Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for September through December, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 679 | 295 | 384 | 43.4% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 369 | 45 | 324 | 12.2% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 241 | 5 | 236 | 2.1% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 104 | 6 | 98 | 5.8% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 61 | 8 | 53 | 13.1% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 42 | 11 | 31 | 26.2% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 38 | 0 | 38 | 0.0% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 37 | 5 | 32 | 13.5% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 29 | 6 | 23 | 20.7% |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 26 | 2 | 24 | 7.7% |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 20 | 4 | 16 | 20.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.