work has argued that young children do not answercounterfactual questions (e.g. “what would have happened?”)by constructing simulations of alternative possibilities in theway adults do. Here, we propose that children can engage insimulation when answering these questions, but considerdifferent counterfactual possibilities than adults. While mostprevious research has relied on narrative stimuli, we use causalperception events, which are understood even in infancy. InExperiment 1, we replicate earlier findings that childrenstruggle with counterfactual reasoning, but show that they arecapable of conducting the required simulations in a predictiontask. In Experiment 2, we use a novel multiple-choice methodthat allows us to study not only when children get it right, butalso how they get it wrong. We find evidence that 4-year-oldsengage in simulation, but preserve only some features of whatactually happened and not others.

Uncertain evidence statements and guilt perceptionin iterative reproductions of crime stories

Transmission of information by means of language is a po-tentially lossy process. Especially adjunct information, suchas the graded degree of evidence, is a piece of informationthat seems prima facie likely to be distorted by reproductionnoise. To investigate this issue, we present the results of a two-step iterated narration study: first, we collected a corpus of250 crime story reproductions that were produced in parallelreproduction chains of 5 generations in depth, for 5 differentseed stories; a second separate large-scale experiment then tar-geted readers’ interpretation of these reproductions. Crucially,strength of evidence for the guilt of each story’s suspect(s)was manipulated in the initial seed stories. Across genera-tions, readers’ guilt perceptions decreased when the evidencewas originally strong, but remained stable when evidence wasoriginally weak. Analysis of linguistic measures revealed thatdissimilarity between a seed story and its reproduction, storylength, and amount of hedging language affected the readers’own guilt perception and the readers’ attribution of guilt per-ception to the author differently. The results provide evidencethat evidential information indeed influences guilt perceptionin complex ways.

Belief dynamics extraction

Animal behavior is not driven simply by its current observa-tions, but is strongly influenced by internal states. Estimatingthe structure of these internal states is crucial for understand-ing the neural basis of behavior. In principle, internal statescan be estimated by inverting behavior models, as in inversemodel-based Reinforcement Learning. However, this requirescareful parameterization and risks model-mismatch to the ani-mal. Here we take a data-driven approach to infer latent statesdirectly from observations of behavior, using a partially ob-servable switching semi-Markov process. This process has twoelements critical for capturing animal behavior: it captures non-exponential distribution of times between observations, andtransitions between latent states depend on the animal’s actions,features that require more complex non-markovian models torepresent. To demonstrate the utility of our approach, we applyit to the observations of a simulated optimal agent performinga foraging task, and find that latent dynamics extracted by themodel has correspondences with the belief dynamics of theagent. Finally, we apply our model to identify latent states inthe behaviors of monkey performing a foraging task, and findclusters of latent states that identify periods of time consistentwith expectant waiting. This data-driven behavioral model willbe valuable for inferring latent cognitive states, and thereby formeasuring neural representations of those states.

AI and Cognitive Testing: A New Conceptual Framework and Roadmap

Understanding how a person thinks, i.e., measuring a singleindividual’s cognitive characteristics, is challenging becausecognition is not directly observable. Practically speaking, stan-dardized cognitive tests (tests of IQ, memory, attention, etc.),with results interpreted by expert clinicians, represent the stateof the art in measuring a person’s cognition. Three areas ofAI show particular promise for improving the effectiveness ofthis kind of cognitive testing: 1) behavioral sensing, to morerobustly quantify individual test-taker behaviors, 2) data min-ing, to identify and extract meaningful patterns from behav-ioral datasets; and 3) cognitive modeling, to help map ob-served behaviors onto hypothesized cognitive strategies. Webring these three areas of AI research together in a unified con-ceptual framework and provide a sampling of recent work ineach area. Continued research at the nexus of AI and cogni-tive testing has potentially far-reaching implications for soci-ety in virtually every context in which measuring cognition isimportant, including research across many disciplines of cog-nitive science as well as applications in clinical, educational,and workforce settings.

Sensitivity to Temporal Community Structure in the Language Domain

The interrelatedness of lexical items, typically defined in termsof semantic or phonological overlap, has been shown toinfluence language learning. Given that language also containssequential structure, we investigate here whether temporaloverlap among words, formalized in graph theoretical terms asdisplaying the property of community structure, might alsohave consequences for learning. We create a graph organizedinto clusters of densely interconnected nodes with relativelysparse external connections. After assigning a novelpseudoword to each node in the graph, we generate acontinuous sequence of visually-presented items by walkingalong its edges. Word-by-word reading times suggest thatlearners are indeed sensitive to temporal overlap.Compellingly, we also demonstrate that prior exposure tosequences organized into temporal communities influencesperformance on a subsequent word recognition task.

Orthogonal multi-view three-dimensional object representations in memoryrevealed by serial reproduction

The internal representations of three dimensional objectswithin visual memory are only partially understood. Previousresearch suggests that 3D object perception is viewpoint de-pendent, and that the visual system stores viewpoint perspec-tives in a biased manner. The aim of this project was to ob-tain detailed estimates of the distributions of 3D object viewsin shared human memory. We devised a novel experimentalparadigm based on transmission chains to investigate memorybiases for the 3D orientation of objects. We found that memorytends to be biased towards orthogonal diagrammatic perspec-tives aligned with the ends of the standard basis for a set ofcommon 3D objects, and that these biases are strongest for sideviews as well as top or bottom views for a small set of bilater-ally symmetric objects. Finally, we found that views sampledfrom the modes were easier to categorize in a recognition task.

Whats in a Name, and When Can a [Beep] be the Same?

Words influence cognition well before infants know their specific meanings. For example, three-month-olds are more likelyto form visually-based categories when exemplars are paired with spoken words than with sine-wave tones. We testedwhether structure in infants environment can foster this effect. Caregivers often use exaggerated showing gestures whenlabeling objects, presenting words in synchrony with object motion, and creating amodal temporal structure in auditoryand visual modalities. Because attention to amodal structure attenuates encoding information specific to just one modality,we hypothesized that it can lead auditory signals to impact visually-based categorization. Indeed, when 3-month-olds arefamiliarized to videos in which tones occur in synchrony with object motion, tones subsequently facilitate categorization,just like words. Moreover, familiarizing infants to word-object synchrony enhances their subsequent categorization in thepresence of words. These results suggest that structure in infants environment may contribute to the special effects thatwords have on categorization.

Does the intuitive scientist conduct informative experiments?:Children’s early ability to select and learn from their own interventions

We investigate whether children preferentially selectinformative actions and make accurate inferences from theoutcome of their own interventions in a causal learning task.Four- to six-year-olds were presented with a novel systemcomposed of two gears that could operate according to twopossible causal structures (single or multiple cause). Giventhe choice between interventions (i.e., removing one of thegears to observe the remaining gear in isolation), childrendemonstrated a clear preference for the action that revealedthe true causal structure, and made subsequent causaljudgments that were consistent with the outcome observed.Experiment 2 addressed the possibility that performance wasdriven by children’s tendency to select an intervention thatwould produce a desirable effect (i.e., spinning gears), ratherthan to disambiguate the causal structure. The results replicateour initial findings in a context in which the informativeaction was less likely to produce a positive outcome than theuninformative one. We discuss these results in terms of theirsignificance for understanding both the development ofscientific reasoning and the role of self-directed actions inearly learning.

Low Entropy Facilitates Word Segmentation in Adult Learners

Do language learners benefit from exposure to input that is more predictable and has lower entropy? Frequency is known to facilitate learning (more frequent words acquired earlier). However, frequency is only one measure of the distributional structure of the linguistic input. Here, we show that entropy also impacts language learning: adults show better word segmentation in an artificial language when the sequence has lower entropy (created by making one word more frequent). Segmentation improved both for the language as a whole, and for the less frequent words, despite appearing half the number of times. These results illustrate the facilitative effect of entropy reduction on language learning. Theoretically, they show that the effect of frequency is relative, not absolute, and that language learners are sensitive to more complex measures of the environment. Methodologically, they suggest that the prevalent use of uniform distributions in word segmentation studies may underestimate learners’ abilities.

The Inductive Benefit of Being Far Out: How Spatial Location of Evidence Impacts Diversity-based Reasoning

Inductive reasoning is constrained by several principles that govern how we choose to generalize evidence to new cases. Here we focus on diversity principle of induction, which describes the tendency to favor inductive arguments that include a diverse sample of evidence over those that include a homogenous sample of evidence. Several studies reveal that adherence to the diversity principle is influenced by a range of conceptual processes, such as an individuals’ prior knowledge or expectations about the categories and properties represented in the evidence. In the two experiments reported here we examined a contextual factor of the available evidence – the spatial separation of evidence exemplars – that we expected would impact how people reason about diverse samples. We found that when the pictures (Experiment 1) or labels (Experiment 2) used to represent evidence exemplars were presented far apart (approximately 10 cm), participants showed a greater willingness to endorse arguments with diverse exemplars than those with homogenous sample, relative to when these exemplars were placed in close proximity (approximately 1 cm apart). We discuss these results as they relate to existing models of induction.

Exploring the Representation of Linear Functions

Function learning research has highlighted the importance ofhuman inductive biases that facilitate long-range extrapola-tions. However, most previous research is focused on aggre-gate errors or single-criterion extrapolations. Thus, little isknown about the underlying psychological space in which con-tinuous relationships are represented. We ask whether peoplecan learn the distributional properties of new classes of rela-tionships, using Markov Chain Monte Carlo with People, andfind that (1) people are able to track not just the expected pa-rameters of a linear function, but information about the vari-ability of functions in a specific context and (2) in many casesthese spaces over parameters exhibit multiple modes.

Generalizing Functions in Sparse Domains

We propose that when humans learn sets of relationships theyare able to learn the abstract structure or type of a family of re-lationships, and exploit that knowledge to improve their abilityto learn and generalize in the future, especially in the face ofsparse or ambiguous data. In two experiments we found thatparticipants choose patterns and extrapolate in ways consistentwith sets of previously learned relations, as measured by ex-trapolation judgments and forced-choice tasks. We take theseresults to suggest that humans can detect shared abstract re-lations and apply this learned regularity to perform rapid andflexible generalization.

When Sleep-Dependent Gist Extraction Goes Awry: False Composite Memories areFacilitated by Slow Wave Sleep

Contemporary evidence suggests that sleep contributes to theextraction of gist from previously encoded experiences, aprocess that relies on compressed memory replay. While thefunctional significance of the time compression is not fullyunderstood, a recent ‘temporal scaffolding’ model suggestedthat compression allows associating encoded events thathappened in disparate times, a critical feature when extractinggist of a temporal nature. We examined this hypothesis usinga novel behavioral paradigm. Subjects were first presentedwith word pairs that could form a new composite word ifcombined (e.g., car, pet --> carpet), and then tested onwhether they falsely recognize seeing the composite word.When subjects napped in between exposure and testing, falsememories of composite words increased, with reaction timesfor false recognition correlating to time spent in slow wavesleep. These results confirm the functional role of timecompression in memory replay, supporting the temporalscaffolding model.

What if everybody did that?: Universalization as a mechanism of moraldecision-making

We describe a cognitive mechanism of moral judgment, universalization, that has received little attention up to now. Underuniversalization, an action’s moral permissibility is determined by calculating what the outcome would be if all people whoare similarly situated to the actor also acted in that way. This mechanism is particularly well-suited to capture our moraljudgments of free-rider cases, where one person doing the action increases utility but many people doing it decreasesutility. Universalization fits into an agreement-based (contractualist) theory of moral cognition, and explains properties ofour moral judgments that an outcome-based or rule-based approach cannot. We show patterns of universalization reasoningin young children as well as adults.

Active physical inference via reinforcement learning

When encountering unfamiliar physical objects, children andadults often perform structured interrogatory actions such asgrasping and prodding, so revealing latent physical propertiessuch as masses and textures. However, the processes drivingand supporting these curious behaviors are still largely mys-terious. In this paper, we develop and train an agent able toactively uncover latent physical properties such as the massand force of objects in a simulated physical “micro-world’.Concretely, we used a simulation-based-inference frameworkto quantify the physical information produced by observationand interaction with the evolving dynamic environment. Weused model-free reinforcement learning algorithm to train anagent to implement general strategies for revealing latent phys-ical properties. We compare the behaviors of this agent to thehuman behaviors observed in a similar task.

The critical moment is coming: Modeling the dynamics of suspense

Suspense is an affective state that contributes to our enjoy-ment of experiences such as movies and sports. Ely, Frankel,and Kamenica (2015) proposed a formal definition of suspensewhich depends on the variance of subjective future beliefsabout an outcome of interest (e.g., winning a game). In orderto evaluate this theory, we designed a task based on the cardgame Blackjack where a variety of suspense dynamics can beexperimentally induced. By presenting participants with iden-tical sequences of information (i.e., card draws), but manip-ulating contextual knowledge (i.e., their understanding of therules of the game) we were able to show that self-reported sus-pense follows the predictions of the model. Follow-up modelcomparison further showed an advantage for the “suspense asvariance of future beliefs” account over a number of alterna-tive definitions of suspense, including some that depend onlyon current uncertainty (not the future). This paper is an initialattempt to link aspects of formal models of information anduncertainty with affective cognitive states.

Individual Differences, Expertise and Outcome Bias in Medical Decision Making

Outcome bias describes the tendency of people to alter theirrating of a decision’s quality according to whether theoutcome is good or bad – despite equivalencies in availableinformation and decision processes – which has the potentialto undermine learning about causal structures and diagnosticinformation in many fields, including medicine. Herein, asample of 181 doctors and medical students is shown todisplay outcome bias in medical and non-medical scenarios –with their susceptibility correlating across the domains, r =0.38. Analyses showed that rational and intuitive decisionstyles and a medical risk tolerance measure offered littlepredictive power. Instead, the strongest drivers of biassusceptibility were the Age and professional Level ofparticipants, with more senior personnel showing lessoutcome bias. We argue that this could reflect improvedlearning across a doctor’s career or result from increasingconfidence making them less likely to change their initialjudgement of decision quality.

Novel categories are distinct from “Not”-categories

The categorization literature often considers two types of cat-egories as equivalent: (a) standard categories and (b) negationcategories. For example, category learning studies typicallyconflate learning categories A and B with learning categoriesA and NOT A. This study represents the first attempt at de-lineating these two separate types of generated categories. Wespecifically test for differences in the distributional structure ofgenerated categories, demonstrating that categories identifiedas not what was known are larger and wider-spread comparedto categories that were identified with a specific label. We alsoobserve consistency in distributional structure across multiplegenerated categories, replicating and extending previous find-ings. These results are discussed in the context of providing afoundation for future modeling work.

Exploration and Exploitation Reflect System-Switching in Learning

Mounting evidence suggests that human category learning is achieved by multiple qualitatively distinct biological and psychological systems. In an information-integration (II) categorization task, optimal performance requires switching away from rule and adopting a procedural response strategy. However, many participants perseverate with rules. This article attempts at understanding the difference between optimal and suboptimal participants in II categorization. To this end, we collected data in the Iowa Gambling Task (IGT) and an II categorization task. Performance in the IGT was used to estimate each participant’s sensitivity to reward, punishment, and propensity to explore. The results show that optimal participants in the II task explored more in the IGT than suboptimal participants. However, optimal participants in the II task did not show higher sensitivity to punishment or lower sensitivity to reward. We conclude by discussing the implications of these findings on system-switching and theoretical work on multiple-systems model of perceptual category learning.

Curiosity, Frontal EEG Asymmetry, and Learning

Curiosity plays a critical role in our daily behaviors and interactions. Yet, very little is known about its psychological and neural underpinnings. By reframing curiosity as the motivation to obtain reward – where the reward is information –, and using frequency-based metrics of frontal brain lateralization, we aimed to investigate the neural correlates of curiosity in the frontal cortex and its effects on subsequent learning. Twenty-one undergraduate students participated in this two-day study by answering 35 general interest trivia questions, while EEG data was being recorded, also indicating their curiosity towards the question. One week later, participants were asked to write down the correct answers to each one of the questions. The results of this study suggested that frontal brain asymmetry (FBA) predicts memory recall, but is not directly correlated with self-reported curiosity. Study limitations and future directions are discussed.

Rapid information gain explains cross-linguistic tendencies in numeral ordering

One previously unexplained observation about numeral sys-tems is the shared tendency in numeral expressions: Numer-als greater than 20 often have the larger constituent numberexpressed before the smaller constituent number (e.g., twenty-four as opposed to four-twenty in English), and systems thatoriginally adopt the reverse order of expression (e.g., four-and-twenty in Old English) tend to switch order over time. Toexplore these phenomena, we propose the view of Rapid In-formation Gain and contrast it with the established theory ofUniform Information Density. We compare the two theoriesin their ability to explain the shared tendency in the orderingof numeral expressions around 20. We find that Rapid Infor-mation Gain accounts for empirical patterns better than the al-ternative theory, suggesting that there is an emphasis on infor-mation front-loading as opposed to information smoothing inthe design of large compound numerals. Our work shows thatfine-grained generalizations about numeral systems can be un-derstood in information-theoretic terms and offers an opportu-nity to characterize the design principles of lexical compoundsthrough the lens of informative communication.

Why Some Verbs are Harder to Learn than Others – A Micro-Level Analysis of Everyday Learning Contexts for Early Verb Learning

Verb learning is important for young children. While most previous research has focused on linguistic and conceptual challenges in early verb learning (e.g. Gentner, 1982, 2006), the present paper examined early verb learning at the attentional level and quantified the input for early verb learning by measuring verb-action co-occurrence statistics in parent- child interaction from the learner’s perspective. To do so, we used head-mounted eye tracking to record fine-grained multimodal behaviors during parent-infant joint play, and analyzed parent speech, parent and infant action, and infant attention at the moments when parents produced verb labels. Our results show great variability across different action verbs, in terms of frequency of verb utterances, frequency of corresponding actions related to verb meanings, and infants’ attention to verbs and actions, which provide new insights on why some verbs are harder to learn than others.

Effects of affective ratings and individual differencesin English morphological processing

The nature of morphological processing has remained acontroversial topic in psycholinguistic research. Some studies(e.g., Rastle, Davis, & New, 2004) have argued that whenwe read words like corner and talker, we automaticallydecompose them into existing morphemes like talk, corn, and-er, regardless of whether it is semantically plausible (e.g.,talker) or not (e.g., corner). Recent studies, however, havechallenged this view, by showing early semantic effects ofthe whole complex word (J ̈arvikivi & Pyykk ̈onen, 2011; L ̃oo& J ̈arvikivi, 2019; Milin, Feldman, Ramscar, Hendrix, &Baayen, 2017). Using a masked priming paradigm, the presentstudy only found effects of morphological decomposition fortrue morphological relations (e.g., talker) as well as effectsof frequency and affective properties of whole words, furtherchallenging automatic decomposition accounts. Finally, wealso report that individual differences such as participants’self-reported scholarly reading and openness to new experi-ence, affect processing.

Is it easier to segment words from infant- than adult-directed speech?Modeling evidence from an ecological French corpus

Infants learn language by exposure to streams of speech pro-duced by their caregivers. Early on, they manage to segmentword forms out of this continuous input, which is either di-rectly addressed to them, or directed to other adults, thus over-heard. It has been suggested that infant-directed speech is sim-plified and could facilitate language learning. This study aimedto investigate whether features such as utterance length, seg-mentation entropy and lexical diversity could account for anadvantage in segmentability of infant-directed speech. A largeset of word segmentation algorithms was used on an ecolog-ically valid corpus, consisting of 18 sets of recordings gath-ered from French-learning infants aged 3-48 months. A se-ries of textual analyses confirmed several simplicity featuresof infant-, compared to adult-directed speech. A small seg-mentation advantage was also documented, which could notbe attributed to any of those corpus features. Some particular-ities of the data invite further research on more corpora.

Discovering a symbolic planning language from continuous experience

Humans make plans with remarkable flexibility by leveraging symbolic representations. How are these representationslearned? We present a model that starts out with a language of low-level physical constraints and, by observing expertdemonstrations, builds up a library of high-level concepts that afford planning and action understanding. We demonstrateits versatility through experiments inspired by developmental psychology literature.

Attentional Capture: Modeling Automatic Mechanisms and Top-Down Control

We present a computational model of attentional capture inhumans. The model distinguishes between automatic mecha-nisms that directly determine the focus of visual attention, anddeliberate mental actions an individual can perform to influ-ence these mechanisms. The automatic mechanisms select anobject as the focus of attention and enhance its location andfeatures, so that nearby or similar objects are likely to be se-lected in the future. The deliberate actions include engagingwith a selected object to further enhance its features, and re-trieving a previously selected object from memory. By per-forming these actions, the model is able to exert limited top-down control over capture, increasing the probability that task-relevant objects will be attended and irrelevant objects will beignored. To evaluate the model, we conduct a simulation of arecent visual search study, demonstrating that the model canaccount for three established factors that are known to influ-ence capture.

Seeing the Meaning: Vision Meets Semanticsin Solving Pictorial Analogy Problems

We report a first effort to model the solution of meaningful four-termvisual analogies, by combining a machine-vision model (ResNet50-A) that can classify pixel-level images into object categories, with acognitive model (BART) that takes semantic representations of wordsas input and identifies semantic relations instantiated by a word pair.Each model achieves above-chance performance in selecting the bestanalogical option from a set of four. However, combining the visualand the semantic models increases analogical performance above thelevel achieved by either model alone. The contribution of vision toreasoning thus may extend beyond simply generating verbalrepresentations from images. These findings provide a proof ofconcept that a comprehensive model can solve semantically-richanalogies from pixel-level inputs.

The Role of Effector Physicality and Risk Perception in Virtual Environments

Research has consistently demonstrated that people treat digital technology-based environments such as VR as if they were real. This is consistent with neural reuse and predictive processing theories. Neural circuits that have developed to perform real world actions are reused when performing tasks in computer mediated environments. The current research investigates some of the factors that could support users in leveraging their existing real world representations. A reasonable hypothesis is that users are more likely to emulate existing real world processing if technological artifacts are congruent with their experiential basis. This work investigates the perceived cues of task risks, movement realism and effector realism in performing actions. Effector design is manipulated (gesturing, wand, vs. knife), and participants cut a vegetable in a simulated environment. Participants evoked real world sensory motor contingency when technological artifacts are congruent with their experiential basis.

Representing spatial relations with fractional binding

We propose a cognitively plausible method for representingand querying spatial relationships in a neural architecture. Thistechnique employs a fractional binding operator that capturescontinuous spatial information in spatial semantic pointers(SSPs). We propose a model that takes an image with severalobjects, parses the image into an SSP memory representation,and answers queries about the objects. We demonstrate thatour model allows us to not only store and extract objects andtheir spatial information, but also perform queries based on lo-cation and in relation to other objects. We show that we canquery images with 2, 3, and 4 objects with relative spatial lo-cations. We also show that the model qualitatively reproducesKosslyn’s famous map experiment.

Statistical learning creates implicit subadditive predictions

The cognitive system readily learns when multiple cues jointly predict a specific outcome. What is less known is how the mind generates predictions when only a single cue is present. In four experiments, participants were first exposed to two objects followed by a circle with a specific size or a specific numeric value. Afterwards, participants viewed a single object and estimated the associated size or value. Finally, participants recalled the size or value that followed the initial two objects. We found that the estimated size associated with the single object was significantly smaller than 100% but significantly larger than 50% of the recalled size associated with the two objects. No participants were consciously aware of the associations. The results reveal a new consequence of statistical learning on automatic inferences: When multiple objects were previously associated with an outcome, the single object is implicitly expected to predict a subadditive outcome.

Reasoning about dissent: Expert disagreement and shared backgrounds

Sequential testimonies where more or less reliable sourcesargue about an issue are central to public debates. Often, themajority of sources may argue that a hypothesis is true whilea minority dissenter may claim the opposite (e.g. scientistsand lobbyists in the climate change debate).In this paper, we show that people are sensitive to sourcereliability as well as the structural relationship between thesources. Participants follow Bayesian predictions for revisingbelief in the hypothesis and the reliability of the competingsources given majority consent, minority dissent, and sharedreliability between sources. Shared reliability and dissent is akey issue for public debate and belief revision. The paperprovides novel insight into the workings of these aspects.

Source reliability and the continued influence effect of misinformation: A Bayesiannetwork approach

Misinformation, and its impact on society, has become anincreasingly topical field of study of late. A body of literatureexists that suggests misinformation can retain an influenceover beliefs despite subsequent retraction, known as theContinued Influence Effect (CIE). Researchers have arguedthis to be irrational. However, we show using a Bayesianformalism why this argument is overly assumptive, pointingto (previously overlooked) considerations of reliability of, anddependence between, misinforming and retracting sources.We demonstrate that lay reasoners intuitively endorseassumptions that demarcate CIE as a rational process, basedon the fact misinformation precedes its retraction. Moreover,despite using established CIE materials, we further upturn theapplecart by finding participants show CIE, and appropriatelypenalize the reliabilities of contradicting sources.

Effect of Suggestions from a Physically Present Robot on Creative Generation

This study experimentally investigated the effect of sugges-tions from a physically present robot on human creative gener-ation. In the experiments, we used a creative task in which theparticipants were required to draw creatures living on a planetother than the Earth, and a physically present robot, which pro-vided suggestions for creative drawing to the participants withspeech sounds and physical movements. First, the results ofthe pilot experiment confirmed that drawing creativity was en-hanced for the participants supported by a robot; however, theywere unlikely to refer to the suggestions. Based on the re-sults, two hypotheses were developed: the suggestions from arobot offered a variety of different perspectives and facilitatedmetacognition (Hypothesis 1), and the suggestions worked asdistractions and suppressed fixated perspectives (Hypothesis2). The experiment was conducted to investigate these hy-potheses. As a result, Hypothesis 1 was supported. The resultswere discussed based on previous studies.

EARSHOT:A minimal network model of human speech recognition that operates on real speech

Despite the lack of invariance problem (the many-to-manymapping between acoustics and percepts), we experiencephonetic constancy and typically perceive what a speakerintends. Models of human speech recognition have side-stepped this problem, working with abstract, idealized inputsand deferring the challenge of working with real speech. Incontrast, automatic speech recognition powered by deeplearning networks have allowed robust, real-world speechrecognition. However, the complexities of deep learningarchitectures and training regimens make it difficult to usethem to provide direct insights into mechanisms that maysupport human speech recognition. We developed a simplenetwork that borrows one element from automatic speechrecognition (long short-term memory nodes, which providedynamic memory for short and long spans). This allows thenetwork to learn to map real speech from multiple talkers tosemantic targets with high accuracy. Internal representationsemerge that resemble phonetically-organized responses inhuman superior temporal gyrus, suggesting that the modeldevelops a distributed phonological code despite no explicittraining on phonetic or phonemic targets. The ability to workwith real speech is a major advance for cognitive models ofhuman speech recognition.

Emergence of Collective Cooperation and Networks from Selfish-Trust andSelfish-Connections

Emergence of collective cooperation in an inherently selfishsociety is a paradox that has preoccupied biologists, sociol-ogists, and cognitive scientists alike for centuries. We pro-pose a computational model and demonstrate through simula-tions how collective cooperation can emerge from selfish inter-ests: the goal of improving each individual’s own rewards. Wealso demonstrate how the same selfish interests lead to the dy-namic emergence of a network of interconnected agents. Ourmodel includes two simple mechanisms: Selfish-Trust (ST)and Selfish-Connection (SC). ST involves the possibility of re-lying on others in a society of agents when it is beneficial tothe individual, and SC involves the possibility of connecting toother agents when those agents help improve the individual’sown benefit. Our simulation results suggest that collective co-operation can emerge from ST and a complex dynamic net-work can emerge from ST and SC. The simulated data demon-strate an important property of many living organisms: pat-terns of temporal complexity, which are essential to transferinformation among agents of any society of living beings.

The contrasting roles of shape in human vision and convolutional neural networks

Convolutional neural networks (CNNs) were inspired by hu-man vision and, in some settings, achieve a performance com-parable to human object recognition. This has lead to the spec-ulation that both systems use similar mechanisms to performrecognition. In this study, we conducted a series of simulationsthat indicate that there is a fundamental difference between hu-man vision and vanilla CNNs: while object recognition in hu-mans relies on analysing shape, these CNNs do not have sucha shape-bias. We teased apart the type of features selectedby the model by modifying the CIFAR-10 dataset so that, inaddition to containing objects with shape, the images concur-rently contained non-shape features, such as a noise-like mask.When trained on these modified set of images, the model didnot show any bias towards selecting shapes as features. In-stead it relied on whichever feature allowed it to perform thebest prediction – even when this feature was a noise-like maskor a single predictive pixel amongst 50176 pixels.

How Many Dimensions of Mind Perception Really Are There?

Previous research suggests that people’s folk conception of themind is organized along a few fundamental dimensions; butstudies disagree on the exact number of those dimensions. Withan expanded item pool of mental capacities, variations ofquestion probes, and numerous judged agents, four studies pro-vide consistent evidence for three dimensions of perceivedmind: Affect (A), Moral and Mental Regulation (M), and Real-ity Interaction (R). The dimensions are not simply bundles ofsemantically related features but capture psychological func-tions of the mind—to engage with its own processes, with otherminds, and with the social and physical world. Under someconditions, two of the three dimensions further divide: Adivides into negative and positive (social) affect, and M dividesinto moral cognition and social cognition. We offer a 20-iteminstrument to measure people’s 3- and 5-dimensionalrepresentations of human and other minds.

Effects of Blindfolding on Verbal and Gestural Expression of Path in Auditory Motion Events

Studies have claimed that blind people’s spatial representations are different from sighted people, and blind people display superior auditory processing. Due to the nature of auditory and haptic information, it has been proposed that blind people have spatial representations that are more sequential than sighted people. Even the temporary loss of sight—such as through blindfolding—can affect spatial representations, but not much research has been done on this topic. We compared blindfolded and sighted people’s linguistic spatial expressions and non- linguistic localization accuracy to test how blindfolding affects the representation of path in auditory motion events. We found that blindfolded people were as good as sighted people when localizing simple sounds, but they outperformed sighted people when localizing auditory motion events. Blindfolded people’s path related speech also included more sequential, and less holistic elements. Our results indicate that even temporary loss of sight influences spatial representations of auditory motion events.

Insulating Distributional Semantic Models from Catastrophic Interference

Predictive neural networks, such as word2vec, have seenimpressive recent popularity as an architecture to learndistributional semantics in the fields of machine learning andcognitive science. They are particularly popular because theylearn continuously, making them more space efficient andcognitively plausible than classic models of semantic memory.However, a major weakness of this architecture is catastrophicinterference (CI): The sudden and complete loss of previouslylearned associations when encoding new ones. CI is an issuewith backpropagation; when learning sequential data, the errorsignal dramatically modifies the connection weights betweennodes—causing rapid forgetting of previously learnedinformation. CI is a huge problem for predictive semanticmodels of word meaning, because multiple word sensesinterfere with each other. Here, we evaluate a recentlyproposed solution to CI from neuroscience, elastic weightconsolidation, as well as a Hebbian learning architecture fromthe memory literature that does not produce an error signal.Both solutions are evaluated on an artificial and naturallanguage task in their ability to insulate a previously learnedsense of a word when learning a new one.

Making the Implicit Explicit:Effects of Verbalization in Decisions from Experience

What do people learn from experience with repeated decisions?Is it merely implicit behavioral tendencies? If so, wouldarticulating or summarizing what is learned change behavior?Online participants (N=126) experienced 100 trials of adecisions-from-experience problem with outcome feedback.Some participants then verbally summarized what they hadlearned and estimated the probability of the risky gain eitherfor themselves (Self condition) or for another hypotheticalplayer (Other condition); others did not summarize (Controlcondition). Finally, they faced 20 more decision trials.Verbalizing a social message to another person significantlyincreased sure choices (that is, decreased risk-taking) insubsequent decision making. In general, participantsunderestimated the probabilities of both certain and riskyprospects, and articulating a summary message (Self or Other)seemed to increase this conservatism.

Same Words, Same Context, Different Meanings:People are unaware that their own concepts are not always shared

A long-standing assumption in cognitive science has been thatconcepts are shared among individuals for common words.However, given that concepts are formed by the data we ob-serve, and observations vary wildly across individual experi-ences, our concepts are not likely identical. Here, we presentdata in which 104 participants answer questions regarding theirbeliefs about the definitions of common everyday words, andthe degree to which they think others agree. Our results sug-gest that even for common words, there exist many distinctextensions of ordinary and political concepts across individu-als. There is also a pervasive bias which leads individuals tooverestimate the degree to which others agree, which may ex-plain why “talking past each other” is an anecdotally commonexperience when discussing important topics.

Do learners’ word order preferences reflect hierarchical language structure?

Previous research has argued that learners infer word order pat-terns when learning a new language based on knowledge aboutunderlying structure, rather than linear order (Culbertson &Adger, 2014). Specifically, learners prefer typologically com-mon noun phrase word order patterns that transparently reflecthow elements like nouns, adjectives, numerals, and demon-stratives combine hierarchically. We test whether this resultstill holds after removing a potentially confounding strategypresent in the original study design. We find that when learn-ers are taught a naturalistic “foreign” language, a clear prefer-ence for noun phrase word order is replicated but for a subsetof modifier types originally tested. Specifically, participantspreferred noun phrases with the order N-Adj-Dem (as in “mugred this”) over the order N-Dem-Adj (as in “mug this red”).However, they showed no preference between orders N-Adj-Num (as in “mugs red two”) and N-Num-Adj (as in “mugstwo red”). We interpret this sensitivity as potentially reflectingan asymmetry among modifier types in the underlying hierar-chical structure.

The Cognitive Underpinnings of Inductive Grammar Learning

The acquisition of the grammar of a second language requires a variety of cognitive mechanisms, including inductive reasoning. In the current study, we examine the cognitive underpinnings of grammar learning with an explicit-inductive (rule search) learning task, designed to capture more of the complexity associated with grammar learning than purely deductive tasks. Research in language aptitude has shown that working memory capacity (WMC) is a key predictor of grammar learning outcomes. Inductive reasoning and grammatical sensitivity are other established aptitude factors. The goal of the present study was to determine the degree to which relevant variables predict learning on an explicit- inductive grammar learning task. Our results indicate that both WMC and inductive reasoning ability predict learning over three days of grammar training.

Relationship Between Creative Experience, Recognition of Creative Process andAesthetic Impression in Art-Viewing

This study examined the roles recognition of the creative process behind artworks plays in cognitive processes of art-viewing. To this end, we conducted an experiment (N = 45) in which prior experience of participants was manipulatedand investigated whether and how creative experience influences subsequent cognitive processes while viewing artworks.We revealed that having creative experience before art viewing changes viewers recognition of the creative process behindartworks and causes them to have a more positive impression of the artworks. It was also revealed that these two changesare correlated. In particular, the emotion of admiration, which is considered a kind of social emotion, was found to behighly correlated with the recognition of assessed difficulty of the creative process. These results suggest the importance ofrecognition of the creative process behind artworks and contribute to understanding the cognitive process of art-viewing.

The effects of changing the mental model of one’s body and sense of bodyownership on pain perception

The mental model of one’s body plays an important role in de-termining subsequent actions. We changed the mental modelusing visual information and observed the effects of suchchange on pain perception. These effects were compared tothe effects of changes in the sense of body ownership, which isthe sensation that something is a part of one’s own body. Someresearchers have shown that the sense of ownership is a factormodulating pain perception. In our experiments, we manipu-lated the visibility of participants’ limbs using Mixed Reality(MR) techniques and measured their perceived pain and feel-ings while observing their limbs. Results showed the sensationthat nothing can touch one’s limbs decreased the strength ofperceived pain.

Exploring the Early Childhood Executive Function and Language Relationship: APreliminary Analysis

Recent studies demonstrate strong, concurrent relationships between language and EF, particularly during early childhood.However, the literature remains controversial with respect to this relationship. Whereas some studies cite a bidirectionalrelationship, others suggest that EF is predictive of language gains, while others suggest that it is language which affectsEF through conversational practice. Further controversy remains in the literature regarding which components of EF areengaged in the processes. The bidirectionality of current research in this area suggests that perhaps EF and languageare best fitted by a curvilinear relationship. This is compounded by the fact that a large number of these studies haveemployed linear statistical analyses to examine the relationship of the two constructs. Thus, in order to further specifythe relationship between EF and language development, we examined monolingual and bilingual infants and toddlers todetermine the utility of a curvilinear model to assess the EF and language relationship, what aspect of language inhibitorycontrol most correlates to EF, and whether there is a monolingual/bilingual difference. Results indicate that the EF andlanguage early childhood relationship is best fitted by a curvilinear model.

Development of Verb Morphology: From Item-Specificity to Proficient Use

The initial phase of linguistic production by children is char-acterized by rote-learned, lexically restricted forms and con-structions. Only during later phases of language acquisitiondo they develop flexibility across a paradigm and mix lexicaland grammatical material more freely. In the development ofverb morphology, a correlation between the use of tense andaspect has been observed in many languages. It has been sug-gested that this leads to an intermediary state of paradigm cat-egorization based on temporal categories. So far the flexibilityof individual verbs occurring in different tense-aspect combi-nations has not been examined in detail. Here we evaluate theflexibility of verb use in a large longitudinal corpus of 4 Rus-sian children. We compute the Shannon entropy of verb stemsdistributed over individual grammatical forms. Results showthat children do not pass through a stage of paradigm cate-gorization based on aspecto-temporal categories. After a briefitem-specific phase of rote learned forms, they quickly becomeflexible users of verbs in both aspects.

Pre-exposure and learning in young children: Evidence of latent inhibition?

Previous research by Kaniel & Lubow in 1986 found that youngchildren (aged 4-5 years) exhibited poorer learning (latentinhibition) to pre-exposed stimuli than older children (aged 7-10years). The aim of our research was to develop a computer-based,child-friendly study that would replicate the work of Kaniel &Lubow. Sixty-three children took part in our experiment. Thisconsisted of a pre-exposure/study phase in which participants wereasked to press computer keys in response to clipart pictures ofanimals and dinosaurs. Each animal or dinosaur picture waspreceded by one of two “warning signals” which acted as the pre-exposed stimuli (to which no response was required). In the testphase that followed, the participants had to either press thespacebar or withhold their response to each pre-exposed stimulusand two novel stimuli. They learnt which response was correct bytrial and error using the feedback provided. The accuracy andreaction time of the responses during the test phase were analysedand indicated that the youngest children showed significantlylower mean accuracy and longer mean response times to the pre-exposed stimuli than to stimuli they had not been pre-exposed to.In contrast, the older children showed no significant differences intheir responses to pre-exposed and novel stimuli. These results areconsistent with those found by Kaniel & Lubow and could be takenas evidence for latent inhibition in young children. Further studiesare proposed in which variations in pre-exposure procedure areused to rule out explanations based on response inhibition ornegative priming.

Leveraging Thinking to Facilitate Causal Learning from Intervention

Intervention selection is at once crucial in causal learning andchallenging for causal learners. While the optimal strategy ismaximizing the expected information gain (EIG), both chil-dren and adults often combine it with suboptimal ones suchas the positive test strategy (PTS). In the current study, wesought to facilitate causal learning from intervention by asking5- to 7-year-olds to explain why they chose a certain interven-tion to identify the true structure of a three-node causal sys-tem that might work in one of two ways. Our findings suggestthat while engaging in self-explaining did not help children se-lect more informative interventions, asking them to think abouttheir intervention choices (explaining or reporting) might helpthem better utilize interventional data to infer causal structures.

Decisions Against Preferences

An agent decides against her preferences, if she considersan option x better than another option y but neverthe-less decides to do y. A central tenet of rational choi-ce theory states that individuals do not decide againsttheir preferences, whereby we find two kinds of potentialcounterexamples in the literature: akrasia, also known asweak-willed decisions, and decisions based on so-calleddeontic constraints such as obligations or commitments.While there is some empirical evidence that weak-willedchoices are a real phenomenon, leading scholars in phi-losophy of economics debate whether choices based oncommitments can be counter-preferential. As far as weknow, however, nobody so far has tried to settle this de-bate empirically. This paper contributes to both debatessince we present some empirical evidence that (i) akrasiacan also be strong-willed and (ii) choices made on the ba-sis of commitments can indeed be counter-preferential.We will conclude that people can decide against theirpreferences without being unreasonable.

The Synergy of Passive and Active Learning Modesin Adaptive Perceptual Learning

Adaptive learning systems that generate spacing intervalsbased on learner performance enhance learning efficiency andretention (Mettler, Massey & Kellman, 2016). Recentresearch in factual learning suggests that initial blocks ofpassive trials, where learners observe correct answers withoutovertly responding, produce greater learning than passive oractive trials alone (Mettler, Massey, Burke, Garrigan &Kellman, 2018). Here we tested whether this passive + activeadvantage generalizes beyond factual learning to perceptuallearning. Participants studied and classified images ofbutterfly genera using either: 1) Passive Only presentations,2) Passive Initial Blocks followed by active, adaptivescheduling, 3) Passive Initial Category Exemplar followed byactive, adaptive scheduling, or 4) Active Only learning. Wefound an advantage for combinations of active and passivepresentations over Passive Only or Active Only presentations.Passive trials presented in initial blocks showed the bestperformance, paralleling earlier findings in factual learning.Combining active and passive learning produces greaterlearning gains than either alone, and these effects occur fordiverse forms of learning, including perceptual learning.

Comparing unsupervised speech learning directly to human performance inspeech perception

We compare the performance of humans (English and Frenchlisteners) versus an unsupervised speech model in a perceptionexperiment (ABX discrimination task). Although the ABXtask has been used for acoustic model evaluation in previousresearch, the results have not, until now, been compared di-rectly with human behaviour in an experiment. We show that astandard, well-performing model (DPGMM) has better accu-racy at predicting human responses than the acoustic baseline.The model also shows a native language effect, better resem-bling native listeners of the language on which it was trained.However, the native language effect shown by the models isdifferent than the one shown by the human listeners, and, no-tably, the models do not show the same overall patterns ofvowel confusions.

Explanatory Virtues and Belief in Conspiracy Theories

Conspiracy theories are “alternative” explanations ofwell-understood events or phenomena. What makes themattractive explanations to so many people? We investigatewhether people ascribe characteristics typical of goodexplanations to conspiracy theories and whether they areperceived as more appealing explanations when they arearticulated as a refutation of the official version of events. Intwo experiments, participants read explanations of fourconspiracy theories and rated them along six dimensions ofexplanatory quality. We find that some explanatory virtues areascribed to conspiracy theories even by people who do notbelieve the conspiracy. Contrary to our predictions, we alsofind that framing a conspiracy as a refutation did not generallyelicit higher ascriptions of explanatory virtues. These resultssuggest that explanatory considerations may play a morecentral role in conspiracist beliefs than was previously thought.

Statistical Learning of Conjunctive Probabilities

Most statistical learning studies focus on the learning oftransitional probabilities between adjacent elements in asequence, however, other statistical regularities may un-derpin different aspects of processing language and regu-larities in other domains. Here, we investigate how con-junctive statistical regularities (of the form A and B to-gether predict C) can be learned, and how this learningis impacted by similarity in representations analogousto that in unambiguous words, homonyms with mul-tiple unrelated meanings, and polysemes with multiplerelated meanings. We observed that provided the stimu-lus structure is relatively simple, participants are readilyable to learn conjunctive probabilities and display sen-sitivity to relatedness among representations. These re-sults open new theoretical possibilities for exploring thedomain-generality of how the learning and processingsystems merge conjunctive information in simple labo-ratory tasks and in natural language.

What’s in the Adaptive Toolbox and How Do People Choose From It? RationalModels of Strategy Selection in Risky Choice

Although process data indicate that people often rely on sim-plifying processes when choosing between risky options, cur-rent models of heuristics cannot predict people’s choices veryaccurately. To address this apparent paradox, it has been pro-posed that people might adaptively choose from a toolboxof simple strategies. But which strategies are contained inthis toolbox? And how do people decide when to use whichdecision strategy? Here, we develop a model according towhich the decision maker selects a decision strategy for a givenchoice problem rationally from a toolbox of strategies; the con-tent of the toolbox is estimated for each individual decisionmaker. Using cross-validation on an empirical data set, we findthat this model of strategy selection from a personal adaptivetoolbox predicts people’s choices better than any single strat-egy (even when it is allowed to vary across participants) andbetter than previously proposed toolbox models. Our modelcomparisons show that both inferring the content of the tool-box and rational strategy selection are critical for accuratelypredicting people’s risky choices. Furthermore, our analysisreveals considerable individual differences in the set of strate-gies people are equipped with and how they choose amongthem; these individual differences could partly explain whysome people make better choices than others. These findingsrepresent an important step towards a complete formalizationof the notion that people select their cognitive strategies froma personal adaptive toolbox.

Reward Function Complexity and Goals in Exploration-Exploitation Tasks

People are often faced with choices where there is a conflictbetween seeking reward and gathering information. In manyof these cases there exists a functional relationship betweenthe features associated with actions and their correspondingrewards. Accounts of how people make decisions in thesecircumstances have not considered how peoples’ strategiesdepend on the complexity of this function, as well as theperson’s goal. In a sequential decision making task we foundthat people chose between a number of different explorationstrategies, but that strategy selection did not necessarily alignwith goal or account for function complexity.

Outgroup Homogeneity Bias Causes Ingroup Favoritism

Ingroup favoritism, the tendency to favor ingroup over out-group, is often explained as a product of intergroup conflict, orcorrelations between group tags and behavior. Such accountsassume that group membership is meaningful, whereas humandata show that ingroup favoritism occurs even when it confersno advantage and groups are transparently arbitrary. Anotherpossibility is that ingroup favoritism arises due to perceptualbiases like outgroup homogeneity, the tendency for humans tohave greater difficulty distinguishing outgroup members thaningroup ones. We present a prisoner’s dilemma model, whereindividuals use Bayesian inference to learn how likely oth-ers are to cooperate, and then act rationally to maximize ex-pected utility. We show that, when such individuals exhibitoutgroup homogeneity bias, ingroup favoritism between arbi-trary groups arises through direct reciprocity. However, thisoutcome may be mitigated by: (1) raising the benefits of coop-eration, (2) increasing population diversity, and (3) imposing amore restrictive social structure.

Pressure to communicate across knowledge asymmetries leads to pedagogicallysupportive language input

Children do not learn language from passive observation ofthe world, but from interaction with caregivers who want tocommunicate with them. These communicative exchanges arestructured at multiple levels in ways that support support lan-guage learning. We argue this pedagogically supportive struc-ture can result from pressure to communicate successfully witha linguistically immature partner. We first characterize onekind of pedagogically supportive structure in a corpus analy-sis: caregivers provide more information-rich referential com-munication, using both gesture and speech to refer to a singleobject, when that object is rare and when their child is young.Then, in an iterated reference game experiment on MechanicalTurk (n = 480), we show how this behavior can arise from pres-sure to communicate successfully with a less knowledgeablepartner. Lastly, we show that speaker behavior in our experi-ment can be explained by a rational planning model, withoutany explicit teaching goal. We suggest that caregivers’ desireto communicate successfully may play a powerful role in struc-turing children’s input in order to support language learning.

A Picture is Worth 7.17 Words: Learning Categories from Examples andDefinitions

Both examples and verbal explanations play an important rolein learning new concepts and categories. At the same time,learning from verbal explanations is not accounted for in mostcategory learning models, and is not studied in the traditionalcategory learning paradigm. We propose a rational categorycommunication model that formally describes the process ofcommunicating a category structure using both verbal expla-nations and visual examples in a pedagogical setting. We buildour model based on the assumption that verbal instructions arebest suited for communication of crude constraints on a cat-egory structure, while exemplars complement it by providingmeans for finer adjustments. Our empirical study demonstratesthat verbal communication is indeed more robust to changesin stimuli dimensionality, but that its efficiency is adverselyaffected when distinguishing between categories requires per-ceptual precision. Communicating through examples has a re-versed pattern. We hope that both the proposed experimentalparadigm and the computational model would facilitate furtherresearch into the relative roles of verbal and exemplar commu-nication in category learning.

Communicating semantic part information in drawings

e effortlessly grasp the correspondence between a drawingof an object and that physical object in the world, even whenthe drawing is far from realistic. How are visual objectconcepts organized such that we can both recognize theseabstract correspondences and also flexibly exploit them whencommunicating them to others in a drawing? Here we considerthe notion that the compositional nature of object conceptsenables us to readily decompose both objects and drawings ofobjects into a common set of semantically meaningful parts.To investigate this, we collected data on the part informationexpressed in drawings by having participants densely annotatedrawings of real-world objects. Our dataset contained bothdetailed and sparser drawings produced in different commu-nicative contexts. We found that: (1) people are consistentin what they interpret individual strokes to represent; (2)single strokes tend to correspond to single parts, with strokesrepresenting the same part often being clustered in time; and(3) both sparse and detailed drawings of the same object em-phasize similar part information, although detailed drawingsof different objects are more distinct from one another thansparse drawings. Taken together, our results support the notionthat people flexibly deploy their abstract understanding ofthe compositional part structure of objects to communicaterelevant information about them in context. More broadly,they highlight the importance of structured knowledge forunderstanding how pictorial representations convey meaning.

Stability-Flexibility Dilemma in Cognitive Control:A Dynamical System Perspective

Constraints on control-dependent processing have become afundamental concept in general theories of cognition that ex-plain human behavior in terms of rational adaptations to theseconstraints. However, theories miss a rationale for why suchconstraints would exist in the first place. Recent work suggeststhat constraints on the allocation of control facilitate flexibletask switching at the expense of the stability needed to supportgoal-directed behavior in face of distraction. Here, we formu-late this problem in a dynamical system, in which control sig-nals are represented as attractors and in which constraints oncontrol allocation limit the depth of these attractors. We deriveformal expressions of the stability-flexibility tradeoff, showingthat constraints on control allocation improve cognitive flexi-bility but impair cognitive stability. Finally, we provide evi-dence that human participants adapt higher constraints on theallocation of control as the demand for flexibility increases butthat participants deviate from optimal constraints.

Decomposing Individual Differences in Cognitive Control:A Model-Based Approach

Researchers have long been interested in using laboratory mea-sures of cognitive control to predict a person’s cognitive con-trol/self control success outside the lab. We used a computa-tional approach to identify which lab-based performance mea-sures provide the most valid individual difference measuresof one’s ability and/or motivation to exert cognitive control.We simulated performance across an array of cognitive controltasks, and estimated the degree to which different performancemetrics (e.g., congruency effects, conflict adaptation, and de-mand avoidance) could theoretically provide valid estimatesof processes underlying control allocation. By performing di-mension reduction on these performance metrics, we furtherrevealed latent dimensions that can index separate mechanismsof control-demanding behavior. Our results suggest that indi-vidual differences in measures of cognitive control can orig-inate from multiple factors, several of which are unrelated tocapacity for cognitive control. We conclude by discussing im-plications of these analyses for assessing individual differencesin cognitive control phenomena.

The Modularity of the Motor System

The extent to which the mind is modular is a foundational concern in cognitive science. Much of this debate has centeredon the question of the degree to which input systems, i.e., sensory systems such as vision, are modular (see, e.g., Fodor1983; Pylyshyn 1999; MacPherson 2012; Firestone & Scholl 201; Burnston 2017; Mandelbaum 2017). By contrast,researchers have paid far less attention to the question of the extent to which our main output system, i.e., the motorsystem, qualifies as such. I will argue that the motor system should be construed as quasi-modular, at best, in that it isinformationally encapsulated only to a certain degree, and in a way that can be strategically modulated by the agent. I willexplore the implications of this result for nearby philosophical puzzles relating to different aspects of action control.

Do round numbers always become reference points?:An examination by Japanese and Major League Baseball data

The round number effect refers to discontinuity around roundnumbers (“0.300”, “4 hours”) in frequency distribution,indicating that people consider the round numbers as goals orreference points for their performances. This study aimed toexamine the round number effect by exploring the followingtwo issues: (1) examination of Japanese baseball data, and (2)comparison between batters who exceeded the regulationnumber of at-bat of season and those who did not. Resultsindicate the following three points; (1) the round numbereffect was found in Japanese baseball data, (2) but it wasfound only for the batters who exceeded provision bat numberof season, and (3) magnitude of the effect was stronger inJapanese than Major League Baseball data. Generaldiscussion argued these results in terms of players’ motivationand disposition.

Cultural Affordances in AI Perception

Affordances offer AI research an alternative from representations for linking perception to action in autonomous systems. Affordances are based in the informational structure of the environment and the somatic capacities of the agent and arise in their interaction. AI implementations of affordance perception typically utilize relatively basic, natural affordances such as the graspability of a handle. Culturally- scaffolded affordances, such as the letter-mailing capacity of a postbox, pose a more intractable problem for affordance- based robotics. This class of affordances requires acculturation and is highly culture-specific. AI implementations of affordance perception typically bypass this difficulty by making recourse to representations. I begin by reviewing affordance perception and the difference between natural and cultural affordances. I then critically discuss implementations of cultural affordance perception in autonomous agents. Finally, I argue that AI affordance perception does not require a robust representationalism in order to implement cultural affordances.

Neighborhood in Decay: Working Memory Modulates Effect of PhonologicalSimilarity on Lexical Access

A mainstay of models that account for the access of lexicalknowledge is that auditory words compete for selection basedon form similarity, commonly seen in an inhibitory effect togreater phonological neighborhood density (PND). PND is ametric that states that two words are neighbors if they differ bythe addition, deletion or substitution of a single phoneme. Adrawback to this account is that there is competing evidenceeven among the European languages investigated thus far. Wesought to verify whether the inhibitory effect of greater PNDwould hold for Mandarin Chinese in two auditory wordrepetition tasks with monosyllabic and disyllabic Mandarinwords. Results of Experiment 1 showed a facilitative effect togreater PND. Experiment 2 added a non-verbal distractor taskto lessen the putative effect of working memory load during thetask. The facilitative effect to greater PND was confirmedalong with a significant post-hoc interaction with memorydecay, operationalized as the duration spent on the distractortasks. The facilitative effects extend previous reports ofdifferential behavior due to linguistic typology.

Why do you take that route?

The purpose of this paper is to determine whether a par-ticular context factor among the variables that a researcheris interested in causally affects the route-choice behavior ofdrivers. To our knowledge, there is limited literature that con-sider the effects of various factors on route choice based oncausal inference.Yet, collecting data sets that are sensitive tothe aforementioned factors are challenging and the existingapproaches usually take into account only the general factorsmotivating drivers route choice behavior. To fill these gaps,we carried out a study using Immersive Virtual Environment(IVE) tools to elicit drivers route choice behavioral data, cov-ering drivers’ network familiarity, education level, financial-concern, etc, apart from conventional measurement variables.Having context-aware, high-fidelity properties, IVE data af-fords the opportunity to incorporate the impacts of human-related factors into the route choice causal analysis and ad-vance a more customizable research tool for investigatingcausal factors on path selection in network routing. This causalanalysis provides quantitative evidence to support drivers di-version decision. The study also provides academic sugges-tion and reference for investing in public infrastructure anddeveloping efficient strategies and policies to mitigate trafficcongestion.

Investigating the Intrinsic Integration Hypothesis for the Designof Game-Based Learning Activities

The intrinsic integration hypothesis proposes that using coregame mechanisms to teach learning material makeseducational games more fun to play and better for learning.Our study tests the intrinsic integration hypothesis with twoeducational versions of Battleship that were designed for thisexperiment, in the domain of complex numbers. We examinethe learning gains and motivation of 58 participants whointeracted with either the intrinsically-integrated orextrinsically-integrated version of the game. Our resultscontradict previous findings supporting the intrinsicintegration hypothesis: participants reported similar levels ofmotivation from both versions of the game and participantswho interacted with the extrinsically-integrated versionlearned significantly more as measured by pretest to posttestgains. This work contributes empirical data to the debateconcerning intrinsic integration, and it highlights the need foradditional studies exploring the integration of learningmaterial into educational games.

To be or not to be: Examining the role of language in a concept of negation

Negation is a complex, abstract concept, despite the ubiquityof words like “no” and “not” in even young children’s speech.One challenging aspect to words like “no” and “not” is thatthese words can serve many functions in speech, giving ustools to express an array of concepts such as denial, refusal,and nonexistence. Is there a single concept of “negation” thatunites these separate negative functions – and if so, doesunderstanding this concept require the structure of humanlanguage? In this paper we present a study demonstrating thatadults spontaneously identify a concept of negation in theabsence of explicit verbal instructions, even when theexemplars of negation are perceptually varied and representmany different functions of negation. Furthermore, tying upparticipants’ language ability using verbal shadowing impairsparticipants’ ability to identify a concept of negation, but doesnot impair participants’ ability to identify an equally complexcontrol concept (natural kinds). We discuss our findings inlight of theories regarding the representation of negation andthe relationship between language and thought.

Neural Substrates Mediating the Utility of Instrumental Divergence

We assessed the neural substrates mediating a recentlydemonstrated preference for environments with high levels ofinstrumental divergence – a formal index of flexible operantcontrol. Across choice scenarios, participants chose betweengambling environments that differed in terms of bothinstrumental divergence and expected monetary pay-offs.Using model-based fMRI, we found that activity in theventromedial prefrontal cortex scaled with a divergence-based measure of expected utility that reflected the value ofboth divergence and monetary reward. Implications for aneural common currency for information theoretic andeconomic variables are discussed.

Causal intervention strategies change across adolescence

Intervening on causal systems can illuminate their underlyingstructures. Past work has shown that, relative to adults, youngchildren often make intervention decisions that confirm sin-gle hypotheses rather than those that discriminate alternativehypotheses. Here, we investigated how the ability to make in-formative intervention decisions changes across development.Ninety participants between the ages of 7 and 25 completed40 different puzzles in which they had to intervene on vari-ous causal systems to determine their underlying structures.We found that the use of discriminatory strategies increasedthrough adolescence and plateaued into adulthood. Our resultsidentify a clear developmental trend in causal reasoning, andhighlight the need to expand research on causal learning mech-anisms in adolescence.

