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Flexibility in Moral Cognition: When is it okay to break the rules?

Abstract

Rules undoubtedly guide our moral lives. Simple moral rules prohibit lying, cheating, and stealing, for instance. But the moral mind is more flexible than a theory based only on rule-adherence can account for. In this paper, we look at one particular kind of flexibility: the ability to figure out when it is okay to break a moral rule. We elicit judgments of the moral acceptability of breaking a simple rule: it's wrong to cut in line. We created a video game environment in which agents attempt to gather water -- and sometimes must stand in line behind others to do so. Subjects watch clips of the game being played and make judgments of the moral acceptability of cutting in line across a wide range of spatio-temporally varied and dynamic scenarios. Our data suggests that subjects make judgments by using a generative understanding of the underlying function of the rule about waiting in line. We further show that our data cannot be accounted for by either 1) simple rule adherence or 2) utility maximization.

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