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HPC graphics and visualization, not games, drive advances in networked graphics technology

Abstract

A mantra we've heard over the years is that the consumer gaming market drives graphics technology. Our thesis is that the same does not hold true for networking technology. Instead, it is applications from high performance graphics and visualization efforts, not games, that push networks past their breaking point, which in turn stimulates work that results in better networks. This case study shows how a high performance computational science and visualization application has set new levels of networking performance by winning the SC2001 Application Bandwidth Challenge by novel use of existing network protocols.

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