Thinking counterfactually supports children’s ability toconduct a controlled test of a hypothesis

Children often fail to control variables when conducting testsof hypotheses, yielding confounded evidence. We propose thatgetting children to think of alternative possibilities throughcounterfactual prompts may scaffold their ability to controlvariables, by engaging them in an imagined intervention that isstructurally similar to controlled actions in scientificexperiments. Findings provide preliminary support for thishypothesis. Seven- to 10-year-olds who were prompted to thinkcounterfactually showed better performance on post-testcontrol of variables tasks than children who were given controlprompts. These results inform debates about the contributionof counterfactual reasoning to scientific reasoning, and suggestthat counterfactual prompts may be useful in science learningcontexts.

Learning the Proportional Nature of Probability from Feedback

People make decisions based on probabilistic information everyday and often use innacurate, heuristic decision rules. Although a great deal of research has investigated the developmental trajectory of accurate probability ojudgements, very little research has investigated how the learning process unfolds. In the current study a microgenetic experimental design was deployed to investigate the influence of feedback on children's probailistic decision making strategies. Seven- to ten-year-old children (N = 50) first performed a computer-based task to asses the type of strategy they use in a probabilitstic judgement task. Next, children recieve feedback on a series of 24 trials and then perform a post-test consisting of the same computer based strategy assessment. Findings revealed that some strategies may benefit from feedback more than others. These results suggest that children can learn about the proportional nature of probability from feedback alone and that the amount and type of feedback influence the learning process.

Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents

This study investigated direct and indirect effects of executivefunctions (EF) on reading comprehension in 87 adolescents(mean age = 14.0 years, SD = 1.5). The operation span taskwas used to measure the updating aspect of working memory,the plus-minus task to measure task-switching, and thenumerical Stroop task to measure inhibitory control. Literacyskills tasks assessed nonword decoding, text recall/inference,and passage comprehension. Regression models indicated thatEF measures accounted for significant variance in literacyskills after controlling for age and fluid intelligence. Workingmemory was associated with passage comprehension, task-switching with nonword decoding, and inhibitory control withnonword decoding as well as text recall/inference. Parallelmediation models tested for indirect effects of EF constructsvia decoding and text recall/inference. Working memoryshowed direct and indirect effects on passage comprehension,the latter mediated by text recall/inference. Task-switchingwas associated with decoding, but its relation to passagecomprehension was not significant. Inhibitory control showedindirect effects on passage comprehension via decoding andtext recall/inference. Results indicate overlapping but distinctcontributions of EF to literacy skills.

Shift of probability weighting by joint and separate evaluations:Analyses of cognitive processesbased on behavioral experiment and cognitive modeling

We examined whether probability weighting in decisions madeunder risk changed depending on the difference in evaluationmethods. In particular, we focused on two methods, joint eval-uation (JE) and separate evaluation (SE). We conducted a be-havioral experiment and found that participants put more prob-ability weight on small probability when using the SE methodthan when using JE, and that for large probabilities, the inversewas observed (i.e., participants put more weight in JE). We an-alyzed these results using a cognitive model and found that par-ticipants’ subjective value of money does not change owing todifferences in evaluation methods. However, beliefs concern-ing uncertain events shifted depending on evaluation methods,which led to the differences in probability weight. In this paper,we also discuss psychological mechanisms that produce differ-ent judgments or evaluations between SE and JE.

A proverb is worth a thousand words:Learning to associate images with proverbs

We describe a system that can associate images with Englishproverbs. We start from a corpus of proverbs, harvest relatedimages from the web and use this data to train two variants ofa convolutional neural network. We then collect a small set ofannotations, and use these to combine the outputs of the twonetworks into a single prediction for each input image. Wecarry out feature selection experiments on a set of features de-rived from the images and from the predicted proverbs, anddemonstrate that the metaphoricity of the proverbs plays a sig-nificant role in classification accuracy. An empirical evalua-tion with human raters confirms the system’s ability to abstractfrom the raw bits in the images and to learn meaningful, non-trivial associations.

Investigating the exploration-exploitation trade-off in dynamic environments withmultiple agents

Exploration and Exploitation represent two mutually exclusive goals associated with choices within an environment:search too little and the lack of information will make it difficult to distinguish good options penalizing the agent inthe long run (exploiting) or search too much and suffer sub-optimal performance in the short term (exploring). Striking abalance between exploiting and exploring requires the learner to behave optimally in different environments. Managingthis trade-off is an important process of our lives but isnt completely understood from a cognitive science perspective. Tothis end we present the findings from an experiment where the main objective was to examine how much the presence ofcompetition and threats affects both behaviors: the presence of competition directs greater exploration and the presenceof threats reduces this behavior, suggesting that learners prioritize their learning behavior in response to the presence ofdifferent types of agents in the environment.

Interference in Language Processing Reflects Direct-Access Memory Retrieval:Evidence from Drift-Diffusion Modeling

Many studies on memory retrieval in language processing haveidentified similarity-based interference as a key determinant ofcomprehension. The broad consensus is that similarity-basedinterference reflects erroneous retrieval of a non-target itemthat matches some of the retrieval cues. However, themechanisms responsible for such effects remain debated.Activation-based models of retrieval (e.g., Lewis & Vasishth,2005) claim that any differences in processing difficulty due tointerference in standard RT measures and judgments reflectdifferences in the speed of retrieval (i.e., the amount of time ittakes to retrieve a memory item). But this claim is inconsistentwith empirical data showing that retrieval time is constant dueto the use of a direct-access procedure (e.g., McElree, 2000,2006). According to direct-access accounts, differences injudgments or RTs due to interference arise from differences inthe quality or availability of the candidate memoryrepresentations, rather than differences in retrieval speed. Toadjudicate between these accounts, we employed a novelmethodology that combined a high-powered (N = 200) two-alternative forced-choice study on interference effects withdrift diffusion modeling to disassociate the effects of retrievalspeed and representation quality. Results showed that thepresence of a distractor that matched some of the retrieval cueslowered asymptotic accuracy, reflecting an effect ofrepresentation quality, but did not affect retrieval speed,consistent with a direct-access procedure. These results suggestthat the differences observed in RTs and judgment studiesreflect differences in the ease of integrating the retrieved itemback into the current processing stream, rather than differencesin retrieval speed.

Interpreting Metaphors in Real-time: Cross-modal Evidence for Exhaustive Access

Natural language is replete with figurative expressions like my lawyer is a shark, and listeners are expected to intuitively understand the intended, rather than the literal, meaning of such expressions. But what cognitive resources are involved in attaining meaning for such sentences? Most research into metaphor comprehension has employed offline reading tasks that provide no insight into the time-course of metaphor processing. In order to investigate the moment-by-moment on-line processes involved in metaphor comprehension, the present study used a naturalistic cross-modal lexical decision paradigm (Swinney, 1979) with novel brief masked target presentations during and after the vehicle word (shark). Results obtained from a preliminary sample demonstrated priming of related target words across conditions, but no significant differences between conditions. These results may best be interpreted as supporting an exhaustive-access account of metaphor interpretation, which suggests that literal and metaphorical interpretations are simultaneously accessed during the early stages of metaphor/simile interpretation.

Family Resemblance in Unsupervised Categorization: A Dissociation Between Production and Evaluation

A plurality of the categories we hold exhibit family resemblance (FR; i.e., many characteristic but few defining features), suggesting FR may occupy a central role in human category formation. However, research in unsupervised learning has shown that when people are asked to sort an array of novel items into categories, they ubiquitously use a unidimensional (UNI) rule – despite the availability of a FR solution. This work suggests that, perhaps, FR similarity is not a core tendency in category formation. Here, we question whether the UNI bias is a result of the sorting paradigm. Specifically, we speculate the paradigm conflates two components vital for category formation: production and evaluation. Across three experiments we show that when evaluation is separated from generation – by using a novel forced-choice task that pits different category organizational schemes against one another – people exhibit a FR over UNI preference. The implications of these results are discussed.

Subjective Randomness in a Non-cooperative Game

Rock, Paper, Scissors (RPS) is a competitive game. There arethree actions: rock, paper, and scissors. The game’s rules aresimple: scissors beats paper, rock beats scissors and paper beatsrock (all signs stalemate against themselves). Over multiplegames with the same opponent, optimal play according to aNash Equilibrium requires subjects to play with genuinerandomness. To examine randomness judgments in the contextof competition, we tested subjects with identical sequences intwo conditions: one produced from a dice roll, one fromsomeone playing rock, paper, scissors. We compared thesefindings to models of subjective randomness from Falk andKonold (1997) and from Griffiths and Tenenbaum (2001),which explain assessments of randomness as a function ofalgorithmic complexity and statistical inference, respectively.In both conditions the models fail to adequately describesubjective randomness judgements of ternary outcomes. Wealso observe that context influences perceptions of randomnesssuch that some isomorphic sequences produced fromintentional play are perceived as less random than dice rolls.We discuss this finding in terms of the relation betweenpatterns and opponent modeling.

Modelling mental imagery in the ACT-R cognitive architecture

I present a novel approach to modelling spatial mental im-agery within the ACT-R cognitive architecture. The proposedmethod augments ACT-R’s representation of visual objects toenable the processing of spatial extent and incorporates a set oflinear and affine transformation functions to allow the manip-ulation of internal spatial representations. The assumptions ofthe modified architecture are then tested by using it to developmodels of two classic mental imagery phenomena: the mentalscanning study of Kosslyn, Ball, and Reiser (1978) and mentalrotation (Shepard & Metzler, 1971). Both models provide veryclose fits to human response time data.

Perception of Continuous Movements from Causal Actions

We see the world as continuous with smooth movements of objects and people, even though visual inputs can consist of stationary frames. The perceptual construction of smooth movements depends not only on low-level spatiotemporal features but also high-level knowledge. Here, we examined the role of causality in guiding perceptual interpolation of motion in the observation of human actions. We recorded videos of natural human-object interactions. Frame rate was manipulated to yield short and long stimulus-onset-asynchrony (SOA) displays for a short clip in which a catcher prepared to receive a ball. The facing direction of the catcher was either maintained intact to generate a meaningful interaction consistent with causality, or was transformed by a mirror reflection to create a non-causal situation lacking a meaningful interaction. Across three experiments, participants were asked to judge whether the catcher’s action showed smooth movements or sudden changes. Participants were more likely to judge the catcher’s actions to be continuous in the causal condition than in the non-causal condition, even with long SOA displays. This causal interpolation effect was robust to manipulations of body orientation (i.e. upright versus inverted). These findings indicate that causality in human actions guides interpolation of body movements, thereby completing the history of an observed action despite gaps in the sensory information. Hence, causal knowledge not only makes us see the future, but also fills in information about recent history.

Age-Related Differences in the Influence of Category Expectations on EpisodicMemory in Early Childhood

Previous research evaluating the influence of category knowl-edge on memory found that children, like adults, rely on cat-egory information to facilitate recall (Duffy, Huttenlocher, &Crawford, 2006). A model that combines category and targetinformation (Integrative) provides a superior fit to preschoolersrecall data compared to a category only (Prototype) and targetonly (Target) model (Macias, Persaud, Hemmer, & Bonawitz,in revision). Utilizing data and computational approaches fromMacias et al., (in revision), we explore whether individual andage-related differences persist in the model fits. Results re-vealed that a greater proportion of preschoolers recall was bestfit by the Prototype model and trials where children displayedindividuating behaviors, such as spontaneously labeling, werealso best fit by the Prototype model. Furthermore, the best fit-ting model varied by age. This work demonstrates a rich com-plexity and variation in recall between developmental groupsthat can be illuminated by computationally evaluating individ-ual differences.

Shared Evidence: It all depends…

When reasoning about evidence, we must carefully consider the impact of different structures. For instance, if in the process of evaluating multiple reports, we find they rely on the same, shared evidence, then the support proffered by those reports is dependent on that evidence. Critically, normative accounts suggest that such a dependency results in redundant information across reports (reducing evidential support), relative to reports based on distinct items of evidence. In the present work we disentangle the structural and observation-based indicators of this form of dependency. In so doing, we present novel findings that lay reasoners are not only insensitive to shared evidence structures when updating their beliefs, but also that reasoners do not necessarily prefer more diverse sources of evidence. Finally, we replicate prior effects in reasoning under uncertainty, including conservative sequential updating, and difficulty in integrating contradictory reports.

Egocentric Tendencies in Theory of Mind Reasoning:An Empirical and Computational Analysis

Humans develop an ability for Theory of Mind (ToM) by theage of six, which enables them to infer another agent’s men-tal state and to differentiate it from one’s own. Much evi-dence suggests that humans can do this in a presumably op-timal way and, correspondingly, a Bayesian Theory of Mind(BToM) framework has been shown to match human infer-ences and attributions. Mostly, this has been investigated withspecific, explicit mentalizing tasks. However, other researchhas shown that humans often deviate from optimal reasoningin various ways. We investigate whether typical BToM modelsreally capture human ToM reasoning in tasks that solicit moreintuitive reasoning. We present results of an empirical studywhere humans deviate from Bayesian optimal reasoning in aToM task but instead exhibit egocentric tendencies. We alsodiscuss how computational models can better account for suchsub-optimal processing.

Tracking the wandering mind: Memory, mouse movementsand decision making styles

Mind wandering involves internally focused attention, and isoften conceptualized as the opposite of external attention thatis oriented towards the task at hand. Individuals vary ac-cording to the amount they mind wander as well as with re-gards to the pattern of oscillations between mind wanderingthoughts and externally directed, focused thought. Assumingthat mind wandering is influenced by episodic contents, we ex-plore the proposition that mind wandering frequency is relatedto the manner in which individuals deal with the contents ofepisodic memory, as reflected by a maximizing decision mak-ing style. Based on previous studies measuring cognitive pro-cesses, we assume that mouse trajectories towards a particu-lar response on the screen are continuously updated by time-dependent and temporally-dynamic cognitive processes. Asa behavioral methodology, mouse tracking provides potentialcues to help predict mind wandering. In our experiment, a to-tal of 274 students completed a decision making questionnaire,episodic and associative memory tests (during which mousemovements were recorded) and a working memory task, dur-ing which mind wandering thoughts were assessed. We foundcertain mouse movement characteristics to be significantly pre-dictive of mind wandering. Also, a maximizing decision mak-ing style appeared to be related to a particular type of mindwandering, namely, task-related interference.

Crowdsourcing effective educational interventions

Creating effective educational interventions that correctpeople’s misconceptions is difficult. This has led manyresearchers to conclude that people do not properly attend tonew information in a way that they should. However, even if ascientifically-grounded intervention fails, it is still possiblethat other interventions would be effective. Yet, it is notpractically feasible to systematically explore and test theentire hypothesis space of possible interventions. Here, weexamined whether researchers could use online arguments todevelop effective educational interventions, in effect,narrowing the intervention hypothesis space. Across twoexperiments (N = 1, 816), we found that argumentscrowdsourced from Reddit’s Change My View were aseffective or more effective at changing beliefs thaninterventions developed by academics and published intop-tier scientific journals. These results suggest thatresearchers can build on successful crowdsourced argumentsto develop effective educational interventions likely to correctpeople’s misconceptions in more naturalistic settings.

Outcomes Speak Louder than Actions? Testing a Challenge to the Two-Process Model of Moral Judgment

Curiously, people assign less punishment to a person who attempts and fails to harm somebody if their intended victim happens to suffer the harm for coincidental reasons. This “blame blocking” effect provides an important evidence in support of the two-process model of moral judgment (Cushman, 2008). Yet, recent proposals suggest that it might be due to an unintended interpretation of the dependent measure in cases of coincidental harm (Prochownik, 2017; also Malle, Guglielmo, & Monroe, 2014). If so, this would deprive the two-process model of an important source of empirical support. We report and discuss results that speak against this alternative account.

A Piecemeal Processing Strategy Model for Causal-Based Categorization

Over the last 20 years, causal-model theory has produced muchknowledge about causal-based categorization. However, per-sistent violations to the normative causal-model theory areprevalent. In particular, violations to the Markov conditionhave been repeatedly found. These violations have receiveddifferent explanations. Here, we develop a model that startsfrom generally accepted cognitive phenomena (e.g., process-ing limitations, the relevance of inference in cognitive process-ing) and assumes that people are not fully causal nor fully asso-ciative when performing causal-based categorization, offeringa new explanation for Markov violations.

Inferring Structured Visual Concepts from Minimal Data

Humans can learn and reason about abstract concepts quickly,flexibly, and often from very little data. Here, we study howpeople learn novel concepts within a binary grid domain, andfind that even this minimal task nonetheless necessitates theinference of highly structured parts as well as their compo-sitional relationships. Furthermore, by changing the presen-tation condition of the learning examples, we reveal differentapproaches involved in learning such visual concepts: giventhe same images, human generalizations differ between rapidand static presentation conditions. We investigate this differ-ence by developing several computational models that vary intheir use of structured primitives and composition. We find thatlearning in the rapid presentation condition is best described asinference in simple models, while learning in the static presen-tation condition is best described as inference in a more struc-tured space of graphics programs.

he Expected Unexpected & Unexpected Unexpected:How People’s Conception of the Unexpected is Not Really That Unexpected

The answers people give when asked to “think of theunexpected” for everyday event scenarios appear to be moreexpected than unexpected. There are expected unexpectedoutcomes that closely adhere to the given information in ascenario, based on familiar disruptions and common plan-failures. There are also unexpected unexpected outcomes thatare more inventive, that depart from given information, addingnew concepts/actions. However, people seem to tend toconceive of the unexpected as the former more than the latter.Study 1 tests these proposals by analysing the object-conceptspeople mention in their reports of the unexpected and theagreement between their answers. Study 2 shows that object-choices are weakly influenced by recency, that is, the order ofsentences in the scenario. The implications of these results forideas in philosophy, psychology and computing are discussed.

Children’s Sentential Complement Use Leads the Theory of Mind Development Period: Evidence from the CHILDES Corpus

Converging evidence suggests that children’s linguistic and theory of mind (ToM) development are linked. Specifically, learning the sentential complement grammatical structure has been shown to play a causal role in the development of some false belief reasoning skills. Here, we extend this line of work to examine this relationship in the wild by means of a corpus analysis of children’s speech during the typical period of ToM development. We show that children’s use of the sentential complement grammatical structure increases immediately preceding the ToM development period and plateaus shortly thereafter. Furthermore, we find that parents’ child-directed speech follows a similar pattern.

When Does a Reasoner Respond: Nothing Follows?

When does a reasoner respond that ”no valid conclusion” (NVC)follows in a syllogistic reasoning task? Cognitive theories aim totrace it back to theory specific inference processes. In contrast,systemic theories explain it by depleted cognitive resources amongothers. This paper investigates possible theories to explain NVCresponses in an experiment with 139 participants. Using mixedmodels we analyze the association of NVC responses with reactiontimes, the validity as well as the entropy of a syllogism, and howNVC responses change over time. As expected, the number ofNVC responses is lower than logically expected, participantsrespond NVC more often for invalid syllogisms, and the likelihoodto respond NVC increases over the time-course of the experiment.Surprisingly, however, only for valid syllogisms, are the entropyand the RTs associated with NVC responses. Consequently,for invalid syllogisms, NVC responses seem to be generateddifferently as compared to valid ones.

The Design of the Learning Environment Shapes Preschoolers’ Causal Inference

In the present study, we examine whether the design of thelearning environment can impact causal inference in veryyoung children. Specifically, we assess whether the physicalfeatures of a novel toy can facilitate children’s recognition ofan abstract, relational hypothesis (same-different) that theytypically fail to discover. Three-year-olds were presented withan identical pattern of evidence that was consistent with arelational hypothesis (i.e., pairs of same or different blockscause a toy to activate) using one of two causal toys. In thestandard condition, blocks were placed in pairs on top of thetoy, while in the relational condition, each block was placedinside one of two transparent openings on either side of thetoy. The physical design of the latter toy was intended tohighlight the relationship between pairs of blocks. Resultssuggest that even 3-year-olds’ causal inferences are sensitiveto design, with children in the relational condition more likelyto infer the abstract relation than those in the standard case.These results provide strong evidence that design serves as aconstraint on causal inference in early childhood. Findings arediscussed in terms of their implications for creating intuitivelearning environments for young children.

Distributional semantic representations predict high-level human judgment inseven diverse behavioral domains

The complex judgments we make about the innumerable ob-jects in the world are made on the basis of our representa-tion of those objects. Thus a model of judgment should spec-ify (a) our representation of the many objects in the world,and (b) how we use this knowledge for making judgments.Here we show that word embeddings, vector representationsfor words derived from statistics of word use in corpora, proxythis knowledge, and that accurate models of judgment can betrained by regressing human judgment ratings (e.g., femininityof traits) directly on word embeddings. This method achieveshigher out-of-sample accuracy than a vector similarity-basedbaseline and compares favorably to human inter-rater relia-bility. Word embeddings can also identify the concepts mostassociated with observed judgments, and can thus shed lighton the psychological substrates of judgment. Overall, we pro-vide new methods and insights for predicting and understand-ing high-level human judgment.

Agency Drives Category Structure in Instrumental Events

Thematic roles such as Agent and Instrument have a long- standing place in theories of event representation. Nonetheless, the structure of these categories has been difficult to determine. We investigated how instrumental events, such as someone slicing bread with a knife, are categorized in English. Speakers described a variety of typical and atypical instrumental events, and we determined the similarity structure of their descriptions using correspondence analysis. We found that events where the instrument is an extension of an intentional agent were most likely to elicit similar language, highlighting the importance of agency in structuring instrumental categories.

Auditory Stimuli Disrupt Visual Detection in a Visuospatial Task

The current study used an eye tracker to examine how auditoryinput affects the latency of visual fixations and speeded responseson a Serial Response Time Task (SRTT). In Experiment 1,participants viewed a sequence of visual stimuli that appeared indifferent locations on a computer monitor and the same sequencerepeated throughout the experiment. The visual sequence waseither presented in silence or paired with uncorrelated sounds(i.e., sounds did not predict visual target location). Participantsmade more fixations and were more likely to fixate on the visualstimuli when visual sequences were presented in silence thanwhen paired with sounds. Participants in Experiment 2 werepresented with the same sequences, but they also had to determineif each visual stimulus was red or blue. The presence of auditorystimuli had no effect on accuracy (red vs. blue), however, therewas some evidence that auditory stimuli delayed the latency offirst fixations to the visual stimuli and discriminating the imagesas red or blue was also slower relative to the unimodal visualbaseline. While visual stimuli often dominate auditory processingon spatial tasks, the current findings show that auditory stimulican also slow down visual detection on a task that is better suitedfor the visual modality. These findings are consistent with apotential mechanism underlying auditory dominance effects,which posits that auditory stimuli may attenuate and/or delay theencoding of visual information.

Unknitting the Meshwork:Interactivity, Serendipity and Individual Differences in a Word Production Task

Creative ideas emerge from a meshwork of dynamic elements.Resources internal and external to the agent configure a cognitiveecosystem that scaffolds performance. In addition, capitalizing onfortuitous external cues may trigger new ideas. We examined theseelements to determine how they come into play during a simpleword production task. Participants were video recorded as theygenerated new words from 7 letter tiles in three differentenvironments (i) high interactivity where the titles could be movedat will (ii) low interactivity where they could not, and (iii) lowinteractivity where the order of the tiles could be shuffled but onceshuffled no additional actions were allowed. Overall, interactivityhad a marginally positive impact on performance, whileindependent measures of participants’ verbal fluency were strongpredictors of performance in all environments. Based on a detailedcoding of the video data, a finer-grained analysis of behaviour in thehigh interactivity condition revealed that the time participants spentmanipulating the tiles was a significant predictor of performance.The video data also allowed us to measure the average latency to theproduction of a new word after shuffling the letters in the lowinteractivity condition as an index of how ‘lucky’ the reset was:Shorter average latencies were a significant predictor of overallword production. These data indicate that interactivity, serendipity,and internal cognitive resources determine problem-solvingperformance in this task.

Modelling semantics by integrating linguistic, visual and affective information

A number of recent models of semantics combine linguistic information, derived from text corpora, and visual information, derived from image collections, demonstrating that the resulting multimodal models are better than either of their unimodal counterparts, in accounting for behavioural data. However, first, while linguistic models have been extensively tested for their fit to behavioural semantic ratings, this is not the case for visual models which are also far more limited in their coverage. More broadly, empirical work on semantic processing has shown that emotion also plays an important role especially for abstract concepts, however, models integrating emotion along with linguistic and visual information are lacking. Here, we first improve on visual representations by choosing a visual model that best fit semantic data and extending its coverage. Crucially then, we assess whether adding affective representations (obtained from a neural network model designed to predict emojis from co-occurring text) improves model’s ability to fit semantic similarity/relatedness judgements from a purely linguistic and linguistic-visual model. We find that adding both visual and affective representations improve performance, with visual representations providing an improvement especially for more concrete words and affective representations improving especially fit for more abstract words.

Inattentional Blindness in Visual Search

Models of visual saliency normally belong to one of twocamps: models such as Experience Guided Search (E-GS),which emphasize top-down guidance based on task features,and models such as Attention as Information Maximisation(AIM), which emphasize the role of bottom-up saliency. Inthis paper, we show that E-GS and AIM are structurally simi-lar and can be unified to create a general model of visual searchwhich includes a generic prior over potential non-task relatedobjects. We demonstrate that this model displays inattentionalblindness, and that blindness can be modulated by adjustingthe relative precisions of several terms within the model. Atthe same time, our model correctly accounts for a series ofclassical visual search results.

Analysis of review quality by using gaze data during document review

In software development, deliverables in an upstream process are reviewed to ensure their quality and to reduce error propagation to the downstream process. Methods are available for evaluating the review quality. In this study, we considered the defect detection process in a review of Requirement Definition Documents and tested a potential relationship between the gaze patterns and review quality. Specifically, we analyzed the relationship between the gaze patterns, with a primary focus on the blink rate, in a review of RDDs and detection accuracy. A significant nonlinear correlation between the blink rate and the detection accuracy was observed; moreover, the subsequent regression analysis also verified the blink rate as the best predictor of the review quality, notwithstanding the use of other gaze patterns. This result indicates that the blink rate is a major predictor of a type of review performance.

Investigating the role of the visual system in solving the traveling salespersonproblem

This article used an empirical experiment and a computationalmodel to test the hypothesis that humans rely on the visualsystem to solve the traveling salesperson problem (TSP). Wetested two consequences of this hypothesis: (1) humans shouldperform better on Euclidean TSP than not–Euclidean TSP; (2)a model of the visual system should account for performance inEuclidean TSP. Participants were asked to solve Euclidean ornot–Euclidean TSP, and a pyramid model of the visual systemwas used to solve the same tours as the humans. The resultsshow that deviations from the optimal tour were smaller in Eu-clidean problems than in not–Euclidean problems, and the fitof the pyramid model to human performance was worse onnot–Euclidean problems then on Euclidean problems. Theseresults suggest that participants solve Euclidean problems withthe visual system, but that other mechanisms are needed to suc-cesfully solve non–visual problems.

Learning with an algebra computer tutor: What type of hint isbest?

While there is substantial evidence showing that assistanceprovided to students during problem-solving activitiesinfluences learning outcomes, it is not yet clear how to bestdesign educational technologies to maximize learning throughvarious types of assistance. One common type of assistancecorresponds to hints delivered by an educational technology.To date, however, there is little research on the impact ofdifferent types of hints, including high-level hints vs. specificbottom-out hints. Our research takes a step in filling this gap,through an experimental study with an intelligent tutoringsystem we implemented in the domain of algebra (N = 50).We did not find evidence that the type of hint, high level vs.bottom out, influenced learning, with both types of hintsproducing similar outcomes. We did, however, find supportfor the conclusion that the number of hints accessed interactedwith the type of hint to influence learning, and specifically,that accessing more hints was correlated with learning butonly in the high-level hint condition.

Are Cross-Linguistically Frequent Semantic Systems Easier to Learn? The Case of Evidentiality

It is often assumed that cross-linguistically more prevalent distinctions are easier to learn (Typological Prevalence Hypothesis - TPH). Prior work supports this hypothesis in phonology, morphology and syntax but has not addressed semantics. Using an Artificial Language Learning paradigm, we explore the learnability of semantic distinctions within the domain of evidentiality (i.e. the linguistic encoding of information sources). Our results support the TPH, since the most prevalent evidential system was learned best while the most rare evidentiality system yielded the worst learnability results. Furthermore, our results indicate that, cross- linguistically, indirect information sources seem to be marked preferentially (and acquired more easily) compared to direct sources. We explain this pattern in terms of the pragmatic need to mark indirect, potentially more unreliable sources over direct sources of information.

Not All Exceptions Are the Same: Different Memory Demands for Differentiation, Isolation and Odd-ball Exceptions

There is an influential body of research arguing that category exceptions have a special status in memory compared to regular category members. However, the memory advantage for category exceptions has typically been demonstrated using one very specific category structure (Differentiation). Here we present a study examining whether the reported memory advantage is specific to this particular structure or whether it can be generalized to other kinds of exceptions (Isolation and Odd-ball). We compare three different types of category exceptions that have varying memory demands due to different levels of feature binding required for accurate categorization. The results suggest that only those exceptions that require binding together multiple features are remembered better than regular, rule-following items. The present work clarifies that the memory advantage for exceptions characterizes certain kinds of exceptions rather than exceptions in general.

Rapid Semantic Integration of Novel Words Following Exposure to Distributional Regularities

Our knowledge of words consists of a lexico-semantic network in which different words and their meanings are connected by relations, such as similarity in meaning. This research investigated the integration of new words into lexico-semantic networks. Specifically, we investigated whether new words can rapidly become linked with familiar words given exposure to distributional regularities that are ubiquitous in real-world language input, in which familiar and new words either: (1) directly co-occur in sentences, or (2) never co-occur, but instead share each other’s patterns of co-occurrence with another word. We observed that, immediately after sentence reading, familiar words came to be primed not only by new words with which they co-occurred in sentences, but also by new words with which they shared co- occurrence. This finding represents a novel demonstration that new words can be rapidly integrated into lexico-semantic networks from exposure to distributional regularities.

A Cognitive Model for Understanding the Takeover in HighlyAutomated Driving Depending on the Objective Complexity ofNon-Driving Related Tasks and the Traffic Environment.

The aim of this study is to refine a cognitive model forthe takeover in highly automated driving. The focus lieson the impact of objective complexity on the takeoverand resulting outcomes. Complexity consists of variousaspects. In this study, objective complexities are di-vided into the complexity of the non-driving-related task(no-task, listening, playing, reading, searching) and thetraffic complexity (relevant vehicles in the driving envi-ronment). The impact of a non-driving related tasks’complexity on the takeover is evaluated in empiricaldata. Following, the cognitive model is run through sit-uations of different traffic complexities and compared toempirical results. The model can account for empiricaldata in most of the objective complexities. Additionally,model predictions are tested on significant variations indifferent complexities until the action decision is made.In more complex traffic conditions, the model predictslonger times on different processing steps. Altogether,the model can be used to explain cognitive mechanismsin differently complex traffic situations.

Technology-Based Cognitive Enrichment for Animals in Zoos:A Case Study and Lessons Learned

Cognitive enrichment for captive animals is the idea that cog-nitive stimulation can improve animal welfare. In zoos, cog-nitive enrichment not only helps the animals themselves butalso contributes to zoo missions of educating the public, sup-porting research, and more. Technology-based cognitive en-richment tools are increasingly popular for a variety of rea-sons, though they also present unique challenges for designand deployment. In this paper, we present a short review oftechnology-based cognitive enrichment programs in zoo set-tings, and then describe the design and development processwe used to create a new, touchscreen-based enrichment appfor a group of orangutans at Zoo Atlanta. We discuss initialobservations about the orangutans’ use of this app, as well aslessons learned by our research team.

Capturing Intra-and Inter-Brain Dynamics with Recurrence Quantification Analysis

We investigated the application of non-linear analysis techniques for capturing stability of neural oscillatory activity within and across brains. Recurrence Quantification Analysis (RQA), a technique that has been applied to detect stability and flexibility of motor performance, was extended to observe and quantify changes in patterns of non-linear neural activity. Participants synchronized their finger-tapping with a confederate partner who tapped at two different rhythms while neural activity was recorded from both partners using electroencephalography (EEG). Auto-recurrence (intra-brain) and cross-recurrence (inter-brain) of EEG activity were able to distinguish differences across tapping rhythms in stability of neural oscillatory activity. We also demonstrated the efficacy of RQA to capture how both period and phase changes in neural dynamics evolve over time.

Big, hot, or bright? Integrating cues to perceive home energy use

Despite constantly using energy and having extensive interactions with household appliances, people consistently mis-estimate the amount of energy that is used by home appliances. This poses major problems for conservation efforts, while also presenting an interesting case study in human perception. Since many forms of energy used are not directly perceptible, and since the amount of energy that is being used by an appliance is often difficult to infer from appearances alone, people often rely on cues. Some of these cues are more reliable than others and previous literature has investigated which of these cues people rely on. However, past literature has always studied these proximal cues in isolation— despite the fact that, during real-world perception, people are always integrating a variety of cues. Here, we investigate how people rely on a variety of cues, and how individual differences in the reliance on those cues predicts the ability to estimate home energy use.

Exploring the space of human exploration using Entropy Mastermind

What drives people’s exploration in complex scenarios wherethey have to actively acquire information? How do peopleadapt their selection of queries to the environment? We explorethese questions using Entropy Mastermind, a novel variantof the Mastermind code-breaking game, in which participantshave to guess a secret code by making useful queries. Partici-pants solved games more efficiently if the entropy of the gameenvironment was low; moreover, people adapted their initialqueries to the scenario they were in. We also investigatedwhether it would be possible to predict participants’ querieswithin the generalized Sharma-Mittal information-theoreticframework. Although predicting individual queries was dif-ficult, the modeling framework offered important insights onhuman behavior. Entropy Mastermind opens up rich possibili-ties for modeling and behavioral research.

Speaker-specific adaptationto variable use of uncertainty expressions

Speakers exhibit variability in their choice between uncertaintyexpressions such as might and probably. Recent work hasfound that listeners cope with such variability by updating theirexpectations about how a specific speaker uses uncertainty ex-pressions when interacting with a single speaker. However, itis still unclear to what extent listeners form speaker-specificexpectations for multiple speakers and to what extent listenersare adapting to a situation independent of the speakers. Here,we take a first step towards answering these questions. In Ex-periment 1, listeners formed speaker-specific expectations af-ter being exposed to two speakers whose use of uncertaintyexpressions differed. In Experiment 2, listeners who were ex-posed to two speakers with identical use of uncertainty expres-sions formed considerably stronger expectations than in Exper-iment 1. This suggests that listeners form both speaker-specificand situation-specific expectations. We discuss the implica-tions of these results for theories of adaptation.

How does a doll play affect socio-emotional development in children?:Evidence from behavioral and neuroimaging measures

Mentalization is an important ability to acquire for children,as it allows humans to understand the mental state of others oroneself, that underlies overt behavior (Fonagy & Target,1996). In the current study we examined the relationshipbetween development of mentalization ability in children andtheir experience of playing with a doll by observing child-mother interaction and by using functional near-infraredspectroscopy (fNIRS). 44 dyads of children aged 2 to 3 andtheir mothers were divided into two groups (high and low)depending on the frequency of doll-play experience. Weexamined mother-speech interaction during the doll play. Wealso used fNIRS system to measure cerebral hemodynamicactivation in the frontal and temporal regions during theobservation of video clips showing hindering and helpingbehaviors. The results showed that a mother’s proxy talk wasrelated to a child’s doll directed speech in the high group, butnot in the low group. fNRIS data showed that cerebralactivation in the helping condition was more increased in thelow group than the high group. This suggests that doll-playexperience facilitates the development of mentalization,which enables children to be aware of and understand other'spsychological states.

Introducing quantitative cognitive analysis: ubiquitous reproduction, cognitive diversity and creativity

The rise of ubiquitous computing has cemented ubiquitous reproduction (UR) as a defining feature of contemporary human environments. UR is most obvious on our televisions and smartphones but has homogenised most material aspects of our lives. Emerging technologies such as 3D printing and robotics will ensure that this trend intensifies. UR is an issue of global scale that is relatively intractable to qualitative treatment. This paper introduces a novel quantitative approach to cognitive science and to analysis of UR. The approach uses the finiteness of cognition to establish a minimal ontology with which to model cognitive diversity under UR. It demonstrates that, despite widespread valorisation of diversity, cognitive diversity must be declining at a global level. The implications of this for creativity are that the arc for creative impact is growing shorter as the need to be immediately intelligible promotes the formulaic at the expense of the interpretable.

Symmetry: Low-level visual feature or abstract relation?

We traced the development of sensitivity to symmetric relational patterns by creating a symmetry match-to-sample task. Children saw a symmetric standard made up of two shapes and choose between two novel alternatives: a symmetric pair and an asymmetric pair. We found that young children chose randomly between the two alternatives. Children were not reliably above chance until 8-to 9 years of age. In a second study, we found that young children could succeed in making symmetric relational matches if the triads were designed to invite informative comparisons. These findings show that relational insight of symmetry develops relatively late. However, as with other relations, comparison processes can promote sensitivity to the symmetry relation.

Is an over-polite compliment worse than an impolite insult?:Pragmatic effects of non-normative politeness in Korean

Honorifics in Korean appear as verbal inflections and havebeen considered as markers of politeness. This study inves-tigates the pragmatic effects of honorifics, and suggests thathonorifics can contribute to the semantic interpretation of verbphrases in complex ways. Native Korean speakers reporteddifferent inferred meanings of “did very well” and “did verypoorly” based on the normative or non-normative honorificforms. We found significant effects of non-normative hon-orifics in positive assessments: over-polite honorifics broughtnegative interpretations. This suggests that pragmatic listen-ers interpret utterances based on the interaction between lit-eral meanings, honorifics, and the normativity of the hon-orifics within a relationship context, to obtain an estimate ofthe speaker’s intended meaning. This is inconsistent with theprevious explanations of honorific usage as discernment or vo-litional politeness. We suggest that non-literal meaning infer-ences reflect listeners treating the honorifics as signals to po-tential communicative goals.

Impact of Explicit Failure and Success-driven Preparatory Activities on Learning

Unscaffolded problem-solving before receiving instruction cangive students opportunities to entertain their exploratory hy-potheses at the expense of experiencing initial failures. Priorliterature has argued for the efficacy of such Productive Fail-ure (PF) activities in preparing students to “see” like an expert.Despite growing understanding of the socio-cognitive mecha-nisms that affect learning from PF, the necessity of success orfailure in initial problem-solving attempts is still unclear. Con-sequently, we do not know yet whether some ways of succeed-ing or failing are more efficacious than others. Here, we reportempirical evidence from a recently concluded classroom PF in-tervention (N=221), where we designed scaffolds to explicitlypush student problem-solving towards success via structuring,but also radically, towards failure via problematizing. Our ra-tionale for explicit failure scaffolding was rooted in facilitatingproblem-space exploration. We subsequently compared thedifferential preparatory effects of success-driven and failure-driven problem-solving on learning from subsequent instruc-tion. Results suggested explicit failure scaffolding during ini-tial problem-solving to have a higher impact on conceptual un-derstanding, compared to explicit success scaffolding. Thistrend was more salient for the task topic with greater difficulty.

When Productive Failure Fails

Productive Failure (PF) is a learning design that intentionallydesigns for and uses failure in preparatory problem-solving forlearning. Over the past decade, there has been growing ev-idence supporting the effectiveness of learning from PF. Thepurpose of this paper, however, is to critically examine evi-dence for when PF fails. We analyze 95 experimental compar-isons from 57 studies reported in 44 articles into the extent towhich they conform to PF design criteria. These criteria, asoutlined in the original PF work, span the problem-solving ac-tivity, the participation structures, and the social surround. Re-sults suggest lack of design fidelity as a critical factor for whenPF fails to outperform alternative instructional approaches onconceptual knowledge and/or transfer.

Complex exploration dynamics from simple heuristics in a collective learningenvironment

Effective problem solving requires both exploration and ex-ploitation. We analyze data from a group problem-solving taskto gain insight into how people use information from past expe-riences and from others to achieve explore-exploit trade-offs incomplex environments. The behavior we observe is consistentwith the use of simple, reinforcement-based heuristics. Partic-ipants increase exploration immediately after experiencing alow payoff, and decrease exploration immediately after expe-riencing a high or improved payoff. We suggest that whetheran outcome is perceived as “high” or “low” is a dynamic func-tion of the outcome information available to participants. Thedegree to which the distribution of observed information re-flects the true range of possible outcomes plays an importantrole in determining whether or not this heuristic is adaptive ina given environment.

Contextual Determinants of Adjective Order:Beyond Itsy Bitsy Teeny Weeny Yellow Polka Dot Bikini

Previous research on adjective ordering in linguistics andpsychology has focused primarily on the unmarked or defaultorder of adjectives, as in large blue car. Inverted word order,as in blue large car, which violates the proposed semanticconstraints on adjective placement, received relatively littleattention. In two studies we show that the inverted order is notas limited in scope as previous researchers have argued. Wepropose that the inverted word order reflects the subjectivedistance principle: the attribute that is psychologically closerto the speaker is mentioned first. Our explanation draws onresearch on word order in binomials, thus connecting twopreviously unrelated research traditions on word order inlinguistics and cognitive psychology.

It’s Alive! Animate Sources Produce Mnemonic Benefits

The mnemonic benefits of animate (e.g., Tiger) over inanimate (e.g., Table) stimuli have been demonstrated across several different memory paradigms. Given the ubiquity of inanimate, computer-generated voices we investigated if the animacy of a presentation source confers mnemonic benefits. We asked: is information delivered by a human voice better remembered than information presented by a computer-generated voice? Word-lists were presented auditorily by either a human or a computer-generated voice and memory was measured using a free recall assessment. In Experiment 1, words presented in a human voice were better remembered than words presented in a computer voice. Experiment 2 demonstrated that beliefs about the animacy of a computer-generated voice were not sufficient for any benefits to accrue, suggesting a possible boundary condition for the effect. Both experiments replicated the mnemonic benefits of animate words and demonstrated further extensions of the effect to spoken word presentation.

The Director Task Fails to Differentiate Young Adult Theory of Mind Abilities:An IRT Analysis

The goal of the present study was to demonstrate the potentialapplication of Item Response Theory (IRT) outside itstraditional use in assessing questionnaires by applying it todata from behavioural task. We did this by validating aperspective taking task called the Director Task used to assessTheory of Mind (ToM) abilities in young adults. IRT andconvergent validity analyses indicated that, contrary to ourhypotheses, the Director Task had an unduly narrow range ofresponding for measuring ToM. Furthermore, the DirectorTask did not correlate with other established measures ofToM. Our results suggest that the task should be used withcaution when assessing a young adult population.Furthermore, since convergent validity was not established, itis uncertain what specifically the task measures. Overall, weshow how IRT may serve as a useful tool in evaluatingbehavioural measures.

Processing of affirmation and negation in contexts with unique and multiplealternatives: Evidence from event-related potentials

We employ a scenario-sentence-verification paradigm to inves-tigate the role of scenario-given alternatives for the process-ing of affirmative and negative sentences. We show that forboth affirmative and negative sentences the N400 amplitude islarger if the context model provides multiple alternatives fora true sentence continuation relative to the case when it pro-vides only a unique referent. Additionally, we observe a latepositivity effect for negative relative to affirmative sentences,independent of the context model.

Evidence for effort prediction in perceptual decisions

The classic drift diffusion model of the 2AFC choice processassumes that observers select evidence accumulation thresh-olds to optimize some desired level of accuracy across the ex-periment. We argue that it is more ecologically natural to as-sume that decision-makers set this threshold adaptively, usinginformation from recent trials to adjust it for upcoming ones.To test this hypothesis, we designed and conducted a pair ofrandom dot motion discrimination experiment where the co-herence parameter that controls task difficulty varies across tri-als in a predictable manner. To analyze data from these exper-iments, we also designed a hierarchical drift diffusion modelthat allows decision-makers to adapt their evidence thresholdbased on the trend of difficulty of previous trials. Our resultssuggest that observers rationally integrate cross-trial informa-tion about trial difficulty into perceptual decision-making byadjusting their internal evidence thresholds. We briefly discussthe implications of the existence of such trial-level effort infer-ence on contemporary models of the choice process.

Decision-makers minimize regret when calculating regret is easy

This paper provides empirical evidence that human decision- makers use prospective regret minimization as their dominant decision strategy when regret calculations are cognitively easier to perform, and use expected utility maximization when they aren't. We designed a simple decision problem wherein utility maximization and expected regret minimization yield distinctly difference choices, and manipulated the cognitive effort involved in making regret calculations across respondent samples to arrive at our results. While previous research has associated ecological considerations like sense of responsibility and familiarity with this difference, we show that, at least in experimental settings, cognitive calculability in regret space appears to predominantly drive this difference. We also show that this preference for regret minimization can be countermanded by changing the distribution of options presented to the respondent, posing a challenge to simple sequential accounts of strategy selection learning which sequence strategy selection and application in order.

To Teach Better, Learn First

There has been little cross-fertilization between research on ac-tive learning and teaching, despite extensive conceptual simi-larities. The current study aims to bridge the gap by show-ing that engaging in active learning can influence subsequentteaching performance. In a one-dimensional boundary teach-ing task, participants who first took the role of an active learnerwent on to become better teachers than participants who didnot. In order to disentangle the effect of active selection ofsamples from their information content, the performance ofactive learners was compared to that of yoked passive learn-ers. While prior passive learning also significantly boostedteaching performance, it did so to a lesser extent. However, inpaired comparisons, teachers with active learning experiencedid not differ significantly from their yoked-passive learningcounterparts. Based on the current results we cannot arguefor a teaching benefit specific to active learning as opposed toa more general improvement caused by experiencing the taskfrom the learner’s perspective. However, we suggest that thisis a promising line of inquiry using more complex learning andteaching tasks.

Children’s Generalization of Novel Object Names in Comparison Contexts: An eye tracking analysis

A common result is that comparison settings (i.e., several stimuli introduced simultaneously) favor conceptualization and generalization. In a comparison setting, we manipulated the semantic distance between the two training items (e.g., two bracelets versus a bracelet and a watch), and the semantic distance between the training items and the test items (e.g., a pendant versus a bow tie). We tested 5- and 8-year-old children’s generalization of novel names for objects. This study is the first one to study the temporal dynamics of comparison in a generalization task with eye-tracking data. The eye movement data revealed clear patterns of exploration in which participants first focused on the training items and compared them with each of the choice options. We also compared the search profiles for correct answers and errors. The results show that participants first found commonalities in the learning items, which they compared with each items in the solution set. This pattern is consistent with an alignment view of generalization.

Using eye gaze data to examine the flexibility of resource allocation in visual working memory

Computational models of visual working memory (VWM) generally fall into two categories: slots-based models and resources-based models. Slots-based models theorise that the capacity of memory is defined by a finite number of items. Each slot can only contain one item and once an item is in memory it is remembered accurately. If an item is not in memory, however, there is no memory of the item at all. By contrast, resources-based models claim that all items, rather than just a few enter memory. However, unlike the slots model they are not necessarily remembered accurately. On the surface, these models appear to make distinct predictions. However, as these models have been developed and expanded to capture empirical data, they have begun to mimic each other. Further complicating matters, Donkin, Kary, Tahir and Taylor (2016) proposed that observers were capable of using either slot- or resource-based encoding strategies. In the current experiment, we aimed to test the claim that observers adapt their encoding strategies depending on the task environment by observing how participants move their eyes in a VWM experiment. We ran participants on a standard colour recall task (Zhang and Luck, 2008) while tracking their eye movements. All participants were asked to remember either 3 or 6 items in a given trial, and we manipulated whether the number of items was held constant for a block of trials, or varied randomly. We expected to see participants use more resource-like encoding when the number of items to remember was predictable. Contrary to these expectations, we observed no difference between blocked and unblocked conditions. Further, the eye gaze data was only very weakly related to behaviour in the task. We conclude that caution should be taken in interpreting eye gaze data in VWM experiments.

Correction of Manipulated Responses in the Choice Blindness Paradigm: What are the Predictors?

Choice blindness is a cognitive phenomenon describing that when people receive false feedback about a choice they just made, they often accept the outcome as their own. Little is known about what predisposes people to correct manipulations they are subjected to in choice blindness studies. In this study, 118 participants answered a political attitude survey and were then asked to explain some of their responses out of which three had been manipulated to indicate an opposite position. Just over half (58.4%) of the manipulations were corrected. We measured extremity, centrality and commitment for each attitude, and one week prior to the experiment we assessed participants’ preference for consistency, need for cognition and political awareness. Only extremity was able to predict correction. The results highlight the elusiveness of choice blindness and speak against dissonance and lack of motivation to engage in cognitively demanding tasks as explanations why the effect occurs.

It’s not the treasure, it’s the hunt:Children are more explorative on an explore/exploit task than adults

The current study investigates how children act on a standardexploreexploit bandit task relative to adults. In Experiment 1,we used childfriendly versions of the bandit task and foundthat children did not play in a way that maximized payout.However, children were able to identify the machines thathad the highest level of payout and overwhelmingly preferredit. We also show that children’s exploration is not random. Forexample, children selected the bandits from left to rightmultiple times. In Experiment 2, we had adults complete thetask in Experiment 1 with different sets of instructions. Whentold to maximize learning, adults explored the task in muchthe same way that children did. Together, these results suggestthat children are more interested in exploring than exploiting,and a potential explanation for this is that children are tryingto learn as much about the environment as they can.

Slang Generation as Categorization

Slang is a common device for expressivity in natural lan-guage. While slang has been studied extensively as a socialphenomenon, its cognitive bases are not well understood. Weformulate the processes of slang generation as a categoriza-tion problem. We explore a set of cognitive models of catego-rization that recommend slang words based on intended refer-ents of the speaker beyond the existing senses of words. Wetest these models against a large repertoire of slang sense def-initions from the Online Slang Dictionary and show that thecategorization models predict slang word choices substantiallybetter than chance, without explicit consideration of externalsocial factors. We also show that words similar in existingsenses tend to extend to similar novel slang senses, reflecting aprocess of parallel semantic change. Our work helps to groundtheories of slang in cognitive models of categorization and pro-vides the potential for machine processing of informal naturallanguage.

A generalization becomes suppressed over time in the context of exceptions

There has been a great deal of interest in howgeneralizations and exceptions are learned, withparticular interest in how speakers learn to avoidovergeneralizations. Do overgeneralizations disappearonly because exceptions become more stronglyrepresented or does the generalization itself becomesuppressed? Novel labels were constructed bycombining 56 syllables with one of two prefixes, andeach label was assigned a unique image. Most labels withthe first prefix were paired with images from ageneralization category, whereas exceptional labels werepaired with images from a different semantic category.All labels with the second prefix appeared with a thirdcategory (“baseline”). Participants used a computermouse to choose one of two images for each label.Mouse-tracking results show that the generalizationitself became suppressed over time in the context ofexceptional labels. A post-test demonstrated thatexceptions were learned with item-specific precision.

Bayesian Inference of Social Normsas Shared Constraints on Behavior

People act upon their desires, but often, also act in adherenceto implicit social norms. How do people infer these unstatedsocial norms from others’ behavior, especially in novel so-cial contexts? We propose that laypeople have intuitive the-ories of social norms as behavioral constraints shared acrossdifferent agents in the same social context. We formalize in-ference of norms using a Bayesian Theory of Mind approach,and show that this computational approach provides excellentpredictions of how people infer norms in two scenarios. Ourresults suggest that people separate the influence of norms andindividual desires on others’ actions, and have implications formodelling generalizations of hidden causes of behavior.

Utilizing eye-tracking to explain variation in response to inconsistent message onbelief change in false rumor

Exposure to Inconsistent message has been demonstrated as auseful method to alleviate belief in false rumor. However, thedata from previous research included unexplained variation inresponse to inconsistent message. Existing research alsoincluded the possibility that participants skipped out onreading and therefore they were not exposed to a message.We used an eye tracker to eliminate the possibility. Eyetracking data revealed that participants not only did not skipbut they paid more visual attention to inconsistent messagescomparing with consistent messages. Despite the overalleffectiveness of inconsistent message, some responsesshowed continued belief in rumors even after the exposure.Eye-tracking analyses demonstrated that when participantshad positive pre-belief for a rumor, more visual attention toinconsistent message predicted strengthened the belief. Wediscuss when exposure to inconsistent message does not workwell as a way for harnessing belief in false rumor.

Predicting the Appreciation of Multimodal Advertisements

Creativity is an essential factor in successful advertising wherecatchy and memorable media is produced to persuade the au-dience. The creative elements in the visual design and in theslogan of an advertisement elevate the overall appeal providinga perceptually grounded attractive message. In this study, wepropose the exploitation of creativity cues in textual and visualinformation for the appreciation prediction of multimodal ad-vertising prints. Moreover, as a novel dimension space of mul-timodality, we propose using the human sense (i.e., sight, hear-ing, taste, and smell) information embedded in the language.Our findings show that sensorial information is an invaluableindication of whether the advertisement is appreciated or not.Furthermore, combining linguistic and visual models signif-icantly improves the unimodal appreciation detection perfor-mances.

Speaking but not Gesturing Predicts Motion Event Memory Within and Across Languages

In everyday life, people see, describe and remember motion events. We tested whether the type of motion event information (path or manner) encoded in speech and gesture predicts which information is remembered and if this varies across speakers of typologically different languages. We focus on intransitive motion events (e.g., a woman running to a tree) that are described differently in speech and co-speech gesture across languages, based on how these languages typologically encode manner and path information (Kita & Özyürek, 2003; Talmy, 1985). Speakers of Dutch (n = 19) and Turkish (n = 22) watched and described motion events. With a surprise (i.e. unexpected) recognition memory task, memory for manner and path components of these events was measured. Neither Dutch nor Turkish speakers’ memory for manner went above chance levels. However, we found a positive relation between path speech and path change detection: participants who described the path during encoding were more accurate at detecting changes to the path of an event during the memory task. In addition, the relation between path speech and path memory changed with native language: for Dutch speakers encoding path in speech was related to improved path memory, but for Turkish speakers no such relation existed. For both languages, co-speech gesture did not predict memory speakers. We discuss the implications of these findings for our understanding of the relations between speech, gesture, type of encoding in language and memory.

Sequential diagnostic reasoning with independent causes

In real world contexts of reasoning about evidence, that evi-dence frequently arrives sequentially. Moreover, we often can-not anticipate in advance what kinds of evidence we will even-tually encounter. This raises the question of what we do to ourexisting models when we encounter new variables to consider.The standard normative framework for probabilistic reasoningyields the same ultimate outcome whether multiple pieces ofevidence are acquired in sequence or all at once, and it is in-sensitive to the order in which that evidence is acquired. Thisequivalence, however, holds only if all potential evidence isincorporated in a single model from the outset. Hence little isknown about what happens when evidence sets are expandedincrementally. Here, we examine this contrast formally and re-port the results of the first study, to date, that examines howpeople navigate such expansions.

Incremental understanding of conjunctive generic sentences

Generic statements convey generalizations about categories,but how generic predications combine is unclear. “Elephantslive in Africa and Asia” does not mean that individual ele-phants live on both continents. In addition, such conjunc-tive generics pose interesting questions for theories of incre-mental processing because the meaning of the sentence canchange part-way through: “Elephants live in Africa” would im-ply most or all do, but “Africa and Asia” implies some live ineach. We extend a recently proposed computational model ofgeneric language understanding with an incremental process-ing mechanism that can begin to interpret an utterance beforea speaker has finished their sentence. This model makes novelpredictions about partial interpretations of conjunctive genericsentences, which we test in two behavioral experiments. Theresults support a strong view of incrementality, wherein lis-teners continuously update their beliefs based on expectationsabout where a speaker will go next with their utterance.

Using Big Data to Understand Memory and Future Thinking

Imagining the future and remembering the past both involve mental time travel. This commonality could indicate shared mental processes, as held by the Constructive Episodic Simulation Hypothesis (Schacter & Addis, 2008), or else interactive processes that complement one another, a possibility we call the Complementarity Hypothesis. According to the Complementarity Hypothesis, future thoughts are constructed from schemas making them episodically poor, whereas past thoughts are constructed from schemas and direct retrieval of memory traces, making them relatively episodically rich. We tested these hypotheses using machine learning to data mine mental operations in language, much as a geologist can recover physical processes from the geological record. People’s natural, unprompted talk on web blogs was automatically analyzed for past, present, and future references using a temporal orientation classifier. In Study 1, we found that perceptual details were mentioned more often in past than future talk, implying greater use of episodic processing in past than future thinking. In Study 2, a neural network using schemas generated from Latent Dirichlet Allocation better predicted the content of references to the future than the past, implying that constructive processes are more common in future than past thinking. In Study 3, we used the results from the two prior studies to construct an episodic-by-constructive process space. We adapted techniques from fMRI analysis to analyze this space for clusters of activity, as if the frequency of past and future thinking were BOLD responses in cortical space. We found that past and future thinking occupy highly separable regions of processing space, supporting the Complementarity Hypothesis.

Children’s causal inferences about past vs. future events

Causal and temporal reasoning are fundamentally linked, butfew studies have directly examined how the ability to makecausal inferences about the past vs. the future develops. We useda counterfactual reasoning task to explore 4- to 6-year-oldchildren’s understanding of the causal relationships among past,present, and future events. Like adults, even 4-year-olds judgedthat future, but not past, events could be altered by interventionsin the present. This early sensitivity to the causal asymmetrybetween the past and future became more pronounced with age.We also found that children and adults selectively andappropriately use evidence about the present to make inferencesabout past events. Implications for theoretical accounts of thedevelopment of causal reasoning and abstract concepts of timeare discussed.

