Center for Games & Playable Media
- Author(s): Mathison, Robin
- et al.
My story's opening scene is the reader stuck in traffic, which is used to introduce them as impatient and impulsive. I wanted the reader/player to feel like they didn't really know what was going on until the end/ for things to be a mystery. I also wanted the reader to asses the character's negative traits, and try to make decisions to improve the character, rather than feed into their impulses.