Games + Learning + Society Conference Proceedings
Parent: Donald Bren School of Information and Computer Sciences
eScholarship stats: Breakdown by Item for June through September, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 37c3z9mn | When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention | 1,489 | 1,397 | 92 | 93.8% |
| 01v8c13n | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 284 | 29 | 255 | 10.2% |
| 9vx59972 | Suburban Adults Playing Pokémon: 20 Years Later | 234 | 156 | 78 | 66.7% |
| 2mr8j41p | Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss | 208 | 42 | 166 | 20.2% |
| 9qf2v4bg | LoFi Hip Hop Worlds to Study In | 185 | 36 | 149 | 19.5% |
| 0x28r1dn | The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop | 161 | 84 | 77 | 52.2% |
| 06j8z3n3 | ports athletes’ group sensemaking of team gameplay data analytics | 158 | 93 | 65 | 58.9% |
| 7mk1s88n | Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility | 154 | 54 | 100 | 35.1% |
| 4398x1sm | Kai UnEarthed: a Game About Unpoliced Futures | 152 | 33 | 119 | 21.7% |
| 1xr7s6z2 | Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning | 147 | 33 | 114 | 22.4% |
| 7st361fr | Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game | 146 | 42 | 104 | 28.8% |
| 97k3s1kw | “I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course | 140 | 66 | 74 | 47.1% |
| 8d8147n0 | Mistoria: A Narrative Tool for Language Learning | 131 | 22 | 109 | 16.8% |
| 7sp1n3xm | Scaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game | 125 | 30 | 95 | 24.0% |
| 25d4z2w6 | “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic | 119 | 27 | 92 | 22.7% |
| 9dw1q3j8 | Supporting Quantitative Habits of Mind with Role-Play | 118 | 26 | 92 | 22.0% |
| 9tn6053m | Walden, a game EDU | 114 | 24 | 90 | 21.1% |
| 9pv7c6x4 | The Woods: A Mixed-Reality Cooperative Game | 112 | 36 | 76 | 32.1% |
| 80r6r2jp | Exploring players’ experience of humor and snark in a grade 3-6 history practices game | 107 | 24 | 83 | 22.4% |
| 6s93n92x | Co-Designing a STEM-based VR Game For and With Neurodiverse Learners | 102 | 19 | 83 | 18.6% |
| 3773h9zh | When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data | 100 | 20 | 80 | 20.0% |
| 3cq0s259 | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design | 97 | 18 | 79 | 18.6% |
| 6f5401h0 | Well Played Session: Monumental Consequence | 95 | 31 | 64 | 32.6% |
| 8z2325pz | Using Fortnite Creative to Imagine Solutions to World Problems | 92 | 15 | 77 | 16.3% |
| 2q59p4mc | The Woods: A Mixed-Reality Cooperative Game | 91 | 55 | 36 | 60.4% |
| 1m0167h5 | Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking | 86 | 16 | 70 | 18.6% |
| 0p12x22f | Teaching game accessibility to designers and design students | 79 | 15 | 64 | 19.0% |
| 7pd3t7tk | Toward a Systematic Approach to Evaluating Emotional Design in Learning Games | 79 | 32 | 47 | 40.5% |
| 5j91k9wj | Interactive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners | 75 | 16 | 59 | 21.3% |
| 1956b6xr | Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design | 73 | 12 | 61 | 16.4% |
| 7xv5g5rc | Increasing Equity in Entertainment Through Education | 72 | 18 | 54 | 25.0% |
| 9982j60h | Learning Deliberately: Walden, a Game-Based Curriculum | 70 | 15 | 55 | 21.4% |
| 3fg6j8rq | Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking | 69 | 26 | 43 | 37.7% |
| 6pk737v8 | A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis | 67 | 24 | 43 | 35.8% |
| 8ps4432n | Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles | 63 | 29 | 34 | 46.0% |
| 40q2v0d2 | It Comes In Waves | 61 | 12 | 49 | 19.7% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.