Explanation Versus Prediction: Statistical Differences in Detecting Fraudulent Events Do Not Necessarily Have Predictive Power

A large body of research in the cognitive sciences relies on examining statistical differences. While the approach of examining differences can aid in explaining behavior, it does not necessarily mean that these differences have predictive power. Yet, understanding behavior both involves explaining and predicting behavior. As a point in case, the current study used a naturalistic email dataset to examine statistical differences and predictive power in fraudulent activities. Differences between 1st and 3rd person pronoun use in liars and people telling the truth are widely reported in the literature. The current study aimed to test for the effect of fraudulent events on pronoun use in emails using the Enron corpus and additionally applied a machine learning approach to estimate whether pronoun use predicts fraud. While the ratio between 1st and 3rd person pronoun use was related to fraud, this construct did not have predictive power. The current study highlights an important conclusion for the cognitive sciences: The importance of not only testing for differences, but of also applying predictive models. In this way it can be determined whether effects of a construct on an outcome can also predict the outcome.

Applying the Visual World Paradigm in the Investigation of Preschoolers’ OnlineReference Processing in a Continuous Discourse

Using a novel adaptation of the visual world eye-trackingparadigm we investigated children’s and adults’ onlineprocessing of reference in a naturalistic language context.Participants listened to a 5-minute long storybook whilewearing eye-tracking glasses. The gaze data were analyzedrelative to the onset of referring expressions (i.e., full nounphrases (NPs) and pronouns) that were mentionedthroughout the story. We found that following the mentionof a referring expression there was an increase in theproportion of looks to the intended referent for both childrenand adults. However, this effect was only found early on inthe story. As the story progressed, the likelihood thatparticipants directed their eye gaze towards the intendedreferent decreased. We also found differences in the eye gazepatterns between NPs and pronouns, as well as betweenchildren and adults. Overall these findings demonstrate thatthe mapping between linguistic input and corresponding eyemovements is heavily influenced by discourse context.

Top-down information is more important in noisy situations: Exploring the role ofpragmatic, semantic, and syntactic information in language processing

Language processing depends on the integration of bottom-upinformation with top-down cues from several differentsources—primarily our knowledge of the real world, ofdiscourse contexts, and of how language works. Previousstudies have shown that factors pertaining to both the senderand the receiver of the message affect the relative weighting ofsuch information. Here, we suggest another factor that maychange our processing strategies: perceptual noise. Wehypothesize that listeners weight different sources of top-downinformation more in situations of perceptual noise than innoise-free situations. Using a sentence-picture matchingexperiment with four forced-choice alternatives, we show thatdegrading the speech input with noise compels the listeners torely more on top-down information in processing. We discussour results in light of previous findings in the literature,highlighting the need for a unified model of spoken languagecomprehension in different ecologically valid situations,including under noisy conditions.

When is a Visual Perceptual Deficit More Holistic but Less Right-lateralized?The Case of High-school Students with Dyslexia in Chinese

Expert face recognition has been marked by holistic processingand left-side bias/right hemisphere involvement. Hencerecognition for Chinese characters, sharing many visualperceptual properties with face perception, was thought toinduce stronger holistic processing and left-side bias effect.However, Hsiao & Cottrell (2009) showed that expertise inChinese character recognition involved reduced holisticprocessing, while Tso, Au & Hsiao (2014) suggested this effectmay be modulated by writing experiences; in contrast, left-sidebias was found to be a consistent expertise marker regardlessof writing experiences. Here we examine holistic processingand left-side bias effect of Chinese character recognitionbetween adolescents with and without dyslexia. Students withdyslexia were found to recognize Chinese characters with astronger holistic processing effect than the typical controls.However, compared with the controls, dyslexics showed amore reduced left-side bias in processing mirror-symmetricChinese characters. The theoretical and educationalimplications of these results were discussed.

Do Bilingual Infants Possess Enhanced Cognitive Skills?

Prior studies have reported that bilingualism enhancescognitive ability due to the regular conflict management oftwo language systems (Bialystok, 2015). Here, we explorewhether infant bilingualism improves cognitive ability at 9.5months. Twenty-four monolingual English and 23 bilingualFrench-English infants were first trained to predict a rewardon the right based on a set of tone-shape rule structure (AABpattern). Infants were later trained to predict a differentreward on the left based on another set of new rule structure(ABB pattern). Correct anticipation of reward locationsindicates successful learning. If bilingualism improvesinfants’ cognitive skills, bilingual infants would be better atlearning a new pattern-reward association. However, we didnot find evidence that bilinguals looked at the correct locationmore than monolinguals or learned the new pattern-rewardassociation faster. Thus, our results suggest bilingualism maynot enhance cognitive ability at 9.5 months, as least using thecurrent paradigm.

Draping an Elephant: Uncovering Children’s ReasoningAbout Cloth-Covered Objects

Humans have an intuitive understanding of physics. They canpredict how a physical scene will unfold, and reason about howit came to be. Adults may rely on such a physical representa-tion for visual reasoning and recognition, going beyond visualfeatures and capturing objects in terms of their physical prop-erties. Recently, the use of draped objects in recognition wasused to examine adult object representations in the absence ofmany common visual features. In this paper we examine youngchildren’s reasoning about draped objects in order to examinethe develop of physical object representation. In addition, weargue that a better understanding of the development of theconcept of cloth as a physical entity is worthwhile in and ofitself, as it may form a basic ontological category in intuitivephysical reasoning akin to liquids and solids. We use two ex-periments to investigate young children’s (ages 3–5) reasoningabout cloth-covered objects, and find that they perform signif-icantly above chance (though far from perfectly) indicating arepresentation of physical objects that can interact dynamicallywith the world. Children’s success and failure pattern is similaracross the two experiments, and we compare it to adult behav-ior. We find a small effect, which suggests the specific featuresthat make reasoning about certain objects more difficult maycarry into adulthood.

Complexity and learnability in the explanation of semantic universals ofquantifiers

Despite wide variation among natural languages, there are lin-guistic properties universal to all (or nearly all) languages. Animportant challenge is to explain why these linguistic universalshold. One explanation employs a learnability argument: seman-tic universals hold because expressions that satisfy them areeasier to learn than those that do not. In an exploratory studywe investigate the relation between learnability and complexityand whether the presence of semantic universals for quantifierscan also be explained by differences in complexity. We developa novel application of (approximate) Kolmogorov complexityto measure fine-grained distinctions in complexity between dif-ferent quantifiers. Our results indicate that the monotonicityuniversal can be explained by complexity while the conserva-tivity universal cannot. For quantity we did not find a robustresult. We also found that learnability and complexity patterntogether in the monotonicity and conservativity cases that weconsider, while that pattern is less robust in the quantity cases.

Preschoolers’ Evaluations of Ignorant Agents are Situation-Specific

Preschool children’s preference for knowledgeable agents over ignorant and inaccurate agents (Sabbagh & Baldwin, 2001; Koenig & Harris, 2005; Rakoczy et al., 2015), is generally interpreted as epistemic vigilance. However, Kushnir and Koenig (2017) recently found that without a contrasting accurate agent, preschoolers will learn new information from an agent who professed ignorance, but not from one who was inaccurate. Employing a two-speaker design contrasting an agent who professed ignorance about familiar object labels with a speaker whose knowledge state was not revealed, we found that preschoolers (N = 41; 3.50-4.89 years, M = 4.08 years) avoided requesting and endorsing novel information from the ignorant agent in the same domain as her previous ignorance (i.e., labels). In different domains, however, (i.e. novel function learning, resource sharing, etc.) they were at chance in choosing the ignorant agent. This suggests that preschoolers’ view of ignorance is situational, rather than uniformly negative.

Both thematic role and next-mention biases affect pronoun use in Dutch

An important question is whether speakers consider listeners’expectations when choosing whether to use a pronoun. It hasbeen suggested that certain thematic roles are more expectedto be mentioned again, and are therefore more likely to bepronominalized. In the present study, we aim to disentanglepredictability effects on pronoun use from thematic-role ef-fects. To this end, we conducted two web-based continuationexperiments in Dutch, in which the next-mention biases asso-ciated with Source-Goal and Agent-Patient verbs were ma-nipulated to create a shift in the bias. Experiment 1 confirmedthat the manipulations changed the biases. Experiment 2showed that while thematic role mainly influenced demon-strative and full pronoun use for non-subjects, next-mentionbiases played a role in the choice between reduced and fullpronouns and between pronouns and full NPs, irrespective ofthematic role or grammatical function. Thus, thematic roleand predictability seem to affect pronoun use in differentways.

Cognitive Abilities to Explain Individual Variation in the Interpretation ofComplex Sentences by Older Adults

This paper investigates which cognitive abilities predict theinterpretation of complex sentences by older adults.Participants performed a picture-selection task after hearingcomplex and simpler sentences, as well as a broad testbattery of cognitive tests. The results show that differentcognitive factors serve as predictors for the interpretation ofcomplex sentences compared to simpler sentences. Forcomplex sentences, verbal intelligence, cognitive flexibility,and working memory capacity are strong predictors. Ourstudy thus shows that older adults' interpretation of sentencesof varying complexity is influenced by different cognitiveabilities, and stresses the need to take such individualdifferences into account when studying language processing.

Thinking Locally or Globally? – Trying to Overcome the Tragedy of Personnel Evaluation with Stories or Selective Information Presentation

Social dilemmas conceptually suggest distinguishing direct individual and group-level effects (also involving indirect effects on others). Furthermore, the success of organizations appears to rely on identifying not only individual excellence but positive impact on others as well. In ‘Two-Level Personnel Evaluation Tasks’ (T-PETs) participants as human resource managers evaluate employees when individual and group contributions are dissociated. Von Sydow, Braus, & Hahn (2018) have suggested a potential ‘Tragedy of Personnel Evaluation’: A group-serving employee with the smallest individual contribution but by far the greatest po- sitive effect on the group’s overall earnings was often rated the most negatively. Here we investigate, in two experiments with conflicting information, whether emphasizing the group can avert the ‘tragic’ outcome. Our results suggest that the tragedy is not as complete as suggested, and that contextual information can mitigate the tragedy. Nonetheless, the results also corroborate the stability of underestimating the impact of team players.

Acquiring Agglutinating and Fusional Languages Can Be Similarly Difficult: Evidence from an Adaptive Tracking Study

Research on the acquisition of morphology commonly predicts that agglutinating systems should be easier to learn than fusional systems. This is argued to be due to compositional transparency: the mapping between morphemes and meanings is one-to-one in agglutinating systems, but not in fusional systems. This is supported by findings in first and second language learning (Goldschneider & DeKeyser 2001, Slobin 1973), typology (Dressler 2003, Haspelmath & Michaelis 2017), and language evolution (Brighton 2002). We present findings from a series of artificial language learning experiments which complicate this picture. First, we show that when only two features (e.g., NOUN CLASS and NUMBER) are morphologically encoded, the learnability of fusional and agglutinating systems does not differ significantly. This finding holds when learners are given an additional cue to morpheme segmentation–which in principle should make the agglutinating system easier. However, the error patterns of the two groups provide some evidence that learners might have a bias for transparent structures. Our results suggest that the advantages of agglutinating over fusional systems may be overstated, particularly when a small number of features are encoded. Since agglutinating systems likely bear additional costs (e.g., segmentation, longer word length, and the online cost of mapping between morphemes and meanings), such systems do not guarantee learning ease under all circumstances.

Achievement Goals and Mental Arithmetic: The Role of Distributed Cognition

The purpose of these studies was to investigate the role of distributed cognition in defusing the impact of evaluative pressure caused by performance-approach goals on mental arithmetic performance. Performance-approach goals can generate worrying thoughts that can deplete working memory resources. However, some of these working memory limitations can be compensated by off-loading the internal cognitive process to the external environment. We tested this prediction in two experiments. Participants carried out modular arithmetic tasks in a performance-approach goal or mastery- approach goal condition crossed with interactivity or no interactivity. Performance-approach goal manipulation hampered cognitive performance (accuracies), (Experiment 1). However, these negative effects were defused with the help of interactivity (Experiment 2). Interestingly, the mastery-focused individuals had a performance drop in the interactive condition (Experiment 1 and Experiment 2). Finally, experiment 2 reported higher maths anxiety levels for the performance- focused individuals. Reasons for the findings and future implications will be discussed.

Active information seeking using the Approximate Number System

Human adults share the ability to approximate large quantitieswithout counting with newborn infants and non-human species.This ability is supported by the Approximate Number System(ANS) - a primitive and domain-specific cognitive system thatsupports noisy numerical decisions. How does the ANS supportactive exploratory decisions? Using a numerical comparisontask, we found that the amount of active information seekingdoes not simply increase as the decision becomes more difficult.Instead, there seems to be an inverted U-shaped relationshipbetween trial difficulty and how much one chooses to seekinformation. Additionally, this effect is not modulated byparticipants’ performance, suggesting that participants’exploratory decisions based on ANS representations are drivenby the utility of information seeking actions.

Identifying the Evolutionary Progression of Color from Crosslinguistic Data

We present a novel statistical analysis of color categorizationusing a standard method from semantic typology. Our ap-proach shows that crosslinguistic color naming data exhibitslatent dimensions whose order of relative importance matchesthe evolutionary ordering of emergence of those distinctions.Moreover, we show that the importance ordering of these di-mensions holds even when controlling for frequency of the dis-tinctions by looking at languages within each stage of evolu-tion. Additionally, we find that the extreme points of the latentcolor dimensions correspond well to a small set of “univer-sal” focal colors. Thus we show that a simple mathematicalmethod simultaneously derives a consistent match both to theevolutionary stages and to the universal foci.

Word-Learning Biases Contribute Differently to Late-Talker and Typically Developing Vocabulary Trajectories

This study explores how the vocabulary growth trajectories of typically developing and late-talker children change in relation to their word learning biases. Forty late talkers and 44 typically developing toddlers visited the lab once a month for one year starting at about 18 months of age. Word-learning trajectories were tracked using a parent-reported vocabulary measure, and shape and material bias measures were collected using the novel noun generalization task each month. A two-level hierarchical linear model was utilized for the longitudinal analyses. Results indicate that, at the first visit, a stronger shape bias was significantly associated with a larger vocabulary in typically developing talkers. In late talkers, however, a stronger initial shape bias was associated with a smaller vocabulary. Over the course of the study, for every additional visit, stronger shape biases were associated with larger vocabularies in late talkers, but not in typically developing toddlers. Results for the material bias mirrored the shape bias results. These findings suggest different possible underlying mechanisms for the two groups of children, as well as avenues for the design of language interventions that might support young late talkers.

Bayesian Pragmatics Provides the Best Quantitative Model of Context Effects on Word Meaning in EEG and Cloze Data

We contrast three views of how words contribute to a listener’s understanding of a sentence and compare corresponding quantitative models of how the listener’s probabilistic prediction on sentence completion is affected in online comprehension. The Semantic Similarity Model presupposes that the predictor of a word given a preceding discourse is their semantic similarity. The Relevance Model maintains that utterances are chosen to maximize relevance. The Bayesian Pragmatic Model assumes a relevance- guided modulation of a word’s lexical meaning that can be regarded as a Bayesian update of statistical regularities stored in memory. In addition to a Cloze test, we perform an EEG study, recording the event-related potential on the predicted word and take the N400 component to be inversely correlated with the word’s predictive probability. In a multiple regression analysis, we compare the three models with regard to Cloze values and N400 amplitudes. The Bayesian Pragmatic Model best explains the data.

A Trade-Off in Learning Across Levels of Abstraction in Adults and Children

Learning about novel objects not only involves noticinginformation that makes the object unique, but also what makesobjects the same. Yet, these two levels of learning involvedifferent pieces of information, meaning that learning one wellcould come at the cost of the other. Moreover, children maycategorize in a fundamentally different way, resulting in theselevels of learning interacting differently. To investigate this,we had adults and children perform a categorization taskfollowed by an item recognition test. We found that adultsshowed a trade-off, such that the ability to categorize itemscame at the cost of memory for those items. Using a subset ofmore unique lures, children’s memory trended towards a trade-off with category learning. However, this was only observedamong the older children. This suggests that adults’ efficientlearning comes at a cost, and this trade-off may start to appearin the elementary school years.

The Role of Prior Beliefs in The Rational Speech Act Model of Pragmatics:Exhaustivity as a Case Study

This paper examines the interaction between prior beliefs andpragmatic inferences, focusing on exhaustivity effects. Wepresent three experiments that tests how prior beliefs influenceboth interpretation and production of language, and comparethe results with the predictions of the Rational Speech Actmodel, a Bayesian model of linguistic interpretation. We findthat prior beliefs about conditional probabilities have no affecton language production, but do affect interpretation, producinganti-exhaustivity effects. We find that the RSA model achievesa relatively good fit both for the human production and inter-pretation data, but only for highly-implausible utterance costs.

Phonological Cues to Syntactic Structure in a Large-Scale Corpus

The Prosodic Bootstrapping Theory (PBT) states that prosodic and phonetic cues assist infant language learners to segmentthe speech stream into words and assemble those words into phrase structures. However, many of the studies demonstratinga link between prosody and syntax were conducted on small data sets and on a narrow range of syntactic structures.This work uses a state-of-the-art parser to syntactically annotate the BU Radio News Corpus of around 16,000 diversesentences, which are prosodically tagged and annotated. A decision tree classifier was fit, using six prosodic features andachieving 87% accuracy at differentiating words internal to major syntactic phrases vs. words that mark phrase boundaries.However, the models tested are unable to differentiate between phrasal categories based on prosodic information alone.These results provide new evidence in support of the Prosodic Bootstrapping Theory, suggesting it is possible to identifyphrasal boundaries based on prosodic information alone.

The Accuracy of Causal Learning over 24 Days

Humans often rely on past experiences stored in long-termmemory to predict the outcome of an event. In traditional lab-based experiments (e.g., causal learning, probability learning,etc.), these observations are compressed into a successiveseries of learning trials. The rapid nature of this paradigmmeans that completing the task relies on working memory. Incontrast, real-world events are typically spread out over longerperiods of time, and therefore long-term memory must be used.We conducted a 24 day smartphone study to assess how wellpeople can learn causal relationships in extended timeframes.Surprisingly, we found few differences in causal learning whensubjects observed events in a traditional rapid series of 24 trialsas opposed to one trial per day for 24 days. Specifically,subjects were able to detect causality for generative andpreventive datasets and also exhibited illusory correlations inboth the short-term and long-term designs. We discusstheoretical implications of this work.

Modeling Expertise with Neurally-Guided Bayesian Program Induction

Studies of human expertise suggest that experts and novices “see“ problems differently. Experts not only acquire a bodyof domain-specific strategies and knowledge, but also learn to quickly identify when those concepts apply to problemswithin the domain. We propose modeling these elements as an iterative process of domain-specific language (DSL)learning, while jointly training a neural network to recognize when learned concepts apply to new problems. We showthat the algorithm solves problems more accurately and quickly than either a neural network alone, or a model that simplyacquires new concepts without learning when to use them. We also examine the implicit problem representations learnedby the neural network recognition model, and find that they increasingly come to reflect abstract relationships betweenproblems, rather than surface features, as the model acquires domain expertise. A full paper and additional details areavailable at: https://sites.google.com/view/neurally-guided-expertise-mit

Semantic and Visual Interference in Solving Pictorial Analogies

Neuropsychological investigations with frontal patientshave revealed selective deficits in selecting the relationalanswer to pictorial analogy problems when the correctoption is embedded among foils that exhibit highsemantic or visual similarity. In contrast, normal age-matched controls solve the same problems with near-perfect accuracy regardless of whether high-similarityfoils are present (in the absence of speed pressure).Using more sensitive measures, the present study soughtto determine whether or not normal young adults aresubject to such interference. Experiment 1 used eye-tracking while participants answered multiple-choice 4-term pictorial analogies. Total looking time was longerfor semantically similar foils relative to an irrelevantfoil. Experiment 2 presented the same problems in atrue/false format with emphasis on rapid responding andfound that reaction time to correctly reject falseanalogies was greater (and errors rates higher) for thosebased on semantically or visually similar foils. Thesefindings demonstrate that healthy young adults aresensitive to both semantic and visual similarity whensolving pictorial analogy problems. Results areinterpreted in relation to neurocomputational models ofrelational processing.

An Examination of Perseveration Terms in Reinforcement Learning Models

Perseveration, or stickiness parameters have been added to reinforcement-learning (RL) models to capture autocorrelationin choices. Here, we systematically examined whether perseveration terms simply improve a models ability to fit noisein the data, thereby making them overly flexible. We simulated data with basic versions of a Delta and Prediction-ErrorDecay model with no perseveration terms added, and for half of the simulated data sets we added random noise to expectedRL values on each trial. We then performed cross-fitting analyses where the simulated data sets were fit by the basicdata-generating models as well as extended models with perseveration terms added. The addition of perseveration termsimproved model fit, particularly when noise was added to the simulation process. Parameter recovery was generally poorerfor the extended models. These results suggest simpler models may be more useful for prediction and generalization tonovel environments, as well as for theory development.

Generalization as diffusion: human function learning on graphs

From social networks to public transportation, graph structuresare a ubiquitous feature of life. How do humans learn functionson graphs, where relationships are defined by the connectiv-ity structure? We adapt a Bayesian framework for functionlearning to graph structures, and propose that people performgeneralization by assuming that the observed function valuesdiffuse across the graph. We evaluate this model by askingparticipants to make predictions about passenger volume in avirtual subway network. The model captures both generaliza-tion and confidence judgments, and provides a quantitativelysuperior account relative to several heuristic models. Our worksuggests that people exploit graph structure to make general-izations about functions in complex discrete spaces.

Detecting presupposition failure and accommodation with EEG

Sentence comprehension in part involves introducing, stor-ing, and retrieving information about individuals. Natural lan-guages provide various means for performing this computa-tional work. One popular idea is that indefinite noun phrasesprovide instructions for updating the discourse model byadding a new discourse referent, while definite noun phrasespresuppose the existence of a discourse referent available inmemory, as well as instructions for retrieving it. When no an-tecedent is available, the definite’s presupposition fails to besatisfied, resulting in the so-called ‘presupposition failure’ andpragmatic infelicity. However, under certain conditions, def-inite noun phrases can felicitously be used even when no an-tecedent is available in memory. In such cases, a conversa-tional repair strategy called ‘presupposition accommodation’can rescue the discourse by adding the required referent. Itis natural to expect greater processing costs for adding a dis-course referent with a definite than with an indefinite: althoughboth involve the process of adding a referent, definites gothrough a stage of presupposition failure and a subsequent de-cision to accommodate. The experimental challenge has beento apply a method sensitive enough to detect expected costsin discourse, even when the participant is unaware of the pre-supposition failure and repairs it rapidly. The present studyaddresses this challenge by using EEG to capture temporallyfine-grained processing differences between definite and indef-inite noun phrases when both introduce new discourse refer-ents in plausible and implausible contexts. Our main findingis that definite noun phrases elicit the Left Anterior Negativ-ity (LAN) effect, compared to indefinite noun phrases, bothin implausible contexts where there is a sense of oddness andin perfectly coherent contexts. We take this as evidence of aspecific cognitive stage at which presupposition failure is de-tected and when an accommodation decision occurs. This alsosupports the idea that, when encountering a definite, the LANis tightly linked to working memory processes involving thesearch for discourse elements that are presupposed to exist inmemory. When none are found, definites are subsequently ac-commodated and bridged to other entities in the discourse.

How should we incentivize learning? An optimal feedback mechanism foreducational games and online courses

There are plenty of opportunities for life-long learning but peo-ple rarely seize them. Game elements are an increasingly pop-ular tool to keep students engaged in learning. But gamifica-tion only works when it is done properly. Here, we introducethe first principled approach to gamifying learning environ-ments. Our feedback mechanism rewards students’ efforts andstudy choices according to how beneficial they are in the longrun. The rewards are conveyed by game elements that we call“optimal brain points”. In our experiment, these optimal brainpoints significantly increased the proportion of participantswho attempted to learn a difficult skill, persisted through fail-ure, and succeeded to master it. Our method provides a princi-pled approach to designing incentive structures and feedbackmechanisms for both educational games and online courses.We are optimistic that this can help people overcome the moti-vational obstacles to self-directed life-long learning.

Evaluating Levels of Emotional Contagion with anEmbodied Conversational Agent

This paper presents an embodied conversational agent frame-work as a controlled environment to test components of em-pathy. We implement levels of emotional contagion which in-cludes mimicry and affective matching along with necessarycommunicational capabilities. We further demonstrate an ex-amination of these foundational behaviors in isolation, to bet-ter understand the effect of each level on the perception of em-pathy in a social conversational scenario with a human actor.We report three studies where the agent shows levels of emo-tional contagion behavior during (1) the listening act in com-parison with baseline backchanneling behavior (2) additionalverbal response matching simple emotional storyline (3) theverbal response to the human actor performing complex emo-tional behaviors. Results revealed that both mimicry and affec-tive matching behaviors were perceived as more empathic thanthe baseline listening behavior, where the difference betweenthese behaviors was only significant when the agent verballyresponded to complex emotional behaviors.

Mouse Tracking Measures Reveal Cognitive Conflicts Better than Response Timeand Accuracy Measures

Mouse-tracking is said to provide a real-time record of decisionmaking in a conflict situation (Stillman, Shen, & Ferguson,2018); yet precise benefit of this method is unknown. Usingtwo versions of the attention network task (ANT-R) (Fan et al.,2009), we investigated the extent to which mouse movementmeasures capture cognitive conflicts created in flanker andSimon tasks. The movement measures collected in theaugmented ANT-R (mouse movement condition) wereresponsive to both flanker and Simon incongruency butresponse time and accuracy measures in the regular ANT-R(key-press condition) were responsive primarily to flankerincongruency only. The mouse movement measures were alsosensitive to interaction effects involving incongruency andgender, trial order and congruency sequence, while responsetime and accuracy in the regular ANT-R (key-press condition)were mostly insensitive to these interactions. These resultssuggest that mouse movement measures are more perceptive tocognitive conflicts.

A perspective-change based account of creativity evaluation:An investigation in simile assessments

Why do people experience something as creative? We proposea perspective-change based account of creativity evaluation.Drawing upon structure mapping theory (Gentner, 1983), weshow that people evaluate a simile to be creative when theyspontaneously (Study 1) or are induced (Study 2) to experiencea change in perspective. This account further predicts thatpeople are unlikely to find a simile creative if they are unableto form a working perspective, as is in the case of anomalies.In addition, a simile is unlikely to be evaluated as creative whenpeople’s initial perspectives are sufficient to interpret thesimile, as in the case of literal statements. We further show thatrepeated use of the same perspective suppresses the experienceof perspective change and thus reduces creativity perception(Study 3).

Race and gender are automatically encoded in visual working memory

Research has suggested that perceivers automatically categorize faces based on gender and race but gaps remain regardingwhether effects emerge at encoding or recall and the extent to which they are reducible to perceptual similarities (sincefaces from the same category are generally more similar to each other). We address these limitations using change detectionparadigms adapted from visual working memory literature where one face from an array of faces changes to a face fromthe same or a different gender or racial category. We show that individuals are considerably faster and more accurate toidentify changes that cross a category boundary, even when controlling for a range of perceptual differences and subjectivefeatures of faces. Our results suggest that social category information is automatically encoded in visual working memoryin a format that is not reducible to lower-level perceptual features.

The Effect for Category Learning on Recognition Memory: A Signal Detection Theory Analysis

Previous studies have shown that category learning affects subsequent recognition memory. However, questions remain as to how category learning affects discriminability during recognition. In this three-stage study, we employed sets of simulated flowers with category- and non-category-inclusion features appearing with equal probabilities. In the learning stage, participants were asked to categorize flowers by identifying the category-inclusion feature. Next, in the studying stage, participants memorized a new set of flowers, a third of which belonged to the learned category. Finally, in the testing stage, participants received a recognition test with old and new flowers, some from the learned category, some from a not-learned category, some from both categories, and some from neither category. We applied hierarchical Bayesian signal detection theory models to recognition performance and found that prior category learning affected both discriminability as well as criterion bias. That is, people that learned the category well, exhibited improved discriminability and a shifted bias toward flowers from the learned relative to the not learned category.

The process of art-making:An analysis of artist’s modification of conditions in the art-making process

The present study investigated how younger and expert artistscreate artwork, paying special attention to the modification ofconditions in the art-making process. Here, “processmodification” is the means by which artists generate newartistic ideas/concepts by modifying elements of one’s ownprevious artwork. To examine whether younger artists usesuch modifications in the same manner as experts, weinterviewed 28 contemporary artists (including 14 experts).Results revealed that most of the younger artists modifiedtheir work unsystematically. Younger artists drasticallychanged the subject/motif, method, and concept for their newartwork. Experts, in contrast, actively used processmodification to create a new technique and generated a newconcept based on their creative vision.

Preschool children’s understanding of polite requests

As adults, we use polite speech on a daily basis. What do chil-dren understand about polite speech? Looking at children’s po-lite speech comprehension can help examine children’s prag-matic understanding more generally, and can be informativefor caregivers who want to teach children what it means to bepolite. Even though children start to produce polite speechfrom early on, there is little known about whether they under-stand intentions behind polite language. Here we show that by3 years, English-speaking preschool children understand that itis more polite and nicer (and less rude and mean) to use polite-ness markers such as “please” when making requests, and by4 years, they understand that the use of these politeness mark-ers indicates that the speaker is more socially likeable and ismore likely to gain compliance from their conversational part-ners. This work can help lay the foundation for future work onchildren’s understanding of polite speech and pragmatic devel-opment more generally.

Modeling Number Sense Acquisition in A Number Board Game by CoordinatingVerbal, Visual, and Grounded Action Components

Previous studies including Ramani and Siegler (2008) haveshown that playing a number board game improved studentsperformance on several numerical tasks, including numeralidentification, magnitude comparison, counting and numberline estimation. However, the computational mechanismunderlying such number sense acquisition remains unclear.Here, we aim to fill this gap by building a model thatsimulates play of the game as well as the basic numericaltasks. We hypothesize that cognitive components that areused in the basic tasks are recruited to work together whenchildren play the game, so that the learning induced byplaying the game also manifests itself in those tasks. Wereproduced the empirical findings with a neural network modelimplementing our hypothesis. This computational approachdemonstrates how a single model that coordinates componentsof number processing in different modalities (visual, languageand spatially-guided action) can explain the number senseacquisition in number board game playing.

Crossmodal Spatial Mappings as a Function of Online Relational Analyses?

Crossmodal correspondences are innate, language-based and statistically derived. They occur across all sensory systems and in different cultures. Despite their multiformity, they are exhibited analogously, mainly through robust congruency effects. One plausible explanation is that they rely on a common underlying mechanism, reflecting the fundamental ability to transfer relational patterns across different domains. We investigated the pitch-height correspondence in a bimodal sound-discrimination task, where the context of one relative sound pitch was changed online. The intermediate sound frequency was presented in successive blocks with lower or higher equidistant sounds and two squares at fixed up and down vertical positions. Congruency effects were transferred across sound contexts with ease. The results supported the assumption about the relational basis of the crossmodal associations. In addition, vertical congruency depended critically on the horizontal spatial representations of sound.

She Helped Even Though She Wanted to Play: Children Consider PsychologicalCost in Social Evaluations

Sometimes we incur a high psychological cost (for example,forgo something we really like) in order to fulfill social ormoral obligations. How would the information of incurringpsychological costs influence children’s social evaluations?Prior work suggests that children do not recognize the virtueof resolving inner conflicts until age 8. In two studies, we de-confounded costs from inner conflicts and found that whenthe difficulty was not explicitly stated as having conflictingdesires (a self-interested desire and a moral desire) at once,most 8- to 9-year-olds and some 6 to 7-year-olds gave adult-like favorable evaluations of the character who overcamepsychological or physical difficulty to act morally. Moreover,neither adults nor children inferred conflicting moral andpersonal desires spontaneously. These together suggest thatchildren’s evaluation of moral virtue depends onunderstanding of cost rather than conflict: Physical cost isincorporated early in development, and psychological costlater.

Big, Little, or Both? Exploring the Impact of Granularity on Learning forStudents with Different Incoming Competence

We explored the impact of three types of decision granularity,problem level (Prob), step level (Step), and both problem andstep levels (Both), on student learning. We first conducted anempirical study to directly compare the three conditions andthen three subsequent studies to evaluate one or two of thethree conditions. Overall our empirical results showed therewas no significant difference among the three conditions. Wefurther split students into different groups based on their per-formances on the single-principle and the multiple-principleproblems in the pre-test. Solving the single-principle problemsonly involves one step while solving the multiple-principleones involves generating multiple steps in a logic order. Wedefine High students as those who were correct on all single-principle problems and at least one multiple-principle ones inthe pre-test, Low students as those who were correct on someor all single-principle problems but no multiple-principle ones,and the rest are in the Medium group. Our empirical resultsshowed that for Low students, Both can be better than Step.For the Medium and High students, no clear conclusions couldbe drawn because of small sample sizes. As a result, in apost-hoc analysis all students were combined by their assignedconditions. Overall, while no significant difference was foundamong the three conditions, we found that the impact of threetypes of granularity, Prob, Step, and Both differs significantlyfor High vs. Low students: Both, Step > Prob for the Highstudents and Both, Prob > Step for the Low students. No clearconclusions could be drawn for the Medium group due to itssmall sample sizes. In short, while Prob could be effective forLow students but ineffective for High ones and Step could beeffective for High students but ineffective for Low ones, Bothseemed to be effective for both High and Low students.

Robustness of Object Recognition under Extreme Occlusionin Humans and Computational Models

Most objects in the visual world are partially occluded, buthumans can recognize them without difficulty. However, it re-mains unknown whether object recognition models like convo-lutional neural networks (CNNs) can handle real-world occlu-sion. It is also a question whether efforts to make these modelsrobust to constant mask occlusion are effective for real-worldocclusion. We test both humans and the above-mentionedcomputational models in a challenging task of object recogni-tion under extreme occlusion, where target objects are heavilyoccluded by irrelevant real objects in real backgrounds. Ourresults show that human vision is very robust to extreme oc-clusion while CNNs are not, even with modifications to han-dle constant mask occlusion. This implies that the ability tohandle constant mask occlusion does not entail robustness toreal-world occlusion. As a comparison, we propose anothercomputational model that utilizes object parts/subparts in acompositional manner to build robustness to occlusion. Thisperforms significantly better than CNN-based models on ourtask with error patterns similar to humans. These findings sug-gest that testing under extreme occlusion can better reveal therobustness of visual recognition, and that the principle of com-position can encourage such robustness.

Why Decisions Bias Perception: An Amortised Sequential Sampling Account

The judgments that people make are not independent –initial decisions can bias later perception. This has beenshown in tasks in which participants first decide whetherthe direction of moving dots is to one side or the otherof a reference line: their subsequent estimates are biasedaway from this reference line. This interesting bias has beenexplained in past work as either a consequence of weightingsensory neurons, or as a consequence of participants adjustingtheir estimate to match their decision. We propose anew explanation: that people sequentially sample evidenceto make their decision, and reuse these samples to maketheir estimate (i.e., amortised inference). Because optimalstopping leads to samples that strongly favor one or anotherdecision alternative, the subsequent estimates are also biasedaway from the reference line. We introduce a sequentialsampling model for posterior samples that does not assumeconstant thresholds, and provide evidence for our explanationin a new experiment that generalizes the perceptual bias to anew domain.

Modeling Judgment Errors in Naturalistic Numerical Estimation

We quantitatively modeled and compared two types of errorsin numerical estimation for naturalistic judgment targets: map-ping errors and knowledge errors. Mapping errors occur whenpeople make mistakes reporting their beliefs about a particularnumerical quantity (e.g. by inflating small numbers), whereasknowledge errors occur when people make mistakes usingtheir knowledge about the judgment target to form their be-liefs (e.g. by overweighting or underweighting cues). In twostudies, involving estimates of the calories of common fooditems and estimates of infant mortality rates in various coun-tries, we found that knowledge error models predicted partic-ipant estimates with very high out-of-sample accuracy rates,significantly outperforming the predictions of mapping errormodels. The knowledge error models were also able to iden-tify the objects and concepts most associated with incorrectestimates, shedding light on the psychological underpinningsof numerical judgment.

Poster Presentations with Abstracts

Semantic coordination of speech and gesture in young children

People use speech and gesture together when describing an event or action, where both modalities have different expressiveopportunities (Kendon, 2004). One question is how the two modalities are semantically coordinated, i.e. how meaning isdistributed across speech and accompanying gestures. While this has been studied only for adult speakers so far, here, wepresent a study on how young children (4 years of age) semantically coordinate speech and gesture, and how this relatesto their cognitive and (indirectly) their verbal skills. Results indicate significant positive correlations between cognitiveskills of the children and gesture-speech coordination. In addition, high cognitive skills correlate with the number ofsemantically relevant child descriptions revealing a link between verbal and cognitive skills.

Visuo-Motor Control Using Body Representation of a Robotic Arm with GatedAuto-Encoders

We present an auto-encoder version of gated networks for learning visuomotor transformations for reaching targets andrepresentating the location of the robot arm. Gated networks use multiplicative neurons to bind correlated images fromeach others and to learn their relative changes. Using the encoder network, motor neurons categorize the induced visualdisplacements of the robot arm when applying their corresponding motor commands.Using the decoder network, it ispossible to infer back the visual motion and location of the robot arm from the activity of the motor units, aka bodyimage.Using both networks at the same time, near targets can simulate a fictious visual displacement of the robot armand induce the activation of the most probable motor command for tracking it. Results show the effectiveness of ourapproach for 2 degree of freedom and 3 degree of freedom robot arms. We discuss then about the network and its use forreaching task and body representation, future works and its relevance for modeling the so-called gain-field neurons in theparieto-motor cortices for learning visuomotor transformation.

Culture as ground for cross modality unidimensional timelines

Current evidence supports the idea that time is mentally represented by unidimensional spaces. One main question iswhether the language modality grounds differences on using these spaces when signers and speakers share the culturalframing of time (e.g., by clocks, calendars, etc.). We tested whether past and future events are represented along a Left-PastRight-Future and a Behind-Past Ahead-Future mental timeline in two language modalities. In Experiments 1 and 2 deafsigners of Uruguayan Sign Language (LSU) categorized the temporal reference of LSU sentences by pressing a directionalkey. The congruency effect was registered for the Left-Past Right-Future trials and for hand setting counterbalancedBehind-Past Ahead-Future trials. Experiments 3 and 4 replicated the congruency effect for Spanish speakers. The findingsanswered the research question in line with the suggestion that when signers and speakers share the cultural framing oftime the tested space-time mappings activates on the same fashion.

Information Theory Meets Expected Utility: The Entropic Roots of ProbabilityWeighting Functions

This paper proposes that the shape and parameter fits of existing probability weighting functions can be explained withsensitivity to uncertainty (as measured by information entropy) and the utility carried by reductions in uncertainty. Build-ing on applications of information theoretic principles to models of perceptual and inferential processes, I suggest thatprobabilities are evaluated relative to the distribution of maximum entropy (the uniform distribution) and that the per-ceived distance between a probability and uniformity is influenced by the shape (relative entropy) of the distribution thatthe probability is embedded in. These intuitions are formalized in a novel probability weighting function, VWD(p), whichis simpler and has less free parameters than existing probability weighting functions. VWD(p) captures characteristicfeatures of existing probability weighting functions, introduces novel predictions, and provides a parsimonious account offindings in probability and frequency estimation related tasks.

The Effect of Chronic Regulatory Focus on Sampling Behavior and RiskyDecisions

Prior research on a possible role of regulatory focus orientation (Higgins, 1998) in financial decision-making has focusedon description-based tasks in which people receive explicit information about the characteristics of a decision problem apriori. However, relatively few real-world decisions resemble this type of laboratory task. Here, we examine how regu-latory focus orientation influences peoples decision behavior in an experience-based sampling paradigm (Hertwig et al.,2004), where people learn about the characteristics of a decision problem only through experience. We investigated ifindividuals chronic regulatory focus orientation (promotion-focus or prevention-focus) predicts process (sampling) andoutcomes (risky versus sure-thing choices) in a sampling paradigm task. Regulatory focus did not predict sampling behav-ior, nor the number of risky choices in the gain domain, but promotion focus orientation was correlated with the prevalenceof risky choices in the loss domain. Also, the big-5 personality trait of Openness was found to be related to number ofsampled outcomes for losses and to risky choices for gains.

Showing without telling: Indirect identification of psychosocial risks during andafter pregnancy

During the perinatal period, psychosocial health risks, including depression and intimate partner violence, are associatedwith serious adverse health outcomes for both parent and child. To appropriately intervene, healthcare professionals mustfirst identify those at risk, yet stigma often prevents people from disclosing the information needed to prompt an assess-ment. We use techniques from natural language processing to indirectly identify psychosocial risks in the perinatal period.We apply latent Dirichlet allocation (LDA) and latent semantic indexing (LSI) to categorize themes from brief diary entriesby pregnant and postpartum women and apply sentiment analysis to characterize affect, then perform regularized regres-sion to predict diagnostic measures of depression and emotional intimate partner violence. Journal text entries quantifiedthrough sentiment analysis and topic models show promise for improved identification of depression and intimate partnerviolence, both stigmatized risks. Such methods may serve as an initial or complementary screening approach.

Modeling Gaze Distribution in Cross-situational Learning

Here we investigate the performance of two models in predicting human gaze behavior in cross situational word learning.Previous work has developed two diverging accounts of potential mechanisms that might serve this learning ability. Thefirst, associative learning, relies on the integration of contextual statistics across time. The second, hypothesis testing ofthe ”propose-but-verify” sort, suggests that learners do not track co-occurrence statistics, instead only tracking a singlelabel-object mapping at a time. To adjudicate between these two mechanisms, we examine real time selective attentionbehavior as a window into learning processes. We demonstrate systematic biasing in gaze allocation as a function of theassociative evidence accumulated for a label-object pairing over time, favoring the associative learning account. Moreover,we predict learning outcomes with model parameters controlling sensitivity and noise in memory encoding. This is novelevidence supporting associative learning and highlights the unique role of memory in cross-situational learning.

Learning by doing: Supporting experimentation in inquiry-based modeling

Inquiry-based modeling plays an important role in science; Science makes progress through formulating and evaluatingquestions, hypothesis, and arguments. The inquiry-based modeling approach also enhances learning about science. How-ever, engaging in modeling requires domain knowledge as well as quantitative skills. The Virtual Ecological ResearchAssistant (VERA) is an interactive learning environment that supports inquiry-based modeling for citizen and studentscientists. VERA provides a visual language for conceptual modeling in the domain of ecology and an AI compiler forautomatic generation of agent-based simulations in the process of constructing, evaluating, and revising the models. Weconducted a pilot study with college-level biology students (N=15) using VERA for modeling ecological phenomena. The2-hour pre- and post-test study demonstrates gains in the learning of ecological content knowledge. We also found that theuse of the Encyclopedia of Life as a source of domain knowledge helped students create more complex models.

Composing Indeterminate Event Information In Context: Evidence from anEye-Tracking Memory Paradigm

A sentence such as ”We finished the paper” is indeterminate regarding what we finished doing with the paper. Thesesentences constitute a test case for two major issues regarding the nature of language comprehension: (1) whether ornot semantic composition is simple (classical) or enriched with intended or implicit constituents; and (2) the nature ofthe linguistic and cognitive resources that help us interpret the event the sentence conveys. We conducted an eye-trackingstudy to investigate whether indeterminate sentences embedded within biasing contexts would trigger event interpretations,using a long-term memory paradigm. In each trial, participants were presented with one of three recognition probe typesfor reading while having their eyes monitored. Recognition probes were presented 0 seconds (s) after having read theindeterminate sentence, or following an additional 25s of neutral discourse. Results suggest that abductive processes,relying on the propositional content of supporting context, drive indeterminate sentence interpretation.

Linguistic Distributional Information and Sensorimotor Similarity BothContribute to Semantic Category Production

We investigated the contribution of sensorimotor and linguistic distributional information in a semantic category produc-tion task, hypothesizing that the task would rely on both but particularly on linguistic distributional information, whichmay provide a shortcut for conceptual processing. In a pre-registered study, we asked participants to name members ofsemantic categories and tested whether responses were predicted by a novel measure of sensorimotor proximity (based onan 11-dimension representation of sensorimotor experience) and linguistic proximity (based on word co-occurrence de-rived from a large subtitle corpus). Both proximity measures predicted the order and frequency of responses and, critically,linguistic proximity had an effect above and beyond sensorimotor proximity. Our findings support linguistic-sensorimotoraccounts of the conceptual system and suggest that category production is based on both the similarity of sensorimotor ex-perience between the category and member concepts, and on the linguistic distributional relationship between the categoryand member labels.

Listeners use descriptive contrast to disambiguate novel referents

People often face referential ambiguity; one cue to resolve it is adjectival description. Beyond narrowing potential referentsto those that match a descriptor, listeners may infer that a described object is one that contrasts with other present objectsof the same type (tall cup contrasts with another, shorter cup). This contrastive inference guides the visual identificationof a familiar referent as an utterance progresses (Sedivy et al., 1999). We extend this work, asking whether listeners usethis type of inference to guide explicit referent choice when reference is ambiguous, and whether this varies with adjectivetype. We find that participants consistently use size adjectives contrastively, but not color adjectives (Experiment 1)evenwhen color is described with more relative language (Experiment 2) or emphasized with prosodic stress (Experiment 3).Listeners can use adjective contrast to disambiguate a novel words referent, but do not treat all adjective types as equallycontrastive.

Emulating Human Developmental Stages with Bayesian Neural Networks

In this work we compare the acquisition of knowledge in humans and machines. Research from the area of developmentalpsychology indicates, that human-employed hypothesis are initially guided by simple rules, before evolving into morecomplex theories. This observation is shared across many tasks and domains. We investigate whether the stages ofdevelopment in artificial learning systems are based on similar characteristics. We operationalize developmental stages asthe size of the data-set on which the artificial system is trained. For our analysis we look at the developmental progressof Bayesian Neural Networks on three different data-sets, including occlusion, support and quantity comparison tasks.We compare the results with prior research from the developmental psychology literature and find agreement betweenthe family of optimized models and pattern of development observed in infants and children on all three tasks, indicatingcommon principles for the acquisition of knowledge.

An asymmetry between distance estimates made to and from a target

In three experiments, we demonstrated that the self can act as a cognitive reference point, producing an egocentric asym-metry effect on distance judgments such that targets are judged as closer to the viewer than the viewer is to the target.Egocentric asymmetry was observed even when there was a fixed reference object that people could use to anchor distanceestimates across trials (Experiment 2). Further, egocentric asymmetry was greater to a non-human artifact than to a humanavatar (Experiment 3). In addition, distances from a mailbox to a human avatar were estimated as shorter than distancesfrom an avatar to a mailbox, suggesting that the special status of the self may extend to other people when compared tonon-human objects even in allocentric distance judgments (Experiment 2).

Neither the time nor the place: Omissive causes yield temporal inferences

Is it reasonable to draw temporal conclusions from omissive causal assertions? For example, if you learn that not chargingyour phone caused it to die, is it sensible to infer that your failure to charge your phone occurred before it died? Theconclusion seems intuitive, but no theory of causal reasoning explains how reasoners make the inference other than a recentproposal by Khemlani and colleagues (2018a). We present that theory and describe its consequences. If people conceiveof omissions as non-events, i.e., events unmoored in space and time, they might refrain from drawing conclusions whenasked whether an omissive cause precedes its effect. Two experiments speak against these predictions of the non-eventview and in favor of a view that omissive causation imposes temporal constraints on events and their effects. We concludeby considering whether drawing a temporal conclusion from an omissive cause constitutes a reasoning error.

Modeling Long-Distance Cue Integration Strategies in Phonetic Categorization

Language temporally unfolds, with relevant cues arriving at different moments in time. For comprehension to be optimal,listeners must maintain gradient representations of cues in order to integrate with later-arriving cues. Several studies haveestablished during speech perception listeners integrate cues that occur far apart in time. There are several proposalsabout how restricted this is, but there’s little rigorous work establishing and testing models of long-distance cue integrationstrategies. We take a first step at addressing this gap by formalizing four different models of how listeners use cueinformation during real-time processing, testing them on two perception experiments. In one experiment, we find supportfor optimal integration of cues. In another, more attention-taxing experiment, we find evidence in favor of a strategy thatavoids maintaining detailed representations of cues in memory. These results represent a first step toward understandinghow listeners change their cue integration strategies across contexts.

Simplicity preferences in young childrens decision-making

Classic theories of multi-attribute choice typically assume that preferences are an additive function of attribute values.However recent work (Evers et al.) demonstrates a preference for simplicity that can violate the most basic assumptionsand predictions of conventional models. For example, a set of 7 colored pencils that are all unique colors are preferred overa set of 8 colored pencils with one redundant color. This preferential choice, however, cannot be explained by the utilityof consumption itself. Does this preference emerge as a result of adults substantial experience with such sets in the world(e.g., through shopping or organizing ones possessions), or is this preference present much earlier? Does the preference forsimplicity, in fact, facilitate cognitive encoding? We investigate these questions through a series of experiments conductedwith children in an effort to understand the emergence of this simplicity bias, and its connection to the development ofworking memory.

Exploring the Role of Social Priming in Alcohol Attentional Bias

Recent studies have linked the Stroop Effect with social priming, suggesting that social concept priming tends to triggerautomatic behaviour aligned with the primed concept (Augustinova & Ferrand, 2014; Goldfarb, Aisenberg, & Henik,2011). This study attempts to test the efficacy of social priming on alcohol attentional bias, integrating a social priminginterference task into an alcohol-Stroop test to measure Stroop interference before and after participants have been sociallyprimed. Results show no significant interaction between stimulus category (alcohol and neutral), experiment block, andsocial priming condition (alcohol addiction, alcohol preoccupation and control) to indicate that social priming had trig-gered expedited, automatic behaviour. Our results do show a significant interaction between experiment block and socialpriming condition (F(6, 426) = 2.166, p = .045), suggesting the alcohol social priming tasks may have induced a greatergeneral interference for participants in those conditions, than for participants receiving the neutral interference task.

Visual Spatial Attention Skills and Holistic Processing in High School StudentsWith and Without Dyslexia

Visual-spatial attention has been shown to influence literacy development, yet studies investigating its influence on readingin non-alphabetic scripts such as Chinese are scarce, despite recent studies demonstrating orthographic and visuo-spatialskills to be key deficits in people with dyslexia in Chinese. Here, we investigate visual-spatial processing skills in Chi-nese adolescents by measuring their 1) exogenous and endogenous attentional orienting, and 2) holistic processinga phe-nomenon typically demonstrated in face perceptionin Chinese character recognition. Compared with typically developingstudents, Chinese high-school students with dyslexia showed deficits in both endogenous and exogenous visual-spatialattention. Dyslexics also perceived characters more holistically than the controls, suggesting that they selectively attendedto individual components within Chinese characters less readily. These results demonstrated irregularities in visual-spatialprocessing skills in students in dyslexia. This study provides implications for reading intervention programs in order tofacilitate selective attention to character components to enhance literacy.

Elucidating the Cognitive Anatomy of Representation Systems

We present a framework to assess the relative cognitive cost of alternative representational systems for problem solving.The framework consists of 19 cognitive properties of representational systems, which are distributed across 4 dimensions(registration, semantic encoding, inference, and solution) and three scales of granularity (symbol, expression, and sub-representations). It examines components and processes spanning the internal mental representation and external physicaldisplay, and also addresses heterogenous representations of problems. We provide functions to evaluate the cost of eachcognitive property by examining, for example, types of matches between display symbols and concepts, the arity ofrelations, or the depth of solution trees. The cognitive costs for each property are combined to estimate the overallcognitive cost, and hence the relative effectiveness, of a representation. The frameworks development is motivated byour goal of engineering an automated system that will select representations suited to specific classes of problems forindividual users.

Why Some Events Are More (or Less) Random: The Role of Alternation Rate andNumber of Occurrence

How do people tell the difference between random and nonrandom events? What affects peoples understanding of ran-domness? In two experiments, we investigated the role of two characteristics of a sequencealternation rate and numberof occurrencein peoples perception of randomness. We presented participants with a pair of binary sequences of length 6(e.g., OXOXXO vs. XOXXXX) and asked them to evaluate which of the two was more likely to occur. In Experiment1, we examined how participants randomness perception changed as the difference in alternation rate and the differencein the number of occurrence changed. In Experiment 2, we further examined whether participants exhibited differentialreliance on alternation rate and number of outcomes. Results suggest that people exhibit differential reliance on alternationrate and number of occurrence. When the two characteristics are in conflict, people tend to rely more on the alternationrate in their randomness judgement.

Integrating Methods to Improve Model-based Performance Prediction

The initial performance of individuals is often difficult for models of learning and retention to predict. One such modelis the predictive performance equation (PPE) a mathematical model of learning and retention that uses regularities seenin human learning to predict future performance.To generate predictions, PPEs free parameters must be calibrated to aminimum amount of historical performance data, preventing valid predictions for initial learning events.Prior research(Collins, Gluck, Walsh, Krusmark & Gunzelmann, 2016; Collins, Gluck, & Walsh, 2017), has shown that the generaliza-tion of best fitting parameters from prior data can improve initial performance predictions.Here we build on that research,using Bayesian hierarchical modeling to estimate free parameters from various sources of prior data. Bayesian hierarchalmodeling allows an opportunity to improve and add structure to the parameters used by PPE, improving its application tocognitive technology in education and training.

Compositional subgoal representations

When faced with a complex problem, people naturally break it up into several simpler problems. This hierarchical decom-position of an ultimate goal into sub-goals facilitates planning by reducing the number of factors that must be consideredat one time. However, it can also lead to suboptimal decision-making, obscuring opportunities to make progress towardsmultiple subgoals with a single action. Is it possible to take advantage of the hierarchical structure of problems withoutsacrificing opportunities to kill two birds with one stone? We propose that people are able to do this by representing andpursuing multiple subgoals at once. We present a formal model of planning with compositional goals, and show that itexplains human behavior better than the standard ”one-at-a-time” subgoal model as well as non-hierarchical limited-depthsearch models. Our results suggest that people are capable of representing and pursuing multiple subgoals at once; how-ever, there are limitations on how many subgoals one can pursue concurrently. We find that these limitations vary byindividual.

Rule-following, Lexical Competence and Categorization Processes

The article addresses the issues of extending a category and updating a lexical concept, and determining its reference. Wetry to answer the questions: how can an object seen for the first time extend a category or update a concept? How is itpossible to determine the reference of a concept that represents a behaviour? Firstly, we discuss the learning of inferentiallinguistic competence used to update a concept through an approach based on prototype theory. Secondly, we discuss thelearning of referential linguistic competence used to determine the reference of a concept through an approach based onembodied cognition. Finally, on the basis of the dual dimension of the praxis of rule-following, we show how it is possibleto combine the two approaches into a single model that deals with both the extension of a category and the updating of aconcept, and the determination of the reference.

Magnitude Comparisons of Improper Fractions

Previous studies examining the mental representations of fractions have focused on fractions with magnitudes less thanone (e.g., 2/3). In the current study, we examine the mental representations of fractions with magnitudes greater than one,specifically those of improper fractions. Participants were asked to make magnitude comparisons of these improper frac-tions to a reference that was in an improper fraction, a mixed fraction, or a decimal format. Results show that magnitudesof improper fractions were more accurately accessed when they were compared to mixed fractions and decimals. Thissuggests that the reinterpretation of these improper fractions benefited magnitude processing. Distance effects on errorrate and response time were observed for all three reference formats and more consistently took the form of a Welfordfunction, which predicts worse performance above rather than below the reference. Possible explanations of these resultsare discussed.

Magnitude Comparisons of Discounted Prices: Are They Similar to Fractions?

The present study examines whether peoples mental representation of discounted prices, which have a part-whole relation-ship of the current price to the original price, is similar to that of fractions. Participants performed a fraction comparisontask and a deal comparison task on the same set of fractional magnitudes. In two experiments, we observed worse perfor-mance (error rate, RT of correct trials) on the deal comparison task. The distance effect, where magnitude comparisons aremade more slowly and less accurately the closer two magnitudes are, observed in the two tasks was best modeled usinglogarithmic distance between the fractional magnitudes as a predictor of performance.

Magnitude Processing of Improper Fractions When Comparing Bundle Deals

People encounter improper fractions in real life contexts on a regular basis. One such example is with bundling at thegrocery store (2/$4 or two for $4). The present study seeks to understand how people process these bundle prices comparedto improper fractions. Participants completed a magnitude comparison task with different bundling formats (2/$4 vs. $4/2)and their fractional equivalents. We found a reliable difference between the bundle format (2/$4) seen in grocery storesand the most visually similar fraction (2/4). This difference shows that participants are not using a heuristic (larger fractionmeans cheaper per item) when comparing these bundle deals and instead do need to process them like improper fractions.Overall, we found that participants were better at comparing fractional magnitudes in a math context than in a financialcontext and that this effect of context also depended on format (2/4 vs. 4/2).

Category-Specific Verb-Semantic Naming Deficit in Alzheimers Disease: Evidencefrom a Dynamic Action Naming Task

Numerous studies have found category-specific semantic deficits in Alzheimers disease (AD). Thus far, however, only asmall number of studies have investigated how semantic categories lexicalized by verbs are represented, and how thesecategories might be impaired in AD. We investigated the representation and breakdown of verb knowledge employingdifferent syntactic and semantic classes of verbs in a group of probable AD patients (N=10) and matched controls. Inour main task, we employed movies of events and states depicting verbs belonging to three different classes: causatives,perception/psychological, and movement verbs. These verbs differ with regards to their argument structure, the thematicroles they assign, and their hypothetical semantic templates. Patients had more difficult employing verbs of the percep-tion/psychological class. We suggest that thematic roles play the most important role in verb semantic representations. Wefurther suggest that verbs are not represented by decompositional semantic templates.

