Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for January through April, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 696 | 266 | 430 | 38.2% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 416 | 65 | 351 | 15.6% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 170 | 12 | 158 | 7.1% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 88 | 7 | 81 | 8.0% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 76 | 17 | 59 | 22.4% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 54 | 2 | 52 | 3.7% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 47 | 15 | 32 | 31.9% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 46 | 6 | 40 | 13.0% |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 45 | 5 | 40 | 11.1% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 42 | 11 | 31 | 26.2% |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 22 | 7 | 15 | 31.8% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.