- Main
Plane Parallel Radiance Transport for Global Illumination in Vegetation
- Max, Nelson;
- Mobley, Curtis;
- Keating, Brett;
- Wu, En-Hua
- Editor(s): Dorsey, J.;
- Slusallek, Philipp
Abstract
This paper applies plane parallel radiance transport techniques to scattering from vegetation. The leaves, stems, and branches are represented as a volume density of scattering surfaces, depending only on height and the vertical component of the surface normal. Ordinary differential equations are written for the multiply scattered radiance as a function of the height above the ground, with the sky radiance and ground reflectance as boundary conditions. They are solved using a two-pass integration scheme to unify the two-point bounday conditions, and Fourier series for the dependence on the azimuthal angle. The resulting radiance distribution is used to precompute diffuse and specular ambient shading tables, as a function of height and surface normal, to be used in rendering, together with a z-buffer shadow algorithm for direct solar illumination.
Main Content
Enter the password to open this PDF file:
-
-
-
-
-
-
-
-
-
-
-
-
-
-