Games + Learning + Society Conference Proceedings

Parent: Donald Bren School of Information and Computer Sciences

eScholarship stats: History by Item for June through September, 2026

ItemTitleTotal requests2026-092026-082026-072026-06
37c3z9mnWhen Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention1,48914515571389
01v8c13nTowards a Public Pathway for Careers in Gaming: NYC Youth and Agency284329311148
9vx59972Suburban Adults Playing Pokémon: 20 Years Later23439697551
2mr8j41pSpiritfarer: A Relaxing Exploration Around Themes of Death and Loss20856613358
9qf2v4bgLoFi Hip Hop Worlds to Study In18555632839
0x28r1dnThe Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop16137553039
06j8z3n3ports athletes’ group sensemaking of team gameplay data analytics15831325144
7mk1s88nGamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility15441311963
4398x1smKai UnEarthed: a Game About Unpoliced Futures15231363550
1xr7s6z2Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning14744492529
7st361frAcademically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game14631472741
97k3s1kw“I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course14020483438
8d8147n0Mistoria: A Narrative Tool for Language Learning13121382052
7sp1n3xmScaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game12528481039
25d4z2w6“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic11933312134
9dw1q3j8Supporting Quantitative Habits of Mind with Role-Play11828401436
9tn6053mWalden, a game EDU11424203238
9pv7c6x4The Woods: A Mixed-Reality Cooperative Game1124243918
80r6r2jpExploring players’ experience of humor and snark in a grade 3-6 history practices game10722351436
6s93n92xCo-Designing a STEM-based VR Game For and With Neurodiverse Learners10244241321
3773h9zhWhen more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data1003125836
3cq0s259Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design9713251049
6f5401h0Well Played Session: Monumental Consequence9529231528
8z2325pzUsing Fortnite Creative to Imagine Solutions to World Problems9223251232
2q59p4mcThe Woods: A Mixed-Reality Cooperative Game9126351416
1m0167h5Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking863815726
0p12x22fTeaching game accessibility to designers and design students792420728
7pd3t7tkToward a Systematic Approach to Evaluating Emotional Design in Learning Games791421935
5j91k9wjInteractive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners7518231816
1956b6xrDeveloping the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design7319161028
7xv5g5rcIncreasing Equity in Entertainment Through Education721119636
9982j60hLearning Deliberately: Walden, a Game-Based Curriculum7022171318
3fg6j8rqPoor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking692116428
6pk737v8A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis671919722
8ps4432nDwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles6314141520
40q2v0d2It Comes In Waves612011921

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.