A Reservoir Model for Intra-Sentential Code Switching Comprehension in Frenchand English

Some people can mix two languages within the same sentence: this is known as intra-sentential code-switching. Themajority of computational models on language comprehension are dedicated to one language. Some bilingual modelshave also been developed, but very few have explored the code-switching case. We collected data from human subjectsthat were required to mix pairs of given sentences in French and English. Truly bilingual subjects produced more switcheswithin the same sentence. The corpus obtained have some very complex mixed sentences: there can be until elevenlanguage switches within the same sentence. Then, we trained ResPars, a Reservoir-based sentence Parsing model, withthe collected corpus. This Recurrent Neural Network model processes sentences incrementally, word by word, and outputsthe sentence meaning (i.e. thematic roles). Surprisingly the model is able to learn and generalize on the mixed corpus withperformances nearly as good as the unmixed French-English corpus.

Assessment of Cognitive Load in the Context of Neurosurgery

The work presented in this paper explores the amount of effort, defined by cognitive load, needed to understand depthvisualization while navigating a virtual space in the context of planning for image guided surgery. In this context, cognitiveload is evaluated by measuring brain activity through event-related electroencephalography (EEG). We found a significantdifference between dynamic depth cue renders versus statically rendered cues. The work presented here demonstrates theusefulness of EEG as an acceptable and efficient method to inspect brain activity for future user studies in the operatingroom, and that cognitive load can serve as an objective measure of visualization effectiveness.

Skill Acquisition in a Dynamic Collaborative Task

Skill acquisition studies have generally focused on individual tasks, such as language learning, learning how to use a texteditor or how to play video games. Here we present a study that investigates how subjects learn to work in a team in adynamic collaborative task. The task - Coop Space Fortress - is a modification of a computer game used extensively inresearch, in which subjects fly space ships in a frictionless environment and coordinate to destroy a space fortress. Whenlearning to play this computer game, subjects not only master the game controls, but also typically settle on team roles tomore efficiently achieve their goal, despite not being allowed to communicate.

Liars Intent: A Multidimensional Recurrence Quantification Analysis Approachto Deception Detection

The current study utilizes dynamical systems and embodiment theory to better understand how movement dynamics impactdeception detection. While research has consistently revealed humans are often no better than chance at discriminatinga truth from a lie, individuals may reveal more than they know through the dynamic movement of the face and the bodybeyond discrete gestures traditionally examined in deception detection research (e.g., rise of a brow). As expected, thepresent study found that the dynamic stabilities of facial and body movements were significantly influenced by deceptiveintent such that untruthful statements elicited less stability in both the face and upper body. Moreover, despite detectionlevels no greater than chance, the accuracy of observers to detect deceptive intent covaried with these dynamic stabilities.The research presented provides another piece to the illusive puzzle of deception detection, affording researchers andpractitioners a possible tool to tap into deceptive intent.

Human-level but not human-like: Deep Reinforcement Learning in the dark

Deep reinforcement learning (RL) algorithms have recently achieved impressive results on a range of video games, learningto play them at or beyond a human level just from raw pixel inputs. However, do they leverage visual information in thesame manner as humans do? Our investigations suggest that they do not: given a static game, we find that a state-of-the-artdeep RL algorithm solves that game faster without visual input (only the agent location was provided to the algorithm).We posit that this is because deep RL attacks each problem tabula rasa, i.e. without any prior knowledge, as also suggestedby other recent work. We further propose that in certain settings, an agent is better off having no visual input comparedto having no visual priors. To demonstrate this, we conduct an experiment with human participants and find that peoplesolve a game that hid all visual input (except agent location) much faster than a game that prevented the use of variousvisual priors. These results highlight the importance of prior knowledge and provide a compelling demonstration of howthe lack of prior knowledge leads to deep RL algorithms approaching a problem very differently from humans.

Exergame Training of Executive Function in Preschool Children: Generalizabilityand Long-term Effects

Studies with older children and adults have found that physically engaging video games (i.e., Exergames) that promoteboth cognitive control and physical activity improve executive function (EF) skills; yet, children below school age remainunderstudied with regard to the impact of Exergames on EF. Additionally, research on the extent of the impact of Ex-ergames resulting in prolonged changes, and whether training generalizes to EF-related behaviors in a real-world contextremains scarce. This study examined the short- and long-term changes in EF of 4- to 5-year-olds after participation in two20-minute Exergame sessions. Results indicate that Exergame training improved performance on EF tasks and resultedin higher teacher ratings of EF in the classroom compared to a sex-/classroom-/age-matched control group. The improve-ments in EF persisted over a one-month period. This study provides novel insights into the short-term and long-termeffects of Exergame training on executive function in preschool-aged children.

Using Known Words to Learn More Words: A Distributional Analysis of ChildVocabulary Development

Why do children learn some words before others? Understanding individual variability across children and also variabilityacross words, may be informative of the learning processes that underlie language learning. We investigated item-basedvariability in vocabulary development using lexical properties of distributional statistics derived from a large corpus ofchild-directed speech. Unlike previous analyses, we predicted word trajectories cross-sectionally, shedding light on trendsin vocabulary development that may not have been evident at a single time point. We also show that whether one looksat a single age group or across ages as a whole, the best distributional predictor is whether a child knows a word is thenumber of other known words with which that that word tends to co-occur.

Agent framing moderates concerns about moral contagion

Concerns about moral contamination shape peoples attitudes towards the objects they encounter in daily life. For example,money seems less desirable when it comes from a robbery (Tasimi & Gelman, 2017). Drawing on the theory of dyadicmorality, we hypothesized that increasing an individuals sense of agency would reduce the salience of moral contagionand make people feel less vulnerable to moral contamination. Across two experiments, we adapted the study design ofTasimi and Gelman (2017), asking participants how much they desired a $1 (Experiment 1) or $100 (Experiment 2) billassociated with different negative moral histories. We modified the stimulus language so that participants were framed aseither the moral agent or patient for all scenarios. As predicted, participants in the agent language condition expressednearly the same level of desire regardless of the bills moral history, highlighting the role that feelings of agency play inmoral decision-making.

The Impact of Speech Complexity on Preschooler Attention, Speaker Preference,and Learning

How do children decide what speech to tune into and learn from? We extend the idea that learners preferentially attend tostimuli at an intermediate level of complexity to the domain of spoken language. Preschoolers (2.5-6.5 years in Exp.1 and3.5-5.5 years in Exp. 2) watched two speakers alternate narrating pages of a textless picture book, before selecting whothey wanted to hear finish the story. We manipulated the complexity of the narrators speech, such that the SIMPLE speakerused earlier-acquired words than the COMPLEX speaker. In Experiment 1, both speakers introduced rare target wordsthat children were later tested on. While children learned an impressive number of them, the inclusion of these rare wordsmay have made both speech streams too complex for children to show a systematic preference for one over the other.In Experiment 2, we narrowed our age range, and amplified the contrast in complexity between the two speech streams.Preliminary results suggest that children discriminated between the two levels of complexity, systematically selecting thesimpler speaker to finish the story. These results suggest that preschoolers can track the relative complexity of differentlinguistic inputs, opening the possibility that they may actively direct their attention toward linguistic input that is moreappropriate for them.

Experimental Investigation on Top-down and Bottom-up Processing inComprehension of Graphs to Justify Decisions

Authors (2017) examined decision-making processes together with graph comprehension and in particular the influenceof bottom-up and top-down processing on them. Using an altered procedure, this study examined bottom-up and top-down processing relative to graph comprehension where a decision is made first, followed by graph comprehension. Wecompared the results of the two studies. Some of the results observed in the previous study were not observed in thisstudy, suggesting that the influence of impressions provisionally formed on graph comprehension was mitigated to justifythe declared decision in advance. Attitude s that individuals have in a daily life were observed to have an influence in thedecision in both the previous and current studies, showing that it strongly influences decision making regardless of thedegree to which the graph is comprehended.

A New Class Of Proximity Data Obtained From Dictionary Networks

Background. Proximity data is a notion that indicates the degree of psychological closeness of concepts. It includes,among others, judgments of similarity, relatedness and cause-effect. Obtaining proximity data is challenging because itinvolves experts, corpora and people. On the other hand, dictionaries are fair representations made by experts (and thus,good proxies) of the lexicon and linguistic heritage of people.Methods. We present a method to automatically obtain proximity data from dictionaries. We construct a network represen-tation of a dictionary; exploit classical techniques on networks to build a similarity matrix; extract parameterized cloudsof lexical proximity; test them with native speakers.Results. Preliminary evaluations show that the method captures word associations significant to humans. Although theresearch was done in Spanish, the methods are easily reproducible in other languages.Conclusions. Dictionaries are good sources of proximity data. We conjecture that dictionary networks are good proxies tohuman mind semantic associations.

Human Visual Object Similarity Judgments are Viewpoint-Invariant andPart-Based as Revealed via Metric Learning

We describe and analyze the performance of metric learning systems, including deep neural networks (DNNs), on anew dataset of human similarity judgments of Fribbles, naturalistic, part-based objects. Metrics trained using pixel-based or DNN-based representations fail to explain our experimental data, but a metric trained with a viewpoint-invariant,part-based representation produces a good fit. We also find that although neural networks can learn to extract the part-based representation—and therefore should be capable of learning to model our data—networks trained with a triplet lossfunction based on similarity judgments do not perform well. We analyze this failure, providing a mathematical descriptionof the relationship between the metric learning objective function and the triplet loss function. The comparatively poorperformance of neural networks appears to be due to the nonconvexity of the optimization problem in network weightspace. We discuss the implications for neural network research as a whole.

Reinstatement of Old Memories and Integration with New Memories

The acquisition of new knowledge relies on our ability to connect old information to new information using semanticnetworks. This process can be referred to as memory integration. In this study, we investigated how such integrationmay aid memory reactivation, defined as the retrieval of previously encoded information. In addition, we were interestedin whether congruency (or semantic similarity) between two separately learned associations (AB-AC) enhances memoryintegration. University students learned congruent and incongruent AB-AC associations in an fMRI scanner and reportedsubjective reactivation. In addition to a behavioral score, we measured the degree of neural activity in the PPA to test forpotential effects of reinstatement (neural reactivation) using the multivoxel pattern analysis (MVPA) technique. Our anal-yses revealed a robust effect of memory reactivation (behaviorally) and reinstatement (neurally). An effect of congruencywas also found behaviorally, but was not evident in the PPA.

Why Are Some Online Educational Programs Successful?: A Cognitive SciencePerspective

Massive Open Online Courses (MOOCs) once offered the promise of accessibility and affordability. However, MOOCstypically lack expert feedback and social interaction, and have low student engagement and retention. Thus, alternativeprograms for online education have emerged including an online graduate program in computer science at a major publicuniversity in USA. This program is considered a success with over 9000 students now enrolled in the program. We adoptthe perspective of cognitive science to answer the question why do only some online educational courses succeed? Wemeasure learner motivation and self-regulation in one course in the program, specifically a course on artificial intelligence(AI). Surveys of students indicate that students self-reported assessments of self-efficacy, cognitive strategy use, andintrinsic value of the course are not only fairly high, but also generally increase over the course of learning. This datasuggests that the online AI course might be a success because the students have high self-efficacy and the class fostersself-regulated learning.

A Convolutional Self-organizing Map for Visual Category Learning

In this paper we present a novel neural network architecture that aims to combine the highly popular and successfulconvolutional neural network architecture with the learning mechanism of an unsupervised self-organizing map. The con-volutional self-organizing map (ConvSOM) is a hierarchical network consisting of several independent self-organizingmaps. It incorporates features associated with convolutional networks, such as weight sharing, spatial pooling, and hierar-chical abstraction, with the unsupervised, topographically organized self-organizing map. We will show that the resultingarchitecture performs poorly on the MNIST data set, but offers interesting avenues for further research.

Boundaries of Creativity: Thick or Thin Organization?

Semantic organization of knowledge has a long history in theories of creativity. Flexibility of thinking and distant connec-tions are indispensable elements of a creative network. Simultaneously, convergence of thoughts and evaluation of ideas areessential at many stages of the creative process. The current study evaluates these complementary aspects through the lensof an exploratory concept known as mental boundaries. Correlation analyses are used to compare flexible and rigid ten-dencies of organizing the world, the concepts of intellect, schizotypy, perfectionism, divergent thinking and self-perceivedcreativity. Results (n = 316) reveal an interesting contrasting pattern where divergent thinking is significantly related toflexible internal and external organizations, whereas self-perceived creativity is significantly related to rigid external andnon-significantly related to rigid internal organizations. The present findings have implications for the measurement ofcreativity and the identification of factors that facilitate the creative process.

Failing to see what you are a part of: Wisdom among crowd members

One of the key features that make human cognition so successful is its social basis. The fact that we can exchangeinformation with others is integral to the knowledge humans have collectively built up over centuries. One place wherethis can readily be seen is in the aggregation of judgments. As is well documented, aggregates of individual judgmentsare often considerably more accurate than the individual judgments themselves, giving rise to so-called wisdom of thecrowd effects. A key determinant of the benefits of aggregation is the degree of dependency between judgments. Here, weprobed experimentally lay peoples understanding both of the value of aggregation and informational dependency, using anumerical prediction task. We found only an equivocal trend in people’s understanding of the value of aggregation, andno clear evidence of people’s understanding of the accuracy benefit of diversity.

Demonstrating the Impact of Prior Knowledge in Risky Choice

Bayesian models that optimally integrate prior probabilities with observations have successfully explained many aspects ofhuman cognition. Research on decision-making under risk, however, is usually done through laboratory tasks that attemptto remove the effect of prior knowledge on choice. To test the effects of manipulating prior probabilities on participants’choices, we ran a large online experiment in which risky options paid out according to the distribution of Democratic andRepublican voters in unknown congressional districts in known US states. This setup allows us to directly manipulate priorprobabilities while holding observations constant and to compare people’s choices with the options’ true posterior values.We find that people’s choices are appropriately influenced by prior probabilities, and discuss how the study of risky choicecan be integrated into the Bayesian approach to studying cognition.

The role of AMPA receptor exchange in systems memory reconsolidation: Acomputational model

In the mammalian brain, a newly acquired memory depends on the hippocampus for maintenance and recall, but over timethe neocortex takes over these functions, rendering the memory hippocampus-independent. The process responsible forthis transformation is called systems memory consolidation. Interestingly, retrieval of a well-consolidated memory cantrigger a temporary return to a hippocampus-dependent state, a phenomenon known as systems memory reconsolidation.The neural mechanisms underlying systems memory consolidation and reconsolidation are not well understood. Here,we propose a neural model based on well-documented mechanisms of synaptic plasticity and stability and describe acomputational implementation that demonstrates the models ability to account for a range of findings from the systemsconsolidation and reconsolidation literature. Based on the computational model, we derive a number of predictions andsuggest experiments that may put them to the test.

Statistical Learning Ability as a Measure of Cognitive Function

Statistical Learning (SL), the ability to extract probabilistic information from the environment, is a subject of much debate.It appears intuitive that such a profound mechanism of learning should carry predictive power towards general cognitiveability. Yet, previous attempts have struggled to link SL ability to measures of general cognitive function, suffering fromlow correlations and mediocre test-retest reliability. Here, we deploy a new continuous auditory SL task that achieves hightest-retest reliability ( r = .8) and shows that SL ability does significantly correlate with general cognitive function (up tor =. 56). Results are discussed in light of i) the theoretical implications of the high test-retest reliability of our novel SLtask, ii) SL ability as a marker of general cognitive function, and iii) future methodological considerations.

Prepare to Swear: Considering Phonological Preparation of Taboo Words

The current studies investigated whether speakers can prepare to swear the same way they prepare non-taboo words.Swearing, when produced reflexively, has greater right hemisphere activation than normal production suggesting thatswearing is a different linguistic process. We used a form preparation paradigm to consider phonological preparation fornon-reflexive swearing. Participants were given two types of lists; homogeneous - all words shared phonological onset(e.g. /f/ - feet, fork, film, fuck), and heterogeneous nothing shared (e.g. film, shit, dock, poll). Results indicated thetaboo words did not contravene preparation for homogeneous sets, and taboo words were facilitated similarly to non-taboo words. Next, we tested variable homogeneous sets (taboo item was inconsistent with majority onset, e.g. shit, film,fork, feet) to understand whether increased attention to taboo items would disable preparation. Results showed reducedpreparation for items sharing the majority onset in variable sets, but preparation was still significant.

The Phenomenological Mind: Foregrounding Experience Through CognitiveAnti-realism and Quantum Cognition

Two perspectives on human cognition are contrasted: the computational mind and the phenomenological mind. The com-putational mind derives from the cognitivist hypothesis and is based on representation, computation and realism. Whileuseful for cognitive modelling, it is limited as it cannot cater for a cognitive agents experience. The phenomenologicalmind foregrounds experience by drawing on the concept of the enactive mind. The phenomenological mind refers to aview of cognition that is not predicated on the pre-existing mental representation of an objective world, and so is cog-nitively anti-realist and non-representational. Quantum cognition offers the prospect for cognitive modelers to step outof the computational mind but still have tools to rigorously and formally explore the anti-realism inherent to the phe-nomenological mind. The concept of contextuality from quantum cognition is proposed as a signature of experience in thephenomenological mind.

Understanding Individual Differences in Eye Movement Pattern During ScenePerception through Co-Clustering of Hidden Markov Models

Here we combined the Eye Movement analysis with Hidden Markov Models (EMHMM) method with the data miningtechnique co-clustering to discover participant groups with consistent eye movement patterns across stimuli during sceneperception. We discovered explorative (switching between foreground and background information) and focused (mainlyon foreground) eye movement strategy groups among Asian participants. In contrast to previous research suggesting acultural difference where Asians adopted explorative and Caucasians used focused eye movement strategies, we foundthat explorative patterns were associated with better foreground object recognition performance whereas focused patternswere associated with better feature integration in the flanker task and higher preference rating of the scenes. In addition,images with a salient foreground object relative to the background induced larger individual differences in eye movements.Thus, eye movements in scene perception not only contribute to scene recognition performance, but also reflects individualdifferences in cognitive ability and scene preference.

The Effect of Semantic Diversity on Serial Recall for Words

We investigated whether semantic diversity (SemD) influences immediate serial recall for words. SemD was calculatedusing LSA to quantify semantic similarity across contexts in large corpus. We examined the effects of SemD and im-ageability, a classic semantic variable. Participants saw and recalled the 6-word list by typing out the words in correctserial order. Experiment 1 was conducted in the laboratory (N=40). There was no main effect of SemD or imageabilitybut exploratory analyses showed that SemD was modulated by list position and imageability. Among high-imageabilitywords, low-SemD words were better recalled in latter positions (4 & 5) of the list. Experiment 2 conducted online (N=44)replicated the results, showing better recall of low-SemD words in the high-imageability condition at Position 5. Thesefindings suggest that the availability of more semantic connections induces more competition between items, which im-pacts on performance later on in serial recall.

Examining the association between elementary students lexcio-syntactic writingfeatures and cognitive-motivational profiles using Natural Language Processing

Natural language processing (NLP) provides an innovative avenue to understand and explore human language content,yet minimal research has utilized it to classify students literacy, cognition, or motivation. This study investigated theassociation between grade 4-6 students (n = 143) writing and their cognitive-motivational profiles (CMPs) based on theirself-regulated learning, locus of control, writing self-efficacy, and goal-orientation. LPA (Mplus 7.4) results indicated atwo-class CMP solution with predominantly positive or negative CMPs. Using NLP, 404 lexico-syntactic writing featureswere extracted from students writing. Random forest with 10-fold cross-validation was implemented in Weka 3.8 (withSMOTE to equate class instances) to accurately (93%) classify students CMPs (class 1 True Positive Rate (TPR) = .942;class 2 TPR = .925) based on the NLP-processed lexico-syntactic writing features. These results highlight the potentialfor machine learning to analyze students writing and accurately classify learner profiles to provide formative feedback andcustomized interventions.

How does art appreciation promote artistic inspiration?

Through art appreciation, viewers are sometimes inspired to express or implement creative ideas. Such an experienceis thought to be important for art learning. In this study, we conduct a questionnaire to examine how art appreciationpromotes creative inspiration in non-experts. We hypothesize that: (a) individual experience of art-related activities andself-evaluation of artistic expression affect creative inspiration, mediated by the method of appreciation of artworks; and(b) the type of artworks affects creative inspiration, mediated by the method of appreciation of artworks. The participantswere 373 adults, who were not art professionals (179 women, age: M = 45.02, SD = 13.45, range: 20-69 years). Thedata are analyzed using structured equation modeling for the two hypotheses. The two hypotheses are mostly supported,suggesting that self-evaluation of artistic expression and the type of artworks (especially classic works of art) influencecreative inspiration, mediated by the method of appreciation of artworks. However, experience of art-related activities hasno significant direct effect on inspiration for artistic creation.

Learning to control the others body facilitates the embodied perspective taking

Perspective taking, a cognitive process of understanding information from the others viewpoint, is essential for formingcommunication skills. Whereas this process is considered to involve detachment of the reference frame from the own eyeand attachment of it to the others eye, we instead hypothesized here that it is mediated by representing the others intrinsic(i.e., proprioceptive) coordinate frame, since our cognitive abilities often rely on the physical presence. To examinethis possibility, we asked the participants to learn to control avatars motion in the virtual reality space from the third-person perspective and sought interaction between the ability to represent avatars intrinsic coordinate systems via motoradaptation and the ability to take avatars spatial perspective. We found significant facilitation of perspective taking abilityby the motor adaptation experience, which supports our hypothesis that the perspective taking encompasses a process ofrepresenting the others intrinsic coordinate frame. We suggest that the perspective taking is an embodied cognitive processwhich underpins theory of mind and empathy.

Spatial Updating Based on Visually Signaled Self-motion in Virtual Reality

Spatial updating during self-motion can be effortless, however, in virtual reality if there are inconsistent cues about self-motion, spatial updating of egocentric representations of object locations usually relies on perceived scene motion orimagery of a spatial situation model. Strong presence and illusory self-motion with a quick onset are presumed necessaryfor effortless spatial updating if self-motion is signaled visually only. In the reported experiment, participants performedspatial updating compensating for visually signaled forward self-motion in a virtual scene presented in a head-mounteddisplay. Higher visual detail in the scene improved performance only slightly. Overall, the result pattern suggests thatparticipants did not experience illusory self-motion that could support effortless updating despite more favorable conditionsthan in a previous study. Several modifications to the experiment are discussed as further tests of conditions fosteringeffortless updating in virtual reality.

Emergence: A Proposal for a Foundational Revolution in Cognitive Science

Emergence has been a fundamental part of physics, chemistry, and biology since the turn of the century. The sub-disciplines of cognitive science have all adopted emergentist approaches in many areas within their field, yet cognitivescience as a whole lacks an overarching theory between the sub-disciplines. Therefore, I propose that emergence is avaluable conceptual tool for unifying the sub-disciplines of cognitive science, as it will facilitate communication via ashared emergentist framework. Although there are several definitions of emergence, cognitive science can benefit from anoverarching view that regardless of discipline, reductionistic approaches are unable to describe cognition from the macroto the micro without invoking emergent stages of explanation. The reluctance to adopt an emergent paradigm surroundsthe issue that emergent phenomena cannot be predicted from their component parts, which challenges the way experimentsin cognitive science are designed and conducted, and how cognition is modeled computationally.

Do Deep Neural Networks Model Nonlinear Compositionality in the NeuralRepresentation of Human-Object Interactions?

Visual scene understanding often requires the processing of human-object interactions. Here we seek to explore if andhow well Deep Neural Network (DNN) models capture features similar to the brain’s representation of humans, objects,and their interactions. We investigate brain regions which process human-, object-, or interaction-specific information, andestablish correspondences between them and DNN features. Our results suggest that we can infer the selectivity of theseregions to particular visual stimuli using DNN representations. We also map features from the DNN to the regions, thuslinking the DNN representations to those found in specific parts of the visual cortex. In particular, our results suggest thata typical DNN representation contains encoding of compositional information for human-object interactions which goesbeyond a linear combination of the encodings for the two components, thus suggesting that DNNs may be able to modelthis important property of biological vision.

Single Template vs. Multiple Templates: Examining the Effects of ProblemFormat on Performance

Classroom and lab-based research have shown the advantages of exposing students to a variety of problems with formatdifferences between them, compared to giving students problem sets with a single problem format. The rapid developmentof technologies such as intelligent tutoring systems (ITS) in education affords the opportunity to automatically generateand adapt problem content for practice and assessment purposes. In this paper, we investigate whether this approach canbe effectively deployed to an ITS, conducting a randomized controlled trial to compare students who practiced problemsbased on a single template and those who were exposed to problems based on multiple templates, both in the same ITS.Results show no statistically significant difference in the two conditions on students post-test performance and hint requestbehavior. However, students who saw multiple templates spent more time to answer the practice items compared tostudents who solved problems of a single structure.

Assessing Integrative Complexity as a Measure of Morphological Learning

Morphological paradigms differ widely across languages in their size and number of contrasts they mark. Recent work onmorphological complexity has argued that certain features of even very large paradigms make them easy to learn and use.Specifically, Ackerman & Malouf, 2013 propose an information-theoretic measure, i-complexity, which captures the extentto which forms in the paradigm predict each other, and show that languages which differ widely in surface complexityexhibit similar i-complexity; in other words, paradigms with many contrasts reduce the learnability challenge for learnersby having predictive relationships between inflections. We present three artificial language learning experiments testingwhether i-complexity in fact predicts learnability of nominal paradigms where nouns inflect for class and number. Ourresults reveal only weak evidence that paradigms with low i-complexity are easier to learn than paradigms with highi-complexity. We suggest that alternative aspects of complexity may have a larger impact on learning.

Elicitation and Assessment of Emotion in Computational Rationality

Computational modelling of human emotion has a promising outlook within the approach of computational rationality,which formalises adaptive behaviour as a bounded optimisation problem. However, testing different hypothetical emotionmodels under this approach is hindered by lack of structured data, that have been collected in experimentation coherentwith the underlying formal assumptions. Here, we design an interactive task that is used to elicit and assess emotion,and aligns with the problem solving formalism of a partially observable Markov decision problem. From the literatureon emotion modelling, we derive hypotheses about what affects emotional responses, and use the collected data to testthe hypotheses. We demonstrate how emotion can be assessed in a semi-continuous manner throughout the trials of theexperiment, and in a way that can be used to test computational rationality models of emotion.

How the Organization of Autobiographical Memories Changes Over Time

Cognitive scientists have discovered much about the acquisition, consolidation, and retrieval of episodic memories; how-ever, much less is known about how memories of our daily experiences are organized, nor how this organization maychange as memories become consolidated. Here, we apply computational network science methodologies to quantify theorganization of recent (within the past year) and remote (5 10 years ago) autobiographical memories and quantitativelyexamine how these networks change over time. We found that remote memories exhibited higher global connectivityrelative to recent memories, and that this increased connectivity is coupled with lower subjective ratings of vividness. Ourresults demonstrate how such cognitive features of episodic memory can be quantitatively examined and shed novel lighton the organization and reconfiguration of episodic memories over time.

Learning to Recognize Uncertainty: Effects of Disconfirming Evidence onConfidence Scale Use in Preschoolers

Although young learners often express overconfidence, research has demonstrated that 3- to 4-year-old children maybe able to use a confidence scale to discriminate between their correct and incorrect responses. The current researchintroduces a novel paradigm to facilitate childrens reflection and reporting of confidence, based on the presentation ofdisconfirming evidence. This paradigm presents 3-, 4- and 5-year-olds with windows of varying occlusion (none, partial,and full). Children used a 3-point scale to assess their confidence that a target shape was behind each window. In fourconditions, we varied when and whether children received disconfirming evidence. Results suggest that violating childrensexpectations about the presence of the target shape on the first trial results in improves confidence calibration on futuretrials. Results also suggest that baseline confidence scale use improves with age. We discuss theoretical implications fordevelopment of uncertainty monitoring and potential applications of this novel paradigm.

Measuring Selective Sustained Attention in Children with TrackIt andEyetracking

Measuring selective sustained attention (SSA) development in preschool-aged children has been difficult due to challengesin designing age-appropriate measurement paradigms. The TrackIt task, together with eye-tracking and a recently pro-posed Bayesian-model based eye-tracking analysis method, creates opportunity for fine-grained measurement of SSA inyoung children. The current study 1) provides the first rigorous validation of this method by comparing model judgmentswith human video-coding of the data, and 2) further explores potential uses of this method for providing nuanced measuresof SSA. More specifically, we use the analysis method to explore different ways of characterizing SSA based on eye-gazedata obtained during TrackIt with 3- to 6-year old children. We look at patterns of in-trial eye-gazing across age and acrosstime.

Information Distribution Depends on Language-Specific Features

Language can be thought of as a code: A system for packaging a speakers thoughts into a signal that a listener mustdecode to recover some intended meaning. If language is a near-optimal code, then speakers should structure informationin their utterances to minimizes the impact of errors in production or comprehension. To examine the distribution ofinformation within utterances, we apply information-theoretic methods to a diverse set of languages in various spoken andwritten corpora. We find reliably non-uniform and cross-linguistically variable information distributions across languages.These distributions are consistent across contexts, and are predictable from typological features, most notably canonicalword order. However, when we include even a small amount of predictive context (bigrams or trigrams), the language-specific shapes disappear, and all languages are characterized by uniform information distribution. Despite cross-linguisticvariability in communicative codes, speakers structure their utterances to preserve uniform information distribution andsupport successful communication.

Exploring Monaural Auditory Displays that Convey Positional Information toUsers

The purpose of this study is to confirm whether monaural auditory displays that indicate leftward and rightward directionsto users can be used together with speech sounds in order to convey positional information to users. We conducted twoexperiments; experiment 1 was for investigating how a speech sound followed by auditory displays can convey threepositions, right, center, and left, to participants, and experiment 2 was for exploring the effects of the durations of theseauditory displays on how users interpreted these pieces of positional information. As a result of experiment 1, a speechsound followed by monaural auditory displays with durations of 0.25, 0.50, and 0.75 sec succeeded in conveying the threepieces of positional information to users. As a result of experiment 2, the speech sound followed by monaural auditorydisplays with durations of 0.25, 0.50, 0.75 or 1.00 sec was interpreted by users correctly.

How to find axioms for finite domains: A computational exploration ofmathematical discovery

Axioms are pervasive in mathematics and formulating the axioms for a particular discipline has often been an importantstep in the development of mathematics. One way mathematicians arrive at axioms is by characterizing a given domainthat consists of objects (e.g., numbers or points and lines) and relations between them. We present a software system that,given a set of objects and relations as input, determines, first, a set of first-order formulas that are satisfied in that domain,and, second, a set of axioms from which all of these formulas can be derived. Several domains are used to illustrate ourprogram. By comparing the axioms for different domains, analogies between these domains can be expressed, such asstructural and invariance properties. From the complexities of the implementation and the discussion of various examples,conclusions are drawn about the process of axiomatization in mathematical practice.

Choosing the unimaginable: Social psychological factors in seeking transformativeexperiences

How do people make transformative decisions (the outcomes of which are hard to imagine, and which might changeone’s self in lasting ways)? We investigate social psychological factors that contribute to making transformative decisionsin contrast to ordinary decisions (with easily imaginable outcomes). We show that transformative decisions are uniquelypredicted by a desire for self-improvement and forming new social bonds. However, contrary to our expectations, epistemiccuriosity did not play a role in making transformative decisions. In contrast, ordinary decisions are uniquely predicted bythe preferences of the community, and younger age. We identify important differences that point to separate cognitivemechanisms used to evaluate transformative decisions.

Various sources of distraction in analogical reasoning

Two leading analogical reasoning paradigms: A:B::C:D task and scene analogies, to date studied in isolation, were appliedto the same 61 participants. The former task included 3 types of distracting response options (relational, semantic, andperceptual); the latter task imposed cross-mapping (response options that suggested a wrong structure to be mapped). First,relational and semantic, but not perceptual, distractors were similarly frequently selected, but their choices were weaklycorrelated. These choices were unrelated to cross-mapping in the other task, either. So, various sources of distraction canplay a role in the analogical reasoning process.

Temporal Structure in Reaction Time Data is sensitive to exercised control

Hierarchical control theories of perception-action conceptualize action as control of input, occurring simultaneously atmultiple levels. These levels differ in terms spatio-temporal proximity of the perception controlled. However, it is not clearhow this interaction between different levels in a control hierarchy can be measured from the behavior of the organism.We propose that Long Range Temporal Correlations (LRTC) in RT data can be used as a measure of coupling betweendifferent control levels within such complex system. Participants perform the task of controlling a hierarchical stimuluseither at global level or at local level in a noisy presentation, while the level of control and noise are manipulated. Theresults suggest that LRTC in control task is higher for global level of control compared to local level of control in the nonoise condition. We discuss implications of the results for understanding of perception-action interactions as a complexdynamic system.

Rudimentary modeling of acceptability judgement from a large scale, unbiaseddata

Acceptability Rating Data for Japanese (ARDJ) is a project that explores the true nature of acceptability judgement basedon a large-scale survey using theoretically unbiased stimuli. Its main survey was carried out in 2018 in two phases withcarefully constructed 300 stimulus sentences: Phrase 1 was a smaller scale experiment with roughly 300 college students;Phase 2 was a large scale web survey with over 1,600 participants.This paper reports on phase 2 and provides two results: Analysis 1 brought us a good typology of 300 sentences; Analysis2 implements explicit modeling of acceptability judgement using Semi-supervised local Fisher discriminant analysis.The results, if combined, suggest that i) acceptability is not a simple dichotomous partitioning of stimuli; ii) acceptabilityis a complex property that emerges through an interplay among the three factors: 1) degree or strength of deviance, 2)syntactic and/or semantic complexity of stimulus, and 3) localizability of deviance.

How the Brain Learns Language: an Exploration of The Brain Areas Involved inStatistical Language Learning

It has been suggested that the detection of statistical regularities in language a skill fundamental to language acquisitionis supported by brain areas that are also involved in implicit motor skill learning. The present study is one of the firstto explore this claim in an artificial language learning experiment. We used continuous theta-burst transcranial magneticstimulation (cTBS) to temporarily inhibit functioning of the left dorsolateral prefrontal cortex (DLPFC) or the primarymotor cortex (M1) in healthy adults. We hypothesized that the left DLPFC plays a role in adults detection of nonadjacentdependencies (NADs) and therefore that learning should be disrupted in the group of adults receiving cTBS to this area.Our results provide no evidence for (or against) this claim, however. An interesting exploratory result is that learning ofNADs may be enhanced in adults who received cTBS to the M1 as compared to participants who received sham cTBS.

Expertise and Anchoring Bias in Medical Decision Making

Anchoring bias describes the tendency to base an estimate around a previously given value, the anchor. Herein, a cohortof 124 medical providers and trainees, from medical students to practicing physicians, were shown to display anchoringbias when faced with medical scenarios including an anchoring value in the form of a prior assessment. Anchoringbias did not vary significantly with participants level of training although tolerance to risk did. However, they showedincreased reliance on the anchor when its source had greater expertise. Analyses showed no correlation between anchoringsusceptibility and participants preference for Rationality or Intuition as measured by the Decision Styles Scale. The resultssuggest that medical decisions can be vulnerable to anchoring effects, particularly when the anchor is sourced from anauthoritative source. Given that authoritative sources should be more knowledgeable, this is reasonable, but will hold trueregardless of the accuracy of the anchoring value.

Selecting and evaluating evidence: The garden of forking information paths

In order to make accurate inferences and judgments, one needs to not only be able to aptly evaluate and integrate informa-tion, but be able to seek and acquire the right information in the first place. The present work explored human informationacquisition and evaluation in a novel probability context and utilising a more naturalistic criminal investigation scenario.Focus was placed on exploring the relationship between searching for information, evaluating it and integrating it withinones belief model in order to make a causal judgement. Results indicated that although participants search choices ap-proximated those of informed Bayesian OED models, belief updating accuracy systematically decreased throughout thetask. Findings suggested a dichotomy between information evaluation and belief integration, questioning the descriptiveabilities of OED principles to account for these processes. The implications of these finding in relation to the psychologicalliterature of human inquiry are discussed.

Different Frames of Players and their Empathy as Motive of Prosocial Behavior inDigital Games

Advanced technologies used in games allow players to behave freely in the game world. Like in the real world, there maybe complex motives for a behavior. Although how a player behaves in a game is afforded by the games rules, motivesmay differ depending on the type of player. For example, a player who regards the game as mere rule-based play maybehave differently as compared to a player who perceives the game as another reality with its own rules and sociality.This study focuses on understanding players prosocial behavior in games and empathy as their motive. A survey wasconducted to look at the relationships between prosocial behavior, empathy, and different types of players (depending ontheir interpretation of gameplay). The results showed that the type of player did not affect their levels of empathy, but itmoderated the effect of empathy on prosocial behavior toward other characters.

Comparison of Chinese and Western Categorization: Based on Bayesian Model

Xu and Tenenbaum (2007a, 2007b) applied the Bayesian model to explain the impact of differences in exemplification onwords learning, and they achieved milestones. It remains unexplored if there are differences when native language andculture are changed. Taking the same method as the original research, we added test after a long time interval, and usebetween-subject design to eliminate the practice effect. The results of Chinese adults and children show that: (1) TheBayesian model has stability over time and culture. (2) When the objects in the same category differ greatly from eachother, the Bayesian model’s predictive power on children’s results is significantly reduced. (3) Since the low-level wordsin Chinese vocabulary are often composed of high-level words and adjectives, Chinese easier to generalize. (4) Results ofChinese subjects reflect more instinct rather than logical reasoning stylewhich is differ from westerners.

Gestures for Self Help Learning by Creating Models

People spontaneously gesture when studying spatial descriptions. Doing so improves comprehension and learning. Theirgestures create spatial models of the described environments. Here, we address two questions in two experiments: willpeople gesture to study descriptions that are not inherently spatial, and will people gesture when information is presentedvisually rather than text. The answers to both questions are yes. Together, the results suggest that gestures facilitatecomprehension and learning by creating spatial-motor representations that directly reflect meaning.

Inferring the social meaning of objects with intuitive physics and Theory of Mind

Humans primarily communicate through words and gestures. In some cases, however, humans also communicate indirectlythrough objects, such as trafc cones or stanchion ropes. How does the human mind generate and interpret the socialmeaning of objects? Here we show that a computational model that uses commonsense physics and Theory of Mindspontaneously gives rise to the ability to communicate through objects. As predicted by our model, we show that peoplecan infer the communicative meaning of novel objects by reasoning about the costs they impose, even in the absence ofa pre-existing convention. Moreover, we show that people store the meaning of an object after a single exposure andrecognize it in subsequent encounters. Our model sheds light on how humans bootstrap cognitive capacities that we sharewith other animals to give rise to uniquely-human cognition.

Integration of gaze information during online language comprehension andlearning

Face-to-face communication provides access to visual information that can support language processing. But do listenersautomatically seek social information without regard to the language processing task? Here, we present two eye-trackingstudies that ask whether listeners’ knowledge of word-object links changes how they actively gather a social cue to refer-ence (eye gaze) during real-time language processing. First, when processing familiar words, children and adults did notdelay their gaze shifts to seek a disambiguating gaze cue. When processing novel words, however, children and adultsfixated longer on a speaker who provided a gaze cue, which led to an increase in looking to the named object and lesslooking to the other objects in the scene. These results suggest that listeners use their knowledge of object labels whendeciding how to allocate visual attention to social partners, which in turn changes the visual input to language processingmechanisms.

Comparing cognitive models in dynamic agent-based models: A methodologicalcase study

Dynamic models, such as agent-based models (ABMs), are becoming an increasingly common modelling tool in cognitivesciences. They enable cognitive scientists to explore how computational, analytic models scale up when placed in complex,interactive, and dynamic environments where agents can sequentially interact over time and in space. Frequently, ABMsare built to yield a particular behaviour (riots, echo chamber emergence, etc.). As such, some models may bake in thedesired behaviour. However, many models may yield this behaviour, making it difficult to discriminate between theadequacies of each computational model. The paper directly addresses this methodological challenge. We explore a casestudy (fisheries). Agents make decisions in this dynamic and complex environment. Given a rich data set against whichto calibrate and validate model predictions, we compare and contrast statistical, adaptive, and perfect agents. We showthat adaptive computational agents equal statistical agents in calibration and outperform them for validation. In addition,we show that perfect and random agents fare poorly. This provides a method for using dynamic, agent-based models tochoose between computational models

Spatial Representations of Symbolic Fractions and Nonsymbolic Ratios: SNARCEffect and Number Line Estimation

Recent research on numerical cognition has begun to systematically detail the ability to perceive the magnitudes of sym-bolic fractions and non-symbolic ratios. The current study extended this line of research by investigating spatial represen-tations of symbolic fractions and nonsymbolic ratios with two behavioral measures: the Spatial-Numerical Associationof Response Codes (SNARC) effect and number line estimation. The two research questions were: 1) what are the simi-larities and differences of spatial representations between symbolic fractions and nonsymbolic ratios? 2) do mechanismsdriving the SNARC effect and performance on number line estimation rely on a shared cognitive mechanism? Participantscompleted four tasks: magnitude comparison with symbolic fractions, magnitude comparison with nonsymbolic ratios,number line estimation with symbolic fractions, and number line estimation with nonsymbolic ratios. Results suggestedthe existence of both shared and specific spatial representations of symbolic fractions and nonsymbolic ratios. Moreover,individual participants SNARC effects and number line estimation performances were not correlated with each other.Findings further elucidate the relations between different spatial representations for symbolic fractions and nonsymbolicratios and cast doubt on the prospect of their sharing common cognitive mechanisms.

An experiment in the neuroscience of learning interactions: The effect of agencyon emotional processing in dyads learning physics with a serious computer game

Many educational approaches assume that making the learner active leads to better learning although this improvement inlearning has not be firmly quantified experimentally. The goal of this paper is to articulate a model of agency in cooperativelearning based on a predictive cognitive architecture and to explore methodological strategies as well as theoretical andapplied implications of agency in the study of cooperative learning, in this case with data on emotional processing. Resultsfrom 27 dyads (1 player and 1 watcher) who played a serious game for learning physics for 120 minutes show that agencyhas no effect on the overall quantity of emotional processing, but that the emotional processing of a watcher and playeris synchronized. A watchers emotional processing may precede or be delayed from the players. The cornerstone of thisframework is the notion of predictions, which unites top-down and bottom-up influences as modulated by the possibilityfor action (agency). The model presented is the foundation for process-oriented studies of cooperative learning from aneducational neuroscience perspective.

Interlocutors preserve complexity in language

Why do languages change? One possibility is they evolve in response to two competing pressures: (1) to be easily learned,and (2) to be effective for communication. In a number of domains, variation in the worlds natural languages appears tobe accounted for by different but near-optimal tradeoffs between these pressures. Models of these evolutionary processeshave used transmission chain paradigms in which errors of learning by one agent become the input for the subsequentgeneration. However, a critical feature of human language is that children do not learn in isolation. Rather, they learn incommunicative interactions with caregivers who draw inferences from their errorful productions to their intended interests.In a set of iterated reproduction experiments, we show that this supportive context can have a powerful stabilizing role inthe development of artificial patterned systems, allowing them to achieve higher levels of complexity than they would byvertical transmission alone while retaining equivalent transmission accuracies.

The Role of Sketch Quality and Visuo-Spatial Working Memory in ScienceAccuracy

Sketching is often a helpful strategy for solving science problems. We examined the role of visuo-spatial working memoryand sketching in predicting science problem solving accuracy. Sketches were coded for quality based on whether theyincluded elements and relationships in the sketches. Regression analyses were done regressing working memory onto science problem solving. A mediation analysis was also conducted to determine whether sketch quality mediated therelationship between working memory and science accuracy. Findings are discussed in terms off implications for educationand classroom instruction.

The Cognitive Process of Reinterpreting Non-art Objects in an Art Context

In this study, we investigated the reinterpretation process of a non-art object. It is often said that a unique perspectivedifferent from daily life arises in the cognitive process of an art activity. We assumed that such a unique viewpoint canalso be applied to non-art objects and people will discover new aspects of objects and/or their own viewpoints throughthe reinterpretation of non-art objects. We conducted a between-subjects experiment to investigate the process in detail.We expected the artistic context of the participant to influence the interpretation. We conducted two types of interventionsto manipulate participants artistic context. The result of the experiment suggests that the artistic context influenced theinterpretation process of non-art objects.

L1 Influence on Content Word errors in Learner English Corpora: Insights fromDistributed Representation of Words.

The first language of a person has been shown to influence the processing of words when they learn a new language. Thishas been previously researched in behavioral studies, as well as by using lexical distributions or co-occurrence countsbetween word combinations to detect errors. In this paper we follow the findings of two recent studies and test theirhypotheses within the framework of two different word embedding models, based on their representation of the erroneoususage of concent words. Using an error-annotated corpus of essays written by learnings bellowing to 16 different firstlanguages, we compare incorrect words and their correct replacements as vectors in English and the learners first language.The results are consistent with previous findings that the first language has an influence on errors in the second language.The relationships between typologically similar languages differed between the models of embedding, suggesting anavenue for future explorations.

Planning failures induced by budgetary overruns cause intertemporal impulsivity

Recent research has identified intertemporal impulsivity as a critical cognitive variable for explaining the autocatalyticnature of socioeconomic status (SES). But how exactly this relationship transpires has not been clearly identified. Wepresent results from a novel experimental study, demonstrating that decision-makers’ time preference becomes morepresent-focused when they experience budgetary overruns in a sequential decision-making task. On the basis of theseresults, we hypothesize that steep intertemporal discounting in low SES individuals may arise as a rational metacognitiveadaptation to persistently experiencing planning and control failures in long-term plans. Consilient evidence in support ofthis hypothesis and downstream policy implications are briefly discussed.

Evaluation of Methods for Tracking Strategies in Complex Tasks

In complex tasks, high performers often have better strategies than low performers even with similar practice. Relativelylittle research has examined how people form and modify strategies in tasks that permit a large set of possible strategies.One challenge with such research is determining strategies based on behavior. Three algorithms were developed to trackthe task features people employ in their strategies while performing a complex task. An ACT-R model that performs thetask was created to collect simulated data with a range of known strategies. The performance of the three algorithms iscompared, and a decision tree classification algorithm yielded the best performance across the test cases. Summary datafrom applying the algorithms to human data on the tasks is also presented and highlights potential challenges for futurework. However, this approach to tracking strategy exploration may enable further development of theories about howpeople search for good strategies.

”Give me a break”: Can brief bouts of physical activity reduce elementarychildren’s attentional failures and improve learning?

In classroom settings, young children are frequently off-task, which may be due in part to childrens still-maturing attentional system. Lapses in attention may impede academic success by reducing the amount of time spent engaged in instructional activities. One popular strategy to increase on-task behavior is to provide brief physical activity (PA) breaks in between instructional tasks. Though PA breaks are hypothesized to increase on-task behavior, much is unkown regarding the effectiveness of breaks and their underlying mechanism(s). The present study systematically investigated the effectiveness of PA breaks, using direct measures of attention and learning. Break type (PA vs Sedentary control) was manipulated within-subjects. Prelminary results indicate PA breaks benefit learning compared to the sedentary control (p=.03, Cohens d=.389). A marginally significant increase in on-task behavior was also found folowing the PA break. The se results provide tentative support fo the benefit of PA breaks for childrens attention and learning

Gradations in task engagement emerge from metacognitive priority control

Engagement is a critical motivational factor that has broad effects on learning, productivity, performance, and even satis-faction and happiness. However, it can also be impacted by a myriad of factors which have made it difficult to model anddesign interventions. Here we address this problem by developing an integrated metacognitive framework for understand-ing task engagement. We treat engagement as resulting from a unified metacognitive decision process where the gradientof engagement results from a common priority calculation. Priority signals are computed relative to a set of availabletasks and updated across time and environmental changes. We propose a metacognitive controller makes decisions aboutboth task switching (when to quit, next task) and cognitive resourcing (working memory, attention, etc) using the gradedpriority signals. By simultaneously choosing the task and allocating resources using the same graded signals, we capturethe complex dependencies of engagement with task errors, performance, and time allocation.

The impact of sequences on the learning of contingencies at UK traffic lights

Previous work has found that the contingencies experienced at UK traffic lights can affect drivers behavior potentiallyleading to risky driving. However, these studies did not account for the sequences experienced at traffic lights. Thisexperiment seeks to rectify this. As with previous research we used an incidental go/no-go task in which colored shapeswere stochastically predictive of whether a response was required. The stimuli encoded the contingencies of traffic lightsand their appropriate response, for example, stimuli G was a go cue, mimicking the response to a green light. Crucially,cues were displayed in the sequences experienced at traffic lights. Supporting earlier work, the 50/50 cue that mimickedamber traffic lights was experienced as a go cue, and the stop cue that represented red lights was responded to as a neutralcue. The sequences seemed to enhance this pattern of learning with much larger effect sizes than previously found.

Investigating the Role of Future-orientated Feedback in Self-Monitoring Devices

Standard self-monitoring devices provide real-time daily feedback. This may not help users learn the long-term futurecumulative effects of their behaviour because it orientates attention on the now. We test the hypothesis that future orientedfeedback is more effective than real-time feedback in increasing users propensity to exercise. We asked 54 female treadmillusers in a gym to report the feedback they got from the machine (calories burnt, time spent running and distance covered)upon finishing their workout and were then provided with additional feedback which varied in format across three between-subject conditions: day only feedback (no additional feedback), monthly feedback (additional projection of the futurecumulative effect of the activity repeated daily after one month), and all times feedback (additional projection of the futurecumulative effect of the activity repeated daily after one month and after one year). All participants were then asked aboutthe extent to which they felt their own running workout affected their weight loss, as well the extent to which runningleads to weight loss in general. They also all answered two questions aimed at measuring their time perspective afterbeing exposed to the various feedbacks. In comparison to participants who had been exposed to the standard real timefeedback, participants who had been exposed to the future oriented feedbacks perceived the causal connection betweentheir own running workout and their weight loss as significantly higher, and reported a significantly more future orientedtime perspective. The results highlight the need to consider time orientation as an important dimension to aid decisionsthrough technologies.

On Language and Thought: How Bilingualism Affects Conceptual Associations

Language experience influences cognition. Using behavioral and ERP measures, the present study examines whetherexperience with multiple languages can change how we form associations between concepts. Four experiments comparingbilingual and monolingual groups on semantic relatedness judgments indicate that highly proficient bilinguals perceiveconcepts as more related to one another than monolinguals. Results suggest that bilinguals denser lexical and phonologicalconnections across their two languages may shorten semantic distances between concepts. This finding is consistent withconnectionist models of language and suggests that the structure of the lexical and phonological systems may influenceconceptual level associations. We conclude that bilingualism has consequences for the structure of the language system atthe level of lexical-semantic connections.

Bringing Order to the Cognitive Fallacy Zoo

Investigations into human decision-making have led to the discovery of numerous cognitive biases and fallacies, with newones continually emerging, leading to a state of affairs which can fairly be characterized as the cognitive fallacy zoo! In thiswork, we formally present a principled way to bring order to this zoo. We introduce the idea of establishing implicationrelationships (IRs) between cognitive fallacies, formally characterizing how one fallacy implies another. IR is analogousto, and partly inspired by, the concept of reduction in computational complexity theory. We present several examples of IRsinvolving experimentally well-documented fallacies: base-rate neglect, availability bias, conjunction fallacy, decoy effect,framing effect, and Allais paradox. We conclude by discussing how our work: (i) allows for identifying those pivotalcognitive fallacies whose investigation would be the most rewarding research agenda, and (ii) permits a systematized,guided research program on cognitive fallacies, motivating influential theoretical as well as experimental avenues of futureresearch.

On Robustness: An Undervalued Dimension of Human Rationality

Human rationality is predominantly evaluated by the extent to which the mind respects the tenets of normative formalismslike logic and probability theory, and is often invoked by appealing to the notion of optimality. Drawing on bounded ratio-nality, there has been a surge in the understanding of human rationality with respect to the mind’s limited computationaland cognitive resources. In this work, we focus on a fairly underappreciated, yet crucial, facet of rationality, robustness:insensitivity of a model’s performance to miscalculations of its parameters. We argue that an integrative pursuit of threefacets (optimality, efficient use of limited resources, and robustness) would be a fruitful approach to understanding humanrationality. We present several novel formalizations of robustness and discuss a recently proposed metacognitively-rationalmodel of risky choice (Nobandegani et al., 2018) which is surprisingly robust to under- and over-estimation of its focalparameter, nicely accounting for well-known framing effects in human decision-making under risk.

Decoy Effect and Violation of Betweenness in Risky Decision Making: AResource-Rational Mechanistic Account

A wealth of experimental evidence shows that, contrary to normative models of choice, people’s preferences are markedlyswayed by the context in which options are presented. In this work, we present the first resource-rational, mechanisticaccount of the decoy effect—a major contextual effect in risky decision making. Our model additionally explains a related,well-known behavioral departure from expected utility theory: violation of betweenness. We demonstrate that, contrary towidely held views, these effects can be accounted for by a variant of normative expected-utility maximization—sample-based expected utility model (SbEU; Nobandegani et al., 2018)—which acknowledges cognitive limitations. Our work isconsistent with two empirically well-supported hypotheses: (i) In probabilistic reasoning and judgment, a cognitive sys-tem accumulates information through sampling, and (ii) People engage in pairwise comparisons when choosing betweenmultiple alternatives.

1.9 Million Hits and Counting: An Investigation of the Cognitive Alignment ofHundred Boards for Subtraction Thinking

The primary numerical activities in kindergarten through third grade are aimed at developing an understanding of thestructure of base-ten numbers and learning to add and subtract with increasingly larger numbers. Many students in theU.S. continue to find this difficult. Thus, the most common instructional tools intended to support childrens learning ofthese ideas should be analyzed for their cognitive alignment and, if needed, redesigned for optimal learning. This studyreports the findings from a study examining the cognitive alignment of a standard hundred board for the more difficultsubtraction operation. Additionally, we investigate whether redesigning the hundred board such that addition goes up andsubtraction goes down is more optimal for subtraction.

Verb arguments in Japanese picture books

Previous experiments have demonstrated that Japanese children can use the number of arguments and the case markers tolearn novel verbs. However, these cues are mostly omitted in child-directed speech. We revisit this gap between the abilityof children to use syntactic cues and the deficiency of such input by examining a different mode of input in the form ofpicture books. We built a Japanese picture book predicate-argument structure corpus containing annotations of predicate-argument structure and non-linguistic information. The analyses show that Japanese picture books contain more overtarguments and accusative case markers, and that these cues have significant influence on the prediction of verb transitivity.In addition, this study demonstrates that non-linguistic information (animacy and the numbers of potential referents) couldhelp predict transitivity if learners are able to use these cues to infer the presence of null arguments.

How Different Metaphor Styles Impact on Creativity of the Poetry Receivers?

Poetry is one of the most creative uses of language. Yet the influence of poetry on creativity has received little attention.The present research aimed to determine how the reception of different types of poetry affect creativity levels. In twoexperimental studies, participants were assigned to two conditions: poetry reading and non-poetic text reading. Partici-pants read poems (Study 1 = narrative/open metaphors; Study 2 = descriptive/conventional metaphors) or control pieces ofnon-poetic text. Before and after the reading manipulation, participants were given a test to determine levels of divergentthinking. In Study 1 (N = 107), participants showed increased fluency and flexibility after reading a narrative poem. InStudy 2 (N = 131) reception of conventional, closed metaphorization significantly lowered fluency and flexibility (com-pared to reading non-poetic text). The most critical finding was that poetry exposure could either increase or decreasecreativity level depending on the type of poetic metaphors.

Does Expressive Writing About Negative Emotions Influence Divergent Thinking?

Many researchers claim that negative emotions inhibit creativity. However, describing emotions in a safe environment hasbeneficial effects: it allows for the restructuring of difficult experiences, as a result, we discover the world again, whichcan influence creativity. The classic method of writing about emotions is long-term one. The hereby study was an attemptto verify, if one session of expressive writing improves creative thinking. This hypothesis was tested in an experimentalstudy by exposing participants (N = 60) to emotionally laden content. Participants viewed unpleasant images. The firstgroup wrote about their emotions in connection with the images. The second described their typical day. At the end allparticipants solved creativity measure (Alternative Uses Task). After each stage, emotions of respondents were measured.The conducted analyses had shown that, performance was better in the unpleasant emotions describing condition. At thesame time, negative emotions persistence has been observed.

Testing Accuracy, Additivity, and Sufficiency of Human Use of Probability DensityInformation in a Visuo-Cognitive Task

We tested three fundamental properties of Bayesian Decision Theoryaccuracy, additivity, and sufficiency. In Experiment1, observers were shown a sample of dots from a bivariate Gaussian and estimate the probability that an additional samplewould fall into specified regions. There were three types of regions: symmetric around the mean (S), the upper andlower halves of the symmetric region (SU and SL). In Experiment 2, the same observers were asked to maximize theexpected rewards based on jointly sufficient statistics for given the sample (herein, mean and covariance of a Gaussian).In Experiment 1, We found that the observers estimates of symmetric region P[S] were close to accurate. However, theyshowed a highly patterned super-additivity: the sum of P[SU] + P[SL] ¿ P[S]. In Experiment 2, the observers violatedsufficiency by assigning too much weight to a feature of the sample rather than jointly sufficient statistics.

