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Open Access Publications from the University of California

Segmentation and Texture-Based Hierachical Rendering Techniques for Large-Scale Real-Color Biomedical Image Data

  • Author(s): Meyer, Joerg;
  • Borg, Ragnar;
  • Takanashi, Ikuko;
  • Lum, Eric;
  • Hamann, Bernd
  • Editor(s): Post, F.;
  • Nielson, G. M.;
  • Bonneau, Georges-Pierre
  • et al.
Abstract

Hierarchical, texture-based rendering is a key technology for exploring largescale data sets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data between the server and the client application. This allows us to access and explore large-scale data sets from remote locations over the Internet. Hierarchical space-subdivision,wavelet compression, and progressive data transmission are used to visualize the data on the client side.

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