Digital Arts and Culture 2009
Parent: Arts Computation Engineering
eScholarship stats: History by Item for September through December, 2024
Item | Title | Total requests | 2024-12 | 2024-11 | 2024-10 | 2024-09 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 679 | 177 | 175 | 193 | 134 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 369 | 94 | 99 | 117 | 59 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 241 | 39 | 39 | 90 | 73 |
42r1836z | Command and Control: Cybernetics and BDSM | 168 | 49 | 53 | 40 | 26 |
3s67474h | Fake Bit: Imitation and Limitation | 122 | 24 | 42 | 33 | 23 |
1z07j77x | Art and Artificial Life – a Primer | 121 | 44 | 25 | 33 | 19 |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 115 | 25 | 25 | 43 | 22 |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 113 | 29 | 42 | 29 | 13 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 104 | 7 | 40 | 42 | 15 |
91v563kh | The Mother of All Demos | 92 | 28 | 14 | 41 | 9 |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 79 | 27 | 20 | 20 | 12 |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 78 | 17 | 13 | 22 | 26 |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 74 | 18 | 21 | 24 | 11 |
0zg3t13v | Embodiment and Instrumentality | 73 | 19 | 17 | 23 | 14 |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 68 | 14 | 17 | 24 | 13 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 61 | 9 | 18 | 30 | 4 |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 61 | 12 | 17 | 21 | 11 |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 58 | 16 | 13 | 19 | 10 |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 57 | 14 | 16 | 19 | 8 |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 54 | 16 | 16 | 15 | 7 |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 52 | 15 | 14 | 13 | 10 |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 52 | 11 | 11 | 8 | 22 |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 51 | 11 | 14 | 18 | 8 |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 50 | 12 | 6 | 17 | 15 |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 48 | 14 | 6 | 19 | 9 |
01x5v98g | Mobile Media Poetics | 46 | 8 | 14 | 17 | 7 |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 45 | 14 | 11 | 14 | 6 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 42 | 10 | 8 | 17 | 7 |
0gq729xq | Coping and Choreography | 41 | 16 | 8 | 9 | 8 |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 40 | 16 | 4 | 11 | 9 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 38 | 11 | 8 | 8 | 11 |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 37 | 11 | 9 | 14 | 3 |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 35 | 17 | 4 | 10 | 4 |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 35 | 9 | 8 | 7 | 11 |
3pm5b4jp | The Sea As Sculptress—From Analog to Digital | 33 | 10 | 8 | 14 | 1 |
42f0d7sq | Call Me! Calling the Glacier | 33 | 8 | 11 | 12 | 2 |
3vg159kn | The Other Software | 32 | 6 | 9 | 15 | 2 |
0h35f4zs | The Emotions (after Charles Darwin) | 31 | 12 | 8 | 9 | 2 |
1964v9cb | Intimate Encounters: the Mixed Reality Paradigm and Audience Responses | 30 | 10 | 5 | 10 | 5 |
1n14p28b | In Situ Δ ~ The Embodied Search: Creating Zones of Indetermination | 30 | 5 | 6 | 11 | 8 |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 29 | 8 | 6 | 11 | 4 |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 29 | 9 | 3 | 12 | 5 |
2tk0h882 | QuestBrowser: Making Quests Playable with Computer- Assisted Design | 28 | 12 | 6 | 6 | 4 |
4sk9195w | Networked Artworks: Complex Connections in New Media Art Education | 28 | 4 | 7 | 16 | 1 |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 27 | 2 | 7 | 11 | 7 |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 27 | 6 | 6 | 10 | 5 |
9vc1v77q | In the Shadow of the Cell-Phone | 27 | 4 | 12 | 11 | |
2565799j | Tinkering with the Archive: Pathways to Conceptual Thought and Digital Practice | 26 | 8 | 2 | 11 | 5 |
4k9509qj | Art Investigating Science: Critical Art as a Meta-discourse of Science | 26 | 7 | 10 | 7 | 2 |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 26 | 10 | 6 | 8 | 2 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.