Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 918 | 213 | 358 | 185 | 162 |
| 01r0k9br | Platform Studies: Frequently Questioned Answers | 821 | 262 | 225 | 156 | 178 |
| 7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 466 | 66 | 70 | 93 | 237 |
| 3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 232 | 58 | 47 | 59 | 68 |
| 5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 191 | 52 | 69 | 30 | 40 |
| 507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 185 | 49 | 55 | 30 | 51 |
| 14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 150 | 54 | 39 | 19 | 38 |
| 0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 135 | 56 | 38 | 14 | 27 |
| 90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 122 | 20 | 32 | 25 | 45 |
| 7nx6199f | Post Human-Centered Design Approach for Ubiquity | 96 | 26 | 22 | 13 | 35 |
| 8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 94 | 27 | 27 | 11 | 29 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.