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A Methodology for Creating Theatrical Spatial Sound Experiences

Abstract

As spatial sound technology becomes more accessible, interest among theatrical sound designers and composers continues to steadily grow. Techniques range from properly delaying a speaker system to sonically image to the stage to creating virtual sound sources moving around a space in continuous patterns. This thesis presents a methodology to create spatial sound systems, explains how a number of spatial sound techniques are implemented, provides best practices on utilizing spatial algorithms, and explores example use cases. Example use cases range from a small theater production to a spatial sound-based cellphone application. In addition to the technical side, I explore spatial audio as an artistic medium for expression.

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