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CMPE80K_Robin
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Abstract
My story's opening scene is the reader stuck in traffic, which is used to introduce them as impatient and impulsive. I wanted the reader/player to feel like they didn't really know what was going on until the end/ for things to be a mystery. I also wanted the reader to asses the character's negative traits, and try to make decisions to improve the character, rather than feed into their impulses.