Plenaries: After Media — Embodiment and Context

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for June through September, 2026

ItemTitleTotal requestsDownloadView-only%Dnld
6f49r74nCommitment to Meaning: A Reframing of Agency in Games91833158736.1%
01r0k9brPlatform Studies: Frequently Questioned Answers82127354833.3%
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult4669537120.4%
3zj2t89zFrom Control Society to Parliament of Things: Designing Object Relations with an Internet of Things2321478563.4%
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies1915114026.7%
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment1853614919.5%
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification1504610430.7%
0x33k1b5The Performative Portrait: Iconic Embodiment in Ubiquitous Computing1352710820.0%
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?122517141.8%
7nx6199fPost Human-Centered Design Approach for Ubiquity96366037.5%
8vq3m5qcHybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age94296530.9%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.