Domestic Dogs Sensitivity to the Accuracy of Human Informants

Domestic dogs excel at understanding human social-communicative gestures. The present study explores whether dogscan use peoples past accuracy when deciding who to trust. In Experiment 1, dogs watched an informant hide a treat underone of two containers and then point at one of them. Dogs were more likely to follow an accurate (pointed correctly)vs. the inaccurate (pointed incorrectly) informants point. In Experiment 2, dogs interacted separately with an accurateand inaccurate informant and again were more likely to follow an accurate point. In test trials, dogs did not witnesshiding of the treat and saw the same two informants simultaneously point at different locations. Here, they chose betweenthe locations at chance-level. Dogs inability to selectively follow a previously accurate informant when presented withconflicting information suggests that, unlike children, they may not be able to use past informant accuracy when choosingwhose information to use.

The inverse operation modulates confidence

Inversion is an essential operation, for instance in math (negatives) and action (to move in an opposite direction). Eventhough humans can invert is unclear how is implemented. There are two alternative hypotheses. The first possibility (H1)is that only positives are represented and negatives (inverses) are implemented as either a response (e.g. left to right) ortask demand flip (e.g. ¿ to ¡). The second possibility (H2) is that both positives and negatives (inverses) are encoded.To disambiguate them, we ran two experiments where participants had to apply the inverse while implicitly reportingconfidence. If inverting modifies encoding of otherwise identical stimulation then confidence should differ. We found thatconfidence was lower in inverse trials than direct/positive trials. This suggests that the inverse is not a simple responsestrategy or modification of task demands (H1), rather inverting modulates how cognitive information is encoded and usedin the brain (H2).

Phonological and semantic processing in short-term memory

Much research has focused on phonological representation in verbal short-term memory (STM), with less attention paidto semantic representations despite evidence of linguistic long-term memory (LTM) effects. We investigate when phono-logical and semantic representations are activated in verbal STM: does it occur during retrieval (redintegration account)or there is direct access to language knowledge stored in LTM (language-based account). A probe recognition paradigmwas used to test phonological and semantic encoding in verbal STM. Participants studied a list of words and then judgedwhether a probe word presented after the list rhymed or was synonymous to any item in the word list. Probe recognitionwas better was semantically processed words than the phonological task, suggesting that semantic encoding was evidentat first exposure during encoding rather than a redintegration effect. It appears that semantic knowledge, in addition to andseparate from phonological knowledge, is actively maintained in verbal STM.

Linguist Alignment in Collaborative and Conversational Contexts

Effective communication is a crucial factor contributing to successful collaborative problem solving (CPS) teams. Re-search in cognitive science has long shown evidence of linguistic alignment, or convergence in ways of speaking, but itsfunctional role, if any, during CPS is unknown. Based on recent theorizing, we expected that both goal-oriented dialogueand non-goal-oriented dialogue should exhibit alignment. However, if linguistic alignment contributes to effective CPS,then conversations in this context should exhibit higher levels of alignment. In this study, we compared levels of syntacticand lexical alignment between a corpus of CPS dialogue and a corpus of spontaneous dialogue. Contrary to our predic-tion, we observed that the mean lexical alignment level was lower in the CPS corpus than in the Switchboard corpus.Implications for future research into linguistic alignment in CPS are discussed.

A round Bouba is easier to remember than a curved Kiki: Sound-symbolism cansupport associative memory

Past research has shown that prior knowledge can support our episodic memory for recently encountered associations(Chalfonte & St-Giles, 1996; Naveh-Benjamin, 2000). Badham, Estes and Maylor (2012) for example, showed thatintegrative relationships between words help associative memory, even if the relationships are highly unfamiliar. A pair ofwords is integrative if the words make sense when considered together (e.g. monkey-foot). We extend this phenomenonto sound-symbolism associations; here, the latter refer to relationships between phonemes and object characteristics–relationships that participants readily find natural, even without prior knowledge of the items. For instance, the non-wordmaluma is much more readily associated with a random shape with rounded contours than with a shape that has sharpangles (Khler, 1929, 1947). In our study, 70 participants completed paired-associate memory tests after studying lists ofthree shape / non-word pairs. The sound-shape pairs that relied on known sound-symbolism links facilitated associativememory.

How much harder are hard garden-path sentences than easy ones?

The advent of broad-coverage computational models of human sentence processing has made it possible to derive quantita-tive predictions for empirical phenomena of longstanding interest in psycholinguistics; one such case is the disambiguationdifficulty in temporarily ambiguous sentences (garden-path sentences). Adequate evaluation of the accuracy of such quan-titative predictions requires going beyond the classic binary distinction between ”hard” and ”easy” garden path sentencesand obtaining precise quantitative measurements of processing difficulty. We report on a self-paced reading study designedto estimate the magnitude of the disambiguation difficulty in two temporarily ambiguous sentence types (NP/Z and NP/Sambiguities). Disambiguation was more than twice as hard in NP/Z sentences as in NP/S sentences. This contrasts withthe predictions of surprisal estimates derived from current broad-coverage language models, which lead us to expect asmaller difference between the two.

Proposing a Cognitive System for Universal Mental Spatial Transformations

Mental spatial transformation processes are often modeled by assuming imaginal processes, highly task-specific assump-tions, or both. We propose the existence of a dedicated, unified cognitive system for the simulation of spatial processes,and show ways to model this system, including an ACT-R implementation that is currently in development. Results ofspatial cognition and brain-imaging research support this proposal. Operations of this system are proposed to be influencedby their complexity, which we assume to be a product of the extent and amount of necessary transformation steps. Thiscomplexity is further assumed to be limited in its extent, possibly explaining decision time effects between task difficul-ties in a mental folding task as being caused by cognitive re-encoding processes. A model for the mental folding tasklacking such a spatial system is presented, serving as a baseline to demonstrate the need of a system dedicated to mentaltransformations.

SpotLight on Dynamics of Individual Learning

How do individuals learn a complex task? Averaging performance over a group of individuals implicitly assumes that onlyone set of methods exists for accomplishing the task and that all learners acquire those methods in the same sequence.Rather than profiling a mythical “average subject”, we focus on individuals using SpotLight – a tool for analyzing changesin individual performance as a complex task is learned. Specifically, we investigate 9 individuals who spent 31 hourslearning the task of Space Fortress (SF). The SpotLight enables us to uncover the evolution of strategies and the iterativeefforts of individuals to explore and devise new ways to improve performance. To our surprise, these players seem tohave followed a common ‘design for the weakest link’ rule, in which after the current weakest link of performance isstrengthened, an individual’s attention turns to the next weakest link.

Cue Validity, Feature Salience, and the Development of Inductive Inference

Young children can generalize properties to novel stimuli, but the mechanism underlying these early inductions is stilldebated. Some researchers argue that from an early age induction relies on category information and undergoes littledevelopment, while others believe that early induction is similarity-based, and the use of categories emerges over time.This present study brings new evidence to the debate by exploring the kinds of features 4-year-old children and adults (N= 123) rely on in their induction. Our results indicate that induction undergoes dramatic development: young childrentend to rely on salient features when performing induction, whereas adults rely primarily on category information. Weargue that the reported findings present evidence challenging category-based accounts of early induction, while supportingsimilarity-based accounts.

I Never Even Considered That!: Investigating explanations for adults failures tolearn conjunctive causal rules

Despite having sophisticated causal reasoning skills, there are a variety of cases in which adult learners consistently ignorethe available evidence and make an incorrect inference. Here, we focus on a specific case in which adults fail to inferand apply a conjunctive causal rule (Lucas et al., 2014), and examine two explanations for this failure. In Experiment1, we manipulate information about the probabilistic nature of the events to test whether adults failure results from anendorsement of noisy relations. In Experiment 2, we manipulate the physical design of the causal system to test analternative account: that this phenomenon is due to a failure to consider the correct, conjunctive hypothesis. Takentogether, our results suggest that failures to learn the conjunctive rule may not be entirely due to a noisy prior that affordsdiscounting of the evidence, but instead results from a failure to generate the relevant hypothesis.

Distinguishing the Phenomenal from the Cognitive: An Empirical Investigationinto the Folk Concepts of Emotions

University of Bern, Bern, SwitzerlandRodrigo DazUniversity of Bern, Bern, SwitzerlandAbstractThe two dominant theories on the nature of emotions are feeling theories (e.g., Prinz 2004) and cognitive theories (e.g.,Lazarus 1991). The former take feelings to be the essential core aspect of emotions. The latter argue that emotions arebased on judgements or some other conceptual states in order to account for the datum that emotions always seem to bedirected towards events or objects. In this paper we argue that the controversy between feeling theories and cognitivetheories rests on the false assumption that people do not distinguish emotional feelings from emotional judgements, i.e.,that expressions of the form I feel x and I am x are largely intersubstitutable (Bennett & Hacker 2003). We present newempirical evidence from both corpus studies and a vignette study showing that feeling happy (sad/angry) and being happy(sad/angry) are two separate states that people are able to conceptually and linguistically distinguish.

You must know something I dont: risky behavior implies privileged information

People make sense of each others behavior by assuming that beliefs and desires vary across agents. We propose thatpeople are more conservative when it comes to risk: when an agent takes an extreme risk, we assume they have privilegedinformation rather than high risk tolerance. Participants watched an agent choose either to obtain three guaranteed tokens,or guess which box from a set had four tokens. After watching the agents choice, participants played the game themselves.In Study 1, participants were quicker to imitate an agent who immediately made extremely risky bets than one whostarted out making low-risk bets that became progressively riskier, suggesting that they inferred that risk-seeking agentswere knowledgeable. In Study 2, participants ceased taking risky bets when the anonymous agent did, suggesting thatparticipants choices depend on mental state inferences rather than contagious but mind-blind risk-seeking behavior.

Preparing not to Forget: Actions Take to Plan for Memory Error

The present study was designed to examine actions people take in everyday life to prevent potential memory errors.Many past studies focus on the nature of forgetting, and additional studies have assessed cognitive interventions for thosewith varying degrees of impairment from aging or injury. However, there are a limited number of studies examiningeveryday remembering for healthy, functioning adults. In this study, across two experiments (n1=136; n2=85), participantscompleted a self-reported questionnaire regarding various types of daily prospective memory actions. We hypothesizedthat people would report using external memory aids (ex. technology) rather than internal aids (ex. mnemonics) andparticipants would report lower forget scores when using external aids. Results showed that participants overwhelminglyused external memory aids to prevent future memory errors for all tasks analyzed. Results also showed that levels of self-reported forgetting were not associated with particular types of preventative actions. Thus, the results imply that peopletend to use what they perceive to work.

(A)symmetry (Non)monotonicity: Towards a Deeper Understanding of KeyCognitive Di/Trichotomies and the Common Model of Cognition

Many dichotomies from across the cognitive sciences can be reduced to one of two fundamental distinctions (a)symmetryand (non)monotonicity of processing simplifying greatly the space of dichotomies needed to structure this broad interdis-ciplinary discipline. Taking the cross-product of these two dichotomies then yields a 2x2 structure of cells that in its turnyields a deeper understanding of two key trichotomies based on control and content hierarchies with each mapping tothree out of the four cells. This cross-product and its four cells further provide a deeper understanding of the structure ofthe Common Model of Cognition an attempt to develop a community consensus concerning the processes and structuresimplicated in human-like minds as well as cognitive architectures that map onto it, such as ACT-R, Sigma and Soar andeven AlphaZero with results that bear on the structure of integrative architectures, models and systems; and on theircommonalities, differences and gaps.

Learning a novel rule-based conceptual system

Humans have developed complex rule-based systems to explain and exploit the world around them. When a learner hasalready mastered a system’s core dynamicsidentifying its primitives and their interrelationsfurther learning can be effec-tively modeled as discovering useful compositions of these primitives. It nevertheless remains unclear how the dynamicsthemselves might initially be acquired. Composing primitives is no longer a viable strategy, as the primitives themselvesare what must be explained. To explore this problem, we introduce and assess a novel concept learning paradigm in whichparticipants use a two-alternative forced-choice task to learn an unfamiliar rule-based conceptual system: the MUI system(Hofstadter, 1980). We show that participants reliably learn this system given a few dozen examples of the systems rules,leaving open the mechanism by which novel conceptual systems are acquired but providing a useful paradigm for furtherstudy.

Modeling Axonal Plasticity in Artificial Neural Networks

Axonal growth and pruning is the brains primary method of controlling the structured sparsity of its neural circuits, aswithout long distance axon branches connecting distal neurons no direct communication is possible. Further, artificialneural networks have almost entirely ignored axonal growth and pruning instead relying on implicit assumptions thatprioritize dendritic/synaptic learning above all other concerns. This project proposes a new model called the Axon Game,which allows the incorporation of biologically inspired axonal plasticity dynamics into most artificial neural networkmodels with computational efficiency. We will explore the qualities of receptive windows grown under this methodologyand discuss how they can integrate with neural network simulations.

How Productivity and Compositionality May Emerge from a Neural Dynamics ofPerceptual Grounding

The productivity and compositionality of language and thought have often been taken as evidence that higher cognitionis a form of information processing on systems of symbols with combinatorial syntax and semantics. We present anon-symbolic neural dynamic architecture that can ground combinatorial concepts in perception, i.e., establish a linkbetween a combinatorial concept and an object in the perceptual array. The components of a combinatorial concept treeare sequentially grounded from the leaves to the root, while the output of each grounding step is passed on to the nextgrounding step by means of a mental map. This way, compositionality is an emergent property of the neural dynamics anddoes not require any form of symbolic information processing. We discuss how this process account contrasts with otherneural accounts of compositionality and conclude with implications for the modeling of higher cognition.

Assessing the role of matching bias in reasoning with disjunctions

On mental models theories, reasoners create mental representations of information which they manipulate in order toderive new conclusions. These theories have been uniquely successful at explaining a class of attractive fallacies involvingdisjunctions. The original theories have appealed to low-level matching mechanisms (Walsh & Johnson-Laird, 2004;Koralus & Mascarenhas, 2013) to compare the models of the premises and the models of the conclusion and predict ananswer. In three experiments, we show that the check for overlap in content involved in these accounts must take place ata high level of cognition in order to incorporate complex world knowledge. We introduce variants of illusory inferencesfrom disjunction whose acceptance is accurately predicted by independant measures of confidence in causal connections.We conclude that the Revised Mental Model Theory of Khemlani et al. (2018) holds promise, but cannot account for ourdata out of the box.

On the purpose of ambiguous utterances

Traditionally, linguists have treated ambiguity as a bug in the communication system, something to be avoided or ex-plained away. More recent research has taken notice of the efficiency ambiguity affords us. The current work identifies anadditional benefit of using ambiguous language: the extra information we gain from observing how our listeners resolveambiguity. We propose that language users learn about each others private knowledge by observing how they resolveambiguity. If language does not do the job of specifying the information necessary for full interpretation, then listenersare left to draw on their private knowledgeopinions, beliefs, and preferencesto fill in the gaps; by observing how listenersfill those gaps in, speakers learn about the private knowledge of their listeners. We implement this hypothesis as a com-putational model within the Rational Speech Act framework. We then test our hypothesis by using the model to predictbehavioral data from naive participants.

A Smile Goes a Long Way: Exploring the Effect of Culture, Weather, andConnectedness on Smile Diffusion with an Agent-based Modell

This paper first synthesizes research showing that (a) people reciprocate smiles, (b) smiling and being smiled at elevatesmood, and (c) elevated mood is associated with proclivity to smile. Collectively, these findings suggest that smiling iscontagious, i.e., smiles diffuse through a social network. The paper then presents experiments carried out to investigatehow various factors affect the contagiousness of smiling using an agent-based model in which smiling affects a moodvariable, which in turn affected proclivity to smile. The society consistently stabilized on a proportion of smilers, themagnitude of which was a function of social connectivity. Using previous data on the effect of weather and culturaldifferences on smile reciprocity, we simulated how these factors affect smile diffusion. Smile diffusion was greater in thesunny condition than the cloudy condition, and in the American condition than the Japanese condition, and both effectswere magnified by increased social connectivity.

Learning and Production in the Explanation of Regularization Behaviour: aComputational Model

We propose a computational model to account for the regularization behaviour that characterizes language learning andthat has emerged from experimental studies, specifically from concurrent multiple frequency learning tasks (Ferdinand,2015). These experiments show that learners regularize the input frequencies they observe, suggesting that domain-generalfactors might underlie regularization behaviour. Standard models have failed to capture this pattern, so we explore theconsequences of adding a production bias that follows the learning stage in a probabilistic model of frequency learning.We simulate and fit to experimental data a beta-binomial Bayesian sampler model, which allows an explicit quantificationof both the learning and the production bias. Our results reveal that adding a production component to the model leadsto a better fit to data. Given our results, we hypothesize that linguistic regularization may result from general-domainconstraints on learning combined to biases in production, which need not to be considered innate.

An Associative Theory of Semantic Representation

We present a new version of the Syntagmatic-Paradigmatic model (SP; Dennis, 2005) as a representational substrate forencoding meaning from textual input. We depart from the earlier SP model in three ways. Instead of two multi-tracememory stores, we adopt an auto-associative network. Instead of treating a sentence as the unit of representation, we godown a scale to the level of words. Finally, we specify all stages of processing within a single architecture. We showhow the model is capable of forming representations of words that are independent of the surface-form through somequestion-answering examples. We end with a discussion of how the current model can provide a mechanistic account ofelaborative and inferential processes during comprehension.

Associations versus Propositions in Memory for Sentences

Propositional accounts of organization in memory have dominated theory in compositional semantics, but it is an openquestion whether their adoption has been necessitated by the data. We present data from a narrative comprehensionexperiment, designed to distinguish between a propositional account of semantic representation and an associative accountbased on the Syntagmatic-Paradigmatic (Dennis, 2005; SP) model. We manipulated expected propositional-interferenceby including distractor sentences that shared a verb with a target sentence. We manipulated paradigmatic-interferenceby including two distractor sentences, one of which contained a name from a target sentence. That is, we increased thesecond-order co-occurrence between a name in a target sentence and a distractor. Contrary to the propositional assumption,our results show that subjects are sensitive to second-order co-occurrence, hence favouring the associative account.

One-Object Decision-Making model: Fast and Frugal Heuristic for HumanActivity Classification

Consider an uncertain situation where an artificial intelligence (AI) system is called upon to determine a human action oractivity in an image or scene. The AI system has not been previously trained to recognize any human action or activity,and has no prior information on pose, parts, spatial layout of the object in an image. In such a situation, what is theAI system supposed to do? Its options are limited, and it must determine the action or activity with the aid of the mostprobable inanimate object (other than the human actor) that it can detect in the image. The AI system needs to formulatetwo hypotheses to infer the action or activity in a zero-shot manner; first, that the most probable inanimate object detectedin the image is one that is involved in the action or activity, and second, that the most likely action or activity associatedwith this object in the real world is the one actually occurring in the image. To what extent are these hypotheses valid?We propose that correct detection of the highly probable object and use of natural language word embeddings obtainedvia training on a general text corpus such as Wikipedia could enable the AI system to determine the underlying humanaction or activity in an image with reasonable classification accuracy. We conducted studies on the HICO dataset, whichis a challenging dataset containing many rare human action/activity categories. Our experimental results show that if theAI system can reliably detect the most probable inanimate object in the image and then infer the corresponding verb ina zero-shot manner using language models trained on general text corpora, then it has a reasonable chance of correctlyguessing the underlying action/activity in an image.

A CTA-DCD Model to Determine Design Requirements for Technology to SupportPeople with Mild Cognitive Impairment / Dementia at Work

Work is an integral and meaningful part of many peoples lives. Research has shown that the consequences of MCI anddementia (MCI/dem) before the age of sixty-five can profoundly affect a persons vocational situation. Technology playsa significant role in supporting different abilities for people with MCI/dem at communities and home; however, there islittle research to investigate the role of technology and address the technological requirements of people with MCI/demat work who are employed. We propose a new systematic human factors model to study peoples tasks, activities, andrequirements derived from in-depth interviews with six people living with MCI/dem and one caregiver. By characterizingthe barriers or problems faced by people with MCI/dem in the context of cognitive work, we organized individual barriersof the participants in terms of macrocognitive activities and cognitive support requirements.

An Empirical investigation of JointSeparate Effect on Preference of CausalExplanation

What makes an explanation better than another explanation? Previous studies have suspected that explanatory virtues,such as Simplicity and Scope, affect individuals’ evaluation of the explanatory goodness. Although almost all of thesestudies have focused on the situation that some explanations are presented simultaneously, we do not always obtain someexplanations in daily life. In this research, we conducted an experiment to investigate the preference change in causalexplanation between Joint and Separate Evaluations. The results showed that Latent scope has a large effect as a criterionfor evaluating explanatory goodness regardless of Joint and Separate Evaluation. Furthermore, Simplicity affects theevaluation of explanatory goodness differently between these situations of evaluation; however, the effect of comparisonwas observed only by online reflection in which evaluation is performed for two explanations simultaneously and not byoffline reflection in which evaluation is re-performed after ending all evaluations.

Recombinant building: the ability to generate and recombine navigationstructures is difficult to acquire through just reinforcement learning

Humans build novel tools, external knowledge structures (markers, maps etc.), and internal structures (analogies, mentalmodels etc.) to facilitate cognition. Humans also recombine these building strategies to suit any task. Other organismsgenerate such structures as well, but they use them to optimize single tasks. This suggests that the human species’ cognitiveadvantage stems from the capability to recombine built structures, and the resulting extended mind. Chandrasekharan& Stewart (2007) hypothesized that this capacity could emerge from reinforcement learning. We tested this proposal,by studying three foraging models, which examined whether novel recombinations of building (external and internalnavigation structures) emerged in reactive agents, from just reinforcement learning. Results showed that recombinationdoes not emerge with just reinforcement. This was because the building of external structures provided a very high rewardprofile, including free riding, thus acting as an attractor, blocking the recombination strategy. We discuss the implicationsof these results.

Can a forward posture enhance willingness to change ones own attitude in decisionmaking? Nudging with embodied cognition approach

Recently, nudging approaches wherein peoples decisions are altered in a predictable direction have attracted attention.Conversely, many embodied cognition approaches that relate peoples mind with their body have been studied in cognitivescience. Based on these approaches, we investigated whether a forward posture (defined by leaning forward in a chair)generated by the environment can enhance a particular decision. We also evaluated the types of decisions that are likelyto be enhanced by the forward posture. Behavioral experiments via a forward or normal chair where the seat allows littleor no lean revealed that a forward posture can affect the decision making, particularly participants willingness to changetheir own attitude. We discuss the possible applications of leading predictable decisions from the environment and settingthe decision environment in the real world.

Real-time inference of physical properties in dynamic scenes

Human scene understanding involves not just localizing objects, but also inferring the latent causal properties that giverise to the scene for instance, how heavy those objects are. These properties can be guessed based on visual features(e.g., material texture), but we can also infer them from how they impact the dynamics of the scene. Furthermore, theseinferences are performed rapidly in response to dynamic, ongoing information. Here we propose a computational frame-work for understanding these inferences, and three models that instantiate this framework. We compare these models tothe evolution of human beliefs about object masses. We find that while peoples judgments are generally consistent withBayesian inference over these latent parameters, the models that best explain human judgments are approximations to thisinference that hold and dynamically update beliefs. An earlier version of this work was published in the proceedings ofCCN 2018 at https://ccneuro.org/2018/proceedings/1091.pdf.

Cognitively-Inspired Salience Computation for Intelligent Agents

We describe a method for determining feature salience of action decisions in intelligent agents based on cognitively-inspired salience. Salience is defined as the degree of influence that a factor has on a given decision. This is generatedby having a cognitive model using instance-based learning theory to mirror the actions of an intelligent agent, and thendetermining which features most uniquely contributed to the actions of the agent. We present three examples of thissalience techniques, including reinforcement learning agents based in the StarCraft II and autonomous drone domains, aswell as part of a risk assessment model. A benefit of our method is that it does not rely on a specific implementation ofan agent, it only requires the underlying decision feature-space. It is also capable of utilizing features at different levels ofabstraction

An Attractor Neural-network Simulation of Decision Making

We apply an attractor neural-network model to experiments on monkeys who decided which direction tokens are moving,while firing rates of large numbers of neurons in premotor cortex are being recorded. Using pools of artificial excitatoryand inhibitory neurons, our network model accurately simulates the neural activity and decision behavior of the monkeys.Among the simulated phenomena are decision time and accuracy, commitment, patterns of neural activity in trials of vary-ing difficulty, and an urgency signal that builds over time and resets at the moment of decision. Predictive simulationsof decision change are also presented, suggesting gradual passing through an uncertain region on the way to a new deci-sion. The model shows that committed decisions need not involve any explicit threshold detection mechanism. Instead,competition, suppression, decision, and commitment naturally emerge from the dynamics of the system.

A Cognitive Modeling Approach for Predicting Behavioral and PhysiologicalWorkload Indicators

Measuring cognitive workload is a persistent challenge in cog-nitive science. Cognitive architectures may offer a prin-cipledway to measure, define, and understand workload and its be-havioral and physiological consequences in terms ofunder-lying cognitive dynamics. Previous research has shown thatmodel-based workload relates to subjective workloadjudg-ments in simple tasks. Our goal was to further validate model-based workload measurement with known physiolog-ical work-load indicators in a complex task characterized by varying de-grees of workload levels. Participants completedan unmannedvehicle management task while their physiology was recorded.Correlations between model-based workloadand physiologi-cal metrics generally trended in the predicted direction, andthe engagement index showed the strongest andmost consis-tent relationship to model workload. The results provide pre-liminary validation for model-based workloadmeasurement.

A Geometric Interpretation of Feedback Alignment

Feedback alignment has been proposed as a biologically plausible alternative to error backpropagation in multi-layer per-ceptrons. However, feedback alignment currently has not been demonstrated to scale beyond relatively shallow networktopologies, or to solve cognitively interesting tasks such as high-resolution image classification. In this paper, we providean overview of feedback alignment and review suggested mappings of feedback alignment onto biological neural net-works. We then discuss a novel geometric interpretation of the feedback alignment algorithm that can be used to analyzeits limitations. Finally, we discuss a series of experiments in which we compare the performance of backpropagationand feedback alignment. We hope that these insights can be used to systematically improve feedback alignment underbiological constraints, which may allow us to build better models of learning in cognitive systems.

A case study of formation of an art concept by a contemporary artist: Analysis ofthe utilization of drawing in the early phase

When producing a new series of artworks, an artist may engage in a variety of activities in the formation of an art concept.In a specific instance, a contemporary artist was demonstrated first to draw his ideas on paper, as an initial phase ofdeveloping his art concept. This paper utilizes data from a previous study to analyze the drawings and interviews conductedduring this drawing phase. The results show that the artist used various types of modification of his art-making process. Bychanging his own creative activity, the artist often reflected upon his creative process, asking himself what he really wantedto do, and explored new images in response to unexpected findings and the feeling of confusion at his own drawings.

What Factors of Background Music Disrupt Task Performance? Influence ofTypes of Sound, Tasks, and Working Memory Capacity on IrrelevantSound/Speech Effect

Task-irrelevant background speech or sounds are known to have detrimental effects on task performance which are calledirrelevant-speech/sound effects (ISEs). In this study, we have investigated the contributing factor responsible for magnitudeof ISE focusing on the meaningfulness of the background noise and working memory capacity (WMC). Participants wereasked to perform reading comprehension task (Exp. 1), serial recall task (Exp 2), and match-to-sample task (Exp.3)with or without task-irrelevant instrumental music and lyrics, and their WMC was measured with the Reading SpanTest. The results revealed that the irrelevant sounds with lyrics, but not instrumental music disrupted the performanceof the participants in both the reading comprehension and serial recall tasks , while that in match-to-sample task was notinterfered by either sound types. The moderating effect of WMC was not observed in any experiments. The results impliedthat ISEs were observed when phonological loop was used to conduct these tasks. Based on these results, the function ofa learners WMC in the ISE is discussed.

What strategies do adults use to solve fraction arithmetic problems?

When children perform fraction arithmetic, they generate a variety of solutions. In this study, we extended this research toadults. We report that adults performance is best for addition and subtraction, worse for division, and is susceptible to thesame kinds of strategy errors observed in 6th grade children. Specifically, solvers common strategy errors involved main-taining the values of fractions with common denominators even when that strategy was not appropriate. We also presenttwo other findings that were not observed in children. First, adults applied an incorrect division algorithm; they incorrectlyinverted the first, rather than the second operand in fraction division problems. Second, adults applied reduction proce-dures for fraction multiplication and division in order to simplify numerator-denominator pairs during fraction arithmetic.Our results suggest that strategy selection was cued by identifying common fraction components within problems.

Cognitive Complexity of Logical Reasoning in Games: Automated TheoremProving Perspective

We use formal proof techniques from artificial intelligence and mathematical logic to analyse human reasoning in problemsolving. We focus on the Deductive Mastermind game, as implemented in the Dutch massive online learning system forchildren, Math Garden. The game is formalised in propositional logic and the game-playing procedure is given a form of alogical proof. We use Resolution and Natural Deduction proof methods (implemented in JAVA). The difficulty of a partic-ular logical reasoning step is associated with the computationally obtained parameters of the proofs, which are comparedwith each other, and against the empirical difficulty of the game. We show, among others, that the complexity parame-ters derived from Natural Deduction agree with the Analytical Tableaux parameters, and with the empirical difficulty asexperienced by human subjects.

Estimating Average Body Size of Sets of Bodies

In two behavioral experiments, we demonstrated that human observers can extract average body size from a group ofindividuals. In Experiment 1, we asked 38 participants to estimate the average body size from a group of 5, 10 or 15bodies that were presented in various angles of view (Profile, Three-Quarter, Frontal, and Mixed). Participants were ableto extract the average body size, but they systematically overestimated thinner body groups, and underestimated largerbody groups. Biases were generally reduced for smaller sets sizes and when bodies were shown in profile view, but thetrend was reversed for sets with larger bodies. In Experiment 2, we tested 37 participants and showed that the accuracyof their estimates was modulated by presentation time: Accuracy was poorest when groups were presented for 1s, butsignificantly improved for 3s and 5s presentations. Implications of these finding are discussed.

Be timely: when gaps are more than symptoms

Recently, turn-taking gaps, or unfilled pauses, have been viewed as a symptom or by-product of predictive planningmechanisms in speech production (Levinson & Torreria, 2015). Other works has shown that gaps can take signalingfunctions and that this is governed by politeness (Bgels, Kendrick, & Levinson, 2015). Two mouse-tracking experimentsexamined when gaps are interpreted as a symptom of processing or as a signal. This was tested by examining how gapsare interpreted in tandem to scalar implicatures (Bonneferon, Dahl, & Holtgraves, 2015). Experiment 1 found that longergaps slightly reduce implicature rates at longer gaps and these longer gaps do not lead to faster implicature responses.Experiment 2 found that filled and unfilled pauses (gaps) both signal hesitation, though filled pauses signaled hesitation atshort gaps. Overall, these experiments show that gaps lengths can have signaling functions beyond politeness and questionbias.

Sub-morphemic form-meaning systematicity: the impact of onset phones on wordconcreteness

Do individual sounds carry meaning? The relationship between sound and meaning in human languages is typicallyassumed to be arbitrary, though recent research provides evidence for the existence of both iconicity and systematicitybetween word forms and their meaning. However, this research has not asked whether individual sounds in a languagecovary in systematic ways with aspects of meaning. In two analyses, we find evidence for more systematicity betweenthe initial phones of words and those words concreteness ratings than one would expect in a truly arbitrary lexicon. Thissuggests that initial phones may act as cues to aspects of word meaning, and raises questions about whether languagelearners detect and exploit these cues.

The Scaffolding of Inferential Reasoning: Intuitive Analysis of Variance

In the present study, we explored the effect of a scaffolding exercise designed to make salient the importance of within-group variance on participants informal reasoning during a subsequent intuitive analysis of variance task. Participantswere first presented with several datasets that varied with respect to within-group differences and were asked to provideexamples of extraneous factors that could be the source of the variance. Afterwards, participants were given additionaldatasets that differed with respect to both within and/or between-group variability, and were asked to rate the strengthof evidence provided by the dataset in support of a hypothetical theory. Consistent with prior research, the majority ofparticipants tended to place a strong emphasis on between-group variability while minimizing the importance of within-group variation. However, the results indicate that for a subset of participants (n=6), the scaffolding exercise was effectivein highlighting the significance of within-group variation. We found that all participants who reasoned normatively on thescaffolding exercise were able to successfully complete the analysis of variance task in a normative manner.

Group Discussion Clarifies the Difference between Maximin and EqualityPrinciples in Social Distribution for Others

The allocation of scarce resources is a ubiquitous process in human societies, yet it is challenging to aggregate peoplesdiverse distributive viewpoints into group consensus. We investigate whether such heterogeneity in preferences may bereduced when people participate in group discussion in a distribution task. In two interactive experiments, we foundthat after group discussion, participants became less inequity-averse and preferred the maximin allocation. Analyses ofparticipants conversations and information-search behaviors showed that such shifts toward the maximin allocation werefacilitated by a strong concern for the worst-off recipient during group discussion. These results suggest that a maximinconcern exhibited in discussion helped participants to understand the difference between the inequity-aversion principleand the maximin principle, which are often confounded in individual judgments. These results provide empirical insightinto how social interaction can help to aggregate peoples diverse distributive preference into a social consensus.

The Role of Sensorimotor and Linguistic Information in the Basic-Level advantage

The basic-level advantage is one of the best-known effects in human categorisation. Traditional accounts argue that basic-level categories present a maximally informative or entry-level into a taxonomic organisation of concepts in semanticmemory. However, these explanations are not fully compatible with most recent views on the structure of the concep-tual system, which emphasise the role of sensorimotor (i.e., perception-action experience of the world) and linguisticinformation (i.e., statistical distribution of words in language) in conceptual processing. In a pre-registered wordpicturecategorisation study, we hypothesised that our novel measures of sensorimotor and linguistic distance would contribute tocategorical decision making, and would outperform traditional taxonomic levels (i.e., subordinate, basic, superordinate)in predicting the basic-level advantage. Results showed that, overall, our measures predicted the basic-level advantage atleast as well as taxonomic level. Sensorimotor information best explained processing speed, whereas taxonomic level bestexplained participants choices.

Analyzing Performance Differences in Artists and Engineers- An RPM Study

Analytic reasoning differences, as gauged from intelligence metrics, in students engaged in streams requiring a predom-inantly divergent (arts) or convergent thinking (science and engineering) is a topic of interest. In this paper we haveexamined this difference by a modified sequence of two sections (D & E) of the Standard Ravens Progressive matrices(RPM). The scan path gaze behavior was analyzed with an eye tracker. The 30 engineering students (half of them arealso trained in fine arts) scored higher than the 15 fine arts students. In the former cohort, the artistic and the non-artisticset show no difference in performance but the scan path, fixation count and time taken indicate possible differences invisual strategies for pattern identification. From the detailed analysis, we argue that intelligence as measured by RPM isenhanced by training in reasoning and logic as in engineering streams and might not reflect an innate ability.

Understanding the design neurocognition of industrial designers when designingand problem-solving.

This paper presents results from an experiment to determine brain activation differences between problem-solving anddesigning of industrial designers. The study adopted and extended the tasks described in a previous fMRI study of designcognition and measured brain activation using EEG. The experiment consists of 4 tasks: problem-solving, basic designand open design tasks using a tangible interface and sketching. By taking advantage of EEG’s temporal resolution wefocus on time-related neural responses during problem-solving compared to design tasks. Statistical analyses indicateincreased activation when designing compared to problem-solving. Results of time-related neural responses connected toBrodmann areas cognitive functions, contribute to a better understanding of industrial designers’ cognition. The study ispart of a research project whose goal is to correlate design cognition with brain behavior across design domains. Bring-ing neuroscience methods to design research is contributing to a better understanding of the emergent field of designneurocognition.

Social Learning and Decisional Constraints in Uncertain Environments

The ability to learn from others is central to our species. At the same time, we are more than able to independently learnfrom our own experience. Investigating how these pathways function in concert, past research has looked at how we inte-grate what can be learned from others with our own observations. To do so, social information is typically operationalizedas observed behavior. However, social information often comes in the form of normative advice. Humans have been shownto value decisional freedom and reject constraints to it. Some forms of social information, such as normative advice, plau-sibly comprise potential for both social learning and perceived constraint. Past research on decisional constraints posed bysocial information has been of limited granularity. We present an experimental framework to study behavior in the face ofnormative social information and explore data from two experiments using computational modeling.

The Temporal Dynamics of Belief-based Updating of Epistemic Trust: Light at theEnd of the Tunnel?

We start with the distinction of outcome- and belief-based Bayesian models of the sequential update of agents beliefs andsubjective reliability of sources (trust). We then focus on discussing the influential Bayesian model of belief-based trustupdate by Eric Olsson, which models dichotomic events and explicitly represents anti-reliability. After sketching somedisastrous recent results for this perhaps most promising model of belief update, we show new simulation results for thetemporal dynamics of learning belief with and without trust update and with and without communication. The resultsseem to shed at least a somewhat more positive light on the communicating-and-trust-updating agents. This may be a lightat the end of the tunnel of belief-based models of trust updating, but the interpretation of the clear findings is much lessclear.

Foundations of search behavior, beyond the exploration-exploitation trade-off

We investigate the cognitive micro-foundations of individual search. The aim of this study is to identify important cog-nitive antecedents of the heterogeneity of individual level search behavior. We introduce a problem-solving task that notonly requires a binary trade-off between either exploration or exploitation, but solicits the individual to understand theunderlying problem structure in order to be able to optimize the search. Combining data collected from individuals solv-ing this experimental task (N = 407) with a quantitative survey of cognitive styles as well as a neuropsychological testof cognitive ability (g-factor) we explain how different cognitive micro-foundations translate into substantial variation insearch behaviors.

Successes of the Intuitive Psychologist: Observers make reasonable judgments inthe role conferred advantage paradigm

In a now classic experiment Ross, Amabile & Steinmetz (1977) showed that observers think that a participant who israndomly assigned to invent questions has more general knowledge than a participant assigned to answer these questions.This is taken to be an error arising from a reasoning process in which observers ignore social roles, and instead rely onsurface behavior to make social judgments. Here we test two potential explanations for this observation: (1) observers areusing a flawed reasoning process in which they do not consider the advantages and disadvantages that different social rolesmay confer, or (2) observers are using an unbiased reasoning process in which they do consider the influence of socialrole, but they are simply operating with an imperfect estimate of the advantage afforded the questioner. In a series of fivestudies, we show that not only is reasoning in this task consistent with an unbiased inference account, but, that observersare also surprisingly well calibrated to the influence of the social roles used in this paradigm.

Evidence for constructive influences from simple evaluations

There have been several demonstrations of constructive influences from choice paradigms, for example, when a decisionmaker has to commit to one of the available options and abandon the rest. In such cases, an expectation of constructiveinfluences, whereby the preference for the chosen option increases, while the preference for the abandoned ones decreases,is perhaps reasonable (e.g., as a way to reduce cognitive dissonance). However, this reasoning is harder to translateto situations such that there is a simple evaluation. We employ an organizational questionnaire to show that a simpleevaluation of an earlier statement can lead to systematic influences on a later one. Our results generalize our understandingfor when constructive influences may occur. We outline a technical framework for predicting this bias (which we labelevaluation bias), based on quantum theory. Quantum theory is an appropriate framework for modelling constructiveinfluences, because the theory involves a fundamental process of state change when a measurement (evaluation) is made.

Testing Gender Markedness of Nouns with Self a Paced Reading Study

Some English nouns occur in gender-marked pairs, which fall into two classes: In the Superordinate class, the unmarked(masculine) form is available to refer to female referents (”Allison Janey is a good actor”), whereas in the specific classit is not (*”Diana is a good prince”). Two theories account for this alternation: The Featural Theory proposes that theunmarked are unspecified for gender features. The second, Frequency Theory proposes relative frequency of the markedvs. unmarked forms are responsible (Haspelmath, 2006). This work provides evidence against the frequency theory byemploying a self-paced reading study that tests relative processing times of anaphoric pronouns referring to genderednouns. If noun pairs are split along Specific/Superordinate class lines, a processing slowdown is found for processingprocessing pronoun gender mismatches, except for nouns like ’actor’, as expected. However, when the noun pairs are splitby relative frequency the effect disappears.

Do typically and atypically developing children learn and generalize novel namessimilarly: the role of conceptual distance during learning and at test

There is a large body of evidence showing that comparison leads to better conceptualization and generalization of novelnames than no-comparison settings in typically developing (TD) children (e.g., Gentner, 2010). So far, comparison situa-tions have not been studied with children with intellectual disabilities (ID) (Chapman & Kay-Raining Bird, 2012). In thepresent research children with ID and TD children matched on mental age with the Ravens coloured progressive matricesRCPM (Raven, 1965) were tested in several comparison conditions. We manipulated the conceptual distance betweenstimuli in the learning phase and between the learning phase stimuli and the generalization phase stimuli for object andrelational nouns. Results showed that overall both populations had rather similar performance profile when matched ontheir cognitive skills (low vs. high functioning). Unexpectedly, ID childrens performance was equivalent or better thantheir TD peers. We discuss our results in terms of the role of conceptual distance on participants conceptual generalizationas a function of their intellectual abilities and cognitive functioning.

Surprisingly unsurprising! Infants looks to probable vs. improbable events ismodulated by others expressions of surprise

Research in diverse disciplines suggests that agents own prediction errors enhance their learning. Yet, human learners alsopossess powerful capacities to learn from others. Here we ask whether infants can use others expressions of surprise asvicarious prediction error signals to infer hidden states of the world. First, we conceptually replicated Xu & Garcia (2008),showing that infants (12.0-17.9 months) looked longer at improbable than probable sampling outcomes (Experiment 1).Then we added emotional cues to the design (Experiment 2). Before revealing an outcome to an infant, the experimenterlooked at the outcome and expressed either happiness or surprise. While infants still looked longer at the improbable thanthe probable outcome following the experimenters happy expression, this trend was reversed when the experimenter hadexpressed surprise at the outcome. Such early-emerging ability to use others surprise as vicarious prediction error mayguide infants own learning about the world. Preprint:https://psyarxiv.com/8whuv

Revealing Long-term Language Change with Subword-incorporated WordEmbedding Models

We propose an augmented word embedding model that better incorporates subword information with additional parametersthat characterize the semantic weights of characters in composing words. Our model can reveal some interesting patternsof long-term change in Chinese language, which provides novel evidence and methodology that enriches existing theoriesin evolutionary linguistics. The resulting word vectors also has decent performance in NLP-related tasks.

Demonstrative This and Hand Pointing Can Promote Socio-CentricInterpretations About Invisible Objects

Conveying referential intention is essentially important to cooperate with others. It is reported that even adults some-times take ego-centric perspective (i.e., perspective that is based on one’s own perspective ignoring other’s perspective) incomprehending others utterances. In the present study we used a modified version of Keysars paradigm of 4x4 grid, andexamined whether the interpretation of the instruction by the addressee was affected by the directors use of two social-pragmatics aspects; demonstratives and gestures. Results showed if the director did not use a demonstrative and handpointing, the addressees interpreted the object from ego-centric perspective. In contrast, if the director used a demon-strative and hand pointing, the addressees correctly interpreted the referred object showing their use of the directorsperspective. The result suggested that demonstratives and hand pointing may promote the addressees interpretation basedon the directors perspectives.

Can Paradigmatic Relations be Learned Implicitly?

A wealth of statistical learning research has provided evidence that regularities in which items co-occur (referred to hereas syntagmatic) can be learned implicitly. However, it is not known whether higher-order relations can also be learnedimplicitly. Here we present two experiments that investigate whether regularities, where items do not co-occur but insteadshare co-occurrence with each other (referred to here as paradigmatic), can be learned implicitly. In Experiment 1, weused a traditional auditory statistical learning paradigm where participants passively listened to an auditory stream con-taining syntagmatic and paradigmatic regularities and found evidence only of syntagmatic learning. In Experiment 2, weinstructed participants to attend to items during the training session and found evidence of learning paradigmatic relationsin participants who demonstrated high-level of syntagmatic learning. The results are discussed in terms of the limits ofimplicit learning and the role of attentional mechanisms in learning higher-order statistical regularities.

Understanding Human Memory for Where Using Experience Sampling Data

We examined how people remember ’where’ a certain event happened given the time and date of the event (i.e., memoryfor where). We especially focused on the kinds of information people use when trying to retrieve their memory for where.In order to increase ecological validity, we used experience sampling technology. In the task, participants watched a videothat depicted a 3rd person’s life for a month period, which was generated by using the 3rd person’s experience samplingdata. Then, participants were cued with a certain time and were asked where the person was at that time as well as howconfident they were with their response. Using a conditional logit model, we found that, temporal and spatial distanceswere the main predictors of participants’ choice. We also found that generic knowledge about one’s life and repeatingevents (or locations) also affect participants retrieval of memory for where.

Exploring How People Use Star Rating Distributions

When purchasing products online, often two products may have similar mean ratings and numbers of reviews, but suchapparent similarities may hide important differences. Sometimes, the distribution of star ratings is also available to decisionmakers in addition to these two attributes. Will the decision still be as undifferentiated as before or will the distributionsof stars engender a preference towards one of the products? To answer this question, the current study manipulated thedisplayed variability of ratings for choices with the same average rating. The behavioral studies showed that participantsexhibited distinctive choice patterns when the distribution of ratings was provided even when the average rating andtotal number of reviews were the same between two compared products. A utility-based cognitive model was thereforedeveloped to identify the underlying mechanism as to why people chose the way they did.

Neural Network Modeling of Learning to Actively Learn

Humans are not mere observers, passively receiving the information provided by their environment; they deliberatelyengage with their environment, actively participating in the information acquisition stage to improve their learning per-formance. Despite being a hallmark of human cognition, the computational underpinnings of this active (or self-directed)mode of learning have remained largely unexplored. Drawing on recent advances in machine learning, we present aneural-network model simulating the process of learning how to actively learn. To our knowledge, our work is the firstneural-network model of learning to actively learn. Extensive simulations demonstrate the efficacy of our model, partic-ularly in handling high dimensional domains. Notably, our work serves as the first computational account of the recentexperimental finding by MacDonald and Frank (2016) showing that prior passive learning improves subsequent activelearning. Our work exemplifies how a synergistic interaction between machine learning and cognitive science helps de-velop effective, human-like artificial intelligence.

Lexical diversity and language development

Previous research has demonstrated a relationship between quantity of language input and childrens rate of languagedevelopment: Children who hear more words learn faster. This work takes on two mutually-constraining questions:(1) How should we define quality, and (2) what is the relationship between input quality and language development?We analyzed a longitudinal corpus of interactions between 50 children and their parents using four measures of lexicaldiversity: Type Token Ratio (TTR), Moving Average TTR, and two more recent measuresvocd-D and MTLD. We foundthat only MTLD gave a prima-facie correct characterization of childrens development, and parents MTLD was correlatedwith childrens over development. Results of simulations showed that MTLD was distinct from the other measures in itssensitivity to both lexical diversity and word order, suggesting that quality should be defined not just by diversity of words,but also by the variability of sentence structures in which they occur.

Chinese Children Learning Higher-Order Generalizations through Free Play: TheInfluence of Parenting Style

Rational constructivism believes children are active learners, they are able to learn causal rules through free play. Empir-ical evidence has demonstrated that 2- and 3-year-old children successfully identified causality and acquired higher-ordergeneralizations using self-generated evidence during free play, and their performances were same as in didactic learn-ing(Sim & Xu, 2017). However, if this conclusion is true across cultures? In the current study, we used the same methodsand found that 2.5- to 4-year-old Chinese children could also acquire higher-order generalizations under two differentlearning conditions, but their performances were better in the didactic condition than that in the free play condition. Oneof the reasons affected childrens learning is parenting styles, but only in the free play condition: children with authoritativeparents performed significantly better than children with authoritarian parents.

The Role of Causal Information and Perceived Knowledge in Decision-Making

Causal knowledge is key to making effective decisions, yet little is known about how we combine new causal informa-tion with what we already know. This scenario, with a mix of prior beliefs and new information is common to manysettings, and is pervasive in health decisions. We specifically examine how decision-making with causal models differs inabstract decisions versus those more reminiscent of daily life, and how new information interacts with people’s perceivedknowledge about the decision-making domains. We found that while people can successfully use causal models to answerabstract questions, causal models can lead to worse choices in everyday decisions, especially when people believe theyknow a lot about the domain (Experiment 1). We then used an IOED task to determine if showing people how little theyactually understand about a domain may improve the use of causal models in decision-making (Experiment 2).

Member Abstracts

Change and social distribution of figurative languageon Uruguayan female population

Metaphors change through time in different cultures, languages and across generations.This research aimed to test the change and social distribution of some metaphors inUruguayan Spanish. This study tested figurative expressions for the metaphors BEING INTHE OVEN IS DIFFICULTIES / HAZARDNESS, BANKING SOMETHING OR SOMEBODYIS BEARING IT and TO BE FLYING IS DOING SOMETHING WELL. On a multiple choiceonline questionnaire 267 Uruguayan female chose the meaning and the frequency that theybelieve they use previous metaphors. By using Multiple Correspondence Analysis (MCA) asa visual exploratory statistical tool, the study suggested Cultural Immersion and MetaphoricalProficiency as dimensions for explaining the social distribution of the aforementionedmetaphors. But even though MCA seems to be a useful tool for understanding themetaphors’ vitality, the short percentage of the variance explained by the dimensionssuggests introducing additional categories for obtaining an adequate proportion of thisvariance.

Modulation of mood on eye movement pattern and performance in facerecognition

Research has suggested negative mood facilitates local attention while positive mood facilitates global attention. In facerecognition, looking at the eyes has been associated with engagement of local attention as well as better recognitionperformance. Accordingly, negative mood changes may lead to more eyes-focused eye movements and consequentlyenhance recognition performance. We tested this hypothesis using mood induction. Through Eye Movement analysis withHidden Markov Models (EMHMM), we discovered eyes-focused and nose-focused strategies. Although negative moodchanges predicted increased eye movement pattern similarity to the eyes-focused strategy, it did not predict changes inrecognition performance. Furthermore, most participants did not switch between eyes-focused and nose-focused strategiesdespite changes in mood. We conclude that mood changes lead to eye movement pattern changes that are not sufficientto modulate recognition performance as individuals may have preferred eye movement strategies impervious to transitorymood changes.

Surprise-Based Learning with Non-Solid Substances

Violating infants expectations about solid objects (e.g., a ball passing through a wall) leads to increased exploration andlearning about the objects properties (Stahl & Feigenson, 2015). How limited is this type of learning? Infants can anticipatehow non-solid substances behave and interact (Hespos et al., 2009; 2016), but the non-cohesive nature of substances meansthat they have less predictable shapes and boundaries. Across four trials, we presented 12- to 14-month-olds with itemsthat looked solid or liquid. For half the trials, the items behavior was consistent with its appearance, so, for example, itlooked solid and remained cohesive. For the other half, the behavior was inconsistent. Infants spent significantly moretime exploring the inconsistent items, whether solid or non-solid, F(1, 57) = 24.00, p = .001, p =.29. These results suggestthat infants preference for learning from violations might be a general mechanism responsible for new knowledge.

Explicit cues lead to reward-related enhancements in motor skill performance

A large body of evidence suggests that motor sequencing skills can be trained either implicitly or explicitly. That is,participants can learn implicitly outside of conscious awareness or they can be explicitly told and/or cued to existenceof repeating sequences. Although explicit learning often coincides with faster skill acquisition, the role of consciousawareness in skill learning is still debated. Some recent work has suggested that the benefits seen from explicit learningare not due to added conscious knowledge per se, but rather an increase in intrinsic motivation. Here we show that althoughperformance-contingent monetary incentives lead to improved performance in all subjects, this effect is larger for explicitlytrained subjects. This suggests that intrinsic motivation alone cannot explain the superior performance in explicitly trainedtasks and that explicit knowledge can confer an additional benefit in that it can allow individuals to better contextuallymodulate their behavior.

Childrens Unscientific Conceptions Before and After Instruction in Space Science

Research has documented childrens difficulty reconciling observations of the sky (Earth-based perspective) with scientificmodels of the solar system (space-based perspective) (e.g., Vosniadou & Brewer, 1994). We developed a coding rubricto capture childrens explanations before and after instruction that emphasized relational learningmapping the spatial,temporal, and causal relations inherent in the day-night cycle. We focused on several key dimensions including theperspective of the child and their causal attributions, focusing primarily on their mental model (e.g., Sun goes up/down).We coded pre- and post-test videos from 3rd graders from two experiments (N=205) using the rubric. Results suggestthat (a) consistent with prior findings, children who received the instruction demonstrated fewer unscientific conceptionsabout Sun motion at posttest, and (b) these conceptions were more pronounced in modeling than in verbal responses. Weconclude that topics that require integration between Earth- and space-based perspectives are particularly challenging foryoung children.

Using Eye Tracking to Examine Morphological Features and Working MemoryCapacity in Agreement Processing

Morphosyntactic agreement refers to a head-dependent relation where similar features are shared between syntactic con-stituents. Several grammatical features are expressed in agreement relations through different manifestations of exponence(e.g. separative and cumulative). Whereas prior research has largely examined features in separative exponence (e.g. gen-der and number), this study investigates differences in the on-line processing of features in cumulative exponence. Usingeye tracking, we investigated differences between second language (L2) learner processing of person, number, and tensefeatures in Spanish verbal agreement. We also examined the effect of working memory capacity (WMC) on learnerson-line processing of these same features. The results of our linear mixed effects model indicated learners had greaterperturbation in processing person and tense agreement violations compared to number agreement violations. The resultsalso revealed that learners with higher WMC demonstrated less perturbation to agreement violations of each feature typethan learners with lower WMC.

A computational cognitive modeling approach to understand test-takers strategyuse in drag-and-drop math questions

Computer-based educational assessments often include questions with a drag-and-drop response. Logged data obtainedfrom drag-and-drop responses allow us to go beyond scores, investigating the response strategies test-takers use to reachan answer. There is no previously published research on strategies used by test-takers in answering drag-and-drop ques-tions. We tested 476 MTurk participants under five conditions where key design features of mathematics questions weremanipulated. Regardless of the design manipulations, participants mostly used one of the two possible systematic responsestrategies. Using PRIMs cognitive architecture (Taatgen, 2013), we constructed computational cognitive models to sim-ulate the differences between these two strategies. The models were able to capture participants reaction time patterns.Our conclusion based on the models is that most participants apply a cognitively less demanding strategy by offloadingcognition on action, which is in line with the idea of strategy selection as rational metareasoning (Falk & Griffiths, 2017).

Co-thought gestures during abstract relational reasoning

When talking about abstract relations like better and worse, people often use gestures arrayed in space to get their pointacross. But are these analogical gestures solely communicative props that make abstract content more accessible for listen-ers, or do they also reflect an integral part of reasoning? To address this question, we investigated whether people wouldproduce analogical gestures outside of a communicative context. In a linear syllogism task, participants spontaneouslygestured on 52.4% of trials on average; most participants (87.5%) gestured on at least one trial. Trials involving spatialrelational terms prompted more gestures per trial than those with non-spatial terms (spatial: M = 2.87; non-spatial: M =2.29; F(1, 23) = 7.62, p = .011). Analogical gestures thus do occur outside of communicative contexts, suggesting thatthey serve to aid the reasoning process itself. An in-progress follow-up study replicates and extends these findings.

Role of Variety in Cognitive Improvement From Action Video Games

Participants were divided into three groups. One group played Call of Duty: Black Ops Multiplayer in a variety of mapsfor 9 hours over 2 weeks, another played in the just one map for 9 hours over 2 weeks, and the last did not play any videogames for the duration of the study. All groups took three measures of visual attention skill at the start and close of thestudy: Useful Field of View (UFOV), Multiple Object Tracking (MOT) and Attentional Blink (AB). Results indicate thatthose who played Call of Duty did not improve more than those who did not from pretest to posttest, regardless of group.

Embodied Measurements of Ideological Positioning

Prior studies have shown tests for scales used to describe an individuals ideological position are not replicable. Weexamined ideological positioning of individuals through two mouse tracking tasks. First, participants were asked to selectfrom six ideologies, mixed with distractors, they believed described them. They were then shown ten defined traits ofthese ideologies. Next, participants were asked to choose between pairs of compared traits and assign them to a displayedideology. The first task was to determine which ideologies participants were most closely associated with, while the secondwas used to determine how each individual defined ideologies. In this way, we were able to gain insight into how peopledefine themselves when completing discrete tasks, such as answering political questionnaires. Results show differences inindividual ideological definitions. We have begun grouping statistically similar responses. It is our hope that this data willhelp develop realistic scales of ideological positioning.

A multi-study neuroeducational perspective on vocabulary learning

We aim to apply cognitive neuroscience insights to vocabulary learning practice. Towards this end, we review currenteducational methods in relation to important characteristics of the mental lexicon, such as similarity-coding. This showsthat methods relate poorly to the mental lexicon, and that especially contrasting - explicitly distinguishing similarities -receives little attention. To remedy this, we run experiments to put these findings into practice. First, we ask participants tolearn artificial vocabulary using retrieval practice multiple-choice, manipulating the orthographic and semantic similarityof distractors. The prediction is that learning will be harder but more effective depending on similarity and translationdirection. Second, we test whether participants show indications of gradient descent learning when guessing in recallretrieval practice. Thirdly, we use cognitive neuroscience and large scale word learning data to model the mental lexicon.Combined, these studies potentially offer relevant scientific and societal insights, applicable to school settings.

