Games + Learning + Society Conference Proceedings
Parent: Donald Bren School of Information and Computer Sciences
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 37c3z9mn | When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention | 1,489 | 14 | 515 | 571 | 389 |
| 01v8c13n | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 284 | 32 | 93 | 111 | 48 |
| 9vx59972 | Suburban Adults Playing Pokémon: 20 Years Later | 234 | 39 | 69 | 75 | 51 |
| 2mr8j41p | Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss | 208 | 56 | 61 | 33 | 58 |
| 9qf2v4bg | LoFi Hip Hop Worlds to Study In | 185 | 55 | 63 | 28 | 39 |
| 0x28r1dn | The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop | 161 | 37 | 55 | 30 | 39 |
| 06j8z3n3 | ports athletes’ group sensemaking of team gameplay data analytics | 158 | 31 | 32 | 51 | 44 |
| 7mk1s88n | Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility | 154 | 41 | 31 | 19 | 63 |
| 4398x1sm | Kai UnEarthed: a Game About Unpoliced Futures | 152 | 31 | 36 | 35 | 50 |
| 1xr7s6z2 | Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning | 147 | 44 | 49 | 25 | 29 |
| 7st361fr | Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game | 146 | 31 | 47 | 27 | 41 |
| 97k3s1kw | “I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course | 140 | 20 | 48 | 34 | 38 |
| 8d8147n0 | Mistoria: A Narrative Tool for Language Learning | 131 | 21 | 38 | 20 | 52 |
| 7sp1n3xm | Scaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game | 125 | 28 | 48 | 10 | 39 |
| 25d4z2w6 | “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic | 119 | 33 | 31 | 21 | 34 |
| 9dw1q3j8 | Supporting Quantitative Habits of Mind with Role-Play | 118 | 28 | 40 | 14 | 36 |
| 9tn6053m | Walden, a game EDU | 114 | 24 | 20 | 32 | 38 |
| 9pv7c6x4 | The Woods: A Mixed-Reality Cooperative Game | 112 | 42 | 43 | 9 | 18 |
| 80r6r2jp | Exploring players’ experience of humor and snark in a grade 3-6 history practices game | 107 | 22 | 35 | 14 | 36 |
| 6s93n92x | Co-Designing a STEM-based VR Game For and With Neurodiverse Learners | 102 | 44 | 24 | 13 | 21 |
| 3773h9zh | When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data | 100 | 31 | 25 | 8 | 36 |
| 3cq0s259 | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design | 97 | 13 | 25 | 10 | 49 |
| 6f5401h0 | Well Played Session: Monumental Consequence | 95 | 29 | 23 | 15 | 28 |
| 8z2325pz | Using Fortnite Creative to Imagine Solutions to World Problems | 92 | 23 | 25 | 12 | 32 |
| 2q59p4mc | The Woods: A Mixed-Reality Cooperative Game | 91 | 26 | 35 | 14 | 16 |
| 1m0167h5 | Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking | 86 | 38 | 15 | 7 | 26 |
| 0p12x22f | Teaching game accessibility to designers and design students | 79 | 24 | 20 | 7 | 28 |
| 7pd3t7tk | Toward a Systematic Approach to Evaluating Emotional Design in Learning Games | 79 | 14 | 21 | 9 | 35 |
| 5j91k9wj | Interactive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners | 75 | 18 | 23 | 18 | 16 |
| 1956b6xr | Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design | 73 | 19 | 16 | 10 | 28 |
| 7xv5g5rc | Increasing Equity in Entertainment Through Education | 72 | 11 | 19 | 6 | 36 |
| 9982j60h | Learning Deliberately: Walden, a Game-Based Curriculum | 70 | 22 | 17 | 13 | 18 |
| 3fg6j8rq | Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking | 69 | 21 | 16 | 4 | 28 |
| 6pk737v8 | A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis | 67 | 19 | 19 | 7 | 22 |
| 8ps4432n | Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles | 63 | 14 | 14 | 15 | 20 |
| 40q2v0d2 | It Comes In Waves | 61 | 20 | 11 | 9 | 21 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.