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Open Access Publications from the University of California


  • Author(s): Mangal, Andrew
  • et al.
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In this game, you play the role of a knight who stole his fiance from her kingdom. During their escape, she was wounded by a poisonous arrow and now has 4 days to live. You stop by an abandoned castle that you think might have the potion. You have four days. The game is primarily about your relationship with your fiance, and how you interact with her changes how the story progresses and concludes. Do you snap under the pressure? Do you fight to stay calm? Or do you anxiously wear yourself out through constant searching?

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