Inferior frontal gyrus involvement during search and solution in verbal creativeproblem solving: A parametric fMRI study

In verbal creative problems like compound remote associates (CRAs), the solution is semantically distant and there is nopredefined path to the solution. Therefore, people first search through the space of possible solutions before retrieving thecorrect semantic content by extending their search space. We assume that search and solution are both part of a semanticcontrol process which involves the inferior frontal gyrus (IFG). Furthermore, the degree of the IFG involvement dependson how much the search space needs to be extended, i.e. how semantically distant the solution is. To demonstrate this,we created a modified CRA paradigm which systematically modulates the semantic distance from the first target wordto the solution via priming. We show that brain areas (left inferior frontal gyrus and middle temporal gyrus) associatedwith semantic control are already recruited during search. In addition, we found a linear correlation between the BOLDactivation of the IFG (pars orbitalis and triangularis) and the search space extension. However, this linear relationshipcould only be observed during and shortly before the correct solution but not during search. We discuss the role of the IFGin accessing semantically distant information during verbal creative problem solving.

Systematic ambiguity: the effect of creativity and fractal dimension on pareidolia

Pareidolia refers to the perception of recognizable forms in noisy or ambiguous stimuli. It has mostly been studied in thecontext of pathologies such as schizophrenia and dementia. However, pareidolic perception occurs in general populationwithout associated psychotic symptoms. This phenomenon is conceived as a compensatory perceptual mechanism thatenables the brain to deal with ambiguous information. It has been hypothesized that pareidolia would be related to theemergence of creative ideation. In this study, we investigated the effect of fractal dimension on pareidolic perception byasking participants to perceive as many recognizable forms as possible in a set of Fractional Brownian Motion imageswith varying fractal dimensions. In addition, we further investigated, using questionnaires, whether creativity, opennesspersonality trait and schizotypy are linked to pareidolic perception. Results show that creativity facilitates pareidolicperceptions and that this effect interacts significantly with the state of flow.

HOT: Higher Order Tetris, Experts’ Subgoals and Activities

For Tetris, clearing 4 lines at once (a ”Tetris”) results in 7.5 times as many points as clearing one line four times. Gettinga Tetris requires a solid block of filled cells, 9 columns wide and 4 rows high. That block leaves vacant one column. If anI-beam appears, all 4 rows can be cleared. Finalists at the Classic Tetris World Championships have an explicit subgoalstructure not seen in lesser players. Among the 32 competitors, the 4 finalists are those who are most adept at maintainingor preparing the board for a Tetris by executing one of these subgoals, as needed. We present a video-based analysis whichcompares the proportion of time spent on each activity between those eliminated on the first tournament round and thosewho survive to the final round.

Masterminding in Education: Bringing cognition, emotion and motivationtogether in a unified mathematical framework

In this research project, a novel app-based version of the code breaking game Mastermind, Entropy Mastermind, wasintroduced and evaluated as a learning medium in undergraduate cognitive psychology and in primary mathematics ed-ucation. In a quasi-experimental pre- and posttest design we investigated a) the role of individual differences in gameplay and learning, b) the effectiveness of Entropy Mastermind for giving students of different age groups experientiallygrounded access to the fundamental concepts of proportions and mathematical entropy, and c) effects of game play onstudents academic emotions, motivation and attitudes. Data analyses revealed significant associations between cognitivevariables, emotional-motivational factors and game play parameters. We present computational modeling results of stu-dents search strategies and entropy intuitions within a unified framework of entropy measures, the Sharma-Mittal space.Potential applications in digitalized learning environments at the interface between mathematics and computer science willbe discussed.

Movements and Visuospatial Working Memory: Examining the Role of Movementand Attention to Movement

Previous studies have shown that, under specific conditions, pointed-to arrays can be recognized better than arrays that areonly visually observed. In the present study we investigated whether this memory advantage is due to movement per seor to attention to the movement. In two experiments we modulated the amount of attention devoted to the execution ofpointing movements by comparing the effects of passive and active pointing in a visuo-spatial working memory (VSWM)task. In Experiment 1, participants were instructed that their hands would be moved by the experimenter (passive pointing);in Experiment 2, participants performed active and passive pointing movements in random alternation. Results showedthat passive movements benefitted VSWM only when they were alternated with active movements. This finding suggeststhat the key factor underlying the positive effect of pointing on VSWM is the increased attention devoted to them in themixed pointing conditions of Experiment 2.

The Effect of Graphics on Mind Wandering in Online Video Lectures

There is a rising interest in determining the most effective (i.e., the most conducive for learning) way to present onlinelecture information. The cognitive load model of multimedia learning suggests that learners are capacity limited. Lecturegraphics that are interesting but extraneous to the content (e.g., a celebrity), have been shown to impair comprehension ofthe material (i.e., the seductive detail effect). The seductive detail effect likely results from a lack of cognitive resourcesavailable to maintain attention. Across 2 experiments, the use of graphics was manipulated in a psychology online videolecture. We demonstrate no differences across conditions (i.e., no images, relevant images, and seductive images) in overallcomprehension and limited differences mind wandering behaviour.

Its About Time: Temporal Problem Solving With Static Drawings in AnimationDesign

Drawings and diagrams have long been researched as supporting design thinking in many domains. However, real-worlddesign that deals with, in, and about time as part of the process and outcome is less studied. How do designers in authenticpractices use static drawings to think about time in different frames of reference? With a view of situated, mediatedcognition as in Activity Theory, this presentation is a case study of an expert animator at the National Film Board ofCanada. It focuses on the use of static drawings in finding temporal problems in the key frames of references used increating narrative animation. The study suggests that the icons forming the basis of his drawings are used strategically, asindices to his design process, the fictive motion, and the sequence and duration of actions that must be seen at 24 framesper second.

Improving Fraction Knowledge to Open the Door to Algebra

Recent studies have established that students knowledge about fractions is predictive of their readiness, performance, andlearning in Algebra (Booth & Newton, 2012; Booth, Newton, & Twiss-Garrity, 2013). However, it is yet unknown whetherthe relationship between fractions and algebra is causal; that is, would improving students’ knowledge of fractions causeimprovements in their ability to perform in and learn Algebra? The present study examines the impact of improvingfraction computation and fraction magnitude knowledge in real world classrooms on middle school students’ learningof key concepts and problem-solving techniques in Algebra. Individual differences in the impact of improved fractionknowledge will also be investigated and discussed.

Stability of Core Language Skill from Infancy to Adolescence in Typical andAtypical Development

Individual differences are a central characteristic of child language, and a conceptual issue in language and developmentalscience is stability. Language was evaluated at 6 months and annually through 15 years in 5167 (50.2% girls) white,monolingual singletons: 4111 typically developing children; 435 moderate-late and 51 very preterm children; 322 childrenwith dyslexia; 89 children with autism; and 221 children who had mild and/or moderate hearing impairment. Structuralequation modelling showed both typical and atypically developing childrens language skills had medium to large averagestabilities between successive waves over the span of 15 years, even accounting for child nonverbal intelligence andsociability and maternal age and education. The strong stability of child language skill from early in development acrosstypical and at-risk groups points to a highly conserved and robust individual-differences characteristic and underscoresthe importance of identifying lagging language skills and promoting childrens language environment well before formalschooling.

The Effect of Multiple Repetitions on Scanning in Long-Term Memory

Cognitive psychologists have hypothesized that episodic recall is caused by the recovery of a gradually-changing state ofspatiotemporal context. Little is known about the processes that cause successful recovery of this temporal context. Recentbehavioral evidence suggests that in continuous recognition tasks, the retrieval time necessary to recover a previous contextdepends on the recency of the memory. Previous work has found that the non-decision time to retrieve a memory goes upwith the logarithm of its recency. This suggests retrieval of temporal context proceeds via scanning along a compressedtimeline but also contradicts earlier work suggesting that recency affects the drift rate of retrieval more than the non-decision time. Here we explore the effect of multiple repetitions on this counterintuitive result in continuous recognition.Our results find that while repeating items speeds up the time to access a memory, the recency effect persists out to at leastfive repetitions.

A Formalization of Cognitive Continuity/Discontinuity, to Settle theDarwin’s-Mistake Debate

Darwins /Origin/ doesn’t discuss the evolution of the human mind. He saved treatment of this topic for the subsequent/Descent of Man/, in which he advanced two claims: (C1) If the cognitive powers of nonhuman animals are discontinuouswith those possessed by humans, then the human mind isnt the product of evolution by mutation and natural selection. (C2)The cognitive powers of nonhuman animals, including specifically reasoning powers, are continuous with those enjoyedby humans; continuity is established. Penn, Holyoak, and Povinelli (2008) have in /BBS/ written “Darwin’s Mistake,” inwhich they purport to refute C2 by establishing discontinuity (they don’t affirm C1). Many vehemently disagree with PHP,and the debate remains intense, and unresolved. Yet, (1) the hitherto informal concept of continuity can be formalized,and (2) that formalization, applied to the debate, settles it. We provide the formalization, and with it settle the debate (infavor of PHP).

Using Graph Theory to Understand the Structure of Event Knowledge in Memory

There are several competing theories regarding how event knowledge is represented in the mind, ranging from a strictlytemporally ordered list of activities to sets of connected scenes which may themselves consist of ordered activities. Weemployed a network science approach to provide data-driven insight into event structure. We converted sets of humangenerated activity sequences, in which roughly 25 participants list up to 12 activities for 81 different events (making asandwich, cleaning the house, taking money out of an ATM, etc.), into directed, weighted networks. Analyses of the eventnetworks revealed a complex and varied temporal structure to events. In addition, we were able to identify scenes withinevents, and use graph theory to understand activity centrality, popularity, and influence, as well as the coupling betweenthese activity characteristics. In the aggregate, we find that network science makes multiple data-driven, empiricallytestable predictions about event structure.

Who are you talking to like that? Exploring adults’ ability to discriminate child-and adult-directed speech across languages

Child-directed speech (CDS) shows similar characteristics across many languages, but is known to vary across cultural anddemographic groups (Lieven, 1994). Is CDS consistently discriminable from adult-directed speech (ADS) despite thesedifferences? Perhaps: adults listening to scripted female CDS can discriminate ADS-vs-CDS in a language they dontspeak (Bryant et al., 2012). We build on this finding by asking North American English speakers to classify utterancesfrom the natural language input of 10 Tseltal Mayan children as ADS or CDS (n = 1836 utterances). Binomial mixed-effects regressions of accuracy show that listeners are more accurate on utterances from females (mFemale = .81, mMale =.67) and adults (mAdult = .82, mChild = .72), with a larger gender effect for child speakers (m: Girl-Boy = 0.31, Woman-Man = 0.09). This suggests that (a) ADS-CDS discrimination of natural speech in an unrelated, non-familiar language isreliable (mAll = 0.78) and also (b) modulated by speaker type.

The Effects of Video Interviews on Perceptions of Applicant Quality

Previous research has shown that job candidates are rated significantly higher if evaluators are allowed to listen to theirpitches rather than just reading the transcript (Schroeder & Epley, 2015). That research did not find any additional benefitfrom seeing the candidate on video, but did not examine whether watching a video interview was different from watchingan interview in-person. Our experiment had 50 participants watch a mock interview in-person while 50 other participantswatched the same interviews ostensibly through a live video feed in another room. Those who watched through video ratedthe job applicant significantly lower on all measured dimensions including agency, hireability, and intellect. These findingsindicate that job applicants who are interviewed through a video-conference service or whose interviews are recorded andwatched later are at a significant disadvantage to those who can be observed live. Potential causes and ameliorations ofthese effects are discussed.

Task Characteristics and Individual Differences in Judgments of RelativeDirection

Judgments of relative direction (JRD) have been frequently used to understand peoples mental representation of outdoorand indoor spaces. In JRD experiments, experimenters need to identify a signal within the trial-by-trial and participant-by-participant variability. However, it is not well understood how characteristics of the task and differences betweenindividuals contributes to performance variability. In this paper, I investigated task characteristics (i.e., reference framesused in instructions, orienting and target headings, and distances between headings) and individual differences (i.e., gen-der, sense-of-direction, familiarity, and strategy use) to provide insights into the factors that influence JRD accuracy andvariability. Using the findings of this study, I make recommendations for best-practices in JRD methods and analyses.

The Role of Task Characteristics and Individual Differences in Pointing to UnseenLocations

Pointing tasks have been used for decades to investigate peoples understanding of environmental-scale spaces. Most ofthis research has used the variability of pointing estimates to provide insights into peoples cognitive maps. In pointingexperiments, experimenters need to identify a signal within the trial-by-trial and participant-by-participant variability.However, it is not well understood how characteristics of the task and differences between individuals contribute to pointingvariability. In this paper, I investigated characteristics of pointing tasks and individual differences (i.e., gender, sense-of-direction, familiarity, and strategy use) to provide insights into the factors that influence pointing accuracy and itsvariability. Using the findings of this study, I make recommendations for best-practices in pointing task methods andanalyses.

Motivated Reasoning in Causally Ambiguous Explore-Exploit Situations

Two studies investigated how political attitudes affect causal learning. Participants were tasked with testing economicpolicies to maximize the economic output of an imaginary country. Based on their political attitudes, participants wereeither strongly in favor or strongly against the policies (Study 1), or could also have neutral attitudes (Study 2). Somepolicies had fairly clear positive or negative effects. But some were more ambiguous; they initially had positive effects buteventually had negative effects on the economy, or vice versa. After testing the policies, participants falsely believed thatthe policies that fit with their political attitudes were more effective, and this bias was exacerbated for the policies that haddifferent short vs. long-term effects. This research shows the power of motivated reasoning and provides a well-controlledmethod to study the effects of motivated reasoning on causal learning in explore-exploit situations.

A Dynamic Neural Field Model of the McGurk Effect and IncongruousAudiovisual Speech Stimuli

Our Dynamic Neural Field (DNF) model aims to simulate audiovisual integration in speech perception, including thewell-known McGurk effect (McGurk & MacDonald, 1976). The classic McGurk effect is characterized by a fusion ef-fect, whereby incongruent audio and visual stimuli are fused into a single percept, however other interesting audiovisualeffects are present in the extant literature. Our DNF model uses the same architecture and parameters across stimu-lus combinations to simulate a host of audiovisual illusory effects as well as audiovisually congruent, auditory-only,and visual-only controls. Our simulation results replicate rates of visual-dominant percepts, audiovisual fusion percepts,auditory-dominant percepts, and auditory dichotic fusion found in the extant literature, and illustrate how a complex patternof responses across different stimuli configurations can arise from common neural dynamics involved in binding informa-tion across sensory modalities. We are currently exploring how hemodynamic response predictions generated through ourneural simulations relate to real-time behavior.

Origins of cross-domain asymmetries

Why do people use space to talk about time, and to think about time, more than vice versa? On one proposal, this space-time asymmetry arises from the greater perceptual availability of space. Alternatively, a space-time asymmetry in languagecould give rise to the space-time asymmetry in thought during early language acquisition. If this language-first view iscorrect, then parents should use space-time words (e.g., long) more often in their spatial senses than in their temporalsenses, imparting to children the primacy of the spatial senses. More generally, childrens space-time word use shouldreflect the statistics of parental input. Results of a corpus analysis contradict both predictions: English speaking adultsused polysemous words more often in their temporal senses than in their spatial senses, whereas young children showedthe opposite pattern, in the same conversations. Asymmetries between space and time appear to precede and guide theacquisition of spatio-temporal language.

Eye-tracking as a Measure of Table Tennis Expert-Novice Differences in Theory ofMind

Theory of Mind (ToM) refers to the ability of individuals to understand beliefs, desires, and emotions of others. Ourstudy is based on the expert-novice paradigm and aims to investigate the operations of ToM of table tennis novices andexperts by the patterns of eye movement. Stimuli integrated cognitive and affective ToM dimensions analogical to thetable tennis situations and recorded response by eye-tracking technique. Reaction time, accuracy and eye movement datawere analysis indexes. Study results revealed that experts could predict the shot actions and emotional states of opponentsmore quickly and accurately than novices, also there were differences in eye trajectory traces. The findings clearly showthat eye-tracking technique can be used to illustrate table tennis expert-novice differences in ToM and provide suggestionsfor the development of table tennis training programs in use of eye tracker facilities.

The effect of word-by-word presentation on reading of Chinese texts by nativeChinese readers and learners of Chinese as a second language

There are no spaces between words in Chinese texts and this can present a challenge in reading for learners of Chineseas a second/foreign language (CSL) and native Chinese alike. We designed a self-paced reading computer platform onwhich individual words were shown or highlighted successively as participants pressed the spacebar to read a text withoutword spaces. CSL learners could read faster in this way than the traditional way where the entirety of the unspaced textappeared as a whole. Native Chinese readers did not show such a beneficiary effect. The results support the ProcessingCost Hypothesis which states that word segmentation when reading unspaced texts consumes processing resources andtherefore saving the resources by providing segmentation cues could benefit readers only when processing resources areovertaxed under certain circumstances, e.g., reading difficult texts, under time pressure, for beginner readers, and forforeign learners.

Providing Stroke Sequence of Chinese Characters Facilitates HandwritingLearning in Children with Developmental Coordination Disorder

The study investigated whether providing instruction on the stroke sequence would facilitate the learning of writing Chi-nese characters in children with developmental coordination disorder (DCD) and typically developing (TD) children. Thechildren wrote six characters, three with stroke sequence instruction and three without. Each character was repeated 40times. Trajectory, speed, on-paper time, in-air time, and number of changes in velocity direction per stroke (NCV) weremeasured with Wacom Intuos 5 digitizing writing tablet. The results showed a significant group effect, time (practice)effect and instruction effect but no interaction effects. Both groups of children showed a similar trend of improvementover practice with decreasing trajectory, increasing speed, decreasing on-paper time and in-air time. With stroke sequenceinstruction, both groups of children learned at a similar rate on most of the writing parameters. Instruction on strokesequences helped the character writing of both the DCD children and the TD children.

Exploring Aha! moments during science learning

The Aha! experience has mainly been studied in the context of insightful problem solving, but less work has investigatedAha! experiences that can occur during learning. In these studies, participants were asked to self-report Aha! momentswhen learning about principles in Biology, such as symbiosis or mimicry, from sets of three divergent examples. In theproblem-oriented condition, participants saw the examples and were asked to generate their common principle. In thedirect instruction condition, participants were told the principle directly. Participants were significantly more likely toreport Aha! moments in the problem-oriented condition. Although having an Aha! experience did not always lead tobetter learning, the likelihood of having an Aha! moment was positively correlated with several student characteristics,particularly in the problem-oriented condition. These studies offer another perspective on the potential benefits of learningfrom invention activities.

Modeling the Costly Rejection of Wrongdoers by Children using a BayesianApproach

In previous work, young children avoided associating with a wrongdoer, despite incurring a personal cost. Such aversionto wrongdoers, arguably a reflection of moral development, weakens when the cost becomes very large (Tasimi & Wynn,2016). We model this moral decision-making process using the nave utility calculus (Jara-Ettinger et al., 2016), assumingutility maximization amidst uncertainty using Bayesian framework. The cost is defined as the number of stickers forgoneby choosing a nice persons smaller offer over a mean persons larger one, following the ratios of 1:2, 1:4, 1:8, and 1:16. Ourmodel aims to explain previous findings, and test predictions for new ratios. Compared to a baseline condition where nobackground information is available, children are predicted to choose the nice person when the cost is low, but reverse theirpreference when the cost becomes increasingly high, which would suggest a utility account for moral decision making.

Math ability varies independently of number estimation in the Tsiman

How do people reason about mathematical concepts like addition and subtraction? According to one proposal, mathemat-ical thinking is supported in part by the approximate number system (ANS), a primitive cognitive system for estimatingthe numerosity of a set, without counting. Here we tested this proposal in the Tsiman, a culture of farmer-foragers inthe Bolivian Amazon. Compared to industrialized societies like the US, the Tsiman have high variability in their level ofeducation and number knowledge. In a large sample of Tsiman adults, math ability was positively correlated with ANSperformance, consistent with previous findings. However, this correlation disappeared when controlling for participantseducation, and when controlling for their ability to sustain attention. These findings challenge the claim that the ANSsupports math ability. Rather, performance on ANS tasks and math tasks may both be shaped by non-numerical abilitiespracticed (or selected for) in educational settings.

L2 learners’ phonemic sensitivity: MMN & L2 proficiency

This study examined the acquisition of Korean stop sounds /t/(), /t/() and /th/() by Chinese learners of Korean using ERPfocusing on the role of L2 proficiency. A total of 28 learners (16 advanced and 11 intermediate) and 18 native controlsparticipated in the experiment with four conditions: (i) standard /ta/ vs. deviant /tha/, (ii) standard /ta/ vs. deviant /t/, (iii)standard /tha/ vs. deviant /ta/, and (iv) standard /ta/ vs. deviant /ta/. The results of the AX discrimination task found nosignificant differences between groups showing high accuracy rates from 73% to 84%. However, their brain responseswere different: P3 was found only for the intermediate group in condition (iii) although MMN was elicited in both groupsin the other three conditions. The results indicate that learners sensitivity to the differences of stop sounds develops astheir general proficiency improves. Still, their sensitivity is weaker than native speakers.

Comparing the social judgements between American and Taiwanese cultures

While observing others in the society, people make explanations and judgements about others’ behaviors. However, thereshould be cultural differences in affecting behavior judgments. The aim of the present study is to examine whether there arecognitive or emotional differences between Eastern and Western cultures while judging other peoples behaviors. Vignettesstimuli and the questions developed by Knutson et al. (2010) were used to measure how Taiwanese participants thinkand react while making behavior judgements. Factor analysis is conducted to compare the results with the original studycompleted in the US. The results revealed that for the Taiwanese participants, emotional aversion was more related tothe norm violation, while for the American participants, according to the original study, aversion was more related to thesocial affect. The results of this comparison have demonstrated cultural differences between Taiwan and the US in howaversion could be evoked by observing others behaviors.

Go big and go grounded: Categorical structure emerges spontaneously from thelatent structure of sensorimotor experience

Many theories of semantic memory assume that categories spontaneously emerge from commonalities in the way we per-ceive and interact with the world around us. However, efforts to test this assumption computationally have been hamperedby use of abstracted features without clear sensorimotor grounding and over-reliance on small samples of concepts from alimited number of categories. Taking a radically different approach, we examined whether categorical structure emergesspontaneously from the latent structure of sensorimotor experience by creating a fully-grounded multidimensional senso-rimotor space at the scale of a full-size human conceptual system (i.e., 11 sensorimotor dimensions x 40,000 concepts).We found evidence for (a) a high-level separation of abstract and concrete categories (which was not enhanced by theinclusion of affective information); (b) a hierarchical structure of concrete concepts that separated categories commonlyimpaired in double dissociations, such as fruit/vegetables, animals, tools, and musical instruments; and (c) a flatter hi-erarchy of abstract concepts that separated categories such as negative emotions, units of time, social relationships, andpolitical systems. These findings demonstrate that grounded sensorimotor information is fundamental to the representationof all conceptual knowledge.

Metacognitive Modeling; using cognitive modeling to clarify philosophicalmetacognitive concepts

Metacognitive research is integral to understanding cognition, but a problem persists metacognition remains poorly definedand its basic terminology contested. To address this problem, we propose a new philosophical method for understandingmetacognition in a bottom up, computational way. We follow John Andersons principle that complex problems becomesystematic when analyzed within a cognitive model. Researchers agree that metacognition is cognition acting upon itself.Accepting this, we first define the fundamental units of cognition and then define how these units act upon themselves.We ground this within human cognition by using the Standard Model of Cognition (Laird et at. 2017, also known asthe Common Model). This model defines the mechanisms common to all computational architectures modeling humancognition. Our model is then compared to metacognitive theories within psychology, philosophy, and neuroscience. Thismethod clarifies metacognition by grounding it both within a computational cognitive architecture and present researchliterature.

Audio-Visual Integration: Point Light Gestures Influence Listeners Behavior

Listeners are influenced by speakers hand gestures. However, it is not clear what processes support gesture processing.We investigated listeners behavior after observing speech with videotaped gestures or with point light gesture trajectoriesin the Tower of Hanoi task. Listeners were influenced by the synchrony of the visual and auditory information but not thenature of the information both videotaped and point light gestures reliably influenced behavior. Thus, visual informationthat is not perceived as produced by the speaker nonetheless reliably influences listeners behavior, so long as informationis synchronized across modalities. Thus, observers do not appear to rely on functional or biological links between speechand hand gesture but rather on more general processes of multimodal integration. The principles underlying integrationof auditory language with visual information from hand gestures appear to different from those underlying integration ofauditory language and visual speech.

Scrape, rub, and roll: causal inference in the perception of sustained contactsounds

We experience our soundscape in terms of physical events; for instance, a friend sweeping up after a plate crashed onthe floor. The underlying perceptual inferences are typically ill-posed: without constraints, there are infinite possiblecauses of the observed sound. Thus, a core task for cognitive science is specifying the variables we perceive along withthe constraints that allow them to be estimated. We identified sustained contact sounds (e.g., hands rubbing together,scraping a pan) as a rich domain with which to explore perceptual constraints. We developed a simple physics-basedsound-synthesis model that can generate a diverse set of realistic scraping sounds. We find that listeners perceive thegenerative physical variables from scraping sounds, including velocity, motion trajectory, and surface roughness. Furtherexperiments and acoustic analyses will address whether perception is constrained by a holistic generative model of soundor by invariant features that specify each perceived variable.

From wugged to wug: Reverse generalisation of stems from novel past tense verbs

When native and non-native English speakers inflect novel verb forms for the past tense, non-natives are more likely toproduce irregular (non -ed) forms than natives (Cuskley et al., 2015). We test whether participants can reverse-engineerthe correct present tense stem from regular and irregular past tense forms of novel verbs. All participants are better able toidentify the stem of regularly inflected forms than irregular forms, but we find no difference between native and non-nativespeakers. Phonological similarity to existing irregulars interferes with recognition of regularly inflected non-verbs (e.g.,proximity of sleened to sling/slung makes it more difficult than drocked). While non-natives are more likely to produceirregular past tense forms, they are not better than native speakers at interpreting them. Non-native over-production ofirregulars may reflect statistical patterns in their more limited input, but these factors do not seem to affect the process ofinferring stems.

Pupillometry as a Measure of Effort Exertion in Cognitive Control Tasks

Despite recent interest in pupillometry as a psychophysiological measure, it remains unclear what construct the physio-logical measure is assessing in cognitive control tasks: task load or mental exertion. This debate is of particular interestas cognitive effort remains an elusive construct partly due to the difficulty in empirically quantifying mental exertion.The current research aims to differentiate these disparate accounts by leveraging rewards as motivation for effort exertion.Using an individual differences approach, a sample of 80 undergraduate students performed a cognitive control taskTaskswitching. Critically, monetary incentives were used to motivate participants to exercise cognitive control, and found toimprove overall performance. Pupillary responses were found to increase in response to trials requiring more cognitivecontrol, and relate to performance improvements in the rewarded conditions. The present findings provide some supportfor the effort account, and suggest that pupillometry may be a viable index of cognitive effort.

Contextual Effects in Value-Based Decision Making: A Resource-RationalMechanistic Account

A wealth of experimental evidence shows that, contrary to normative models of choice, peoples preferences are markedlyswayed by the context in which options are presented. Particularly, there exist a well-known triad of effects, dubbed thecontextual effects, which consistently show that preferences change depending on the availability of other options: theattraction effect, the similarity effect, and the compromise effect. In this work, we present the first resource-rational,process-level account of these three contextual effects by extending Nobandegani et al.’s (2018) sample-based expectedutility model to the realm of multi-attribute value-based decision-making. Importantly, our work is consisted with twoempirically well-supported findings: (1) People tend to draw only a few samples in their probabilistic judgment anddecision-making, and (2) People tend to overestimate the probability of extreme events in their judgment.

Towards building AI Life-coach agent for honing creativity

World Economic Forum report predicts that 35% of the skills needed to navigate the world of work will have changed by2020. By 2020, creativity will be the third most sought-after skill, behind complex problem solving and critical thinking.Creative skills are future-proof, in that they cannot be Automated. Art and creativity are essentially what makes us humanand this is being backed up by research. (Elaine Rumbol) How do you hone creativity? This seems to be an open question.The present study aims to build an architecture for AI agent(life-coach) that incorporates the latest research on creativityand guides the user based on the users personality traits, context, emotions, mood and cognitive load. The agent will detectthe users emotional valance & Motivational Intensity which in turn will influence the attention focus (Broaden the mind(for free floating ideas) or result in narrow focus (linear, step by step goal attainment)). Toward this aim, we plan to run aseries of tests for gathering user feedback. Design of the tests are underway.

The Jig-saw of Part-task Training in Dynamic Task Environments

Part-task training is a technique which involves separating the target task into parts and presenting them during training.This approach has been used to train users to perform optimally in dynamic task environments. The present study investi-gated the effects of fractionation, a part-task training approach, versus whole-task training to improve performance in thevideo game Tetris by focusing on an important sub-task element of the game. Seventy-eight young adults were trained onTetris with one of three training regimens: 1) Part-task training with feedback, 2) Part-task training with no feedback, and3) Whole-task training in which participants practiced the whole game to obtain the highest overall score. Results showthat baseline performance influences training gains and feedback may not be helpful for learning. Training gains fromthe different training regimens show that tasks with highly interdependent components may benefit most from whole-tasktraining.

Linguistic descriptions of action influence object perception: The role of actionreadiness

Does hearing a story about performing an action activate corresponding motor representations? If so, can linguistically-activated motor representations affect our visual experience of the world? The present study tested whether hearing a storyabout performing power or precision grasps would cause people to perceive an ambiguous object in a grasp-congruentmanner. Participants listened to a story in which they tossed water balloons either (1) without touching their knots (powergrasp condition) or (2) by only touching their knots (precision grasp condition). Afterward, participants interpreted anobject that could either be seen as an apple (power grasp) or cherry (precision grasp). To further manipulate participantsavailability for subsequent action in the story, participants either (1) had just grasped, (2) prepared to grasp, or (3) hadrepeatedly grasped the water balloons before the ambiguous image appeared. People perceived the object in a grasp-congruent manner only when their hands were available for action.

Modeling Causal Learning with the Linear Ballistic Accumulator

Learning causal relationships is critical in our daily lives. To learn these causal relationships, one strategy we may use is thepositive testing strategy (PTS), in which we attempt to confirm a hypothesis about the causal relationship. Also, we mayuse the expected information gain (EIG) strategy to distinguish between multiple hypotheses. Here we use an experimentalparadigm in which subjects decide which of two causal patterns underlies a four-node causal system (Coenen, Rehder, &Gureckis, 2015) and fit the Linear Ballistic Accumulator (LBA) model to our data to investigate the precise mechanismsof different age groups using these strategies. We find that children and the elderly use PTS more than other groups.Yet, comparing drift rate and relative threshold parameters, we find no evidence for biases in strategy selection across agegroups, but find that the elderly are more cautious when choosing a strategy.

Lying in public: Revealing the microstructure of real-time false respondingthrough action dynamics

It is commonly agreed that, in most scenarios, deception involves cognitive demands. Prime amongst these demandsis competition between a default true response and an alternative false response. What is less understood are issuessurrounding the mechanistic underpinnings of how and when this competition enacts its influence during responding. Inprevious work (Duran, Dale, & McNamara, 2011), we have used an action dynamics paradigm to capture millisecond-timing information in how people use their mouse movements to respond yes or no to autobiographical information. Inthe current study, we employed a similar paradigm to collect response data from hundreds of anonymous participants,who freely used an interactive touchscreen exhibit at a public science museum exhibit, aiming to replicate and extendour previous findings. As expected, during false responding, the truth appears to be initially activated and dissipatescontinuously over the course of the response.

The dark side of conceptual metaphor

Zhu (2017) used the implicit association test (IAT) to assess metaphorical alignment between concepts such as black andwhite and good and evil. Here we asked whether self-identified Black people have similar metaphoric alignments as thosewho identify as White. In an initial experiment, we tested pairwise metaphoric associations between black and white, dirtyand clean, and good and evil. Measured strength of the 3 alignment pairings for these 3 sets of concepts was statistically thesame among Black participants as that measured by Zhu for white participants. In a follow-up experiment, we comparedself-identified Black and White participants IAT-scores for race (i.e., faces) and for color (i.e., chess pieces) IATs. ForWhite participants, mean strength of white-positive alignment was identical for race and color; Black participants showedonly slight white-positive bias for race IATs, and an intermediate level of white-positive bias for color IATs.

The role of affect in sentence perception

The role of affect and sentence processing is an understudied topic. In an event-related potential (ERP) language experi-ment, we investigated modulation of the P300 ERP component by dispositional affect. Using our previous ERP paradigm,we employed a 3x2 design where 32 participants read sentences presented in 1- and 2-word chunks (Berent et al., 2005;Patson & Warren, 2010). Sentences started with subject nouns that were either universally quantified or not, and continuedwith a direct object which was either indefinite, definite singular, or plural e.g., (i) Every kid climbed a tree/the tree/thetrees vs. (ii) The kid climbed a tree/the tree/the trees. Number judgments were required at tree(s), which was always pre-sented alone (and never final). Reduced P300 amplitudes were observed for the plural condition indicating interference;furthermore, low positive affect individuals showed responses sensitive to local high probability features associated withthe control singular condition.

Do Humans Look Where Deep Convolutional Neural Networks “Attend”?

Convolutional Neural Networks (CNNs) have recently begunto exhibit human level performance on some visual percep-tion tasks. Performance remains relatively poor on vision taskslike object detection. We hypothesized that this gap is largelydue to the fact that humans exhibit selective attention, whilemost object detection CNNs have no corresponding mecha-nism. We investigated some well-known attention mechanismsin the deep learning literature, identifying their weaknessesand leading us to propose a novel CNN approach to objectdetection: the Densely Connected Attention Model. We thenmeasured human spatial attention, in the form of eye trackingdata, during the performance of an analogous object detectiontask. By comparing the learned representations produced byvarious CNNs with that exhibited by human viewers, we iden-tified some relative strengths and weaknesses of the examinedattention mechanisms. The resulting comparisons provide in-sights into the relationship between CNN object detection sys-tems and the human visual system.

Investigating bidirectionality of associations in young infants as an approach to thesymbolic system

Symbolic associations in human children and adults are based on forming equivalence classes which include three mainrelations between the tokens. 1) A = A (Reflexivity), if 2) A –¿ B and B –¿ C then A –¿ C (Transitivity) and 3) if A –¿B then B –¿ A or Symmetry (1). Extensive studies on non-human primates have demonstrated success in Reflexivity andTransitivity in several species but a consistent failure in Symmetry in any given association. Comprehension of symmetryof an association can be a key contribution to linking abstract words to their corresponding tokens and later on in couplingwriting forms of words to their spoken form (2). However to our knowledge it hasnt been investigated whether infants arecapable of spontaneously reversing the direction of an association to any extent. In two EEG studies we investigated if4.5-month-old infants are capable of applying symmetry in the context of word-learning.In the first study we trained 2 groups of 25 infants, to two pairs of word-categories (bird or vehicle). At each trial infantswere presented with a word and an image. The critical consideration was to introduce a 1 s of SOA between the two stimuli.In one group infants were trained on words always preceding the images (Word-Image group) and in the other group infantswere trained on the opposite direction (Image-Word group). In the test blocks 70% of trials were as in the training andthe other 30% were either with the incongruent trials in the original direction or the congruent and incongruent trials inthe reversed direction. We observed significant cluster of electrodes, mainly in the right temporal, in both the trained andreversed directions while contrasting the congruent and incongruent conditions, with the word-image group showing astronger effect.In a 2nd experiment, designed as a comparative study between infants, adult humans and adult macaques, we sought totrain each participant on 4 pairs of word-images, 2 pairs following a word-image direction and the other 2 an image-worddirection, with a 1s SOA between the two stimuli similar to experiment 1. In this experiment the infants attended thetraining phase at home prior to the experiment through three YouTube videos on three consecutive days and on the testday, they were being tested either on the trained or the reversed direction of each single pair in a similar ERP design as instudy 1. The results in a group of 54 4.5-month-old infants follow the pattern of results in study 1 that infants show an earlyas well as a late surprise effect relative to the onset of the second stimulus of the trial, while contrasting the incongruentversus congruent trials in both directions. Furthermore we utilized frequency tagging in both studies as an extra measureto compare the conditions of interest. The overall results suggest that contrary to the consistent failure of non-humananimals, infants can readily learn an association in a bi-directional manner, which can be suggestive of an early access totheir symbolic system.

Visual exploration of emotional scenes in aging during a free visualization taskdepending on arousal level of scenes

Research on emotion suggests that the attentional preference observed toward the negative stimuli in young adults tendsto disappear in normal aging and, sometimes, to shifts towards a preference for positive stimuli. However, this age-relatedeffect called the positivity effect may be modulated by several factors, such as the arousal level of stimuli. The presentstudy investigated visual exploration of natural scenes of different emotional valence in three age groups (young, middle-aged and older adults) depending on arousal level of scenes using an eye-tracking paradigm. Participants visualized pairsof emotional scenes either in low or high arousal condition. In contrast with the literature, the preliminary results revealeda reduction in prevalence of negative stimuli relative to other ones in older adults regardless of the arousal conditions. Nodifference between young adults and middle aged adults was observed.

Domestic dog understanding of containment and occlusion events

Intuitive physical concepts help humans navigate the world. One such concept, object containment, has been studiedextensively in infants and nonhuman primates. Evidence indicates objects hidden inside of containers are more difficultto find than covered or occluded objects, possibly due to the prerequisite understanding that containers are hollow. Dogsencounter containers in daily life, and canine studies commonly require subjects to locate hidden treats. The presentresearch provides the first test of the hypothesis that dogs, like primates, find it harder to make inferences about containmentcompared to other hiding events. To address this hypothesis, across 24 trials dogs (N=90) searched between 2 possiblelocations, one of which concealed a treat. They watched 3 different methods of hiding: i) inside containers, ii) behindcontainers, and iii) under containers. As predicted, dogs were less likely to locate treats inside containers. Results will bediscussed in a comparative context.

Beyond divergent thinking: Measuring creative process and achievement in youngchildren

Creativity is an elusive construct that is difficult to measure in children, and divergent thinking tasks have been overusedand may be unreliable as measures of creativity (Baer, 2011). This study examines creative process and achievement inchildren using a problem-solving task (Daehler & Chen, 1993). Children (N=98) ages 4 to 6 tried removing a ball from ajar using common objects. Success with retrieving the ball was a measure of creative achievement. Creative process wasassessed by coding creative behaviors such as object exploration, combinations, manipulation, and ball retrieval attempts.Results suggest differences in creative behaviors between successful and unsuccessful children. Successful participantscreated more unique object combinations (p=0.02), spent more time manipulating (p=0.05), and spent less time attemptingto retrieve the ball (p=0.02) than unsuccessful children. Results suggest that this task moves beyond divergent thinkingassessments by measuring both creative process and achievement in children.

Learned social values modulate representations of faces in the Fusiform Face Area

Social value processing has been shown to recruit specific neural systems, yet how they are associated with person-specificinformation, such as facial identity, processed in separate regions remains to be established. The present study examinedchanges in neural representations in face-selective visual areas due to social value learning. Over four days, participantslearned combinations of social (generosity) and reward (point) values orthogonally assigned to naturalistic face images.We found that after learning, activity similarity (measured with fMRI) in the fusiform face area evoked by viewing thefaces was related to social value as well as a measure of future social preferences, but was not related to reward value. Thisshows how learned social values can influence representations in face-selective brain regions thought to primarily encodevisual information, and provides a potential neural mechanism for the association of social and visual information relevantto propensities in future social behavior.

Experimental conditions affect how social cues guide the regularisation ofunpredictable variation

Unpredictable variation is widely used to investigate how cognitive and communicative biases impact on language evo-lution and change. Learning, interactive and cultural biases all contribute to universal linguistic patterns. We exploredthe effects of social cues using a miniature artificial language exhibiting unpredictable lexical variation distributed eitherwithin or between multiple speakers. We compared the effects of testing modality (spoken vs. forced-choice), experimen-tal population (students vs. online workers) and setting (laboratory vs. online). Learners were sensitive to social cues,but reliable differences only emerged in the laboratory. In an online setting, students were much more likely to regulariseacross conditions. In addition, task difficulty increased rates of regularisation but only online. Online workers showedhigh levels of regularisation throughout. Our experiments suggest that the conditions in which learning and recall takeplace have a large impact on the biases which shape language and our ability to measure them.

Improv exercises promote uncertainty tolerance and improve creativity outcomes

Improvisational theater is defined broadly as a theatrical setting in which, process and product co-occur (Sowden, Clements,Redlich, & Lewis, 2015). Therefore, practicing improvisational theater involves embracing uncertainty (Napier, 2004). Inthis context, individuals may learn to tolerate uncertainty with greater comfort, a common treatment outcome across manypsychological disorders (e.g. Boswell et al., 2013). The current study employs a lab-based paradigm linking brief impro-visational theater experience to increased divergent thinking outcomes (Lewis & Lovatt, 2013). We set out to replicateand extend this finding by including an explicit measure of uncertainty tolerance. Across two studies, our results showincreased uncertainty tolerance for people who improvised, significantly more than people who participated in a socialinteraction control with limited uncertainty. Additionally, the improvising condition predicted relative improvement on asubset of divergent thinking measures, offering partial support for the Lewis and Lovatt (2013) finding that improvisationaltheater exercises can improve creativity.

Space Matters: Investigating the influence of spatial information on subjectivetime perception

Although understood that time perception is subjective, the underlying cognitive mechanisms are not well described. Eventsegmentation theories propose that spatial information serves to segment experienced information in discrete units whichthen can be used to estimate time. Based on this theory, we explored whether subjective time perception is influenced bythe amount of perceived spatial information. A group of young participants viewed short videos of episodes that includeda spatial change (e.g., moving through doorways) or no spatial change. In one experiment, participants were asked toestimate a given time duration while viewing the video and in a second experiment, participants estimated the time of thevideo after viewing. Across experiments, videos with spatial change were associated with more accurate time perceptionestimates than those without spatial changes. These results highlight the important role of spatial processing in directingthe experience of time.

No Morphological Markers, No Problem: ERP Study Reveals Semantic Factors Differentiating Neural Mechanisms of Noun and Verb Processing

Neural mechanisms behind noun and verb processing are ubiquitously separate, yet it remains controversial which factor, syntax or semantics, is behind such separation. We conducted an ERP study using Chinese sentences with a specific construction, noun phrase + mei (“not/no”) + noun/verb/noun-verb-ambiguous-word, and excluding other grammatical or syntactic factors that could hint at the target words’ part-of-speech. Results showed significantly distinct P200, N400 and P600 between noun and verb processing in native speakers, indicating that semantic factors are essential for the differentiated neural mechanisms behind noun and verb processing. Similar results were also found between noun-verb-ambiguous-word and noun processing, but not between noun-verb-ambiguous-word and verb processing, suggesting that lacking clues on part-of-speech makes the dynamic properties of the ambiguous words more salient than the static ones, thus causing interpretation of such words more likely as verbs. This further elaborates the crucial role of semantic factors in noun and verb processing.

The impact of frequency on the evolution of category systems

How do category systems reflect the information content of their environments? One basic kind of information in a lin-guistic environment is the frequency of objects or meanings: some things are just spoken about more often than others. Agreat deal is known about frequency effects on the evolution of lexical items (e.g. Lieberman et al, 2007); however anal-ogous effects on category systems are not understood. Two theories point in opposite directions: the generalized contextmodel (Nosofsky, 2011) predicts that categories containing high-frequency items will expand over time, while informationtheory (Cover & Thomas, 2012) predicts tighter boundaries around high-frequency items. We explore the impact of fre-quency on the evolution of category systems over time in an iterated category learning experiment that manipulates objectfrequency. How does this manipulation affect category boundaries? Does the result change if transmission is betweendifferent individuals or within the same person over time?

How victim framing shapes attitudes towards sexual assault

Crimes typically involve a perpetrator and a victim, but alleged perpetrators are often cast as the true victim, as happenedrecently in the case of U.S. Supreme Court nominee Brett Kavanaugh. Across two experiments, we investigated theefficacy of this type of victim framing. Participants read a brief report about an alleged college campus sexual assaultand expressed their support for the male and female protagonists. The report either framed the woman as the victim (ofsexual assault), the man as the victim (of false accusations), or was relatively neutral about victimhood (baseline control).Relative to baseline, the framing manipulation was effective at eliciting more support for the character described as avictim, regardless of participants gender or political affiliation. These findings suggest that the language of victimhood, orits co-opting to cast alleged perpetrators in a more favorable light, can shape public opinion about a politically polarizedissue.

Language stability and change in age-dependent networks

People’s social and linguistic environment changes over the course of their life: infants learn language from a small setof caregivers; children and adolescents practice language skills with their peers; adults speak to other adults and also passon their language to the next generation (Kerswill, 1996, Sankoff 2018). Population models of language change haveexplored network effects but neglected changing networks as a function of agent age. We model a population of Bayesianagents that go through life phases of initial learning, subsequent peer interactions, and transmission to the next generation.We find these age-dependent networks to be more stable than other network architectures. This stability counters previousBayesian modelling results in which languages reliably and rapidly change, converging to the learners prior, suggestingthat languages spoken in populations in which interactions are organised assortatively by age may only weakly reflecthuman priors on language learning.

Investigating the factorial structure of widespread false beliefs

Cognitive science often views human learning as rational. Why then do false beliefs arise, and why are they resistantto change? False beliefs might arise when people (1) lack knowledge in some domain, (2) adopt beliefs aligning withimplicit causal theories, or (3) encounter, through media or social networks, sets of beliefs that strongly covary. To testthese hypotheses we composed a survey assessing beliefs about matters of fact across a wide range of knowledge domainsand collected responses from 500 MTurkers. We then conducted a factor analysis to determine which false beliefs co-vary together, clustered respondents to find groups that adopt comparable false belief sets, and used regression to identifysociodemographic and media-consumption features that predict susceptibility to different kinds of false beliefs. The resultssuggest that some kinds of false belief may arise and persist merely from covariance in the opinions learners encounter insocial life.

Inflated inflation and superseded supersession: testing counterfactual samplingaccounts of causal strength judgments

Norm violations have been shown to influence causal judgments. Icard, Kominsky, and Knobe (2017) explained theinfluence of norms by appeal to a model of norm-weighted sampling of counterfactual possibilities. This model explainstwo well-known effects (among others): When two agents must act to bring about an outcome (i.e. both actions arenecessary), if an agent S violates a norm, they are judged more causal than when they do not violate a norm (abnormalinflation), and the other agent B is judged to be less causal than when S does not violate a norm (causal supersession).In the present study (N = 1008), we find empirical support for two untested further predictions of this sampling modelof causal strength judgments: Abnormal inflation of S is greater when B violates a norm (inflation increase), and causalsupersession of B is smaller when S violates a norm (supersession decrease).

Spatial-Numeric Associations Distort Estimates of Causal Strength

When individuals provide magnitude estimates using numeric scales, they may be influenced by spatio-numeric biases.In Western, English-speaking cultures smaller magnitudes are associated with the left side of space and larger with theright. We demonstrated the impact of spatial-numeric associations on judgments of causal strength in two trial-by-trialcausal learning experiments. Causes appeared on either the left or right side of a computer screen. In Experiment 1,participants made casual judgments using a number line either increasing in magnitude from left to right or decreasingin magnitude from left to right. In Experiment 2, participants made judgments using a non-linear circular target with thedepth of hue saturation representing causal strength. In Experiment 1, participants gave higher causal ratings to causesappearing in the space associated with larger numbers on the number line. These influences disappeared when the linearityof spatial-numeric associations was removed in Experiment 2.

Can children develop novel tools to solve problems via analogical generalization?Kind of!

Recent research has examined whether children can modify tools to solve novel problems. For example, when childrenare given a pipe cleaner with the goal to retrieve a little bucket at the bottom of a tube, will they realize that bending thepipe cleaner into a hook will solve the problem? Children younger than 7 almost all fail at this task, and children under10 are far from ceiling. Because problem solving is often helped via generalization from analogous problems, the currentstudy examined whether children in this task could take advantage of being read a story (with pictures) about fishing,emphasising the importance of hooks. Interesting we found an interaction wherein preschool children were helped bythe analogy, while school-aged children were not, who also solved the task at much higher rates overall (but still belowceiling).

Detecting Students Problem Solving Strategies Using Sankey Diagrams

Process data (e.g., logs of actions, keystrokes, times, or eye tracks) recording students interactions with digital assessmentsare available in many digital educational assessments. They have become the primary focus of cognitive scientists todetect and analyze students strategies during problem solving. This study developed a Sankey diagram-based methodto visualize process data of multiple-choice items. Such diagram has been widely adopted in industry and ecology totrace flow of information, energy, or resource. Using released items from the 2017 National Assessment of EducationalProgress Mathematics Tests, we illustrated how to use such a diagram to elucidate frequent answer formulation patternsof students, their common mistakes, and estimated probabilities of reaching correct/wrong answers at various answeringstages. These help reveal the problem solving strategies adopted by students and their underlying cognitive processes.Assessment developers, teachers, and students could use such insights to improve assessments and learning outcomes forconfusing concepts.

Evaluating systematicity in neural networks with natural language inference

Compositionality makes linguistic creativity possible. By combining words, we can express uncountably many thoughts;by learning new words, we can extend the system and express a vast number of new thoughts. Recently, a numberof studies have questioned the ability of neural networks to generalize compositionally (Dasgupta, Guo, Gershman &Goodman, 2018). We extend this line of work by systematically investigating the way in which these systems generalizenovel words.In the setting of a simple system for natural language inference, natural logic (McCartney & Manning, 2007), we systemat-ically explore the generalization capabilities of various neural network architectures. We identify several key properties ofa compositional system, and develop metrics to test them. We show that these architectures do not generalize in human-likeways, lacking inductive leaps characteristic of human learning.

Experimental Study on the Decision Making process in a Centipede Game

The studys objective was to measure the somatic state response (skin conductance and heart rate) and understand thedecision making processes in a two-player Centipede game, an extensive form game, with a modified payoff. The experi-ment included fixed and random termination for analyzing the effect of players mutual trust on risk-taking behavior. Thebehavioral results reveal that trust controls the game rounds (that is, the number of pass decisions) in known or randomtermination game conditions, though the exit points were higher in the former compared to the latter condition. Higherskin conductance and heart rate during the game-play is noticed as compared to the baseline data showing anxiety duringthe gameplay and interestingly opponents action induced higher skin conductance amplitude than during self-play for thesame decision. The data provides strong preliminary evidence of trust influencing cooperative gameplay.

Optimal categorisation: the nature of nominal classification systems

Effective categorisation should be simple, to minimise cognitive load, and informative, to maximise communicative effi-ciency. Nominal classification systems (gender, classifiers) are a functional means of categorisation that vary enormouslyacross languages, revealing a trade-off between simplicity and informativeness. Closely related Oceanic languages ofMelanesia show staggering variation in their number and type of classifiers. How does the Iaai language carve up nounsinto 23 semantic groups whilst the Merei language uses only two; and what implications do these vastly different systemshave for the cognitive representations of their related concepts? We combined typological enquiry and psycholinguisticexperimentation (free listing, card sorting, video vignettes, possessive labelling, eye tracking, storyboards, category train-ing) comparing nominal classification systems in six Oceanic languages of Vanuatu and New Caledonia. We discuss howthese experiments uncover the nature of nominal classification systems, comparing objective data across languages andexperimental contexts to reveal a model for optimal categorisation.

Do You Need More than Two Subjects: Using Cognitive Modeling to MakeAccurate Predictions for Individual Subjects

In experimental research, large numbers of participants are used to average out individual differences in the data. However,differences in task performance may be largely due to two factors; lack of task training, and different micro-strategies. Weimplement a methodology that removes the effect of these factors, requires only 23 participants, and still produces largeamounts of data. Other studies have been published using a similar methodology (Cousineau & Shiffrin, 2004; Gray &Boehm-Davis, 2000). Our study is a revision of previous research using a mobile game (West et al., 2018). Participants aretrained extensively on the game to ensure they are experts. The study includes a predictive cognitive model and the game-design is based on an apparent micro-strategy. We hypothesize that the same micro-strategies under identical conditions,should produce identical results across participants and the model. Suggesting the model may exist in the mind of humanexperts.

Language facilitates 2.5-year-olds reasoning by the disjunctive syllogism

Children and animals successfully reason by elimination: if a reward is hidden in A or B, and they see A empty, theysearch in B (Call, 2004; Hill et al., 2012). Twenty-seven-month-olds also solve similar tasks when emptiness is conveyedverbally, through negation (The toy is not in the box, Feiman et al., 2017). However, it is unclear whether participantssolved these tasks with the disjunctive syllogism (A OR B, NOT A, THEREFORE B); in a 4-cup paradigm requiringdisjunctive reasoning only 3-5-year-olds but not 2.5-year-olds succeeded (Mody & Carey, 2016). We used a linguisticversion of the 4-cup task to examine childrens ability to reason disjunctively using verbal negation. We found that 3- and2.5-year-olds performed significantly above chance (58.1%, 54.2%, respectively, ps¡.05). Thus, presenting the negativepremise verbally facilitated 2.5-year-olds deductions. We conclude that older 2-year-olds have a robust understanding ofnegation, which they apply in abstract reasoning.

Exploring cognitive states through real-time classification and sonification of braindata

With the recent advances in EEG technology and the popularization of low-cost mobile EEG devices, brain-computerinterface (BCI) systems and neurofeedback tools have become more accessible. Real-time EEG signal processing isincreasingly popular in the context of digital arts projects powered by a neuroaesthetic approach. CoCo Brain Channelis one such project : designed to use real-time processing of EEG signal in order to generate a musical environment, itprovides the user with a means to hear and control his own brain activity. This is achieved by hooking-up a commercialmobile EEG device to a music generation algorithm built in PureData. The generative algorithm uses features fromEEG signals to modulate harmonic and rhythmic structures of multiple oscillators. The result is a continuous musicalsoundscape reflecting the evolution of EEG signals. Improvements and possible applications for basic research will bediscussed.

When circumstances change, update your pronouns

Language is frequently ambiguous, with the same sentence having several possibleinterpretations. One prevalent exampleis third-person pronouns. Hartshorne, Gerstenberg, & Tenenbaum (2014) HGT2014 model pronoun interpretation asan inference over a generative model of the speaker. An advantage of the generative intuitive theory approach is thatit incorporates a flexible, quantitative model of world knowledge rather than a list of facts and heuristics. The authorsformalized this world knowledge as inference over a generative model of the world. We directly test this flexibilityby changing the rules of the world (e.g., through scenarios that reverse the normal relationship between strength andprobability of winning tug-of-war), which according to HGT2014 should directly affect pronoun interpretation. We findthat model predictions and participant judgments align well in such scenarios, supporting HGT2014 and challenging othertheories of pronoun resolution. We discuss this work in the context of recent work on intuitive theories.

Strategy shifting in navigation: Insights from trial-level effects in a virtualnavigation task

In the dual-solution paradigm (DSP), people learn a route through a virtual environment. After learning, people are asked tonavigate to locations in the environment. Individuals vary in the degree to which they rely on the learned route (responsestrategy) versus a shortcut (place strategy). The present study characterizes trial-level features such as relative targetlocations, Euclidean distance and number of turns or intersections between locations, and uses a Rasch Model to investigatehow spatial attributes of these trials influence participants strategy-choice. Additionally, a post-task questionnaire shows apartial disassociation between navigation behaviors in the virtual environment and navigation in daily life. It is proposedthat this dissociation can be explained by differences in environment features. This study has unique potential to advanceunderstanding of factors that affect navigation strategy choice, and to inform ecological validity of the Dual SolutionParadigm and other navigation paradigms.

Explaining without Information: The Role of Label Entrenchment

In categorical explanation a category label is used to explain an associated property. We show that label entrenchment,whether a label is commonly used by ones community, affects the judged quality of a categorical explanation whetherthe explanation offers substantive information or not. In Experiments 1 and 2, explanations using unentrenched labels arerated as less comprehensive and less natural independent of causal or featural information, even when the label is merely aname for the explanandum. Experiments 3 and 4 replicate the effect with unentrenched labels coined by groups of expertdiscoverers and rule out explanations like familiarity and communicative principles. Most participants in Experiments3 and 4 could not report the impact of entrenchment on their judgments. We argue that reliance on entrenchment arosebecause the community often has useful information. Common use of labels as conduits for this knowledge inducesreliance on community cues even when uninformative.

Consequential Consensus: A Decade of Online Discourse about Same-sexMarriage

Framing issues as matters of non-negotiable values can increase the perceived intractability of debates. Focusing on theconcrete consequences of policies instead can facilitate conflict resolution. Using a topic model of Reddit commentsfrom January 2006 to September 2017, we show that the contribution of certain topics concerned with protected val-ues to the debate increased prior to the emergence of a public consensus in support of same-sex marriage and declinedafterwards. These topics related to religious arguments and freedom of opinion. In contrast, discussion of certain con-crete consequences (the impact of politicians stances and policy implications) showed the opposite pattern, their increasedprominence coinciding with improved public support for same-sex marriage after 2012. Our results reinforce the mean-ingfulness of protected values and consequentialism as relevant dimensions for describing public discourse and highlightthe usefulness of unsupervised machine learning methods in tackling questions about social attitude change.

