Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for January through April, 2025
Item | Title | Total requests | 2025-04 | 2025-03 | 2025-02 | 2025-01 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 696 | 157 | 157 | 168 | 214 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 416 | 115 | 122 | 83 | 96 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 170 | 24 | 35 | 70 | 41 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 88 | 15 | 34 | 15 | 24 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 76 | 21 | 16 | 20 | 19 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 54 | 12 | 8 | 16 | 18 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 47 | 17 | 10 | 9 | 11 |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 46 | 11 | 7 | 12 | 16 |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 45 | 8 | 14 | 15 | 8 |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 42 | 11 | 10 | 9 | 12 |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 22 | 6 | 7 | 5 | 4 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.