Plenaries: After Media — Embodiment and Context

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for June through September, 2026

ItemTitleTotal requests2026-092026-082026-072026-06
6f49r74nCommitment to Meaning: A Reframing of Agency in Games918213358185162
01r0k9brPlatform Studies: Frequently Questioned Answers821262225156178
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult466667093237
3zj2t89zFrom Control Society to Parliament of Things: Designing Object Relations with an Internet of Things23258475968
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies19152693040
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment18549553051
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification15054391938
0x33k1b5The Performative Portrait: Iconic Embodiment in Ubiquitous Computing13556381427
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?12220322545
7nx6199fPost Human-Centered Design Approach for Ubiquity9626221335
8vq3m5qcHybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age9427271129

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