Untangling indices of emotion in music using neural networks

Emotion and music are intrinsically connected, and researchers have had limited success in employing computationalmodels to predict perceived emotion in music. Here, we use computational dimension reduction techniques to discovermeaningful representations of music. For static emotion prediction, i.e., predicting one valence/arousal value for each 45smusical excerpt, we explore the use of triplet neural networks for discovering a representation that differentiates emotionsmore effectively. This reduced representation is then used in a classification model, which outperforms the original modeltrained on raw audio. For dynamic emotion prediction, i.e., predicting one valence/arousal value every 500ms, we examinehow meaningful representations can be learned through a variational autoencoder (a state-of-the-art architecture effectivein untangling information-rich structures in noisy signals). Although vastly reduced in dimensionality, our model achievesstate-of-the-art performance for emotion prediction accuracy. This approach enables us to identify which features underlieemotion content in music.

Emotion attributions echo the structure of people’s intuitive theory of psychology

We present a generative model of how observers think about the emotions experienced by players in a socially-chargedgame: a public, high-stakes, one-shot Prisoner’s Dilemma. The model extends inverse planning frameworks to captureobservers’ judgments about players’ reactions to hypothetical events. Observers attribute different beliefs and values toplayers based on what decisions the players make. We model how observers’ noisy inferences of players’ mental contentsbias emotion predictions. Incorporation of non-monetary features into forward planning enables us to model emotions thatreflect complex social concerns (e.g. Embarrassment depends on how much players think others will infer that they tried totake advantage of their opponents). In addition to matching the intensities of twenty attributed emotions, the model reflectshow observers’ emotion judgments covary within single stimuli, indicating that the model captures important aspects ofthe generative process underlying humans’ emotion attributions in this game.

The Intervention of Affective and Cognitive Theory of Mind on Impacting SocialNorm Violation Judgements

Individual’s judgment on the appropriateness of social norm includes perceiving others mental states (theory of mind), butit might differ with the intervention aspects in real social contexts. Therefore, in this study we mainly focus on evaluatingwhether affective and cognitive theory of mind would affect social norm violation judgments and investigate whetherthe timing of mentalization involves the judgments. As a result, preconceived intention intervention (both affective andcognitive theory of mind) significantly affected the judgments of the appropriateness. However, only cognitive theory ofmind in attributing violation intentions after encountering the social norm statement was found to affect in the judgmentsof the appropriateness of norm violations. In summary, theory of mind plays an important role on the judgment ofappropriateness for social norm violation, but the timing of intervention matters significantly.

A tool to analyze verb phrase and noun phrase relationship in sentences

SPACY is a well-known package for NLP analysis for delineating the Verb phrases and Direct Objects in English byapplying the default structures to define noun phrase. However, SPACY lacks a function to include the status of adjectivesand vast amount of noun phrase structures for identifying the relationship between Verbs and Nouns efficiently. Thepresent study develops a SPACY-based program to customize practical noun phrase structures written in industrial SOPsfor machine operations. It performs better at merging overlapping structures, for example, a sentence An important thingof NLP is hard to define can be processed to be An important thing, NLP, thing of NLP; and then automatically mergedinto one noun phrase An important thing of NLP. The capacity of the program can abstract the core concepts of sentencesand recognize the co-occurrences of noun phrases and their associated verbs from the corpus for research and applicationpurposes.

Examining Prefrontal Cortex Contributions to Creative Problem Solving WithNoninvasive Electric Brain Stimulation

Cognitive neuroscience studies of creativity typically employ divergent thinking tasks that prioritize bottom-up processesto generate novel responses. However, real-world creative problem solving is guided by top-down thinking that puts anemphasis on the goal to be achieved. Here, we introduce the Alternative Objects Task (AOT)a novel task that incorpo-rates both bottom-up and down-down thought during problem solving. Guided by functional neuroimaging findings, weemployed transcranial direct current stimulation (tDCS) over frontopolar cortex to investigate causally the impact of tran-sient changes in activity in this region for problem solving performance on the AOT. Participants were presented with aseries of goals and generated either a common or an uncommon object that could satisfy each, while undergoing eitherexcitatory (anodal) or sham tDCS. Analyses of accuracy, reaction times, and semantic distance highlight the importanceof goal-orientation during creative problem solving and its reliance on prefrontal cortex.

A Two-Process Model of Semantic Development

How do children acquire semantic knowledge? In this work, we explore an old answer to this question: Semantic de-velopment is a hybrid of two distinct processes. The first process involves unsupervised learning of relations betweenobjects, providing a representation of objects that is useful for a wide range of possible goals. The second process involvesexplicitly learning to put objects and their relations into categories. Critically, this second process uses the representationsof the first process as its starting point. Here, we demonstrate this using a two-process model, where the first process is adistributional semantic model (e.g. HAL, Word2Vec, RNN), and the second process is a transformation of representationslearned during process 1 into a task-specific target space. This approach improves performance on multiple semantic tasks,compared to using the representations learned by process 1 directly. We believe this model demonstrates that a task- orgoal-oriented perspective of semantic cognition has promise for furthering our understanding of semantic development.

The Relationship between Inhibitory control and Creativity

There is a debate in the literature as to whether inhibitory control improves or hinders creativity. Alternatively, we proposethat flexible alterations between these two states would actually benefit creativity best. Therefore, the purpose of the currentstudy was to resolve the debate by inducing inhibited/disinhibited/flexible states of mind and subsequently examine theinfluence on creative performance. To do so, the Stop-Signal task (SST) was deployed through the use of differential taskinstructions. Afterwards, participants completed two creativity tasks: a free association task (FAT) and the alternate usestask (AUT). Results indicated that while the inhibited group scored higher in the FAT, the flexible group scored higher inthe AUT. Based on the results, we propose that there is an inverted U-shaped relationship between inhibitory control andcreativity: while some cognitive control is needed to generate original ideas; excessive control might hinder creativity asit may lead to premature closure of ideas that could otherwise be further developed.

Does Motor Engagement Influence Memory for STEM Abstract Concepts?

Theories of embodied cognition have suggested that motor activity may influence the consolidation of conceptual knowl-edge. In line with this prediction, behavioral studies have shown retrieval interference effects of a manual motor task formanipulable object concepts. On the other hand, research investigating such effects for abstract concepts is limited. Here,we examined in a behavioral experiment potential effects of the recruitment of the motor system for the consolidation ofdifferent kinds of abstract concepts. Participants were presented auditorily and asked to memorize abstract concepts withmovement referents (e.g., fluidity), abstract concepts without movement referents (e.g., theory), and concrete concepts(e.g., microscope) while engaging in a full-body motor task. All concepts were specific to Science Technology Engineer-ing and Mathematics (STEM) disciplines. Analysis of free recall and recognition performance suggests influence of motorengagement for certain types of STEM concepts during memory encoding and subsequent retrieval.

Symbol grounding boosts transfer in addition learning

Early math instruction often prioritizes rapid retrieval of mathematical facts, (e.g. 4 + 6 = ; 10), an approach thatpromotes quick recall of sums but with limited transfer to unstudied problems. We consider how this pattern changeswhen the learning scenario highlights the quantities that underlie symbols. Adult participants learned a novel base 8addition task using alphabetic symbols to indicate quantities (e.g. AG + AF = ). They practiced with symbols onlyor with symbols grounded in quantitative representations. When tested in the same format as participants were trained,studied problems were learned equally well but symbol-only learners transferred only to identical-elements problems (e.g.AG + AF transferred to AF + AG). Grounded learners showed better transfer to problems involving novel quantities.The results suggest, in contradiction to some other recent findings, that arithmetic transfer is boosted when the learningscenario highlights quantitative meaning denoted by number symbols.

Boundedness in event and object cognition

The semantic property of boundedness characterizes the presence of well-defined spatio-temporal boundaries for eventsor objects in language (Bach, 1986; Frawly, 1992; Jackendoff, 1991). Little research has tested whether this propertyactually characterizes event and object cognition (but see Wellwood, Hespos, & Rips, 2018). We showed participantsvideos of bounded events where a salient change in state of the affected object(s) occurred (e.g., dressing a teddy bear)and unbounded events that lacked a salient change (e.g., waving a handkerchief). Participants decided whether a videomatched with a picture of a single novel object or a picture of a novel substance (object/substance pictures were adoptedfrom Li, Dunham, & Carey, (2009)). Participants tended to pair a bounded event with an object and an unbounded eventwith a substance, and were in fact better at establishing the former connection. We conclude that boundedness underliesthe cognitive representation of both events and objects.

Pupillometry measures of cognitive load in meta-T dynamic task environment

Pupillometry uses pupil diameter as a physiological measure of cognitive effort and load. In static tasks, pupillometry hasrevealed that cognitive effort varies with expertise, and, combined with gaze analysis, shows that experts can exert effort tofocus on non-salient visual input. Much real-life expertise is practiced in dynamic tasks, and expert effort in dynamic tasksremains unstudied. Using tetris as a dynamic task environment, we collected pupil and gameplay data from individuals ofvarying expertise levels. We then use collected data and examine cognitive workload differences across levels of expertise.Consistent with studies of image saliency and gaze, our results indicate that experts and novices engage differently withthe task and do not experience the same cognitive workload. Further inspection will likely reveal strategy-level sources ofthese differences.

Equanimity moderates approach/avoidance motor-responses and evaluativeconditioning

A growing body of research investigates equanimity as an outcome of mediation practices. Equanimity has been definedas a stable and impartial mental state or trait, regardless the affective valence of stimuli or situations (Desbordes et al.,2015). Few experimental studies focused on its understanding. After created and validated an equanimity questionnaire(EQUA-S, N = 265), we conducted a laboratory study (N = 38) to examine the effect of equanimity on both approach-avoidance motor-behavior with positive and negative stimuli (Rougier et al., 2018) and evaluative conditioning. Whileclassical approach/avoidance and evaluative conditioning effects were significantly reproduced with evidence in favor ofH1 among the participants with a low level of equanimity (N = 17), evidence in favor of H0 was found among those witha high level of equanimity. Thus, equanimity seems to moderate automatic cognitive responses toward valenced stimuli.

Do children extend pragmatic principles to non-linguistic communication?

In conversation, speakers are expected to offer as much information as required by the purposes of the exchange. (Grice,1975). Classic theories of communication assume that the principle of informativeness extends beyond linguistic inter-actions (Grice, 1989; Sperber & Wilson, 1986), but relevant evidence so far is limited. We replicated the paradigm of areferent selection study in which preschool-aged children successfully apply the principle of informativeness to linguisticexchanges (Stiller et al., 2015) and added a matched non-linguistic condition in which the referent choice was commu-nicated through pictures instead of verbal descriptions. Children between the ages of 3.5 to 5 performed significantlybetter in both the linguistic and non-linguistic conditions compared to a control condition, and there were no significantdifferences between linguistic and non-linguistic conditions for 3-year-olds, 4-year-olds, or 5-year-olds. We conclude thatpreschool-aged children apply pragmatic principles to pictures as well as words.

When do iconic gestures facilitate word learning? The case of L2 lessons forpreschoolers led by a robot or human tutor

Gestures help us understand language (e.g., Hostetter, 2011). However, less is known about how good gestures must beto facilitate word learning. Turkish-speaking preschoolers learned five English verbs with corresponding iconic gestures,varying in the verb-gesture match (i.e., how well the gesture represented the verb), in a one-on-one lesson led by either ahuman adult or the humanoid robot NAO. Our preliminary results (N = 43) suggest that the verb-gesture match predictsword learning, and this match might even be more important when the robot was the tutor (though the interaction was notstatistically significant). In addition, while both tutors were effective in teaching verbs, preschoolers learned better withthe robot than with the human. This study not only makes a theoretical contribution by demonstrating the effects of thematch between words and iconic gestures, but also provides practical implications for designing of robot- and human-ledL2 lessons.

Confirmation Bias Trumps Performance Optimization in Overt Active Learning

When gathering information, different sources typically have distinct levels of informativeness. Therefore, it is optimalto actively select the source of information to learn from (i.e., perform active learning). It has been debated whetherhumans optimize task performance in active learning or use a simple heuristic of seeking information that confirms theirbeliefs. Critically, depending on ones subjective beliefs, confirmation bias can in fact be optimal. Thus, without measuringsubjective beliefs, previous approaches were unable to distinguish between these alternatives. Using a perceptual decision-making task, we measured participants subjective beliefs before and after a new piece of information was presented.We then characterized confirmation-based and performance optimizing strategies with respect to these subjective beliefs.We found that participants strategy was dominated by confirmation bias, modulated only weakly by the performanceoptimization. We discuss potential reasons that may limit performance optimization in active learning.

High-Dimensional Vector Spaces as the Architecture of Cognition

We demonstrate that the key components of cognitive architectures - declarative and procedural memory - and their keycapabilities - learning, memory retrieval, judgement, and decision-making - can be implemented as algebraic operationson vectors in a high-dimensional space. Modern machine learning techniques have an impressive ability to process datato find patterns, but typically do not model high-level cognition. Traditional, symbolic cognitive architectures can capturethe complexities of high-level cognition, but have limited ability to detect patterns or learn. Vector-symbolic architec-tures, where symbols are represented as vectors, bridge the gap between these two approaches. Our vector-space modelaccounts for primacy and recency effects in free recall, the fan effect in recognition, human probability judgements, andhuman performance on an iterated decision task. Our model provides a flexible, scalable alternative to symbolic cognitivearchitectures at a level of description that bridges symbolic, quantum, and neural models of cognition.

Offloading memory: serial position effects

Despite the long history and pervasiveness of cognitive offloading as a memory strategy, the memorial fate of offloaded in-formation is not well understood. Recent work has suggested that offloading information may engage similar mechanismsas instructions to forget (directed forgetting). Presently, we test this prediction by examining the serial position effectfor offloaded information. Previous research has demonstrated that forget instructions can eliminate the primacy effectwhile leaving an intact recency effect. Across two experiments, participants completed multiple free recall trials using anexternal aid and then a final recall trial without the external aid. We compared a group that was expecting to use the aid forthe final trial (offloading) with a group that was not (no offloading). We found a memory impairment for offloaded itemsthat was characterized by a reduced primacy effect but intact recency effect, similar to what has been reported in researchon directed forgetting.

The reassurance of the Complex Trial Protocol against ecologically validatedcountermeasures

The P300-based Complex Trial Protocol (CTP), developed by Rosenfeld et al. (2008), is known to compensate for accuracydegradation and countermeasure issues of the Concealed Information Test. Although a myriad of CTP studies usingelectroencephalogram has been investigated, the lack of crime-related details and the complexity of the previously usedcountermeasures have revealed the necessity of in-depth experiment. In the present study, fifty participants were dividedinto three groups: guilty, innocent, and guilty-countermeasure. Participants engaged in a mock-crime scenario and onlythe guilty-countermeasure group performed ecologically validated countermeasures during the CTP. Participants reactiontime and the amplitude of P300 components of event-related potential were analyzed and there was a significant difference(p¡0.05). Moreover, using the bootstrapping method, participants were correctly classified as guilty or innocent, regardlessof the use of countermeasure, with accuracy above 80%. The results support the possibility of the on-site usage of theCTP.

Making Young Childrens Design Cognition Visible

There are emerging innovative educational interventions through automated computational analytics so-called learninganalytics (LA) to utilize a large amount of student participation. However, LA is a relatively unexplored area in EarlyChildhood Education (ECE). To respond to this gap, LA is defined as a tool for co-designing pedagogical documentationpractices with ECE teachers to visualize student design cognition. Drawing upon a Multiliteracies pedagogy framework,this qualitative study investigates how two kindergarten teachers co-designed pedagogical documentation practices usinga digital portfolio app (Seesaw) to leverage 25 young childrens design cognition in multiple modes and technologies.Using the constant comparison method, two themes were emerged from multiple data sources (e.g., digital portfolioson Seesaw, teacher assessment, fieldnotes, interviews): teachers-as-(Co)Designers of LA Interventions; and Portfolio ofStudent Learning Progression, not Portfolio of Student Work. Our findings suggest the need for effective pedagogicalsupports for young childrens design cognition and their teachers LA interventions.

Downloading Culture.zip: Social learning by program induction with executiontraces

Cumulative culture ultimately depends on the fidelity of learning between successive generations. When humans learnfrom others in addition to observing inputs and outputs we often observe the process which led to that output. Forinstance, when preparing a meal we don’t just observe a pile of vegetables and then a ratatouille. Instead, we observe acausal process by which those ingredients are transformed. Here we use programs to represent a cultural process and showthat the observation of an execution trace speeds up program induction even when learning from only a single example.This mechanism could account for (1) the high fidelity of social learning which leads to cumulative culture in humans(2) unify the role of emulation and imitation in social learning and (3) account for aspects of moral learning such asritualization.

Curiouser and Curiouser: Childrens intrinsic exploration of mazes and its effectson reaching a goal.

Children are naturally curious, and now even reinforcement learning models within machine learning are channeling thischild-like curiosity. Pathak et-al (2017) created the ICM (Intrinsic Curiosity Model) in which curiosity serves as anintrinsic reward signal to enable the agent to explore its environment and learn skills, in this case a maze game calledDoom. We study this inherent ability in children by having them explore mazes, with and without goals built usingDeepMind software. In our pilot data we found that kids are adept at exploring the maze, readily and without prompt. Wesuggest a relationship between exploration and performance on a maze task, such that performance in the curiosity drivenmaze exploration task, is correlated with finding a goal in a second separate maze, even when the initial path to the goal isblocked. We also show side-by-side comparisons of the ICM vs. children exploring on our mazes.

Emotional Speech Processing With the Help of F2 Syntactic Parser

F2 syntactic parser is a part of F2 emotional robot, designed to support natural emotional communication with the helpof gestures, facial expressions and speech. The parser constructs syntactic and semantic representations (frame networks)of an input text, saves them to memory (database) and selects a communicative reaction for the robot in BML (behaviormarkup language) format. The model of reactions and inferences is based on scripts if-then operators, competing for theprocessing of semantics. In particular, scripts detect emotionally relevant meanings: when it is declared, that somebodythreatens the robot, does not care about it, behaves inadequately 13 negative scripts, and also when the robot is superior,attracts attention, etc 21 positive scripts. Parser may run in a standalone mode, daily processing sentences from news andblogs. Balancing of scripts allows us to tune the understanding and reproduce different emotional profiles for the robot.(Research is supported by RSF, project No 17-78-30029).

Visual, auditory, and temporal sensorimotor discrimination abilities and theirrelationships with complex cognition

At dawn of cognitive science, it was hypothesized that performance on diverse sensorimotor tasks is rooted in unitarysensory discrimination ability that shares the same neural resource with complex cognition. A century of research yieldedinconclusive evidence. We modelled the factor structure for 33 diverse visual sensorimotor, memory, and reasoning tasks,completed by 234 young adults. Covariance structure models indicated two considerably correlated, yet statistically sepa-rate, sensorimotor abilities reflecting temporal vs. non-temporal processing. However, initially moderate relationships ofeach simple ability with reasoning disappeared when mediated by working memory, suggesting that sensory discriminationplays no explanatory role for complex cognition. These results were replicated in another study of 255 young adults, whoadditionally attempted auditory sensorimotor tasks. The latter appeared to be separate from temporal and visual abilities.Overall, sensory discrimination does not constitute unitary ability. Moreover, individual differences in complex cognitioncannot be reduced to sensory discrimination.

Sizing Up Relations: Dimensions on Which Stimuli Vary Affect Likelihood ofAdults’ Relational Processing

Relational reasoning is central to much of human-unique cognition including artistic metaphor, scientific analogy. Whilemuch research has addressed the process of relational reasoning, the conditions under which relational reasoning is en-gaged in at all remains under-explored.This work examines the relationship between dimensions on which stimuli vary and the likelihood that these stimuli willbe processed relationally by adults. We use a modified relational-match-to-sample paradigm: One of the two choicescontains a relational match with the target, the other contains a partial object match. Changing dimensions on which thestimuli vary dramatically effects the likelihood that adults process them relationally (i.e. make relational matches) - from56% when stimuli vary on shape and color to 98% when stimuli vary on size alone. This is despite the relational contentof the task remaining identical throughout.We discuss implications of these results for designing stimuli, and for theories of relational reasoning generally.

Look out, its going to fall!: Does physical instability capture attention and lead todistraction?

Physical scene understanding requires not only detecting the current state of the world, but also predicting how the futurewill unfold. The need for such prediction is especially salient in the context of physical instability as when an object isteetering, about to fall off a surface. Here we asked whether such scenes automatically capture attention, such that themere presence of instability will impair performance on a central attention-demanding task. Observers viewed scenesin which an object (e.g. an open laptop) was either sitting stably, or was about to fall off a table. Observers simplycompleted a central Multiple Object Tracking (MOT) task (e.g which could appear on the screen of the depicted laptop).MOT Performance was indeed worse in the presence of physical instability, despite its task irrelevance, and even whenobservers failed to notice the physical stability vs. instability in the first place.

Verbal Insight Revisited: fMRI evidence for subliminal processing in bilateralinsulae for solutions with AHA! experience shortly after trial onset

In insight problem solving solutions with AHA! experience have been assumed to be the consequence of restructuring ofa problem which usually takes place shortly before the solution. However, evidence from priming studies suggests thatsolutions with AHA! are not spontaneously generated during the solution process but already relate to prior subliminalprocessing. We test this hypothesis by conducting an fMRI study using a modified compound remote associates paradigmwhich incorporates semantic priming. We observe stronger brain activity in bilateral anterior insulae already shortly aftertrial onset in problems that were later solved with than without AHA!. This early activity was independent of semanticpriming but may be related to other lexical properties of attended words helping to reduce the amount of solutions to lookfor. In contrast, there was more brain activity in bilateral anterior insulae during solutions that were solved without thanwith AHA!. This timing (after trial start / during solution) x solution experience (with / without AHA!) interaction wassignificant. The results suggest that a) solutions accompanied with AHA! relate to early solution-relevant processing andb) both solution experiences differ in timing when solution-relevant processing takes place. In this context, we discuss thepotential role of the anterior insula as part of the salience network involved in problem-solving by allocating attentionalresources.

An Investigation on the Relationships Among Social Cognition Processes byEye-Tracking Techniques

The present study integrates four primary social cognition processes Joint Attention(JA), Intention Detection(ID), Per-spective Taking(PT), and Social Reference(SR) into lively comic scenarios in order to disentangle their relationships andpossible one-to-one connections. By using eye-tracking technique, gaze patterns in terms of Total Fixation Durationwere considered as indexes to examine the hypotheses. It is found that PT is positively correlated with JA, ID, and SRwhereas JA is positively correlated with ID and PT. As a criteria-related validation, the scores of Geneva Social CognitionScale(GeSoCS) were used to delineate the gaze performance. Participants with higher score in GeSoCS showed differenteye-movement patterns to those with lower score, indicating the pattern of eye movements could be a reliable indicatorof social cognition status. Moreover, the correlations revealed in the present study suggest that close connections existbetween social cognition processes and eye gaze scanning toward pictorial scenarios.

Automated cognitive modeling with Bayesian active model selection

Behavioral experiments are often feed-forward: they begin with designing the experiment, and proceed by collectingthe data, analyzing it, and drawing inferences from the results. Active learning is an alternative approach where partialexperimental data is used to iteratively design subsequent data collection. Here, we study experimental application ofBayesian Active Model Selection (BAMS), which designs trials to discriminate between a set of candidate models. Weconsider a model set defined by a generative grammar of Gaussian Process kernels that can model both simple functionsand complex compositions of them. To validate the method experimentally, we use BAMS to discover how factors suchas contrast and number affect numerosity judgements. We compare the rate of convergence of the active-learning methodto a baseline passive-learning strategy that selects trials at random. Active learning over a structured model space mayincrease the efficiency and robustness of behavioral data acquisition and modeling.

Using interpersonal movement coordination to investigate gender differences inadults with autism

When individuals engage in social interactions, they coordinate their nonverbal movements. Atypical movement coordi-nation may contribute to social difficulties in autism. Further, distinct gender differences have been found in autism: malesshow reduced socio-communicative behaviours relative to females. Here, we explored whether interpersonal movementcoordination differs between males and females with autism, compared to neurotypical (NT) adults. Thirteen adults withautism participated. Twenty-six NT controls are currently being tested. Participants complete a semi-structured interviewwhile being video-recorded. Coordination between participant and examiner is measured using a video-based movementanalysis. Females with autism demonstrated significantly greater movement coordination with their conversational partner,within a smaller range, than males. Given past findings, we expect that coordination differences between autistic and NTmales will be greater than between autistic and NT females. These preliminary results suggest that investigating movementcoordination during interaction may provide a tool for better understanding gender differences in ASD.

Novel labels modify visual attention in 2-year-old children

Labeling objects enhances fundamental cognitive capacities like categorization, individuation, and memory in young chil-dren. However, the mechanism by which labels support these cognitive processes remains unknown. One possibility isthat providing a label for an object changes childrens online visual processing of that object. To address this, we consid-ered several indices of visual attention, asking whether 2-year-old children attend to an object differently if it is labeled(Look at the dax) than if it is paired with a non-labeling phrase (Look at that). We find that 2-year-old childrens visualfixations are longer when objects are paired with a labeling phrase, rather than a non-labeling phrase. Indeed, after hearinga label, children showed a sustained increase in fixation duration. However, the number of fixations children made did notchange as a function of labeling. This illustrates an attentional mechanism by which language might enhance learning in2-year-old children.

Modal concepts: developing thoughts of the possible and the impossible

What is it to represent a single world as having alternative, mutually inconsistent possible futures? A large literatureexplores this question from philosophical and linguistic perspectives, along with a growing literature in developmentalpsychology. Recent findings suggest that 36 month olds (Redshaw and Suddendorf 2016) or even 14 month olds (Cesana-Arlotti et al. 2018) prepare for multiple alternative possibile futures. These experiments did not require participants tocontrast the possible with the impossible. We replicated Redshaw and Suddendorf (2016), and added conditions thatrequired participants to contrast the possible with the impossible. 36 month olds now failed, as did many 48 month olds,suggesting that their representations do not capture the structure of possibilities. 48 month olds tended to pass our test,but their understanding of possibilities was still fragile. These data converge with other results suggesting that concepts ofpossibility and impossibility are constructed in the late preschool years.

Drawing conclusions from spatial coincidences: a cumulative clustering account

Spatial coincidences allow us to infer the presence of latent causes in the world. For instance, an unusually large clusterof ants allows us to infer the presence of a food source. The leading cognitive model for such inferences is Bayesian,but the Bayesian algorithm is computationally taxing. Humans likely employ a more efficient, approximative algorithm.To characterize the cognitive algorithms used, we had subjects judge whether a set of dots was drawn from a uniformdistribution or from a mixture of a uniform and a gaussian source (tending to produce clusters). Responses systematicallydeviate from Bayesian optimality: as the number of dots increase, subjects more often report a latent cause where noneexists. The bias is accounted for by a Bayesian clustering algorithm that cumulatively considers the next-nearest dot to aputative source. This finding helps characterize our tendency to perceive causal patterns where none exist.

Brain responses to verbal mismatches and case marking mismatches: adolescentsvs. Adults

This study investigated Korean adolescents behavioral and neural responses to the semantic and syntactic anomalies inKorean compared with adults, focusing on the case marking mismatches. EEG data were collected from 16 Korean ado-lescents (12 males, aged 12-14 years) using a picture sentence verification task regarding (A) verbal mismatch [AGENT-NOM + Verb/*Verb] (e.g., - /*; Brother-ka catches/*bites) and (B) case marker mismatch [AGENT-NOM/*ACC + Verb](e.g., -/*- ; Brother-ka/*-lul catches). The behavioral results showed 95% accuracy of their judgment regardless of condi-tions.The ERP data revealed differences between the conditions: N400 was elicited for verbal mismatches as well as forcase marker mismatches. The results are different from data collected from Korean adults, where the syntactic anomalieselicited early negativity at the case marker in addition to the N400 at the verb. The different ERP responses between adultsand adolescents to the syntactic anomalies provide evidence for the continuous development of human brains.

Evidence for a 30-million-word gap across language environments of children withcochlear implants

Hart and Risley (1995) found evidence of a 30-million-word gap by the age of three between children experiencing the mostand the least spoken input. In the present study, we investigated the magnitude of differences in amount of linguistic inputin environments of a clinical population: children with cochlear implants. We identified a 30 million word gap over threeyears between children who received the most and the least spoken language input in their home environments. Further,we identified a 22 million word gap in numbers of infant-directed spoken words experienced by children hearing the mostand the least input. Together, the results suggest that some children with cochlear implants may be doubly disadvantagedin acquiring spoken language, due to the degradation of the speech signal associated with electronic hearing, and due tothe dearth of quality linguistic input in sufficient quantity in their language environments.

Approximate Inference through Sequential Measurements of LikelihoodsAccounts for Hicks Law

In Bayesian categorization, exactly computing likelihoods and posteriors might be hard for humans. We propose anapproximate inference framework inspired by Bayesian quadrature and Thompson sampling. An agent can pay a fixedcost to make a noisy measurement of the likelihood of one category. By sequentially making measurements, the agentrefines their beliefs over the likelihoods. When the agent stops measuring and chooses a category, they get rewarded forbeing correct; the agent chooses the category that maximizes probability correct. To decide whether to make anothermeasurement, the agent simulates one measurement for each category. If any of the gains in expected reward exceedsthe cost, they make a real measurement corresponding to the simulation with the largest gain. We find that the averagenumber of measurements grows approximately logarithmically with the number of categories, reminiscent of Hicks law.Furthermore, our model makes predictions for decision confidence among multiple alternatives.

Do children really have a trust bias? Preschoolers reject labels from previouslyinaccurate robots but not inaccurate humans

Past research suggests that young children have a bias to believe what they are told so that they often trust an informantregardless of the informants previous accuracy. With the ubiquity of new technology, children regularly come in contactwith non-human agents such as robots, yet little is known how children are trusting and thus willing to learn from theseartificial beings. In our study, 3.5- to 5.5-year-old children (N=120) watched a single informant (either a robot NAO ora human adult) name familiar objects either accurately or inaccurately. The same informant subsequently tested childrenon their willingness to accept novel labels for novel objects provided. While children trusted the accurate robot and theaccurate human to the same extent, they were less likely to accept information from the inaccurate robot than the inaccuratehuman. This suggests that preschoolers may not readily extend their trust bias to robots as informants.

Predicting human decisions in a sequential planning puzzle with a large state space

We study human sequential decision-making in large state spaces using a puzzle game called Rush Hour. A puzzle consistsof a dense configuration of rectangular cars on a 6x6 grid. Each car moves only horizontally or vertically. The goal isto move a target car to an exit. In a given state (board position), a subject (n=86) could move a car, restart the puzzle,or surrender. A move is correct if it reduces the distance (number of moves) to the goal. Using mixed-effects logisticregression modeling, we find that the probabilities of an error, a restart, and a surrender are higher with a longer distanceto goal, higher mobility, and when the previous move was an error. The effects of distance to goal and mobility areconsistent with tree search. As a next step, we plan to investigate the heuristics that people might use for such tree search.

Scientific knowledge organized through question network

Research in science is usually built uponcomplex background knowledge and assumptions, making it difficult to organizeand overview. We propose using question network to dynamically maintain scientific knowledge, with each nodes beingeither a question or an answer, linked with relations such as specification, contrast and so on. Publications can then be fittedinto nodes of the network. By constructing example networks around cognitive concepts, we observed a big question (e.g.What is curiosity?) being answered with theoretical speculation initially, then specified into the operationalized definition(How to measure curiosity as a personality?) and computational algorithms. Similar patterns are repeated in differentbranches of the network. We also compare research topics starting with similar questions yet develop differently.

Causal Structure and Probability Information Modulate the Preference for SimpleExplanations

Are simple explanations better? Research has shown that people favor simple explanations (defined as number of unex-plained causes; Lombrozo, 2007; Pacer & Lombrozo, 2017), but new findings suggest that under some conditions, com-plexity is preferred (Johnson et al., in press; Zemla et al., 2017). We explore three features that could affect preferences:causal structure, baserates, and likelihoods. Adults (N=544) read one simple and one complex explanation following oneof three causal structures. Simplicity preferences were strongest for one vs. two causes explaining two independent ef-fects, modest for one vs. two jointly sufficient causes explaining one effect, and reversed (to favor complexity) for one vs.two independently sufficient causes explaining one effect. When baserates and likelihoods were specified and matched,simplicity preferences were attenuated, while complexity preferences were sometimes reversed. These findings suggestthat simplicity preferences are moderated by several factors and point to a more unified account of explanatory reasoning.

The Development of Children’s Understanding of Arguments by Analogy

Analogical reasoning allows humans to make inferences about novel experiences and transfer learning across contexts.There is substantial literature on how analogical reasoning develops, but less is known about how children understand acommon use of analogyargument by analogy. Considering the importance argument by analogy plays in politics and thelaw, we examined the developmental trajectory of the ability to understand arguments by analogy. We measured childrens(N = 128, ages 3-12 years old) performance on a commonly used analogical reasoning task (i.e., a picture-mapping task;see Richland et al., 2006) and their understanding of arguments by analogy. We found that at age 4, children have asmuch difficulty understanding arguments by analogy as they do performing a picture-mapping task. However, by age five,childrens performance improves more rapidly in an argument by analogy task compared to a picture-mapping task.

Modeling practice-related reaction time speedup using hierarchical Bayesianmethods: Evidence for a process-shift account

In skill-learning tasks, reaction times (RTs) typically decrease with practice. For example, in alphabet arithmetic tasks(e.g. J + 7 = ?), learners respond correctly (e.g. Q) faster on later than on earlier trials. A number of mathematicalmodels have been proposed to account for the functional form of practice-related RT speedup. We aim to evaluate whichof two candidates better fits observed speedup data for individual learners across several tasks. In particular, we comparea process-shift account in which learners initially execute an algorithm in constant time, but as trials accumulate, exhibitpower-law speedup as they directly retrieve a memorized solution to a delayed exponential model in which RTs decreaseexponentially after learners eventually achieve insight into a task-appropriate strategy. Using hierarchical Bayesian modelsof each account (which can flexibly model learning in individual subjects), we show that the process-shift model betterpredicts out-of-sample data than the delayed-exponential model.

The Effects of Contextual Cues on the Learning of Prepositions

Language has the power to shape the way people organize their thoughts and concepts. Some concepts, like spatialwords, are categorized differently cross-linguistically. Conflicting language-to-concept mappings, such as the Spanishen translating to both in and on, may pose difficulty to Spanish speakers learning English. This study investigated howcontextual cues can help children learn prepositions. Three-year-olds were read preposition books that were arranged inone of two conditions: separation or control. The separation condition had each instance of in appear in one visual context(e.g., Bear put the apple in the box, blue page) and each instance of on appear in a separate context (e.g., Penguin put theball on the grass, green page). The control condition eliminated the contextual cues by presenting instances of in and onin both contexts. This study informs our understanding of strategies to improve the learning of spatial words in everydayadult-child interactions.

How does temperature affect behaviour? A meta-analysis of effects inexperimental studies

The surrounding environment has a profound impact on human behaviour. Historically, studies have shown that highertemperatures are associated with increases in antisocial behaviours (aggression, violence). More recently, studies havelinked higher temperature experiences to increases in prosocial behaviours (altruism, co-operation). Such contrastingpatterns leave the status of temperature-behaviour links unclear. Here we conduct a series of meta-analyses of laboratory-based empirical studies that measure either prosocial (monetary reward, gift giving, helping) or antisocial (retaliation,horn honking, sabotage) outcomes, with temperature as an independent variable. Overall, we found that there was noreliable effect of temperature on the behavioural outcomes measured. In follow-up analyses, there was no reliable effectof temperature on prosocial or antisocial outcomes when analysed separately. We consider why the evidence to supporttemperature-behaviour links from laboratory-based studies is weak, assess potential moderators, and examine how futurestudies can attempt to reconcile seemingly contradictory patterns in the literature.

Measuring Creativity in the Classroom: Linking Group Patterns with IndividualOutcomes

Although creativity has traditionally been measured as an individual trait (Runco & Jaeger, 2012), contemporary researchon workplace innovation (Kelley & Littman, 2001; Nonaka, 2008) suggests that creativity is a collaborative process ofworking with ideas (Amabile & Pratt, 2016). Furthermore, organizational creativity can be measured using social networkanalysis (Gloor, 2006) the more emergent leaders, the more creative the outcome (Gloor et al., 2016). Gloor’s creativitymeasure was adapted in a grade 1 class (n=22) to explore whether leaders would emerge when students engaged in creativeproblem-solving through online discussions in Knowledge Forum (Scardamalia, 2017). Social network analysis revealsthat 13 students emerged as leaders, and content analysis of the discussion indicates that leaders proposed new ideas thathelped deepen the progression of ideas. Additional analyses are underway to explore correlations between leadership andcreativity scores. Educational implications for developing the creative potential of young students are discussed.

Deconvolving a Complex, Real-Life Task: Do standard lab tasks predict CPRlearning and retention?

Cardiopulmonary resuscitation (CPR), a basic life-saving skill, requires a combination of procedural and declarativeknowledge. CPR proficiency was assessed and re-trained to criterion across four sessions (spaced weeks to months apart).In addition, three laboratory tasks were administered: continuation tapping, paired-associate learning, and Raven ma-trices. These served as proxies for procedural learning, declarative learning, and general cognitive ability, respectively.Even though a computational model (Predictive Performance Equation, Walsh et al., 2018) predicted long-term CPR per-formance, none of the lab tasks correlated with any aspect of CPR performance (initial performance, (re-)learning, orretention of CPR; see https://osf.io/m8bxe/ for details). These results highlight the challenges faced when translating labresults into real-world domains and can serve as a benchmark for applying computational models to real-life learning andforgetting.

Controlling Automobiles During Unconsciousness of the Driver using Brainwaves

Introduction: Controlling Automobiles during unconsciousness of the driver using Brainwaves. Brainwave based accidentavoidance system is an effective way to prevent accident caused due to drowsy driving. Every year number of roadmishaps are caused by drowsy driving. The proposed idea brainwave based accident avoidance system is to avoid this kindof accident using Electroencephalography (EEG) of human brain and speed control in automobiles. Human brain consistsof millions of interconnected neurons. The patterns of interaction between these neurons are represented as thoughts andemotional states. According to the human thoughts, this pattern will be changing which in turn produce different electricalwaves. A muscle contraction will also generate a unique electrical signal. All these electrical waves will be sensed bythe brain wave sensor and it will convert the data into packets and transmit through Bluetooth medium. Level analyzerunit (LAU) will receive the brainwave raw data and it will extract and process the signal using MATLAB platform. Thenthe control commands will be transmitted to the motor to process. With this entire system, we can control / stop thevehicle according to human thoughts. Electroencephalography (EEG) is the fundamental idea utilized as a part of thisframework. Neurosky mind wave sensor is utilized as primitive segment to examine the Brainwave signals. In this wayby controlling vehicles it can spare numerous mishaps and can spare numerous lives. Among these bands, theta and alphaare the signals which represent drowsiness to relaxed sleep. Methods: In a brain controlled vehicle, controller is based onBrain Computer Interface (BCI). BCIs are systems that can bypass conventional channels of communication to providedirect communication and control between the human brain and physical devices by translating different patterns of brainactivity into commands in real time. With these commands a vehicle can be controlled. The intention of this work isto design and develop a system that can assist the person during their unhealthy condition to avoid the accident on theroad. Results: Brainwave based accident avoidance system for unhealthy condition of the drivers which predict the signalsand system in engaging with processing of signals to alert the drivers unconscious situation. The biggest challenge aboutthe system is that to determine the signal from the headset. Proper identification is needed for the signals so that wrongsignal does not trigger the routine even when driver is not unconscious. Every person is different and every person hasdifferent thoughts and emotions so they might have slightly different brainwave signals. So before adapting this system,the interface should be configured according to the brain activity of the driver. Discussion: The research and developmentof brainwave controlled vehicle during unconsciousness of the driver has received a great deal of attention because theycan help to avoid the accident on the road. Improving the BCI system performance to make brainwave controlled vehiclesusable in real-world situations. Keywords: Brain Computer Interface (BCI), Brain Wave Sensor, EEG, Bluetooth

Cultural difference of the effect of analytical / intuitive thinking style on reasoning,JDM, and belief tasks.

Research within the dual-process framework have repeatedly suggested that individuals thinking style can predict theirperformance on reasoning, judgment, decision making, and acceptance of religious and paranormal statements. However,some studies also suggested that the link between analytical thinking and epistemically unwarranted beliefs was peculiar toso-called WEIRD societies. The present study aimed to explore the possible cultural (Western and Eastern) difference onthe relationship between performance and style of our thinking. Participants were presented with various tasks includingbelief bias, denominator neglect bias, numeracy, temporal discounting, risk preference, and paranormal belief. They werealso presented with tasks measuring their thinking styles (CRT and Rational-Experiential Inventory). Results showedthat the effects of thinking style on heuristics-bias and decision-making tasks were almost similar between two cultures,however we find a significant style-culture interaction in paranormal beliefs. This may suggest a cultural difference of therole of analytical thinking on belief-based response.

Testing human use of probability in a visuo-motor conjunction task

People overestimate the conjunctive probability of independent events (Bar Hillel, 1973). We examined conjunctive per-formance in a task involving motor uncertainty and binomial sampling. Human probabilistic judgment is typically near-optimal with either of these sources of uncertainty alone. Four subjects attempted to earn rewards by reaching to circulartargets. They chose between a single smaller target and one of N larger targets. Hitting the single target always earned areward but only one on the N larger targets was rewarded: they chose between P[Smaller] and the conjunctive probability(1/N)*P[Larger] as we varied N and the sizes of the targets. The ideal observer should be indifferent when P[Smaller] =(1/N)*P[Larger]. We also asked observers to estimate the probability of hitting targets of different sizes to verify that theycould do so accurately. Remarkably, three out of four observers ignored numerosity N in their preferences.

The Influence of Implicit Normative Commitments in Decision-Making

We approach some decisions (e.g., choosing an investment plan) by deliberating about our options, and others (e.g.,choosing dessert) by relying on intuition. In a study with 259 participants evaluating hypothetical decisions, we investigatefactors that predict whether deliberation and/or intuition is judged appropriate. We find that participants are more inclinedto endorse deliberation, and less inclined to endorse intuition, when they believe the means and ends involved in a decisioncan be objectively evaluated (consistent with Inbar, Cone, & Gilovich, 2010). We also find that violations of coherence(i.e., endorsing contradictory beliefs about a decision) predict higher ratings for intuition, as does belief that a givendecision reflects ones identity. These findings hold after adjusting for perceived effort, importance, and stakes. We suggestthat deliberation is judged appropriate when people believe that norms governing rational action apply, and we considerthe implications for real-world decision-making.

Forming Action-Effect Contingencies through Observation of a Dot-Control Task

Previous research suggests the possibility that observers have access to action plans of others (Jordan & Hommel, 2008).To examine this we design three experiments. The first examines action-plan coding in participants performing the task(controllers) using a Hommel-like ’compatibility’ test measuring reaction times (Hommel, 1996). We manipulated theinclusion of task irrelevant auditory tones during the dot-control game. The second experiment utilized the same designto examine observer’s action-plans after watching the experimenter play the dot control game. Experiment 3 allows us toexamine the additional effects of the controller’s skill level and observer’s level of access to the task. So far the resultssupport the hypothesis that participants can learn action plans by observing the distal effects of another’s actions. Furtherresearch will help unearth the factors mediating observer’s action plan coding and the differences between how controllersand observer’s encode actions and their different effects.

Analysis on learning a latent structure in a probabilistic reversal learning task

We need to be flexible to adapt to dynamically changing circumstances. A probabilistic reversal learning task is one ofthe experimental paradigms to characterize flexibility of a subject. In recent studies, it is hypothesized that a subject mayutilize not only a reward history but also a cognitive map representing a latent structure of the task. In this study, weconducted an experiment using the task toward understanding a process of learning a latent structure of the task. We foundsubjects choose a rewarding option with relatively high frequency in a later phase of the task. Analyzing the subjectsdecision making, it is suggested that they make decision based on their own estimation about the latent structure. Astatistical model selection suggested that a reinforcement learning model with state representations fit behavioral data inthe later phase. These results suggest the subjects learn the latent structure during the task.

The role of environment and body in divergent thinking tasks

Humans are creative tool users. We investigated whether body posture and environmental context influence creative outputin the divergent thinking task. Participants adopted either flexion or extension body postures and were shown images ofkitchen utensils or work tools. Each image was primed with an image of either a congruent environment or an incongruentenvironment. Results show that body posture, specifically extension, results in faster generation of responses, especiallywhen the object is primed by a congruent environment, and that extension increases sensitivity to environmental primes,increasing fluency overall. Our results shed light on the cognitive mechanisms of generating creative object uses.

Spatial Alignment Enhances Comparison of Complex Educational Visuals

Grasping relational concepts is facilitated by comparing their representations. Previously, Matlen et al (2014; underreview) found that for simple visual figures, the comparison process was optimized when the visuals were placed in directspatial alignment, such that the main axes of the visuals run perpendicular to their placement (e.g., horizontal figures placedvertically), relative to impeded spatial alignment, when the axes run parallel to their placement. In the present work,we tested this spatial alignment effect using complex naturalistic stimuli, consisting of skeletal structures. Participantsidentified anomalous bones by comparing a correct skeleton with a skeleton that had an incorrect bone. Participants weremore accurate when skeletal structures were placed in direct (M=.90) relative to impeded (M=.84) alignment (p¡.01).Given the relevance of these findings to education, we are formally coding visuals in middle-school science textbooksbased on their spatial alignment and will present these results at the conference.

Quality of STEM Learning from Childrens Books

Promoting STEM knowledge early in development helps prepare children for school success. Exposing children to STEMbooks may be a simple and effective means for promoting early STEM knowledge. However, whether preschool-agedchildrens STEM books are optimally designed is unknown. Children and adults learn new information more effectivelywhen there is support for encoding and demand for active processing. We have conducted a textual analysis of 50 STEMbooks designed for preschool-aged children. The books are coded for (a) support for encoding (narratively cohesive andtopic maintaining), and (b) demand of active processing (posing questions and including interactive prompts). Preliminarydata shows that on average the books include limited support for encoding and demand for active processing. This suggeststhat these books are not fulling their potential of promoting early STEM knowledge. Next steps in this research involveidentifying means for enhancing STEM childrens books efficacy.

The Development of Reasoning About Abductive, Inductive and DeductiveConditionals

Conditionals are statements of the form ”If P, Then Q”. Reasoning about conditionals is a core component of humancognition. However, studies of how adults and children interpret and use conditionals have highlighted discrepancies be-tween human reasoning and logic inference rules. Recently, Douven and Verbrugge (2010) have found that a classificationof conditionals based on the type of inferential connection between the antecedent and the consequent (e.g., deductive,inductive and abductive conditionals) allowed for a finer analysis of adult conditional reasoning. Do these findings ex-tend to child conditional reasoning? We report a study (N=200, ages 4 to 11) that examines how performance in modusponens and modus tollens tasks depends on the type of conditional embedded in the argument. These results will shedlight on how the development of conditional reasoning in children is sensitive to the nature of the inferential relationshipof conditionals.

Looks delicious? Cerebral blood flow in young adults with eating disordertendencies on exposure to food pictures

We examined the physiological changes brought on by the sight of foods in people with high eating disorder tendencies rel-ative to normal controls. Graduate students were assessed for eating disorder tendencies using a questionnaire. Functionalnear-infrared spectroscopy was used to observe participants when five pictures were presented, in five categories: popularfood (fried chicken), non-popular food (Japanese simmered dishes), inedible object (screw), comfortable animal (rabbit),and uncomfortable animal (cockroach). Most participants oxyhemoglobin density was found to be different in response totwo pictures (fried chicken and cockroach). This indicates that this level of cerebral blood flow corresponds to unpleasantfeelings. However, students with higher eating disorder tendencies showed high-level oxyhemoglobin density in the samechannel, indicating discomfort, in response to popular food, neutral objects, and the uncomfortable animal. Our studyimplies the attitudes toward foods totally differ at cognition in people with high eating disorder tendencies compared withhealthy people.

Interactive Cognitive Modeling: Understanding and Supporting IndividualHuman Cognition

Cognitive modeling, approximation of human cognitive functions in a computational system, is a traditional methodologyin the field of cognitive science. Usually this methodology has been used as a tool for scientific understanding of humanmind, and evaluated by fitting to human data. In this presentation, the author proposes a framework of interactive cognitivemodeling as an application of the above methodology for understanding and supporting individual human cognition. Theframework consists of cognitive architecture, visualization of the model behavior, knowledge database of personal userand sensing devices to include the users reaction. This presentation shows two systems of interactive cognitive modelingin the field of web browsing and photo browsing.

Lexical iconicity facilitates word learning in situated and displaced learningcontexts

We present an experimental study that examines how lexical iconicity (i.e. onomatopoeia) affects early word learning,across learning contexts. Children aged 24-36 months (N=37) were first trained on labels that are either iconic or neutralwith respect to the referent event, and then tested using a forced-choice task to select the correct referent given a label. Weassessed learning across two contexts: situated, where label and referent co-occur, and displaced, where children learn thelabel following the referent event. We predicted that iconicity would aid word learning, and would have a more facilitatoryeffect in the displaced condition, helping the child to associate label and referent. Our findings demonstrate that childrenlearn iconic labels in the experiment better than they do neutral labels. However, we find no difference across learningcontextsiconicity facilitates word learning in both situated and displaced learning scenarios.

The Effect of Alternative Outcomes on Perceived Counterfactual Closeness

Assessing the likelihood that a counterfactual event would have happened involves contrasting a factual outcome withthe counterfactual alternative. In many situations, the number of alternatives will influence the perceived closeness of aparticular alternative. For example, losers of a game in which participants guess which door conceals a prize will likelybelieve they were closer to winning when there were three doors compared to six. This reflects accurate probabilisticreasoning because more doors will be associated with a lower probability of winning. However, we test whether thenumber of alternatives has a unique influence on beliefs about counterfactual closeness. Experiments 1 and 2 show that,even when probability is held fixed, people believe counterfactual closeness decreases when there are more alternatives.

On falsification and Optimal Experimental Design approaches to the value ofinformation

There is a great deal of discussion about whether people intuitively seek to falsify their working hypothesis. But therehas been little consideration of the relationships between falsificationist and probabilistic Optimal Experimental Design(OED) approaches to evaluating the usefulness of possible experiments. Recent work has shown that a variety of importantOED and heuristic models can be derived as special cases of the generalized Sharma-Mittal framework of information gainmeasures. We show how falsification-like behavior can also derive from a quasi-information gain model, based on high-degree Tsallis entropies. Our analysis shows that falsificationist and probabilistic approaches are not as far apart as theeast and the west. Rather, they can be built out of virtually the same set of ingredients, within a probabilistic framework.We report simulation studies showing how important falsificationist, OED, and hybrid models could be differentiated aspossible descriptive accounts of information-seeking behavior.

Effects of implicit processes on conversion from a sub-optimal to an optimalsolution

Conversion from an initial representation for gaining insight has mainly been studied in experimental settings wheresolution through that initial representation is impossible.Many studies of insight problem solving have shown that animplicit process engage in conversion from an inadequate initial representation. However, few studies exist about suchconversion in a situation in which solution by the initial representation is possible. A typical situation is conversionfrom a sub-optimal to an optimal solution. In such a situation, solution by the initial representation is inefficient, butpossible. Therefore, participants received no negative feedback that the solution is impossible.In this study, by measuringeye movement, we investigated the hypothesis that the implicit process also emerges in such a situation. We found that theimplicit process related to relaxation of fixedness on the sub-optional solution was observed prior to conscious finding ofthe optimal solution.

Bayesian Item Response Model with Condition-specific Parameters for Evaluatingthe Differential Effects of Perspective-taking on Emotional Sharing

It is known that perspective-taking helps humans recognize anothers emotional state on an individual basis. Here, weinvestigated how perspectives influence emotional sharing, namely the act of understanding mood, or a relationship be-tween other people in a multiparty conversation. In order to capture the effects of perspectives on sensitivity and biasin responses, we introduced condition-specific parameters in a Bayesian item response model. The model revealed thatinterlocutors are more sensitive and biased to emotional incongruency when they give ratings for a pair including them-selves than that excluding them. This relationship holds for observers who did not participate in the conversation and tookthe respective perspectives. The findings support the assimilating effects of perspective-taking through which people canperceive mood as the target does.

The influence of mental fatigue on delay discounting

The capacity to continually exert self control appears to become temporarily depleted over time, leading to mental fatigueand self-control failures. Some researchers have proposed that self control requires limited resources which must beperiodically replenished, but no direct evidence supports this theory. An alternative explanation is that mental fatigue isan evolutionarily-adaptive feature for managing motivations, serving to temporarily disincentivize the present course (ortype) of action, thereby redirecting behavior towards other goals that may better serve an individuals evolutionary fitness.Since self control is typically associated with delayed gratification and self-control failures with immediate gratification,mental fatigue may generally encourage immediately-gratifying behavior by temporarily increasing the extent to whichindividuals devalue all future rewards (delay discounting). To test this hypothesis, the present study examines whetherdelay discounting increases for participants who have recently completed a fatiguing task.

Learning Preferences as an Index of Individual Differences in Cognitive Flexibility

Recent findings suggest that when solving problems involving cognitive flexibility (CF), individuals who approach alearning task using reinforcement learning (RL), outperform those who approach the task using supervised learning (SL).Based on these data, we hypothesized that CF is a function of individual differences in learning preference and taskdemands. Healthy native English speakers were administered three CF tasks that incorporated (i) shifting, (ii) divergentthinking, or (iii) both shifting and divergent thinking elements. Participants response selection history on a reward-basedlearning task, which could be approached either through SL or RL, was used to determine each participants learning styleand predict CF performance. Results showed that different CF task components (i.e., whether the task involved divergentthinking) interacted with participants learning preferences as measured by the independent learning task. We discuss howlearning preferences might capture individual differences in CF.

An Engineered Approach: Examining the Role of Child-directed Speech WithAutomatic Speech Recognition and Network Science

Language acquisition is a significant developmental process children undertake automatically but is only partially un-derstood. Though researchers have long debated the influence of internal knowledge and external stimuli in languageacquisition, both features are required for this process. External stimuli are dominated by child-directed speech for thefirst few years of life. Accordingly, the role of child-directed speech (CDS) in early language acquisition continues toattract cognitive and developmental researchers. Here, we use statistical and computational tools from Automatic SpeechRecognition (ASR) and Network Science to explore the statistical nature of CDS. In particular, we examine CDS usingtwo complementary computational approaches: a bottom-up approach using ASR as a representation of auditory process-ing, and a top-down approach using networks to represent semantic and syntactic knowledge. Exploring CDS with bothmethods offers the unique opportunity to model the role of CDS in language acquisition from a more holistic perspective.

The Influence of Emotional Cues on Toddler Word Learning

Prior research indicates that the physical context in which a word is spoken can influence how well young children learnthe word. Yet, it is unclear how variability in social contexts (e.g. emotion) may impact word learning. To assess this,the present study used a novel noun generalization task with 2-year-old children. Participants were randomly assigned toone of four emotional labeling conditions: consistently angry, consistently happy, consistently sad, or variable (one labelin each emotional tone per trial). We investigated whether the number of correct responses out of eight trials varied byemotional condition. Preliminary data from 28 (14 female) participants suggests that the percentage of correct responsesin the sad (59.4%) and happy (64.3%) conditions may be lower than in the angry (70.8%) or variable (69.6%) conditions.These results hold implications for how emotional contexts may influence childrens ability to learn new words.

Modeling Intuitive Teaching as Sequential Decision Making Under Uncertainty

Informal teaching is a ubiquitous social behavior with a rich evolutionary history. We model teaching as the decisionmaking problem of planning a sequence of actions to convey information to a naive learner. We compare humans intuitiveteaching actions in a simple collaborative game to the optimal solution of a Partially Observable Markov Decision Process(POMDP). In a teaching POMDP, the current state is the latent, unobservable knowledge of the student and pedagogicalactions may yield changes in that knowledge or provide partial information about the students state. In our experiment,human teachers balance assessment and instruction while incorporating prior information about student knowledge. View-ing teaching as a POMDP suggests specific predictions for when different teaching actions (e.g., testing versus instruction)should be preferred under different conditions. Improving our understanding of the decision making strategies that underlieintuitive teaching has a range of implications from education to clinical rehabilitation.

Congruency Effects and Individual Differences in Bilingual Experience InfluenceSimon Task Performance

Prior work examining executive control during the Simon task has focused on global congruency alone and/or has primarilycontrasted bilinguals with monolinguals. This is problematic for two reasons: (1) prior trial experience on current trialperformance is unaccounted for (Grundy et al., 2017) and (2) bilinguals are not a homogeneous group. Here, we examinedthe interaction between prior and current trial congruency in the Simon Task for 65 bilingual young adults who variedcontinuously in bilingual experience. Generally, current trial congruency effects were larger when the prior trial wascongruent vs. incongruent. However, as non-L1 experience increased, this interaction diminished; the overall prior trialeffect was reduced independently of age of acquisition. Crucially, neither non-L1 experience nor age of acquisitioninfluenced current trial congruency alone. Although preliminary, these results suggest that both congruency effects andbilingual experience influence performance on a non-linguistic executive control task.

Is Font Type and General Recommendation Really Playing Role in DyslexicComfortable Reading?

Different visualizations of texts have been studies within dyslexia and significant effect of font attributes have been proved.However, the newest studies show that dyslexia is not only a matter of visual or phonological deficit and could be con-nected to blue cone area spots. We present a study that was designed on the basis of previous published articles andrecommendations. Participants were splitted into two groups of dyslexic and nondyslexic readers. We measured readingtime, comprehension and personal preferences of font types. The results show that the fastest reading time does not cor-respond with highest preference. Moreover, we have an interesting observation concerning preferences and reading timeof participants with computer science background. This article brings new insights which could serve for further researchand new design of effect of font type studies and can support blue cone theory and critical role that different languagesplay in dyslexia.

