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The impossible power
Abstract
The theme word I selected to incorporate is "Falling." I wanted the player to feel accomplishment, I wanted the player to make moral decisions, I wanted the player to feel wondered, I wanted the player to be trapped in a time loop, and I wanted to evoke the falling in love. I wanted the player to feel accomplishment, I wanted the player to make moral decisions, I wanted the player to feel wondered, I wanted the player to be trapped in a time loop, and I wanted to evoke the feeling of falling in love.