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A review of select human-building interfaces and their relationship to human behavior, energy use and occupant comfort
- Day, Julia K;
- McIlvennie, Claire;
- Brackley, Connor;
- Tarantini, Mariantonietta;
- Piselli, Cristina;
- Hahn, Jakob;
- O'Brien, William;
- Rajus, Vinu Subashini;
- De Simone, Marilena;
- Kjærgaard, Mikkel Baun;
- Pritoni, Marco;
- Schlüter, Arno;
- Peng, Yuzhen;
- Schweiker, Marcel;
- Fajilla, Gianmarco;
- Becchio, Cristina;
- Fabi, Valentina;
- Spigliantini, Giorgia;
- Derbas, Ghadeer;
- Pisello, Anna Laura
- et al.
Published Web Location
https://doi.org/10.1016/j.buildenv.2020.106920Abstract
In recent years, research has emerged to quantitatively and qualitatively understand occupants' interactions with buildings. However, there has been surprisingly little research on building interfaces and how their design, context (e.g., location), and underlying logic impact their usability and occupants’ perceived control, as well as the resulting comfort and energy performance. Research is needed to better understand how occupants interact with building interfaces in both commercial and residential applications; both applications are important to address as there are many differences in interface types, level of control and understanding, and even expectations of engagement. This paper provides a cursory review and discussion of select common building interfaces: windows, window shades/blinds, thermostats, and lighting controls. The goal of this paper is to review literature related to these human-building interfaces to explore interface characteristics, current design and use challenges, and relationships between building interfaces and occupants. Human-building interface interactions are complex, more research is needed to understand design, use, and characteristics. Common themes emerged throughout the literature review to explain occupant interactions (or lack of interactions) with building interfaces, which included thermal and visual comfort, ease and access of control, interface/control placement, poor interface/control design, lack of understanding, and social-behavioral dynamics.
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