Semi-supervised Learning with 2D Categories

Research has shown that 1D category representations acquired through supervision change after unsupervised exposuresthat suggest a different boundary. However, it is unclear whether this effect generalizes to categories in which multipledimensions are relevant. To address this question, we trained participants on a 2D information integration structure (adiagonal boundary) under supervision. Participants then classified unsupervised items that implied either a steeper orflatter boundary than that established by supervision creating a conflict region where items should switch membership.Participants classified a grid of the stimulus space both immediately before (pretest) and after (posttest) unsupervisedlearning to assess for differences. We found that conflict-region items were more likely to be classified as members ofthe opposite class on the posttest, relative to pretest in a manner consistent with the unsupervised learning condition.Implications of these findings for semi-supervised learning research and theories of category learning are discussed.

Five aspects of compositionality and a universal principle

Compositionality supposedly explains structure-sensitive features of cognition, such as productivity and systematicity.However, the nature of compositionality is still controversial: e.g., symbolic versus subsymbolic. Category theory—a formal theory of structure—provides an explanation for systematicity in terms of universal morphisms: the optimalfactorization of cognitive components (Phillips & Wilson, 2010). We survey five aspects of compositionality as they relateto formal properties of universal morphisms. The emerging view is a unified (universal) principle for compositionality.This category theoretical view affords a novel perspective on the emergence of symbol systems, i.e. as the construction ofuniversal morphisms, which is illustrated in regard to some empirical data.

Scheduling an Information Search: Heuristics and Meaningful Metrics

Many domains involve gathering evidence, from forensic investigations and medical diagnosis, to everyday life. Howshould one order this collection, given the costs involved (e.g. time, financial, information)? Scheduling theory offersoptimal solutions, but requires clear metrics. Evidence can have many influences on it, which affect prioritization, e.g.degradation, contamination, etc. However, to date there has been no clear way to bring this into a unified metric, andthus optimal scheduling has remained out of reach. We propose a new information-based measure, KL, as a way ofencapsulating these information costs, and present maximum KL preservation as a clear rule & metric for scheduling. Wego on to test several heuristic rules for scheduling evidence collection, based on optimally derived algorithms, providingnovel formal backing for a dominant heuristic strategy for scheduling information gathering.

Mental simulation: A cognitive linguistic approach to language teaching

This paper illustrates the neural mechanisms underlying language processing. Based on evidence from neuroscience, theNeural Theory of Language supports the idea that, to fully understand an utterance, one should be able to imagine thescene evoked by that utterance. To achieve that, brain regions responsible for the action associated with that utteranceare activated in order to mentally simulate the action that is being described. In this report, I propose four activities thatimplement these findings to language teaching in order to boost the learning process and provide meaningful content, notonly about language itself but also about the processes behind.

Ordinality trumps cardinality: What we spatialize when we spatialize numbers

People implicitly map numbers onto space, but what aspect of numbers do people spatialize? When cardinality (i.e. mag-nitude; 5 objects) is pitted against ordinality (i.e., sequential position; the 5th object), people show an implicit ordinalitymapping, at least in lateral space. We hypothesized that if people spatialize numerical magnitude at all, they should do soon the vertical axis, according to the way they talk about numbers (i.e. low, high). Participants memorized sequences ofrandomized numbers (e.g. 85913) and then classified them (as small or large) using two response keys, oriented either lat-erally or vertically. Participants showed reliable ordinality mappings on both axes; they were faster to press the left/upperkey for numbers earlier in the memorized sequence and the right/bottom key for later numbers, regardless of numbersmagnitudes. People map exact numbers onto both lateral and vertical space according to their ordinality.

The Diagram Disconnect: An Examination of Note-Taking Behaviors In CollegeStudents

Note-taking in college courses is prevalent yet often ineffective. One potential reason is a disconnect between the infor-mation in lectures and that recorded in notes. Whereas science-based lectures frequently include diagrams, students notesoften fail to include them. This disconnect likely inhibits learning and may be exacerbated by digital note-taking. We in-vestigated students note-taking during two mini neuroscience lectures and its relation to recall. Students were assigned todiagram presence (diagram embedded in notes for first or second lecture) and note-taking method (typed or handwritten)conditions. Students recalled more in the diagram first condition. There was no recall difference based on note-takingmethod. Including diagrams in notes for the first lecture likely primed participants to attend to diagrams in the subsequentlecture, helping them realize the importance of the diagram. The lack of a note-taking method effect is inconsistent withpast research, but may reflect increasing use of digital note-taking.

Parent comparison and contrast speech is affected by variation of present visualdisplay and child language comprehension

Sometimes parents use comparison in speech to children and sometimes they do not. Comparison has been shown to havemultiple benefits for learning. This study investigates what types of situations afford and engender parent comparison talkto 12 children 20 to 24 months of age in a free form picture book context. Each page contained three pictures that variedon color and/or object. Parent speech was analyzed for color, object, question/statement use, and comparison/contrast use.Childrens color comprehension and MCDI score were also measured. The results indicated a quadratic relationship whereparents used comparison and contrast more often when their children knew few or many color words. Parents also usedcomparison more when the page had one dimension held constant across pictures. The results of this study inform existingunderstanding of comparison and demonstrate how this speech correlates with childrens understanding of language, andspecifically color words.

(Mis)interpretations of implausible passive sentences pattern with N400amplitudes

Representations formed during language comprehension do not always accurately reflect the linguistic input, but aresometimes just good enough (Ferreira et al., 2003). Here, we examined the electrophysiological correlates of such heuristicprocessing. Participants were presented with passive sentences where the plausibility of the fillers of the agent and patientthematic roles was manipulated. As expected, they made more errors in the interpretation of implausible sentences (e.g.,The doctor was treated by the patient). Intriguingly, N400 amplitudes patterned with (mis)interpretation, with increasedamplitudes to the second noun in correctly processed implausible sentences, and equally small amplitudes in plausiblesentences and in incorrectly interpreted implausible sentences. These results are in line with the view that N400 amplitudesreflect the change in an initial heuristic representation of sentence meaning (Rabovsky et al., 2018), but seem difficult toexplain by accounts suggesting that the N400 reflects lexical retrieval (Brouwer et al., 2017).

Working memory, strategy, and distraction on gF tasks

Recent work suggests that strategy differences may play an important role on gF tasks and are related to WMC. Thepresent study utilized eye tracking to assess the consistency of strategy use across tasks, focusing on constructive matching(CM) and response elimination (RE) strategies. Across two gF tasks (the Raven Matrices and a figural analogies task),participants were highly consistent in their strategy use, regardless of WMC. However, high-WMC individuals were morelikely to utilize the CM strategy, though this was influenced by task order. Those who utilized RE were more likelyto have their attention captured by salient, incorrect responses in the response bank and time on those responses wasnegatively related to accuracy. However, on select items where the response bank was necessary to make a response, theserelationships disappeared. Results are discussed in terms of the implications of strategy differences on our understandingof WMC and gF.

Modeling students’ fraction arithmetic strategies using inverse planning

Fraction arithmetic is a challenging topic for students. Past work has found that many errors can be accounted for by alimited number of malrules, reflecting both execution errors and incorrect strategies (Braithwaite, Pyke, and Siegler 2017).We develop an inverse planning model for fraction arithmetic that computes students’ affinity for particular malrulesbased on their problem solutions. Inverse planning models people’s choices when solving problems, and has been used tomodel data from solving algebraic equations and playing educational games. The output of the fraction arithmetic inverseplanning model gives a more detailed assessment of a student’s knowledge than the number of problems she answerscorrectly, and does not require human interpretation of students’ solutions. Applying the model to the two datasets inBraithwaite et al. (2017) and inferring tendencies to use two specific malrules shows that its output is consistent withmanual annotations of students’ strategies.

Individual spatial reasoning skills support different kinds of physics tasks

The majority of undergraduate students fail to achieve a basic understanding of fundamental concepts in science, tech-nology, engineering, and mathematics (Bao et al., 2009). A major barrier may be spatial reasoning (Wai, Lubinski, &Benbow, 2009). Spatial reasoning is the ability to mentally manipulate the 2D and 3D relations within and between ob-jects. The current study examines the casual relation between spatial reasoning and performance in an undergraduateintroductory physics course. All students enrolled in the course took tests of mental rotation, hidden figures, form board,and perspective-taking at the beginning of the semester and again at the end of the semester. Post-test scores were sig-nificantly higher compared to pre-test scores, ts(38) ¡ 10.82, ps¡.02. Growth in spatial reasoning is predictive of examperformance, with performance on individual spatial reasoning tests being correlated with specific kinds of exam items.This suggests individual spatial reasoning skills differentially support different physics understanding.

Geometric Significance of Topological Neighborhood in Standard and OscillatingSOM Models

The role of Topological Neighborhood (TN) in SOM cognitive modeling has biological and computational implications.The modeling significance of the TN width function (epoch) is associated with the initial TN width parameter 0. Further-more, 0 is decisive in determining the geometric area under the TN-width function curve through the epochs of SOMtraining; measures training ”opportunity”. From this perspective, what is considered narrow (or wide) TN during SOMformation is a function of the TN width area covered.In computer simulations of standard-TN SOM and of our previously proposed oscillating-TN SOM models, we calculatedthe area using the Riemann integral of the corresponding (epoch) function (standard, oscillating) and epoch-interval. Theresults show: a) for the same 0 and epoch-interval, the value remains unchanged irrespective of the (epoch) function used;b) when reducing 0, it reduces and directly affects the SOM representation of the input space.

Neuromodulation of electrophysiological correlates of reinforcement learning inhumans

The feedback-related negativity (FRN) is an event-related potential that differentiates between positive and negative feed-back, occurring most prominently at frontocentral electrodes 200-300ms after delivery of feedback. The FRN seems tobe reflective of a reward prediction error, as the magnitude of the ERP component has been related to the magnitude ofprediction error estimated through reinforcement learning (RL) models. We aim to further understanding of the FRNand its relationship to behavior by replicating the study of Reinhart & Woodman (2014), replacing tDCS with focal, tar-geted transcranial magnetic stimulation (TMS) over the frontocentral region. Preliminary data shows that our participantsreliably generate a FRN when presented with incorrect feedback, and that single-trial estimates of theta power are signifi-cantly correlated with RL-derived single-trial estimates of prediction error for correct trials. We will examine the effect ofstimulation both on participant behavior as well as on RL parameter estimates.

Do Verbal Labels Enhance Detection of Visual Targets?

Cognitive penetrability describes cognition and perception as interconnected, with cognition impacting the process ofperception rather than just the interpretation. The current study addresses this claim in the domain of language, askingif language helps people detect nearly-invisible stimuli. Two experiments were adapted from Lupyan and Spivey (2010),where auditory cues were found to be more beneficial than visual cues in recognizing letters. Participants reported thepresence of a target letter that was either preceded by an auditory or visual cue (e.g., cues were either hearing emm or seeingM, followed by a visual M as a target). Detection sensitivity was calculated and compared within cue presentation type.Neither visual nor auditory cues helped participants recognize target letters more than the no-cue condition. These resultsdiffer from previous work demonstrating linguistic facilitation and indicated that neither linguistic nor visual informationaid in perceiving a matching item.

Categorical rhythms shared between songbirds and humans

Rhythm the organization of sounds in time is a universal feature of human music. Of the infinite ways of organizingevents in time, human rhythms are distributed categorically. We compared rhythms of classical piano playing and fingertapping to rhythms of thrush nightingale songs. Across species, we found similar common rhythms, as relative durationsof intervals formed three categories: isochronous 1:1 rhythms, small integer ratio rhythms, and high ratio ornaments. Inboth species, those categories were invariant within extended ranges of tempi, indicating natural classes. In all cases, thenumber of rhythm categories decreased with higher tempi. Finally, in birdsong, high ratios (ornaments) were derived fromvery fast rhythms containing inflexible (probably uncontrollable) interval ratios. These converging results indicate thatbirds and humans similarly create simple rhythm categories from a continuous temporal space. Such natural categoriescan promote cultural transmission of rhythmic sounds a feature that songbirds and humans share.

Socio-economic related differences in the use of variation sets in naturalistic childdirected speech. A study with Argentinian population

Child-directed speech (CDS), compared to speech between adults, shows a higher amount of repetitiveness, particularlyof sequences of utterances with self-repetitions. This phenomena, known as variation sets, has been found to be beneficialfor learning. Although previous findings indicated socio-economic status (SES) effects on the quantity of variation sets,they were based on data from child-parent dyadic interactions in play situations. Given that SES comprises interrelatedfactors affecting childrens quotidianity, here we examine SES effects on the use of variation sets in long recordings ofthe family naturalistic environment of 30 low and middle SES Argentinian children (8 to 20 months). Variation sets wereautomatically extracted from CDS provided by all the participants. Results demonstrated the effects of two factors relatedto SES-differences: while parents education showed a positive relation to the quantity and extension of variation sets, thenumber of people living in the household influenced it negatively.

Modelling eye tracking dynamics with quantum theory

Eye movements during decision making show systematic patterns such as increased fixations to the chosen option (i.e.gaze cascades) and multiple gaze transitions between fixated options. Existing formalisms, such as multivariate decisionfield theory, only provide limited scope for describing multiple reversals in the attentional focus and it is therefore unclearhow they can be applied to the underlying attentional dynamics. Here, we present an open systems dynamical model fromquantum theory to describe gaze transitions between choice options and the gaze cascade effect. Our model was tested ona decision task, in which participants repeatedly decided among two complex options (i.e. that lacked easily quantifiable,matched characteristics). The model can describe the gaze patterns on the individual trial level. It reveals structure inthe gaze dynamics that is predictive for choice behavior. The explanatory value of this account for studying attentionaldynamics during decision making will be discussed.

Priming Effects on the Interpretation of Ambiguous Discourse Relations

Many theories of discourse structure rely on the idea that the segments comprising the discourse are linked through inferredrelations such as causality and temporal contiguity. These theories often suggest that the information needed to determinethe relation can be found when the discourse is interpreted through the application of world knowledge. However, Sanders(1997) found that the interpretation of ambiguous relations can be affected by the discourses genre. Similarly, Sagi (2006)reported that participants were faster to interpret discourse relations when they were preceded by the same discourserelation. The present study demonstrates that exposure to discourse relations such as result (e.g., John passed Mark ina marathon. He won.) or explanation (e.g., John ... He was in great shape.) can affect the interpretation of subsequentambiguous relations encountered in an unrelated context. This result suggests that discourse relations are representedindependently of the context in which they appear.

Animal Vocalization Generative Network (AVGN): A method for visualizing,understanding, and sampling from animal communicative repertoires

We propose here a set of machine-learning algorithms to produce a generative low-dimensional and visually-understandablespace of the communicative repertoire of vocal species such as songbirds. As opposed to human speech, where individualelements are well defined and grounded in principled ways, the methods for defining units of animal communication sys-tems are often more varied and rely on human-centric heuristics. Using our method, we can automatically discover latentstructure in the vocal repertoire of individuals and use these to define-well principled categorical boundaries between vocalelements in communicating species. Further, we can sample from latent representations to generate novel vocal units thatcan be used to probe perceptual and physiological representations of communication. We demonstrate two use cases: (1)automated labeling of songbird vocal repertoires showing novel structure in vocal communication, and (2) a perceptualtask demonstrating that behavioral and physiological representational spaces can be biased by contextual information.GitHub.com/timsainb/AVGN

Reducing Smartphone Overuse through Behavioural Nudges

We identified smartphone usage patterns predicting overuse and developed an intervention to reduce these effects. In Study1, 54 undergraduate students reported their daily screen time and the reasons for their smartphone use. A cluster analysisrevealed two usage patterns: as a tool (e.g., for directions), and to socialize or pass time. Only the latter pattern correlatedwith daily phone use (r=.35). In Study 2, 28 pilot participants underwent a two-week-long behavioural interventioninvolving disabling non-essential notifications and keeping their phone out of reach when not in use. All participantscomplied with these guidelines, leading to a 1.2 hours/day reduction in usage (4h to 2.8h), a decrease in smartphoneaddiction scores to normal levels, and a 30% decrease of scores on the Beck Depression Inventory-II (10.1 to 7). Weexplore potential cognitive benefits of the intervention on memory and attention (measured by Operational Span andSustained Attention to Response tasks).

The Price of Good Intentions

Prior work has shown that positively intentioned agents are held more responsible, causal, and blameworthy for subsequentbad outcomes than negatively intentioned agents are held for good outcomes. Across a series of studies, we investigatethe underlying expectations that produce this asymmetry. We find that, in in the absence of explicit information about theaction performed, actions of positively intentioned agents who produce bad outcomes are inferred to be worse than actionsof negatively intentioned agents who produce good outcomes (Study 1). While both agents are judged to be incompetent(Study 2), positively intentioned agents are attributed more control over subsequent negative outcomes (Study 3) and arealso considered more pivotal in bringing them about (Study 4). Together these results suggest that well-intentioned agentsare seen as having more control, perhaps because, we believe they are in a better position to modify their future behaviorto bring about positive outcomes.

The posterior probability of a null hypothesis given a statistically significant result

When researchers carry out a null hypothesis significance test, it is tempting to assume that a statistically significantresult lowers Prob(H0), the probability of the null hypothesis being true. Technically, such a statement is meaningless forvarious reasons: e.g., the null hypothesis does not have a probability associated with it. However, it is possible to relaxcertain assumptions to compute the posterior probability Prob(H0) under repeated sampling. We show that the intuitivelyappealing belief, that Prob(H0) falls when significant results have been obtained under repeated sampling, is in generalincorrect and depends greatly on: (a) the prior probability of the null being true; (b) Type I error, and (c) Type II error.Through simulation we quantify uncertainty and find that uncertainty about the null hypothesis often remains high despitea significant result. To help the reader develop intuitions about this common misconception, we provide a Shiny app(https://danielschad.shinyapps.io/probnull/).

Temporal dynamics of preschoolers novel word learning and categorization

Word learning paradigms often teach children the name of a novel object and then immediately ask them to generalize thelabel to another object. This study uses a new paradigm that affords the ability to determine how childrens generalizationchanges over time. Participants (N=22, Mage=3.8 years) saw a novel object labeled by the experimenter (e.g., wug) andthen were shown five novel objects that each had an additional feature changed from the exemplar (i.e., the fifth objecthad five changed features), either immediately after the exemplar or after a five minute delay. Category membershipendorsement of the five test objects was higher at immediate test than delayed test, suggesting that children representnovel categories broadly at first but more narrowly over time. We propose that childrens forgetting of exemplars acrosstime leads to shifts in childrens generalization; as children forget exemplar features, category membership becomes morespecific.

Spatial Preferences in Everyday Activities

Many everyday activities pose only weak constraints on the order, in which certain actions have to be performed. Whensetting the table, for example, any order of putting the required items on the table will be fine as long as all necessary itemsare on the table eventually. Despite the commonality of weakly constrained sequences in everyday activities, little is knownabout how humans deal with such sequences. In this contribution, we argue that humans do not order weakly constrainedactions arbitrarily, but exhibit systematic patterns of orderings, which we term ordering preferences. Moreover, we arguethat the task environment’s spatial layout and its mental representation are key factors in determining such preferences.An initial empirical study on table setting corroborates this reasoning by revealing ordering preferences that seem to bebased on a regionalization of space and the distances between the regions.

Using eye-tracking to examine the role of fluency in the number line placementtask

The number line placement task, in which individuals are presented with a target number and mark where it would belocated along a number line, has played an important role in the investigation of numerical cognition. However, recentwork suggests that different factors may influence performance on the task, making it a poor proxy for mental represen-tation of number. In this study, adults completed a computer-based number line placement task with either standard ornon-standard endpoints. Consistent with previous research, responses in the standard condition were best fit by a linearmodel, while responses in the non-standard condition were best fit by a logarithmic model. In addition, eye-trackingdata revealed different looking patterns between conditions, including greater fixations on and more frequent alternationbetween endpoints in the non-standard condition and a leftward bias in the standard condition. This behavior may reflectdifferences in number familiarity and strategy use.

The Visual Representation of Abstract Verbs: Merging Verb Classification withIconicity in Sign Language

Theories like the picture superiority effect prove that visual information is vital in the acquisition of knowledge, suchas in language learning. Words can be graphically represented to illustrate the meaning of a message and facilitate itsunderstanding, but this rarely applies to abstract words. The current research turns to sign languages to explore thecommon semantic elements that link abstract words to each other, pointing towards the possibility of creating clusters oficonic meanings. By using sign language insight and VerbNets organisation of verb predicates, this study presents a novelorganisation of 500 English abstract verbs classified by visual shape. Graphic animation was used to visually represent 20classes of abstract verbs (see on www.vroav.online). An online survey was created to achieve judgements on the graphicvisuals representativeness. Significant agreement between participants suggests a positive way forward for further researchand applications within multimodal communication and computer assisted learning.

Mathematical Creativity: Incubation, Serial Order Effect, and Relation toDivergent Thinking

The current study explored whether creative processes specifically incubation and the serial order effect extend to creativityin mathematics, and if there is a relation to divergent thinking. A total of 155 postsecondary students completed an unusualuse task and a multiple-strategy math task. Participants were given 8 minutes to generate as many strategies as they couldfor the math task, and then after a brief break, were given another problem with the same underlying structure for 4minutes. We find evidence for a serial order effect in math, whereas across trials it became more difficult for participantsto generate a new strategy, but the strategies were rated as more creative. The brief break also provided some evidence ofincubation, as there was a boost in the number of overall strategies and creativity. We also found that divergent thinkingand mathematical creativity were significantly related.

When Experts Err: Using Tetris Models to Detect True Errors From DeliberateSub-Optimal Choices

Error detection and correction is a vital part of skill acquisition, but when training a complex, real time, dynamic task,it can be difficult to isolate a true mistake in a sequence of decisions without clear correct choices. We use previouslydeveloped high-performing, human-like models of the video game Tetris (Sibert et al., 2017) to analyze individual pieceplacement decisions for players of high and low skill. In cases where the model’s choice differed from the human’s choice,we examine the eye fixations made during the placement decision to determine if the disagreement is caused due to theplayer performing at lower level than the model (i.e. not being aware of a better placement), the player performing at ahigher level than the model (i.e. deliberately making a suboptimal move in service of a long term strategy), or the playermaking a true error.

Instructions to Incorporate Music Themes into a Haiku Increases PerceivedCreativity of the Haiku

The current research examines the degree to which thematic/referential music affects performance in Amabiles AmericanHaiku task. Thematic music conveys meaning to the listener by activating concepts associated with the music in semanticmemory. Ward (1994) demonstrated that generating novel exemplars is influenced by activated concepts in memory. Con-sequently, participants listening to thematic music before writing a haiku should be more likely to incorporate thematicelements into the haiku which increases the perceived creativity of the haiku. Participants specifically instructed to incor-porate thematic elements into the haiku should include more thematic elements and write more creatively than participantsnot instructed to include thematic elements and participants who wrote their haiku without having listened to thematicmusic beforehand. 206 undergraduates listened to a 90 second sample of unfamiliar lullaby- or war-themed music. Partic-ipants were instructed to write a haiku inspired by the music (Inspire), write a haiku after listening to the music (Neutral)or write a haiku before listening to the music (Control). We found a significant main effect of the Inspire instruction onincorporation of thematic elements into the haiku. Participants in the Inspire condition included significantly more the-matic elements of the music into their haiku than participants in the Neutral condition or Control conditions. Participantsin the Inspired condition wrote haikus that were marginally more likely to be rated as more negatively valenced and weremore creative than the haikus written in the Neutral and Control conditions. Results suggest ways of increasing creativitythrough use of thematic music.

Flexible Strategy Use in ACT-R’s Tic-Tac-Toe

Modeling cognitive processes is one of the major tasks of cognitive science. This work presents a computer modelof a study described in ”Flexible Strategy Use in Young Children’s Tic-Tac-Toe” (Crowley & Siegler, 1993) in whichauthors made an attempt to characterize decision-making in a conflict-of-interests-like environment. In the experiments,kindergarten/primary school children and an algorithm-based opponent played a series of games in Tic-Tac-Toe. Theoutcomes seemed to indicate existence of a hierarchy of rules that is constructed with experience. Although already testedalgorithmically, the simulation detailed in the paper was applicable to a narrow class of problems only. The model shownin this work was built using a cognitive architecture, i.e. computer-based structure mimicking general functioning of thehuman mind. We used a rule-based system ACT-R that operates in mental rules paradigm and successfully replicatedresults of the mentioned study.

Adult Prediction Error Processing is Associated with Vocabulary Size

How do individuals learn language when there are so many possible potential referents for each word? Prediction-basedtheories of language learning propose that predictions enable individuals to learn from implicit negative evidence bycomparing the predictions to outcomes. However, the role of prediction errors for learning has yet to be established.Traditionally, prediction errors have been believed to hinder learning. Recently though, prediction errors have been as-sociated with improved novel word acquisition in cross situational learning. This present study used a cross-situationalword learning task to examine the relation between prediction error-based processes during word learning and vocabularysize. The results showed that learners who switched their gaze more quickly from the non-target to the target image whenthey had to detect and correct prediction errors had higher productive vocabularies. This research supports the theory thatproductive vocabulary is strongly tied to predictive processes.

Introducing Recursive Linear Classification (RELIC) for Machine Learning

Numerous classifiers for machine learning are powerful and effectivean important path forward is decreasing the complex-ity and increasing the transparency of the solutions achieved. RELIC (REcursive LInear Classifer) consists of recursivelyapplying a classifier to the training items not successfully accounted for in the previous iteration to find subsets within thetraining data that yield simpler classification schemes. Chooser models are iteratively added and trained on item-to-subsetassignments to learn a mapping between input space and the classifier ensemble. Test examples are passed through the setof choosers to select the appropriate subset-classifier pairing to generate a classification. While applicable to any classifier,we begin by evaluating RELIC using logistic regression and linear SVM to determine whether they perform better underthe recursive approach and become competitive with non-linear classifiers. Application of this approach to non-linearclassifiers and potential implications for the broader science of learning are also addressed.

Compositionality in emerging multi-agent languages: Marrying LanguageEvolution and Natural Language Processing

The mainstream approach in NLP is to train systems on large amounts of data. Such passive learning contrasts with the waylanguage is learnt by humans. Human language is acquired within communities, it is culturally transmitted and changesdynamically. These evolutionary mechanisms have been extensively studied in the field of Language Evolution. Despitelimited prior interaction between fields, such mechanisms are now increasingly incorporated into NLP systems. Suchmodels have the potential to both study the evolution of language in multi-agent simulations with state-of-the-art (deep)learning systems in more naturalistic settings and improve NLP systems by having language emerge organically. Weexamine how findings from a model by Havrylov & Titov (2017) compare to those from traditional Language Evolutionmodels and quantify the emerging compositionality using an existing Language Evolution method (Tamariz, 2011). Thisapproach reveals novel insights into the generated data, the applied methodology and the nature of compositionality.

Using Occam’s razor and Bayesian modelling to compare discrete and continuousrepresentations in numerostiy judgements

Previous research has suggested that numerosity judgements are based not just on perceptual data but also past experi-ence, and so may be influenced by the form of this stored information. The representation of such experience is unclear,however: numerical data can be represented by either continuous or discrete systems, each predicting different general-isation effects. This study therefore contrasts discrete and continuous prior formats within numerical estimation usingboth direct comparisons of computational models using these representations and empirical contrasts exploiting differentpredicted reactions of these formats to uncertainty via Occam’s razor. Both computational and empirical results indicatethat numeroisty judgements rely on a continuous prior format, mirroring the analogue approximate number system, ornumber sense. This implies a preference for the use of continuous numerical representations even where both stimuli andresponses are discrete, with learners seemingly relying on innate number systems rather than symbolic forms acquired inlater life.

Creativity and Machine Learning: Divergent Thinking EEG Analysis andClassification

Prior research has shown that greater EEG alpha power (8-13 Hz) is characteristic of greater creativity. This study investi-gates the potential for machine learning to classify more and less creative brain states. Participants completed an alternateuse task, in which they thought of normal or uncommon (more demanding) uses for everyday objects (e.g., brick). Wehypothesized that alpha power and reaction time would be greater for uncommon uses, and that a trained machine learningmodel would be able to reliably classify data from the two conditions. Participants responded much faster in the normalcondition, compared to uncommon; alpha was significantly greater for the uncommon condition; and 73.3% classifica-tion accuracy was attained when a trained model was applied to new data. Future research will attempt to implementneurofeedback training to maintain optimally creative states.

Effects of Instructor Presence in Video Lectures: Rapport, Attention, andLearning

Do students learn better from video lectures when an on-screen instructor is socially presentthat is, when students can seethe instructor’s face and eye gaze during the lecture? The present study explores how access to the instructors face andeye gaze affects students feelings of social rapport, attention to the lesson, and learning outcomes. The study comparesa video lecture about the human kidney where students either have access to the instructors face and eye gaze during thelecture or do not (i.e., the instructor does not face the camera). Students reported higher levels of engagement, directedmore eye fixations to the lecture material rather than the instructor (based on eye-tracking metrics), and performed betteron both retention and transfer posttests after viewing a video lecture with a socially present, on-screen instructor. Resultssuggest that social cues play a role in guiding academic learning from instructional video.

Aha! Under Pressure: Is the Aha! Experience Constrained by Cognitive Load?

Suddenly comprehending the solution to a vexing problem is often accompanied by an Aha! experience. The drivingmechanisms behind this experience are unclear. One way to address this, is to study Aha! under cognitive load. If Aha! isthe result of the same explicit process that we use to solve everyday problems, it should be influenced by cognitive load ina similar way. However, if it constitutes a different, more implicit process, cognitive load might not affect it at all. Usinga dual-task paradigm where participants solved word puzzles under different memory loads, we found that word puzzlessolved with Aha! were more accurate and led to higher solution confidence. When memory load increased, only puzzleswithout Aha! were solved more slowly. The fact that solution retrieval with Aha! was unaffected by memory load, impliesthat Aha! experiences rely on a process that does not compete for limited cognitive resources.

Eye Movement Assessment in High and Low Social Anxiety Individuals: AnEye-Tracker Study

Previous studies have suggested that, socially anxious individuals tend to avoid eye contact while looking toward faces.The study designed an emotional faces task consisted of human and comic face stimuli with 6 different emotions (happy,angry, sad, scared, stunned, confused), and recorded the eye movements to examine the hypotheses above. The resultsrevealed that high social anxiety (HSA), medium social anxiety (MSA) and low social anxiety (LSA) individuals have nosignificant difference on total fixation duration of the eyes, nose, and mouth among 6 different emotions. However, whilefocusing on the angry expression, LSA have significantly higher total fixation duration, visit count and area normalizedscore on the nose. It shows that LSA tend to focus on the nose intentionally when a person shows an angry face. Further-more, HSA show lower proportion of eyes to eyes, nose and mouth fixation duration than MSA in happy, sad and stunfaces.

Learning to calibrate age estimates

Age is a primary social category and, with little effort, we can quickly approximate it from photographs. Here, we analyze1.5 million age judgments derived from a popular online website where participants estimate the age of a person depicted ina photograph, with feedback. We find that median age judgments across participants are linear in the actual age, with littlebias. However, the slope is considerably less than one, such that the aggregate overestimates the age of younger peopleand underestimates the age of older people. Age estimates are found to be unbiased at 37.5 years, which coincides with themedian age across all the depicted persons. These results are consistent with an account in which, over time, participantslearn to calibrate an analogue magnitude to the learned distribution of encountered ages, combining photographic evidencewith distributional information to arrive at an estimate that balances the two.

The development of compound word processing in young children

Hirose & Mazuka (2015 & 2017) demonstrate that Japanese speaking adults and first graders both show anticipatorycompound processing, using the language-specific compound accent rule (=CAR). That is, six- to seven-year-old childrencan exploit compound prosody to disambiguate the structure and meaning of a given compound. However, we do notknow exactly when and how children start exploiting the CAR to properly comprehend compounds. Thus, we investi-gated Japanese-speaking childrens acquisition of the CAR and their development of compound processing. We conductedlongitudinal experiments using compound comprehension tasks on 65 Japanese-speaking children aging from two- to four-years. We found that childrens compound processing strategies changed after their acquiring the CAR. Before acquiringit, children could not identify the compound head; instead they showed a language-general parsing preference for theleft-most part of a compound. Our results suggest that childrens acquisition of the language-specific CAR enables theircompound processing.

Shame on you! A computational linguistic analysis of shame expressions

The current study explored the unique linguistic characteristics of the self-conscious emotion shame. The data used for the analyses were part of two larger studies in which semi- structured interview techniques were used that had learners describe shameful or frustrating experiences in the context of psychology and engineering courses. Results revealed when describing an experience of shame, learners use significantly more positive emotional words, significantly more words associated with anxiety, and significantly fewer words associated with anger. Additionally, learners use simpler syntax, more abstract words, and have less cohesive speech. Educational implications are discussed.

Event Perception Differs Across Cultures

Event segmentation divides continuous experience into meaningful events and guides attention, memory, and learning.Culture could impact event segmentation by emphasizing the importance of different aspects of experiences (attentionalfocus), and by providing different exemplars of everyday activities (familiarity). In this study, Indian and US viewers iden-tified large (coarse) and small (fine) events in videos of everyday activities recorded in Indian and US settings. Analysesrevealed that US viewers segmented the activities at a higher rate than Indian viewers. In addition, while the boundariesidentified by US viewers were more strongly associated with visual change, boundaries identified by Indian viewers weremore strongly associated with changes in actions and goals. However, there was no evidence that familiarity with an activ-ity, as indicated by the match between a viewers culture and the activity setting, impacted segmentation. Culture appearsto affect how people define events during perception, independent of familiarity.

A re-examination of the interrelationships between attention, eye behavior, andcreative thought

Internally focused attention, characterized by reduced sensory input, is often correlated with memory retrieval and theability to combine memories to generate new ideas. Accordingly, the attenuation of external distractors (e.g., via reducedvisual input) may be expected to enhance idea generation. We conducted a study requiring participants to perform analternative uses task, in either a well-lit or totally dark environment. We also measured eye movements, as they have beenlinked with idea generation and attention. Departing from prior studies, our participants were not presented with visualstimuli, but received auditory task instructions. Preliminary analyses replicated the eye behavior attributed to internalattention in previous research, including more and shorter fixations and greater saccade amplitude in the dark. While theseresults suggest a positive relationship between darkness and internal attention, task performance was not significantlyinfluenced by darkness manipulation. The findings and suggestions for future studies will be discussed.

Incorporating Semantic Constraints into Algorithms for Unsupervised Learningof Morphology

A key challenge in language acquisition is learning morphological transforms relating word roots to derived forms. Unsu-pervised learning algorithms can perform morphological segmentation by finding patterns in word strings (e.g. Goldsmith,2001), but struggle to distinguish valid segmentations from spurious ones because they look only at sequences of characters(or phonemes) and ignore meaning. For example, a system that correctly discovers ¡add -s¿ as a valid suffix from seeingdog, dogs, cat, cats, etc, might incorrectly infer that ¡add -et¿ is also a valid suffix from seeing bull, bullet, mall, mallet, etc.We propose that learners could avoid these errors with a simple semantic assumption: morphological transforms shouldapproximately preserve meaning. We extend an algorithm from Chan (2008) by integrating proximity in vector-spaceword embeddings as a criterion for valid transforms. On the Brown CHILDES corpus, we achieve both higher accuracyand broader coverage than the purely syntactic approach.

Individual Differences in Second Language Age of Acquisition and LanguageEntropy Predict Non-Verbal Reinforcement Learning Among Bilingual Adults

We investigated whether bilingualism affects non-verbal model-free vs. model-based reinforcement learning (RL). Thisdual-systems theory posits independent valuation systems in controlling choices and may overlap with systems of bilingualexecutive control. Forty-five bilingual adults completed a two-stage decision making task with transition and probabilityof reward dynamically varying. First, we calculated a model-based index to measure how much participants integrateenvironmental structure with reward when planning choices. Consistent with monolingual results, we found that bilingualsdisplay model-free and model-based RL to differing degrees. Next, we assessed whether individual differences in secondlanguage (L2) age of acquisition (AoA) and language entropy interact with these RL systems. Bilinguals with earlierL2 AoA and greater language entropy demonstrated model-free RL, whereas bilinguals with later L2 AoA and lowerlanguage entropy demonstrated greater sensitivity to model-based reward frequencies. This suggests an interesting linkbetween bilingual experience and how reward shapes decision-making strategies.

Emergent Compositionality in Signaling Games

Understanding the origins of linguistic compositionality is a fundamental challenge in evolutionary linguistics. Prior workhas explored this topic through dynamical computational modeling and experiments in iterated learning. We explorethese questions using RL agents tasked with developing cooperative communication strategies in a signaling game. Weanalyze how various mechanisms (such as Bayesian pragmatic reasoning) and constraints (such as limited memory) mayaffect compositionality and generalizability in the invented communication protocols. In particular, our preliminary resultssuggest that incremental pragmatic reasoning induces a bias towards lexical compositionality. To evaluate the extensibilityof our model, we compare the behavior of the RL agents to the behavior of humans on the same task. That is, we askhumans to coordinate in a reference game task by repeatedly composing non-linguistic symbols. We discuss ways in whichthe resulting protocol mirrors and differs from that produced by the RL agents.

Agent-based modeling of how national identity affects party preferences in voting

Attitudes concerning national identity (e.g., nationalism, patriotism) are known to correlate with various social behaviorssuch as party preferences in voting. For instance, survey data indicates that Japanese citizens who are proud of beingJapanese (i.e., patriots) and those who are high in a right-wing tendency are more willing to vote for the conservative party(Liberal Democratic Party). In this study, we employed an agent-based modeling approach to understand how nationalidentity affects individual voting intentions. The individual agents and the political party agents interacted with each otherby spreading their political attitudes (e.g., VAT should be increased to maintain the pension insurance system), and therecipients of the messages changed their attitudes (e.g., persuasion). The simulation revealed that the effects of persuasivemessages were moderated by the strength of its own national identity attitudes, and the resultant individual agents votingpreferences simulated the human participants data more precisely.

Exploring the role of visuospatial processes in surgical skill acquisition: Alongitudinal study

Surgical error is the most frequent and costly type of medical error, posing a direct threat to patient safety. Surgical errorshave been described as a ’cognitive phenomenon’, as it is largely the shortcomings of the surgeons cognitive processingthat leads to error. In laparoscopic surgery, visuospatial processes are known to be crucial for skill acquisition, although itremains unclear as to which exact processes are important, how these develop over time and intraoperatively, and how theyinfluence competency development. We will report interim spatial cognitive baseline results of 35 surgeons, 17 residentsand 18 specialists, taking part in an on-going longitudinal study at two major hospitals in Germany. Our results offernew insight into the role of visuospatial cognition in domain-specific expertise, and shed new light on the malleability ofvisuospatial processes in the skill acquisition process.

RunTheLine: An infinite runner serious game to train comprehension of societallyrelevant large numbers

Large numbers play a significant role in personal and political financial choices and the understanding of exponentialgrowth. Large numbers are also often misjudged, showing a logarithmic number understanding. Small numbers are how-ever represented in a linear fashion, due to direct experience on for example number lines. Earlier, it was shown that largenumber comprehension can be trained, influencing societally relevant choices. We trained large number comprehensionusing a serious game (RunTheLine): an infinite runner game where an avatar runs on a number line ranging till one billion.Due to the game mechanics, the players walk the number line at both small and large numbers in small steps, making themaware of the continuity of the number line. Pre-post test differences show a change in economic judgments compared toa control group. This offers a scientific manipulation of behavioral and cortical number line representations and potentialeducational applications.

Automatic Model Generation with Symbolic Deep Learning

Automatic model generation based on user-task interactions is of great use for behavioral predictions and understandingof cognition. Mapping which environment features cause which actions seems like a classification problem suited forDeep Learning (DL). Unfortunately, DL does not create an observable model, and is more suitable to making predictionsfrom billions of examples than from limited observations. There are, however, many tasks that lend themselves to symbolicinput, allowing an alternative approach - Symolic Deep Learning (SDL). Symbolic hierarchical representations have a longhistory in Psychological literature, though some of these were integraged as models of memory without action-selection(e.g. EPAM/CHREST), and some have run into computational limitations (e.g. configural-cue). SDL stands to benefitfrom better model integration and modern growth in computational power and algorithmic efficiency, and promises to bethe right paradigm for automatic model generation from limited user observations.

The Importance of Explanations in Guided Science Activities

This study examined whether embedding explanations in guided activities promotes conceptual change about a physicalscience concept. One common misconception that children have is that heavy objects fall at a faster rate than light ones.We used a pre-, post-, and delay test design to address this misconception. Forty 5-year-old children were assigned to oneof two conditions: a guided play activity that included an explanation about gravity, or the same guided play activity butwith no explanation provided. Childrens explanations improved immediately at post-test (p =.001, 95% CI [0.58, 2.33])and after a one-week delay test (p ¡.001, 95% CI [1.23, 2.95]) when the explanation about gravity was embedded in theactivity. There was no improvement at post-test (p =.36) or delay-test (p =.93) when children completed the activity only.This study shows that conceptually rich explanations are an effective pedagogical tool for promoting belief revision inchildren.

Exploring the linguistic landscape: How individual differences among bilingualadults modulate eye movements when viewing multilingual artificial signs

Eye movement research reveals how people allocate visual attention when reading, scanning the environment around them(Rayner, 2012). These cognitive processes come together when people view what sociolinguists refer to as, the linguisticlandscape, consisting of signage in the public space. Linguistic landscapes around the world are jointly determined by top-down socio-legal provisions, and bottom-up capacities and attitudes of individual people (Leimgruber, Vingron, & Titone,2019). In a preliminary study, we found that bilinguals differed in how they viewed naturally occurring linguistic landscapeimages (Vingron et al., 2018). We are currently analyzing data from a follow-up study that investigated whether individualdifferences in language experience among bilinguals modulate their eye movements to artificial linguistic landscape imagesthat systematically manipulate text language, position, and size, while controlling for linguistic content.

Integrating stereotypes and individuating information based on informativenessunder cognitive load

When making inferences about another person (the target), perceivers often have to integrate multiple sources of informa-tion. This can include stereotypes about the targets groups (e.g., age, race, occupation) as well as other information aboutthe target (individuating information). In simple situations, perceivers approximate ideal Bayesian information integra-tion, relying more heavily on information that is more informative for the judgement. However under cognitive load withcognitive resources taken up by other demands people may instead rely on simplifying heuristics. We investigate severalpossible heuristics that people may use under load, including relying primarily on stereotypes rather than individuatinginformation, as suggested by previous research, and we test if and how these heuristics depend on how informative eachsource of information is. By clarifying how stereotypes are used in less-than-ideal cognitive conditions, this work hasimplications for when stereotypes will tend to be overused in real-world situations.

Children with immature intuitive theories seek domain-relevant information

A growing body of research suggests that infants and children are sensitive to signals of information gain. However, thevalue of a piece of information may also change as the learner knows more. How do changes that occur naturally inchildrens intuitive theories contribute to their subsequent learning? Here we tested whether children who are at differentstages of understanding an intuitive theory also differ in their interest in acquiring more information in the same domain.We tested childrens performance in three distinct domains, including intuitive biology, psychology, and beliefs about psy-chosomatic events. We found that children at earlier stages of their intuitive theories were more likely to seek informationin the related domain than children with mature knowledge. These results are the first to show the relationship betweennatural changes in childrens existing knowledge and childrens future learning preferences.

Visual Statistical Learning Contributes to Word Segmentation during Reading ofUnspaced Chinese Sentences

We investigated whether Chinese readers learn to segment words automatically while reading unspaced sentences throughstatistical learning. Experiment 1 replicated Saffran et al.s (1997) study using Chinese monosyllables presented auditorilyto foreign learners of Chinese. The learning outcome was .57 on a two-alternative forced-choice test, statistically betterthan guessing (.5). Experiment 2 repeated Experiment 1 but presented the Chinese monosyllable string visually as acharacter string. Experiment 3 repeated Experiment 2 but doubled the exposure. Experiment 4 repeated Experiment 2with characters of fewer numbers of strokes. The learning outcomes were .53, .52, and .52., not significant when testedindividually, but was significant when the data were combined. At least 60% of the participants in each experiment showedthe effect. We conclude that visual statistical learning does contribute to automatic word segmentation in Chinese reading.

A tradeoff between generalization and perceptual capacity in recurrent neuralnetworks

In a classic paper, Miller (1956) summarized findings showing that people can only identify a limited number of distinctstimuli at a time. One puzzling aspect of this capacity limitation is that it is approximately invariant to range. Thatis, the number of accurately identifiable stimuli is approximately the same regardless of how far apart the stimuli arespaced. Models of this phenomenon have suggested that people operate in a context-coding mode when performing thesetasks, effectively carrying out a form of contextual normalization, but why such normalization might take place is unclear.Here, we propose an explanation by appealing to a tradeoff with generalization. Specifically, we implement contextualnormalization in a recurrent neural network and show that this normalization enables stronger generalization in a relationalreasoning task, but also results in a perceptual capacity limitation which captures many of these classic phenomena.

Wriggly, Squiffy, Lummox, and Boobs: What Makes Some Words Funny?

Theories of humor suffer from insufficient operationalization. We build on the Engelthaler & Hills (2017) humor ratingnorms, by analyzing the semantic and word form factors that play a role in the judgments. Our model can predict theoriginal humor rating norms and ratings for previously unrated words with greater reliability than the split half reliabilityin the original norms. The model is consistent with several theories of humor, while suggesting that those theories are toonarrow. In particular, it is consistent with incongruity theory, which suggests that experienced humor is proportional tothe degree to which expectations are violated. Words are judged funnier if they are less common and have an improbableorthographic or phonological structure. We also describe and quantify the semantic attributes of funny words that arejudged funny and show that they are partly compatible with the superiority theory of humor, which focuses on humor asscorn.

Language in Math Problem Solving

Children enrolled in language-immersion programmes may be required to learn math in the immersion language. Fol-lowing the framework of the Pathways Model (LeFevre et al., 2010; Sowinski et al., 2014), the goal of the present studywas to understand how instructional language supports math learning by comparing patterns of performance of immersionand non-immersion students. Participants included 182 grade 2 students (Mean age= 7.8 years): 108 students were en-rolled in French immersion programs and were learning math in French (their second language) and 74 were enrolled innon-immersion programs and were learning math in English (their home language). Participants were tested on a numberof general cognitive measures as well as math specific outcome measures. Results show that overall, across both immer-sion and non-immersion students, linguistic, quantitative and working memory components contributed to math problemsolving. However, within the linguistic component there were differences between the direct and indirect pathways.

Using low-level sensory mechanism to bootstrap high order thinking in EFLreading

The goal of the study was to compare potential changes in architecture when different set sizes were manipulated as afunction of age difference and reading group difference in the Visual Search Task in Coglab. Based on the RT performanceof Chinese EFLs aged 11 15 years old in feature and conjunction search when target was absent/present across threedifferent set sizes (display size 4, 16 & 64), we conducted tests for architecture, stopping rule and dependency in visualsearch between typical and poor readers. What we are interested in are as follows: First, how a parallel/serial mentalarchitecture in visual search might be predicted by both item features and person characteristics; and second, if stoppingrule in target absent search is self-terminating/ exhaustive in nature. The aim of the study was to find cognitive behaviourthat would accommodate developmental deficiency in EFL reading.

Semantic structure of infant first-person scenes changes with development

The co-occurrence of objects in visual scenes reflects the semantic structure of the world: cups are more likely to appearin scenes with tables than airplanes, for example. Both human and machine vision use these co-occurrences to supportrecognition of individual objects. A reasonable assumption is that these co-occurrences are ubiquitous and present forall perceivers. However, the scenes observed by infants are highly dependent on their body postures and locations, bothof which change dramatically over the first year of post-natal life. To measure these changing co-occurrences in infant-perspective scenes, we collected images from infants wearing head cameras in everyday home environments comparingthree age groups: 1-3, 6-8 and 11-12 months. Using graph theoretical analysis, we conclude that the semantic structure ofscenes in 6-8 months differs from whats in younger and older infants.

Abstract Syntactic Knowledge or Limited-Scope Formulae: A ComputationalStudy of Childrens Early Utterances

Do childrens early utterances reflect abstract syntactic knowledge or slot-filler formulae developed through word imita-tion? This study compares development of part-of-speech (POS) sequences with word sequences using language models(LMs) trained on mothers utterances (N=1,272,139) from CHILDES English corpora, in which POS tags are automaticallyassigned by MOR and POST programs (MacWhinney, 2000). Word-based and POS-based LM probabilities for childrensmulti-word utterances in the Providence corpus (Brschinger et al., 2013, 15-36 months, Nchildren=6, Nutterances=50,717)were calculated as a function of age. Word-based LM probability of childrens multi-word utterances first increases withage and then levels off after 23 months. By contrast, POS-based probability remains high and stable across all ages. Thissuggests children have adult-like syntactic knowledge even at a very early age when their word sequences are still notadult-like. The pattern of results supports the abstract syntax view. Additional studies will use more accurate POS-taggersand larger datasets.

The effects of object motion observations on physical prediction

People use knowledge about physical objects to predict and plan their actions, but this knowledge about objects can bedirectly perceived or simply inferred. In this experiment, participants chose the direction to shoot computerized cannonsto hit targets. These cannons differed in how fast they shot the cannonball, but participants could learn this informationeither from observing the full trajectory of a prior shot, or just observing the outcome. While the cannonballs initial speedcan be determined from the end state alone, additional information in the full trajectory might improve these estimates.We find that performance is only worse in the end-state trials if these trials were tried first; if participants judged the fulltrajectory trials first, their performance did not decline on the end-state trials. We explore this order effect using a modelof noisy physical inference that assumes learning from prior trial blocks.

ommonality search shares processes with alternative categorization

We investigated how people find commonalities between unrelated objects as a basis of generating creative ideas by ex-amining the relationship between performances on commonality search and alternative categorization tasks. We predicteda positive correlation between performances on the two tasks because one needs to focus on some obscure features ofobjects to do both tasks well. Thirty-one undergraduates were asked to engage in both commonality search and alternativecategorization tasks. They were asked to list as many as commonalities between nine unrelated object pairs for 90 secondsfor each pair. They were then asked to list as many categories as possible that each of five objects belong to for 60 secondsper object. The results showed a significant positive correlation between the performances on these tasks. We concludedthat commonality search and alternative categorization both focus on obscure features of objects.

Minimal but meaningful: Probing the limits of randomly assigned social identities

The present studies (total n = 151) experimentally manipulated meaningfulness in novel social groups and measured anyresulting ingroup biases. Study 1 showed that even when groups were arbitrary and presumptively meaningless, 5- to8-year-olds developed equally strong ingroup biases as did children in more meaningful groups. Study 2 explored thelengths required to effectively reduce ingroup biases by stressing the arbitrariness of the grouping dimension. Even in thiscase ingroup bias persisted in resource allocation behavior, though it was attenuated on preference and similarity measures.These results suggested that one has to go to great lengths to counteract childrens tendency to imbue newly encounteredsocial groups with rich affiliative meaning.

Corpus-based topic modeling for the cognitive study of the 21st centurysociocultural challenges

The results were obtained in the course of a two-stage study. At the first stage (2018) linguists analyzed the conceptualdomain sociocultural challenges on the basis of purposely elaborated Russian language THREAT-corpus (10.4 m words)and built a frame of the domain. At the second stage (2018-2019) the research was carried out with methods of automatedtopic modeling for two Russian language corpora: THREAT-corpus and alternative corpus collected using WebBootCaTtool in the SketchEngine corpus management system. Methods of topic modeling (PLSA, LDA, BigARTM et al.) allowedeliciting thematic profiles for texts of both corpora. Comparison of two datasets was carried out by applying set theory,graph theory, and probabilistic analysis. Combining topic modeling with linguistic frame analysis resulted in more pre-cise configurations of cognitive models in the conceptual domain sociocultural challenges. Word frequency for lexemesmanifesting sociocultural challenges proved to be an important factor of conceptual structures representation.

Communicative need and color naming

Color naming across languages has traditionally been held to reflect the structure of color perception. At the same time, ithas often, and increasingly, been suggested that color naming may be shaped by patterns of communicative need. However,much remains unknown about the factors that drive communicative need, how need interacts with perception, and how thisinteraction may shape color naming systems across languages. We engage these open questions by building on generalinformation-theoretic principles, and on a recent account of color naming that integrates the roles of need and perception.On this basis, we present a systematic evaluation of several factors that may influence need, and that have been proposed inthe literature: capacity constraints, linguistic usage, and the visual environment. Our findings suggest that communicativeneed and resulting patterns of color naming are shaped more by linguistic usage than they are by the visual environmentalone.

Constructing a category prototype from statistical regularities under uncertainty

Learning the meaning of a word requires forming a semantic representation that characterizes the referential exemplarsencountered with that word. However, each learning instance is ambiguous in that the word may plausibly refer to mul-tiple entities. To the extent that learners consider multiple referents under conditions of referential uncertainty, how dothese alternatives enter into learning word meaning? We employed a cross-situational word-learning paradigm with novelcreatures to investigate whether co-occurring exemplars that were considered but not selected as the words referent wouldinfluence the category prototype. We contrasted a condition where all exemplars were labeled with a word and a condi-tion where only some of the exemplars of a category were labeled with the word later in the learning phase. Preliminaryresults are consistent with the prediction that referents that are considered but not selected contribute less to the semanticrepresentation of the word than do the selected referents.

Interpretation of Generic Language is Dependent on Listener’s BackgroundKnowledge

Generic statements, like ”birds lay eggs” or ”dogs bark” are simple and ubiquitous in naturally produced speech. However,the inherent vagueness of generics makes their interpretation highly context-dependent. Building on work by Tessler &Goodman (in press) showing that generics can be thought of as inherently relative (i.e. more birds lay eggs than youwould expect), we explore the consequences of different implied comparison categories on the interpretation of novelgenerics. In Experiments 1 and 2, we manipulated the set of categories salient to a listener by directly providing themthe comparison sets. In Experiments 3 and 4, we collected participants demographic information and used these naturallyoccurring differences as a basis for differences in the participants’ comparison sets. Our results confirmed the hypothesisthat prevalence judgments of features in novel categories are sensitive to differences in their corresponding comparisoncategories. These results suggest a possible source for well-intentioned miscommunications.

Deep Learning of Chinese Characters

In this study, the printing forms (different fonts) of about 3000 common Chinese characters were sent into a Deep NeuralNetwork (DNN), along with their sounds. The network can successfully learn the association between the form and thesound of these characters. It also develops certain generalizability when facing new characters. In addition, the internalrepresentations on different layers of the network show the emergence of basic writing structures of Chinese characters(i.e. strokes, radicals, left-right, top-down structures ). The learning pattern of the network is further compared with thatof the elementary school students.

Bayesian Inference Causes Incoherence in Human Probability Judgments

Human probability judgements appear systematically biased, in apparent tension with Bayesian models of cognition. Butperhaps the brain does not represent probabilities explicitly, but approximates probabilistic calculations through a processof sampling, as used in computational probabilistic models in statistics. The Bayesian sampling viewpoint provides asimple rational model of probability judgements, which generates biases such as conservatism. The Bayesian samplerprovides a single framework for explaining phenomena associated with diverse biases and heuristics, including availabilityand representativeness. The approach turns out to provide a rational reinterpretation of noise in an important recent modelof probability judgement, the probability theory plus noise model (Costello & Watts, 2014; 2016; 2017; Costello, Watts,& Fisher, 2018), and captures the empirical data supporting this model.

A resource-rational model of physical abstraction for efficient mental simulation

Physical simulation enables people to make intuitive predictions about physical scenes and interact flexibly with the objectsaround them, from a stack of books balanced on a ledge to the turrets and moats of a sandcastle. We hypothesize that whenthe number of possible objects makes simulation intractable, people use chunked abstractions that reduce the number ofobjects they need to simulate while also minimizing simulation error. We tracked participants gaze while they viewedcomplex towers of blocks and predicted whether the towers would remain stable under gravity. We developed a resource-rational model of how people might optimally partition towers into chunks of blocks. Subsequently, we compared thismodel to participants fixations over the scene. We explore how efficient, resource-rational chunkings of physical scenesmight underlie peoples ability to make rapid and robust inferences in this domain.

Modeling of Complex Communicative Behavior for F-2 Companion Robot

We design F-2 companion robot, supporting natural multimodal communication. The robot is operated by a set of scripts,triggered by input speech and generating behavioral patterns in BML format. To make robots behavior as close as possibleto humans, we extract natural communication patterns from the Russian Emotional Corpus REC (over 400.000 annota-tions), reproduce key patterns in Blender 3D editor and export them to MySQL database (n = 220). For each generatedBML the software retrieves the corresponding movement from the database, joins compatible patterns and performs themon the robot. Robot can also receive the coordinates of surrounding human faces and simulate direct gazes towards theeyes of the addressee. It can also perform oriented (pointing) gestures: switch between directions or between severalinterlocutors. This allows us to model complex robot behavior, as shown in our experiment, increasing human satisfactionfrom robot-to-human interaction (Research is supported by the Russian Science Foundation, project No 19-18-00547).

A Visual Remote Associates Test and its Initial Validation

The Remote Associates Test (RAT) is a test used for measuring creativity as relying on the power of making associations,and it normally takes a linguistic form (i.e., given three words, a fourth word associated with all three is asked for). Whileother visual creativity tests exist, no creativity test to date can be given in both a visual and linguistic form. Such a testwould allow the study of differences between various modalities, in the creativity domain. In this paper, a visual version ofthe well known Remote Associates Test is constructed. This visual RAT is validated in relation to its linguistic counterpartin a study with 42 participants. A significant correlation of 0.431 (p ¡ 0.01) between visual RAT scores and comRAT-Gscores was observed.