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Making Heads or Tails out of Selecting Problem-Solving Strategies
Abstract
When solvers have more than one strategy available for a given problem, they must make a selection. As they select and use different strategies, solvers can learn the strengths and weaknesses of each. W e study how solvers learn about the relative success rates of two strategies in the Building Sticks Task and what influence this learning has on later strategy selections. A theory of how people learn from and make such selections in an adaptive way is part of the ACT-R architecture (Anderson, 1993). W e develop a computational model within ACT- R that predicts individual subjects' selections based on their histories of success and failure. The model fits the selection behavior of two subgroups of subjects: those who select each strategy according to its probability of success and those who select the more successful strategy exclusively. W e relate these results to probability matching, a robust finding in the probability?learning literature that occurs when people select a response (e.g., guess heads vs. tails) a proportion of the time equal to the probability that the corresponding event occurs (e.g., the coin comes up heads vs. tails).