Skip to main content
eScholarship
Open Access Publications from the University of California

Segmentation and Texture-Based Hierachical Rendering Techniques for Large-Scale Real-Color Biomedical Image Data

Abstract

Hierarchical, texture-based rendering is a key technology for exploring largescale data sets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data between the server and the client application. This allows us to access and explore large-scale data sets from remote locations over the Internet. Hierarchical space-subdivision,wavelet compression, and progressive data transmission are used to visualize the data on the client side.

Main Content
For improved accessibility of PDF content, download the file to your device.
Current View