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Fallen
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Abstract
The theme word I used was "Soulmate". I incorporated it by having "Soulmate" as the nickname of the duo you follow in the story. Unfortunately I wasn't able to incorporate it further as I intended to do after a play tester suggested I do so. I wanted the player to feel like the game was simple and not that complex. It's meant to be a quick fantasy adventure game with the potential to grow into a larger, more creative game or world